pmd-red/data/data_80E7D40.s

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65 KiB
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.section .rodata
2023-09-15 05:28:50 +00:00
@ code_803B050 #1
.align 2,0
.string "pksdir0\0"
.global gUnknown_80E7F3C
gUnknown_80E7F3C: @ 80E7F3C
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
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.global gUnknown_80E7F54
gUnknown_80E7F54: @ 80E7F54
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x06, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x02, 0x00
.byte 0x18, 0x00, 0x11, 0x00
.byte 0x11, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
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.global gUnknown_80E7F6C
gUnknown_80E7F6C: @ 80E7F6C
.string "Script\0"
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@ code_803B050 #2
.align 2,0
.string "pksdir0\0"
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@ code_803B050 #3
.align 2,0
.string "pksdir0\0"
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@ code_803B050 #4
.align 2,0
.string "pksdir0\0"
2023-09-15 05:28:50 +00:00
@ code_803B050 #5
.align 2,0
.string "pksdir0\0"
2023-09-15 05:28:50 +00:00
.align 2,0
.global gUnknown_80E7F94
gUnknown_80E7F94: @ 80E7F94
.macro st_80E7F94 a, b, c, e, f, g, h, i, j, k, m, n
.byte \a, \b, \c
.align 2, 0
.4byte \e, \f
.2byte \g, \h
.byte \i, \j, \k
.align 2, 0
.4byte \m, \n
.endm
st_80E7F94 5, 1, 4, 0xC2B, 0x123456, 0x19, 0x182, 0x38, 8, 0x3A, sUnknown_80E8088, sUnknown_80E8070
st_80E7F94 5, 1, 4, 0x112C, 0x123456, 4, 0x115, 0x38, 8, 0x3A, sUnknown_80E8060, sUnknown_80E8048
st_80E7F94 5, 1, 4, 0x112D, 0x123456, 1, 0x118, 0x38, 8, 0x3A, sUnknown_80E8038, sUnknown_80E8020
st_80E7F94 5, 1, 0, 0x1B2E, 0x123456, 7, 0x9B, 0x38, 8, 0x3A, 0, 0
st_80E7F94 5, 1, 0, 0x903, 0x123456, 0x98, 0x9E, 0x38, 8, 0x3A, 0, 0
sUnknown_80E8020: @ 80E8020
.string "SHOW RESCUE 00\n"
.string " EVENT02\0"
.align 2, 0
sUnknown_80E8038: @ 80E8038
.string "SHOW TITLE02\0"
.align 2, 0
sUnknown_80E8048: @ 80E8048
.string "SHOW RESCUE 00\n"
.string " EVENT01\0"
.align 2, 0
sUnknown_80E8060: @ 80E8060
.string "SHOW TITLE01\0"
.align 2, 0
sUnknown_80E8070: @ 80E8070
.string "SHOW RESCUE 00\n"
.string " EVENT00\0"
.align 2, 0
sUnknown_80E8088: @ 80E8088
.string "SHOW TITLE00\0"
.align 2, 0
2023-09-15 05:28:50 +00:00
@ code_803B050 #6 (code_803C1D0)
.string "pksdir0\0"
.align 2, 0
.global gUnknown_80E80A0
gUnknown_80E80A0: @ 80E80A0
.4byte 1
.4byte 5
.4byte 10
.4byte 20
.4byte 40
.4byte 60
.4byte 80
.4byte 100
.4byte 150
.4byte 200
.4byte 300
.4byte 500
.4byte 700
.4byte 1000
.4byte 1500
.4byte 2000
.global gUnknown_80E80E0
gUnknown_80E80E0: @ 80E80E0
.2byte 201
.2byte 376
.2byte 380
.2byte 291
.2byte 293
.2byte 14
.2byte 81
.2byte 82
.2byte 307
.2byte 94
.2byte 145
.2byte 146
.2byte 144
.2byte 412
.2byte 269
.2byte 268
.2byte 270
.2byte 275
.2byte 150
.2byte 409
.2byte 408
.2byte 413
.2byte 274
.2byte 276
.2byte 405
.2byte 406
.2byte 407
.2byte 151
.2byte 411
.2byte 410
.2byte 414
.2byte 420
.2byte 421
.2byte 422
.2byte 0
.global gUnknown_80E8126
gUnknown_80E8126: @ 80E8126
.2byte 380
.2byte 53
.2byte 40
.2byte 115
.2byte 341
.2byte 304
.2byte 296
.2byte 69
.2byte 234
.2byte 365
.2byte 387
.2byte 10
.2byte 11
.2byte 12
.2byte 51
.2byte 50
.2byte 252
.2byte 189
.2byte 300
.2byte 65
.2byte 6
.2byte 273
.2byte 23
.2byte 333
.2byte 178
.2byte 38
.2byte 9
.2byte 249
.2byte 76
.2byte 388
.2byte 227
.2byte 56
.2byte 0
.global gUnknown_80E8168
gUnknown_80E8168: @ 80E8168
.2byte 32
.2byte 29
.2byte 33
.2byte 30
.2byte 34
.2byte 31
.2byte 128
.2byte 266
.2byte 338
.2byte 339
.2byte 337
.2byte 336
.global gUnknown_80E8180
gUnknown_80E8180: @ 80E8180
.2byte 44
.2byte 116
.2byte 70
.2byte 116
.2byte 102
.2byte 116
.2byte 299
.2byte 116
.2byte 44
.2byte 111
.2byte 191
.2byte 111
.2byte 25
.2byte 108
.2byte 133
.2byte 108
.2byte 37
.2byte 113
.2byte 58
.2byte 113
.2byte 133
.2byte 113
.2byte 61
.2byte 114
.2byte 90
.2byte 114
.2byte 120
.2byte 114
.2byte 133
.2byte 114
.2byte 296
.2byte 114
.2byte 30
.2byte 112
.2byte 33
.2byte 112
.2byte 35
.2byte 112
.2byte 39
.2byte 112
.2byte 325
.2byte 112
.global gUnknown_80E81D4
gUnknown_80E81D4: @ 80E81D4
.2byte 23
.2byte 93
.2byte 24
.2byte 93
.2byte 373
.2byte 98
.2byte 292
.2byte 97
.2byte 332
.2byte 92
.2byte 119
.2byte 88
.2byte 280
.2byte 87
.2byte 372
.2byte 98
.2byte 387
.2byte 101
.2byte 308
.2byte 97
.2byte 309
.2byte 97
.2byte 168
.2byte 97
.2byte 159
.2byte 88
.2byte 416
.2byte 96
.2byte 133
.2byte 86
.2byte 74
.2byte 98
.2byte 167
.2byte 97
.2byte 246
.2byte 91
.2byte 339
.2byte 97
.2byte 95
.2byte 98
.2byte 59
.2byte 87
.2byte 185
.2byte 98
.2byte 70
.2byte 89
.2byte 71
.2byte 89
.2byte 194
.2byte 88
.2byte 245
.2byte 91
.2byte 252
.2byte 102
.2byte 190
.2byte 86
.2byte 196
.2byte 96
.2byte 325
.2byte 86
.2byte 326
.2byte 86
.2byte 107
.2byte 92
.2byte 264
.2byte 90
.2byte 125
.2byte 90
.2byte 269
.2byte 87
.2byte 302
.2byte 86
.2byte 160
.2byte 88
.2byte 162
.2byte 86
.2byte 249
.2byte 88
.2byte 57
.2byte 92
.2byte 161
.2byte 86
.2byte 259
.2byte 86
.2byte 390
.2byte 91
.2byte 21
.2byte 86
.2byte 22
.2byte 86
.2byte 139
.2byte 98
.2byte 138
.2byte 98
.2byte 58
.2byte 87
.2byte 410
.2byte 88
.2byte 68
.2byte 92
.2byte 149
.2byte 100
.2byte 127
.2byte 97
.2byte 380
.2byte 86
.2byte 381
.2byte 99
.2byte 143
.2byte 86
.2byte 140
.2byte 98
.2byte 141
.2byte 98
.2byte 262
.2byte 92
.2byte 8
.2byte 88
.2byte 9
.2byte 88
.2byte 83
.2byte 86
.2byte 104
.2byte 94
.2byte 105
.2byte 94
.2byte 291
.2byte 97
.2byte 115
.2byte 86
.2byte 311
.2byte 89
.2byte 310
.2byte 89
.2byte 343
.2byte 88
.2byte 192
.2byte 89
.2byte 277
.2byte 89
.2byte 10
.2byte 97
.2byte 303
.2byte 88
.2byte 130
.2byte 88
.2byte 78
.2byte 87
.2byte 38
.2byte 87
.2byte 228
.2byte 86
.2byte 306
.2byte 96
.2byte 182
.2byte 89
.2byte 255
.2byte 88
.2byte 99
.2byte 88
.2byte 44
.2byte 89
.2byte 328
.2byte 102
.2byte 229
.2byte 97
.2byte 411
.2byte 94
.2byte 232
.2byte 94
.2byte 287
.2byte 101
.2byte 98
.2byte 88
.2byte 235
.2byte 86
.2byte 169
.2byte 93
.2byte 63
.2byte 96
.2byte 314
.2byte 86
.2byte 290
.2byte 97
.2byte 94
.2byte 99
.2byte 128
.2byte 86
.2byte 129
.2byte 88
.2byte 81
.2byte 90
.2byte 92
.2byte 99
.2byte 93
.2byte 99
.2byte 349
.2byte 87
.2byte 67
.2byte 92
.2byte 14
.2byte 97
.2byte 341
.2byte 93
.2byte 329
.2byte 102
.2byte 54
.2byte 88
.2byte 330
.2byte 102
.2byte 318
.2byte 86
.2byte 299
.2byte 89
.2byte 256
.2byte 94
.2byte 400
.2byte 100
.2byte 19
.2byte 86
.2byte 55
.2byte 88
.2byte 42
.2byte 93
.2byte 76
.2byte 98
.2byte 75
.2byte 98
.2byte 48
.2byte 97
.2byte 307
.2byte 96
.2byte 112
.2byte 94
.2byte 111
.2byte 94
.2byte 396
.2byte 88
.2byte 272
.2byte 98
.2byte 247
.2byte 88
.2byte 356
.2byte 89
.2byte 384
.2byte 99
.2byte 344
.2byte 88
.2byte 106
.2byte 92
.2byte 360
.2byte 86
.2byte 145
.2byte 90
.2byte 135
.2byte 90
.2byte 27
.2byte 94
.2byte 28
.2byte 94
.2byte 117
.2byte 88
.2byte 397
.2byte 88
.2byte 90
.2byte 88
.2byte 288
.2byte 86
.2byte 367
.2byte 88
.2byte 134
.2byte 88
.2byte 279
.2byte 89
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.2byte 278
.2byte 89
.2byte 382
.2byte 99
.2byte 413
.2byte 102
.2byte 270
.2byte 88
.2byte 121
.2byte 88
.2byte 123
.2byte 97
.2byte 41
.2byte 93
.2byte 301
.2byte 86
.2byte 15
.2byte 97
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.2byte 96
.2byte 96
.2byte 96
.2byte 7
.2byte 88
.2byte 276
.2byte 96
.2byte 388
.2byte 96
.2byte 227
.2byte 96
.2byte 363
.2byte 98
.2byte 300
.2byte 89
.2byte 51
.2byte 94
.2byte 116
.2byte 88
.2byte 399
.2byte 100
.2byte 298
.2byte 89
.2byte 391
.2byte 91
.2byte 102
.2byte 89
.2byte 402
.2byte 102
.2byte 152
.2byte 89
.2byte 333
.2byte 92
.2byte 170
.2byte 88
.2byte 386
.2byte 96
.2byte 359
.2byte 100
.2byte 358
.2byte 86
.2byte 315
.2byte 97
.2byte 238
.2byte 97
.2byte 50
.2byte 94
.2byte 419
.2byte 96
.2byte 316
.2byte 97
.2byte 248
.2byte 88
.2byte 250
.2byte 91
.2byte 253
.2byte 101
.2byte 181
.2byte 90
.2byte 84
.2byte 86
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.2byte 86
.2byte 260
.2byte 86
.2byte 109
.2byte 93
.2byte 73
.2byte 88
.2byte 294
.2byte 97
.2byte 176
.2byte 86
.2byte 175
.2byte 86
.2byte 319
.2byte 86
.2byte 118
.2byte 88
.2byte 364
.2byte 88
.2byte 392
.2byte 91
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.2byte 91
.2byte 11
.2byte 97
.2byte 385
.2byte 89
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.2byte 89
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.2byte 86
.2byte 365
.2byte 88
.2byte 34
.2byte 93
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.2byte 30
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.2byte 33
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.2byte 86
.2byte 240
.2byte 101
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.2byte 88
.2byte 195
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.2byte 317
.2byte 97
.2byte 284
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.2byte 89
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.2byte 86
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.2byte 98
.2byte 394
.2byte 88
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.2byte 233
.2byte 102
.2byte 348
.2byte 87
.2byte 320
.2byte 86
.2byte 157
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.2byte 148
.2byte 100
.2byte 282
.2byte 87
.2byte 296
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.2byte 295
.2byte 88
.2byte 12
.2byte 97
.2byte 237
.2byte 97
.2byte 352
.2byte 86
.2byte 187
.2byte 89
.2byte 350
.2byte 96
.2byte 267
.2byte 86
.2byte 361
.2byte 93
.2byte 46
.2byte 97
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.2byte 97
.2byte 236
.2byte 88
.2byte 322
.2byte 92
.2byte 122
.2byte 96
.2byte 261
.2byte 92
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.2byte 88
.2byte 338
.2byte 97
.2byte 273
.2byte 98
.2byte 395
.2byte 88
.2byte 173
.2byte 86
.2byte 13
.2byte 97
.2byte 25
.2byte 90
.2byte 36
.2byte 86
.2byte 18
.2byte 86
.2byte 17
.2byte 86
.2byte 172
.2byte 90
.2byte 35
.2byte 86
.2byte 4
.2byte 87
.2byte 120
.2byte 88
.2byte 155
.2byte 87
.2byte 354
.2byte 94
.2byte 191
.2byte 89
.2byte 241
.2byte 86
.2byte 100
.2byte 90
.2byte 374
.2byte 88
.2byte 146
.2byte 87
.2byte 136
.2byte 87
.2byte 65
.2byte 96
.2byte 126
.2byte 87
.2byte 351
.2byte 96
.2byte 230
.2byte 97
.2byte 40
.2byte 86
.2byte 2
.2byte 89
.2byte 1
.2byte 89
.2byte 3
.2byte 89
.2byte 142
.2byte 98
.2byte 265
.2byte 87
.2byte 174
.2byte 86
.2byte 355
.2byte 94
.2byte 336
.2byte 90
.2byte 197
.2byte 101
.2byte 144
.2byte 91
.2byte 39
.2byte 86
.2byte 234
.2byte 86
.2byte 366
.2byte 88
.2byte 153
.2byte 89
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.2byte 93
.2byte 89
.2byte 93
.2byte 239
.2byte 97
.2byte 304
.2byte 88
.2byte 254
.2byte 101
.2byte 53
.2byte 86
.2byte 108
.2byte 86
.2byte 275
.2byte 87
.2byte 346
.2byte 88
.2byte 345
.2byte 88
.2byte 163
.2byte 86
.2byte 401
.2byte 100
.2byte 331
.2byte 102
.2byte 286
.2byte 101
.2byte 16
.2byte 86
.2byte 77
.2byte 87
.2byte 188
.2byte 89
.2byte 137
.2byte 86
.2byte 258
.2byte 86
.2byte 379
.2byte 86
.2byte 337
.2byte 90
.2byte 244
.2byte 87
.2byte 321
.2byte 92
.2byte 243
.2byte 87
.2byte 156
.2byte 87
.2byte 69
.2byte 89
.2byte 110
.2byte 93
.2byte 289
.2byte 86
.2byte 293
.2byte 97
.2byte 183
.2byte 88
.2byte 184
.2byte 88
.2byte 342
.2byte 93
.2byte 101
.2byte 90
.2byte 56
.2byte 92
.2byte 251
.2byte 88
.2byte 283
.2byte 88
.2byte 147
.2byte 100
.2byte 151
.2byte 96
.2byte 150
.2byte 96
.2byte 266
.2byte 86
.2byte 375
.2byte 88
.2byte 200
.2byte 99
.2byte 263
.2byte 91
.2byte 154
.2byte 89
.2byte 404
.2byte 102
.2byte 132
.2byte 86
.2byte 403
.2byte 102
.2byte 72
.2byte 88
.2byte 179
.2byte 90
.2byte 180
.2byte 90
.2byte 49
.2byte 97
.2byte 114
.2byte 89
.2byte 368
.2byte 94
.2byte 199
.2byte 88
.2byte 80
.2byte 88
.2byte 79
.2byte 88
.2byte 198
.2byte 101
.2byte 327
.2byte 101
.2byte 313
.2byte 86
.2byte 193
.2byte 97
.2byte 389
.2byte 91
.2byte 371
.2byte 98
.2byte 64
.2byte 96
.2byte 271
.2byte 98
.2byte 383
.2byte 99
.2byte 164
.2byte 86
.2byte 268
.2byte 90
.2byte 26
.2byte 90
.2byte 335
.2byte 90
.2byte 285
.2byte 88
.2byte 334
.2byte 90
.2byte 113
.2byte 86
.2byte 20
.2byte 86
.2byte 408
.2byte 100
.2byte 409
.2byte 100
.2byte 398
.2byte 88
.2byte 131
.2byte 88
.2byte 45
.2byte 89
.2byte 305
.2byte 96
.2byte 171
.2byte 88
.2byte 5
.2byte 87
.2byte 6
.2byte 87
.2byte 370
.2byte 98
.2byte 242
.2byte 86
.2byte 124
.2byte 91
.2byte 274
.2byte 96
.2byte 362
.2byte 98
.2byte 323
.2byte 86
.2byte 297
.2byte 88
.2byte 82
.2byte 90
.2byte 406
.2byte 91
.2byte 407
.2byte 102
.2byte 405
.2byte 98
.2byte 412
.2byte 100
.2byte 166
.2byte 97
.2byte 165
.2byte 97
.2byte 37
.2byte 87
.2byte 340
.2byte 89
.2byte 281
.2byte 87
.2byte 189
.2byte 89
.2byte 158
.2byte 88
.2byte 66
.2byte 92
.global gMankeyMission
gMankeyMission: @ 80E87DC
.string "Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gSmeargleMission
gSmeargleMission: @ 80E87F4
.string "{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}{APOSTROPHE}s desperate plea!\0"
.align 2,0
.global gMedichamMission
gMedichamMission: @ 80E8818
.string "{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!\0"
.align 2,0
.global gUnknown_80E8830
gUnknown_80E8830: @ 80E8830
.string "Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8848
gUnknown_80E8848: @ 80E8848
.string "One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!\0"
.align 2,0
.global gUnknown_80E885C
gUnknown_80E885C: @ 80E885C
.string "Save my child!\0"
.align 2,0
.global gUnknown_80E886C
gUnknown_80E886C: @ 80E886C
.string "Escort me to my love!\0"
.align 2,0
.global gUnknown_80E8884
gUnknown_80E8884: @ 80E8884
.string "Near %s\0"
.align 2,0
.global gUnknown_80E888C
gUnknown_80E888C: @ 80E888C
.string "Rescue Description\0"
.align 2,0
.global gMankeyMissionDescription
gMankeyMissionDescription: @ 80E88A0
.string "Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}{APOSTROPHE}s gang.\0"
.align 2,0
.global gSmeargleMissionDescription
gSmeargleMissionDescription: @ 80E88C8
.string "I didn{APOSTROPHE}t want to become a grown-up{COMMA} so I\n"
.string "fled{COMMA} but now I{APOSTROPHE}ve lost my way! Help!\0"
.align 2,0
.global gMedichamMissionDescription
gMedichamMissionDescription: @ 80E8920
.string "This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me{COMMA} please!\n"
2023-10-05 07:51:13 +00:00
.string "The reward is a secret "
.align 2,0
.global gUnknown_80E8968
gUnknown_80E8968: @ 80E8968
.string "With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{COMMA} I can\n"
.string "evolve! I{APOSTROPHE}m yearning to evolve! Help!\0"
.align 2,0
.global gUnknown_80E89B0
gUnknown_80E89B0: @ 80E89B0
.string "The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n"
.string "and can{APOSTROPHE}t live without! Please get one!\0"
.align 2,0
.global gUnknown_80E89FC
gUnknown_80E89FC: @ 80E89FC
.string "This is a rescue through communication.\n"
.string "Get a friend to help you!\0"
.align 2,0
.global gUnknown_80E8A40
gUnknown_80E8A40: @ 80E8A40
.string "This is a rescue through communication.\n"
.string "Rescue a friend!\0"
.align 2,0
.global gUnknown_80E8A7C
gUnknown_80E8A7C: @ 80E8A7C
.string "This is a rescue through communication.\n"
.string "Send your thanks to your friend!\0"
.align 2,0
.global gUnknown_80E8AC8
gUnknown_80E8AC8: @ 80E8AC8
.string "Client:\0"
.align 2,0
.global gUnknown_80E8AD0
gUnknown_80E8AD0: @ 80E8AD0
.string "%s{COLOR_1 GREEN}"
.byte 0x81
.string "i%s"
.byte 0x81
.string "j{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E8AE0
gUnknown_80E8AE0: @ 80E8AE0
.string "Objective:\0"
.align 2,0
.global gUnknown_80E8AEC
gUnknown_80E8AEC: @ 80E8AEC
.string "Friend Rescue\0"
.align 2,0
.global gUnknown_80E8AFC
gUnknown_80E8AFC: @ 80E8AFC
.string "Deliver {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B10
gUnknown_80E8B10: @ 80E8B10
.string "Find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B20
gUnknown_80E8B20: @ 80E8B20
.string "Help me.\0"
.align 2,0
.global gUnknown_80E8B2C
gUnknown_80E8B2C: @ 80E8B2C
.string "Escort to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B40
gUnknown_80E8B40: @ 80E8B40
.string "Find {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gSpecialMissionText
gSpecialMissionText: @ 80E8B50
.string "Special mission\0"
.align 2,0
.global gPlaceText
gPlaceText: @ 80E8B60
.string "Place:\0"
.align 2,0
.global gDifficultyText
gDifficultyText: @ 80E8B68
.string "Difficulty:\0"
.align 2,0
.global gRewardText
gRewardText: @ 80E8B74
.string "Reward:\0"
.align 2,0
.global gUnknown_80E8B7C
gUnknown_80E8B7C: @ 80E8B7C
.string "Wonder Mail:\0"
.align 2,0
2023-09-15 05:28:50 +00:00
@ code_803B050 #7
.string "pksdir0\0"
.align 2,0
.global gUnknown_80E8B94
gUnknown_80E8B94: @ 80E8B94
.4byte UnkData_80E8BC8
.4byte UnkData_80E8BC4
.4byte UnkData_80E8BC0
.4byte UnkData_80E8BBC
.4byte UnkData_80E8BB8
.4byte UnkData_80E8BB4
.4byte UnkData_80E8BB0
.global UnkData_80E8BB0
UnkData_80E8BB0:
.byte 0x83, 0xc3, 0x00, 0x00
.global UnkData_80E8BB4
UnkData_80E8BB4:
.byte 0x83, 0xc2, 0x00, 0x00
.global UnkData_80E8BB8
UnkData_80E8BB8:
.byte 0x83, 0xc1, 0x00, 0x00
.global UnkData_80E8BBC
UnkData_80E8BBC:
.byte 0x83, 0xc0, 0x00, 0x00
.global UnkData_80E8BC0
UnkData_80E8BC0:
.byte 0x87, 0x40, 0x00, 0x00
.global UnkData_80E8BC4
UnkData_80E8BC4:
.byte 0x84, 0x87, 0x00, 0x00
.global UnkData_80E8BC8
UnkData_80E8BC8:
.byte 0x81, 0x40, 0x00, 0x00
.global gUnknown_80E8BCC
gUnknown_80E8BCC: @ 80E8BCC
.4byte UnkData_80E8BC8
.4byte SuspendText
.4byte TakeJobText
.4byte DoneText
.global DoneText
DoneText:
.string "Done\0"
.align 2,0
.global TakeJobText
TakeJobText:
.string "Take Job\0"
.align 2,0
.global SuspendText
SuspendText:
.string "Suspend\0"
.align 2,0
.global gUnknown_80E8BF8
gUnknown_80E8BF8: @ 80E8BF8
.4byte sUnknown_80E8C40
.4byte sUnknown_80E8C38
.4byte sUnknown_80E8C30
.4byte sUnknown_80E8C28
.4byte sUnknown_80E8C20
.4byte sUnknown_80E8C18
.4byte sUnknown_80E8C14
sUnknown_80E8C14: @ 80E8C14
.string "{STAR_BULLET}\0"
.align 2, 0
sUnknown_80E8C18: @ 80E8C18
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 RED}S{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C20: @ 80E8C20
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 CYAN}A{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C28: @ 80E8C28
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 CYAN}B{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C30: @ 80E8C30
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}C{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C38: @ 80E8C38
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}D{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C40: @ 80E8C40
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 WHITE}E{END_COLOR_TEXT_1}\0"
.align 2, 0
.global gMissionRewardText
gMissionRewardText: @ 80E8C48
.4byte sUnknown_80E8C90
.4byte sUnknown_80E8C84
.4byte sUnknown_80E8C7C
.4byte sUnknown_80E8C70
.4byte sUnknown_80E8C64
.4byte sUnknown_80E8C60
sUnknown_80E8C60: @ 80E8C60
.string "???\0"
.align 2, 0
sUnknown_80E8C64: @ 80E8C64
.string "Friend Area\0"
.align 2, 0
sUnknown_80E8C70: @ 80E8C70
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} + ?\0"
.align 2, 0
sUnknown_80E8C7C: @ 80E8C7C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0"
.align 2, 0
sUnknown_80E8C84: @ 80E8C84
.string "%d {POKE} + ?\0"
.align 2, 0
sUnknown_80E8C90: @ 80E8C90
.string "%d {POKE}\0"
.align 2, 0
.global gUnknown_80E8C98
gUnknown_80E8C98: @ 80E8C98
.4byte sUnknown_80E8DDC
.4byte sUnknown_80E8DC8
.4byte sUnknown_80E8DB4
.4byte sUnknown_80E8DA4
.4byte sUnknown_80E8D88
.4byte sUnknown_80E8D7C
.4byte sUnknown_80E8D6C
.4byte sUnknown_80E8D5C
.4byte sUnknown_80E8D44
.4byte sUnknown_80E8D28
.4byte sUnknown_80E8D18
.4byte sUnknown_80E8D0C
.4byte sUnknown_80E8CF4
.4byte sUnknown_80E8CE0
.4byte sUnknown_80E8CD4
sUnknown_80E8CD4: @ 80E8CD4
.string "Help me!\0"
.align 2, 0
sUnknown_80E8CE0: @ 80E8CE0
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t get home!\0"
.align 2, 0
sUnknown_80E8CF4: @ 80E8CF4
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m sad and lonely.\0"
.align 2, 0
sUnknown_80E8D0C: @ 80E8D0C
.string "Where am I?\0"
.align 2, 0
sUnknown_80E8D18: @ 80E8D18
2023-06-16 02:31:32 +00:00
.string "I was KO{APOSTROPHE}d...\0"
.align 2, 0
sUnknown_80E8D28: @ 80E8D28
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m too tired to move.\0"
.align 2, 0
sUnknown_80E8D44: @ 80E8D44
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m not a fighter...\0"
.align 2, 0
sUnknown_80E8D5C: @ 80E8D5C
.string "I fainted...\0"
.align 2, 0
sUnknown_80E8D6C: @ 80E8D6C
.string "I was attacked!\0"
.align 2, 0
sUnknown_80E8D7C: @ 80E8D7C
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m lost.\0"
.align 2, 0
sUnknown_80E8D88: @ 80E8D88
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t seem to get out.\0"
.align 2, 0
sUnknown_80E8DA4: @ 80E8DA4
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m scared!\0"
.align 2, 0
sUnknown_80E8DB4: @ 80E8DB4
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m in trouble...\0"
.align 2, 0
sUnknown_80E8DC8: @ 80E8DC8
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t get out!\0"
.align 2, 0
sUnknown_80E8DDC: @ 80E8DDC
.string "Help!\0"
.align 2, 0
.global gUnknown_80E8DE4
gUnknown_80E8DE4: @ 80E8DE4
.4byte sUnknown_80E8F7C
.4byte sUnknown_80E8F50
.4byte sUnknown_80E8F2C
.4byte sUnknown_80E8F10
.4byte sUnknown_80E8EF8
.4byte sUnknown_80E8ED0
.4byte sUnknown_80E8EB4
.4byte sUnknown_80E8E98
.4byte sUnknown_80E8E80
.4byte sUnknown_80E8E6C
.4byte sUnknown_80E8E4C
.4byte sUnknown_80E8E2C
.4byte sUnknown_80E8E18
sUnknown_80E8E18: @ 80E8E18
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m famished...\0"
.align 2, 0
sUnknown_80E8E2C: @ 80E8E2C
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t move another step.\0"
.align 2, 0
sUnknown_80E8E4C: @ 80E8E4C
2023-06-16 02:31:32 +00:00
.string "Whoa! It{APOSTROPHE}s too rough here...\0"
.align 2, 0
sUnknown_80E8E6C: @ 80E8E6C
.string "I was done in...\0"
.align 2, 0
sUnknown_80E8E80: @ 80E8E80
.string "I lost in a battle...\0"
.align 2, 0
sUnknown_80E8E98: @ 80E8E98
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m close to fainting...\0"
.align 2, 0
sUnknown_80E8EB4: @ 80E8EB4
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}ve reached my limit...\0"
.align 2, 0
sUnknown_80E8ED0: @ 80E8ED0
.string "Fighting the tough foe was a mistake...\0"
.align 2, 0
sUnknown_80E8EF8: @ 80E8EF8
.string "This dungeon is scary!\0"
.align 2, 0
sUnknown_80E8F10: @ 80E8F10
.string "I got lost in this dungeon!\0"
.align 2, 0
sUnknown_80E8F2C: @ 80E8F2C
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m simply no good at fighting.\0"
.align 2, 0
sUnknown_80E8F50: @ 80E8F50
.string "I was attacked when I was sitting still!\0"
.align 2, 0
sUnknown_80E8F7C: @ 80E8F7C
2023-06-16 02:31:32 +00:00
.string "I don{APOSTROPHE}t know how I did it{COMMA} but I can{APOSTROPHE}t exit!\0"
.align 2, 0
.global gUnknown_80E8FB0
gUnknown_80E8FB0: @ 80E8FB0
.4byte sUnknown_80E90F4
.4byte sUnknown_80E90E8
.4byte sUnknown_80E90D4
.4byte sUnknown_80E90B4
.4byte sUnknown_80E9090
.4byte sUnknown_80E907C
.4byte sUnknown_80E9064
.4byte sUnknown_80E903C
.4byte sUnknown_80E9024
.4byte sUnknown_80E900C
.4byte sUnknown_80E8DDC
.4byte sUnknown_80E8FF4
.4byte sUnknown_80E8FE4
sUnknown_80E8FE4: @ 80E8FE4
.string "Aiyeeeeeeeeh!\0"
.align 2, 0
sUnknown_80E8FF4: @ 80E8FF4
.string "...Gasp! Waaaaaaaah!\0"
.align 2, 0
sUnknown_80E900C: @ 80E900C
2023-06-16 02:31:32 +00:00
.string "Someone{COMMA} please help!\0"
.align 2, 0
sUnknown_80E9024: @ 80E9024
.string "Rescue is requested!\0"
.align 2, 0
sUnknown_80E903C: @ 80E903C
.string "My consciousness is slipping... Help...\0"
.align 2, 0
sUnknown_80E9064: @ 80E9064
.string "Wroooooaaar! Someone!\0"
.align 2, 0
sUnknown_80E907C: @ 80E907C
.string "Where am I? Help!\0"
.align 2, 0
sUnknown_80E9090: @ 80E9090
.string "Why? Why is everyone attacking me?\0"
.align 2, 0
sUnknown_80E90B4: @ 80E90B4
.string "I feel faint... Please help...\0"
.align 2, 0
sUnknown_80E90D4: @ 80E90D4
2023-06-16 02:31:32 +00:00
.string "Someone{COMMA} help!\0"
.align 2, 0
sUnknown_80E90E8: @ 80E90E8
.string "Someone!\0"
.align 2, 0
sUnknown_80E90F4: @ 80E90F4
2023-06-16 02:31:32 +00:00
.string "Please{COMMA} I need help!\0"
.align 2, 0
.global gUnknown_80E910C
gUnknown_80E910C: @ 80E910C
.4byte sUnknown_80E91BC
.4byte sUnknown_80E91A8
.4byte sUnknown_80E9190
.4byte sUnknown_80E917C
.4byte sUnknown_80E8DDC
.4byte sUnknown_80E9170
.4byte sUnknown_80E9160
.4byte sUnknown_80E914C
.4byte sUnknown_80E9144
.4byte sUnknown_80E9134
sUnknown_80E9134: @ 80E9134
.string "Disappearance!\0"
.align 2, 0
sUnknown_80E9144: @ 80E9144
.string "Hurry!\0"
.align 2, 0
sUnknown_80E914C: @ 80E914C
2023-06-16 02:31:32 +00:00
.string "Hasn{APOSTROPHE}t come back.\0"
.align 2, 0
sUnknown_80E9160: @ 80E9160
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m worried.\0"
.align 2, 0
sUnknown_80E9170: @ 80E9170
.string "Somebody!\0"
.align 2, 0
sUnknown_80E917C: @ 80E917C
.string "Failed to return.\0"
.align 2, 0
sUnknown_80E9190: @ 80E9190
2023-06-16 02:31:32 +00:00
.string "Hurry{COMMA} save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E91A8: @ 80E91A8
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} needs help!\0"
.align 2, 0
sUnknown_80E91BC: @ 80E91BC
2023-06-16 02:31:32 +00:00
.string "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
.global gUnknown_80E91D4
gUnknown_80E91D4: @ 80E91D4
.4byte sUnknown_80E97FC
.4byte sUnknown_80E97E0
.4byte sUnknown_80E97C4
.4byte sUnknown_80E97A0
.4byte sUnknown_80E9788
.4byte sUnknown_80E976C
.4byte sUnknown_80E9748
.4byte sUnknown_80E9728
.4byte sUnknown_80E9708
.4byte sUnknown_80E96E4
.4byte sUnknown_80E96C4
.4byte sUnknown_80E96A8
.4byte sUnknown_80E9688
.4byte sUnknown_80E9668
.4byte sUnknown_80E9650
.4byte sUnknown_80E9628
.4byte sUnknown_80E9608
.4byte sUnknown_80E95EC
.4byte sUnknown_80E95C8
.4byte sUnknown_80E95AC
.4byte sUnknown_80E9588
.4byte sUnknown_80E955C
.4byte sUnknown_80E9538
.4byte sUnknown_80E951C
.4byte sUnknown_80E94FC
.4byte sUnknown_80E94E0
.4byte sUnknown_80E94C0
.4byte sUnknown_80E94A0
.4byte sUnknown_80E9480
.4byte sUnknown_80E9460
.4byte sUnknown_80E9440
.4byte sUnknown_80E9420
.4byte sUnknown_80E9400
.4byte sUnknown_80E93E0
.4byte sUnknown_80E93B8
.4byte sUnknown_80E9394
.4byte sUnknown_80E9378
.4byte sUnknown_80E9358
.4byte sUnknown_80E9344
.4byte sUnknown_80E9328
.4byte sUnknown_80E9300
.4byte sUnknown_80E92E0
.4byte sUnknown_80E92C4
.4byte sUnknown_80E92A4
.4byte sUnknown_80E9288
sUnknown_80E9288: @ 80E9288
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} fell into a trap!\0"
.align 2, 0
sUnknown_80E92A4: @ 80E92A4
2023-06-16 02:31:32 +00:00
.string "I lost contact with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E92C4: @ 80E92C4
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t contact {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E92E0: @ 80E92E0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t walk anymore!\0"
.align 2, 0
sUnknown_80E9300: @ 80E9300
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been missing three days!\0"
.align 2, 0
sUnknown_80E9328: @ 80E9328
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} went the wrong way!\0"
.align 2, 0
sUnknown_80E9344: @ 80E9344
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is lost!\0"
.align 2, 0
sUnknown_80E9358: @ 80E9358
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be stuck!\0"
.align 2, 0
sUnknown_80E9378: @ 80E9378
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be lost!\0"
.align 2, 0
sUnknown_80E9394: @ 80E9394
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have had an accident!\0"
.align 2, 0
sUnknown_80E93B8: @ 80E93B8
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m worried for {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s safety!\0"
.align 2, 0
sUnknown_80E93E0: @ 80E93E0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is fighting all alone!\0"
.align 2, 0
sUnknown_80E9400: @ 80E9400
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is too hungry to move!\0"
.align 2, 0
sUnknown_80E9420: @ 80E9420
2023-06-16 02:31:32 +00:00
.string "Hurry{COMMA} bring back {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80E9440: @ 80E9440
2023-06-16 02:31:32 +00:00
.string "I got separated from {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80E9460: @ 80E9460
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is running out of time!\0"
.align 2, 0
sUnknown_80E9480: @ 80E9480
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked{COMMA} maybe!\0"
.align 2, 0
sUnknown_80E94A0: @ 80E94A0
2023-06-16 02:31:32 +00:00
.string "Something happened to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E94C0: @ 80E94C0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be trapped!\0"
.align 2, 0
sUnknown_80E94E0: @ 80E94E0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is stuck in a cave!\0"
.align 2, 0
sUnknown_80E94FC: @ 80E94FC
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be helpless!\0"
.align 2, 0
sUnknown_80E951C: @ 80E951C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t reemerged!\0"
.align 2, 0
sUnknown_80E9538: @ 80E9538
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was attacked by assailants!\0"
.align 2, 0
sUnknown_80E955C: @ 80E955C
2023-06-16 02:31:32 +00:00
.string "It appears as if {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t escape!\0"
.align 2, 0
sUnknown_80E9588: @ 80E9588
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted already!\0"
.align 2, 0
sUnknown_80E95AC: @ 80E95AC
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is about to faint!\0"
.align 2, 0
sUnknown_80E95C8: @ 80E95C8
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s been gone a long time!\0"
.align 2, 0
sUnknown_80E95EC: @ 80E95EC
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been cornered!\0"
.align 2, 0
sUnknown_80E9608: @ 80E9608
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E9628: @ 80E9628
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s whereabouts are unknown!\0"
.align 2, 0
sUnknown_80E9650: @ 80E9650
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} was paralyzed!\0"
.align 2, 0
sUnknown_80E9668: @ 80E9668
2023-06-16 02:31:32 +00:00
.string "Trouble may have found {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80E9688: @ 80E9688
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be freezing!\0"
.align 2, 0
sUnknown_80E96A8: @ 80E96A8
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be confused!\0"
.align 2, 0
sUnknown_80E96C4: @ 80E96C4
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is too scared to move!\0"
.align 2, 0
sUnknown_80E96E4: @ 80E96E4
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} went missing this morning!\0"
.align 2, 0
sUnknown_80E9708: @ 80E9708
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} appears to be injured!\0"
.align 2, 0
sUnknown_80E9728: @ 80E9728
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be facing danger!\0"
.align 2, 0
sUnknown_80E9748: @ 80E9748
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} might be unable to return.\0"
.align 2, 0
sUnknown_80E976C: @ 80E976C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t come back!\0"
.align 2, 0
sUnknown_80E9788: @ 80E9788
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t swim!\0"
.align 2, 0
sUnknown_80E97A0: @ 80E97A0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t been heard from!\0"
.align 2, 0
sUnknown_80E97C4: @ 80E97C4
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is still missing.\0"
.align 2, 0
sUnknown_80E97E0: @ 80E97E0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may be endangered!\0"
.align 2, 0
sUnknown_80E97FC: @ 80E97FC
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} passed out from the heat!\0"
.align 2, 0
.global gUnknown_80E9820
gUnknown_80E9820: @ 80E9820
.4byte sUnknown_80E9908
.4byte sUnknown_80E98F0
.4byte sUnknown_80E98DC
.4byte sUnknown_80E98B4
.4byte sUnknown_80E8CD4
.4byte sUnknown_80E9898
.4byte sUnknown_80E90D4
.4byte sUnknown_80E987C
.4byte sUnknown_80E985C
.4byte sUnknown_80E9848
sUnknown_80E9848: @ 80E9848
.string "Reward upon rescue!\0"
.align 2, 0
sUnknown_80E985C: @ 80E985C
.string "A rescue is urgently needed!\0"
.align 2, 0
sUnknown_80E987C: @ 80E987C
.string "Please send a rescue team!\0"
.align 2, 0
sUnknown_80E9898: @ 80E9898
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m pleading for help!\0"
.align 2, 0
sUnknown_80E98B4: @ 80E98B4
2023-06-16 02:31:32 +00:00
.string "I don{APOSTROPHE}t care who it is! Please help!\0"
.align 2, 0
sUnknown_80E98DC: @ 80E98DC
.string "Someone! Anyone?\0"
.align 2, 0
sUnknown_80E98F0: @ 80E98F0
.string "Please! I need help!\0"
.align 2, 0
sUnknown_80E9908: @ 80E9908
.string "Please! Someone help!\0"
.align 2, 0
.global gUnknown_80E9920
gUnknown_80E9920: @ 80E9920
.macro st_80E9920 a, b, c
.2byte \a, \b
.4byte \c
.endm
st_80E9920 15, 13, sUnknown_80E9F5C
st_80E9920 18, 16, sUnknown_80E9F24
st_80E9920 20, 19, sUnknown_80E9ED8
st_80E9920 26, 172, sUnknown_80E9E80
st_80E9920 36, 173, sUnknown_80E9E40
st_80E9920 40, 174, sUnknown_80E9DFC
st_80E9920 169, 41, sUnknown_80E9DA4
st_80E9920 45, 43, sUnknown_80E9D50
st_80E9920 62, 60, sUnknown_80E9D04
st_80E9920 176, 175, sUnknown_80E9CC4
st_80E9920 184, 323, sUnknown_80E9C80
st_80E9920 242, 241, sUnknown_80E9C38
st_80E9920 257, 256, sUnknown_80E9BFC
st_80E9920 125, 264, sUnknown_80E9BAC
st_80E9920 126, 265, sUnknown_80E9B58
st_80E9920 273, 271, sUnknown_80E9B18
st_80E9920 292, 290, sUnknown_80E9ACC
st_80E9920 331, 329, sUnknown_80E9A94
st_80E9920 355, 353, sUnknown_80E9A54
st_80E9920 393, 391, sUnknown_80E9A0C
st_80E9920 302, 301, sUnknown_80E99C8
sUnknown_80E99C8: @ 80E99C8
.string "Please look for Taillow!\n"
2023-06-16 02:31:32 +00:00
.string "My baby is very timid{COMMA} so I{APOSTROPHE}m worried!\0"
.align 2, 0
sUnknown_80E9A0C: @ 80E9A0C
.string "Save my baby Spheal! My baby is easy to\n"
.string "spot because she likes to roll!\0"
.align 2, 0
sUnknown_80E9A54: @ 80E9A54
.string "Please find my little Trapinch!\n"
.string "My baby is probably lying low!\0"
.align 2, 0
sUnknown_80E9A94: @ 80E9A94
.string "Please find my Aron!\n"
2023-06-16 02:31:32 +00:00
.string "He{APOSTROPHE}s my only child! Please help!\0"
.align 2, 0
sUnknown_80E9ACC: @ 80E9ACC
.string "My Wurmple went missing! Please look\n"
.string "for the cute spikes on his rear end!\0"
.align 2, 0
sUnknown_80E9B18: @ 80E9B18
.string "Please search for Larvitar!\n"
.string "He loves to eat dirt! I need help!\0"
.align 2, 0
sUnknown_80E9B58: @ 80E9B58
2023-06-16 02:31:32 +00:00
.string "My baby Magby is lost. I{APOSTROPHE}m worried sick.\n"
.string "She{APOSTROPHE}s a cheerful child who loves fire.\0"
.align 2, 0
sUnknown_80E9BAC: @ 80E9BAC
2023-06-16 02:31:32 +00:00
.string "My son can be wild with thunderbolts{COMMA}\n"
.string "but he{APOSTROPHE}s kindhearted. Please help!\0"
.align 2, 0
sUnknown_80E9BFC: @ 80E9BFC
.string "Please look for Phanpy!\n"
.string "My son has a distinctive long nose!\0"
.align 2, 0
sUnknown_80E9C38: @ 80E9C38
2023-06-16 02:31:32 +00:00
.string "Please find Teddiursa! My baby{APOSTROPHE}s head\n"
.string "has a cute crescent mark! Help!\0"
.align 2, 0
sUnknown_80E9C80: @ 80E9C80
.string "Please save my adorable Azurill!\n"
.string "Watch for a round and bouncy tail!\0"
.align 2, 0
sUnknown_80E9CC4: @ 80E9CC4
2023-06-16 02:31:32 +00:00
.string "Help! Togepi{APOSTROPHE}s just a baby!\n"
.string "I{APOSTROPHE}m worried sick! Please help!\0"
.align 2, 0
sUnknown_80E9D04: @ 80E9D04
.string "My baby Poliwag! He wandered off...\n"
.string "He only just learned how to walk! Help!\0"
.align 2, 0
sUnknown_80E9D50: @ 80E9D50
.string "Oddish disappeared from sight! She may be\n"
2023-06-16 02:31:32 +00:00
.string "buried somewhere! Someone{COMMA} please help!\0"
.align 2, 0
sUnknown_80E9DA4: @ 80E9DA4
2023-06-16 02:31:32 +00:00
.string "Please rescue Zubat! He{APOSTROPHE}s so young he\n"
.string "can{APOSTROPHE}t even hang from cavern ceilings well!\0"
.align 2, 0
sUnknown_80E9DFC: @ 80E9DFC
2023-06-16 02:31:32 +00:00
.string "Please find Igglybuff! Oh{COMMA} where did that\n"
.string "child roll off to?! Oh!\0"
.align 2, 0
sUnknown_80E9E40: @ 80E9E40
.string "Cleffa disappeared! Please let me know\n"
.string "if you find my child!\0"
.align 2, 0
sUnknown_80E9E80: @ 80E9E80
2023-06-16 02:31:32 +00:00
.string "Please rescue Pichu! He{APOSTROPHE}s a little cutie\n"
.string "who can{APOSTROPHE}t charge power well yet. Please!\0"
.align 2, 0
sUnknown_80E9ED8: @ 80E9ED8
.string "Rattata is missing! My precious child!\n"
2023-06-16 02:31:32 +00:00
.string "Please{COMMA} won{APOSTROPHE}t someone help me?\0"
.align 2, 0
sUnknown_80E9F24: @ 80E9F24
2023-06-16 02:31:32 +00:00
.string "Oh{COMMA} my cute little Pidgey!\n"
.string "Please{COMMA} someone help!\0"
.align 2, 0
sUnknown_80E9F5C: @ 80E9F5C
.string "Please rescue Weedle!\n"
2023-06-16 02:31:32 +00:00
.string "He{APOSTROPHE}s my son! Please!\0"
.align 2, 0
.global gUnknown_80E9F8C
gUnknown_80E9F8C: @ 80E9F8C
.macro st_80E9F8C a, b, c, d
.2byte \a, \b
.4byte \c, \d
.endm
st_80E9F8C 103, 85, sUnknown_80EAE44, sUnknown_80EADFC
st_80E9F8C 22, 112, sUnknown_80EAE44, sUnknown_80EADD0
st_80E9F8C 90, 394, sUnknown_80EAE44, sUnknown_80EAD94
st_80E9F8C 89, 342, sUnknown_80EAE44, sUnknown_80EAD50
st_80E9F8C 52, 325, sUnknown_80EAE44, sUnknown_80EAD20
st_80E9F8C 129, 374, sUnknown_80EAE44, sUnknown_80EACD4
st_80E9F8C 13, 290, sUnknown_80EAE44, sUnknown_80EAC88
st_80E9F8C 293, 291, sUnknown_80EAE44, sUnknown_80EAC38
st_80E9F8C 301, 16, sUnknown_80EAE44, sUnknown_80EABE8
st_80E9F8C 37, 347, sUnknown_80EAE44, sUnknown_80EABA8
st_80E9F8C 174, 173, sUnknown_80EAE44, sUnknown_80EAB68
st_80E9F8C 49, 294, sUnknown_80EAE44, sUnknown_80EAB10
st_80E9F8C 313, 57, sUnknown_80EAE44, sUnknown_80EAAC8
st_80E9F8C 286, 58, sUnknown_80EAE44, sUnknown_80EAA84
st_80E9F8C 69, 238, sUnknown_80EAE44, sUnknown_80EAA34
st_80E9F8C 86, 392, sUnknown_80EAE44, sUnknown_80EA9F8
st_80E9F8C 97, 122, sUnknown_80EAE44, sUnknown_80EA9A4
st_80E9F8C 98, 366, sUnknown_80EAE44, sUnknown_80EA968
st_80E9F8C 143, 314, sUnknown_80EAE44, sUnknown_80EA914
st_80E9F8C 127, 239, sUnknown_80EAE44, sUnknown_80EA8D0
st_80E9F8C 240, 360, sUnknown_80EAE44, sUnknown_80EA880
st_80E9F8C 323, 175, sUnknown_80EAE44, sUnknown_80EA84C
st_80E9F8C 132, 185, sUnknown_80EAE44, sUnknown_80EA7FC
st_80E9F8C 241, 352, sUnknown_80EAE44, sUnknown_80EA7A8
st_80E9F8C 79, 312, sUnknown_80EAE44, sUnknown_80EA784
st_80E9F8C 164, 198, sUnknown_80EAE44, sUnknown_80EA730
st_80E9F8C 340, 182, sUnknown_80EAE44, sUnknown_80EA6E4
st_80E9F8C 250, 304, sUnknown_80EAE44, sUnknown_80EA698
st_80E9F8C 397, 38, sUnknown_80EAE44, sUnknown_80EA650
st_80E9F8C 187, 386, sUnknown_80EAE44, sUnknown_80EA614
st_80E9F8C 200, 381, sUnknown_80EAE44, sUnknown_80EA5C4
st_80E9F8C 247, 398, sUnknown_80EAE44, sUnknown_80EA57C
st_80E9F8C 176, 267, sUnknown_80EAE44, sUnknown_80EA534
st_80E9F8C 32, 29, sUnknown_80EA51C, sUnknown_80EA4E4
st_80E9F8C 33, 30, sUnknown_80EA51C, sUnknown_80EA4A0
st_80E9F8C 34, 31, sUnknown_80EA51C, sUnknown_80EA45C
st_80E9F8C 128, 266, sUnknown_80EA51C, sUnknown_80EA41C
st_80E9F8C 338, 339, sUnknown_80EA51C, sUnknown_80EA3DC
st_80E9F8C 337, 336, sUnknown_80EA51C, sUnknown_80EA398
st_80E9F8C 360, 361, sUnknown_80EA384, sUnknown_80EA33C
st_80E9F8C 106, 107, sUnknown_80EA384, sUnknown_80EA30C
st_80E9F8C 362, 363, sUnknown_80EA384, sUnknown_80EA2BC
st_80E9F8C 138, 140, sUnknown_80EA384, sUnknown_80EA26C
st_80E9F8C 370, 372, sUnknown_80EA384, sUnknown_80EA214
st_80E9F8C 172, 172, sUnknown_80EA1FC, sUnknown_80EA1A8
sUnknown_80EA1A8: @ 80EA1A8
.string "My little brother Pichu disappeared!\n"
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m really worried! Someone{COMMA} please help!\0"
.align 2, 0
sUnknown_80EA1FC: @ 80EA1FC
.string "Please help my brother!\0"
.align 2, 0
sUnknown_80EA214: @ 80EA214
2023-06-16 02:31:32 +00:00
.string "We{APOSTROPHE}ve been rivals with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for\n"
.string "generations. It can{APOSTROPHE}t suddenly end like this!\0"
.align 2, 0
sUnknown_80EA26C: @ 80EA26C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been a rival since my\n"
.string "ancestors{APOSTROPHE} time. The rivalry can{APOSTROPHE}t end!\0"
.align 2, 0
sUnknown_80EA2BC: @ 80EA2BC
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} can{APOSTROPHE}t leave without settling\n"
.string "which one of us is better. Please help!\0"
.align 2, 0
sUnknown_80EA30C: @ 80EA30C
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\n"
.string "We owe each other a game!\0"
.align 2, 0
sUnknown_80EA33C: @ 80EA33C
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We detest\n"
.string "each other{COMMA} but we need each other!\0"
.align 2, 0
sUnknown_80EA384: @ 80EA384
.string "Rescue my rival!\0"
.align 2, 0
sUnknown_80EA398: @ 80EA398
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t live without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "My heart is breaking! Please! Help!\0"
.align 2, 0
sUnknown_80EA3DC: @ 80EA3DC
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We{APOSTROPHE}re no good if we{APOSTROPHE}re not together!\0"
.align 2, 0
sUnknown_80EA41C: @ 80EA41C
2023-06-16 02:31:32 +00:00
.string "Please save my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Now I\n"
.string "know what {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} means to me...\0"
.align 2, 0
sUnknown_80EA45C: @ 80EA45C
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We\n"
.string "promised our futures together! Please!\0"
.align 2, 0
sUnknown_80EA4A0: @ 80EA4A0
2023-06-16 02:31:32 +00:00
.string "Please rescue my precious {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We{APOSTROPHE}re in love! Please help!\0"
.align 2, 0
sUnknown_80EA4E4: @ 80EA4E4
2023-06-16 02:31:32 +00:00
.string "Please! Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We{APOSTROPHE}re madly in love!\0"
.align 2, 0
sUnknown_80EA51C: @ 80EA51C
.string "Please save my love!\0"
.align 2, 0
sUnknown_80EA534: @ 80EA534
2023-06-16 02:31:32 +00:00
.string "We make each other happy--it{APOSTROPHE}s in our\n"
.string "nature. Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2, 0
sUnknown_80EA57C: @ 80EA57C
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! The beach\n"
.string "feels empty without my usual friend...\0"
.align 2, 0
sUnknown_80EA5C4: @ 80EA5C4
2023-06-16 02:31:32 +00:00
.string "I feel lonely without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} to pull\n"
.string "pranks and mess around with. Please help!\0"
.align 2, 0
sUnknown_80EA614: @ 80EA614
2023-06-16 02:31:32 +00:00
.string "Help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} please!\n"
.string "We often took strolls on the wind!\0"
.align 2, 0
sUnknown_80EA650: @ 80EA650
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both\n"
.string "old-timers who are longtime friends!\0"
.align 2, 0
sUnknown_80EA698: @ 80EA698
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}ve been in\n"
.string "the delivery business for many years!\0"
.align 2, 0
sUnknown_80EA6E4: @ 80EA6E4
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m sad without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{APOSTROPHE}s company.\n"
.string "We showed flowers to each other...\0"
.align 2, 0
sUnknown_80EA730: @ 80EA730
2023-06-16 02:31:32 +00:00
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s no one for\n"
.string "me to play with in the dark! Please help!\0"
.align 2, 0
sUnknown_80EA784: @ 80EA784
.string "...Help... Please...\n"
.string "Who was it?\0"
.align 2, 0
sUnknown_80EA7A8: @ 80EA7A8
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}. We{APOSTROPHE}re both alike\n"
.string "in being kind of vacant and unpredictable!\0"
.align 2, 0
sUnknown_80EA7FC: @ 80EA7FC
2023-06-16 02:31:32 +00:00
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} around{COMMA} there{APOSTROPHE}s no\n"
.string "one to heckle! Please break my boredom!\0"
.align 2, 0
sUnknown_80EA84C: @ 80EA84C
2023-06-16 02:31:32 +00:00
.string "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "My tiny and round best friend!\0"
.align 2, 0
sUnknown_80EA880: @ 80EA880
.string "We promised to show each other how\n"
2023-06-16 02:31:32 +00:00
.string "sharp our claws could be... Someone{COMMA} help!\0"
.align 2, 0
sUnknown_80EA8D0: @ 80EA8D0
2023-06-16 02:31:32 +00:00
.string "I lock horns with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} for fun.\n"
.string "I terribly miss doing that...\0"
.align 2, 0
sUnknown_80EA914: @ 80EA914
2023-06-16 02:31:32 +00:00
.string "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! We{APOSTROPHE}re both lazy{COMMA}\n"
.string "so we{APOSTROPHE}re comfortable around each other!\0"
.align 2, 0
sUnknown_80EA968: @ 80EA968
2023-06-16 02:31:32 +00:00
.string "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We both have a thing for pincers!\0"
.align 2, 0
sUnknown_80EA9A4: @ 80EA9A4
.string "We promised each other to perform magic\n"
.string "and hypnosis shows together. Please help!\0"
.align 2, 0
sUnknown_80EA9F8: @ 80EA9F8
2023-06-16 02:31:32 +00:00
.string "Someone save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}--my friend\n"
.string "and rival at ball juggling!\0"
.align 2, 0
sUnknown_80EAA34: @ 80EAA34
2023-06-16 02:31:32 +00:00
.string "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Our cries are\n"
.string "identical! We can tell each other anything!\0"
.align 2, 0
sUnknown_80EAA84: @ 80EAA84
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t play the biting game without my pal\n"
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}! Please help!\0"
.align 2, 0
sUnknown_80EAAC8: @ 80EAAC8
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is really noisy.\n"
.string "But it{APOSTROPHE}s lonely without the racket... Sob...\0"
.align 2, 0
sUnknown_80EAB10: @ 80EAB10
2023-06-16 02:31:32 +00:00
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} it{APOSTROPHE}s no fun playing\n"
.string "with toxic powders! Someone{COMMA} please help!\0"
.align 2, 0
sUnknown_80EAB68: @ 80EAB68
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We{APOSTROPHE}ve been friends since we were eggs!\0"
.align 2, 0
sUnknown_80EABA8: @ 80EABA8
2023-06-16 02:31:32 +00:00
.string "Please help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}--a good\n"
.string "friend who shares my love of fire!\0"
.align 2, 0
sUnknown_80EABE8: @ 80EABE8
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} and I are of the same height.\n"
.string "We{APOSTROPHE}re lifelong friends! Please help!\0"
.align 2, 0
sUnknown_80EAC38: @ 80EAC38
.string "We identify with each other because we\n"
.string "both evolved from Wurmple. Please help!\0"
.align 2, 0
sUnknown_80EAC88: @ 80EAC88
2023-06-16 02:31:32 +00:00
.string "Help! I{APOSTROPHE}m friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\n"
.string "because we both evolve fast! Please help!\0"
.align 2, 0
sUnknown_80EACD4: @ 80EACD4
2023-06-16 02:31:32 +00:00
.string "Help! {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} isn{APOSTROPHE}t much now{COMMA} but\n"
.string "my friend is amazing after evolution!\0"
.align 2, 0
sUnknown_80EAD20: @ 80EAD20
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We always play together!\0"
.align 2, 0
sUnknown_80EAD50: @ 80EAD50
2023-06-16 02:31:32 +00:00
.string "Please rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\n"
.string "I can{APOSTROPHE}t stand to see a sludge buddy hurt!\0"
.align 2, 0
sUnknown_80EAD94: @ 80EAD94
2023-06-16 02:31:32 +00:00
.string "Please save my best friend {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\n"
.string "We{APOSTROPHE}re both bivalves!\0"
.align 2, 0
sUnknown_80EADD0: @ 80EADD0
2023-06-16 02:31:32 +00:00
.string "Please save {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA}\n"
.string "my drilling buddy!\0"
.align 2, 0
sUnknown_80EADFC: @ 80EADFC
.string "This precious friend can chat separately\n"
.string "with three heads. Please help!\0"
.align 2, 0
sUnknown_80EAE44: @ 80EAE44
.string "Please save my friend!\0"
.align 2, 0
@ Escort Mission Text
.global gUnknown_80EAE5C
gUnknown_80EAE5C: @ 80EAE5C
.4byte TakeMe_Text
.4byte WantToSee_Text
.4byte TakeMeWith_Text
.4byte EscortMe_Text
.global EscortMe_Text
EscortMe_Text:
.asciz "Escort me!"
.align 2,0
.global TakeMeWith_Text
TakeMeWith_Text:
.asciz "Please take me with you!"
.align 2,0
.global WantToSee_Text
WantToSee_Text:
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.string "I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."
.align 2,0
.global TakeMe_Text
TakeMe_Text:
.asciz "Take me!"
.align 2,0
.global gUnknown_80EAEB8
gUnknown_80EAEB8: @ 80EAEB8
@ replacing .incbin "baserom.gba", 0x000eaeb8, 0x2e0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.4byte WaitingForMe_80EB17C
.4byte PromisedMeet_80EB158
.4byte WantMeet_80EB138
.4byte WorriedAbout_80EB118
.4byte GoMyself_80EB0FC
.4byte OwnPower_80EB0DC
.4byte TooWeak_80EB0B4
.4byte WaitingInDungeon_80EB090
.4byte WaitingForever_80EB06C
.4byte InTrouble_80EB048
.4byte WantToHelp_80EB030
.4byte HasntReturned_80EB014
.4byte FaintedInside_80EAFF0
.4byte SickWorry_80EAFD4
.4byte LongTime_80EAFA4
.4byte HaveToGo_80EAF94
.4byte HaveToMeet_80EAF70
.4byte MustMeet_80EAF4C
.4byte Apologize_80EAF2C
.4byte CloseFriends_80EAF08
.global CloseFriends_80EAF08
CloseFriends_80EAF08:
.string "I{APOSTROPHE}m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.align 2,0
.global Apologize_80EAF2C
Apologize_80EAF2C:
.string "I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."
.align 2,0
.global MustMeet_80EAF4C
MustMeet_80EAF4C:
.string "I don{APOSTROPHE}t care how--we must meet!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global HaveToMeet_80EAF70
HaveToMeet_80EAF70:
.asciz "We have to meet--whatever it takes!"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global HaveToGo_80EAF94
HaveToGo_80EAF94:
.asciz "I have to go!"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global LongTime_80EAFA4
LongTime_80EAFA4:
.string "We haven{APOSTROPHE}t seen each other in a long time.\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global SickWorry_80EAFD4
SickWorry_80EAFD4:
.string "I{APOSTROPHE}m sick with worry...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global FaintedInside_80EAFF0
FaintedInside_80EAFF0:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside..."
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global HasntReturned_80EB014
HasntReturned_80EB014:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn{APOSTROPHE}t returned!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WantToHelp_80EB030
WantToHelp_80EB030:
.string "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global InTrouble_80EB048
InTrouble_80EB048:
.string "Hurry{COMMA} {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WaitingForever_80EB06C
WaitingForever_80EB06C:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WaitingInDungeon_80EB090
WaitingInDungeon_80EB090:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon.\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global TooWeak_80EB0B4
TooWeak_80EB0B4:
.string "I{APOSTROPHE}m too weak. It{APOSTROPHE}s not possible.\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global OwnPower_80EB0DC
OwnPower_80EB0DC:
.string "I can{APOSTROPHE}t go on my own power...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global GoMyself_80EB0FC
GoMyself_80EB0FC:
.string "I can{APOSTROPHE}t go by myself...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WorriedAbout_80EB118
WorriedAbout_80EB118:
.string "I{APOSTROPHE}m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WantMeet_80EB138
WantMeet_80EB138:
.string "I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global PromisedMeet_80EB158
PromisedMeet_80EB158:
.asciz "We promised to meet in the dungeon!"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WaitingForMe_80EB17C
WaitingForMe_80EB17C:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!\0"
.align 2,0
.global gUnknown_80EB198
gUnknown_80EB198: @ 80EB198
.4byte PleaseTakeMeToSee
.4byte PleaseTakeMeThere
.4byte PleaseEscortMe
.4byte SomeonePleaseEscort
.global SomeonePleaseEscort
SomeonePleaseEscort:
.string "Someone{COMMA} please escort me!\0"
.align 2,0
.global PleaseEscortMe
PleaseEscortMe:
.asciz "Please escort me there!"
.align 2,0
.global PleaseTakeMeThere
PleaseTakeMeThere:
.asciz "Please take me there with you!"
.align 2,0
.global PleaseTakeMeToSee
PleaseTakeMeToSee:
.string "Please take me to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80EB220
gUnknown_80EB220: @ 80EB220
@ replacing .incbin "baserom.gba", 0x000eb220, 0xd0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.4byte TakeMeet_80EB2CC
.4byte Escort_80EB2AC
.4byte HelpMeet_80EB294
.4byte WantMeet_80EB274
.4byte Worried_80EB250
.4byte Without_80EB238
.global Without_80EB238
Without_80EB238:
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}{COMMA} I...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global Worried_80EB250
Worried_80EB250:
.string "I{APOSTROPHE}m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global WantMeet_80EB274
WantMeet_80EB274:
.string "I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global HelpMeet_80EB294
HelpMeet_80EB294:
.string "Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global Escort_80EB2AC
Escort_80EB2AC:
.string "Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
Add some labels and convert some strings for some data (#74) * Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18 18:19:20 +00:00
.global TakeMeet_80EB2CC
TakeMeet_80EB2CC:
.string "Please! Take me to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80EB2F0
gUnknown_80EB2F0: @ 80EB2F0
@ replacing .incbin "baserom.gba", 0x000eb2f0, 0x108
.4byte WeInLove_80EB3CC
.4byte WeBelong_80EB3A4
.4byte WePromised_80EB37C
.4byte MeansEverything_80EB35C
.4byte NoGood_80EB334
.4byte Lonely_80EB308
.global Lonely_80EB308
Lonely_80EB308:
.string "I{APOSTROPHE}m very lonely! Please take me with you!\0"
.align 2,0
.global NoGood_80EB334
NoGood_80EB334:
.string "It{APOSTROPHE}s no good if we{APOSTROPHE}re not together!\0"
.align 2,0
.global MeansEverything_80EB35C
MeansEverything_80EB35C:
.asciz "This means everything to me!"
.align 2,0
.global WePromised_80EB37C
WePromised_80EB37C:
.string "We{APOSTROPHE}ve promised our futures together.\0"
.align 2,0
.global WeBelong_80EB3A4
WeBelong_80EB3A4:
.string "We belong together! Please escort me!\0"
.align 2,0
.global WeInLove_80EB3CC
WeInLove_80EB3CC:
.string "We{APOSTROPHE}re in love! Please{COMMA} take me there!\0"
.align 2,0
@ Item Delivery Mission Text
.global gUnknown_80EB3F8
gUnknown_80EB3F8: @ 80EB3F8
.4byte sUnknown_80EB708
.4byte sUnknown_80EB6E4
.4byte sUnknown_80EB6C0
.4byte sUnknown_80EB6A0
.4byte sUnknown_80EB67C
.4byte sUnknown_80EB654
.4byte sUnknown_80EB638
.4byte sUnknown_80EB618
.4byte sUnknown_80EB5F8
.4byte sUnknown_80EB5D4
.4byte sUnknown_80EB5B4
.4byte sUnknown_80EB590
.4byte sUnknown_80EB568
.4byte sUnknown_80EB54C
.4byte sUnknown_80EB524
.4byte sUnknown_80EB500
.4byte sUnknown_80EB4E0
.4byte sUnknown_80EB4C0
.4byte sUnknown_80EB4AC
.4byte sUnknown_80EB494
.4byte sUnknown_80EB470
.4byte sUnknown_80EB450
sUnknown_80EB450: @ 80EB450
2023-06-16 02:31:32 +00:00
.string "Is it true about the {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}?\0"
.align 2, 0
sUnknown_80EB470: @ 80EB470
2023-06-16 02:31:32 +00:00
.string "The item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} is the in thing!\0"
.align 2, 0
sUnknown_80EB494: @ 80EB494
2023-06-16 02:31:32 +00:00
.string "Wanted: my own {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80EB4AC: @ 80EB4AC
2023-06-16 02:31:32 +00:00
.string "I lost my {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80EB4C0: @ 80EB4C0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for nostalgia.\0"
.align 2, 0
sUnknown_80EB4E0: @ 80EB4E0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted to test effects.\0"
.align 2, 0
sUnknown_80EB500: @ 80EB500
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{APOSTROPHE}s texture is comforting.\0"
.align 2, 0
sUnknown_80EB524: @ 80EB524
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s my mom{APOSTROPHE}s favorite.\0"
.align 2, 0
sUnknown_80EB54C: @ 80EB54C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} makes me strong.\0"
.align 2, 0
sUnknown_80EB568: @ 80EB568
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t sleep without it: {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80EB590: @ 80EB590
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I get scared without it!\0"
.align 2, 0
sUnknown_80EB5B4: @ 80EB5B4
2023-06-16 02:31:32 +00:00
.string "Hard-to-find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} sought.\0"
.align 2, 0
sUnknown_80EB5D4: @ 80EB5D4
2023-06-16 02:31:32 +00:00
.string "I can{APOSTROPHE}t find one more {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2, 0
sUnknown_80EB5F8: @ 80EB5F8
2023-06-16 02:31:32 +00:00
.string "Help this {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} collector!\0"
.align 2, 0
sUnknown_80EB618: @ 80EB618
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! Seeking in quantity!\0"
.align 2, 0
sUnknown_80EB638: @ 80EB638
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted as a charm.\0"
.align 2, 0
sUnknown_80EB654: @ 80EB654
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I can{APOSTROPHE}t leave without it.\0"
.align 2, 0
sUnknown_80EB67C: @ 80EB67C
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--I{APOSTROPHE}d love to utilize one!\0"
.align 2, 0
sUnknown_80EB6A0: @ 80EB6A0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted for exploration.\0"
.align 2, 0
sUnknown_80EB6C0: @ 80EB6C0
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted after long search.\0"
.align 2, 0
sUnknown_80EB6E4: @ 80EB6E4
2023-06-16 02:31:32 +00:00
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}--it{APOSTROPHE}s convenient to have.\0"
.align 2, 0
sUnknown_80EB708: @ 80EB708
2023-06-16 02:31:32 +00:00
.string "Having one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} is reassuring.\0"
.align 2, 0
.global gUnknown_80EB72C
gUnknown_80EB72C: @ 80EB72C
.4byte sUnknown_80EBA00
.4byte sUnknown_80EB9E8
.4byte sUnknown_80EB9D0
.4byte sUnknown_80EB9BC
.4byte sUnknown_80EB9A0
.4byte sUnknown_80EB97C
.4byte sUnknown_80EB95C
.4byte sUnknown_80EB930
.4byte sUnknown_80EB90C
.4byte sUnknown_80EB8E8
.4byte sUnknown_80EB8D0
.4byte sUnknown_80EB8AC
.4byte sUnknown_80EB890
.4byte sUnknown_80EB86C
.4byte sUnknown_80EB850
.4byte sUnknown_80EB9A0
.4byte sUnknown_80EB82C
.4byte sUnknown_80EB818
.4byte sUnknown_80EB800
.4byte sUnknown_80EB7D8
.4byte sUnknown_80EB7A8
.4byte sUnknown_80EB784
sUnknown_80EB784: @ 80EB784
.string "Please contact me if you find it!\0"
.align 2, 0
sUnknown_80EB7A8: @ 80EB7A8
2023-06-16 02:31:32 +00:00
.string "Please help! I{APOSTROPHE}ll make it worth your time!\0"
.align 2, 0
sUnknown_80EB7D8: @ 80EB7D8
2023-06-16 02:31:32 +00:00
.string "Please help! I{APOSTROPHE}m offering a reward!\0"
.align 2, 0
sUnknown_80EB800: @ 80EB800
.string "Please! Please help me!\0"
.align 2, 0
sUnknown_80EB818: @ 80EB818
.string "Please help me out!\0"
.align 2, 0
sUnknown_80EB82C: @ 80EB82C
.string "Please! I need some cooperation!\0"
.align 2, 0
sUnknown_80EB850: @ 80EB850
.string "Please share a little bit!\0"
.align 2, 0
sUnknown_80EB86C: @ 80EB86C
2023-06-16 02:31:32 +00:00
.string "Please help! You{APOSTROPHE}re my only hope!\0"
.align 2, 0
sUnknown_80EB890: @ 80EB890
.string "Please! I need your help!\0"
.align 2, 0
sUnknown_80EB8AC: @ 80EB8AC
2023-06-16 02:31:32 +00:00
.string "Please help! I{APOSTROPHE}m counting on you!\0"
.align 2, 0
sUnknown_80EB8D0: @ 80EB8D0
.string "Please search for it!\0"
.align 2, 0
sUnknown_80EB8E8: @ 80EB8E8
.string "Please let me know if you find one!\0"
.align 2, 0
sUnknown_80EB90C: @ 80EB90C
2023-06-16 02:31:32 +00:00
.string "I{APOSTROPHE}m looking forward to your help!\0"
.align 2, 0
sUnknown_80EB930: @ 80EB930
2023-06-16 02:31:32 +00:00
.string "Please! I{APOSTROPHE}m offering a generous reward!\0"
.align 2, 0
sUnknown_80EB95C: @ 80EB95C
.string "Please help! Reward offered!\0"
.align 2, 0
sUnknown_80EB97C: @ 80EB97C
.string "Please! I must have one delivered!\0"
.align 2, 0
sUnknown_80EB9A0: @ 80EB9A0
.string "Please share one with me!\0"
.align 2, 0
sUnknown_80EB9BC: @ 80EB9BC
.string "Please give me one!\0"
.align 2, 0
sUnknown_80EB9D0: @ 80EB9D0
.string "Please find one for me!\0"
.align 2, 0
sUnknown_80EB9E8: @ 80EB9E8
.string "Please trade me one!\0"
.align 2, 0
sUnknown_80EBA00: @ 80EBA00
.string "Please! May I have one?\0"
.align 2, 0