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https://github.com/projectPiki/pikmin2.git
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164 lines
4.9 KiB
C++
164 lines
4.9 KiB
C++
#ifndef _CAMERA_H
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#define _CAMERA_H
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#include "Matrixf.h"
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#include "Vector3.h"
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#include "types.h"
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#include "Container.h"
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#include "Plane.h"
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#include "System.h"
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#include "Game/P2JST/ObjectCamera.h"
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namespace Game {
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namespace P2JST {
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struct ObjectCamera;
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}
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} // namespace Game
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namespace Sys {
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struct Sphere;
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struct Cylinder;
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} // namespace Sys
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// Size: 0x28
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struct CullPlane : public ArrayContainer<Plane> {
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// needed for Camera ctor
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CullPlane(int a);
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virtual ~CullPlane() { } // _08 (weak)
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virtual void writeObject(Stream&, Plane&) {}; // _2C (weak)
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virtual void readObject(Stream&, Plane&) {}; // _30 (weak)
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bool isPointVisible(Vector3f&, f32);
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bool isVisible(Sys::Sphere&);
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bool isCylinderVisible(Sys::Cylinder&);
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};
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// Size: 0x34
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struct CullFrustum : public CullPlane {
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// needed for Camera ctor
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CullFrustum(int a);
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virtual ~CullFrustum() { } // _08
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virtual Matrixf* getViewMatrix(bool) { return mViewMatrix; } // _48 (weak)
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virtual Vector3f getPosition(); // _4C
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virtual void updatePlanes(); // _50
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Vector3f getSideVector();
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Vector3f getUpVector();
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Vector3f getViewVector();
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inline f32 getFOV(f32 viewAngle) { return (f32)atan(mAspectRatio * (f32)tan(viewAngle)); }
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// CullPlane _00 - _24
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f32 mViewAngle; // _28
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f32 mAspectRatio; // _2C
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Matrixf* mViewMatrix; // _30
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};
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// Size: 0x144
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struct Camera : public CullFrustum {
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Camera();
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virtual ~Camera() { } // _08 (weak)
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virtual Matrixf* getViewMatrix(bool); // _48
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virtual Vector3f getPosition(); // _4C
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virtual void updatePlanes(); // _50
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virtual void updateScreenConstants(); // _54
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virtual Vector3f getLookAtPosition_() // _58 (weak)
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{
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return Vector3f::zero;
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}
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virtual f32 getTargetDistance() { return 0.0f; } // _5C (weak)
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virtual Vector3f* getPositionPtr(); // _60
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virtual Vector3f* on_getPositionPtr() { return nullptr; } // _64 (weak)
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virtual Vector3f* getSoundPositionPtr() // _68 (weak)
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{
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return &mSoundPosition;
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}
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virtual Matrixf* getSoundMatrixPtr() // _6C (weak)
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{
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return &mSoundMatrix;
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}
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virtual bool isSpecialCamera() { return false; } // _70 (weak)
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virtual void updateMatrix() { } // _74 (weak)
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virtual void doUpdate() { } // _78 (weak)
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f32 calcProperDistance(f32, f32);
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f32 calcScreenSize(Sys::Sphere&);
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void copyFrom(Camera*);
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f32 getFar();
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Vector3f getLookAtPosition();
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f32 getNear();
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void setFixNearFar(bool isFixed, f32 nearZ, f32 farZ);
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void setProjection();
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void update();
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void updateSoundCamera(f32);
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inline bool isRunning() { return (mJstObject && mJstObject->isRunning()); }
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inline void setProjectionNearFar(f32 near, f32 far)
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{
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mProjectionNear = near;
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mProjectionFar = far;
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}
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// CullFrustum _00 - _34
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Matrixf mCurViewMatrix; // _034
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f32 mNear; // _064 - distance to 'near' plane
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f32 mFar; // _068 - distance to 'far' plane
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bool mIsFixed; // _06C - determines which near/far values should be used
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f32 mProjectionNear; // _070 - projected distance to 'near' plane when not in fixed camera
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f32 mProjectionFar; // _074 - projected distance to 'far' plane when not in fixed camera
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Vector3f mSoundPosition; // _078
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Matrixf mSoundMatrix; // _084
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Mtx44 mProjectionMtx; // _0B4
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Mtx44 mBackupMtx; // _0F4
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f32 mFieldOfViewRatio; // _134, from 0.0 when FOV is 0, to 1.0 when FOV is 180
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f32 mFieldOfViewTangent; // _138, tangent from cos/sin of mFieldOfViewRatio
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f32 mCameraSizeModifier; // _13C, used for detecting when things are far away? Stays very close to -0.5
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Game::P2JST::ObjectCamera* mJstObject; // _140
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};
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struct LookAtCamera : public Camera {
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LookAtCamera();
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virtual ~LookAtCamera() { } // _08 (weak)
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virtual Vector3f getLookAtPosition_() { return mLookAtPosition; } // _58 (weak)
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virtual Vector3f* on_getPositionPtr() { return &mPosition; } // _64 (weak)
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virtual void updateMatrix(); // _74
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virtual void startVibration(int) { } // _7C (weak)
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inline void setPosition(Vector3f& pos) { mPosition = pos; }
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// Camera _00 - _144
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Matrixf mLookMatrix; // _144
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Vector3f mPosition; // _174
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Vector3f mLookAtPosition; // _180
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Vector3f mLookAtRotation; // _18C
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};
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struct BlendCamera : public Camera {
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BlendCamera(int, Camera**);
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virtual ~BlendCamera() { } // _08 (weak)
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virtual void doUpdate(); // _78
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void setBlendFactor(f32);
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void setCameras(Camera**);
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// Camera _00 - _144
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int mCameraCount; // _144
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Camera** mCameras; // _148
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f32 mBlendFactor; // _14C
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Matrixf mTargetMatrix; // _150
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};
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namespace PSM {
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extern f32 sCamFov;
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}
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#endif
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