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Remove duplicates in charmap
This commit is contained in:
parent
1bdb63d68d
commit
13b8d6ed69
@ -276,11 +276,6 @@ SELECT_BUTTON = 87 72 87 73
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L_BUTTON = 87 74
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@ Character codes escaped with a '~'.
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DOUBLE_QUOTE = 7E 32 32 @ ~22 - double quote (") is a best guess until we find it in strings that are actually rendered
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APOSTROPHE = 7E 32 37 @ ~27
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COMMA = 7E 32 63 @ ~2c
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QUOTE_START = 7E 39 33 @ ~93
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QUOTE_END = 7E 39 34 @ ~94
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UNK_95 = 7E 39 35 @ ~95 - Seems to be a special (?) symbol
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@ Placeholders for message arguments to swap out for names within strings.
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@ -302,17 +302,17 @@ gUnknown_80DB5C0: @ 80DB5C0
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.global gUnknown_80DB5D4
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gUnknown_80DB5D4: @ 80DB5D4
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.string "What is this Pokémon{APOSTROPHE}s nickname?\0"
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.string "What is this Pokémon's nickname?\0"
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.align 2,0
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.global gUnknown_80DB5F8
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gUnknown_80DB5F8: @ 80DB5F8
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.string "What is your partner{APOSTROPHE}s nickname?\0"
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.string "What is your partner's nickname?\0"
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.align 2,0
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.global gUnknown_80DB61C
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gUnknown_80DB61C: @ 80DB61C
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.string "What is your team{APOSTROPHE}s name?\0"
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.string "What is your team's name?\0"
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.align 2,0
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.global gUnknown_80DB638
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1048
data/data_80F59C8.s
1048
data/data_80F59C8.s
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -285,7 +285,7 @@ gUnknown_8116318: @ 8116318
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.global gUnknown_811633C
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gUnknown_811633C: @ 811633C
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.string "{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s team received\n"
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.string "{CENTER_ALIGN}{ARG_NICKNAME_0}'s team received\n"
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.string "{CENTER_ALIGN}the {ARG_MOVE_ITEM_0} cash reward.\0"
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.align 2, 0
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@ -297,7 +297,7 @@ gUnknown_811636C: @ 811636C
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.global gUnknown_8116390
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gUnknown_8116390: @ 8116390
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.string "{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s team received\n"
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.string "{CENTER_ALIGN}{ARG_NICKNAME_0}'s team received\n"
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.string "{CENTER_ALIGN}the reward {ARG_MOVE_ITEM_0}.\0"
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.align 2, 0
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@ -322,13 +322,13 @@ gUnknown_81163E4: @ 81163E4
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.global gUnknown_81163F0
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gUnknown_81163F0: @ 81163F0
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.string "{CENTER_ALIGN}However{COMMA} {ARG_NICKNAME_0}{APOSTROPHE}s team\n"
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.string "{CENTER_ALIGN}However, {ARG_NICKNAME_0}'s team\n"
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.string "{CENTER_ALIGN}had too much money already...\0"
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.align 2,0
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.global gUnknown_811642C
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gUnknown_811642C: @ 811642C
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.string "{CENTER_ALIGN}However{COMMA} {ARG_NICKNAME_0}{APOSTROPHE}s team\n"
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.string "{CENTER_ALIGN}However, {ARG_NICKNAME_0}'s team\n"
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.string "{CENTER_ALIGN}had too many items already...\0"
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.align 2,0
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.string "pksdir0\0"
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@ -101,7 +101,7 @@ gLoadScreenBackgroundPaletteFileNames: @ 80B6A28
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gSaveTextQuicksaving:: @ 80B6A34
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.string "{CENTER_ALIGN}Quicksaving your adventure...\n"
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.string "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.\0"
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.string "{CENTER_ALIGN}Please don't turn off the power.\0"
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.align 2, 0
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gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C
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@ -110,7 +110,7 @@ gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C
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gSaveTextYourAdventureHasBeenSavedLong:: @ 80B6AA0
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.string "{CENTER_ALIGN}Your adventure has been saved.\n"
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.string "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n"
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.string "{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
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.string "{CENTER_ALIGN}your progress before ending the game.\0"
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.align 2, 0
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@ -131,11 +131,11 @@ gSaveTextError:: @ 80B6B88
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.align 2, 0
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gSaveTextCantResume:: @ 80B6BDC
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.string "{CENTER_ALIGN}Your data was not properly saved{COMMA}\n"
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.string "{CENTER_ALIGN}Your data was not properly saved,\n"
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.string "{CENTER_ALIGN}so your game cannot be resumed\n"
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.string "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}{CENTER_ALIGN}Your last outing is considered a defeat.\n"
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.string "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n"
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.string "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon.\0"
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.string "{CENTER_ALIGN}Before shutting down, save in your\n"
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.string "{CENTER_ALIGN}team base, or quicksave in a dungeon.\0"
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.align 2, 0
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gSaveTextMayNotResume:: @ 80B6CB8
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@ -24,8 +24,8 @@ gFriendAreaDialogue: @ 813237C
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.global FriendAreaSleepyEnergy
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FriendAreaSleepyEnergy:
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.string "{CENTER_ALIGN}It appears to be a little sleepy{COMMA}\n"
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.string "{CENTER_ALIGN}but it{APOSTROPHE}s still full of energy.\0"
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.string "{CENTER_ALIGN}It appears to be a little sleepy,\n"
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.string "{CENTER_ALIGN}but it's still full of energy.\0"
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.align 2,0
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.global FriendAreaGummi
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@ -41,13 +41,13 @@ gFriendAreaDialogue: @ 813237C
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.global FriendAreaPensive
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FriendAreaPensive:
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.string "{CENTER_ALIGN}It looked pensive for a moment{COMMA}\n"
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.string "{CENTER_ALIGN}but it{APOSTROPHE}s grinning widely again.\0"
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.string "{CENTER_ALIGN}It looked pensive for a moment,\n"
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.string "{CENTER_ALIGN}but it's grinning widely again.\0"
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.align 2,0
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.global FriendAreaGrin
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FriendAreaGrin:
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.string "{CENTER_ALIGN}It{APOSTROPHE}s looking this way with a grin.\0"
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.string "{CENTER_ALIGN}It's looking this way with a grin.\0"
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.align 2,0
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.global FriendAreaEager
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@ -58,7 +58,7 @@ gFriendAreaDialogue: @ 813237C
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.global FriendAreaWorried
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FriendAreaWorried:
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.string "{CENTER_ALIGN}It appeared to have been worried{COMMA}\n"
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.string "{CENTER_ALIGN}It appeared to have been worried,\n"
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.string "{CENTER_ALIGN}but seems to have solved it.\0"
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.align 2,0
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@ -94,8 +94,8 @@ gFriendAreaDialogue: @ 813237C
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.global FriendAreaStraight
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FriendAreaStraight:
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.string "{CENTER_ALIGN}It{APOSTROPHE}s trying to keep a straight face{COMMA}\n"
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.string "{CENTER_ALIGN}but it can{APOSTROPHE}t stop laughing!\0"
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.string "{CENTER_ALIGN}It's trying to keep a straight face,\n"
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.string "{CENTER_ALIGN}but it can't stop laughing!\0"
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.align 2,0
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.global FriendAreaGrinning
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@ -44,7 +44,7 @@ gUnknown_80E2D60: @ 80E2D60
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.global gUnknown_80E2D7C
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gUnknown_80E2D7C: @ 80E2D7C
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.string "Connect the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.\n"
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.string "When your friend is ready{COMMA} begin\n"
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.string "When your friend is ready, begin\n"
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.string "communication.\0"
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.align 2,0
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@ -52,7 +52,7 @@ gUnknown_80E2D7C: @ 80E2D7C
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gUnknown_80E2DD0: @ 80E2DD0
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.string "{CENTER_ALIGN}Communicating...\n"
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.string "{CENTER_ALIGN}Please wait with the power on.\n"
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.string "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.\0"
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.string "{CENTER_ALIGN}To cancel, press {B_BUTTON}.\0"
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.align 2,0
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.global gUnknown_80E2E20
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@ -178,14 +178,14 @@ gUnknown_80E3288: @ 80E3288
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.global gUnknown_80E32C4
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gUnknown_80E32C4: @ 80E32C4
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.string "OK. You{APOSTROPHE}re good to go.\n"
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.string "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your sense of\n"
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.string "OK. You're good to go.\n"
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.string "{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}, I hope your sense of\n"
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.string "gratitude reaches your friend.\0"
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.align 2,0
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.global gUnknown_80E331C
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gUnknown_80E331C: @ 80E331C
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.string "The item chosen here can{APOSTROPHE}t be exchanged\n"
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.string "The item chosen here can't be exchanged\n"
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.string "with anything else.\n"
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.string "Are you sure this item is OK?\0"
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.align 2,0
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@ -211,7 +211,7 @@ gUnknown_80E33D8: @ 80E33D8
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.global gUnknown_80E3430
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gUnknown_80E3430: @ 80E3430
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.string "This mail already has an attached\n"
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.string "{COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}Once an item has been chosen{COMMA} it may not\n"
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.string "{COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}Once an item has been chosen, it may not\n"
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.string "be exchanged with another item.\0"
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.align 2,0
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@ -234,7 +234,7 @@ gUnknown_80E352C: @ 80E352C
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.global gUnknown_80E355C
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gUnknown_80E355C: @ 80E355C
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.string "Mail can{APOSTROPHE}t be sent to a GBA Game Pak\n"
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.string "Mail can't be sent to a GBA Game Pak\n"
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.string "with the game quicksaved in a dungeon.\0"
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.align 2,0
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@ -269,12 +269,12 @@ gUnknown_80E367C: @ 80E367C
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.global gUnknown_80E3690
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gUnknown_80E3690: @ 80E3690
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.string "If your team is defeated and in need\n"
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.string "of rescuing{COMMA} send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
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.string "to a friend.{EXTRA_MSG}Once you send your mail{COMMA} you must wait\n"
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.string "of rescuing, send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
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.string "to a friend.{EXTRA_MSG}Once you send your mail, you must wait\n"
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.string "for your friend to send you\n"
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.string "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} arrives{COMMA} your\n"
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.string "an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} arrives, your\n"
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.string "team can be revived to resume exploring\n"
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.string "the dungeon it was in.{EXTRA_MSG}When your team is revived{COMMA} don{APOSTROPHE}t forget\n"
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.string "the dungeon it was in.{EXTRA_MSG}When your team is revived, don't forget\n"
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.string "to send a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n"
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.string "who came to your rescue.\0"
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.align 2,0
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@ -282,12 +282,12 @@ gUnknown_80E3690: @ 80E3690
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.global gUnknown_80E3818
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gUnknown_80E3818: @ 80E3818
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.string "If your team is defeated in\n"
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.string "a dungeon{COMMA} you may send a friend\n"
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.string "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} for help.{EXTRA_MSG}However{COMMA} there are some places\n"
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.string "a dungeon, you may send a friend\n"
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.string "an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} for help.{EXTRA_MSG}However, there are some places\n"
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.string "where it is impossible for you to\n"
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.string "call for a rescue.{EXTRA_MSG}Also{COMMA} if you send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
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.string "call for a rescue.{EXTRA_MSG}Also, if you send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
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.string "you may not continue with your\n"
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.string "adventure while awaiting rescue.{EXTRA_MSG}If you cannot wait to be rescued{COMMA}\n"
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.string "adventure while awaiting rescue.{EXTRA_MSG}If you cannot wait to be rescued,\n"
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.string "you will have to give up and return\n"
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.string "to your rescue team base.\0"
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.align 2,0
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@ -295,19 +295,19 @@ gUnknown_80E3818: @ 80E3818
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.global gUnknown_80E3998
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gUnknown_80E3998: @ 80E3998
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.string "If your friend successfully rescues\n"
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.string "your team{COMMA} accept your friend{APOSTROPHE}s\n"
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.string "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Once the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} is received{COMMA}\n"
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.string "your team, accept your friend's\n"
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.string "{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Once the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} is received,\n"
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.string "you may revive your team and resume\n"
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.string "exploring the dungeon you were in.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n"
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.string "exploring the dungeon you were in.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n"
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.string "your friend can also send you\n"
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.string "a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}However{COMMA} the {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} will not\n"
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.string "a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}However, the {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} will not\n"
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.string "be able to bring an item with it when\n"
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.string "joining your team.\0"
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.align 2,0
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.global gUnknown_80E3B1C
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gUnknown_80E3B1C: @ 80E3B1C
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.string "If your team has been rescued{COMMA} be sure\n"
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.string "If your team has been rescued, be sure\n"
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.string "to send a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n"
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.string "that came to your help.{EXTRA_MSG}You may also attach a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n"
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.string "from storage to your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}\n"
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@ -316,14 +316,14 @@ gUnknown_80E3B1C: @ 80E3B1C
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.global gUnknown_80E3BF8
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gUnknown_80E3BF8: @ 80E3BF8
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.string "If your friend{APOSTROPHE}s team needs rescuing{COMMA}\n"
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.string "If your friend's team needs rescuing,\n"
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.string "you must first receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
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.string "from your friend.{EXTRA_MSG}When you get the mail{COMMA} you may embark\n"
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.string "from your friend.{EXTRA_MSG}When you get the mail, you may embark\n"
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.string "on your rescue mission from the\n"
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.string "{COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}If you rescue your friend{APOSTROPHE}s defeated\n"
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.string "team{COMMA} send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} to your\n"
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.string "friend.{EXTRA_MSG}If you rescue a friend{COMMA} you will be eligible\n"
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.string "to receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If you have quicksaved inside a dungeon{COMMA}\n"
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.string "{COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}If you rescue your friend's defeated\n"
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.string "team, send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} to your\n"
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.string "friend.{EXTRA_MSG}If you rescue a friend, you will be eligible\n"
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.string "to receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If you have quicksaved inside a dungeon,\n"
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.string "you may not choose {COLOR_1 LIGHT_BLUE}Go Rescue{END_COLOR_TEXT_1}.\n"
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.string "Your last save must be out of a dungeon.\0"
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.align 2,0
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@ -331,35 +331,35 @@ gUnknown_80E3BF8: @ 80E3BF8
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.global gUnknown_80E3DE4
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gUnknown_80E3DE4: @ 80E3DE4
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.string "You may receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} from\n"
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.string "a friend{APOSTROPHE}s team that lies defeated in\n"
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.string "a dungeon.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n"
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.string "a friend's team that lies defeated in\n"
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.string "a dungeon.{EXTRA_MSG}If there is no space for new mail, delete\n"
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.string "old mail at the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.\0"
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.align 2,0
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.global gUnknown_80E3E98
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gUnknown_80E3E98: @ 80E3E98
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.string "If you successfully rescue your friend{APOSTROPHE}s\n"
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.string "team{COMMA} send your friend an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} you may\n"
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.string "If you successfully rescue your friend's\n"
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.string "team, send your friend an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, you may\n"
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.string "also send your friend a Pokémon from\n"
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.string "your Friend Area as a helper.{EXTRA_MSG}Don{APOSTROPHE}t worry--sending a Pokémon as\n"
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.string "your Friend Area as a helper.{EXTRA_MSG}Don't worry--sending a Pokémon as\n"
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.string "a helper will not make it disappear from\n"
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.string "its Friend Area.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n"
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.string "its Friend Area.{EXTRA_MSG}If there is no space for new mail, delete\n"
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.string "old mail at the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.\0"
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.align 2,0
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|
||||
.global gUnknown_80E4014
|
||||
gUnknown_80E4014: @ 80E4014
|
||||
.string "When you receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
.string "When you receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
|
||||
.string "you may embark on your rescue mission\n"
|
||||
.string "from the {COLOR_1 LIGHT_BLUE}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}Beware--if you do not have access to\n"
|
||||
.string "the dungeon they are in{COMMA} you may not go\n"
|
||||
.string "the dungeon they are in, you may not go\n"
|
||||
.string "on a rescue mission there.{EXTRA_MSG}Accept challenging rescues only\n"
|
||||
.string "if you are ready and qualified!\0"
|
||||
.align 2,0
|
||||
|
||||
.global gUnknown_80E4130
|
||||
gUnknown_80E4130: @ 80E4130
|
||||
.string "If you send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you may\n"
|
||||
.string "If you send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, you may\n"
|
||||
.string "receive a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} in return\n"
|
||||
.string "from your friend.{EXTRA_MSG}The {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} may also come\n"
|
||||
.string "with a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1} attached.\0"
|
||||
@ -367,10 +367,10 @@ gUnknown_80E4130: @ 80E4130
|
||||
|
||||
.global gUnknown_80E41DC
|
||||
gUnknown_80E41DC: @ 80E41DC
|
||||
.string "Using the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function{COMMA}\n"
|
||||
.string "Using the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function,\n"
|
||||
.string "you may perform rescue operations with\n"
|
||||
.string "friends using the GBA Game Pak version.{EXTRA_MSG}Insert the DS Game Card and the GBA\n"
|
||||
.string "Game Pak in your Nintendo DS system{COMMA}\n"
|
||||
.string "Game Pak in your Nintendo DS system,\n"
|
||||
.string "then turn on the power.{EXTRA_MSG}Friend Rescue missions using\n"
|
||||
.string "the {COLOR_1 LIGHT_BLUE}Dual Slot{END_COLOR_TEXT_1} function will be\n"
|
||||
.string "available on the main menu. \0"
|
||||
@ -378,12 +378,12 @@ gUnknown_80E41DC: @ 80E41DC
|
||||
|
||||
.global gUnknown_80E4314
|
||||
gUnknown_80E4314: @ 80E4314
|
||||
.string "Friends can rescue each other{APOSTROPHE}s defeated\n"
|
||||
.string "teams using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
.string "{COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} and so on.{EXTRA_MSG}You may go on a rescue mission to save\n"
|
||||
.string "your friend{APOSTROPHE}s team that has been defeated\n"
|
||||
.string "in a dungeon.{EXTRA_MSG}Or{COMMA} you may call for help from a friend\n"
|
||||
.string "to save your fallen team in a dungeon.{EXTRA_MSG}Using {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} you can even\n"
|
||||
.string "Friends can rescue each other's defeated\n"
|
||||
.string "teams using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n"
|
||||
.string "{COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, and so on.{EXTRA_MSG}You may go on a rescue mission to save\n"
|
||||
.string "your friend's team that has been defeated\n"
|
||||
.string "in a dungeon.{EXTRA_MSG}Or, you may call for help from a friend\n"
|
||||
.string "to save your fallen team in a dungeon.{EXTRA_MSG}Using {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, you can even\n"
|
||||
.string "exchange help with faraway friends.\0"
|
||||
.align 2,0
|
||||
|
||||
@ -416,7 +416,7 @@ gUnknown_80E4550: @ 80E4550
|
||||
.global gUnknown_80E45B4
|
||||
gUnknown_80E45B4: @ 80E45B4
|
||||
.string "Your storage space is full.\n"
|
||||
.string "Please make room{COMMA} then redo the\n"
|
||||
.string "Please make room, then redo the\n"
|
||||
.string "process from the start.\0"
|
||||
.align 2,0
|
||||
|
||||
@ -467,14 +467,14 @@ gUnknown_80E4788: @ 80E4788
|
||||
gUnknown_80E47D8: @ 80E47D8
|
||||
.string "There is no space for receiving new\n"
|
||||
.string "mail.\n"
|
||||
.string "Please delete old mail{COMMA} then try again.\0"
|
||||
.string "Please delete old mail, then try again.\0"
|
||||
.align 2,0
|
||||
|
||||
.global gUnknown_80E482C
|
||||
gUnknown_80E482C: @ 80E482C
|
||||
.string "There is no response from your friend.\n"
|
||||
.string "Please make sure the sender and receiver\n"
|
||||
.string "are ready{COMMA} then redo this from the start.\0"
|
||||
.string "are ready, then redo this from the start.\0"
|
||||
.align 2,0
|
||||
|
||||
.global gUnknown_80E48A8
|
||||
|
@ -12,31 +12,31 @@ ItemDescriptionRock:
|
||||
|
||||
.global ItemDescriptionMobileScarf
|
||||
ItemDescriptionMobileScarf:
|
||||
.string "A hold item that enables the Pokémon to{NEW_LINE}move and attack through walls and on{NEW_LINE}magma{COMMA} etc.{NEW_LINE}The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{NEW_LINE}while traveling through walls{COMMA} however.\n\0"
|
||||
.string "A hold item that enables the Pokémon to{NEW_LINE}move and attack through walls and on{NEW_LINE}magma, etc.{NEW_LINE}The Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{NEW_LINE}while traveling through walls, however.\n\0"
|
||||
|
||||
.global ItemDescriptionHealRibbon
|
||||
ItemDescriptionHealRibbon:
|
||||
.string "A hold item that speeds up the Pokémon{APOSTROPHE}s{NEW_LINE}natural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.{NEW_LINE}The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster{COMMA}{NEW_LINE}however.\n\0"
|
||||
.string "A hold item that speeds up the Pokémon's{NEW_LINE}natural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.{NEW_LINE}The Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster,{NEW_LINE}however.\n\0"
|
||||
|
||||
.global ItemDescriptionTwistBand
|
||||
ItemDescriptionTwistBand:
|
||||
.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going{NEW_LINE}down.\n\0"
|
||||
.string "A hold item that prevents the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going{NEW_LINE}down.\n\0"
|
||||
|
||||
.global ItemDescriptionScopeLens
|
||||
ItemDescriptionScopeLens:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}critical-hit rate for moves and attacks.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}critical-hit rate for moves and attacks.\n\0"
|
||||
|
||||
.global ItemDescriptionPatsyBand
|
||||
ItemDescriptionPatsyBand:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}chances of taking critical hits from{NEW_LINE}enemy moves and attacks.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}chances of taking critical hits from{NEW_LINE}enemy moves and attacks.\n\0"
|
||||
|
||||
.global ItemDescriptionNoStickCap
|
||||
ItemDescriptionNoStickCap:
|
||||
.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}items from becoming sticky and gummed{NEW_LINE}up.\n\0"
|
||||
.string "A hold item that prevents the Pokémon's{NEW_LINE}items from becoming sticky and gummed{NEW_LINE}up.\n\0"
|
||||
|
||||
.global ItemDescriptionPierceBand
|
||||
ItemDescriptionPierceBand:
|
||||
.string "A hold item that makes the Pokémon{APOSTROPHE}s{NEW_LINE}thrown items pierce other Pokémon{COMMA} walls{COMMA}{NEW_LINE}and obstacles without ever stopping.\n\0"
|
||||
.string "A hold item that makes the Pokémon's{NEW_LINE}thrown items pierce other Pokémon, walls,{NEW_LINE}and obstacles without ever stopping.\n\0"
|
||||
|
||||
.global ItemDescriptionJoyRibbon
|
||||
ItemDescriptionJoyRibbon:
|
||||
@ -52,7 +52,7 @@ ItemDescriptionPersimBand:
|
||||
|
||||
.global ItemDescriptionPowerBand
|
||||
ItemDescriptionPowerBand:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionPechaScarf
|
||||
ItemDescriptionPechaScarf:
|
||||
@ -60,7 +60,7 @@ ItemDescriptionPechaScarf:
|
||||
|
||||
.global ItemDescriptionInsomniscope
|
||||
ItemDescriptionInsomniscope:
|
||||
.string "A hold item that prevents the Pokémon{NEW_LINE}from going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}{COMMA} having{NEW_LINE}a {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}{COMMA} or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that prevents the Pokémon{NEW_LINE}from going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}, {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}, having{NEW_LINE}a {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}, or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionWarpScarf
|
||||
ItemDescriptionWarpScarf:
|
||||
@ -68,7 +68,7 @@ ItemDescriptionWarpScarf:
|
||||
|
||||
.global ItemDescriptionTightBelt
|
||||
ItemDescriptionTightBelt:
|
||||
.string "A hold item that prevents the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0"
|
||||
.string "A hold item that prevents the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0"
|
||||
|
||||
.global ItemDescriptionSneakScarf
|
||||
ItemDescriptionSneakScarf:
|
||||
@ -80,11 +80,11 @@ ItemDescriptionGoldRibbon:
|
||||
|
||||
.global ItemDescriptionGoggleSpecs
|
||||
ItemDescriptionGoggleSpecs:
|
||||
.string "A hold item that improves the Pokémon{APOSTROPHE}s{NEW_LINE}vision.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.\n\0"
|
||||
.string "A hold item that improves the Pokémon's{NEW_LINE}vision.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.\n\0"
|
||||
|
||||
.global ItemDescriptionDietRibbon
|
||||
ItemDescriptionDietRibbon:
|
||||
.string "A hold item that changes the Pokémon{APOSTROPHE}s{NEW_LINE}status to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents{NEW_LINE}its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.{NEW_LINE}If the team leader is holding it{COMMA} its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}{NEW_LINE}will go down faster.\n\0"
|
||||
.string "A hold item that changes the Pokémon's{NEW_LINE}status to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents{NEW_LINE}its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.{NEW_LINE}If the team leader is holding it, its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}{NEW_LINE}will go down faster.\n\0"
|
||||
|
||||
.global ItemDescriptionTrapScarf
|
||||
ItemDescriptionTrapScarf:
|
||||
@ -96,27 +96,27 @@ ItemDescriptionRacketBand:
|
||||
|
||||
.global ItemDescriptionDefScarf
|
||||
ItemDescriptionDefScarf:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionStaminaBand
|
||||
ItemDescriptionStaminaBand:
|
||||
.string "A hold item that slows how quickly the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0"
|
||||
.string "A hold item that slows how quickly the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0"
|
||||
|
||||
.global ItemDescriptionPlainRibbon
|
||||
ItemDescriptionPlainRibbon:
|
||||
.string "An item that has no effect{COMMA} even if it is{NEW_LINE}held by a Pokémon.\n\0"
|
||||
.string "An item that has no effect, even if it is{NEW_LINE}held by a Pokémon.\n\0"
|
||||
|
||||
.global ItemDescriptionSpecialBand
|
||||
ItemDescriptionSpecialBand:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionZincBand
|
||||
ItemDescriptionZincBand:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionDetectBand
|
||||
ItemDescriptionDetectBand:
|
||||
.string "A hold item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A hold item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionAlertSpecs
|
||||
ItemDescriptionAlertSpecs:
|
||||
@ -132,7 +132,7 @@ ItemDescriptionBounceBand:
|
||||
|
||||
.global ItemDescriptionCurveBand
|
||||
ItemDescriptionCurveBand:
|
||||
.string "A hold item that makes thrown items{NEW_LINE}bounce off walls and fly sideways.{NEW_LINE}It has no effect if the Pokémon{APOSTROPHE}s status{NEW_LINE}is {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0"
|
||||
.string "A hold item that makes thrown items{NEW_LINE}bounce off walls and fly sideways.{NEW_LINE}It has no effect if the Pokémon's status{NEW_LINE}is {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0"
|
||||
|
||||
.global ItemDescriptionWhiffSpecs
|
||||
ItemDescriptionWhiffSpecs:
|
||||
@ -148,11 +148,11 @@ ItemDescriptionLockonSpecs:
|
||||
|
||||
.global ItemDescriptionMunchBelt
|
||||
ItemDescriptionMunchBelt:
|
||||
.string "A hold item that slightly boosts the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}However{COMMA} it also makes the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0"
|
||||
.string "A hold item that slightly boosts the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}However, it also makes the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0"
|
||||
|
||||
.global ItemDescriptionPassScarf
|
||||
ItemDescriptionPassScarf:
|
||||
.string "A hold item that can enable the{NEW_LINE}Pokémon to pass off the effects of{NEW_LINE}attacks and certain kinds of hostile moves{NEW_LINE}to a Pokémon next to it. However{COMMA} it also{NEW_LINE}makes the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0"
|
||||
.string "A hold item that can enable the{NEW_LINE}Pokémon to pass off the effects of{NEW_LINE}attacks and certain kinds of hostile moves{NEW_LINE}to a Pokémon next to it. However, it also{NEW_LINE}makes the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0"
|
||||
|
||||
.global ItemDescriptionWeatherBand
|
||||
ItemDescriptionWeatherBand:
|
||||
@ -160,19 +160,19 @@ ItemDescriptionWeatherBand:
|
||||
|
||||
.global ItemDescriptionFriendBow
|
||||
ItemDescriptionFriendBow:
|
||||
.string "When held by the team leader{COMMA} this hold{NEW_LINE}item makes it easier to recruit defeated{NEW_LINE}Pokémon into the rescue team.\n\0"
|
||||
.string "When held by the team leader, this hold{NEW_LINE}item makes it easier to recruit defeated{NEW_LINE}Pokémon into the rescue team.\n\0"
|
||||
|
||||
.global ItemDescriptionBeautyScarf
|
||||
ItemDescriptionBeautyScarf:
|
||||
.string "A fashionable accessory for dressing up.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0"
|
||||
.string "A fashionable accessory for dressing up.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0"
|
||||
|
||||
.global ItemDescriptionSunRibbon
|
||||
ItemDescriptionSunRibbon:
|
||||
.string "A ribbon infused with sunshine.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0"
|
||||
.string "A ribbon infused with sunshine.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0"
|
||||
|
||||
.global ItemDescriptionLunarRibbon
|
||||
ItemDescriptionLunarRibbon:
|
||||
.string "A ribbon filled with moonlight.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0"
|
||||
.string "A ribbon filled with moonlight.{NEW_LINE}It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0"
|
||||
|
||||
.global ItemDescriptionRingD
|
||||
ItemDescriptionRingD:
|
||||
@ -188,7 +188,7 @@ ItemDescriptionRingF:
|
||||
|
||||
.global ItemDescriptionHealSeed
|
||||
ItemDescriptionHealSeed:
|
||||
.string "A food item that heals all status problems.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that heals all status problems.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionWishStone
|
||||
ItemDescriptionWishStone:
|
||||
@ -196,219 +196,219 @@ ItemDescriptionWishStone:
|
||||
|
||||
.global ItemDescriptionOranBerry
|
||||
ItemDescriptionOranBerry:
|
||||
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionSitrusBerry
|
||||
ItemDescriptionSitrusBerry:
|
||||
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}If the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} eating this{NEW_LINE}item will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}If the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}, eating this{NEW_LINE}item will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionEyedropSeed
|
||||
ItemDescriptionEyedropSeed:
|
||||
.string "A food item that changes the Pokémon{APOSTROPHE}s{NEW_LINE}status to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that changes the Pokémon's{NEW_LINE}status to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.{NEW_LINE}It reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}{NEW_LINE}Pokémon.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionReviverSeed
|
||||
ItemDescriptionReviverSeed:
|
||||
.string "An item that could revive a fainted{NEW_LINE}Pokémon.{NEW_LINE}It becomes a Plain Seed after use.{NEW_LINE}If held{COMMA} it revives only the holder.{NEW_LINE}It can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "An item that could revive a fainted{NEW_LINE}Pokémon.{NEW_LINE}It becomes a Plain Seed after use.{NEW_LINE}If held, it revives only the holder.{NEW_LINE}It can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionBlinkerSeed
|
||||
ItemDescriptionBlinkerSeed:
|
||||
.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.{NEW_LINE}It makes other Pokémon{COMMA} unclaimed{NEW_LINE}items{COMMA} and the ground impossible to see.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.{NEW_LINE}It makes other Pokémon, unclaimed{NEW_LINE}items, and the ground impossible to see.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionDoomSeed
|
||||
ItemDescriptionDoomSeed:
|
||||
.string "A food item that lowers the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that lowers the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionAllureSeed
|
||||
ItemDescriptionAllureSeed:
|
||||
.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that gives the Pokémon{NEW_LINE}{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionLifeSeed
|
||||
ItemDescriptionLifeSeed:
|
||||
.string "A food item that slightly boosts the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that slightly boosts the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionRawstBerry
|
||||
ItemDescriptionRawstBerry:
|
||||
.string "A food item that heals the Pokémon{APOSTROPHE}s {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that heals the Pokémon's {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionHungerSeed
|
||||
ItemDescriptionHungerSeed:
|
||||
.string "A food item that slightly lowers the{NEW_LINE}Pokémon{APOSTROPHE}s maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}If used by a Pokémon other than the{NEW_LINE}leader{COMMA} its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that slightly lowers the{NEW_LINE}Pokémon's maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}If used by a Pokémon other than the{NEW_LINE}leader, its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionQuickSeed
|
||||
ItemDescriptionQuickSeed:
|
||||
.string "A food item that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionPechaBerry
|
||||
ItemDescriptionPechaBerry:
|
||||
.string "A food item that heals the Pokémon when{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that heals the Pokémon when{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionCheriBerry
|
||||
ItemDescriptionCheriBerry:
|
||||
.string "A food item that heals the Pokémon from{NEW_LINE}{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that heals the Pokémon from{NEW_LINE}{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionTotterSeed
|
||||
ItemDescriptionTotterSeed:
|
||||
.string "A food item that makes the Pokémon{NEW_LINE}{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon{APOSTROPHE}s movements turn erratic{COMMA}{NEW_LINE}and its attacks and moves may hit friends.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that makes the Pokémon{NEW_LINE}{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon's movements turn erratic,{NEW_LINE}and its attacks and moves may hit friends.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionSleepSeed
|
||||
ItemDescriptionSleepSeed:
|
||||
.string "A food item that makes the user{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that makes the user{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionPlainSeed
|
||||
ItemDescriptionPlainSeed:
|
||||
.string "A food item that has no special effect.{NEW_LINE}It does slightly fill the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that has no special effect.{NEW_LINE}It does slightly fill the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionWarpSeed
|
||||
ItemDescriptionWarpSeed:
|
||||
.string "A food item that warps the Pokémon to{NEW_LINE}a different place on the same floor.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that warps the Pokémon to{NEW_LINE}a different place on the same floor.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionBlastSeed
|
||||
ItemDescriptionBlastSeed:
|
||||
.string "A food item that makes the Pokémon{NEW_LINE}breathe highly damaging fire.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that makes the Pokémon{NEW_LINE}breathe highly damaging fire.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionGinseng
|
||||
ItemDescriptionGinseng:
|
||||
.string "A drink that boosts the power of the{NEW_LINE}Pokémon{APOSTROPHE}s set move.{NEW_LINE}It may not have any effect on certain{NEW_LINE}kinds of moves.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that boosts the power of the{NEW_LINE}Pokémon's set move.{NEW_LINE}It may not have any effect on certain{NEW_LINE}kinds of moves.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionJoySeed
|
||||
ItemDescriptionJoySeed:
|
||||
.string "A food item that raises the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that raises the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionChestoBerry
|
||||
ItemDescriptionChestoBerry:
|
||||
.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will not be able to go to{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will not be able to go to{NEW_LINE}{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionStunSeed
|
||||
ItemDescriptionStunSeed:
|
||||
.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything{NEW_LINE}until it takes damage.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A food item that causes the Pokémon to{NEW_LINE}become {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.{NEW_LINE}The Pokémon will be unable to do anything{NEW_LINE}until it takes damage.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionMaxElixir
|
||||
ItemDescriptionMaxElixir:
|
||||
.string "A drink that completely restores the{NEW_LINE}{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon{APOSTROPHE}s moves.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that completely restores the{NEW_LINE}{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon's moves.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionProtein
|
||||
ItemDescriptionProtein:
|
||||
.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionCalcium
|
||||
ItemDescriptionCalcium:
|
||||
.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionIron
|
||||
ItemDescriptionIron:
|
||||
.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionZinc
|
||||
ItemDescriptionZinc:
|
||||
.string "A drink that boosts the Pokémon{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "A drink that boosts the Pokémon's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly fills the Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionApple
|
||||
ItemDescriptionApple:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
|
||||
.global ItemDescriptionBigApple
|
||||
ItemDescriptionBigApple:
|
||||
.string "A food item that amply fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
.string "A food item that amply fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
|
||||
.global ItemDescriptionGrimyFood
|
||||
ItemDescriptionGrimyFood:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}However{COMMA} it will cause a variety of{NEW_LINE}status problems.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}However, it will cause a variety of{NEW_LINE}status problems.\n\0"
|
||||
|
||||
.global ItemDescriptionHugeApple
|
||||
ItemDescriptionHugeApple:
|
||||
.string "A food item that completely fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
.string "A food item that completely fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}It also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
|
||||
|
||||
.global ItemDescriptionWhiteGummi
|
||||
ItemDescriptionWhiteGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Normal-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Normal-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionRedGummi
|
||||
ItemDescriptionRedGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fire-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fire-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionBlueGummi
|
||||
ItemDescriptionBlueGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Water-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Water-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionGrassGummi
|
||||
ItemDescriptionGrassGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Grass-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Grass-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionYellowGummi
|
||||
ItemDescriptionYellowGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Electric-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Electric-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionClearGummi
|
||||
ItemDescriptionClearGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ice-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ice-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionOrangeGummi
|
||||
ItemDescriptionOrangeGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fighting-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Fighting-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionPinkGummi
|
||||
ItemDescriptionPinkGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Poison-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Poison-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionBrownGummi
|
||||
ItemDescriptionBrownGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ground-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ground-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionSkyGummi
|
||||
ItemDescriptionSkyGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Flying-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Flying-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionGoldGummi
|
||||
ItemDescriptionGoldGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Psychic-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Psychic-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionGreenGummi
|
||||
ItemDescriptionGreenGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Bug-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Bug-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionGrayGummi
|
||||
ItemDescriptionGrayGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Rock-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Rock-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionPurpleGummi
|
||||
ItemDescriptionPurpleGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ghost-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Ghost-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionRoyalGummi
|
||||
ItemDescriptionRoyalGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dragon-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dragon-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionBlackGummi
|
||||
ItemDescriptionBlackGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dark-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Dark-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionSilverGummi
|
||||
ItemDescriptionSilverGummi:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member{COMMA}{NEW_LINE}it raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Steel-type Pokémon like it the best.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}When given to a rescue team member,{NEW_LINE}it raises the Pokémon's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.{NEW_LINE}Steel-type Pokémon like it the best.\n\0"
|
||||
|
||||
.global ItemDescriptionBanana
|
||||
ItemDescriptionBanana:
|
||||
.string "A rare food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}It is occasionally found inside walls.\n\0"
|
||||
.string "A rare food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Eating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will{NEW_LINE}slightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.{NEW_LINE}It is occasionally found inside walls.\n\0"
|
||||
|
||||
.global ItemDescriptionChestnut
|
||||
ItemDescriptionChestnut:
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Mankey love to eat this.\n\0"
|
||||
.string "A food item that somewhat fills the{NEW_LINE}Pokémon's {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.{NEW_LINE}Mankey love to eat this.\n\0"
|
||||
|
||||
.global ItemDescriptionPoke
|
||||
ItemDescriptionPoke:
|
||||
.string "Money used at shops{COMMA} etc.\n\0"
|
||||
.string "Money used at shops, etc.\n\0"
|
||||
|
||||
.global ItemDescriptionEvolutionItemSingle
|
||||
ItemDescriptionEvolutionItemSingle:
|
||||
.string "It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0"
|
||||
.string "It enables a certain kind of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0"
|
||||
|
||||
.global ItemDescriptionEvolutionItemMulti
|
||||
ItemDescriptionEvolutionItemMulti:
|
||||
.string "It enables certain kinds of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it{APOSTROPHE}s ready to{NEW_LINE}evolve.\n\0"
|
||||
.string "It enables certain kinds of Pokémon to{NEW_LINE}evolve.{NEW_LINE}Give it to the Pokémon when it's ready to{NEW_LINE}evolve.\n\0"
|
||||
|
||||
.global ItemDescriptionIcePart
|
||||
ItemDescriptionIcePart:
|
||||
.string "An item that was guarded by {COLOR_1 YELLOW_5}Regice{END_COLOR_TEXT_1}.{NEW_LINE}It may be related to this saying about the{NEW_LINE}{COLOR_1 YELLOW_4}Buried Relic{END_COLOR_TEXT_1}: {QUOTE_START}Three parts guarded by{NEW_LINE}three servants. When they are one again{COMMA}{NEW_LINE}a mirage shall appear to the bearer.{QUOTE_END}\n\0"
|
||||
.string "An item that was guarded by {COLOR_1 YELLOW_5}Regice{END_COLOR_TEXT_1}.{NEW_LINE}It may be related to this saying about the{NEW_LINE}{COLOR_1 YELLOW_4}Buried Relic{END_COLOR_TEXT_1}: “Three parts guarded by{NEW_LINE}three servants. When they are one again,{NEW_LINE}a mirage shall appear to the bearer.”\n\0"
|
||||
|
||||
.global ItemDescriptionSteelPart
|
||||
ItemDescriptionSteelPart:
|
||||
@ -416,7 +416,7 @@ ItemDescriptionSteelPart:
|
||||
|
||||
.global ItemDescriptionRockPart
|
||||
ItemDescriptionRockPart:
|
||||
.string "A mysterious item that was jealously{NEW_LINE}guarded by {COLOR_1 YELLOW_5}Regirock{END_COLOR_TEXT_1}.{NEW_LINE}How it is to be used remains unknown{COMMA}{NEW_LINE}however.\n\0"
|
||||
.string "A mysterious item that was jealously{NEW_LINE}guarded by {COLOR_1 YELLOW_5}Regirock{END_COLOR_TEXT_1}.{NEW_LINE}How it is to be used remains unknown,{NEW_LINE}however.\n\0"
|
||||
|
||||
.global ItemDescriptionMusicBox
|
||||
ItemDescriptionMusicBox:
|
||||
@ -432,7 +432,7 @@ ItemDescriptionUsedTM:
|
||||
|
||||
.global ItemDescriptionFocusPunch
|
||||
ItemDescriptionFocusPunch:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.{NEW_LINE}The user's status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
|
||||
.global ItemDescriptionDragonClaw
|
||||
ItemDescriptionDragonClaw:
|
||||
@ -444,23 +444,23 @@ ItemDescriptionWaterPulse:
|
||||
|
||||
.global ItemDescriptionCalmMind
|
||||
ItemDescriptionCalmMind:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.{NEW_LINE}It raises the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.{NEW_LINE}It raises the Pokémon's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionRoar
|
||||
ItemDescriptionRoar:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.{NEW_LINE}It sends the target flying.{NEW_LINE}If the foe hits a wall or another{NEW_LINE}Pokémon{COMMA} it sustains damage.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.{NEW_LINE}It sends the target flying.{NEW_LINE}If the foe hits a wall or another{NEW_LINE}Pokémon, it sustains damage.\n\0"
|
||||
|
||||
.global ItemDescriptionToxic
|
||||
ItemDescriptionToxic:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.{NEW_LINE}It {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.{NEW_LINE}If a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} it{NEW_LINE}sustains damage over several turns.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.{NEW_LINE}It {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.{NEW_LINE}If a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}, it{NEW_LINE}sustains damage over several turns.\n\0"
|
||||
|
||||
.global ItemDescriptionHail
|
||||
ItemDescriptionHail:
|
||||
.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
|
||||
.global ItemDescriptionBulkUp
|
||||
ItemDescriptionBulkUp:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.{NEW_LINE}It boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.{NEW_LINE}It boosts the user's {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionBulletSeed
|
||||
ItemDescriptionBulletSeed:
|
||||
@ -472,11 +472,11 @@ ItemDescriptionHiddenPower:
|
||||
|
||||
.global ItemDescriptionSunnyDay
|
||||
ItemDescriptionSunnyDay:
|
||||
.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
|
||||
.global ItemDescriptionTaunt
|
||||
ItemDescriptionTaunt:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.{NEW_LINE}The targeted Pokémon{APOSTROPHE}s status changes{NEW_LINE}to {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.{NEW_LINE}The targeted Pokémon's status changes{NEW_LINE}to {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionIceBeam
|
||||
ItemDescriptionIceBeam:
|
||||
@ -488,23 +488,23 @@ ItemDescriptionBlizzard:
|
||||
|
||||
.global ItemDescriptionHyperBeam
|
||||
ItemDescriptionHyperBeam:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. However{COMMA} it also makes the user{NEW_LINE}{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. However, it also makes the user{NEW_LINE}{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0"
|
||||
|
||||
.global ItemDescriptionLightScreen
|
||||
ItemDescriptionLightScreen:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It halves the damage from{NEW_LINE}{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user's status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.{NEW_LINE}It halves the damage from{NEW_LINE}{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionProtect
|
||||
ItemDescriptionProtect:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.{NEW_LINE}It changes the Pokémon{APOSTROPHE}s status to{NEW_LINE}{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from{NEW_LINE}enemy attacks and moves.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.{NEW_LINE}It changes the Pokémon's status to{NEW_LINE}{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from{NEW_LINE}enemy attacks and moves.\n\0"
|
||||
|
||||
.global ItemDescriptionRainDance
|
||||
ItemDescriptionRainDance:
|
||||
.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
|
||||
.global ItemDescriptionGigaDrain
|
||||
ItemDescriptionGigaDrain:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based{NEW_LINE}on the damage it inflicted.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also restores the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based{NEW_LINE}on the damage it inflicted.\n\0"
|
||||
|
||||
.global ItemDescriptionSafeguard
|
||||
ItemDescriptionSafeguard:
|
||||
@ -512,19 +512,19 @@ ItemDescriptionSafeguard:
|
||||
|
||||
.global ItemDescriptionFrustration
|
||||
ItemDescriptionFrustration:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target and{NEW_LINE}inflicts greater damage if the user{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target and{NEW_LINE}inflicts greater damage if the user's{NEW_LINE}{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0"
|
||||
|
||||
.global ItemDescriptionSolarBeam
|
||||
ItemDescriptionSolarBeam:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.{NEW_LINE}The user's status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
|
||||
.global ItemDescriptionIronTail
|
||||
ItemDescriptionIronTail:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionThunderbolt
|
||||
ItemDescriptionThunderbolt:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user.{NEW_LINE}It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} which{NEW_LINE}prevents attacks and moves.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user.{NEW_LINE}It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}, which{NEW_LINE}prevents attacks and moves.\n\0"
|
||||
|
||||
.global ItemDescriptionThunder
|
||||
ItemDescriptionThunder:
|
||||
@ -536,31 +536,31 @@ ItemDescriptionEarthquake:
|
||||
|
||||
.global ItemDescriptionReturn
|
||||
ItemDescriptionReturn:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}Its power rises with the user{APOSTROPHE}s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}Its power rises with the user's {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionDig
|
||||
ItemDescriptionDig:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.{NEW_LINE}The user{APOSTROPHE}s status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.{NEW_LINE}The user's status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2},{NEW_LINE}and it attacks on the next turn.{NEW_LINE}It is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
|
||||
|
||||
.global ItemDescriptionPsychic
|
||||
ItemDescriptionPsychic:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special{NEW_LINE}Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also lower the target's {COLOR_2 YELLOW}Special{NEW_LINE}Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionShadowBall
|
||||
ItemDescriptionShadowBall:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also lower the target{APOSTROPHE}s{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also lower the target's{NEW_LINE}{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionBrickBreak
|
||||
ItemDescriptionBrickBreak:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.{NEW_LINE}It shatters the target{APOSTROPHE}s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}or {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.{NEW_LINE}It shatters the target's {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}or {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0"
|
||||
|
||||
.global ItemDescriptionDoubleTeam
|
||||
ItemDescriptionDoubleTeam:
|
||||
.string "An item that raises the user{APOSTROPHE}s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}{NEW_LINE}by one level.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "An item that raises the user's {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}{NEW_LINE}by one level.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionReflect
|
||||
ItemDescriptionReflect:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}and halves the damage from all{NEW_LINE}{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and{NEW_LINE}regular attacks.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user's status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}{NEW_LINE}and halves the damage from all{NEW_LINE}{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and{NEW_LINE}regular attacks.\n\0"
|
||||
|
||||
.global ItemDescriptionShockWave
|
||||
ItemDescriptionShockWave:
|
||||
@ -572,11 +572,11 @@ ItemDescriptionFlamethrower:
|
||||
|
||||
.global ItemDescriptionSludgeBomb
|
||||
ItemDescriptionSludgeBomb:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also leave the target{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} damaging it over several turns.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target even at a{NEW_LINE}distance. It may also leave the target{NEW_LINE}{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, damaging it over several turns.\n\0"
|
||||
|
||||
.global ItemDescriptionSandstorm
|
||||
ItemDescriptionSandstorm:
|
||||
.string "An item that changes the dungeon floor{APOSTROPHE}s{NEW_LINE}weather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
.string "An item that changes the dungeon floor's{NEW_LINE}weather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All Pokémon on floor\n\0"
|
||||
|
||||
.global ItemDescriptionFireBlast
|
||||
ItemDescriptionFireBlast:
|
||||
@ -584,7 +584,7 @@ ItemDescriptionFireBlast:
|
||||
|
||||
.global ItemDescriptionRockTomb
|
||||
ItemDescriptionRockTomb:
|
||||
.string "It inflicts damage on the target.{NEW_LINE}It also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement{NEW_LINE}Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "It inflicts damage on the target.{NEW_LINE}It also lowers the target's {COLOR_2 YELLOW}Movement{NEW_LINE}Speed{END_COLOR_TEXT_2} by one level.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionAerialAce
|
||||
ItemDescriptionAerialAce:
|
||||
@ -596,7 +596,7 @@ ItemDescriptionTorment:
|
||||
|
||||
.global ItemDescriptionFacade
|
||||
ItemDescriptionFacade:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}If the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}or has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA} its power is doubled.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}If the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}, {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2},{NEW_LINE}or has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}, its power is doubled.\n\0"
|
||||
|
||||
.global ItemDescriptionSecretPower
|
||||
ItemDescriptionSecretPower:
|
||||
@ -604,31 +604,31 @@ ItemDescriptionSecretPower:
|
||||
|
||||
.global ItemDescriptionRest
|
||||
ItemDescriptionRest:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}Upon awakening{COMMA} the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{NEW_LINE}and recovers from any status problems.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.{NEW_LINE}It makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.{NEW_LINE}Upon awakening, the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{NEW_LINE}and recovers from any status problems.\n\0"
|
||||
|
||||
.global ItemDescriptionAttract
|
||||
ItemDescriptionAttract:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.{NEW_LINE}It changes the target{APOSTROPHE}s status to{NEW_LINE}{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.{NEW_LINE}It changes the target's status to{NEW_LINE}{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0"
|
||||
|
||||
.global ItemDescriptionThief
|
||||
ItemDescriptionThief:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also snatches the target{APOSTROPHE}s hold item{NEW_LINE}and makes it the user{APOSTROPHE}s hold item.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It also snatches the target's hold item{NEW_LINE}and makes it the user's hold item.\n\0"
|
||||
|
||||
.global ItemDescriptionSteelWIng
|
||||
ItemDescriptionSteelWIng:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also raise the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by{NEW_LINE}one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.{NEW_LINE}It inflicts damage on the target.{NEW_LINE}It may also raise the user's {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by{NEW_LINE}one level.\n\0"
|
||||
|
||||
.global ItemDescriptionSkillSwap
|
||||
ItemDescriptionSkillSwap:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.{NEW_LINE}It switches the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with{NEW_LINE}that of the target.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.{NEW_LINE}It switches the user's {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with{NEW_LINE}that of the target.\n\0"
|
||||
|
||||
.global ItemDescriptionSnatch
|
||||
ItemDescriptionSnatch:
|
||||
.string "It switches the user{APOSTROPHE}s status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.{NEW_LINE}It steals the moves of Pokémon on{NEW_LINE}the same floor.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "It switches the user's status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.{NEW_LINE}It steals the moves of Pokémon on{NEW_LINE}the same floor.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionOverheat
|
||||
ItemDescriptionOverheat:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user{COMMA} but it{NEW_LINE}also lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}by two levels and thaws frozen Pokémon.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.{NEW_LINE}It damages all foes around the user, but it{NEW_LINE}also lowers the user's {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{NEW_LINE}by two levels and thaws frozen Pokémon.\n\0"
|
||||
|
||||
.global ItemDescriptionWideSlash
|
||||
ItemDescriptionWideSlash:
|
||||
@ -648,11 +648,11 @@ ItemDescriptionSeeTrapOrb:
|
||||
|
||||
.global ItemDescriptionMugOrb
|
||||
ItemDescriptionMugOrb:
|
||||
.string "It inflicts damage on the target.{NEW_LINE}It also snatches the target{APOSTROPHE}s hold item{NEW_LINE}to make it the user{APOSTROPHE}s.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "It inflicts damage on the target.{NEW_LINE}It also snatches the target's hold item{NEW_LINE}to make it the user's.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionReboundOrb
|
||||
ItemDescriptionReboundOrb:
|
||||
.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.{NEW_LINE}Any damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}{NEW_LINE}or a regular attack is partially returned.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "Changes the user's status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.{NEW_LINE}Any damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}{NEW_LINE}or a regular attack is partially returned.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionLobOrb
|
||||
ItemDescriptionLobOrb:
|
||||
@ -660,11 +660,11 @@ ItemDescriptionLobOrb:
|
||||
|
||||
.global ItemDescriptionSwitcherOrb
|
||||
ItemDescriptionSwitcherOrb:
|
||||
.string "Switches the user{APOSTROPHE}s position with another{NEW_LINE}Pokémon{COMMA} however distant.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Straight line\n\0"
|
||||
.string "Switches the user's position with another{NEW_LINE}Pokémon, however distant.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Straight line\n\0"
|
||||
|
||||
.global ItemDescriptionBlowbackOrb
|
||||
ItemDescriptionBlowbackOrb:
|
||||
.string "Knocks a distant target flying.{NEW_LINE}If the target hits a wall or another{NEW_LINE}Pokémon{COMMA} it sustains damage.{NEW_LINE}{NEW_LINE}Range: Straight line\n\0"
|
||||
.string "Knocks a distant target flying.{NEW_LINE}If the target hits a wall or another{NEW_LINE}Pokémon, it sustains damage.{NEW_LINE}{NEW_LINE}Range: Straight line\n\0"
|
||||
|
||||
.global ItemDescriptionWarpOrb
|
||||
ItemDescriptionWarpOrb:
|
||||
@ -688,7 +688,7 @@ ItemDescriptionLuminousOrb:
|
||||
|
||||
.global ItemDescriptionPetrifyOrb
|
||||
ItemDescriptionPetrifyOrb:
|
||||
.string "Changes the status of foes in the room to{NEW_LINE}{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}{COMMA} making them incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
.string "Changes the status of foes in the room to{NEW_LINE}{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}, making them incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
|
||||
.global ItemDescriptionStayawayOrb
|
||||
ItemDescriptionStayawayOrb:
|
||||
@ -696,39 +696,39 @@ ItemDescriptionStayawayOrb:
|
||||
|
||||
.global ItemDescriptionPounceOrb
|
||||
ItemDescriptionPounceOrb:
|
||||
.string "Makes the user pounce on the Pokémon{NEW_LINE}in front{COMMA} however distant. If no Pokémon{NEW_LINE}is in the way{COMMA} the user leaps to the wall.{NEW_LINE}{NEW_LINE}Range: Special\n\0"
|
||||
.string "Makes the user pounce on the Pokémon{NEW_LINE}in front, however distant. If no Pokémon{NEW_LINE}is in the way, the user leaps to the wall.{NEW_LINE}{NEW_LINE}Range: Special\n\0"
|
||||
|
||||
.global ItemDescriptionTrawlOrb
|
||||
ItemDescriptionTrawlOrb:
|
||||
.string "Pulls all items on the floor to the user.{NEW_LINE}Beware: if there is a shop{COMMA} the user will{NEW_LINE}be considered a shoplifter.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "Pulls all items on the floor to the user.{NEW_LINE}Beware: if there is a shop, the user will{NEW_LINE}be considered a shoplifter.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionCleanseOrb
|
||||
ItemDescriptionCleanseOrb:
|
||||
.string "Sticky{COMMA} gummed-up items are cleansed of{NEW_LINE}grime{COMMA} making them usable again.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All team members on floor\n\0"
|
||||
.string "Sticky, gummed-up items are cleansed of{NEW_LINE}grime, making them usable again.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: All team members on floor\n\0"
|
||||
|
||||
.global ItemDescriptionObserverOrb
|
||||
ItemDescriptionObserverOrb:
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}{COMMA} making it incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}, making it incapable of action.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionDecoyOrb
|
||||
ItemDescriptionDecoyOrb:
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}{COMMA} making it the target of its fellow{NEW_LINE}Pokémon.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}, making it the target of its fellow{NEW_LINE}Pokémon.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionSlumberOrb
|
||||
ItemDescriptionSlumberOrb:
|
||||
.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}{COMMA} making them incapable{NEW_LINE}of action.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}, making them incapable{NEW_LINE}of action.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
|
||||
.global ItemDescriptionTotterOrb
|
||||
ItemDescriptionTotterOrb:
|
||||
.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}{COMMA} making their{NEW_LINE}attacks and movements erratic.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
.string "Changes the status of foes in the same{NEW_LINE}room to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}, making their{NEW_LINE}attacks and movements erratic.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
|
||||
.global ItemDescriptionTwoEdgeOrb
|
||||
ItemDescriptionTwoEdgeOrb:
|
||||
.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same{NEW_LINE}room to one. If it hits{COMMA} it also halves{NEW_LINE}the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same{NEW_LINE}room to one. If it hits, it also halves{NEW_LINE}the user's {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.{NEW_LINE}{NEW_LINE}Range: Foes in room\n\0"
|
||||
|
||||
.global ItemDescriptionSilenceOrb
|
||||
ItemDescriptionSilenceOrb:
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}{COMMA} making it incapable of attacks or{NEW_LINE}moves using its mouth.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "Changes the status of the target to{NEW_LINE}{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}, making it incapable of attacks or{NEW_LINE}moves using its mouth.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionEscapeOrb
|
||||
ItemDescriptionEscapeOrb:
|
||||
@ -776,15 +776,15 @@ ItemDescriptionReviverOrb:
|
||||
|
||||
.global ItemDescriptionShockerOrb
|
||||
ItemDescriptionShockerOrb:
|
||||
.string "Changes the target{APOSTROPHE}s status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making its attacks go in the opposite{NEW_LINE}direction.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "Changes the target's status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2},{NEW_LINE}making its attacks go in the opposite{NEW_LINE}direction.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionSizebustOrb
|
||||
ItemDescriptionSizebustOrb:
|
||||
.string "Inflicts damage on the target.{NEW_LINE}The bigger the target{APOSTROPHE}s size{COMMA} the greater{NEW_LINE}the damage.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
.string "Inflicts damage on the target.{NEW_LINE}The bigger the target's size, the greater{NEW_LINE}the damage.{NEW_LINE}{NEW_LINE}Range: Foe in front\n\0"
|
||||
|
||||
.global ItemDescriptionOneRoomOrb
|
||||
ItemDescriptionOneRoomOrb:
|
||||
.string "Destroys all walls on the floor{COMMA} turning{NEW_LINE}the floor into one vast room.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Special\n\0"
|
||||
.string "Destroys all walls on the floor, turning{NEW_LINE}the floor into one vast room.{NEW_LINE}{NEW_LINE}{NEW_LINE}Range: Special\n\0"
|
||||
|
||||
.global ItemDescriptionFillInOrb
|
||||
ItemDescriptionFillInOrb:
|
||||
@ -796,7 +796,7 @@ ItemDescriptionTrapperOrb:
|
||||
|
||||
.global ItemDescriptionPossessOrb
|
||||
ItemDescriptionPossessOrb:
|
||||
.string "A leader{APOSTROPHE}s hold item that enables the{NEW_LINE}leader to possess a friend and survive.{NEW_LINE}It only works for the team leader.\n\0"
|
||||
.string "A leader's hold item that enables the{NEW_LINE}leader to possess a friend and survive.{NEW_LINE}It only works for the team leader.\n\0"
|
||||
|
||||
.global ItemDescriptionItemizerOrb
|
||||
ItemDescriptionItemizerOrb:
|
||||
@ -808,7 +808,7 @@ ItemDescriptionHurlOrb:
|
||||
|
||||
.global ItemDescriptionMobileOrb
|
||||
ItemDescriptionMobileOrb:
|
||||
.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}enabling it to move and attack through{NEW_LINE}walls and on lava{COMMA} water{COMMA} and clouds.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "Changes the user's status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2},{NEW_LINE}enabling it to move and attack through{NEW_LINE}walls and on lava, water, and clouds.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionTossOrb
|
||||
ItemDescriptionTossOrb:
|
||||
@ -820,43 +820,43 @@ ItemDescriptionStairsOrb:
|
||||
|
||||
.global ItemDescriptionLongtossOrb
|
||||
ItemDescriptionLongtossOrb:
|
||||
.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly until{NEW_LINE}they hit a wall or a Pokémon.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "Changes the user's status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly until{NEW_LINE}they hit a wall or a Pokémon.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionPierceOrb
|
||||
ItemDescriptionPierceOrb:
|
||||
.string "Changes the user{APOSTROPHE}s status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly through{NEW_LINE}walls and Pokémon without stopping.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
.string "Changes the user's status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.{NEW_LINE}Items thrown by the user will fly through{NEW_LINE}walls and Pokémon without stopping.{NEW_LINE}{NEW_LINE}Range: User\n\0"
|
||||
|
||||
.global ItemDescriptionCut
|
||||
ItemDescriptionCut:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages all foes around the{NEW_LINE}user.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages all foes around the{NEW_LINE}user.\n\0"
|
||||
|
||||
.global ItemDescriptionFly
|
||||
ItemDescriptionFly:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making it attack on the next turn.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user's status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2},{NEW_LINE}making it attack on the next turn.\n\0"
|
||||
|
||||
.global ItemDescriptionSurf
|
||||
ItemDescriptionSurf:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages the target.{NEW_LINE}Inflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move damages the target.{NEW_LINE}Inflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0"
|
||||
|
||||
.global ItemDescriptionStrength
|
||||
ItemDescriptionStrength:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move hurls the target at another{NEW_LINE}Pokémon to inflict damage.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move hurls the target at another{NEW_LINE}Pokémon to inflict damage.\n\0"
|
||||
|
||||
.global ItemDescriptionFlash
|
||||
ItemDescriptionFlash:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move lowers the target's {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{NEW_LINE}by one level.\n\0"
|
||||
|
||||
.global ItemDescriptionRockSmash
|
||||
ItemDescriptionRockSmash:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move digs through the wall the user{NEW_LINE}is facing.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move digs through the wall the user{NEW_LINE}is facing.\n\0"
|
||||
|
||||
.global ItemDescriptionWaterfall
|
||||
ItemDescriptionWaterfall:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not{NEW_LINE}break{COMMA} but cannot be used in a dungeon.{NEW_LINE}The move damages the target.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not{NEW_LINE}break, but cannot be used in a dungeon.{NEW_LINE}The move damages the target.\n\0"
|
||||
|
||||
.global ItemDescriptionDive
|
||||
ItemDescriptionDive:
|
||||
.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break{COMMA}{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user{APOSTROPHE}s status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2}{COMMA}{NEW_LINE}making it attack strongly on the next turn.\n\0"
|
||||
.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break,{NEW_LINE}but cannot be used in a dungeon.{NEW_LINE}The move makes the user's status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2},{NEW_LINE}making it attack strongly on the next turn.\n\0"
|
||||
|
||||
.global ItemDescriptionLinkBox
|
||||
ItemDescriptionLinkBox:
|
||||
@ -864,7 +864,7 @@ ItemDescriptionLinkBox:
|
||||
|
||||
.global ItemDescriptionSwitchBox
|
||||
ItemDescriptionSwitchBox:
|
||||
.string "A curious box that enables the user to{NEW_LINE}switch the rescue team{APOSTROPHE}s leader.{NEW_LINE}Only official team members may become{NEW_LINE}the team leader.\n\0"
|
||||
.string "A curious box that enables the user to{NEW_LINE}switch the rescue team's leader.{NEW_LINE}Only official team members may become{NEW_LINE}the team leader.\n\0"
|
||||
|
||||
.global ItemDescriptionWeavileFig
|
||||
ItemDescriptionWeavileFig:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -52,7 +52,7 @@
|
||||
.align 2,0
|
||||
|
||||
SeveralQuestions_826E16C:
|
||||
.string "{CENTER_ALIGN}But before I can let you through{COMMA}\n"
|
||||
.string "{CENTER_ALIGN}But before I can let you through,\n"
|
||||
.string "{CENTER_ALIGN}I have several questions for you.\0"
|
||||
.align 2,0
|
||||
|
||||
|
@ -30,7 +30,7 @@ ALIGNED(4) static const u8 sFmtReceivedThePromised[] = _(
|
||||
"{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}. ");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtTeamReceivedThePromised[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team received\n"
|
||||
"{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtTeamAlsoReceived[] = _(
|
||||
@ -43,8 +43,8 @@ ALIGNED(4) static const u8 sFmtReceivedStatue[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sFmtReceive1000Instead[] = _(
|
||||
"{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}ve already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1{COMMA}000{END_COLOR_TEXT_1} {POKE}.");
|
||||
"{CENTER_ALIGN}You've already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place, {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1},\n"
|
||||
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1,000{END_COLOR_TEXT_1} {POKE}.");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtFullSoSentToStorage[] = _(
|
||||
"{CENTER_ALIGN}Your Toolbox is full.\n"
|
||||
|
@ -34,54 +34,54 @@ static const UnkTextStruct2 sUnknown_80DC5D4 =
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sTripleQuestionMark[] = _("???");
|
||||
ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn{APOSTROPHE}t appear to be hungry.");
|
||||
ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry.");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtGummiBigFav[] = _(
|
||||
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
|
||||
"This Gummi looks like a big favorite!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
|
||||
"{ARG_POKEMON_1}'s IQ went up!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtGummiFav[] = _(
|
||||
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
|
||||
"This Gummi looks like a favorite!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
|
||||
"{ARG_POKEMON_1}'s IQ went up!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtGummiOkay[] = _(
|
||||
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
|
||||
"It doesn{APOSTROPHE}t seem to dislike this Gummi.\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
|
||||
"It doesn't seem to dislike this Gummi.\n"
|
||||
"{ARG_POKEMON_1}'s IQ went up!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _(
|
||||
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
|
||||
"It appears to be just a little satisfied.\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
|
||||
"{ARG_POKEMON_1}'s IQ went up!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _(
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s IQ helped it learn how to\n"
|
||||
"{ARG_POKEMON_1}'s IQ helped it learn how to\n"
|
||||
"use {ARG_MOVE_ITEM_1}!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtPlusEverything[] = _(
|
||||
"Yes! {ARG_POKEMON_1} grew explosively!\n"
|
||||
"Attack{COMMA} Defense{COMMA} and so on rose by 1!");
|
||||
"Attack, Defense, and so on rose by 1!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtPlusAtk[] = _(
|
||||
"Yes!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s Attack rose by 1!");
|
||||
"{ARG_POKEMON_1}'s Attack rose by 1!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _(
|
||||
"Yes!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s Special Attack rose by 1!");
|
||||
"{ARG_POKEMON_1}'s Special Attack rose by 1!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtPlusDef[] = _(
|
||||
"Yes!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s Defense rose by 1!");
|
||||
"{ARG_POKEMON_1}'s Defense rose by 1!");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtPlusSpDef[] = _(
|
||||
"Yes!\n"
|
||||
"{ARG_POKEMON_1}{APOSTROPHE}s Special Defense rose by 1!");
|
||||
"{ARG_POKEMON_1}'s Special Defense rose by 1!");
|
||||
|
||||
ALIGNED(4) static const u8 sNoGummis[] = _("You don{APOSTROPHE}t have any Gummis.");
|
||||
ALIGNED(4) static const u8 sNoItem[] = _("You don{APOSTROPHE}t have an item.");
|
||||
ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis.");
|
||||
ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item.");
|
||||
ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!");
|
||||
ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!");
|
||||
ALIGNED(4) static const u8 sGive[] = _("Give");
|
||||
|
@ -71,38 +71,38 @@ ALIGNED(4) const u8* const gCommonFelicity[FEL_MODE_COUNT][FEL_DLG_MAX] =
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4A58[] = _(
|
||||
" Sssnore...\n"
|
||||
"Ah{COMMA} you wish to know how the bank\n"
|
||||
"Ah, you wish to know how the bank\n"
|
||||
"operates... Very well...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"If you{APOSTROPHE}re defeated in a dungeon{COMMA}\n"
|
||||
"you{APOSTROPHE}ll lose all your money. Did you know?{EXTRA_MSG}"
|
||||
"If you're defeated in a dungeon,\n"
|
||||
"you'll lose all your money. Did you know?{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"But{COMMA} you{APOSTROPHE}ve nothing to fear if you leave\n"
|
||||
"But, you've nothing to fear if you leave\n"
|
||||
"your money with Felicity Bank...{EXTRA_MSG}"
|
||||
" Meow... Even if you\n"
|
||||
"return defeated from a dungeon{COMMA} your\n"
|
||||
"return defeated from a dungeon, your\n"
|
||||
"money will be safe with me...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"I assure you{COMMA} my bank will keep your\n"
|
||||
"I assure you, my bank will keep your\n"
|
||||
"money safe...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"Simple{COMMA} isn{APOSTROPHE}t it...?");
|
||||
"Simple, isn't it...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4C14[] = _(
|
||||
" {POKE}... Purr...\n"
|
||||
"Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Here you are.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4C50[] = _(
|
||||
" Fnarf? Hunh...?{EXTRA_MSG}"
|
||||
" Purr... I so do apologize{COMMA}\n"
|
||||
"but you couldn{APOSTROPHE}t possibly carry any more\n"
|
||||
" Purr... I so do apologize,\n"
|
||||
"but you couldn't possibly carry any more\n"
|
||||
"money with you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4CC0[] = _(
|
||||
" Fnarf? Meow...?{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"I so hate to disappoint{COMMA} but you have no\n"
|
||||
"I so hate to disappoint, but you have no\n"
|
||||
"money saved with me...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4D20[] = _(
|
||||
@ -119,13 +119,13 @@ ALIGNED(4) static const u8 sUnknown_80D4D8C[] = _(
|
||||
"Meow! All this money...{WAIT_PRESS}\n"
|
||||
"Our safe is about to burst...{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"I am so sorry to say{COMMA} but I can{APOSTROPHE}t accept\n"
|
||||
"I am so sorry to say, but I can't accept\n"
|
||||
"any more of your money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4E28[] = _(
|
||||
" Sssnore... Hmm?{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"I{APOSTROPHE}m so sorry to say{COMMA} but you appear not\n"
|
||||
"I'm so sorry to say, but you appear not\n"
|
||||
"to have any money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4E84[] = _(
|
||||
@ -158,32 +158,32 @@ ALIGNED(4) static const u8 sUnknown_80D4F94[] = _(
|
||||
"This is Felicity Bank...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4FC8[] = _(
|
||||
" Ah{COMMA} you wish to know how\n"
|
||||
" Ah, you wish to know how\n"
|
||||
"the bank operates. Very well.{EXTRA_MSG}"
|
||||
" If you are defeated\n"
|
||||
"in a dungeon{COMMA} you{APOSTROPHE}ll lose all your money.\n"
|
||||
"in a dungeon, you'll lose all your money.\n"
|
||||
"Did you know that?{EXTRA_MSG}"
|
||||
" But you can avoid that!{WAIT_PRESS}\n"
|
||||
"You{APOSTROPHE}ve nothing to fear if you leave your\n"
|
||||
"You've nothing to fear if you leave your\n"
|
||||
"money with Felicity Bank.{EXTRA_MSG}"
|
||||
" Even if you return\n"
|
||||
"defeated from a dungeon{COMMA} your money will\n"
|
||||
"defeated from a dungeon, your money will\n"
|
||||
"be safe with me!{EXTRA_MSG}"
|
||||
" I assure you{COMMA} my bank\n"
|
||||
" I assure you, my bank\n"
|
||||
"will keep your money safe.{EXTRA_MSG}"
|
||||
" Simple{COMMA} isn{APOSTROPHE}t it?");
|
||||
" Simple, isn't it?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5158[] = _(
|
||||
" Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
" Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Here you are.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5184[] = _(
|
||||
" Oh?{WAIT_PRESS} I do so apologize{COMMA}\n"
|
||||
"but you couldn{APOSTROPHE}t possibly carry any more\n"
|
||||
" Oh?{WAIT_PRESS} I do so apologize,\n"
|
||||
"but you couldn't possibly carry any more\n"
|
||||
"money with you.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D51DC[] = _(
|
||||
" Oh?{WAIT_PRESS} I so hate to disappoint{COMMA}\n"
|
||||
" Oh?{WAIT_PRESS} I so hate to disappoint,\n"
|
||||
"but you have no money saved with me.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5224[] = _(
|
||||
@ -197,11 +197,11 @@ ALIGNED(4) static const u8 sUnknown_80D5244[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80D527C[] = _(
|
||||
" Meow! All this money!{WAIT_PRESS}\n"
|
||||
"Our safe is about to burst!{EXTRA_MSG}"
|
||||
" I am so sorry to say{COMMA} but\n"
|
||||
"I can{APOSTROPHE}t accept any more of your money!");
|
||||
" I am so sorry to say, but\n"
|
||||
"I can't accept any more of your money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D52F8[] = _(
|
||||
" Oh?{WAIT_PRESS} I{APOSTROPHE}m so sorry to say{COMMA}\n"
|
||||
" Oh?{WAIT_PRESS} I'm so sorry to say,\n"
|
||||
"but you appear not to have any money.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5340[] = _(
|
||||
|
@ -109,7 +109,7 @@ ALIGNED(4) const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8950[] = _(
|
||||
" Zzz... Snuffle...\n"
|
||||
"I{APOSTROPHE}d go broke if it weren{APOSTROPHE}t for those\n"
|
||||
"I'd go broke if it weren't for those\n"
|
||||
"forgetful Pokémon...{EXTRA_MSG}"
|
||||
" Zzz... Gwaaah...\n"
|
||||
"Especially that {COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...\n"
|
||||
@ -121,7 +121,7 @@ ALIGNED(4) static const u8 sUnknown_80D8950[] = _(
|
||||
"But we decided to get rid of that\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...{EXTRA_MSG}"
|
||||
" Gwaaaah... Gweh...\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won{APOSTROPHE}t be coming around\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won't be coming around\n"
|
||||
"anymore... ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8AB8[] = _(
|
||||
@ -147,7 +147,7 @@ ALIGNED(4) static const u8 sUnknown_80D8BD4[] = _(
|
||||
"Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n"
|
||||
"Convenient...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"Switch the set move in a dungeon{COMMA} too...");
|
||||
"Switch the set move in a dungeon, too...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8C98[] = _(
|
||||
" Zzznork... Fnurfle?\n"
|
||||
@ -186,9 +186,9 @@ ALIGNED(4) static const u8 sUnknown_80D8E28[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8E48[] = _(
|
||||
" Zzznork...? Hunh?\n"
|
||||
"You{APOSTROPHE}re a special Pokémon...{EXTRA_MSG}"
|
||||
"You're a special Pokémon...{EXTRA_MSG}"
|
||||
" Mumble...\n"
|
||||
"I can{APOSTROPHE}t help you...");
|
||||
"I can't help you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8E9C[] = _(
|
||||
" Zzz... Fwaah?\n"
|
||||
@ -202,7 +202,7 @@ ALIGNED(4) static const u8 sUnknown_80D8EC4[] = _(
|
||||
" Fwaaah hah!\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Mumble...\n"
|
||||
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...{EXTRA_MSG}"
|
||||
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}'s OK...{EXTRA_MSG}"
|
||||
" Sssnork... Forgotten...\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\n"
|
||||
"Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
|
||||
@ -237,7 +237,7 @@ ALIGNED(4) static const u8 sUnknown_80D90BC[] = _(
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n"
|
||||
"Hunh? That move{COMMA} {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
|
||||
"Hunh? That move, {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9168[] = _(
|
||||
" Zzz... Fgwah...?\n"
|
||||
@ -245,7 +245,7 @@ ALIGNED(4) static const u8 sUnknown_80D9168[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9194[] = _(
|
||||
" Gwaah... Gwaah...\n"
|
||||
"Who{APOSTROPHE}s gonna link moves?");
|
||||
"Who's gonna link moves?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D91C4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
@ -257,7 +257,7 @@ ALIGNED(4) static const u8 sUnknown_80D91E4[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9204[] = _(
|
||||
" Zzznort... Zzznnort...\n"
|
||||
"Can{APOSTROPHE}t forget that...");
|
||||
"Can't forget that...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9234[] = _(
|
||||
" Sssnork... Sssnork...\n"
|
||||
@ -282,13 +282,13 @@ ALIGNED(4) static const u8 sUnknown_80D92EC[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9328[] = _(
|
||||
" What if you had to forget\n"
|
||||
"a move{COMMA} but you wanted it back?{WAIT_PRESS}\n"
|
||||
"a move, but you wanted it back?{WAIT_PRESS}\n"
|
||||
"Ever face that situation?{EXTRA_MSG}"
|
||||
" I can help!{WAIT_PRESS}\n"
|
||||
"Come to me{COMMA} and I can make you instantly\n"
|
||||
"Come to me, and I can make you instantly\n"
|
||||
"remember forgotten moves!{EXTRA_MSG}"
|
||||
" I...{WAIT_PRESS}\n"
|
||||
"Well{COMMA} when Pokémon remember...{WAIT_PRESS}\n"
|
||||
"Well, when Pokémon remember...{WAIT_PRESS}\n"
|
||||
"I love seeing that instant!{EXTRA_MSG}"
|
||||
" That look of enlightenment!{WAIT_PRESS}\n"
|
||||
"That amazed look of pleasure!{EXTRA_MSG}"
|
||||
@ -299,39 +299,39 @@ ALIGNED(4) static const u8 sUnknown_80D9498[] = _(
|
||||
" When moves are linked...{WAIT_PRESS}\n"
|
||||
"Two or more moves can be used one after\n"
|
||||
"another in one turn!{EXTRA_MSG}"
|
||||
" For example{COMMA} if the moves\n"
|
||||
" For example, if the moves\n"
|
||||
"{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
|
||||
"linked...{EXTRA_MSG}"
|
||||
" Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
|
||||
"used in one turn!{WAIT_PRESS}\n"
|
||||
"See? Amazing{COMMA} huh?{EXTRA_MSG}"
|
||||
" Using links{COMMA} heheh...{WAIT_PRESS}\n"
|
||||
"Well{COMMA} depending on the moves you link{COMMA}\n"
|
||||
"See? Amazing, huh?{EXTRA_MSG}"
|
||||
" Using links, heheh...{WAIT_PRESS}\n"
|
||||
"Well, depending on the moves you link,\n"
|
||||
"you can get incredible results!{EXTRA_MSG}"
|
||||
" Oh{COMMA} yes.\n"
|
||||
"When moves are linked{COMMA} they are used in\n"
|
||||
" Oh, yes.\n"
|
||||
"When moves are linked, they are used in\n"
|
||||
"sequence from the top one first.{EXTRA_MSG}"
|
||||
" You can also separate linked\n"
|
||||
"moves by selecting the Delink command.{EXTRA_MSG}"
|
||||
" The sequence of moves can\n"
|
||||
"be changed by pressing {R_BUTTON}{COMMA}\n"
|
||||
"be changed by pressing {R_BUTTON},\n"
|
||||
"then pressing up or down on {DPAD}.{EXTRA_MSG}"
|
||||
" Try to innovate with links.{WAIT_PRESS}\n"
|
||||
"Try creating links of your very own!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D972C[] = _(
|
||||
" When you{APOSTROPHE}re in a dungeon\n"
|
||||
"and you{APOSTROPHE}re about to use a move...{WAIT_PRESS}\n"
|
||||
"Isn{APOSTROPHE}t it a pain to open a window each time?{EXTRA_MSG}"
|
||||
" When you're in a dungeon\n"
|
||||
"and you're about to use a move...{WAIT_PRESS}\n"
|
||||
"Isn't it a pain to open a window each time?{EXTRA_MSG}"
|
||||
" You can avoid that!{WAIT_PRESS}\n"
|
||||
"You can just conveniently {QUOTE_START}Set{QUOTE_END}\n"
|
||||
"You can just conveniently “Set”\n"
|
||||
"a move for instant use!{EXTRA_MSG}"
|
||||
" A set move can be instantly\n"
|
||||
"used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n"
|
||||
"See? Isn{APOSTROPHE}t it easy?{EXTRA_MSG}"
|
||||
"See? Isn't it easy?{EXTRA_MSG}"
|
||||
" Just set the move...{WAIT_PRESS}\n"
|
||||
"Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n"
|
||||
"It{APOSTROPHE}s very convenient!{EXTRA_MSG}"
|
||||
"It's very convenient!{EXTRA_MSG}"
|
||||
" You can also switch the set\n"
|
||||
"move in a dungeon.\n"
|
||||
"Do try it out!\n");
|
||||
@ -341,7 +341,7 @@ ALIGNED(4) static const u8 sUnknown_80D98D4[] = _(
|
||||
"What do you need information on?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9904[] = _(
|
||||
" OK{COMMA} here goes!{EXTRA_MSG}"
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
@ -350,7 +350,7 @@ ALIGNED(4) static const u8 sUnknown_80D9904[] = _(
|
||||
"linked to it!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9988[] = _(
|
||||
" OK{COMMA} here goes!{EXTRA_MSG}"
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
@ -358,37 +358,37 @@ ALIGNED(4) static const u8 sUnknown_80D9988[] = _(
|
||||
"the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D99F0[] = _(
|
||||
" So{COMMA} forget the move\n"
|
||||
" So, forget the move\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9A2C[] = _(
|
||||
" So{COMMA} forget the move\n"
|
||||
" So, forget the move\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9A50[] = _(
|
||||
" Uh... Huh?{WAIT_PRESS}\n"
|
||||
"You appear to be a special Pokémon.{EXTRA_MSG}"
|
||||
" I can{APOSTROPHE}t help you remember\n"
|
||||
"any moves{COMMA} I don{APOSTROPHE}t think.\n"
|
||||
"I{APOSTROPHE}m sorry.");
|
||||
" I can't help you remember\n"
|
||||
"any moves, I don't think.\n"
|
||||
"I'm sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9ACC[] = _(
|
||||
" Uh... Hello?{WAIT_PRESS}\n"
|
||||
"There don{APOSTROPHE}t appear to be any moves that\n"
|
||||
"There don't appear to be any moves that\n"
|
||||
"can be remembered.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9B1C[] = _(
|
||||
" OK{COMMA} here goes!{EXTRA_MSG}"
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!{EXTRA_MSG}"
|
||||
" It{APOSTROPHE}s forgotten the move\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it{COMMA}\n"
|
||||
" It's forgotten the move\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it,\n"
|
||||
"and {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} has been remembered!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _(
|
||||
" OK{COMMA} here goes!{EXTRA_MSG}"
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
@ -397,19 +397,19 @@ ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _(
|
||||
"the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9C68[] = _(
|
||||
" So{COMMA} forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n"
|
||||
"and any moves linked to it{COMMA} and remember\n"
|
||||
" So, forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n"
|
||||
"and any moves linked to it, and remember\n"
|
||||
"the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9CC0[] = _(
|
||||
" So{COMMA} forget the move\n"
|
||||
" So, forget the move\n"
|
||||
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remember the move\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9D00[] = _(
|
||||
" So{COMMA} the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
|
||||
" So, the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
|
||||
"is the one to be remembered?{WAIT_PRESS}\n"
|
||||
"OK{COMMA} here goes!{EXTRA_MSG}"
|
||||
"OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
@ -422,21 +422,21 @@ ALIGNED(4) static const u8 sUnknown_80D9DA4[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9DCC[] = _(
|
||||
" Good!\n"
|
||||
"Now{COMMA} who wants to link moves?");
|
||||
"Now, who wants to link moves?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9DF4[] = _(
|
||||
" Whenever you get the urge\n"
|
||||
"to link moves{COMMA} please come see me!");
|
||||
"to link moves, please come see me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E34[] = _(" Shall we go on?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E48[] = _(
|
||||
" If you forget that move{COMMA}\n"
|
||||
"you won{APOSTROPHE}t have any moves at all.");
|
||||
" If you forget that move,\n"
|
||||
"you won't have any moves at all.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E88[] = _(
|
||||
" That move isn{APOSTROPHE}t linked{COMMA}\n"
|
||||
"so it can{APOSTROPHE}t be delinked.");
|
||||
" That move isn't linked,\n"
|
||||
"so it can't be delinked.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _(
|
||||
" Too bad.\n"
|
||||
@ -444,7 +444,7 @@ ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9EF4[] = _(
|
||||
" Uh... Hello?\n"
|
||||
"You don{APOSTROPHE}t have enough money?");
|
||||
"You don't have enough money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9F24[] = _(
|
||||
" Welcome to the Gulpin\n"
|
||||
|
@ -19,7 +19,7 @@ ALIGNED(4) const Hints gCommonHints[NUM_HINTS] =
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
|
||||
"Before leaving on an adventure{COMMA} go visit\n"
|
||||
"Before leaving on an adventure, go visit\n"
|
||||
"friends in their Friend Areas and pick\n"
|
||||
"your mission members.\n"
|
||||
"The team can include members up to\n"
|
||||
@ -30,14 +30,14 @@ ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DABE8[] = _(
|
||||
"If new recruits join you{COMMA} try to return to\n"
|
||||
"If new recruits join you, try to return to\n"
|
||||
"your base without letting them faint.\n"
|
||||
"If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n"
|
||||
"If you get them out safely, they'll wait\n"
|
||||
"for you in their Friend Areas.\n"
|
||||
"Once you get them out{COMMA} they{APOSTROPHE}ll always\n"
|
||||
"Once you get them out, they'll always\n"
|
||||
"return home if they faint in a dungeon.\n"
|
||||
"If you faint in a dungeon{COMMA} you lose all your\n"
|
||||
"money and some items{COMMA} too.");
|
||||
"If you faint in a dungeon, you lose all your\n"
|
||||
"money and some items, too.");
|
||||
ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAD40[] = _(
|
||||
@ -49,9 +49,9 @@ ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DADD4[] = _(
|
||||
"Selecting multiple items in storage:\n"
|
||||
" Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n"
|
||||
" Select an item, then press {L_BUTTON} or {R_BUTTON}.\n"
|
||||
"Moving to the Friend Area Map:\n"
|
||||
" Move out from the town{APOSTROPHE}s west side\n"
|
||||
" Move out from the town's west side\n"
|
||||
" while pressing {L_BUTTON} or {R_BUTTON}.\n"
|
||||
"Moving diagonally on the Friend Area Map:\n"
|
||||
" {DPAD} while keeping {R_BUTTON} pressed.");
|
||||
@ -63,5 +63,5 @@ ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _(
|
||||
"Window: {B_BUTTON} lightly\n"
|
||||
"Message scroll: {A_BUTTON} or {B_BUTTON}\n"
|
||||
"Cancel: {B_BUTTON}\n"
|
||||
"Description: Choose item or move{COMMA} {START_BUTTON}");
|
||||
"Description: Choose item or move, {START_BUTTON}");
|
||||
ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1");
|
@ -92,9 +92,9 @@ ALIGNED(4) static const u8 sUnknown_80D54A4[] = _(
|
||||
"I can store items that you\n"
|
||||
"found in dungeons...{EXTRA_MSG}"
|
||||
" Snarfle...\n"
|
||||
"Things in storage don{APOSTROPHE}t get lost...{EXTRA_MSG}"
|
||||
"Things in storage don't get lost...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"That{APOSTROPHE}s why...\n"
|
||||
"That's why...\n"
|
||||
"Keep important items in storage...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D555C[] = _(
|
||||
@ -103,12 +103,12 @@ ALIGNED(4) static const u8 sUnknown_80D555C[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5590[] = _(
|
||||
" Zzz... No...\n"
|
||||
"Can{APOSTROPHE}t store any more of that...");
|
||||
"Can't store any more of that...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D55C0[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n"
|
||||
"Can{APOSTROPHE}t store it...");
|
||||
"Can't store it...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D55F4[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
@ -117,12 +117,12 @@ ALIGNED(4) static const u8 sUnknown_80D55F4[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80D5630[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
"Zzz...\n"
|
||||
"You don{APOSTROPHE}t have enough space...");
|
||||
"You don't have enough space...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5670[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
"Zzz...\n"
|
||||
"You don{APOSTROPHE}t have anything...?");
|
||||
"You don't have anything...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D56AC[] = _(
|
||||
" Zzz... Snork!\n"
|
||||
@ -149,11 +149,11 @@ ALIGNED(4) static const u8 sUnknown_80D5774[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D57C4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Yup{COMMA} I did... Stored away...");
|
||||
"Yup, I did... Stored away...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D57F4[] = _(
|
||||
" Hunh{COMMA} wha--? Storage...?\n"
|
||||
"I{APOSTROPHE}ll put away the things you chose...\n"
|
||||
" Hunh, wha--? Storage...?\n"
|
||||
"I'll put away the things you chose...\n"
|
||||
"That OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5844[] = _(
|
||||
@ -166,7 +166,7 @@ ALIGNED(4) static const u8 sUnknown_80D5884[] = _(
|
||||
"Store anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D58B0[] = _(
|
||||
" Hunh{COMMA} wha--? Store what...?\n"
|
||||
" Hunh, wha--? Store what...?\n"
|
||||
"You can choose more than one using\n"
|
||||
"{L_BUTTON} or {R_BUTTON}...");
|
||||
|
||||
@ -181,58 +181,58 @@ ALIGNED(4) static const u8 sUnknown_80D5934[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5954[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Hello{COMMA} there...\n"
|
||||
"Hello, there...\n"
|
||||
"{ARG_POKEMON_6} Storage...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5984[] = _(
|
||||
" I can store items that you\n"
|
||||
"found in dungeons{COMMA} or that you\n"
|
||||
"found in dungeons, or that you\n"
|
||||
"bought from shops.{EXTRA_MSG}"
|
||||
" If you faint in\n"
|
||||
"a dungeon{COMMA} your items will be lost...{WAIT_PRESS}\n"
|
||||
"But what{APOSTROPHE}s in storage will be safe.{EXTRA_MSG}"
|
||||
"a dungeon, your items will be lost...{WAIT_PRESS}\n"
|
||||
"But what's in storage will be safe.{EXTRA_MSG}"
|
||||
" I keep guard over the\n"
|
||||
"storage space{COMMA} so anything you leave\n"
|
||||
"with me won{APOSTROPHE}t ever disappear!{EXTRA_MSG}"
|
||||
"storage space, so anything you leave\n"
|
||||
"with me won't ever disappear!{EXTRA_MSG}"
|
||||
" If you have any items that\n"
|
||||
"you can{APOSTROPHE}t bear to lose{COMMA} be sure to leave\n"
|
||||
"you can't bear to lose, be sure to leave\n"
|
||||
"them with me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5AF0[] = _(
|
||||
" Sorry{COMMA} dear.\n"
|
||||
"I{APOSTROPHE}ve run out of storage space.");
|
||||
" Sorry, dear.\n"
|
||||
"I've run out of storage space.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5B24[] = _(
|
||||
" Sorry{COMMA} dear.\n"
|
||||
"I can{APOSTROPHE}t take any more of that item.");
|
||||
" Sorry, dear.\n"
|
||||
"I can't take any more of that item.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5B5C[] = _(
|
||||
" Oh{COMMA} dear{COMMA} sorry.{WAIT_PRESS}\n"
|
||||
" Oh, dear, sorry.{WAIT_PRESS}\n"
|
||||
"That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} is an item you\n"
|
||||
"can{APOSTROPHE}t put in storage.");
|
||||
"can't put in storage.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5BAC[] = _(
|
||||
" Oh?\n"
|
||||
"You don{APOSTROPHE}t have anything stored{COMMA} dear.");
|
||||
"You don't have anything stored, dear.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5BDC[] = _(
|
||||
" Oh? You don{APOSTROPHE}t have the room\n"
|
||||
"to carry any more items{COMMA} dear.");
|
||||
" Oh? You don't have the room\n"
|
||||
"to carry any more items, dear.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C1C[] = _(
|
||||
" Oh?\n"
|
||||
"You don{APOSTROPHE}t seem to have anything?");
|
||||
"You don't seem to have anything?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C44[] = _(
|
||||
" There you go!\n"
|
||||
"Just like you asked{COMMA} sweetie!");
|
||||
"Just like you asked, sweetie!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C74[] = _(
|
||||
" I{APOSTROPHE}ll take the items you\n"
|
||||
" I'll take the items you\n"
|
||||
"chose out of storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5CAC[] = _(
|
||||
" Fine{COMMA} I{APOSTROPHE}ll take your\n"
|
||||
" Fine, I'll take your\n"
|
||||
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} out of storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5CE4[] = _(
|
||||
@ -245,15 +245,15 @@ ALIGNED(4) static const u8 sUnknown_80D5D0C[] = _(
|
||||
"{L_BUTTON} or {R_BUTTON}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5D58[] = _(
|
||||
" OK{COMMA} stored away!\n"
|
||||
"You can count on me{COMMA} honey.");
|
||||
" OK, stored away!\n"
|
||||
"You can count on me, honey.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5D8C[] = _(
|
||||
" I{APOSTROPHE}ll put the items you chose\n"
|
||||
" I'll put the items you chose\n"
|
||||
"in storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5DBC[] = _(
|
||||
" I{APOSTROPHE}ll put your\n"
|
||||
" I'll put your\n"
|
||||
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} in storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5DE8[] = _(
|
||||
@ -266,11 +266,11 @@ ALIGNED(4) static const u8 sUnknown_80D5E10[] = _(
|
||||
"{L_BUTTON} or {R_BUTTON}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E60[] = _(
|
||||
" Thank you{COMMA} sweetie.\n"
|
||||
" Thank you, sweetie.\n"
|
||||
"Come again!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else{COMMA} dear?");
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else, dear?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E9C[] = _(
|
||||
" Hello{COMMA} there!\n"
|
||||
" Hello, there!\n"
|
||||
"Welcome to {ARG_POKEMON_6} Storage.");
|
@ -208,12 +208,12 @@ ALIGNED(4) static const u8 sUnknown_80D6038[] = _(
|
||||
"Come buy... Reep...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6128[] = _(
|
||||
" Zzz... Eep? No{COMMA} no...{WAIT_PRESS}\n"
|
||||
" Zzz... Eep? No, no...{WAIT_PRESS}\n"
|
||||
"You cannot hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6168[] = _(
|
||||
" Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n"
|
||||
"I... I can{APOSTROPHE}t accept anything like that!");
|
||||
"I... I can't accept anything like that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D61B0[] = _(
|
||||
" Reep...? Eep!{WAIT_PRESS}\n"
|
||||
@ -231,7 +231,7 @@ ALIGNED(4) static const u8 sUnknown_80D6204[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6250[] = _(
|
||||
" Zzzzzz... Oh?{WAIT_PRESS}\n"
|
||||
"You{APOSTROPHE}ve got nothing...");
|
||||
"You've got nothing...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D627C[] = _(
|
||||
" Zzz... Oh...?{WAIT_PRESS}\n"
|
||||
@ -242,7 +242,7 @@ ALIGNED(4) static const u8 sUnknown_80D62B0[] = _(
|
||||
" Eep...? Zzz...\n"
|
||||
"You have too much money!{EXTRA_MSG}"
|
||||
" Zzz... Eh?\n"
|
||||
"You can{APOSTROPHE}t hold any more money...");
|
||||
"You can't hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D630C[] = _(
|
||||
" Reep eep! Oh?{WAIT_PRESS}\n"
|
||||
@ -259,8 +259,8 @@ ALIGNED(4) static const u8 sUnknown_80D6364[] = _(
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6394[] = _(
|
||||
" Zzz... Reep{COMMA} what...?\n"
|
||||
"For all that I can buy{COMMA} I will pay\n"
|
||||
" Zzz... Reep, what...?\n"
|
||||
"For all that I can buy, I will pay\n"
|
||||
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}... OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D63E8[] = _(
|
||||
@ -306,94 +306,94 @@ ALIGNED(4) static const u8 sUnknown_80D6544[] = _(
|
||||
"This is...my shop...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6564[] = _(
|
||||
" Wonder Orbs are very{COMMA}\n"
|
||||
" Wonder Orbs are very,\n"
|
||||
"very convenient〜♪{EXTRA_MSG}"
|
||||
" However{COMMA} they disappear\n"
|
||||
" However, they disappear\n"
|
||||
"after one use...{WAIT_PRESS}\n"
|
||||
"But they are useful in a pinch!{EXTRA_MSG}"
|
||||
" Use them cleverly{COMMA} and your\n"
|
||||
" Use them cleverly, and your\n"
|
||||
"adventures will be made much easier〜♪{EXTRA_MSG}"
|
||||
" And moves...{WAIT_PRESS}\n"
|
||||
"They are the ultimate power!{EXTRA_MSG}"
|
||||
" Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n"
|
||||
"There are many kinds of moves{COMMA} all of\n"
|
||||
"them dynamic{COMMA} yet elegant!{EXTRA_MSG}"
|
||||
"There are many kinds of moves, all of\n"
|
||||
"them dynamic, yet elegant!{EXTRA_MSG}"
|
||||
" There are even moves of\n"
|
||||
"obscure rarity...{WAIT_PRESS}\n"
|
||||
"Simply gorgeous{COMMA} they are!{EXTRA_MSG}"
|
||||
" Now{COMMA} we have these moves!{WAIT_PRESS}\n"
|
||||
"Simply gorgeous, they are!{EXTRA_MSG}"
|
||||
" Now, we have these moves!{WAIT_PRESS}\n"
|
||||
"They can be learned using our Technical\n"
|
||||
"Machines{COMMA} or TMs for short!{EXTRA_MSG}"
|
||||
"Machines, or TMs for short!{EXTRA_MSG}"
|
||||
" You see?\n"
|
||||
"Isn{APOSTROPHE}t it exciting? Even dreamy?{EXTRA_MSG}"
|
||||
" Why{COMMA} it gets me so excited{COMMA}\n"
|
||||
"Isn't it exciting? Even dreamy?{EXTRA_MSG}"
|
||||
" Why, it gets me so excited,\n"
|
||||
"my color has turned a rosy tint!{EXTRA_MSG}"
|
||||
" I do hope you will shop\n"
|
||||
"with us--me and my brother next to\n"
|
||||
"me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6818[] = _(
|
||||
" Oh{COMMA} no{COMMA} no!{WAIT_PRESS}\n"
|
||||
"My friend{COMMA} you cannot add to your money!\n"
|
||||
" Oh, no, no!{WAIT_PRESS}\n"
|
||||
"My friend, you cannot add to your money!\n"
|
||||
"I cannot do this.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6868[] = _(
|
||||
" Whoa{COMMA} whoa!{WAIT_PRESS}\n"
|
||||
"I... I can{APOSTROPHE}t accept anything like that!");
|
||||
" Whoa, whoa!{WAIT_PRESS}\n"
|
||||
"I... I can't accept anything like that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D68A4[] = _(
|
||||
" Eep! Oh{COMMA} dear!{WAIT_PRESS}\n"
|
||||
"You{APOSTROPHE}re short on money{COMMA} my friend!");
|
||||
" Eep! Oh, dear!{WAIT_PRESS}\n"
|
||||
"You're short on money, my friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D68E0[] = _(
|
||||
" Oh? Uh-oh!{WAIT_PRESS}\n"
|
||||
"My shelves are bare of wares!{EXTRA_MSG}"
|
||||
" I am completely sold out{COMMA}\n"
|
||||
" I am completely sold out,\n"
|
||||
"my friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6938[] = _(
|
||||
" Oh{COMMA} dear me!{WAIT_PRESS}\n"
|
||||
"My friend{COMMA} you{APOSTROPHE}ve run out of space for\n"
|
||||
" Oh, dear me!{WAIT_PRESS}\n"
|
||||
"My friend, you've run out of space for\n"
|
||||
"my wares!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6980[] = _(
|
||||
" Oh?{WAIT_PRESS}\n"
|
||||
"My friend{COMMA} you seem to have nothing?");
|
||||
"My friend, you seem to have nothing?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D69B0[] = _(
|
||||
" Oh{COMMA} oh{COMMA} oh?{WAIT_PRESS}\n"
|
||||
"My friend{COMMA} you seem to not have anything\n"
|
||||
" Oh, oh, oh?{WAIT_PRESS}\n"
|
||||
"My friend, you seem to not have anything\n"
|
||||
"that you can sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6A04[] = _(
|
||||
" Oh{COMMA} my{COMMA} my!\n"
|
||||
"My friend{COMMA} you have too much money!{EXTRA_MSG}"
|
||||
" You can{APOSTROPHE}t carry any more\n"
|
||||
" Oh, my, my!\n"
|
||||
"My friend, you have too much money!{EXTRA_MSG}"
|
||||
" You can't carry any more\n"
|
||||
"money than you have now.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6A74[] = _(
|
||||
" Oh?{WAIT_PRESS}\n"
|
||||
"My friend{COMMA} you seem not to have\n"
|
||||
"My friend, you seem not to have\n"
|
||||
"enough money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6AAC[] = _(
|
||||
" ...{WAIT_PRESS}I am all out of wares...\n"
|
||||
"I am so sorry{COMMA} my friend...{EXTRA_MSG}"
|
||||
"I am so sorry, my friend...{EXTRA_MSG}"
|
||||
" Tomorrow!\n"
|
||||
"Tomorrow I shall have more wares!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6B18[] = _(
|
||||
" Fine{COMMA} fine{COMMA} we have a deal!\n"
|
||||
" Fine, fine, we have a deal!\n"
|
||||
"Thank you so much〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6B50[] = _(
|
||||
" For all that I can buy{COMMA} I can\n"
|
||||
" For all that I can buy, I can\n"
|
||||
"offer you {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6BA0[] = _(
|
||||
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n"
|
||||
"For that{COMMA} I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n"
|
||||
"For that, I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6BF4[] = _(
|
||||
@ -405,7 +405,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C1C[] = _(
|
||||
"A very good choice!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6C48[] = _(
|
||||
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n"
|
||||
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n"
|
||||
"That will be {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
@ -414,7 +414,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C90[] = _(
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6CB8[] = _(
|
||||
" Ah{COMMA} very well!\n"
|
||||
" Ah, very well!\n"
|
||||
"Do examine my merchandise.\n"
|
||||
"I have chosen it with pride〜♪ ");
|
||||
|
||||
@ -440,17 +440,17 @@ ALIGNED(4) static const u8 sUnknown_80D6D98[] = _(
|
||||
"With them...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6E30[] = _(
|
||||
" Zzz... Hunh{COMMA} what...?{WAIT_PRESS}\n"
|
||||
"Zzz... You can{APOSTROPHE}t hold any more money...");
|
||||
" Zzz... Hunh, what...?{WAIT_PRESS}\n"
|
||||
"Zzz... You can't hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6E78[] = _(
|
||||
" Zzz... Whoa...{WAIT_PRESS}\n"
|
||||
"I... I can{APOSTROPHE}t take that!");
|
||||
"I... I can't take that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6EA4[] = _(
|
||||
" Zzz... Huh{COMMA} my...!{WAIT_PRESS}\n"
|
||||
" Zzz... Huh, my...!{WAIT_PRESS}\n"
|
||||
"Meep... Meep...\n"
|
||||
"You don{APOSTROPHE}t have enough money!");
|
||||
"You don't have enough money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _(
|
||||
" Zzz... Uh-oh?!{WAIT_PRESS}\n"
|
||||
@ -458,33 +458,33 @@ ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _(
|
||||
"Sold out! All gone!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F18[] = _(
|
||||
" Zzz... Oh{COMMA} my!{WAIT_PRESS}\n"
|
||||
" Zzz... Oh, my!{WAIT_PRESS}\n"
|
||||
"Meep... You have no space...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F4C[] = _(
|
||||
" Zzz... Eep...?{WAIT_PRESS}\n"
|
||||
"Meep... You don{APOSTROPHE}t seem to have\n"
|
||||
"Meep... You don't seem to have\n"
|
||||
"anything...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F8C[] = _(
|
||||
" Zzz... Huh?{WAIT_PRESS}\n"
|
||||
"Meep meep...\n"
|
||||
"You don{APOSTROPHE}t seem to have anything to sell?");
|
||||
"You don't seem to have anything to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6FD4[] = _(
|
||||
" Zzz... Oh{COMMA} my!\n"
|
||||
" Zzz... Oh, my!\n"
|
||||
"You have so much money...!{EXTRA_MSG}"
|
||||
" Zzz... Meep...\n"
|
||||
"You can{APOSTROPHE}t carry any more money...");
|
||||
"You can't carry any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7038[] = _(
|
||||
" Hunh?{WAIT_PRESS}\n"
|
||||
"Eep...?\n"
|
||||
"You don{APOSTROPHE}t have money?");
|
||||
"You don't have money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7064[] = _(
|
||||
" ...{WAIT_PRESS} ZZZ!\n"
|
||||
"I{APOSTROPHE}m sold out... Forgive me...");
|
||||
"I'm sold out... Forgive me...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7090[] = _(
|
||||
" Done... Meep! Deal!\n"
|
||||
@ -506,7 +506,7 @@ ALIGNED(4) static const u8 sUnknown_80D7154[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7184[] = _(
|
||||
" Zzz... Zzz...?\n"
|
||||
"You{APOSTROPHE}re selling what...?");
|
||||
"You're selling what...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D71B0[] = _(
|
||||
" Eep! Wah...?\n"
|
||||
@ -515,10 +515,10 @@ ALIGNED(4) static const u8 sUnknown_80D71B0[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80D71CC[] = _(
|
||||
" Zzz... Meep meep...\n"
|
||||
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...?\n"
|
||||
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}{COMMA} OK?");
|
||||
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}, OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7204[] = _(
|
||||
" Buy? Huh{COMMA} eep?\n"
|
||||
" Buy? Huh, eep?\n"
|
||||
"Anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7228[] = _(
|
||||
@ -538,78 +538,78 @@ ALIGNED(4) static const u8 sUnknown_80D72A0[] = _(
|
||||
"Welcome...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D72B8[] = _(
|
||||
" We{COMMA} the {ARG_POKEMON_6}\n"
|
||||
"Brothers{COMMA} have a passion for selling\n"
|
||||
" We, the {ARG_POKEMON_6}\n"
|
||||
"Brothers, have a passion for selling\n"
|
||||
"items.{EXTRA_MSG}"
|
||||
" Items are useful for your\n"
|
||||
"dungeon adventures.{EXTRA_MSG}"
|
||||
" Use your imagination and\n"
|
||||
"discover innovative uses{COMMA} please.{EXTRA_MSG}"
|
||||
" Ah{COMMA} yes.\n"
|
||||
"discover innovative uses, please.{EXTRA_MSG}"
|
||||
" Ah, yes.\n"
|
||||
"If my shop sells out...{EXTRA_MSG}"
|
||||
" New merchandise will\n"
|
||||
"arrive the following day.{EXTRA_MSG}"
|
||||
" Until then{COMMA} please go to\n"
|
||||
" Until then, please go to\n"
|
||||
"a dungeon and spend some time.\n"
|
||||
"Please visit on your return〜♪{EXTRA_MSG}"
|
||||
" Ah{COMMA} yes. The {ARG_POKEMON_6}\n"
|
||||
" Ah, yes. The {ARG_POKEMON_6}\n"
|
||||
"Shop is a nationwide chain.{EXTRA_MSG}"
|
||||
" There are shops even in\n"
|
||||
"dungeons.\n"
|
||||
"Please do visit〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7480[] = _(
|
||||
" Oh{COMMA} my!{WAIT_PRESS}\n"
|
||||
"You can{APOSTROPHE}t add any more to your money.\n"
|
||||
"I can{APOSTROPHE}t complete this deal{COMMA} sorry.");
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"You can't add any more to your money.\n"
|
||||
"I can't complete this deal, sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D74DC[] = _(
|
||||
" Oh{COMMA} whoa{COMMA} whoa!{WAIT_PRESS}\n"
|
||||
"I... I couldn{APOSTROPHE}t possibly take that from you!");
|
||||
" Oh, whoa, whoa!{WAIT_PRESS}\n"
|
||||
"I... I couldn't possibly take that from you!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7524[] = _(
|
||||
" Oh{COMMA} my!{WAIT_PRESS}\n"
|
||||
"Sorry{COMMA} but you don{APOSTROPHE}t have enough money!");
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"Sorry, but you don't have enough money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7560[] = _(
|
||||
" Uh-oh?!{WAIT_PRESS}\n"
|
||||
"That{APOSTROPHE}s it! No more merchandise!{EXTRA_MSG}"
|
||||
" I{APOSTROPHE}m completely sold out!");
|
||||
"That's it! No more merchandise!{EXTRA_MSG}"
|
||||
" I'm completely sold out!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D75AC[] = _(
|
||||
" Oh{COMMA} my!{WAIT_PRESS}\n"
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"You have no space for any more items!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D75E0[] = _(
|
||||
" Oh? Oh?{WAIT_PRESS}\n"
|
||||
"You don{APOSTROPHE}t seem to have anything?");
|
||||
"You don't seem to have anything?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7610[] = _(
|
||||
" Oh? Oh?{WAIT_PRESS}\n"
|
||||
"You seem to have nothing to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7640[] = _(
|
||||
" Oh{COMMA} my goodness!\n"
|
||||
"You{APOSTROPHE}re overflowing with money!{EXTRA_MSG}"
|
||||
" You couldn{APOSTROPHE}t possibly carry\n"
|
||||
" Oh, my goodness!\n"
|
||||
"You're overflowing with money!{EXTRA_MSG}"
|
||||
" You couldn't possibly carry\n"
|
||||
"any more money! ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D76A8[] = _(
|
||||
" Huh?{WAIT_PRESS}\n"
|
||||
"You don{APOSTROPHE}t seem to have the money?");
|
||||
"You don't seem to have the money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D76D4[] = _(
|
||||
" ...{WAIT_PRESS}I{APOSTROPHE}m sold out...\n"
|
||||
"Please{COMMA} forgive me.{EXTRA_MSG}"
|
||||
" ...{WAIT_PRESS}I'm sold out...\n"
|
||||
"Please, forgive me.{EXTRA_MSG}"
|
||||
" I will have new merchandise\n"
|
||||
"for you tomorrow{COMMA} I swear!");
|
||||
"for you tomorrow, I swear!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7740[] = _(
|
||||
" Good! Done deal!\n"
|
||||
"Thank you so much〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D776C[] = _(
|
||||
" For everything I can buy{COMMA}\n"
|
||||
" For everything I can buy,\n"
|
||||
"I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
|
||||
"Is that acceptable to you?");
|
||||
|
||||
@ -623,7 +623,7 @@ ALIGNED(4) static const u8 sUnknown_80D780C[] = _(
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7830[] = _(
|
||||
" Ah{COMMA} very well!\n"
|
||||
" Ah, very well!\n"
|
||||
"What do you wish to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D785C[] = _(
|
||||
@ -640,7 +640,7 @@ ALIGNED(4) static const u8 sUnknown_80D78CC[] = _(
|
||||
"anything else today?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D78F8[] = _(
|
||||
" Ah{COMMA} very well!\n"
|
||||
" Ah, very well!\n"
|
||||
"Feel free to examine my merchandise〜♪");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7934[] = _(
|
||||
|
@ -56,7 +56,7 @@ ALIGNED(4) static const u8 sUnknown_80DA018[] = _(
|
||||
" Zzznarr... Urr!\n"
|
||||
"Make stronger rescue team...{EXTRA_MSG}"
|
||||
" Urr... Zzznarr!\n"
|
||||
"Don{APOSTROPHE}t let up!");
|
||||
"Don't let up!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA0DC[] = _(
|
||||
" Zzznarr... Zzz...!\n"
|
||||
@ -88,13 +88,13 @@ ALIGNED(4) static const u8 sUnknown_80DA204[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA248[] = _(
|
||||
" Aiyah... Zzznarr...\n"
|
||||
"Didn{APOSTROPHE}t finish...{EXTRA_MSG}"
|
||||
"Didn't finish...{EXTRA_MSG}"
|
||||
" Zzz... Urr?\n"
|
||||
"No giving up...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA290[] = _(
|
||||
" Zzz... Narr...\n"
|
||||
"{ARG_POKEMON_0}? {APOSTROPHE}K{COMMA} go...");
|
||||
"{ARG_POKEMON_0}? 'K, go...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA2B4[] = _(
|
||||
" Zzznarr... Zzz...\n"
|
||||
@ -123,18 +123,18 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _(
|
||||
"Fire-type Pokémon.{EXTRA_MSG}"
|
||||
" In the {COLOR_1 YELLOW_4}Water Maze{END_COLOR_TEXT_1} there\n"
|
||||
"will only be Water-type Pokémon.{EXTRA_MSG}"
|
||||
" In such ways{COMMA} only one type\n"
|
||||
" In such ways, only one type\n"
|
||||
"of Pokémon will be in a given room.\n"
|
||||
"Study how types match up in battle.{EXTRA_MSG}"
|
||||
" The Pokémon in this dojo{COMMA}\n"
|
||||
"by the way{COMMA} are all volunteers.{EXTRA_MSG}"
|
||||
" The Pokémon in this dojo,\n"
|
||||
"by the way, are all volunteers.{EXTRA_MSG}"
|
||||
" They are participating\n"
|
||||
"because they want to see rescue teams\n"
|
||||
"succeed.{EXTRA_MSG}"
|
||||
" The only thanks they expect\n"
|
||||
"is to see you become stronger.\n"
|
||||
"Don{APOSTROPHE}t let them down!{EXTRA_MSG}"
|
||||
" There{APOSTROPHE}s more.{WAIT_PRESS}\n"
|
||||
"Don't let them down!{EXTRA_MSG}"
|
||||
" There's more.{WAIT_PRESS}\n"
|
||||
"For a rescue team that successfully\n"
|
||||
"completes all training courses...{EXTRA_MSG}"
|
||||
" I have a special reward!{EXTRA_MSG}"
|
||||
@ -142,7 +142,7 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _(
|
||||
"harder!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA62C[] = _(
|
||||
" Don{APOSTROPHE}t let up on your training!\n"
|
||||
" Don't let up on your training!\n"
|
||||
"Keep bettering yourself!{EXTRA_MSG}"
|
||||
" May you never lose your\n"
|
||||
"drive!");
|
||||
@ -150,27 +150,27 @@ ALIGNED(4) static const u8 sUnknown_80DA62C[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80DA688[] = _(
|
||||
" Ah...\n"
|
||||
"You have succeeded in your training!{EXTRA_MSG}"
|
||||
" You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt{COMMA} you have grown more\n"
|
||||
" You've shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt, you have grown more\n"
|
||||
"powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}"
|
||||
" Wuh?{WAIT_PRESS}\n"
|
||||
"What{COMMA} what{COMMA} what?!{EXTRA_MSG}"
|
||||
"What, what, what?!{EXTRA_MSG}"
|
||||
" Did you maybe...{WAIT_PRESS}\n"
|
||||
"Conquer all the training courses?{EXTRA_MSG}"
|
||||
" That{APOSTROPHE}s...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
|
||||
" That's...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
|
||||
"Congratulations!{EXTRA_MSG}"
|
||||
" I promised!{WAIT_PRESS}\n"
|
||||
"I promised you a reward for completing\n"
|
||||
"the training courses!{EXTRA_MSG}"
|
||||
" So... Here it is!{WAIT_PRESS}\n"
|
||||
"My {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!{EXTRA_MSG}"
|
||||
" Isn{APOSTROPHE}t it smashing? Hey?!");
|
||||
" Isn't it smashing? Hey?!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA844[] = _(
|
||||
" Ah...\n"
|
||||
"You have succeeded in your training!{EXTRA_MSG}"
|
||||
" You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt{COMMA} you have grown more\n"
|
||||
" You've shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt, you have grown more\n"
|
||||
"powerful from your training!{EXTRA_MSG}"
|
||||
" May this success drive\n"
|
||||
"you to train even harder!");
|
||||
@ -191,12 +191,12 @@ ALIGNED(4) static const u8 sUnknown_80DA998[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80DA9D4[] = _(" Where do you wish to train?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA9F4[] = _(
|
||||
" Fine{COMMA} farewell.\n"
|
||||
" Fine, farewell.\n"
|
||||
"Return if you seek more training.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAA2C[] = _(" What else do you seek?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAA44[] = _(
|
||||
" This is the Makuhita Dojo!{WAIT_PRESS}\n"
|
||||
"Through rigorous training{COMMA} one begets\n"
|
||||
"Through rigorous training, one begets\n"
|
||||
"true power.");
|
@ -91,10 +91,10 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _(
|
||||
" Zzz... Kwoo...\n"
|
||||
"You need Friend Areas for friends...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"A Pokémon becomes your pal when it{APOSTROPHE}s in\n"
|
||||
"A Pokémon becomes your pal when it's in\n"
|
||||
"the right Friend Area...{EXTRA_MSG}"
|
||||
" Zzz... Dwee...\n"
|
||||
"That{APOSTROPHE}s why you should get more Friend\n"
|
||||
"That's why you should get more Friend\n"
|
||||
"Areas...{EXTRA_MSG}"
|
||||
" Zzz... Pokémon can only\n"
|
||||
"live in the right Friend Area for\n"
|
||||
@ -103,27 +103,27 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _(
|
||||
"See what Pokémon can live there by\n"
|
||||
"checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"I don{APOSTROPHE}t sell some Friend Areas...{EXTRA_MSG}"
|
||||
"I don't sell some Friend Areas...{EXTRA_MSG}"
|
||||
" Kwoo...\n"
|
||||
"Some rescue missions reward you with\n"
|
||||
"Friend Areas...{EXTRA_MSG}"
|
||||
" Zzz... Dwee...\n"
|
||||
"Check the Pelipper Post Office{APOSTROPHE}s Bulletin\n"
|
||||
"Check the Pelipper Post Office's Bulletin\n"
|
||||
"Board or your Mailbox for missions...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7C94[] = _(
|
||||
" Sssnore...\n"
|
||||
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n"
|
||||
"I can{APOSTROPHE}t get that Friend Area...{EXTRA_MSG}"
|
||||
"I can't get that Friend Area...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"Sorry...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7CE8[] = _(
|
||||
" Zzz... Hunh...?\n"
|
||||
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n"
|
||||
"I don{APOSTROPHE}t know... I{APOSTROPHE}ll check...{EXTRA_MSG}"
|
||||
"I don't know... I'll check...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"I{APOSTROPHE}ll have it for sale...\n"
|
||||
"I'll have it for sale...\n"
|
||||
"When I find out...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7D64[] = _(
|
||||
@ -133,7 +133,7 @@ ALIGNED(4) static const u8 sUnknown_80D7D64[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7DA0[] = _(
|
||||
" Dwee... Kwoo...\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area...\n"
|
||||
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area...\n"
|
||||
"Zzz... {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7DE0[] = _(
|
||||
@ -155,13 +155,13 @@ ALIGNED(4) static const u8 sUnknown_80D7E58[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7E9C[] = _(
|
||||
" Hunh...?{WAIT_PRESS}\n"
|
||||
"You don{APOSTROPHE}t have any money...\n"
|
||||
"You don't have any money...\n"
|
||||
"Zzzzzz...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7ED0[] = _(
|
||||
" Zzz... Zzz?{WAIT_PRESS}\n"
|
||||
"Hunh...?\n"
|
||||
"You can{APOSTROPHE}t add to your Friend Areas...");
|
||||
"You can't add to your Friend Areas...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7F10[] = _(
|
||||
" Grats... Zzz...{WAIT_PRESS}\n"
|
||||
@ -172,16 +172,16 @@ ALIGNED(4) static const u8 sUnknown_80D7F10[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7F7C[] = _(
|
||||
" Zzz... Dwee... Gotcha...{WAIT_PRESS}\n"
|
||||
"Zzz... Let{APOSTROPHE}s do it...{EXTRA_MSG}"
|
||||
"Zzz... Let's do it...{EXTRA_MSG}"
|
||||
" Sssnore♪ Sssnore♪\n"
|
||||
"{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪\n"
|
||||
"Let{APOSTROPHE}s be friends...{EXTRA_MSG}"
|
||||
"Let's be friends...{EXTRA_MSG}"
|
||||
" Kwoo!\n"
|
||||
"Taaaaaaah!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8000[] = _(
|
||||
" Kwoo? {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
|
||||
"That{APOSTROPHE}s {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n"
|
||||
"That's {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8030[] = _(
|
||||
@ -195,7 +195,7 @@ ALIGNED(4) static const u8 sUnknown_80D8054[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8080[] = _(
|
||||
" Thank... Zzz... You...\n"
|
||||
"Friends{COMMA} friend...");
|
||||
"Friends, friend...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D80B0[] = _(
|
||||
" Anything? Kwoo...\n"
|
||||
@ -209,41 +209,41 @@ ALIGNED(4) static const u8 sUnknown_80D8104[] = _(
|
||||
" Would you like to get more\n"
|
||||
"friends...{WAIT_PRESS}\n"
|
||||
"...More members for your team?{EXTRA_MSG}"
|
||||
" To add new friends{COMMA} what\n"
|
||||
" To add new friends, what\n"
|
||||
"you need are Friend Areas.{EXTRA_MSG}"
|
||||
" A Pokémon can join your\n"
|
||||
"rescue team only after it settles in\n"
|
||||
"the right Friend Area.{EXTRA_MSG}"
|
||||
" So{COMMA} if you want to recruit\n"
|
||||
"new members{COMMA} you should add to your\n"
|
||||
" So, if you want to recruit\n"
|
||||
"new members, you should add to your\n"
|
||||
"Friend Areas.{EXTRA_MSG}"
|
||||
" Oh{COMMA} yes{COMMA} Pokémon can\n"
|
||||
" Oh, yes, Pokémon can\n"
|
||||
"only live in the right Friend Area for\n"
|
||||
"their species.{EXTRA_MSG}"
|
||||
" If you{APOSTROPHE}re buying a Friend\n"
|
||||
"Area{COMMA} you should confirm what Pokémon\n"
|
||||
" If you're buying a Friend\n"
|
||||
"Area, you should confirm what Pokémon\n"
|
||||
"can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" Also{COMMA} there are some Friend\n"
|
||||
"Areas that I don{APOSTROPHE}t sell.{EXTRA_MSG}"
|
||||
" Also, there are some Friend\n"
|
||||
"Areas that I don't sell.{EXTRA_MSG}"
|
||||
" I think there are some\n"
|
||||
"rescue missions that give you access\n"
|
||||
"to Friend Areas{COMMA} too.{EXTRA_MSG}"
|
||||
"to Friend Areas, too.{EXTRA_MSG}"
|
||||
" You should check the\n"
|
||||
"Pelipper Post Office{APOSTROPHE}s Bulletin Board or\n"
|
||||
"Pelipper Post Office's Bulletin Board or\n"
|
||||
"your Mailbox for rescue requests.{EXTRA_MSG}"
|
||||
" You know{COMMA} it makes me\n"
|
||||
" You know, it makes me\n"
|
||||
"delighted when you make new friends!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8420[] = _(
|
||||
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
|
||||
"I can{APOSTROPHE}t get that Friend Area for you.{WAIT_PRESS}\n"
|
||||
"I{APOSTROPHE}m really sorry.");
|
||||
"I can't get that Friend Area for you.{WAIT_PRESS}\n"
|
||||
"I'm really sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8468[] = _(
|
||||
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
|
||||
"I don{APOSTROPHE}t know much about it at all.{WAIT_PRESS}\n"
|
||||
"I{APOSTROPHE}ll check up on it.{EXTRA_MSG}"
|
||||
" I{APOSTROPHE}ll add it to the Friend\n"
|
||||
"I don't know much about it at all.{WAIT_PRESS}\n"
|
||||
"I'll check up on it.{EXTRA_MSG}"
|
||||
" I'll add it to the Friend\n"
|
||||
"Areas you can buy when I find out more.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D84F8[] = _(
|
||||
@ -251,12 +251,12 @@ ALIGNED(4) static const u8 sUnknown_80D84F8[] = _(
|
||||
"Friend Area {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8528[] = _(
|
||||
" {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area\n"
|
||||
" {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area\n"
|
||||
"is {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8550[] = _(
|
||||
" Is there another Pokémon\n"
|
||||
"you{APOSTROPHE}d like to check?");
|
||||
"you'd like to check?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8584[] = _(
|
||||
" Which Pokémon would you\n"
|
||||
@ -264,21 +264,21 @@ ALIGNED(4) static const u8 sUnknown_80D8584[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D85AC[] = _(
|
||||
" Oops?{WAIT_PRESS}\n"
|
||||
"It doesn{APOSTROPHE}t look like you have enough\n"
|
||||
"It doesn't look like you have enough\n"
|
||||
"money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D85E4[] = _(
|
||||
" Oops?{WAIT_PRESS}\n"
|
||||
"Oh{COMMA} too bad.{WAIT_PRESS}\n"
|
||||
"I{APOSTROPHE}m fresh out of Friend Areas.");
|
||||
"Oh, too bad.{WAIT_PRESS}\n"
|
||||
"I'm fresh out of Friend Areas.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8620[] = _(
|
||||
" Um?{WAIT_PRESS}\n"
|
||||
"You don{APOSTROPHE}t have any money.");
|
||||
"You don't have any money.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8644[] = _(
|
||||
" Oops!{WAIT_PRESS}\n"
|
||||
"You can{APOSTROPHE}t add to your Friend Areas.");
|
||||
"You can't add to your Friend Areas.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8674[] = _(
|
||||
" Congratulations!{WAIT_PRESS}\n"
|
||||
@ -288,9 +288,9 @@ ALIGNED(4) static const u8 sUnknown_80D8674[] = _(
|
||||
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D86E4[] = _(
|
||||
" Gotcha! Let{APOSTROPHE}s do it!{WAIT_PRESS}\n"
|
||||
" Gotcha! Let's do it!{WAIT_PRESS}\n"
|
||||
"{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪{WAIT_PRESS}\n"
|
||||
"Let{APOSTROPHE}s be friends... Yoomtaaaaaaah!");
|
||||
"Let's be friends... Yoomtaaaaaaah!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8738[] = _(
|
||||
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
|
||||
@ -302,13 +302,13 @@ ALIGNED(4) static const u8 sUnknown_80D876C[] = _(
|
||||
"other Friend Areas?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8798[] = _(
|
||||
" You{APOSTROPHE}d like to add to your\n"
|
||||
" You'd like to add to your\n"
|
||||
"Friend Areas?\n"
|
||||
"Which one would you like?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D87E0[] = _(
|
||||
" Thank you! Come again!\n"
|
||||
"We{APOSTROPHE}re all friends{COMMA} friend!");
|
||||
"We're all friends, friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8818[] = _(
|
||||
" Anything else I can do for\n"
|
||||
|
@ -57,7 +57,7 @@ ALIGNED(4) static const u8 sSayFarewellPrompt[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sSayFarewellConfirm[] = _(
|
||||
"If you say farewell to this\n"
|
||||
"Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}"
|
||||
"Pokémon, it will be gone forever.{EXTRA_MSG}"
|
||||
"You will never be able to get another one\n"
|
||||
"like it to join your team.\n"
|
||||
"Will you release it anyway?");
|
||||
|
@ -198,7 +198,7 @@ const MenuItem gUnknown_80E23A8[4] = {
|
||||
{NULL, 0x8},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don{APOSTROPHE}t Send Pokémon");
|
||||
ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don't Send Pokémon");
|
||||
ALIGNED(4) const u8 SendPokemon_80E23E0[] = _("Send Pokémon");
|
||||
|
||||
const UnkTextStruct2 gUnknown_80E23F0 =
|
||||
@ -250,7 +250,7 @@ const MenuItem gUnknown_80E2470[4] = {
|
||||
{NULL, 0x8},
|
||||
};
|
||||
|
||||
const u8 DontSendItem_80E2490[] = _("Don{APOSTROPHE}t Send Item");
|
||||
const u8 DontSendItem_80E2490[] = _("Don't Send Item");
|
||||
const u8 SendItem_80E24A4[] = "Send Item";
|
||||
|
||||
extern const u8 SendwoItem_80E24C8[];
|
||||
|
@ -31,7 +31,7 @@ ALIGNED(4) static const u8 sWillAMoveBeForgotten[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sForgetMoveAndLinkedOnes[] = _(
|
||||
"{CENTER_ALIGN}Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and\n"
|
||||
"{CENTER_ALIGN}any moves linked to it{COMMA} and learn the move\n"
|
||||
"{CENTER_ALIGN}any moves linked to it, and learn the move\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) static const u8 sForgetMoveOnly[] = _(
|
||||
|
@ -41,7 +41,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _(
|
||||
"{CENTER_ALIGN}spot if they satisfy certain conditions.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Evolution brings about changes\n"
|
||||
"{CENTER_ALIGN}in appearance and abilities.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Not only that{COMMA} some Pokémon even change\n"
|
||||
"{CENTER_ALIGN}Not only that, some Pokémon even change\n"
|
||||
"{CENTER_ALIGN}type and learn different moves.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}However...{WAIT_PRESS} The requirements for\n"
|
||||
"{CENTER_ALIGN}evolution differ among Pokémon.{EXTRA_MSG}"
|
||||
@ -50,7 +50,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _(
|
||||
"{CENTER_ALIGN}Still others may need special items\n"
|
||||
"{CENTER_ALIGN}to attain evolution.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Ye must also be aware of this:{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Once it has evolved{COMMA} a Pokémon\n"
|
||||
"{CENTER_ALIGN}Once it has evolved, a Pokémon\n"
|
||||
"{CENTER_ALIGN}can never regain its previous form.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}That is why ye must think carefully\n"
|
||||
"{CENTER_ALIGN}before committing to evolution.");
|
||||
@ -66,7 +66,7 @@ ALIGNED(4) static const u8 sGiveAnotherItemPrompt[] = _(
|
||||
"{CENTER_ALIGN}Will ye give yet another item?");
|
||||
|
||||
ALIGNED(4) static const u8 sLackWhatIsNeeded[] = _(
|
||||
"{CENTER_ALIGN}Alas{COMMA} ye seem to lack what is needed\n"
|
||||
"{CENTER_ALIGN}Alas, ye seem to lack what is needed\n"
|
||||
"{CENTER_ALIGN}for evolution.");
|
||||
|
||||
ALIGNED(4) static const u8 sOnlyOneItem[] = _(
|
||||
@ -78,7 +78,7 @@ ALIGNED(4) static const u8 sLetUsBegin[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sFmtChangedAppearance[] = _(
|
||||
"{CENTER_ALIGN}...{WAIT_PRESS}{ARG_NICKNAME_0} is undergoing changes...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s appearance changed...{EXTRA_MSG}");
|
||||
"{CENTER_ALIGN}{ARG_NICKNAME_0}'s appearance changed...{EXTRA_MSG}");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtEvolved[] = _(
|
||||
"{CENTER_ALIGN}It evolved from {COLOR_1 GREEN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
|
||||
|
@ -197,7 +197,7 @@ static const MenuItem sUnknown_80E5D48[] =
|
||||
{sUnknown_80E5D60, 0xffde},
|
||||
{NULL, 0xffdd},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won{APOSTROPHE}t be in the release version.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won't be in the release version.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D88[] = _("This is the Debug Mode.");
|
||||
|
||||
static const u8 sUnknown_80E5DB8[];
|
||||
@ -230,7 +230,7 @@ static const MenuItem sUnknown_80E5E5C[] =
|
||||
{sUnknown_80E5E74, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords{COMMA} friends may rescue each other.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords, friends may rescue each other.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5EA0[] = _("Using a Game Link cable or");
|
||||
|
||||
static const u8 sUnknown_80E5ED4[];
|
||||
@ -242,7 +242,7 @@ static const MenuItem sUnknown_80E5EBC[] =
|
||||
{0, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5ED4[] = _("trade stored items with a friend.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable{COMMA} you can");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable, you can");
|
||||
|
||||
static const u8 sUnknown_80E5F34[];
|
||||
static const u8 sUnknown_80E5F58[];
|
||||
@ -264,7 +264,7 @@ static const MenuItem sUnknown_80E5F80[] =
|
||||
{0, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5F98[] = _("receive Wonder Mail.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords{COMMA} you can");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords, you can");
|
||||
|
||||
static const u8 sUnknown_80E5FE4[];
|
||||
static const u8 sUnknown_80E6008[];
|
||||
@ -275,7 +275,7 @@ static const MenuItem sUnknown_80E5FCC[] =
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5FE4[] = _("receive teams from your friends.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function{COMMA} you can");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function, you can");
|
||||
|
||||
static const u8 sUnknown_80E6048[];
|
||||
static const u8 sUnknown_80E6070[];
|
||||
@ -286,4 +286,4 @@ static const MenuItem sUnknown_80E6030[] =
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6048[] = _("go on an adventure to unknown worlds.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication{COMMA} you can");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication, you can");
|
@ -24,7 +24,7 @@ const MenuItem sUnknown_80E656C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s
|
||||
{sUnknown_80E658C, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don{APOSTROPHE}t turn the power off!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don't turn the power off!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E65AC[] = _("{CENTER_ALIGN}Item transmitting!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E65C4[] = _("{CENTER_ALIGN}{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} ");
|
||||
|
||||
@ -162,7 +162,7 @@ static const MenuItem sUnknown_80E68B4[4] = {
|
||||
{sUnknown_80E68D4, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone{APOSTROPHE}s storage space was full.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone's storage space was full.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E68FC[] = _("{CENTER_ALIGN}An item could not be transferred because");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6928[] = _("{CENTER_ALIGN}{COLOR_1 RED}Error!{END_COLOR_TEXT_1} ");
|
||||
|
||||
@ -184,7 +184,7 @@ static const MenuItem sUnknown_80E6950[4] = {
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6970[] = _("{CENTER_ALIGN}Please check again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E69B0 = {
|
||||
0, 0, 0, 0,
|
||||
@ -202,7 +202,7 @@ static const MenuItem sUnknown_80E69C8[4] = {
|
||||
{sUnknown_80E6970, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6A10 = {
|
||||
0, 0, 0, 0,
|
||||
@ -220,7 +220,7 @@ static const MenuItem sUnknown_80E6A28[4] = {
|
||||
{sUnknown_80E6970, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6A74 = {
|
||||
0, 0, 0, 0,
|
||||
@ -239,7 +239,7 @@ static const MenuItem sUnknown_80E6A8C[4] = {
|
||||
{sUnknown_80E6AAC, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can{APOSTROPHE}t be received.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can't be received.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6AC8[] = _("{CENTER_ALIGN}There is no space for new mail.");
|
||||
|
||||
UNUSED static const UnkTextStruct2 sUnknown_80E6AEC = {
|
||||
@ -280,7 +280,7 @@ static const MenuItem sUnknown_80E6B90[4] = {
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6BB0[] = _("{CENTER_ALIGN}Please try again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend{APOSTROPHE}s end.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend's end.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6BF4 = {
|
||||
0, 0, 0, 0,
|
||||
|
@ -52,7 +52,7 @@ ALIGNED(4) static const u8 sUnknown_80DD388[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DD420[] = _(
|
||||
"If you say farewell to this\n"
|
||||
"Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}"
|
||||
"Pokémon, it will be gone forever.{EXTRA_MSG}"
|
||||
"You will never be able to get another one\n"
|
||||
"like it to join your team.\n"
|
||||
"Will you release it anyway?");
|
||||
@ -72,7 +72,7 @@ ALIGNED(4) static const u8 sBecameLeader[] = _(
|
||||
ALIGNED(4) static const u8 sUnknown_80DD564[] = _(
|
||||
"{CENTER_ALIGN}{ARG_POKEMON_1} left\n"
|
||||
"{CENTER_ALIGN}the Friend Area.\n"
|
||||
"{CENTER_ALIGN}Bye-bye{COMMA} {ARG_POKEMON_1}!");
|
||||
"{CENTER_ALIGN}Bye-bye, {ARG_POKEMON_1}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DD594[] = _(
|
||||
"{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n"
|
||||
|
@ -52,7 +52,7 @@ static const MenuItem HardyQuest3Answers[] =
|
||||
static const u8 HardyQuest3Question[];
|
||||
static const PersonalityQuestion HardyQuest3 = { HardyQuest3Question, HardyQuest3Answers, HardyQuest3Points };
|
||||
ALIGNED(4) static const u8 HardyQuest3Question[] = _(
|
||||
"When the going gets tough{COMMA} do you get\n"
|
||||
"When the going gets tough, do you get\n"
|
||||
"going?");
|
||||
|
||||
ALIGNED(4) static const u8 HardyQuest4Points[48] =
|
||||
@ -74,7 +74,7 @@ static const u8 HardyQuest4Question[];
|
||||
static const PersonalityQuestion HardyQuest4 = { HardyQuest4Question, HardyQuest4Answers, HardyQuest4Points };
|
||||
ALIGNED(4) static const u8 HardyQuest4Question[] = _(
|
||||
"There is a bucket. If you put\n"
|
||||
"water in it{COMMA} how high will you fill it?");
|
||||
"water in it, how high will you fill it?");
|
||||
|
||||
ALIGNED(4) static const u8 DocileQuest1Points[32] =
|
||||
{
|
||||
@ -131,14 +131,14 @@ static const MenuItem DocileQuest3Answers[] =
|
||||
{DocileQuest3_Cool, 2},
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks{COMMA} but be cool.");
|
||||
ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks, but be cool.");
|
||||
ALIGNED(4) static const u8 DocileQuest3_Joke[] = _("Say thanks with a joke.");
|
||||
ALIGNED(4) static const u8 DocileQuest3_Regular[] = _("Say thank you regularly.");
|
||||
|
||||
static const u8 DocileQuest3Question[];
|
||||
static const PersonalityQuestion DocileQuest3 = { DocileQuest3Question, DocileQuest3Answers, DocileQuest3Points };
|
||||
ALIGNED(4) static const u8 DocileQuest3Question[] = _(
|
||||
"A friend brought over something you{APOSTROPHE}d\n"
|
||||
"A friend brought over something you'd\n"
|
||||
"forgotten.{WAIT_PRESS}\n"
|
||||
"How do you thank your friend?");
|
||||
|
||||
@ -177,8 +177,8 @@ static const MenuItem BraveQuest1Answers[] =
|
||||
static const u8 BraveQuest1Question[];
|
||||
static const PersonalityQuestion BraveQuest1 = { BraveQuest1Question, BraveQuest1Answers, BraveQuest1Points };
|
||||
ALIGNED(4) static const u8 BraveQuest1Question[] = _(
|
||||
"You{APOSTROPHE}re going bungee jumping for the first\n"
|
||||
"time.{EXTRA_MSG}Since it{APOSTROPHE}s scary{COMMA} you decide to test the\n"
|
||||
"You're going bungee jumping for the first\n"
|
||||
"time.{EXTRA_MSG}Since it's scary, you decide to test the\n"
|
||||
"jump with a doll...{WAIT_PRESS}\n"
|
||||
"And the bungee cord snaps!{EXTRA_MSG}"
|
||||
"Will you still try to make a jump anyway?");
|
||||
@ -221,9 +221,9 @@ static const u8 BraveQuest2BQuestion[];
|
||||
static const PersonalityQuestion BraveQuest2B = { BraveQuest2BQuestion, BraveQuest2BAnswers, BraveQuest2BPoints };
|
||||
ALIGNED(4) static const u8 BraveQuest2BQuestion[] = _(
|
||||
"You valiantly fight the aliens...{WAIT_PRESS}\n"
|
||||
"But{COMMA} you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}{QUOTE_START}YOU HAVE IMPRESSED US.\n"
|
||||
"IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US{COMMA} AND TOGETHER WE SHALL\n"
|
||||
"RULE THE WORLD.{QUOTE_END}{WAIT_PRESS}\n"
|
||||
"But, you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}“YOU HAVE IMPRESSED US.\n"
|
||||
"IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US, AND TOGETHER WE SHALL\n"
|
||||
"RULE THE WORLD.”{WAIT_PRESS}\n"
|
||||
"What will you do?");
|
||||
|
||||
ALIGNED(4) static const u8 BraveQuest3Points[32] =
|
||||
@ -267,7 +267,7 @@ static const MenuItem BraveQuest4Answers[] =
|
||||
};
|
||||
ALIGNED(4) static const u8 BraveQuest4_Nothing[] = _("Do nothing out of fear.");
|
||||
ALIGNED(4) static const u8 BraveQuest4_Police[] = _("Call the police.");
|
||||
ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help{COMMA} even if scared.");
|
||||
ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help, even if scared.");
|
||||
ALIGNED(4) static const u8 BraveQuest4_Hesitation[] = _("Help without hesitation.");
|
||||
|
||||
static const u8 BraveQuest4Question[];
|
||||
@ -331,7 +331,7 @@ static const MenuItem JollyQuest3Answers[] =
|
||||
static const u8 JollyQuest3Question[];
|
||||
static const PersonalityQuestion JollyQuest3 = { JollyQuest3Question, JollyQuest3Answers, JollyQuest3Points };
|
||||
ALIGNED(4) static const u8 JollyQuest3Question[] = _(
|
||||
"It{APOSTROPHE}s the summer holidays!\n"
|
||||
"It's the summer holidays!\n"
|
||||
"Where would you like to go?");
|
||||
|
||||
ALIGNED(4) static const u8 JollyQuest4Points[48] =
|
||||
@ -351,7 +351,7 @@ static const MenuItem JollyQuest4Answers[] =
|
||||
{JollyQuest4_Go, 2},
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well{COMMA} I gotta go.");
|
||||
ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well, I gotta go.");
|
||||
ALIGNED(4) static const u8 JollyQuest4_Again[] = _("Um... Could you say that again?");
|
||||
ALIGNED(4) static const u8 JollyQuest4_Funny[] = _("Haha! Yes. Very funny!");
|
||||
|
||||
@ -360,7 +360,7 @@ static const PersonalityQuestion JollyQuest4 = { JollyQuest4Question, JollyQuest
|
||||
ALIGNED(4) static const u8 JollyQuest4Question[] = _(
|
||||
"A foreign person has started up a\n"
|
||||
"conversation with you.{EXTRA_MSG}"
|
||||
"To be honest{COMMA} you don{APOSTROPHE}t have a clue what\n"
|
||||
"To be honest, you don't have a clue what\n"
|
||||
"this fellow is saying.{WAIT_PRESS}\n"
|
||||
"How do you reply?");
|
||||
|
||||
@ -615,8 +615,8 @@ static const u8 HastyQuest1Question[];
|
||||
static const PersonalityQuestion HastyQuest1 = { HastyQuest1Question, HastyQuest1Answers, HastyQuest1Points };
|
||||
ALIGNED(4) static const u8 HastyQuest1Question[] = _(
|
||||
"You receive a gift!{WAIT_PRESS}\n"
|
||||
"But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.{WAIT_PRESS}\n"
|
||||
"You{APOSTROPHE}re curious{COMMA} so what do you do?");
|
||||
"But you don't know what's in it.{WAIT_PRESS}\n"
|
||||
"You're curious, so what do you do?");
|
||||
|
||||
ALIGNED(4) static const u8 HastyQuest2Points[48] =
|
||||
{
|
||||
@ -656,7 +656,7 @@ static const MenuItem HastyQuest3Answers[] =
|
||||
{HastyQuest3_Empty, 2},
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It{APOSTROPHE}s going to be empty...");
|
||||
ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It's going to be empty...");
|
||||
ALIGNED(4) static const u8 HastyQuest3_Trap[] = _("No... Could be a trap...");
|
||||
ALIGNED(4) static const u8 HastyQuest3_Open[] = _("Open it right away!");
|
||||
|
||||
@ -706,7 +706,7 @@ static const MenuItem SassyQuest1Answers[] =
|
||||
static const u8 SassyQuest1Question[];
|
||||
static const PersonalityQuestion SassyQuest1 = { SassyQuest1Question, SassyQuest1Answers, SassyQuest1Points };
|
||||
ALIGNED(4) static const u8 SassyQuest1Question[] = _(
|
||||
"Your country{APOSTROPHE}s leader is in front of you.\n"
|
||||
"Your country's leader is in front of you.\n"
|
||||
"How do you speak to him or her?");
|
||||
|
||||
ALIGNED(4) static const u8 SassyQuest2Points[32] =
|
||||
@ -869,7 +869,7 @@ static const MenuItem RelaxedQuest2Answers[] =
|
||||
static const u8 RelaxedQuest2Question[];
|
||||
static const PersonalityQuestion RelaxedQuest2 = { RelaxedQuest2Question, RelaxedQuest2Answers, RelaxedQuest2Points };
|
||||
ALIGNED(4) static const u8 RelaxedQuest2Question[] = _(
|
||||
"Do you get the feeling that you{APOSTROPHE}ve slowed\n"
|
||||
"Do you get the feeling that you've slowed\n"
|
||||
"down lately?");
|
||||
|
||||
ALIGNED(4) static const u8 RelaxedQuest3Points[48] =
|
||||
@ -962,8 +962,8 @@ static const MenuItem LonelyQuest3Answers[] =
|
||||
static const u8 LonelyQuest3Question[];
|
||||
static const PersonalityQuestion LonelyQuest3 = { LonelyQuest3Question, LonelyQuest3Answers, LonelyQuest3Points };
|
||||
ALIGNED(4) static const u8 LonelyQuest3Question[] = _(
|
||||
"What do you do with your room{APOSTROPHE}s light\n"
|
||||
"when you{APOSTROPHE}re going to bed at night?");
|
||||
"What do you do with your room's light\n"
|
||||
"when you're going to bed at night?");
|
||||
|
||||
ALIGNED(4) static const u8 LonelyQuest4Points[48] =
|
||||
{
|
||||
@ -983,7 +983,7 @@ static const MenuItem LonelyQuest4Answers[] =
|
||||
static const u8 LonelyQuest4Question[];
|
||||
static const PersonalityQuestion LonelyQuest4 = { LonelyQuest4Question, LonelyQuest4Answers, LonelyQuest4Points };
|
||||
ALIGNED(4) static const u8 LonelyQuest4Question[] = _(
|
||||
"It{APOSTROPHE}s a weekend{COMMA} but no one will play\n"
|
||||
"It's a weekend, but no one will play\n"
|
||||
"with you...\n"
|
||||
"What do you do?");
|
||||
|
||||
@ -1024,7 +1024,7 @@ static const MenuItem QuirkyQuest2Answers[] =
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 QuirkyQuest2_Trouble[] = _("Too much trouble.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply{COMMA} may not.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply, may not.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest2_Reply[] = _("Reply right away.");
|
||||
|
||||
static const u8 QuirkyQuest2Question[];
|
||||
@ -1052,7 +1052,7 @@ static const u8 QuirkyQuest3Question[];
|
||||
static const PersonalityQuestion QuirkyQuest3 = { QuirkyQuest3Question, QuirkyQuest3Answers, QuirkyQuest3Points };
|
||||
ALIGNED(4) static const u8 QuirkyQuest3Question[] = _(
|
||||
"There is a person you like...{WAIT_PRESS}\n"
|
||||
"But there{APOSTROPHE}s no opportunity to get close.\n"
|
||||
"But there's no opportunity to get close.\n"
|
||||
"What do you do?");
|
||||
|
||||
ALIGNED(4) static const u8 QuirkyQuest4Points[48] =
|
||||
@ -1073,7 +1073,7 @@ static const MenuItem QuirkyQuest4Answers[] =
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 QuirkyQuest4_EitherSide[] = _("Choose either side.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It{APOSTROPHE}s a trap! Go left.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It's a trap! Go left.");
|
||||
ALIGNED(4) static const u8 QuirkyQuest4_GoRight[] = _("Instantly go right.");
|
||||
|
||||
static const u8 QuirkyQuest4Question[];
|
||||
@ -1098,7 +1098,7 @@ static const MenuItem MiscQuest1Answers[] =
|
||||
|
||||
static const u8 MiscQuest1Question[];
|
||||
static const PersonalityQuestion MiscQuest1 = { MiscQuest1Question, MiscQuest1Answers, MiscQuest1Points };
|
||||
ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings{COMMA} you want to...");
|
||||
ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings, you want to...");
|
||||
|
||||
ALIGNED(4) static const u8 MiscQuest2Points[32] =
|
||||
{
|
||||
@ -1113,12 +1113,12 @@ static const MenuItem MiscQuest2Answers[] =
|
||||
{MiscQuest2_DontCare, 1},
|
||||
{NULL, -1},
|
||||
};
|
||||
ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don{APOSTROPHE}t care.");
|
||||
ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don't care.");
|
||||
|
||||
static const u8 MiscQuest2Question[];
|
||||
static const PersonalityQuestion MiscQuest2 = { MiscQuest2Question, MiscQuest2Answers, MiscQuest2Points };
|
||||
ALIGNED(4) static const u8 MiscQuest2Question[] = _(
|
||||
"It{APOSTROPHE}s the summer festival!\n"
|
||||
"It's the summer festival!\n"
|
||||
"Do you like carnivals?");
|
||||
|
||||
ALIGNED(4) static const u8 MiscQuest3Points[32] =
|
||||
@ -1137,7 +1137,7 @@ static const MenuItem MiscQuest3Answers[] =
|
||||
static const u8 MiscQuest3Question[];
|
||||
static const PersonalityQuestion MiscQuest3 = { MiscQuest3Question, MiscQuest3Answers, MiscQuest3Points };
|
||||
ALIGNED(4) static const u8 MiscQuest3Question[] = _(
|
||||
"Somebody calls you {QUOTE_START}weird but funny.{QUOTE_END}\n"
|
||||
"Somebody calls you “weird but funny.”\n"
|
||||
"How does that make you feel?");
|
||||
|
||||
static const PersonalityQuestion* const gPersonalityQuestionPointerTable[NUM_QUIZ_QUESTIONS + 1] =
|
||||
@ -1224,12 +1224,12 @@ ALIGNED(4) static const u8 gPartnerPrompt[] = _(
|
||||
"{CENTER_ALIGN}as your partner from this group.");
|
||||
UNUSED ALIGNED(4) static const u8* const gPartnerPromptPtr = gPartnerPrompt;
|
||||
|
||||
ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner{APOSTROPHE}s nickname?");
|
||||
ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner's nickname?");
|
||||
UNUSED ALIGNED(4) static const u8* const gPartnerNickPromptPtr[] = { gPartnerNickPrompt };
|
||||
|
||||
ALIGNED(4) static const u8 gEndIntroText[] = _(
|
||||
"{CENTER_ALIGN}OK! We{APOSTROPHE}re all set!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Let{APOSTROPHE}s get you into the\n"
|
||||
"{CENTER_ALIGN}OK! We're all set!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Let's get you into the\n"
|
||||
"{CENTER_ALIGN}world of Pokémon!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Go for it!");
|
||||
UNUSED ALIGNED(4) static const u8* const gEndIntroTextPtr[] = { gEndIntroText };
|
||||
@ -1279,7 +1279,7 @@ ALIGNED(4) static const u8 gQuirkyDescription[] = _(
|
||||
"{CENTER_ALIGN}Maybe people are even upset\n"
|
||||
"{CENTER_ALIGN}with you for being so fickle?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}If you realize how selfishly\n"
|
||||
"{CENTER_ALIGN}you{APOSTROPHE}re behaving{COMMA} try to think\n"
|
||||
"{CENTER_ALIGN}you're behaving, try to think\n"
|
||||
"{CENTER_ALIGN}before you do anything rash.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A quirky person like you should be...");
|
||||
|
||||
@ -1288,23 +1288,23 @@ ALIGNED(4) static const u8 gLonelyDescription[] = _(
|
||||
"{CENTER_ALIGN}The lonely type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You always act cheerful and\n"
|
||||
"{CENTER_ALIGN}jocular around other people.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But that{APOSTROPHE}s only because\n"
|
||||
"{CENTER_ALIGN}But that's only because\n"
|
||||
"{CENTER_ALIGN}you are with other people.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}However{COMMA} when you get alone...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}However, when you get alone...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Do you find yourself\n"
|
||||
"{CENTER_ALIGN}feeling oddly depressed?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}That{APOSTROPHE}s why you always\n"
|
||||
"{CENTER_ALIGN}That's why you always\n"
|
||||
"{CENTER_ALIGN}want to be with others.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But if you go around feeling\n"
|
||||
"{CENTER_ALIGN}depressed too much...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Your nutritional balance goes out\n"
|
||||
"{CENTER_ALIGN}of wack. Eat more vegetables!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}However...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}It{APOSTROPHE}s not a bad thing\n"
|
||||
"{CENTER_ALIGN}It's not a bad thing\n"
|
||||
"{CENTER_ALIGN}to feel lonely.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You know what it{APOSTROPHE}s like when you aren{APOSTROPHE}t\n"
|
||||
"{CENTER_ALIGN}alone{COMMA} so that{APOSTROPHE}s why you feel lonesome.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}And that{APOSTROPHE}s why you aren{APOSTROPHE}t really alone.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You know what it's like when you aren't\n"
|
||||
"{CENTER_ALIGN}alone, so that's why you feel lonesome.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}And that's why you aren't really alone.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A lonely person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gRelaxedDescription[] = _(
|
||||
@ -1315,28 +1315,28 @@ ALIGNED(4) static const u8 gRelaxedDescription[] = _(
|
||||
"{CENTER_ALIGN}Or do you find yourself dozing off?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Or is your reaction time\n"
|
||||
"{CENTER_ALIGN}a little slower than others?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But that{APOSTROPHE}s not necessarily\n"
|
||||
"{CENTER_ALIGN}But that's not necessarily\n"
|
||||
"{CENTER_ALIGN}a bad thing.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You can do things at your own\n"
|
||||
"{CENTER_ALIGN}tempo without feeling pressured.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You can live in a relaxed and\n"
|
||||
"{CENTER_ALIGN}unhurried manner without worries.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}I think that{APOSTROPHE}s a happy\n"
|
||||
"{CENTER_ALIGN}lifestyle to be envied{COMMA} even.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re also surprisingly popular.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}I think that's a happy\n"
|
||||
"{CENTER_ALIGN}lifestyle to be envied, even.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You're also surprisingly popular.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}The way you vacantly stare\n"
|
||||
"{CENTER_ALIGN}off into the distance...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}It should make that someone\n"
|
||||
"{CENTER_ALIGN}special{APOSTROPHE}s pulse race.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}special's pulse race.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A relaxed person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gCalmDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The calm type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re capable of giving advice\n"
|
||||
"{CENTER_ALIGN}You're capable of giving advice\n"
|
||||
"{CENTER_ALIGN}to friends with worries.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You don{APOSTROPHE}t like to fight.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re a warm{COMMA} kindhearted\n"
|
||||
"{CENTER_ALIGN}You don't like to fight.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You're a warm, kindhearted\n"
|
||||
"{CENTER_ALIGN}person who cares.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You must have many friends\n"
|
||||
"{CENTER_ALIGN}who look up to you.{EXTRA_MSG}"
|
||||
@ -1352,21 +1352,21 @@ ALIGNED(4) static const u8 gSassyDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The sassy type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You tend to be somewhat cynical.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Despite that{COMMA} there is something\n"
|
||||
"{CENTER_ALIGN}Despite that, there is something\n"
|
||||
"{CENTER_ALIGN}appealing and lovable about you.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But do you occasionally say something\n"
|
||||
"{CENTER_ALIGN}arrogant that angers others?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Do you make that mistake?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Or have people called you\n"
|
||||
"{CENTER_ALIGN}conceited{COMMA} vain{COMMA} or selfish?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}conceited, vain, or selfish?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Have people said that about you?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Huh?{WAIT_PRESS} You{APOSTROPHE}re telling me to get lost?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Why{COMMA} you... Come here and say that!{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}Huh?{WAIT_PRESS} You're telling me to get lost?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Why, you... Come here and say that!{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}......Gasp!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}...I{APOSTROPHE}m sorry.\n"
|
||||
"{CENTER_ALIGN}...I'm sorry.\n"
|
||||
"{CENTER_ALIGN}I let my feelings run away.\n"
|
||||
"{CENTER_ALIGN}I truly regret this{COMMA} really.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Anyway{COMMA} your cool and aloof\n"
|
||||
"{CENTER_ALIGN}I truly regret this, really.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Anyway, your cool and aloof\n"
|
||||
"{CENTER_ALIGN}attitude is what defines you.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}It makes you exasperating and\n"
|
||||
"{CENTER_ALIGN}appealing at the same time.{EXTRA_MSG}"
|
||||
@ -1377,18 +1377,18 @@ ALIGNED(4) static const u8 gHastyDescription[] = _(
|
||||
"{CENTER_ALIGN}The hasty type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You like to take charge\n"
|
||||
"{CENTER_ALIGN}and get things done.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re a real go-getter.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You're a real go-getter.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But are you also stressed out?{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You get irritated when your\n"
|
||||
"{CENTER_ALIGN}friends don{APOSTROPHE}t show up on time.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}friends don't show up on time.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You get frustrated when things\n"
|
||||
"{CENTER_ALIGN}don{APOSTROPHE}t turn out the way you expect.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}don't turn out the way you expect.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Maybe you jab the elevator button\n"
|
||||
"{CENTER_ALIGN}if the elevator is slow to arrive.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}...Maybe you{APOSTROPHE}re already jabbing\n"
|
||||
"{CENTER_ALIGN}...Maybe you're already jabbing\n"
|
||||
"{CENTER_ALIGN}the A Button repeatedly now.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Beware--getting too easily irritated\n"
|
||||
"{CENTER_ALIGN}just isn{APOSTROPHE}t good for your well-being.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}just isn't good for your well-being.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A hasty person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gTimidDescription[] = _(
|
||||
@ -1399,8 +1399,8 @@ ALIGNED(4) static const u8 gTimidDescription[] = _(
|
||||
"{CENTER_ALIGN}You may also find it too frightening\n"
|
||||
"{CENTER_ALIGN}to go back to school to get something\n"
|
||||
"{CENTER_ALIGN}you left behind in class.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}If you{APOSTROPHE}re ever walking on a dark\n"
|
||||
"{CENTER_ALIGN}street at night{COMMA} you probably turn\n"
|
||||
"{CENTER_ALIGN}If you're ever walking on a dark\n"
|
||||
"{CENTER_ALIGN}street at night, you probably turn\n"
|
||||
"{CENTER_ALIGN}around often to check behind you.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But your timid nature is\n"
|
||||
"{CENTER_ALIGN}also your good point!{EXTRA_MSG}"
|
||||
@ -1411,7 +1411,7 @@ ALIGNED(4) static const u8 gTimidDescription[] = _(
|
||||
ALIGNED(4) static const u8 gNaiveDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The naive type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You are highly curious{COMMA}\n"
|
||||
"{CENTER_ALIGN}You are highly curious,\n"
|
||||
"{CENTER_ALIGN}and you love rare things.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Your cheerful and carefree\n"
|
||||
"{CENTER_ALIGN}attitude should make things fun\n"
|
||||
@ -1419,38 +1419,38 @@ ALIGNED(4) static const u8 gNaiveDescription[] = _(
|
||||
"{CENTER_ALIGN}But you do have one flaw.\n"
|
||||
"{CENTER_ALIGN}You can be childish.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You can never sit still.\n"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re always on the move.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You can also be selfish{COMMA}\n"
|
||||
"{CENTER_ALIGN}You're always on the move.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You can also be selfish,\n"
|
||||
"{CENTER_ALIGN}so you should watch yourself.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A naive person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gImpishDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The impish type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re playful{COMMA} cheerful{COMMA}\n"
|
||||
"{CENTER_ALIGN}You're playful, cheerful,\n"
|
||||
"{CENTER_ALIGN}and you love pranks.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re also kindhearted.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}That{APOSTROPHE}s why the people around\n"
|
||||
"{CENTER_ALIGN}You're also kindhearted.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}That's why the people around\n"
|
||||
"{CENTER_ALIGN}you find you so irresistible.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You must be the most\n"
|
||||
"{CENTER_ALIGN}popular person around!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Oh?{WAIT_PRESS} You{APOSTROPHE}re not that popular?{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re either being modest...\n"
|
||||
"{CENTER_ALIGN}or you just don{APOSTROPHE}t notice it.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Oh?{WAIT_PRESS} You're not that popular?{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}You're either being modest...\n"
|
||||
"{CENTER_ALIGN}or you just don't notice it.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}I bet people are just too shy\n"
|
||||
"{CENTER_ALIGN}to let their feelings be known.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}There{APOSTROPHE}s someone out there who{APOSTROPHE}s\n"
|
||||
"{CENTER_ALIGN}There's someone out there who's\n"
|
||||
"{CENTER_ALIGN}afraid to declare their love for you!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}An impish person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gJollyDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The jolly type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Always laughing and smiling{COMMA}\n"
|
||||
"{CENTER_ALIGN}Always laughing and smiling,\n"
|
||||
"{CENTER_ALIGN}you uplift everyone around you.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You love jokes!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You have lots of friends{COMMA} and\n"
|
||||
"{CENTER_ALIGN}you{APOSTROPHE}re popular wherever you go.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You have lots of friends, and\n"
|
||||
"{CENTER_ALIGN}you're popular wherever you go.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But sometimes you get carried away\n"
|
||||
"{CENTER_ALIGN}and say things that get you in trouble.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You should learn to think before\n"
|
||||
@ -1468,19 +1468,19 @@ ALIGNED(4) static const u8 gBraveDescription[] = _(
|
||||
"{CENTER_ALIGN}For justice...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}For peace on earth...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}Fight the forces of evil!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}......{WAIT_PRESS}If I{APOSTROPHE}m wrong...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}......{WAIT_PRESS}If I'm wrong...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}Work at becoming a true hero!{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A brave person like you should be...");
|
||||
|
||||
ALIGNED(4) static const u8 gDocileDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The docile type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re very kindhearted.{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}You're very kindhearted.{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}Very helpful.{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}You can make friends with anyone.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You{APOSTROPHE}re a wonderful person.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You're a wonderful person.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}......{WAIT_PRESS}Is that going overboard?{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}I don{APOSTROPHE}t think so.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}I don't think so.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You yourself should be\n"
|
||||
"{CENTER_ALIGN}the best judge of that.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A docile person like you should be...");
|
||||
@ -1488,14 +1488,14 @@ ALIGNED(4) static const u8 gDocileDescription[] = _(
|
||||
ALIGNED(4) static const u8 gHardyDescription[] = _(
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
|
||||
"{CENTER_ALIGN}The hardy type.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You do your homework diligently{COMMA}\n"
|
||||
"{CENTER_ALIGN}You do your homework diligently,\n"
|
||||
"{CENTER_ALIGN}and you know to eat properly.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You have strong willpower that lets\n"
|
||||
"{CENTER_ALIGN}you complete tasks{COMMA} however tough.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But{COMMA} you can also be stubborn to the\n"
|
||||
"{CENTER_ALIGN}you complete tasks, however tough.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}But, you can also be stubborn to the\n"
|
||||
"{CENTER_ALIGN}point of even feuding with friends...{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Nothing will go right for you when you{APOSTROPHE}re\n"
|
||||
"{CENTER_ALIGN}irritated{COMMA} so learn to laugh it off.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Nothing will go right for you when you're\n"
|
||||
"{CENTER_ALIGN}irritated, so learn to laugh it off.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}A hardy person like you should be...");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80F4244 =
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -519,7 +519,7 @@ const s16 gUnknown_80E81D4[386][2] = {
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gMankeyMission[] = _("Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!");
|
||||
ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}{APOSTROPHE}s desperate plea!");
|
||||
ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}'s desperate plea!");
|
||||
ALIGNED(4) const u8 gMedichamMission[] = _("{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!");
|
||||
ALIGNED(4) const u8 gUnknown_80E8830[] = _("Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
|
||||
ALIGNED(4) const u8 gUnknown_80E8848[] = _("One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!");
|
||||
@ -527,23 +527,23 @@ ALIGNED(4) const u8 gUnknown_80E885C[] = _("Save my child!");
|
||||
ALIGNED(4) const u8 gUnknown_80E886C[] = _("Escort me to my love!");
|
||||
ALIGNED(4) const u8 gUnknown_80E8884[] = _("Near %s");
|
||||
ALIGNED(4) const u8 gUnknown_80E888C[] = _("Rescue Description");
|
||||
ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}{APOSTROPHE}s gang.");
|
||||
ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}'s gang.");
|
||||
|
||||
ALIGNED(4) const u8 gSmeargleMissionDescription[] = _(
|
||||
"I didn{APOSTROPHE}t want to become a grown-up{COMMA} so I\n"
|
||||
"fled{COMMA} but now I{APOSTROPHE}ve lost my way! Help!");
|
||||
"I didn't want to become a grown-up, so I\n"
|
||||
"fled, but now I've lost my way! Help!");
|
||||
|
||||
ALIGNED(4) const u8 gMedichamMissionDescription[] = _(
|
||||
"This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me{COMMA} please!\n"
|
||||
"This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me, please!\n"
|
||||
"The reward is a secret〜♪ ");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E8968[] = _(
|
||||
"With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{COMMA} I can\n"
|
||||
"evolve! I{APOSTROPHE}m yearning to evolve! Help!");
|
||||
"With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}, I can\n"
|
||||
"evolve! I'm yearning to evolve! Help!");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E89B0[] = _(
|
||||
"The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n"
|
||||
"and can{APOSTROPHE}t live without! Please get one!");
|
||||
"and can't live without! Please get one!");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E89FC[] = _(
|
||||
"This is a rescue through communication.\n"
|
||||
|
@ -87,114 +87,114 @@ static const MenuItem sPostOfficeHelpGetHelpMenu[] =
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sWhatdYouWantToKnow[] =
|
||||
_(" So{COMMA} what{APOSTROPHE}d you want to\n"
|
||||
_(" So, what'd you want to\n"
|
||||
"know?");
|
||||
|
||||
ALIGNED(4) static const u8 sGettingHelpExplanation[] =
|
||||
_(" If you need to call for\n"
|
||||
"help{COMMA} first send your friend\n"
|
||||
"help, first send your friend\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" Once you send that mail{COMMA}\n"
|
||||
" Once you send that mail,\n"
|
||||
"wait until your friend sends you back\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" When you get that\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back{COMMA} your team\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back, your team\n"
|
||||
"can continue from where it went down.{EXTRA_MSG}"
|
||||
" Make sure you send your\n"
|
||||
"friend a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n"
|
||||
"That{APOSTROPHE}s if you get revived{COMMA} of course.");
|
||||
"That's if you get revived, of course.");
|
||||
|
||||
ALIGNED(4) static const u8 sSendSOSMailExplanation[] =
|
||||
_(" If your team gets defeated\n"
|
||||
"in a dungeon{COMMA} you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
|
||||
"in a dungeon, you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
|
||||
"to a friend willing to help.{EXTRA_MSG}"
|
||||
" But I have to warn you.\n"
|
||||
"You can{APOSTROPHE}t get anyone to rescue you\n"
|
||||
"You can't get anyone to rescue you\n"
|
||||
"in certain places.{EXTRA_MSG}"
|
||||
" If you need to send\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA} you send it from the\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}, you send it from the\n"
|
||||
"{COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sReceiveAOKMailExplanation[] =
|
||||
_(" If your friend manages to\n"
|
||||
"rescue your team{COMMA} you need to receive\n"
|
||||
"rescue your team, you need to receive\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} from your friend.{EXTRA_MSG}"
|
||||
" See{COMMA} once you get that\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} your team can continue from\n"
|
||||
" See, once you get that\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, your team can continue from\n"
|
||||
"where it went down in the dungeon.{EXTRA_MSG}"
|
||||
" And{COMMA} if you use\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} your friend can\n"
|
||||
" And, if you use\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, your friend can\n"
|
||||
"even send you a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" There{APOSTROPHE}s just one thing.\n"
|
||||
"A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can{APOSTROPHE}t bring\n"
|
||||
" There's just one thing.\n"
|
||||
"A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can't bring\n"
|
||||
"any item it happens to be holding.{EXTRA_MSG}"
|
||||
" You can receive that\n"
|
||||
"team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1},\n"
|
||||
"all right?");
|
||||
|
||||
ALIGNED(4) static const u8 sSendThankYouMailExplanation[] =
|
||||
_(" If your team gets rescued{COMMA}\n"
|
||||
_(" If your team gets rescued,\n"
|
||||
"be sure to send your friend\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You do that by going to\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}{COMMA} or\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}, or\n"
|
||||
"by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You can attach an item in\n"
|
||||
"storage to your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}\n"
|
||||
"as a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You don{APOSTROPHE}t want to ever\n"
|
||||
" You don't want to ever\n"
|
||||
"forget to express your thanks.");
|
||||
|
||||
ALIGNED(4) static const u8 sRescueProceduresExplanation[] =
|
||||
_(" If you want to go and\n"
|
||||
"rescue your friend{APOSTROPHE}s KO{APOSTROPHE}d team{COMMA}\n"
|
||||
"rescue your friend's KO'd team,\n"
|
||||
"you need to receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" When you get that mail{COMMA}\n"
|
||||
" When you get that mail,\n"
|
||||
"you can rescue your friend at\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there.{EXTRA_MSG}"
|
||||
" If you do manage to rescue\n"
|
||||
"the team{COMMA} you send your friend\n"
|
||||
"the team, you send your friend\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" After you do that{COMMA} your\n"
|
||||
" After you do that, your\n"
|
||||
"friend can send back to you\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sReceiveSOSMailExplanation[] =
|
||||
_(" To go off on a rescue{COMMA}\n"
|
||||
"you first need to receive your friend{APOSTROPHE}s\n"
|
||||
_(" To go off on a rescue,\n"
|
||||
"you first need to receive your friend's\n"
|
||||
"{COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You do that at\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there{COMMA}\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there,\n"
|
||||
"or by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) static const u8 sSendAOKMailExplanation[] =
|
||||
_(" If you succeed in rescuing\n"
|
||||
"that team{COMMA} you send your friend an\n"
|
||||
"that team, you send your friend an\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You do that by going to\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1},\n"
|
||||
"or from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You can send your friend\n"
|
||||
"a Pokémon as a helper from your Friend\n"
|
||||
"Areas using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" This Pokémon won{APOSTROPHE}t\n"
|
||||
"disappear from its Friend Area{COMMA} so\n"
|
||||
"don{APOSTROPHE}t you worry any.");
|
||||
" This Pokémon won't\n"
|
||||
"disappear from its Friend Area, so\n"
|
||||
"don't you worry any.");
|
||||
|
||||
ALIGNED(4) static const u8 sLeaveForRescueExplanation[] =
|
||||
_(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
_(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
|
||||
"you head off on the rescue from\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" But{COMMA} I have to warn you.\n"
|
||||
"You can{APOSTROPHE}t go off to rescue in a dungeon\n"
|
||||
"if you can{APOSTROPHE}t get into it.{EXTRA_MSG}"
|
||||
" You{APOSTROPHE}ll be able to get\n"
|
||||
" But, I have to warn you.\n"
|
||||
"You can't go off to rescue in a dungeon\n"
|
||||
"if you can't get into it.{EXTRA_MSG}"
|
||||
" You'll be able to get\n"
|
||||
"there when you go farther in your\n"
|
||||
"adventure{COMMA} so it won{APOSTROPHE}t do to fret.");
|
||||
"adventure, so it won't do to fret.");
|
||||
|
||||
ALIGNED(4) static const u8 sGetThankYouMailExplanation[] =
|
||||
_(" If you send your friend\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you can look forward\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, you can look forward\n"
|
||||
"to getting a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back.{EXTRA_MSG}"
|
||||
" You can receive it at\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
|
||||
@ -204,9 +204,9 @@ ALIGNED(4) static const u8 sGetThankYouMailExplanation[] =
|
||||
"before you get the {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back.");
|
||||
|
||||
ALIGNED(4) static const u8 sImYourGuide[] =
|
||||
_(" I{APOSTROPHE}m your guide to what you\n"
|
||||
_(" I'm your guide to what you\n"
|
||||
"can expect at the Pelipper Post Office.\n"
|
||||
"If you have any questions{COMMA} just ask away!");
|
||||
"If you have any questions, just ask away!");
|
||||
|
||||
ALIGNED(4) static const u8 sAnythingElse[] =
|
||||
_(" Did you want to ask about\n"
|
||||
@ -219,14 +219,14 @@ ALIGNED(4) static const u8 sPostOfficeExplanation[] =
|
||||
" We inform folks\n"
|
||||
"about everything from gossip to calls\n"
|
||||
"for help from fellow Pokémon.{EXTRA_MSG}"
|
||||
" For the latest news{COMMA} check\n"
|
||||
" For the latest news, check\n"
|
||||
"{COLOR_1 LIGHT_BLUE}your Mailbox{END_COLOR_TEXT_1} or the {COLOR_1 LIGHT_BLUE}Bulletin Board{END_COLOR_TEXT_1}\n"
|
||||
"outside{COMMA} all right?{EXTRA_MSG}"
|
||||
" Oh{COMMA} that{APOSTROPHE}s not all.\n"
|
||||
"outside, all right?{EXTRA_MSG}"
|
||||
" Oh, that's not all.\n"
|
||||
"You can arrange for {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1}\n"
|
||||
"missions at that counter there.{EXTRA_MSG}"
|
||||
" The {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} is\n"
|
||||
"for rescues{COMMA} and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
|
||||
"for rescues, and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
|
||||
"is for Thank-You Mail.");
|
||||
|
||||
ALIGNED(4) static const u8 sBulletinBoardExplanation[] =
|
||||
@ -238,7 +238,7 @@ ALIGNED(4) static const u8 sBulletinBoardExplanation[] =
|
||||
|
||||
ALIGNED(4) static const u8 sDeliveryExplanation[] =
|
||||
_(" If your rescue team\n"
|
||||
"becomes famous for doing lots of rescues{COMMA}\n"
|
||||
"becomes famous for doing lots of rescues,\n"
|
||||
"expect to get rescue requests directly.{EXTRA_MSG}"
|
||||
" Our delivery {ARG_POKEMON_0}\n"
|
||||
"will take those jobs straight to your\n"
|
||||
@ -247,14 +247,14 @@ ALIGNED(4) static const u8 sDeliveryExplanation[] =
|
||||
ALIGNED(4) static const u8 sFriendRescueExplanation[] =
|
||||
_(" Friend Rescue is what we\n"
|
||||
"call rescue missions between friends using\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} etc.{EXTRA_MSG}"
|
||||
" For instance{COMMA} you can send\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, etc.{EXTRA_MSG}"
|
||||
" For instance, you can send\n"
|
||||
"out for help saying your team wiped out\n"
|
||||
"in a dungeon at such and such a place.{EXTRA_MSG}"
|
||||
" Your friend could play\n"
|
||||
"the hero and come to your team{APOSTROPHE}s rescue.\n"
|
||||
"Or it can be the other way around{COMMA} too.{EXTRA_MSG}"
|
||||
" If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"the hero and come to your team's rescue.\n"
|
||||
"Or it can be the other way around, too.{EXTRA_MSG}"
|
||||
" If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1},\n"
|
||||
"you can do rescues with friends in\n"
|
||||
"far-away places.{EXTRA_MSG}"
|
||||
" You can apply for Friend\n"
|
||||
@ -263,13 +263,13 @@ ALIGNED(4) static const u8 sFriendRescueExplanation[] =
|
||||
|
||||
ALIGNED(4) static const u8 sDeletingMailExplanation[] =
|
||||
_(" Deleting mail just means\n"
|
||||
"getting rid of old mail that you don{APOSTROPHE}t\n"
|
||||
"getting rid of old mail that you don't\n"
|
||||
"need anymore.{EXTRA_MSG}"
|
||||
" If you do lots of Friend\n"
|
||||
"Rescues{COMMA} you{APOSTROPHE}ll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n"
|
||||
"Rescues, you'll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} piling up.{EXTRA_MSG}"
|
||||
" Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"you won{APOSTROPHE}t be able to receive more mail.\n"
|
||||
"That{APOSTROPHE}s why you{APOSTROPHE}ll need to delete old mail.{EXTRA_MSG}"
|
||||
" Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1},\n"
|
||||
"you won't be able to receive more mail.\n"
|
||||
"That's why you'll need to delete old mail.{EXTRA_MSG}"
|
||||
" You can look through old\n"
|
||||
"mail at the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there.");
|
@ -1,7 +1,7 @@
|
||||
ALIGNED(4) static const u8 sSaveFailedExplanation[] = _(
|
||||
"{CENTER_ALIGN}Your data was not properly saved{COMMA}\n"
|
||||
"{CENTER_ALIGN}Your data was not properly saved,\n"
|
||||
"{CENTER_ALIGN}so your game cannot be resumed\n"
|
||||
"{CENTER_ALIGN}from your last spot.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}Your last outing is considered a defeat.\n"
|
||||
"{CENTER_ALIGN}Before shutting down{COMMA} save in your\n"
|
||||
"{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon.");
|
||||
"{CENTER_ALIGN}Before shutting down, save in your\n"
|
||||
"{CENTER_ALIGN}team base, or quicksave in a dungeon.");
|
@ -1,18 +1,18 @@
|
||||
ALIGNED(4) static const u8 sUnknown_80D45AC[] = _(
|
||||
"{CENTER_ALIGN}Quicksaving your adventure...\n"
|
||||
"{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.");
|
||||
"{CENTER_ALIGN}Please don't turn off the power.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D45F4[] = _(
|
||||
"{CENTER_ALIGN}Your adventure has been saved.\n"
|
||||
"{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n"
|
||||
"{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
|
||||
"{CENTER_ALIGN}your progress before ending the game.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4668[] = _(
|
||||
"{CENTER_ALIGN}Your adventure has been saved.\n"
|
||||
"{CENTER_ALIGN}When you resume play{COMMA} the quicksave\n"
|
||||
"{CENTER_ALIGN}When you resume play, the quicksave\n"
|
||||
"{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}When you are shutting down the game{COMMA}\n"
|
||||
"{CENTER_ALIGN}save your progress in your team base{COMMA}\n"
|
||||
"{CENTER_ALIGN}When you are shutting down the game,\n"
|
||||
"{CENTER_ALIGN}save your progress in your team base,\n"
|
||||
"{CENTER_ALIGN}or quicksave in a dungeon.");
|
||||
|
||||
ALIGNED(4) static const u8 sSaveNotWritten[] = _(
|
||||
|
@ -1,6 +1,6 @@
|
||||
ALIGNED(4) static const u8 sSavingAdventure[] = _(
|
||||
"{CENTER_ALIGN}Saving your adventure...\n"
|
||||
"{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.");
|
||||
"{CENTER_ALIGN}Please don't turn off the power.");
|
||||
|
||||
ALIGNED(4) static const u8 sWriteGamePak[] = _(
|
||||
"{CENTER_ALIGN}Writing to GBA Game Pak.\n"
|
||||
|
@ -65,7 +65,7 @@ static const MissionText gStoryMissionText[] = {
|
||||
{ NULL, -1, -1, 0, 0 },
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir{APOSTROPHE}s curse.");
|
||||
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir's curse.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AB0[] = _("Rescue Medicham.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AC4[] = _("Investigate Relic.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AD8[] = _("Rescue Latias.");
|
||||
@ -81,7 +81,7 @@ ALIGNED(4) const u8 gUnknown_8109B8C[] = _("Explore seafloor.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BA0[] = _("Rescue Smeargle.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BB4[] = _("Punish bad Mankey.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BC8[] = _("{COLOR_1 YELLOW_3}Scenario Progress Dummy{END_COLOR_TEXT_1}");
|
||||
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza{APOSTROPHE}s help.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza's help.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C00[] = _("Rescue Alakazam.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C14[] = _("Meet Ninetales.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C24[] = _("Fugitive");
|
||||
|
@ -1,5 +1,5 @@
|
||||
ALIGNED(4) const char gUnknown_80DEF04[] = _(" ...Oh?\n"
|
||||
"Something{APOSTROPHE}s gone wrong.");
|
||||
"Something's gone wrong.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DEF28[] = " ...Oh? The number of linked\n"
|
||||
"GBA systems is incorrect.\n"
|
||||
@ -17,12 +17,12 @@ ALIGNED(4) const u8 gUnknown_80DEFDC[]=
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF044[]= _(
|
||||
" ...Oh?\n"
|
||||
"I think you{APOSTROPHE}ve received this mail before.\n"
|
||||
"You can{APOSTROPHE}t get the same mail twice.");
|
||||
"I think you've received this mail before.\n"
|
||||
"You can't get the same mail twice.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF0A0[]= _(
|
||||
" ...Oh?\n"
|
||||
"I don{APOSTROPHE}t think you{APOSTROPHE}re eligible to receive\n"
|
||||
"I don't think you're eligible to receive\n"
|
||||
"this mail.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF0E0[]=
|
||||
@ -31,7 +31,7 @@ ALIGNED(4) const u8 gUnknown_80DF0E0[]=
|
||||
"Please delete some mail and try again.";
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF138[]= _(
|
||||
" ...Oh? Your friend didn{APOSTROPHE}t\n"
|
||||
" ...Oh? Your friend didn't\n"
|
||||
"follow through on their side.\n"
|
||||
"Please try again from the start.");
|
||||
|
||||
@ -45,14 +45,14 @@ ALIGNED(4) const u8 gUnknown_80DF1C0[]=
|
||||
"Would you like to try again?";
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF208[]= _(
|
||||
" ...Oh? This password doesn{APOSTROPHE}t\n"
|
||||
" ...Oh? This password doesn't\n"
|
||||
"appear to be for a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF250[]= _(
|
||||
": This is the counter for\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
": Oh{COMMA} hi{COMMA} {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n"
|
||||
"I{APOSTROPHE}ve been waiting for you. You wanted me\n"
|
||||
": Oh, hi, {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n"
|
||||
"I've been waiting for you. You wanted me\n"
|
||||
"to process a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?{EXTRA_MSG}"
|
||||
": Let me get on it right away.");
|
||||
|
||||
@ -76,7 +76,7 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]= _(
|
||||
"adventure.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF418[]= _(
|
||||
" OK{COMMA} here is your\n"
|
||||
" OK, here is your\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Thank-You Mail password{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF44C[]=
|
||||
@ -85,8 +85,8 @@ ALIGNED(4) const u8 gUnknown_80DF44C[]=
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF46C[]= _(
|
||||
" There we go.\n"
|
||||
"I{APOSTROPHE}m all done.{EXTRA_MSG}"
|
||||
" Doesn{APOSTROPHE}t it feel great to\n"
|
||||
"I'm all done.{EXTRA_MSG}"
|
||||
" Doesn't it feel great to\n"
|
||||
"be appreciated for doing something good?\n"
|
||||
"Please keep up your rescue work!");
|
||||
|
||||
@ -98,10 +98,10 @@ ALIGNED(4) const u8 gUnknown_80DF4F4[]= _(
|
||||
ALIGNED(4) const u8 gUnknown_80DF544[]= _(
|
||||
"{CENTER_ALIGN}Communicating...\n"
|
||||
"{CENTER_ALIGN}Please wait with the power on.\n"
|
||||
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
|
||||
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF594[]= _(
|
||||
" There. I{APOSTROPHE}ve sent your\n"
|
||||
" There. I've sent your\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n"
|
||||
"I need to save your adventure.");
|
||||
|
||||
@ -111,20 +111,20 @@ ALIGNED(4) const u8 gUnknown_80DF5E4[]= _(
|
||||
"Is your friend also ready?");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF63C[]= _(
|
||||
" There{COMMA} all done.\n"
|
||||
"{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your friend\n"
|
||||
" There, all done.\n"
|
||||
"{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}, I hope your friend\n"
|
||||
"appreciates your sense of gratitude.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF694[]= _(
|
||||
" The item you{APOSTROPHE}ve chosen\n"
|
||||
"here can{APOSTROPHE}t be exchanged later.\n"
|
||||
" The item you've chosen\n"
|
||||
"here can't be exchanged later.\n"
|
||||
"Are you certain this item is OK?");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF6F0[]= _(
|
||||
" I{APOSTROPHE}ve saved your adventure. ");
|
||||
" I've saved your adventure. ");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF710[]= _(
|
||||
" OK{COMMA} please choose\n"
|
||||
" OK, please choose\n"
|
||||
"the item to be sent.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF73C[]=
|
||||
@ -139,10 +139,10 @@ ALIGNED(4) const u8 gUnknown_80DF77C[]= _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF7D4[]= _(
|
||||
" ...Oh?\n"
|
||||
"You{APOSTROPHE}ve already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n"
|
||||
"You've already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n"
|
||||
"to this mail.{EXTRA_MSG}"
|
||||
" I{APOSTROPHE}m sorry{COMMA} but once an item\n"
|
||||
"has been attached to mail{COMMA} it can{APOSTROPHE}t be\n"
|
||||
" I'm sorry, but once an item\n"
|
||||
"has been attached to mail, it can't be\n"
|
||||
"exchanged.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF870[]=
|
||||
@ -151,7 +151,7 @@ ALIGNED(4) const u8 gUnknown_80DF870[]=
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF8B4[]= _(
|
||||
" ...Oh?\n"
|
||||
"You don{APOSTROPHE}t seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
|
||||
"You don't seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF8EC[]= _(
|
||||
" Hello.\n"
|
||||
@ -172,4 +172,4 @@ ALIGNED(4) const u8 gUnknown_80DF96C[] = _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80DF9A4[]= _(
|
||||
" How would you like to\n"
|
||||
"receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
|
||||
"receive your friend's {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
|
@ -68,18 +68,18 @@ ALIGNED(4) static const u8 sFmtWillBeSentPrompt[] = _(
|
||||
|
||||
ALIGNED(4) static const u8 sFriendWillSendAnItem[] = _(
|
||||
"Your friend will send you an item.\n"
|
||||
"When you are both ready{COMMA} you\n"
|
||||
"When you are both ready, you\n"
|
||||
"may communicate.");
|
||||
|
||||
ALIGNED(4) static const u8 sPreparingToSendItem[] = _(
|
||||
"Preparing to send an item to your\n"
|
||||
"friend. When you are both ready{COMMA}\n"
|
||||
"friend. When you are both ready,\n"
|
||||
"you may communicate.");
|
||||
|
||||
ALIGNED(4) static const u8 sInCommunication[] = _(
|
||||
"{CENTER_ALIGN}In communication...\n"
|
||||
"{CENTER_ALIGN}Please wait with the power on.\n"
|
||||
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
|
||||
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
|
||||
|
||||
ALIGNED(4) static const u8 sFmtYouReceived[] = _(
|
||||
"You received\n"
|
||||
@ -107,6 +107,6 @@ ALIGNED(4) static const u8 sUnequalModes[] =
|
||||
ALIGNED(4) static const u8 sNoResponseCheckSenderReceiver[] = _(
|
||||
"There is no response from your friend.\n"
|
||||
"Please make sure the sender and receiver\n"
|
||||
"are ready{COMMA} then redo this from the start.");
|
||||
"are ready, then redo this from the start.");
|
||||
|
||||
ALIGNED(4) static const u8 sHowMany[] = "How many?";
|
@ -93,7 +93,7 @@ const MenuItem gUnknown_80DDB60[] =
|
||||
{NULL, 0xA},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don{APOSTROPHE}t Send Pokémon");
|
||||
ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don't Send Pokémon");
|
||||
ALIGNED(4) const u8 SendPokemon_80DDB98[] = _("Send Pokémon");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDBA8[] = _(
|
||||
@ -103,10 +103,10 @@ ALIGNED(4) const char gUnknown_80DDBA8[] = _(
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDBFC[] = _(
|
||||
" All righty!\n"
|
||||
"Here{APOSTROPHE}s your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}.");
|
||||
"Here's your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDC30[] = _(
|
||||
" Okeydoke! That{APOSTROPHE}s all done.\n"
|
||||
" Okeydoke! That's all done.\n"
|
||||
"Come around whenever you need.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDC70[] = _(
|
||||
@ -120,106 +120,106 @@ ALIGNED(4) const char gUnknown_80DDCBC[] = _(
|
||||
"{CENTER_ALIGN}(Its hold item will not be sent.)");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDD2C[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
" ...Uh, no?\n"
|
||||
"There appear to be no Pokémon in your\n"
|
||||
"Friend Areas. What do you want to do?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDD88[] = _(
|
||||
" You{APOSTROPHE}re sure you want to\n"
|
||||
" You're sure you want to\n"
|
||||
"send this here Pokémon?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDDBC[] = _(
|
||||
" You{APOSTROPHE}re sure about this?");
|
||||
" You're sure about this?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDDD8[] = _(
|
||||
" All righty. I need you to\n"
|
||||
"pick the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} you want to send.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDE20[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"I don{APOSTROPHE}t see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here.");
|
||||
" ...Uh, no?\n"
|
||||
"I don't see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDE58[] = _(
|
||||
" Did you know? If you use\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} you can send\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, you can send\n"
|
||||
"a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} to your friend.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDEC0[] = _(
|
||||
" Don{APOSTROPHE}t you worry. Sending\n"
|
||||
"a Pokémon doesn{APOSTROPHE}t mean it will go away.\n"
|
||||
" Don't you worry. Sending\n"
|
||||
"a Pokémon doesn't mean it will go away.\n"
|
||||
"So! Want to send one to your friend?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDF2C[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"There{APOSTROPHE}s no space at all to receive\n"
|
||||
" ...Uh, no?\n"
|
||||
"There's no space at all to receive\n"
|
||||
"any more mail.{EXTRA_MSG}"
|
||||
" Delete some old mail{COMMA}\n"
|
||||
" Delete some old mail,\n"
|
||||
"and then come to me to receive\n"
|
||||
"your mail{COMMA} OK?");
|
||||
"your mail, OK?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDFB8[] = _(
|
||||
" All righty! Connect up\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} if you{APOSTROPHE}d please.\n"
|
||||
"Your friend ready{COMMA} too?");
|
||||
"the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, if you'd please.\n"
|
||||
"Your friend ready, too?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE01C[] = _(
|
||||
"{CENTER_ALIGN}Communicating...\n"
|
||||
"{CENTER_ALIGN}Please wait with the power on.\n"
|
||||
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
|
||||
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE06C[] = _(
|
||||
" Okeydoke!\n"
|
||||
"I received your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
"I received your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" Let me save your adventure.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE0C0[] = _(
|
||||
" Okeydoke! You{APOSTROPHE}re good to go.\n"
|
||||
"Just give me a shout when you{APOSTROPHE}d like\n"
|
||||
" Okeydoke! You're good to go.\n"
|
||||
"Just give me a shout when you'd like\n"
|
||||
"to go rescue your friend.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE124[] = _(
|
||||
" OK{COMMA} I need you to enter\n"
|
||||
" OK, I need you to enter\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}SOS Mail password{END_COLOR_TEXT_1} that your\n"
|
||||
"friend gave you.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE178[] = _(
|
||||
" How do you want to receive\n"
|
||||
"your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
|
||||
"your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE1B4[] = _(
|
||||
" How do you want to send\n"
|
||||
"your {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE1E4[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You{APOSTROPHE}ll need to arrange\n"
|
||||
"to receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n"
|
||||
"That{APOSTROPHE}s what you need to do.");
|
||||
" ...Uh, no?\n"
|
||||
"You don't have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" You'll need to arrange\n"
|
||||
"to receive your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n"
|
||||
"That's what you need to do.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE280[] = _(
|
||||
" Okeydoke!\n"
|
||||
"Let me show you to the rescue site.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE2B0[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"Doesn{APOSTROPHE}t look like you can go to the dungeon\n"
|
||||
" ...Uh, no?\n"
|
||||
"Doesn't look like you can go to the dungeon\n"
|
||||
"named in this {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" Come see me about doing\n"
|
||||
"this rescue when you can actually go\n"
|
||||
"to that dungeon{COMMA} all right?");
|
||||
"to that dungeon, all right?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE368[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You{APOSTROPHE}ve blown this rescue mission too\n"
|
||||
"often. Your friend{APOSTROPHE}s team is beyond help.{EXTRA_MSG}"
|
||||
" I{APOSTROPHE}m sorry to say this{COMMA}\n"
|
||||
"but you{APOSTROPHE}ll have to tell your friend that\n"
|
||||
" ...Uh, no?\n"
|
||||
"You've blown this rescue mission too\n"
|
||||
"often. Your friend's team is beyond help.{EXTRA_MSG}"
|
||||
" I'm sorry to say this,\n"
|
||||
"but you'll have to tell your friend that\n"
|
||||
"your rescue attempts failed.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE430[] = _(
|
||||
" Okeydoke.\n"
|
||||
"I{APOSTROPHE}ll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
|
||||
"I'll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
|
||||
"for you to go on a rescue mission.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE48C[] = _(
|
||||
@ -228,52 +228,52 @@ ALIGNED(4) const char gUnknown_80DE48C[] = _(
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE4B8[] = _(
|
||||
" All righty. Choose\n"
|
||||
"the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don{APOSTROPHE}t need.");
|
||||
"the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don't need.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE4F0[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
|
||||
" ...Uh, no?\n"
|
||||
"You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE524[] = _(
|
||||
" If you want a reward{COMMA} {COLOR_1 RED}don{APOSTROPHE}t\n"
|
||||
" If you want a reward, {COLOR_1 RED}don't\n"
|
||||
"delete an A-OK Mail{END_COLOR_TEXT_1} before getting a\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back for it.{EXTRA_MSG}"
|
||||
" {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you{APOSTROPHE}re going\n"
|
||||
" {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you're going\n"
|
||||
"to delete any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
" Okeydoke.\n"
|
||||
"Choose an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n"
|
||||
"you don{APOSTROPHE}t need anymore.");
|
||||
"you don't need anymore.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE614[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
|
||||
" ...Uh, no?\n"
|
||||
"You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE648[] = _(
|
||||
" Uh{COMMA} OK.\n"
|
||||
"So{COMMA} you want me to delete every piece\n"
|
||||
" Uh, OK.\n"
|
||||
"So, you want me to delete every piece\n"
|
||||
"of mail that you have.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE694[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have a single piece of\n"
|
||||
" ...Uh, no?\n"
|
||||
"You don't have a single piece of\n"
|
||||
"mail on you!");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE6D4[] = _(
|
||||
" So{COMMA} delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n"
|
||||
"You{APOSTROPHE}re absolutely{COMMA} positively sure?");
|
||||
" So, delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
|
||||
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n"
|
||||
"You're absolutely, positively sure?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE754[] = _(
|
||||
" If I delete any mail{COMMA} it{APOSTROPHE}s\n"
|
||||
" If I delete any mail, it's\n"
|
||||
"gone forever and ever. Bye-bye.\n"
|
||||
"You{APOSTROPHE}re really{COMMA} really sure now?");
|
||||
"You're really, really sure now?");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE7B8[] = _(
|
||||
" OK{COMMA} then.\n"
|
||||
" OK, then.\n"
|
||||
"Let me save your adventure now.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE7E8[] = _(
|
||||
" Okeydoke. That{APOSTROPHE}s all done.");
|
||||
" Okeydoke. That's all done.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE808[] = _(
|
||||
" Do you want to delete\n"
|
||||
@ -281,7 +281,7 @@ ALIGNED(4) const char gUnknown_80DE808[] = _(
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE830[] = _(
|
||||
" Okeydoke.\n"
|
||||
"I{APOSTROPHE}ll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}.");
|
||||
"I'll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE864[] = _(
|
||||
" Okeydoke.\n"
|
||||
@ -289,7 +289,7 @@ ALIGNED(4) const char gUnknown_80DE864[] = _(
|
||||
" Let me save your adventure.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DE8B4[] = _(
|
||||
" Well{COMMA} hello{COMMA} there!\n"
|
||||
" Well, hello, there!\n"
|
||||
"This is the {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1} counter.\n"
|
||||
"What can I help you with today?");
|
||||
|
||||
@ -301,53 +301,53 @@ ALIGNED(4) const char gUnknown_80DE93C[] = _(
|
||||
" Come again anytime!");
|
||||
|
||||
ALIGNED(4) const char gWonderMailErrorText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"Something{APOSTROPHE}s not working right here...");
|
||||
" ...Uh, no?\n"
|
||||
"Something's not working right here...");
|
||||
|
||||
ALIGNED(4) const char gWonderMailNumGBAsText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"The number of GBA systems isn{APOSTROPHE}t right.\n"
|
||||
"You{APOSTROPHE}d better try this again from the top.");
|
||||
" ...Uh, no?\n"
|
||||
"The number of GBA systems isn't right.\n"
|
||||
"You'd better try this again from the top.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailWrongModeText[] = _(
|
||||
" ...Uh{COMMA} no? You{APOSTROPHE}re not in the\n"
|
||||
" ...Uh, no? You're not in the\n"
|
||||
"same mode as your friend.\n"
|
||||
"You{APOSTROPHE}d better try this again from the top.");
|
||||
"You'd better try this again from the top.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailStorageFullText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
" ...Uh, no?\n"
|
||||
"Your storage space is stuffed full.\n"
|
||||
"You{APOSTROPHE}d better make room and try again.");
|
||||
"You'd better make room and try again.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailDuplicateText[] = _(
|
||||
" ...Uh{COMMA} no? It looks like\n"
|
||||
" ...Uh, no? It looks like\n"
|
||||
"you received this mail before.\n"
|
||||
"You can{APOSTROPHE}t get the same mail twice. ");
|
||||
"You can't get the same mail twice. ");
|
||||
|
||||
ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You{APOSTROPHE}re not eligible to receive this mail.");
|
||||
" ...Uh, no?\n"
|
||||
"You're not eligible to receive this mail.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailNoRoomText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"There{APOSTROPHE}s no room for you to \n"
|
||||
" ...Uh, no?\n"
|
||||
"There's no room for you to \n"
|
||||
"receive any more mail.{EXTRA_MSG}"
|
||||
" You{APOSTROPHE}d better delete some\n"
|
||||
" You'd better delete some\n"
|
||||
"mail and make room before you come see\n"
|
||||
"me again about receiving new mail.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailFriendErrorText[] = _(
|
||||
" ...Uh{COMMA} no? Looks like your\n"
|
||||
"friend didn{APOSTROPHE}t do what needed doing.\n"
|
||||
"You{APOSTROPHE}d better do this again from the top.");
|
||||
" ...Uh, no? Looks like your\n"
|
||||
"friend didn't do what needed doing.\n"
|
||||
"You'd better do this again from the top.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
" ...Uh, no?\n"
|
||||
"This here password looks wrong.\n"
|
||||
"Do you want to try that again?");
|
||||
|
||||
ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _(
|
||||
" ...Uh{COMMA} no? This password{APOSTROPHE}s\n"
|
||||
" ...Uh, no? This password's\n"
|
||||
"not for any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _(
|
||||
|
@ -46,7 +46,7 @@ ALIGNED(4) const char gUnknown_80E79E4[] = "The sender and receiver appear to be
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7A48[] = _("There is no response from your friend.\n"
|
||||
"Please make sure the sender and receiver\n"
|
||||
"are ready{COMMA} then redo this from the start.");
|
||||
"are ready, then redo this from the start.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?";
|
||||
|
||||
@ -66,12 +66,12 @@ ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE}W
|
||||
ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE}Wonder Mail{END_COLOR_TEXT_1} was refused.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.\n"
|
||||
"When you and your friend are ready{COMMA}\n"
|
||||
"When you and your friend are ready,\n"
|
||||
"you may communicate. ");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7C48[] = _("{CENTER_ALIGN}In communication...\n"
|
||||
"{CENTER_ALIGN}Please wait with the power on.\n"
|
||||
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
|
||||
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Wonder Mail password{END_COLOR_TEXT_1}.");
|
||||
|
@ -46,7 +46,7 @@ ALIGNED(4) const u8 gUnknown_80E2610[] = _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2640[] = _(
|
||||
"How would you like to receive your\n"
|
||||
"friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
|
||||
"friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2680[] = _(
|
||||
"How would you like to send your\n"
|
||||
@ -54,7 +54,7 @@ ALIGNED(4) const u8 gUnknown_80E2680[] = _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E26B0[] = _(
|
||||
"How would you like to receive your\n"
|
||||
"friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?");
|
||||
"friend's {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E26F0[] = _(
|
||||
"How would you like to send your\n"
|
||||
@ -62,14 +62,14 @@ ALIGNED(4) const u8 gUnknown_80E26F0[] = _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2728[] = _(
|
||||
"How would you like to receive your\n"
|
||||
"friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
|
||||
"friend's {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E276C[] = _(
|
||||
"The GBA Game Pak does not have\n"
|
||||
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on it.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E27A4[] = _(
|
||||
"If you accept an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} the\n"
|
||||
"If you accept an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, the\n"
|
||||
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} you received before\n"
|
||||
"will be overwritten. Is that OK?");
|
||||
|
||||
@ -91,7 +91,7 @@ ALIGNED(4) const u8 gUnknown_80E28D8[] = _(
|
||||
"Resume your game using {COLOR_1 LIGHT_BLUE}Revive Team{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2904[] = _(
|
||||
"Your friend{APOSTROPHE}s Mailbox is full.\n"
|
||||
"Your friend's Mailbox is full.\n"
|
||||
"This piece of mail cannot be sent.\n"
|
||||
"The recipient must delete old mail.");
|
||||
|
||||
@ -125,7 +125,7 @@ ALIGNED(4) const u8 gUnknown_80E2AA8[] = _(
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2AE4[] = _(
|
||||
"Please connect a {COLOR_1 LIGHT_BLUE}Link Cable{END_COLOR_TEXT_1}.\n"
|
||||
"When your friend{APOSTROPHE}s side is ready{COMMA} you may\n"
|
||||
"When your friend's side is ready, you may\n"
|
||||
"communicate and exchange data.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2B54[] = _(
|
||||
@ -133,7 +133,7 @@ ALIGNED(4) const u8 gUnknown_80E2B54[] = _(
|
||||
"Your adventure will be saved.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E2B90[] = _(
|
||||
"Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"Using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1},\n"
|
||||
"you can send a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} to\n"
|
||||
"a friend.");
|
||||
|
||||
|
@ -66,7 +66,7 @@ const UnkTextStruct2 gUnknown_80E041C = {
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0434[] = _(
|
||||
" Here{APOSTROPHE}s your reward!\n"
|
||||
" Here's your reward!\n"
|
||||
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}!");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E045C[] = _(
|
||||
@ -74,22 +74,22 @@ ALIGNED(4) const u8 gUnknown_80E045C[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0484[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team received\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E04B4[]= _(
|
||||
" As your reward{COMMA} you can\n"
|
||||
" As your reward, you can\n"
|
||||
"now go to the Friend Area\n"
|
||||
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}!");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E04F4[] = _(
|
||||
"{CENTER_ALIGN}...Oh{COMMA} wait{COMMA} sorry.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}...Oh, wait, sorry.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}You already have the \n"
|
||||
"{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA} Friend Area{END_COLOR_TEXT_1}.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}I{APOSTROPHE}m sorry that my reward is\n"
|
||||
"{CENTER_ALIGN}I'm sorry that my reward is\n"
|
||||
"{CENTER_ALIGN}something you already have.{EXTRA_MSG}"
|
||||
"{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n"
|
||||
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1{COMMA}000{END_COLOR_TEXT_1} {POKE}.");
|
||||
"{CENTER_ALIGN}In its place, {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1},\n"
|
||||
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1,000{END_COLOR_TEXT_1} {POKE}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E05C0[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} gained access\n"
|
||||
@ -97,12 +97,12 @@ ALIGNED(4) const u8 gUnknown_80E05C0[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E05FC[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team gained access\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team gained access\n"
|
||||
"{CENTER_ALIGN}to the Friend Area\n"
|
||||
"{CENTER_ALIGN}{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0640[] = _(
|
||||
" Here{APOSTROPHE}s your reward!\n"
|
||||
" Here's your reward!\n"
|
||||
"The promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1}!");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0670[] = _(
|
||||
|
@ -42,7 +42,7 @@ const MenuItem gSavingAdventureMenuItems[] = {
|
||||
{sUnknown_80E6F70, 4},
|
||||
{NULL, 2}
|
||||
};
|
||||
ALIGNED(4) const u8 sUnknown_80E6F70[] = _("{CENTER_ALIGN}Don{APOSTROPHE}t turn off the power.");
|
||||
ALIGNED(4) const u8 sUnknown_80E6F70[] = _("{CENTER_ALIGN}Don't turn off the power.");
|
||||
ALIGNED(4) const u8 sUnknown_80E6F90[] = _("{CENTER_ALIGN}Saving your adventure!");
|
||||
ALIGNED(4) const u8 sUnknown_80E6FAC[] = _("{CENTER_ALIGN}{COLOR_1 RED}Beware!{END_COLOR_TEXT_1} ");
|
||||
|
||||
|
@ -160,7 +160,7 @@ const MenuItem gUnknown_80DEE7C[] =
|
||||
{},
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 DontSendItem_Text[] = _("Don{APOSTROPHE}t Send Item");
|
||||
ALIGNED(4) static const u8 DontSendItem_Text[] = _("Don't Send Item");
|
||||
ALIGNED(4) static const u8 SendItem_Text[] = "Send Item";
|
||||
|
||||
const MenuItem gUnknown_80DEEBC[] =
|
||||
|
@ -62,10 +62,10 @@ extern u32 GetDungeonTeamRankPts(DungeonLocation *, u32);
|
||||
ALIGNED(4) const char gRescueTeamNamePlaceholder[] = "????";
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DF9F8[] = _(
|
||||
" Oh{COMMA} hello!\n"
|
||||
"Your rescue mission went well{COMMA} didn{APOSTROPHE}t it?\n"
|
||||
"I wouldn{APOSTROPHE}t expect any less{COMMA} {COLOR_1 LIGHT_BLUE}%s{END_COLOR_TEXT_1}!{EXTRA_MSG}"
|
||||
" Well{COMMA} well!\n"
|
||||
" Oh, hello!\n"
|
||||
"Your rescue mission went well, didn't it?\n"
|
||||
"I wouldn't expect any less, {COLOR_1 LIGHT_BLUE}%s{END_COLOR_TEXT_1}!{EXTRA_MSG}"
|
||||
" Well, well!\n"
|
||||
"Here is your reward from the Pokémon\n"
|
||||
"Rescue Organization!");
|
||||
|
||||
@ -73,12 +73,12 @@ ALIGNED(4) const char gUnknown_80DFAA8[] = _(
|
||||
" I hope you will keep on\n"
|
||||
"rescuing your friends in\n"
|
||||
"dire straits.{EXTRA_MSG}"
|
||||
" And now{COMMA} I must save\n"
|
||||
" And now, I must save\n"
|
||||
"your adventure.");
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DFB14[] = _(
|
||||
" Oh{COMMA} yes{COMMA} that{APOSTROPHE}s right.\n"
|
||||
"Please don{APOSTROPHE}t forget to send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n"
|
||||
" Oh, yes, that's right.\n"
|
||||
"Please don't forget to send an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n"
|
||||
"to the friend you just rescued.{EXTRA_MSG}"
|
||||
" Please give me a shout if\n"
|
||||
"you would like to send {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
|
||||
|
@ -66,7 +66,7 @@ const u8 * const gUnknown_80E086C[MAX_WONDER_MAIL_TYPES] =
|
||||
OkdRescue
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 OkdRescue[] = _("OK{APOSTROPHE}d Rescues");
|
||||
ALIGNED(4) const u8 OkdRescue[] = _("OK'd Rescues");
|
||||
ALIGNED(4) const u8 CompletedJobs[] = "Completed Jobs";
|
||||
ALIGNED(4) const u8 ThanksList[] = "Thanks List";
|
||||
ALIGNED(4) const u8 AOKMail[] = "A-OK Mail";
|
||||
|
@ -81,12 +81,12 @@ const UnkTextStruct2 gUnknown_80E09C0 = {
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E09D8[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
|
||||
" ...Uh, no?\n"
|
||||
"You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0A0C[] = _(
|
||||
" ...Uh{COMMA} no?\n"
|
||||
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
|
||||
" ...Uh, no?\n"
|
||||
"You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
|
||||
|
||||
static void sub_8031300(void);
|
||||
static void HandleWonderMail6MainMenu(void);
|
||||
@ -127,11 +127,11 @@ bool8 sub_8030F58(u32 wonderMailType)
|
||||
switch(wonderMailType)
|
||||
{
|
||||
case WONDER_MAIL_TYPE_SOS_1:
|
||||
// "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.\0"
|
||||
// "You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.\0"
|
||||
xxx_info_box_80141B4(gUnknown_80E09D8,0,&gUnknown_203B328->faceFile,0x101);
|
||||
break;
|
||||
case WONDER_MAIL_TYPE_AOK:
|
||||
// "You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.\0"
|
||||
// "You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.\0"
|
||||
xxx_info_box_80141B4(gUnknown_80E0A0C,0,&gUnknown_203B328->faceFile,0x101);
|
||||
break;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user