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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#ifndef _PSM_CREATUREOBJ_H
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#define _PSM_CREATUREOBJ_H
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#include "JSystem/JAudio2/JAI/JAInter/Object.h"
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#include "PSM/Creature.h"
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#include "PSM/Se.h"
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namespace PSM {
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struct CreatureObj : public Creature, public JAInter::Object {
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CreatureObj(Game::Creature*, u8);
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// VTBL 1 (JKRDisposer, dtor-only, _10)
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// VTBL 2 (ObjBase + self, _28)
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virtual ~CreatureObj() { } // _14 (thunks at _10 and _48)
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virtual void frameEnd_onPlaySe(); // _18
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virtual CreatureCastType getCastType() { return CCT_CreatureObj; } // _1C (weak)
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virtual JAInter::Object* getJAIObject() { return this; } // _24 (weak)
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virtual void onCalcOn() { } // _28 (weak)
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virtual JAISound** getHandleArea(u8 i) { return mSounds + i; } // _3C (weak)
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// vtable 3 (JAInter::ObjectBase -> JAInter::Object + self, _28)
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virtual JAISound* startSound(u32, u32); // _7C (thunk at _4C)
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virtual void startSound(u8, u32, u32); // _80 (thunk at _50)
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virtual void startSound(JAISound**, u32, u32); // _84 (thunk at _54)
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// _10 = VTBL 1
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// _28 = VTBL 2
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// _00-_30 = Creature
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// _30-_70 = JAInter::Object
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};
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} // namespace PSM
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#endif
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