pikmin2/include/PSM/CreatureObj.h
2023-01-26 12:54:54 +11:00

34 lines
1.2 KiB
C++

#ifndef _PSM_CREATUREOBJ_H
#define _PSM_CREATUREOBJ_H
#include "JSystem/JAudio2/JAI/JAInter/Object.h"
#include "PSM/Creature.h"
#include "PSM/Se.h"
namespace PSM {
struct CreatureObj : public Creature, public JAInter::Object {
CreatureObj(Game::Creature*, u8);
// VTBL 1 (JKRDisposer, dtor-only, _10)
// VTBL 2 (ObjBase + self, _28)
virtual ~CreatureObj() { } // _14 (thunks at _10 and _48)
virtual void frameEnd_onPlaySe(); // _18
virtual CreatureCastType getCastType() { return CCT_CreatureObj; } // _1C (weak)
virtual JAInter::Object* getJAIObject() { return this; } // _24 (weak)
virtual void onCalcOn() { } // _28 (weak)
virtual JAISound** getHandleArea(u8 i) { return mSounds + i; } // _3C (weak)
// vtable 3 (JAInter::ObjectBase -> JAInter::Object + self, _28)
virtual JAISound* startSound(u32, u32); // _7C (thunk at _4C)
virtual void startSound(u8, u32, u32); // _80 (thunk at _50)
virtual void startSound(JAISound**, u32, u32); // _84 (thunk at _54)
// _10 = VTBL 1
// _28 = VTBL 2
// _00-_30 = Creature
// _30-_70 = JAInter::Object
};
} // namespace PSM
#endif