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Merge pull request #250 from AnonymousRandomPerson/master
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@ -19,6 +19,6 @@ void sub_80098BC(u32 *, const u32 *, u32);
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void sub_80098F8(u32);
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void sub_8009908(void);
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void sub_80099C0(void);
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void sub_80099F0(RGB);
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void SetFontsBaseColor(RGB);
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#endif // GUARD_CODE_8009804_H
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@ -126,7 +126,7 @@ void sub_80099C0(void)
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CpuCopy(BG_SCREEN_ADDR(13), gUnknown_202B038[1], BG_SCREEN_SIZE);
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}
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void sub_80099F0(RGB a0)
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void SetFontsBaseColor(RGB a0)
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{
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s32 i;
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@ -6,32 +6,32 @@
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#include "ground_main.h"
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#include "code_80A26CC.h"
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struct unkStruct_3001B68
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{
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struct unkStruct_3001B68
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{
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u32 unk0;
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u32 unk4;
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u16 unk8;
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u16 unkA;
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u8 unkC;
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u32 unk4;
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u16 unk8;
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u16 unkA;
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u8 unkC;
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u8 unkD;
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u8 unkE;
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u32 unk10;
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s16 unk14;
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s16 unk16;
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u8 unkE;
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u32 unk10;
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s16 unk14;
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s16 unk16;
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u8 unk18;
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u8 unk19;
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u32 unk1C;
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u8 unk20;
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u8 unk19;
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u32 unk1C;
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u8 unk20;
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};
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IWRAM_DATA struct unkStruct_3001B68 *gUnknown_3001B68 = {0};
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struct unkStruct_20399E0
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{
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{
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u32 unk0;
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s32 unk4;
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u32 unk8;
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s32 unk4;
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u32 unk8;
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};
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extern struct unkStruct_20399E0 *gUnknown_20399E0;
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@ -157,6 +157,7 @@ u8 sub_809C740(void)
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return 0;
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}
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// Called in a number of places, like when the player changes the team leader in sub_80278B4().
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void nullsub_104(void)
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{ }
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@ -198,7 +198,7 @@ void SetWindowBGColor(void)
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{0x28, 0x80, 0x48} // Green
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};
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sub_80099F0(winColors[gGameOptionsRef->windowColor & NUM_WINDOW_COLORS]);
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SetFontsBaseColor(winColors[gGameOptionsRef->windowColor & NUM_WINDOW_COLORS]);
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}
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bool8 sub_8094C48(void)
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