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decomp for sub_8099328
This commit is contained in:
parent
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commit
01922e2a21
2377
asm/code_8098BDC.s
2377
asm/code_8098BDC.s
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Load Diff
2353
asm/code_8099360.s
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2353
asm/code_8099360.s
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@ -3,12 +3,5 @@
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// code_8098DBC.s
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extern void nullsub_104(void);
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extern u8 sub_8099328(u8 *);
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extern void sub_80993D8(void);
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extern void sub_80993E4(void);
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extern void sub_8099690(u32);
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extern void sub_8099A5C(u32, u32, u32);
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extern void sub_8099AFC(u32, u32, u32);
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extern bool8 sub_8099B94(void);
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#endif // GUARD_CODE_8098BDC_H
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#endif // GUARD_CODE_8098BDC_H
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include/code_8099328.h
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include/code_8099328.h
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#ifndef GUARD_CODE_8099328_H
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#define GUARD_CODE_8099328_H
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bool8 sub_8099328(u8 *);
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#endif // GUARD_CODE_8099328_H
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include/code_8099360.h
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include/code_8099360.h
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#ifndef GUARD_CODE_8099360_H
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#define GUARD_CODE_8099360_H
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// code_8099360.s
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extern void sub_80993D8(void);
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extern void sub_80993E4(void);
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extern void sub_8099690(u32);
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extern void sub_8099A5C(u32, u32, u32);
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extern void sub_8099AFC(u32, u32, u32);
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extern bool8 sub_8099B94(void);
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#endif //GUARD_CODE_8099360_H
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@ -341,6 +341,8 @@ SECTIONS {
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asm/code_8098468.o(.text);
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src/ground_main.o(.text);
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asm/code_8098BDC.o(.text);
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src/code_8099328.o(.text);
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asm/code_8099360.o(.text);
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src/code_809A560.o(.text);
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asm/code_809A560.o(.text);
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src/code_809A560_1.o(.text);
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@ -3,7 +3,7 @@
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#include "code_80118A4.h"
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#include "code_80130A8.h"
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#include "code_801AFA4.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "gulpin_shop.h"
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#include "memory.h"
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#include "moves.h"
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@ -4,7 +4,7 @@
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#include "code_80130A8.h"
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#include "code_801B3C0.h"
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#include "code_801B60C.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "constants/colors.h"
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#include "event_flag.h"
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@ -5,6 +5,7 @@
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#include "code_801B3C0.h"
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#include "code_80227B8.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "code_80118A4.h"
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#include "common_strings.h"
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#include "constants/colors.h"
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src/code_8099328.c
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src/code_8099328.c
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#include "global.h"
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#include "code_80A26CC.h"
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#include "event_flag.h"
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bool8 sub_8099328(u8 *dungeonId) {
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s16 script_disc;
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DungeonInfo* dungeonInfo;
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script_disc = GetScriptVarValue(NULL, DUNGEON_ENTER);
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if (script_disc == 0x51) {
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script_disc = GetScriptVarValue(NULL, DUNGEON_ENTER_INDEX);
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dungeonInfo = (DungeonInfo *)GetDungeonInfo_80A2608(script_disc);
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if(dungeonInfo->dungeonIndex < 0x3f) {
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*dungeonId = dungeonInfo->dungeonIndex;
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -1,5 +1,5 @@
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#include "global.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "credits1.h"
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#include "event_flag.h"
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#include "input.h"
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@ -8,6 +8,7 @@
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#include "code_8023868.h"
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#include "code_8024458.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "constants/dungeon.h"
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#include "event_flag.h"
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#include "code_8023868.h"
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#include "code_8024458.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "constants/dungeon.h"
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#include "event_flag.h"
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@ -3,7 +3,7 @@
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#include "code_80130A8.h"
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#include "code_801B3C0.h"
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#include "code_801C8C4.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "input.h"
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#include "kangaskhan_storage1.h"
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#include "code_80130A8.h"
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#include "code_801B3C0.h"
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#include "code_801C8C4.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "input.h"
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#include "kangaskhan_storage2.h"
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#include "code_80118A4.h"
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#include "code_80130A8.h"
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#include "code_801B3C0.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "felicity_bank.h"
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#include "input.h"
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#include "code_800D090.h"
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#include "code_80118A4.h"
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#include "code_80130A8.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "constants/input.h"
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#include "input.h"
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#include "items.h"
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#include "code_801B3C0.h"
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#include "code_8097670.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "constants/bg_music.h"
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#include "constants/colors.h"
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#include "global.h"
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#include "globaldata.h"
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#include "adventure_log_menu.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "constants/item.h"
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#include "constants/main_menu.h"
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#include "debug_menu1.h"
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#include "global.h"
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#include "globaldata.h"
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#include "code_80130A8.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "hints_menu1.h"
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#include "hints_menu2.h"
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#include "code_80227B8.h"
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#include "code_8024458.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "constants/dungeon.h"
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#include "event_flag.h"
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#include "code_80130A8.h"
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#include "code_801602C.h"
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#include "code_8094D28.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "constants/emotions.h"
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#include "game_options.h"
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#include "input.h"
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#include "global.h"
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#include "globaldata.h"
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#include "code_80130A8.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "memory.h"
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#include "save.h"
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#include "save_write.h"
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#include "code_80118A4.h"
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#include "code_80130A8.h"
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#include "code_8023144.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "common_strings.h"
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#include "event_flag.h"
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#include "felicity_bank.h"
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#include "code_803B050.h"
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#include "code_80958E8.h"
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#include "code_80972F4.h"
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#include "code_8098BDC.h"
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#include "code_8099360.h"
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#include "code_8099328.h"
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#include "common_strings.h"
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#include "constants/dungeon.h"
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#include "input.h"
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