pmd-red/include/gulpin_shop_801FB50.h

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#ifndef GUARD_GULPIN_SHOP_801FB50_H
#define GUARD_GULPIN_SHOP_801FB50_H
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#include "constants/move.h"
#include "file_system.h"
#include "menu.h"
#include "pokemon.h"
#include "text.h"
// size: 0x1E0
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typedef struct unkStruct_203B27C
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{
/* 0x0 */ bool32 isAsleep;
/* 0x4 */ s32 state;
/* 0x8 */ u32 fallbackState;
/* 0xC */ s16 speciesNum;
/* 0x10 */ PokemonStruct1 *pokeStruct;
/* 0x14 */ bool8 isNextMoveLinked;
bool8 unk15;
/* 0x16 */ bool8 isTeamLeader;
/* 0x18 */ u32 moveIndex;
// Group of move ids but not sure purpose just yet...
u16 unk1C;
u16 unk1E;
u16 unk20;
/* 0x24 */ Move moves[MAX_MON_MOVES * 2];
/* 0x64 */ u16 sequenceMoveIDs[MAX_MON_MOVES];
/* 0x6C */ u32 menuAction1;
/* 0x70 */ u32 menuAction2;
/* 0x74 */ u32 menuAction3;
/* 0x78 */ u32 menuAction4;
MenuItem unk7C[8];
u16 unkBC[8];
MenuStruct unkCC;
u8 fill11C[0x16C - 0x11C];
/* 0x16C */ OpenedFile *faceFile;
/* 0x170 */ u8 *faceData;
u16 unk174;
u16 unk176;
u8 unk178;
u8 unk179;
u8 unk17A;
OpenedFile **unk17C;
UnkTextStruct2 unk180[4];
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} unkStruct_203B27C;
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bool8 sub_801FB50(u32);
u32 sub_801FC40(void);
void sub_801FD7C(void);
#endif // GUARD_GULPIN_SHOP_801FB50_H