pmd-red/include/felicity_bank.h

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#ifndef GUARD_FELICITY_BANK_H
#define GUARD_FELICITY_BANK_H
#include "file_system.h"
#include "text.h"
#include "menu.h"
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// size: 0x108
struct FelicityBankWork
{
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u32 isAsleep;
s32 currState;
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u32 fallbackState;
u32 chosenAmount;
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u32 menuAction;
struct MenuItem unk14[8];
u16 unk54[8];
u32 unk64;
u8 fill68[0x78 - 0x68];
u32 unk78;
u8 fill7C[0x94 - 0x7C];
/* 0x94 */ struct OpenedFile *faceFile;
/* 0x98 */ u8 *faceData;
u16 unk9C;
u16 unk9E;
u8 unkA0;
u8 unkA1;
u8 unkA2;
u8 unkA3;
struct OpenedFile **unkA4;
struct UnkTextStruct2 unkA8[4];
};
#endif