finish 8057824_1.s decomp

This commit is contained in:
Seth Barberee 2023-01-21 22:29:28 -08:00
parent fb6ce356c2
commit 6039d7ca91
3 changed files with 285 additions and 669 deletions

View File

@ -1,647 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_805AAD0
sub_805AAD0:
push {lr}
adds r1, r0, 0
bl FixedDamageStatusTarget
movs r0, 0x1
pop {r1}
bx r1
thumb_func_end sub_805AAD0
thumb_func_start sub_805AAE0
sub_805AAE0:
push {r4-r7,lr}
sub sp, 0x4
adds r4, r0, 0
adds r6, r1, 0
ldr r0, [r4, 0x70]
movs r7, 0
movs r1, 0x9E
lsls r1, 1
adds r5, r0, r1
ldr r0, [r5]
bl RoundUpFixedPoint
cmp r0, 0x1
ble _0805AB20
ldr r0, _0805AB1C
ldr r2, [r0]
adds r0, r4, 0
adds r1, r6, 0
movs r3, 0x63
bl RaiseAttackStageTarget
mov r0, sp
movs r1, 0x1
bl sub_80943A0
ldr r0, [sp]
str r0, [r5]
movs r7, 0x1
b _0805AB36
.align 2, 0
_0805AB1C: .4byte gUnknown_8106A4C
_0805AB20:
ldr r0, _0805AB40
adds r1, r4, 0
movs r2, 0
bl SetMessageArgument
ldr r0, _0805AB44
ldr r2, [r0]
adds r0, r4, 0
adds r1, r6, 0
bl sub_80522F4
_0805AB36:
adds r0, r7, 0
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AB40: .4byte gAvailablePokemonNames
_0805AB44: .4byte gUnknown_80FC5CC
thumb_func_end sub_805AAE0
thumb_func_start sub_805AB48
sub_805AB48:
push {lr}
bl LightScreenStatusTarget
movs r0, 0x1
pop {r1}
bx r1
thumb_func_end sub_805AB48
thumb_func_start sub_805AB54
sub_805AB54:
push {r4-r7,lr}
sub sp, 0x8
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
bne _0805AB70
b _0805AC86
_0805AB70:
movs r7, 0x1
ldr r0, _0805ABA8
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
bne _0805AB88
b _0805AC86
_0805AB88:
ldr r1, _0805ABAC
ldr r0, _0805ABB0
ldr r0, [r0]
ldr r2, _0805ABB4
adds r0, r2
movs r2, 0
ldrsh r0, [r0, r2]
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x8
bhi _0805AC7C
lsls r0, 2
ldr r1, _0805ABB8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0805ABA8: .4byte gUnknown_80F4E06
_0805ABAC: .4byte gUnknown_80F5978
_0805ABB0: .4byte gDungeon
_0805ABB4: .4byte 0x00003a0e
_0805ABB8: .4byte _0805ABBC
.align 2, 0
_0805ABBC:
.4byte _0805ABE0
.4byte _0805ABEC
.4byte _0805AC08
.4byte _0805AC16
.4byte _0805AC34
.4byte _0805AC50
.4byte _0805AC64
.4byte _0805AC70
.4byte _0805AC7C
_0805ABE0:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl PoisonedStatusTarget
b _0805AC86
_0805ABEC:
ldr r1, _0805AC04
adds r0, r6, 0
movs r2, 0x1
bl CalculateStatusTurns
adds r2, r0, 0
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0
bl sub_8075C58
b _0805AC86
.align 2, 0
_0805AC04: .4byte gUnknown_80F4E74
_0805AC08:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0x1
movs r3, 0
bl LowerMovementSpeedTarget
b _0805AC86
_0805AC16:
ldr r0, _0805AC30
ldr r2, [r0]
movs r0, 0x1
str r0, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerAttackStageTarget
b _0805AC86
.align 2, 0
_0805AC30: .4byte gUnknown_8106A4C
_0805AC34:
ldr r0, _0805AC4C
ldr r2, [r0]
movs r0, 0x1
str r0, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerDefenseStageTarget
b _0805AC86
.align 2, 0
_0805AC4C: .4byte gUnknown_8106A4C
_0805AC50:
ldr r0, _0805AC60
ldr r2, [r0]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0
bl LowerAccuracyStageTarget
b _0805AC86
.align 2, 0
_0805AC60: .4byte gUnknown_8106A4C
_0805AC64:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ConfuseStatusTarget
b _0805AC86
_0805AC70:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl CringeStatusTarget
b _0805AC86
_0805AC7C:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ParalyzeStatusTarget
_0805AC86:
adds r0, r7, 0
add sp, 0x8
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_805AB54
thumb_func_start sub_805AC90
sub_805AC90:
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
beq _0805ACCA
movs r7, 0x1
ldr r0, _0805ACD4
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805ACCA
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ConfuseStatusTarget
_0805ACCA:
adds r0, r7, 0
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805ACD4: .4byte gUnknown_80F4DFA
thumb_func_end sub_805AC90
thumb_func_start sub_805ACD8
sub_805ACD8:
push {r4-r6,lr}
adds r5, r0, 0
adds r6, r1, 0
ldr r0, _0805AD00
ldr r4, [r0]
adds r0, r5, 0
adds r2, r4, 0
movs r3, 0x1
bl RaiseAttackStageTarget
adds r0, r5, 0
adds r1, r6, 0
adds r2, r4, 0
movs r3, 0x1
bl RaiseDefenseStageTarget
movs r0, 0x1
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_0805AD00: .4byte gUnknown_8106A4C
thumb_func_end sub_805ACD8
thumb_func_start sub_805AD04
sub_805AD04:
push {r4,r5,lr}
sub sp, 0x4
adds r5, r0, 0
adds r4, r1, 0
ldr r1, _0805AD30
adds r0, r4, 0
movs r2, 0x1
bl CalculateStatusTurns
adds r3, r0, 0
movs r0, 0x1
str r0, [sp]
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0x1
bl PausedStatusTarget
movs r0, 0x1
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.align 2, 0
_0805AD30: .4byte gUnknown_80F4EE0
thumb_func_end sub_805AD04
thumb_func_start sub_805AD34
sub_805AD34:
push {lr}
sub sp, 0x8
ldr r2, _0805AD50
ldr r2, [r2]
movs r3, 0x1
str r3, [sp]
str r3, [sp, 0x4]
movs r3, 0x2
bl LowerAttackStageTarget
movs r0, 0x1
add sp, 0x8
pop {r1}
bx r1
.align 2, 0
_0805AD50: .4byte gUnknown_8106A4C
thumb_func_end sub_805AD34
thumb_func_start sub_805AD54
sub_805AD54:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r5, r0, 0
mov r9, r1
movs r0, 0
mov r10, r0
ldr r1, [r5, 0x70]
mov r8, r1
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _0805AD88
ldr r0, _0805AD80
ldr r0, [r0]
ldr r1, _0805AD84
adds r7, r0, r1
movs r0, 0x10
b _0805AD92
.align 2, 0
_0805AD80: .4byte gDungeon
_0805AD84: .4byte 0x0001358c
_0805AD88:
ldr r0, _0805AD98
ldr r0, [r0]
ldr r1, _0805AD9C
adds r7, r0, r1
movs r0, 0x4
_0805AD92:
str r0, [sp]
movs r6, 0
b _0805AE0E
.align 2, 0
_0805AD98: .4byte gDungeon
_0805AD9C: .4byte 0x0001357c
_0805ADA0:
lsls r0, r6, 2
adds r0, r7
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0805AE0C
cmp r5, r4
beq _0805AE0C
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0
movs r3, 0
bl CanTarget
lsls r0, 24
cmp r0, 0
bne _0805AE0C
ldr r1, [r4, 0x70]
adds r0, r1, 0
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x1
beq _0805AE0C
adds r0, r1, 0
adds r0, 0x40
ldrb r0, [r0]
cmp r0, 0x4A
beq _0805ADE2
cmp r0, 0x47
bne _0805ADE6
_0805ADE2:
movs r0, 0x1
b _0805ADE8
_0805ADE6:
movs r0, 0
_0805ADE8:
cmp r0, 0
bne _0805AE0C
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0x2
mov r3, r9
adds r3, 0x4
bl sub_807D148
movs r0, 0x1
mov r10, r0
mov r1, r8
adds r1, 0xFB
ldrb r0, [r1]
cmp r0, 0
bne _0805AE0C
mov r0, r10
strb r0, [r1]
_0805AE0C:
adds r6, 0x1
_0805AE0E:
ldr r1, [sp]
cmp r6, r1
blt _0805ADA0
mov r0, r10
cmp r0, 0
bne _0805AE26
ldr r0, _0805AE38
ldr r2, [r0]
adds r0, r5, 0
mov r1, r9
bl sub_80522F4
_0805AE26:
mov r0, r10
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AE38: .4byte gUnknown_81004EC
thumb_func_end sub_805AD54
thumb_func_start sub_805AE3C
sub_805AE3C:
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
mov r8, r2
adds r4, r3, 0
bl SendThawedMessage
movs r3, 0x80
lsls r3, 2
str r4, [sp]
adds r0, r5, 0
adds r1, r6, 0
mov r2, r8
bl sub_8055640
adds r1, r0, 0
negs r0, r1
orrs r0, r1
lsrs r0, 31
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_805AE3C
thumb_func_start sub_805AE74
sub_805AE74:
push {r4-r7,lr}
sub sp, 0x8
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
beq _0805AEB8
movs r7, 0x1
ldr r0, _0805AEC4
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805AEB8
ldr r0, _0805AEC8
ldr r2, [r0]
str r7, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerDefenseStageTarget
_0805AEB8:
adds r0, r7, 0
add sp, 0x8
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AEC4: .4byte gUnknown_80F4DDA
_0805AEC8: .4byte gUnknown_8106A4C
thumb_func_end sub_805AE74
thumb_func_start sub_805AECC
sub_805AECC:
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r6, r0, 0
adds r7, r1, 0
adds r5, r2, 0
adds r4, r3, 0
movs r0, 0
mov r8, r0
adds r0, r6, 0
bl SendThawedMessage
movs r3, 0x80
lsls r3, 1
str r4, [sp]
adds r0, r6, 0
adds r1, r7, 0
adds r2, r5, 0
bl sub_8055640
cmp r0, 0
beq _0805AF1E
movs r1, 0x1
mov r8, r1
ldr r0, _0805AF2C
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r6, 0
adds r1, r7, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805AF1E
adds r0, r6, 0
adds r1, r7, 0
movs r2, 0
movs r3, 0
bl BurnedStatusTarget
_0805AF1E:
mov r0, r8
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AF2C: .4byte gUnknown_80F4DFE
thumb_func_end sub_805AECC
thumb_func_start sub_805AF30
sub_805AF30:
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
adds r5, r1, 0
adds r6, r2, 0
adds r4, r3, 0
movs r0, 0x64
bl DungeonRandInt
adds r1, r0, 0
cmp r0, 0x9
bgt _0805AF54
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x78
b _0805AF92
_0805AF54:
cmp r0, 0x1D
bgt _0805AF78
ldr r0, [r5, 0x70]
movs r1, 0x10
ldrsh r2, [r0, r1]
cmp r2, 0
bge _0805AF64
adds r2, 0x3
_0805AF64:
asrs r2, 2
movs r0, 0x1
str r0, [sp]
adds r0, r7, 0
adds r1, r5, 0
movs r3, 0
bl HealTargetHP
movs r0, 0x1
b _0805AF9C
_0805AF78:
cmp r1, 0x3B
bgt _0805AF88
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x50
b _0805AF92
_0805AF88:
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x28
_0805AF92:
bl sub_8055864
negs r1, r0
orrs r1, r0
lsrs r0, r1, 31
_0805AF9C:
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_805AF30
.align 2,0

View File

@ -223,7 +223,6 @@ SECTIONS {
src/code_8057824.o(.text);
asm/code_8057824.o(.text);
src/code_805A120.o(.text);
asm/code_8057824_1.o(.text);
src/status_actions.o(.text);
src/move_checks.o(.text);
asm/code_805D8C8.o(.text);

View File

@ -2,8 +2,11 @@
#include "constants/ability.h"
#include "constants/move_id.h"
#include "constants/status.h"
#include "constants/targeting.h"
#include "constants/type.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_items.h"
#include "dungeon_map_access.h"
@ -23,6 +26,9 @@ extern u8 gUnknown_202DE58[];
extern u32 gUnknown_8106A4C;
extern u32 gUnknown_8106A50;
extern u8 gUnknown_80F5978[];
extern s16 gUnknown_80F4E74;
extern s16 gUnknown_80F4E06;
extern s16 gUnknown_80F4E94[];
extern u8 *gUnknown_80FC74C[];
extern u8 *gUnknown_80FC790[];
@ -45,7 +51,17 @@ extern u8 *gUnknown_80FD18C[];
extern u8 *gUnknown_80FD57C[];
extern s16 gUnknown_80F4F82;
extern u8 *gUnknown_80FEBDC[];
extern u8 *gUnknown_80FC5CC[];
extern s16 gUnknown_80F4DFA;
extern s16 gUnknown_80F4EE0;
extern u8 *gUnknown_81004EC[];
extern s16 gUnknown_80F4DDA;
extern s16 gUnknown_80F4DFE;
extern u8 *gUnknown_81004EC[];
extern u32 sub_8055864(struct Entity *pokemon, struct Entity *target, struct Move *param_3, s32 param_4, s32 param_5);
extern void sub_80943A0(void*, s32);
s32 RoundUpFixedPoint(s32 fixedPointNumber);
extern s16 sub_8057600(struct Move*, u32);
extern void sub_806CDD4(struct Entity *, u32, u32);
extern bool8 sub_80705F0(struct Entity *pokemon, struct Position *pos);
@ -491,12 +507,12 @@ void sub_805A7D4(struct Entity * pokemon, struct Entity * target, struct Item *i
bool8 sub_805A85C(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
int r4;
int r2;
int r5;
int x;
int y;
int counter;
struct Position *r9;
struct Position sp_0x18;
struct Move sp_0x1C;
struct Move stackMove;
struct Position32 sp_0x28;
struct Tile *tile;
struct Entity *entity;
@ -508,20 +524,20 @@ bool8 sub_805A85C(struct Entity * pokemon, struct Entity * target, struct Move *
sp_0x18 = target->pos;
sub_806CDD4(target,10,8);
for(r5 = 0; r5 < 0x28; r5++)
for(counter = 0; counter < 0x28; counter++)
{
r4 = DungeonRandInt(3);
r2 = DungeonRandInt(3);
r4--;
r2--;
if ((r4 != 0) || (r2 != 0)) {
sp_0x18.x = target->pos.x + r4;
sp_0x18.y = target->pos.y + r2;
x = DungeonRandInt(3);
y = DungeonRandInt(3);
x--;
y--;
if ((x != 0) || (y != 0)) {
sp_0x18.x = target->pos.x + x;
sp_0x18.y = target->pos.y + y;
if (sub_80705F0(target,&sp_0x18) == 0) goto _0805A8C2;
}
}
_0805A8C2:
if (r5 == 0x28) {
if (counter == 0x28) {
sub_80522F4(pokemon,target,*gUnknown_80FEBDC);
return FALSE;
}
@ -535,7 +551,7 @@ _0805A8C2:
if (((check = sub_803F428(&target->pos), r9 = &target->pos, check != 0)) || (sub_803F428(&sp_0x18) != 0)) {
for(r5 = 0; r5 < 0xC; r5++)
for(counter = 0; counter < 0xC; counter++)
{
sub_804539C(target,sp_0x28.x,sp_0x28.y);
sub_803E46C(0x2c);
@ -543,11 +559,11 @@ _0805A8C2:
}
tile = GetTileSafe(sp_0x18.x,sp_0x18.y);
entity = tile->monster;
if (entity != 0) {
if (GetEntityType(entity) == 1) {
InitPokemonMove(&sp_0x1C,0x163);
if (sub_80571F0(entity,&sp_0x1C) == 0) {
sub_806F370(pokemon,entity,gUnknown_80F4F82,0,0,0,sub_8057600(move, param_4),0,1,0);
if (entity != NULL) {
if (GetEntityType(entity) == ENTITY_MONSTER) {
InitPokemonMove(&stackMove,MOVE_REGULAR_ATTACK);
if (sub_80571F0(entity,&stackMove) == 0) {
sub_806F370(pokemon,entity,gUnknown_80F4F82,0,0,TYPE_NONE,sub_8057600(move, param_4),0,1,0);
}
if ((sub_8044B28() == 0) && (EntityExists(pokemon))) {
sub_806F370(pokemon,pokemon,gUnknown_80F4F82,0,0,0,0x1fe,0,0,0);
@ -558,7 +574,7 @@ _0805A8C2:
_0805A9FE:
if (EntityExists(target)) {
if ((sub_803F428(r9) != 0) || (sub_803F428(&sp_0x18) != 0)) {
for(r5 = 0; r5 < 0xC; r5++)
for(counter = 0; counter < 0xC; counter++)
{
sub_804539C(target, -sp_0x28.x,-sp_0x28.y);
sub_803E46C(0x2c);
@ -576,7 +592,7 @@ _0805AA5E:
register struct Position *pos asm("r1");
sub_804535C(target, 0);
pos = r9;
if (sub_80706A4(target, pos) != 0) {
if (sub_80706A4(target, pos)) {
sub_807D148(pokemon,target,0,0);
}
if (target->info->isTeamLeader) {
@ -589,3 +605,251 @@ _0805AA5E:
}
return TRUE;
}
bool8 sub_805AAD0(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
FixedDamageStatusTarget(pokemon, pokemon);
return TRUE;
}
bool8 sub_805AAE0(struct Entity * pokemon,struct Entity * target, struct Move *move, u32 param_4)
{
u32 *belly;
u32 newBelly;
struct EntityInfo *info;
bool8 flag;
info = pokemon->info;
flag = FALSE;
belly = &info->belly;
if (RoundUpFixedPoint(*belly) > 1) {
RaiseAttackStageTarget(pokemon,target,gUnknown_8106A4C,99);
sub_80943A0(&newBelly,1);
*belly = newBelly;
flag = TRUE;
}
else {
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
sub_80522F4(pokemon,target,*gUnknown_80FC5CC);
}
return flag;
}
bool8 sub_805AB48(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
LightScreenStatusTarget(pokemon, target);
return TRUE;
}
bool8 sub_805AB54(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
bool8 flag;
flag = FALSE;
if ( sub_8055640(pokemon, target, move, 0x100, param_4) != 0) {
flag = TRUE;
if (sub_805727C(pokemon,target,gUnknown_80F4E06) != 0) {
switch(gUnknown_80F5978[gDungeon->tileset]) {
case 0:
PoisonedStatusTarget(pokemon,target,FALSE);
break;
case 1:
sub_8075C58(pokemon,target,CalculateStatusTurns(target,&gUnknown_80F4E74,TRUE),FALSE);
break;
case 2:
LowerMovementSpeedTarget(pokemon,target,1,FALSE);
break;
case 3:
LowerAttackStageTarget(pokemon,target,gUnknown_8106A4C,1,1,FALSE);
break;
case 4:
LowerDefenseStageTarget(pokemon,target,gUnknown_8106A4C,1,1,FALSE);
break;
case 5:
LowerAccuracyStageTarget(pokemon,target,gUnknown_8106A4C,FALSE);
break;
case 6:
ConfuseStatusTarget(pokemon,target,FALSE);
break;
case 7:
CringeStatusTarget(pokemon,target,FALSE);
break;
case 8:
default:
ParalyzeStatusTarget(pokemon,target,FALSE);
break;
}
}
}
return flag;
}
bool8 sub_805AC90(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
bool8 flag;
flag = FALSE;
if ( sub_8055640(pokemon, target, move, 0x100, param_4) != 0) {
flag = TRUE;
if (sub_805727C(pokemon,target,gUnknown_80F4DFA) != 0) {
ConfuseStatusTarget(pokemon, target, FALSE);
}
}
return flag;
}
bool8 sub_805ACD8(struct Entity *pokemon, struct Entity *target, struct Move *move, u32 param_4)
{
s32 stat = gUnknown_8106A4C;
RaiseAttackStageTarget(pokemon, target, stat, 1);
RaiseDefenseStageTarget(pokemon, target, stat, 1);
return TRUE;
}
bool8 sub_805AD04(struct Entity *pokemon, struct Entity *target, struct Move *move, u32 param_4)
{
PausedStatusTarget(pokemon, target, 1, CalculateStatusTurns(target, &gUnknown_80F4EE0, TRUE), TRUE);
return TRUE;
}
bool8 sub_805AD34(struct Entity *pokemon, struct Entity *target, struct Move *move, u32 param_4)
{
LowerAttackStageTarget(pokemon, target, gUnknown_8106A4C, 2, 1, TRUE);
return TRUE;
}
static inline bool8 sub_805AAE0_sub(struct Entity *entity)
{
if ((entity->info->joinedAt == 0x4A) || (entity->info->joinedAt == 0x47)) {
return TRUE;
}
else {
return FALSE;
}
}
bool8 sub_805AD54(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
s32 numPossibleTargets;
struct EntityInfo *info;
struct Entity *targetEntity;
#ifndef NONMATCHING
register s32 index asm("r6");
#else
s32 index;
#endif
struct Entity **possibleTargets;
bool8 flag;
flag = FALSE;
info = pokemon->info;
if (pokemon->info->isNotTeamMember) {
possibleTargets = gDungeon->wildPokemon;
numPossibleTargets = DUNGEON_MAX_WILD_POKEMON;
}
else {
possibleTargets = gDungeon->teamPokemon;
numPossibleTargets = MAX_TEAM_MEMBERS;
}
for ( index = 0; index < numPossibleTargets; index++) {
targetEntity = possibleTargets[index];
if ((((EntityExists(targetEntity)) && (pokemon != targetEntity)) &&
(CanTarget(pokemon,targetEntity,FALSE,FALSE) == TARGET_CAPABILITY_CANNOT_ATTACK)) &&
(targetEntity->info->clientType != ENTITY_MONSTER)) {
if (!sub_805AAE0_sub(targetEntity)) {
sub_807D148(pokemon,targetEntity,2,&target->pos);
flag = TRUE;
if (info->unkFB == 0) {
info->unkFB = 1;
}
}
}
}
if (!flag) {
sub_80522F4(pokemon,target,*gUnknown_81004EC);
}
return flag;
}
bool8 sub_805AE3C(struct Entity *pokemon, struct Entity *target, struct Move *move, u32 param_4)
{
bool8 flag;
SendThawedMessage(pokemon, target);
flag = sub_8055640(pokemon,target,move,0x80 << 2,param_4) != 0 ? TRUE : FALSE;
return flag;
}
bool8 sub_805AE74(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
bool8 flag;
flag = FALSE;
if ( sub_8055640(pokemon, target, move, 0x100, param_4) != 0) {
flag = TRUE;
if (sub_805727C(pokemon,target,gUnknown_80F4DDA) != 0) {
LowerDefenseStageTarget(pokemon, target, gUnknown_8106A4C, 1, 1, FALSE);
}
}
return flag;
}
bool8 sub_805AECC(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
bool8 flag;
flag = FALSE;
SendThawedMessage(pokemon, target);
if ( sub_8055640(pokemon, target, move, 0x100, param_4) != 0) {
flag = TRUE;
if (sub_805727C(pokemon,target,gUnknown_80F4DFE) != 0) {
BurnedStatusTarget(pokemon, target, 0, FALSE);
}
}
return flag;
}
bool8 sub_805AF30(struct Entity * pokemon, struct Entity * target, struct Move *move, u32 param_4)
{
s32 rand1;
s32 rand2;
s32 HP;
bool8 flag;
#ifndef NONMATCHING
register struct Move *move_r6 asm("r6");
register u32 param_4_r4 asm("r4");
#else
struct Move *move_r6;
u32 param_4_r4;
#endif
move_r6 = move;
param_4_r4 = param_4;
rand1 = DungeonRandInt(100);
rand2 = rand1;
if (rand1 < 10) {
flag = sub_8055864(pokemon,target,move_r6,0x78,param_4_r4) != 0 ? TRUE : FALSE;
return flag;
}
else {
if (rand1 < 0x1e) {
HP = target->info->maxHPStat;
if (HP < 0) {
HP = HP + 3;
}
HealTargetHP(pokemon,target,HP >> 2,0,TRUE);
return TRUE;
}
if (rand2 > 0x3B) {
flag = sub_8055864(pokemon,target,move_r6,0x28,param_4_r4) != 0 ? TRUE : FALSE;
return flag;
}
else {
flag = sub_8055864(pokemon,target,move_r6,0x50,param_4_r4) != 0 ? TRUE : FALSE;
return flag;
}
}
}