pmd-red/include/code_805D8C8.h

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#ifndef GUARD_CODE_805D8C8_H
#define GUARD_CODE_805D8C8_H
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#include "file_system.h"
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void CloseAllSpriteFiles(void);
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void OpenDungeonPaletteFile(void);
void CloseDungeonPaletteFile(void);
void LoadDungeonPokemonSprites(void);
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void LoadDungeonActivePokemonSprites(void);
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void sub_80687AC(void);
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OpenedFile *GetSpriteData(s32 _species);
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void LoadPokemonSprite(s16 id, bool32);
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#endif // GUARD_CODE_805D8C8_H