2023-09-05 03:51:29 +00:00
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#ifndef GUARD_CODE_80869E4_H
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#define GUARD_CODE_80869E4_H
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2023-09-21 02:26:35 +00:00
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#include "structs/dungeon_entity.h"
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2024-10-22 10:52:48 +00:00
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#include "dungeon_message.h"
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2023-09-05 03:51:29 +00:00
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2023-09-09 23:53:10 +00:00
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// size: 0x8
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typedef struct unkStruct_202F3D0
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2023-09-05 03:51:29 +00:00
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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u8 unk5;
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2023-09-09 23:53:10 +00:00
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} unkStruct_202F3D0;
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2023-09-05 03:51:29 +00:00
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2023-09-09 23:53:10 +00:00
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void SpriteLookAroundEffect(Entity *entity);
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void SpriteShockEffect(Entity *entity);
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2023-09-05 03:51:29 +00:00
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void sub_8086448(void);
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void sub_8086500(void);
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void sub_808654C(void);
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void sub_8086598(void);
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void sub_80865E8(void);
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void sub_808663C(void);
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void sub_8086690(void);
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2024-10-22 10:52:48 +00:00
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void sub_80866C4(const struct DungeonDialogueStruct *dialogue);
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void sub_8086738(void);
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void sub_8086764(void);
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void sub_8086794(void);
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void sub_80867F4(void);
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void sub_808680C(void);
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void sub_808682C(void);
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2023-09-09 23:53:10 +00:00
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void sub_8086838(u8 entity, u8, u8);
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void sub_8086848(u8 entity, u8);
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2023-09-06 05:39:34 +00:00
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void sub_8086854(void);
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void sub_80868F4(Entity *entity);
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void sub_8086910(Entity *entity);
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void sub_808692C(void);
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2024-10-14 00:34:26 +00:00
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void sub_80869E4(Entity *, s32, u8, s8 direction);
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2023-09-05 03:51:29 +00:00
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2024-10-22 10:52:48 +00:00
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#endif // GUARD_CODE_80869E4_H
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