mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-26 22:40:33 +00:00
Address review comments
This commit is contained in:
parent
842729f665
commit
676504f0ab
@ -56,7 +56,7 @@ _0800DD60:
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b _0800DE28
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_0800DD64:
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mov r0, r8
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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movs r4, 0
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ldr r0, [r5, 0x8]
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movs r1, 0x7
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@ -633,7 +633,7 @@ _0800E1D2:
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adds r4, 0x55
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ldrb r4, [r4]
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str r4, [sp, 0x4]
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bl AxResInitUnorientedFile_800543C
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bl AxResInitUnorientedFile
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b _0800E200
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_0800E1E4:
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adds r0, r5, 0
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@ -439,7 +439,7 @@ _0800FD08:
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str r4, [sp, 0x8]
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adds r0, r3, 0
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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b _0800FD32
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.align 2, 0
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_0800FD1C: .4byte gUnknown_203B0E4
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@ -758,7 +758,7 @@ _0800FF60:
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str r2, [sp, 0x8]
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movs r2, 0
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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ldr r2, [r4]
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ldr r1, _0800FFD4
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adds r0, r2, r1
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@ -948,7 +948,7 @@ sub_80100C0:
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str r1, [sp, 0x8]
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adds r1, r2, 0
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movs r2, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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bl sub_8011168
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ldr r0, [r4]
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ldr r2, _080101E8
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@ -1053,7 +1053,7 @@ _0801018A:
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str r2, [sp, 0x8]
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movs r2, 0
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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add sp, 0x18
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pop {r3-r5}
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mov r8, r3
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@ -1318,7 +1318,7 @@ _080103B0:
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movs r2, 0x1
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str r2, [sp, 0x8]
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movs r2, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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movs r7, 0
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cmp r7, r4
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bge _08010448
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@ -1458,7 +1458,7 @@ _080104E6:
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str r6, [sp, 0x8]
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adds r0, r3, 0
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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ldr r1, _08010508
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lsls r0, r5, 2
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adds r0, r1
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@ -1490,7 +1490,7 @@ _0801050E:
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str r2, [sp, 0x8]
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movs r2, 0
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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ldr r2, [r4]
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ldr r4, _08010588
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adds r3, r2, r4
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@ -2148,7 +2148,7 @@ sub_8010A88:
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ldr r5, [r1]
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ldr r3, _08010B64
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adds r0, r3
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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mov r0, r9
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cmp r0, 0
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beq _08010AF6
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@ -2194,7 +2194,7 @@ _08010B04:
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adds r5, r4, 0
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adds r5, 0x8
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adds r0, r5, 0
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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mov r2, r9
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cmp r2, 0
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beq _08010B40
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@ -29,7 +29,7 @@ sub_8010F28:
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mov r8, r1
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ldr r4, _0801108C
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adds r0, r4
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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ldr r3, [r6]
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adds r4, r3, r4
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ldr r7, _08011090
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@ -74,7 +74,7 @@ _08010F98:
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beq _08010FD8
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adds r4, 0x14
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adds r0, r4, 0
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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mov r3, r9
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@ -114,7 +114,7 @@ _08010FEC:
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cmp r0, 0
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beq _08011062
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adds r0, r1, r6
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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ldr r0, _080110A8
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ldrh r0, [r0]
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movs r2, 0x80
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@ -557,7 +557,7 @@ _0801132E:
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movs r3, 0x1
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str r3, [sp, 0x8]
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movs r3, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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_08011370:
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adds r6, 0x3C
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adds r5, 0x3C
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@ -4677,7 +4677,7 @@ _0806C6A8:
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ldr r4, [sp, 0x38]
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str r4, [sp, 0x8]
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adds r0, r5, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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mov r10, r5
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b _0806C704
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_0806C6D6:
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@ -4699,7 +4699,7 @@ _0806C6D6:
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str r1, [sp, 0x8]
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adds r0, r4, 0
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adds r1, r5, 0
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bl AxResInitFile_80053AC
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bl AxResInitFile
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mov r10, r4
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_0806C704:
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mov r2, r9
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@ -4749,12 +4749,12 @@ _0806C73C:
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cmp r0, 0
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beq _0806C76A
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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_0806C76A:
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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b _0806C7E2
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.align 2, 0
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_0806C774: .4byte 0x000001a5
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@ -4780,9 +4780,9 @@ _0806C784:
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cmp r0, 0
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bne _0806C7BC
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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b _0806C7DC
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.align 2, 0
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_0806C7B4: .4byte 0x0000066c
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@ -4803,10 +4803,10 @@ _0806C7C8:
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cmp r0, 0x1
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ble _0806C7DC
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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_0806C7DC:
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mov r0, r10
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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_0806C7E2:
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ldr r1, [r6, 0xC]
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ldr r0, [r6, 0x14]
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@ -1429,7 +1429,7 @@ _080A7016:
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str r0, [sp, 0x8]
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adds r0, r4, 0
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adds r1, r5, 0
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bl AxResInit_80053D0
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bl AxResInit
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_080A7038:
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add sp, 0xC
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pop {r4-r7}
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@ -1772,7 +1772,7 @@ sub_80A72B8:
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movs r0, 0
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strh r0, [r1]
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adds r0, r6, 0
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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b _080A7304
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_080A72D2:
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adds r5, r6, 0
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@ -1795,7 +1795,7 @@ _080A72EE:
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adds r0, r7, r1
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strh r0, [r5]
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adds r0, r6, 0
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bl RunAxAnimationFrame_80054BC
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bl RunAxAnimationFrame
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movs r1, 0
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ldrsh r0, [r4, r1]
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cmp r0, 0xFF
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10
asm/text.s
10
asm/text.s
@ -1095,8 +1095,8 @@ _08008624:
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_0800862C: .4byte gUnknown_80B86A4
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thumb_func_end GetCharacter
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thumb_func_start HexdigitValue
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HexdigitValue:
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thumb_func_start HexDigitValue
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HexDigitValue:
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push {lr}
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lsls r0, 24
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lsrs r1, r0, 24
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@ -1124,7 +1124,7 @@ _08008658:
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_0800865C:
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pop {r1}
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bx r1
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thumb_func_end HexdigitValue
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thumb_func_end HexDigitValue
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thumb_func_start xxx_get_next_char_from_string
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xxx_get_next_char_from_string:
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@ -1136,10 +1136,10 @@ xxx_get_next_char_from_string:
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bne _08008696
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adds r5, 0x1
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ldrb r0, [r5]
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bl HexdigitValue
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bl HexDigitValue
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adds r4, r0, 0
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ldrb r0, [r5, 0x1]
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bl HexdigitValue
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bl HexDigitValue
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lsls r4, 4
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adds r4, r0
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ldrb r0, [r5]
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@ -84,9 +84,9 @@ void sub_8004E8C(unkStruct_2039DB0 *);
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void sub_8005180(void);
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void sub_8005304(void);
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void sub_800533C(ax_pose **, UnkSpriteMem **, axdata1 *, u16 *, bool8);
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void AxResInitFile_80053AC(EntitySpriteInfo *, OpenedFile *, u32, u32, u32, u32, bool8);
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void AxResInit_80053D0(EntitySpriteInfo *, Dungeon_ax *, u32, u32, u32, u32, bool8);
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void AxResInitUnorientedFile_800543C(EntitySpriteInfo *, OpenedFile *, u32, u32, u32, bool8);
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void RunAxAnimationFrame_80054BC(struct axPokemon *);
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void AxResInitFile(EntitySpriteInfo *, OpenedFile *, u32, u32, u32, u32, bool8);
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void AxResInit(EntitySpriteInfo *, Dungeon_ax *, u32, u32, u32, u32, bool8);
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void AxResInitUnorientedFile(EntitySpriteInfo *, OpenedFile *, u32, u32, u32, bool8);
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void RunAxAnimationFrame(struct axPokemon *);
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#endif // GUARD_SPRITE_H
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@ -40,7 +40,7 @@ void DoAxFrame_800558C(struct axPokemon *a0, s32 spriteX, s32 spriteY, u32 a3, u
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return;
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if (a0->axdata.sub1.poseId < 0)
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RunAxAnimationFrame_80054BC(a0);
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RunAxAnimationFrame(a0);
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if (!(a0->axdata.flags >> 15))
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return;
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@ -69,9 +69,9 @@ void sub_806CCB4(Entity *entity, u8 a1)
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sVar1 = entity->unk68;
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if (info->waitingStruct.waitingStatus != STATUS_DECOY && !flag)
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AxResInitFile_80053AC(&entity->spriteInfo, entity->sprite, entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
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AxResInitFile(&entity->spriteInfo, entity->sprite, entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
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else
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AxResInitFile_80053AC(&entity->spriteInfo, GetSpriteData(MONSTER_DECOY), entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
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AxResInitFile(&entity->spriteInfo, GetSpriteData(MONSTER_DECOY), entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
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entity->unk6E = 0;
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}
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30
src/sprite.c
30
src/sprite.c
@ -5,11 +5,11 @@
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static EWRAM_DATA u16 sOAMSpriteCount = {0}; // 2025670 Written to but never read
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#ifndef NONMATCHING
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite_8004EA8 is done
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite is done
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#endif
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static EWRAM_DATA s16 sUnknown_2025672[8] = {0};
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#ifndef NONMATCHING
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite_8004EA8 is done
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite is done
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#endif
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static EWRAM_DATA s16 sUnknown_2025682[9] = {0};
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static EWRAM_DATA Position sUnknown_2025694 = {0};
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@ -30,11 +30,11 @@ static EWRAM_DATA_2 unkStruct_20266B0 *sUnknown_203B074 = {0};
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extern void nullsub_3(s32, s32);
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#ifndef NONMATCHING
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite_8004EA8 is done
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite is done
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#endif
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static void RegisterSpriteParts_80052BC(UnkSpriteMem *);
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static void AxResInitUnoriented_800545C(EntitySpriteInfo *, Dungeon_ax *, u32, u32, u32, bool8);
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static void AxResInitUnoriented(EntitySpriteInfo *, Dungeon_ax *, u32, u32, u32, bool8);
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void InitSprites(void)
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{
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@ -156,7 +156,7 @@ void sub_8004E8C(unkStruct_2039DB0 *a0)
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// https://decomp.me/scratch/VYqKb
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// spriteMasks is a u16[6]
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#ifdef NONMATCHING
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static void AddAxSprite_8004EA8(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, u16 *spriteMasks)
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static void AddAxSprite(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, u16 *spriteMasks)
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{
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// size: 0xC
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struct UnkStackFor8004EA8
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@ -258,7 +258,7 @@ static void AddAxSprite_8004EA8(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, u16
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}
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#else
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NAKED
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static void AddAxSprite_8004EA8(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, u16 *spriteMasks)
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static void AddAxSprite(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, u16 *spriteMasks)
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{
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asm_unified(
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"push {r4-r7,lr}\n"
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@ -829,7 +829,7 @@ static void RegisterSpriteParts_80052BC(UnkSpriteMem *a0)
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}
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}
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#else
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite_8004EA8 is done
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UNUSED // TODO: Remove the "UNUSED" attribute after AddAxSprite is done
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NAKED
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static void RegisterSpriteParts_80052BC(UnkSpriteMem *a0)
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{
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@ -897,16 +897,16 @@ void sub_800533C(ax_pose **a0, UnkSpriteMem **a1, axdata1 *a2, u16 *spriteMasks,
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if (a4 != 0 && r4->sprite > -1)
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mem = a1[r4->sprite];
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AddAxSprite_8004EA8(r4, a2, mem, spriteMasks);
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AddAxSprite(r4, a2, mem, spriteMasks);
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}
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}
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void AxResInitFile_80053AC(EntitySpriteInfo *a0, OpenedFile *a1, u32 a2, u32 a3, u32 a4, u32 spriteAnimIndex, bool8 a6)
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void AxResInitFile(EntitySpriteInfo *a0, OpenedFile *a1, u32 a2, u32 a3, u32 a4, u32 spriteAnimIndex, bool8 a6)
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{
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AxResInit_80053D0(a0, (Dungeon_ax *)a1->data, a2, a3, a4, spriteAnimIndex, a6);
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AxResInit(a0, (Dungeon_ax *)a1->data, a2, a3, a4, spriteAnimIndex, a6);
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}
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void AxResInit_80053D0(EntitySpriteInfo *a0, Dungeon_ax *a1, u32 a2, u32 direction, u32 a4, u32 spriteAnimIndex, bool8 a6)
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void AxResInit(EntitySpriteInfo *a0, Dungeon_ax *a1, u32 a2, u32 direction, u32 a4, u32 spriteAnimIndex, bool8 a6)
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{
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a0->unk0 = 0x8000;
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if (a6)
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@ -929,12 +929,12 @@ void AxResInit_80053D0(EntitySpriteInfo *a0, Dungeon_ax *a1, u32 a2, u32 directi
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a0->unk30 = a1->unk10;
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}
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void AxResInitUnorientedFile_800543C(EntitySpriteInfo *a0, OpenedFile *a1, u32 a2, u32 a3, u32 spriteAnimIndex, bool8 a5)
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void AxResInitUnorientedFile(EntitySpriteInfo *a0, OpenedFile *a1, u32 a2, u32 a3, u32 spriteAnimIndex, bool8 a5)
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{
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AxResInitUnoriented_800545C(a0, (Dungeon_ax *)a1->data, a2, a3, spriteAnimIndex, a5);
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AxResInitUnoriented(a0, (Dungeon_ax *)a1->data, a2, a3, spriteAnimIndex, a5);
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}
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static void AxResInitUnoriented_800545C(EntitySpriteInfo *a0, Dungeon_ax *a1, u32 a2, u32 a3, u32 spriteAnimIndex, bool8 a5)
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static void AxResInitUnoriented(EntitySpriteInfo *a0, Dungeon_ax *a1, u32 a2, u32 a3, u32 spriteAnimIndex, bool8 a5)
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{
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a0->unk0 = 0x8000;
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if (a5)
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@ -964,7 +964,7 @@ static inline s16 check_flag_for_80054BC(u16 flags) {
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}
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void RunAxAnimationFrame_80054BC(struct axPokemon *a0)
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void RunAxAnimationFrame(struct axPokemon *a0)
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{
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ax_anim *aData;
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Block a user