mirror of
https://github.com/pret/pmd-red.git
synced 2025-02-21 13:53:51 +00:00
decomp some dungeon weather stuff
This commit is contained in:
parent
a1692a1aa0
commit
7289155f83
@ -5,86 +5,6 @@
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.text
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thumb_func_start sub_801DAC0
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sub_801DAC0:
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ldr r0, _0801DAD8
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ldr r1, [r0]
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ldrh r2, [r1, 0x1E]
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ldrh r0, [r1, 0x1C]
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adds r3, r0, 0
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muls r3, r2
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adds r0, r3, 0
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ldrh r1, [r1, 0x18]
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adds r0, r1
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lsls r0, 16
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asrs r0, 16
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bx lr
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.align 2, 0
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_0801DAD8: .4byte gUnknown_203B258
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thumb_func_end sub_801DAC0
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thumb_func_start sub_801DADC
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sub_801DADC:
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push {r4,r5,lr}
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adds r4, r0, 0
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lsls r4, 24
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lsrs r4, 24
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ldr r5, _0801DB08
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ldr r0, [r5]
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movs r1, 0xE5
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strh r1, [r0, 0x22]
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bl sub_8013984
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bl sub_801DB54
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bl sub_801DBD4
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cmp r4, 0
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beq _0801DB02
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ldr r0, [r5]
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bl AddMenuCursorSprite
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_0801DB02:
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_0801DB08: .4byte gUnknown_203B258
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thumb_func_end sub_801DADC
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thumb_func_start sub_801DB0C
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sub_801DB0C:
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push {r4,r5,lr}
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ldr r4, _0801DB4C
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ldr r2, [r4]
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cmp r2, 0
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beq _0801DB46
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ldr r0, [r2, 0x34]
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lsls r1, r0, 1
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adds r1, r0
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lsls r1, 3
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adds r1, r2, r1
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adds r1, 0x3C
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ldr r0, _0801DB50
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ldm r0!, {r2,r3,r5}
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stm r1!, {r2,r3,r5}
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ldm r0!, {r2,r3,r5}
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stm r1!, {r2,r3,r5}
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bl ResetUnusedInputStruct
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ldr r0, [r4]
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adds r0, 0x3C
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movs r1, 0x1
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movs r2, 0x1
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bl sub_800641C
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ldr r0, [r4]
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bl MemoryFree
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movs r0, 0
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str r0, [r4]
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_0801DB46:
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_0801DB4C: .4byte gUnknown_203B258
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_0801DB50: .4byte gUnknown_80DBF70
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thumb_func_end sub_801DB0C
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thumb_func_start sub_801DB54
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sub_801DB54:
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push {r4,lr}
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@ -192,120 +192,4 @@ _08071380:
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bx r1
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thumb_func_end CanMoveForward
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thumb_func_start IsAtJunction
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IsAtJunction:
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r0, [r4, 0x70]
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movs r1, 0x2
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ldrsh r0, [r0, r1]
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bl GetCrossableTerrain
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lsls r0, 24
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lsrs r5, r0, 24
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bl IsFixedDungeon
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lsls r0, 24
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cmp r0, 0
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bne _080713E2
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ldr r0, [r4, 0x70]
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adds r0, 0xE4
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ldrb r0, [r0]
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cmp r0, 0x3
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beq _080713E0
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adds r0, r4, 0
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movs r1, 0x9
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bl HasItem
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lsls r0, 24
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cmp r0, 0
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bne _080713E0
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adds r0, r4, 0
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movs r1, 0xC
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bl HasIQSkill
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lsls r0, 24
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cmp r0, 0
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beq _080713D2
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movs r5, 0x2
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b _080713E2
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_080713D2:
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adds r0, r4, 0
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movs r1, 0xD
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bl HasIQSkill
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lsls r0, 24
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cmp r0, 0
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beq _080713E2
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_080713E0:
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movs r5, 0x3
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_080713E2:
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cmp r5, 0x3
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bne _08071408
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ldr r4, [r4, 0x70]
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movs r0, 0x64
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bl DungeonRandomCapped
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movs r1, 0xFD
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lsls r1, 1
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adds r2, r4, r1
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ldrh r1, [r2]
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adds r1, r0
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strh r1, [r2]
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lsls r1, 16
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asrs r1, 16
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cmp r1, 0xC7
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ble _08071458
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movs r0, 0
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strh r0, [r2]
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b _08071468
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_08071408:
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ldr r1, _0807145C
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ldr r0, _08071460
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ldr r0, [r0]
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ldr r2, _08071464
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adds r0, r2
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movs r2, 0
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ldrsh r0, [r0, r2]
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0x1
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bne _08071432
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cmp r5, 0x1
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bne _08071432
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adds r0, r4, 0
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movs r1, 0x14
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bl HasIQSkill
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lsls r0, 24
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cmp r0, 0
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beq _08071432
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movs r5, 0
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_08071432:
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movs r1, 0x4
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ldrsh r0, [r4, r1]
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movs r2, 0x6
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ldrsh r1, [r4, r2]
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bl GetMapTile_1
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adds r0, 0xA
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adds r0, r5
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ldrb r0, [r0]
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cmp r0, 0x54
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beq _08071468
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cmp r0, 0x51
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beq _08071468
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cmp r0, 0x45
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beq _08071468
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cmp r0, 0x15
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beq _08071468
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cmp r0, 0x55
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beq _08071468
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_08071458:
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movs r0, 0
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b _0807146A
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.align 2, 0
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_0807145C: .4byte gDungeonWaterType
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_08071460: .4byte gDungeonGlobalData
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_08071464: .4byte 0x00003a0e
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_08071468:
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movs r0, 0x1
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_0807146A:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end IsAtJunction
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.align 2, 0
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@ -4,120 +4,6 @@
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.syntax unified
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.text
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thumb_func_start sub_807E5AC
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sub_807E5AC:
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push {lr}
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ldr r0, _0807E5DC
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ldr r0, [r0]
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ldr r1, _0807E5E0
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0x8
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bne _0807E5C6
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movs r0, 0x8
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bl DungeonRandomCapped
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lsls r0, 24
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lsrs r0, 24
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_0807E5C6:
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bl sub_807E5E4
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bl TriggerWeatherAbilities
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movs r0, 0
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movs r1, 0x1
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bl sub_807EAA0
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pop {r0}
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bx r0
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.align 2, 0
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_0807E5DC: .4byte gDungeonGlobalData
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_0807E5E0: .4byte 0x0001c578
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thumb_func_end sub_807E5AC
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thumb_func_start sub_807E5E4
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sub_807E5E4:
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push {r4-r6,lr}
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ldr r3, _0807E674
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ldr r1, [r3]
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ldr r2, _0807E678
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adds r1, r2
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movs r4, 0
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strb r0, [r1]
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ldr r0, [r3]
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adds r2, r0, r2
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ldrb r1, [r2]
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ldr r2, _0807E67C
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adds r0, r2
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strb r1, [r0]
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ldr r0, [r3]
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ldr r1, _0807E680
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adds r0, r1
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strb r4, [r0]
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movs r2, 0
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adds r4, r3, 0
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ldr r6, _0807E684
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movs r1, 0
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ldr r5, _0807E688
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_0807E610:
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ldr r0, [r4]
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adds r0, r6
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adds r0, r2
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strb r1, [r0]
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ldr r0, [r4]
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adds r0, r5
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adds r0, r2
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strb r1, [r0]
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adds r2, 0x1
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cmp r2, 0x7
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ble _0807E610
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ldr r0, [r3]
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ldr r2, _0807E68C
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adds r0, r2
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movs r2, 0
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movs r1, 0x9
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strb r1, [r0]
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ldr r0, [r3]
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ldr r1, _0807E690
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adds r0, r1
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strb r2, [r0]
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ldr r0, [r3]
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adds r1, 0x1
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adds r0, r1
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strb r2, [r0]
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movs r6, 0xBE
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lsls r6, 1
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ldr r5, _0807E694
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movs r4, 0xBF
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lsls r4, 1
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_0807E64C:
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ldr r0, [r3]
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lsls r1, r2, 2
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adds r0, r1
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adds r0, r6
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strb r2, [r0]
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ldr r0, [r3]
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adds r0, r1
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adds r0, r5
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strb r2, [r0]
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ldr r0, [r3]
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adds r0, r1
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adds r0, r4
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strb r2, [r0]
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adds r2, 0x1
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cmp r2, 0xFF
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ble _0807E64C
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_0807E674: .4byte gDungeonGlobalData
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_0807E678: .4byte 0x0000e265
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_0807E67C: .4byte 0x0000e264
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_0807E680: .4byte 0x0000e279
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_0807E684: .4byte 0x0000e267
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_0807E688: .4byte 0x0000e26f
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_0807E68C: .4byte 0x0000e266
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_0807E690: .4byte 0x0000e277
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_0807E694: .4byte 0x0000017d
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thumb_func_end sub_807E5E4
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thumb_func_start sub_807E698
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sub_807E698:
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@ -2886,4 +2772,4 @@ _0807FC78: .4byte 0x00013576
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_0807FC7C: .4byte 0x00013579
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thumb_func_end sub_807FC3C
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.align 2, 0
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.align 2, 0
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@ -217,7 +217,7 @@ struct DungeonEntityData
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u8 fill1F5;
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/* 0x1F6 */ bool8 notMoving;
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u8 fill1F7[0x1FA - 0x1F7];
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/* 0x1FA */ u8 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
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/* 0x1FA */ s16 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
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/* 0x1FC */ u16 expGainedInTurn; // Used to accumulate experience when multiple enemies are defeated in one turn.
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/* 0x200 */ u32 statusSprites;
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u32 unk204;
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@ -14,6 +14,13 @@
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extern struct DungeonGlobalData *gDungeonGlobalData;
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struct DungeonGlobalData_sub
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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};
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struct DungeonGlobalData
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{
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u8 unk0;
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@ -31,7 +38,9 @@ struct DungeonGlobalData
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u8 unk16D;
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u8 fill16E[0x179 - 0x16E];
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/* 0x179 */ bool8 pokemonExposed; // True if a Pokémon on the floor has the Exposed status.
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u8 fill17A[0x645 - 0x17A];
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u8 fill17A[0x17C - 0x17A];
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struct DungeonGlobalData_sub unk17C[0x100];
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/* 0x57C */ u8 fill57C[0x645 - 0x57c];
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/* 0x645 */ u8 floorNumber;
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u8 fill646[0x65C - 0x646];
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u8 unk65C;
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@ -61,15 +70,15 @@ struct DungeonGlobalData
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/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
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u8 unkE265;
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/* 0xE266 */ u8 weatherDamageTimer; // Timer for applying sandstorm/hail damage periodically.
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u8 fillE266[0xE26B - 0xE267];
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u8 unkE267[0xE26B - 0xE267];
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u8 unkE26B;
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u8 weatherTurnsLeft;
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u8 fillE26D[0xE270 - 0xE26D];
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/* 0xE270 */ u8 startingWeather; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
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u8 fillE271[0xE277 - 0xE271];
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u8 fillE26D[0xE26F - 0xE26D];
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/* 0xE26F */ u8 unkE26F[8]; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
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/* 0xE277 */ u8 mudSportTurnsLeft;
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/* 0xE278 */ u8 waterSportTurnsLeft;
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u8 fillE279[0xE8C0 - 0xE279];
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/* 0xE279 */ u8 unkE279;
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u8 fillE27A[0xE8C0 - 0xE27A];
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/* 0xE8C0 */ struct MapTile* mapTilePointers[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
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u8 fill104C0[0x104C4 - 0x104C0];
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/* 0x104C4 */ struct MapRoom roomData[MAX_ROOM_COUNT];
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@ -101,6 +110,8 @@ struct DungeonGlobalData
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/* 0x18210 */ bool8 displayCrossEyed; // Displays Substitute and flower sprites when the player has the Cross-Eyed status.
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u8 fill18211[0x18217 - 0x18211];
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u8 unk18217;
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u8 fill18218[0x1C578 - 0x18218];
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u8 unk1C578;
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};
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#endif
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@ -15,7 +15,13 @@ struct unkStruct_203B258
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// size: 0xA0
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u8 fill0[0x14];
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u32 unk14;
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u8 fill18[0x34 - 0x18];
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u16 unk18;
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u16 unk1A;
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u16 unk1C;
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u16 unk1E;
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u16 unk20;
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u16 unk22;
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u8 unk24[0x34 - 0x24];
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u32 unk34;
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struct UnkTextStruct2 *unk38;
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struct UnkTextStruct2 unk3C[4];
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@ -24,6 +30,7 @@ struct unkStruct_203B258
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extern struct unkStruct_203B258 *gUnknown_203B258;
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extern struct UnkTextStruct2 gUnknown_80DBF88;
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extern struct UnkTextStruct2 gUnknown_80DBF70;
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extern void sub_8013818(void *, u32, u32, u32);
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extern void sub_8013878(void *, s32);
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@ -32,6 +39,8 @@ extern u32 GetKeyPress(void *);
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extern void PlayMenuSoundEffect(u32);
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extern void sub_801DB54();
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extern void sub_801DBD4();
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extern void sub_8013984(void *);
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extern void AddMenuCursorSprite(void *);
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extern u32 sub_801BF48(void);
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extern void sub_801BF98(void);
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@ -403,3 +412,33 @@ u32 sub_801DA78(void)
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}
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}
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}
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s16 sub_801DAC0(void)
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{
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return (gUnknown_203B258->unk1E * gUnknown_203B258->unk1C) + gUnknown_203B258->unk18;
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}
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void sub_801DADC(u32 r0)
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{
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u8 r0_u8;
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r0_u8 = r0;
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gUnknown_203B258->unk22 = 0xE5;
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sub_8013984(gUnknown_203B258);
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sub_801DB54();
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sub_801DBD4();
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if(r0_u8)
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AddMenuCursorSprite(gUnknown_203B258);
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}
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void sub_801DB0C(void)
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{
|
||||
if(gUnknown_203B258 != NULL)
|
||||
{
|
||||
gUnknown_203B258->unk3C[gUnknown_203B258->unk34] = gUnknown_80DBF70;
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B258->unk3C, 1, 1);
|
||||
MemoryFree(gUnknown_203B258);
|
||||
gUnknown_203B258 = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,63 @@
|
||||
#include "dungeon_ai_targeting_1.h"
|
||||
|
||||
#include "constants/ability.h"
|
||||
#include "constants/iq_skill.h"
|
||||
#include "constants/status.h"
|
||||
#include "constants/tactic.h"
|
||||
|
||||
#include "dungeon_engine.h"
|
||||
#include "dungeon_global_data.h"
|
||||
#include "dungeon_items.h"
|
||||
#include "dungeon_map_access.h"
|
||||
#include "dungeon_movement.h"
|
||||
#include "dungeon_pokemon_attributes.h"
|
||||
#include "dungeon_random.h"
|
||||
#include "dungeon_util.h"
|
||||
#include "tile_types.h"
|
||||
|
||||
extern void CheckRunAwayVisualFlag(struct DungeonEntity *, bool8 showRunAwayEffect);
|
||||
extern u8 gDungeonWaterType[];
|
||||
|
||||
bool8 IsAtJunction(struct DungeonEntity *param_1)
|
||||
{
|
||||
char cVar2;
|
||||
u32 crossableTerrain;
|
||||
struct MapTile *mapTile;
|
||||
struct DungeonEntityData *iVar7;
|
||||
|
||||
crossableTerrain = GetCrossableTerrain(param_1->entityData->entityID);
|
||||
if (!IsFixedDungeon()) {
|
||||
if ((param_1->entityData->transformStatus == TRANSFORM_STATUS_MOBILE) || (HasItem(param_1, ITEM_ID_MOBILE_SCARF))) {
|
||||
crossableTerrain = CROSSABLE_TERRAIN_WALL;
|
||||
}
|
||||
else if (HasIQSkill(param_1, IQ_SKILL_ALL_TERRAIN_HIKER)) {
|
||||
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
|
||||
}
|
||||
else if (HasIQSkill(param_1, IQ_SKILL_SUPER_MOBILE)) {
|
||||
crossableTerrain = CROSSABLE_TERRAIN_WALL;
|
||||
}
|
||||
}
|
||||
if (crossableTerrain == CROSSABLE_TERRAIN_WALL) {
|
||||
iVar7 = param_1->entityData;
|
||||
iVar7->mobileTurnTimer += DungeonRandomCapped(100);
|
||||
if (iVar7->mobileTurnTimer < 200) {
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
iVar7->mobileTurnTimer = 0;
|
||||
}
|
||||
else {
|
||||
if ((gDungeonWaterType[gDungeonGlobalData->tileset] == DUNGEON_WATER_TYPE_LAVA)
|
||||
&& (crossableTerrain == CROSSABLE_TERRAIN_LIQUID)
|
||||
&& (HasIQSkill(param_1, IQ_SKILL_LAVA_EVADER))) {
|
||||
crossableTerrain = CROSSABLE_TERRAIN_REGULAR;
|
||||
}
|
||||
mapTile = GetMapTile_1(param_1->posWorld.x, param_1->posWorld.y);
|
||||
cVar2 = mapTile->canMoveAdjacent[crossableTerrain];
|
||||
if ((cVar2 != 0x54) && (cVar2 != 0x51) && (cVar2 != 0x45) && (cVar2 != 0x15) && (cVar2 != 0x55)) return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 ShouldAvoidFirstHit(struct DungeonEntity *pokemon, bool8 forceAvoid)
|
||||
{
|
||||
|
@ -5,6 +5,11 @@
|
||||
#include "constants/weather.h"
|
||||
#include "dungeon_global_data.h"
|
||||
#include "dungeon_items.h"
|
||||
#include "dungeon_random.h"
|
||||
|
||||
extern void TriggerWeatherAbilities(void);
|
||||
extern void sub_807EAA0(u32, u32);
|
||||
void sub_807E5E4(u8);
|
||||
|
||||
u8 GetWeather(struct DungeonEntity* pokemon)
|
||||
{
|
||||
@ -14,3 +19,39 @@ u8 GetWeather(struct DungeonEntity* pokemon)
|
||||
}
|
||||
return gDungeonGlobalData->weather;
|
||||
}
|
||||
|
||||
void sub_807E5AC(void)
|
||||
{
|
||||
u8 weather;
|
||||
weather = gDungeonGlobalData->unk1C578;
|
||||
if(weather == WEATHER_RANDOM)
|
||||
weather = DungeonRandomCapped(WEATHER_RANDOM);
|
||||
sub_807E5E4(weather);
|
||||
TriggerWeatherAbilities();
|
||||
sub_807EAA0(0, 1);
|
||||
}
|
||||
|
||||
void sub_807E5E4(u8 weather)
|
||||
{
|
||||
int index;
|
||||
u8 *preload;
|
||||
|
||||
gDungeonGlobalData->unkE265 = weather;
|
||||
gDungeonGlobalData->weather = gDungeonGlobalData->unkE265;
|
||||
gDungeonGlobalData->unkE279 = 0;
|
||||
for(index = 0; index < 8; index++) {
|
||||
gDungeonGlobalData->unkE267[index] = 0;
|
||||
gDungeonGlobalData->unkE26F[index] = 0;
|
||||
}
|
||||
preload = &gDungeonGlobalData->weatherDamageTimer;
|
||||
index = 0;
|
||||
*preload = 9;
|
||||
gDungeonGlobalData->mudSportTurnsLeft = 0;
|
||||
gDungeonGlobalData->waterSportTurnsLeft = 0;
|
||||
for(index = 0; index < 0x100; index++)
|
||||
{
|
||||
gDungeonGlobalData->unk17C[index].unk0 = index;
|
||||
gDungeonGlobalData->unk17C[index].unk1 = index;
|
||||
gDungeonGlobalData->unk17C[index].unk2 = index;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user