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Dumped dungeon parameters
This commit is contained in:
parent
b783cb9f0e
commit
97496603de
4
Makefile
4
Makefile
@ -175,6 +175,7 @@ include dungeon_trap.mk
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include data_monster.mk
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include data_item.mk
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include data_move.mk
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include data_dungeon.mk
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include graphics.mk
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$(TOOLDIRS):
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@ -197,6 +198,7 @@ tidy:
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$(RM) -f $(MONSTER_DATA)
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$(RM) -f $(LEARNSET_DATA)
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$(RM) -f $(LEARNSET_PTRS)
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$(RM) -f $(DUNGEON_DATA)
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$(RM) -f $(DUNGEON_FLOOR)
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$(RM) -f $(DUNGEON_POKEMON)
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$(RM) -f $(DUNGEON_TRAP)
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@ -220,7 +222,7 @@ $(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
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$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
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@$(call scaninc,$(INCLUDE_PATHS))
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor dungeon_trap data_monster data_item data_move data_learnset data_learnset_ptrs
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor dungeon_trap data_monster data_item data_move data_learnset data_learnset_ptrs data_dungeon
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@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(DATA_ASM_BUILDDIR)/$*.i.s
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@$(PREPROC) $(DATA_ASM_BUILDDIR)/$*.i.s charmap.txt > $(DATA_ASM_BUILDDIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(DATA_ASM_BUILDDIR)/$*.s
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@ -1363,7 +1363,7 @@ _0803DAFE:
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ldr r1, _0803DBA8
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adds r0, r1
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ldrb r0, [r0]
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bl GetStairDirection
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bl IsStairDirectionUp
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lsls r0, 24
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ldr r6, _0803DBB0
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cmp r0, 0
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@ -2196,7 +2196,7 @@ _0803E1BC:
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ldr r1, _0803E1D8
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adds r0, r4, r1
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ldrb r0, [r0]
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bl GetStairDirection
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bl IsStairDirectionUp
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lsls r0, 24
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movs r1, 0x16
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cmp r0, 0
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@ -5603,7 +5603,7 @@ _0803FCB0:
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ldr r3, _0803FCF8
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adds r0, r2, r3
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ldrb r0, [r0]
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bl GetStairDirection
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bl IsStairDirectionUp
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lsls r0, 24
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cmp r0, 0
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beq _0803FCFC
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@ -546,7 +546,7 @@ _08042694:
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ldr r1, _080426C0
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adds r0, r1
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ldrb r0, [r0]
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bl GetStairDirection
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bl IsStairDirectionUp
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lsls r0, 24
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ldr r4, _080426C4
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cmp r0, 0
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@ -7423,7 +7423,7 @@ _080614C8:
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ldr r3, _08061578
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adds r0, r1, r3
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ldrb r0, [r0]
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bl sub_8090158
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bl IsDungeonUnk8
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lsls r0, 24
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cmp r0, 0
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beq _0806154C
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@ -541,9 +541,8 @@ gAvoidCaptureText: @ 8109CE4
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gFinalScenarioText: @ 8109CF4
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.incbin "baserom.gba", 0x109CF4, 0x3C
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.global gDungeons
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gDungeons: @ 8109D30
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.incbin "baserom.gba", 0x109D30, 0x620
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@ 8109D30
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#include "dungeon/dungeon_data.inc"
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.global gUnknown_810A350
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gUnknown_810A350: @ 810A350
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1
data/dungeon/.gitignore
vendored
1
data/dungeon/.gitignore
vendored
@ -1,3 +1,4 @@
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**/pokemon_found.inc
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**/floor_id.inc
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trap_data.inc
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dungeon_data.inc
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1668
data/dungeon/dungeon_data.json
Normal file
1668
data/dungeon/dungeon_data.json
Normal file
File diff suppressed because it is too large
Load Diff
14
data_dungeon.mk
Normal file
14
data_dungeon.mk
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@ -0,0 +1,14 @@
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# Dungeon data
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DUNGEON_DIR = $(DATA_ASM_SUBDIR)/dungeon
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DUNGEON_DATA = $(DUNGEON_DIR)/dungeon_data.inc
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# Headers included by tools/dungeonjson/dungeonjson.cpp:generate_dungeon_data_text
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DUNGEON_DATA_INC = \
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include/constants/dungeon.h \
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include/constants/move_id.h
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data_dungeon: $(DUNGEON_DATA);
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$(DUNGEON_DATA): $(DUNGEON_DIR)/dungeon_data.json $(DUNGEON_DATA_INC)
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$(DUNGEONJSON) dungeon pmd-red $<
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@ -8,4 +8,4 @@ DUNGEON_POKEMON := $(patsubst $(DUNGEONS_DIR)/%/,$(DUNGEONS_DIR)/%/pokemon_found
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dungeon_pokemon: $(DUNGEON_POKEMON);
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$(DUNGEONS_DIR)/%/pokemon_found.inc: $(DUNGEONS_DIR)/%/pokemon_found.json
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$(DUNGEONJSON) dungeon pmd-red $<
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$(DUNGEONJSON) dungeon_pokemon pmd-red $<
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@ -11,7 +11,7 @@ struct DungeonName
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struct DungeonDataEntry
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{
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/* 0x0 */ u8 stairDirection;
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/* 0x0 */ bool8 stairDirectionUp;
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/* 0x1 */ bool8 leaderCanSwitch;
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/* 0x2 */ bool8 recruitingEnabled;
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/* 0x3 */ s8 rescuesAllowed;
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@ -19,8 +19,8 @@ struct DungeonDataEntry
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/* 0x5 */ u8 maxPartyMembers;
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/* 0x6 */ bool8 levelResetTo1;
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/* 0x7 */ bool8 moneyResetTo0;
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/* 0x8 */ u8 unk8;
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/* 0x9 */ u8 unk9;
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/* 0x8 */ bool8 unk8;
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/* 0x9 */ bool8 hasCheckpoint;
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/* 0xA */ bool8 forceGameSave; // Whether to quicksave or not before entering.
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/* 0xB */ u8 HMMask; // HM mask for dungeon entry requirements (Fly, Dive, Waterfall, Surf, Water).
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/* 0xC */ s16 turnLimit;
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@ -34,6 +34,6 @@ u32 sub_80908D8(struct DungeonLocation *dungeon);
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u8 sub_8090910(struct DungeonLocation *dungeon, u32 param_2);
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bool8 sub_809095C(u8 dungeon);
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s8 GetRescuesAllowed(u8 dungeon);
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u8 GetUnk9(u8 dungeon);
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bool8 HasCheckpoint(u8 dungeon);
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#endif //GUARD_DUNGEON_H
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@ -25,9 +25,9 @@ const u8 *GetDungeonName2(u8 dungeon)
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return gDungeonNames[dungeon].name2;
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}
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u8 GetStairDirection(u8 dungeon)
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bool8 IsStairDirectionUp(u8 dungeon)
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{
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return gDungeons[dungeon].stairDirection;
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return gDungeons[dungeon].stairDirectionUp;
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}
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s16 GetTurnLimit(u8 dungeon)
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@ -40,9 +40,9 @@ bool8 IsForceGameSave(u8 dungeon)
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return gDungeons[dungeon].forceGameSave;
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}
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u8 GetUnk9(u8 dungeon)
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u8 HasCheckpoint(u8 dungeon)
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{
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return gDungeons[dungeon].unk9;
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return gDungeons[dungeon].hasCheckpoint;
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}
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bool8 IsLevelResetTo1(u8 dungeon)
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@ -70,7 +70,7 @@ bool8 IsRecruitingEnabled(u8 dungeon)
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return gDungeons[dungeon].recruitingEnabled;
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}
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u8 sub_8090158(u8 dungeon)
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bool8 IsDungeonUnk8(u8 dungeon)
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{
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return gDungeons[dungeon].unk8;
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}
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@ -111,7 +111,7 @@ void PrintYellowDungeonNametoBuffer(u8 *buffer, struct DungeonLocation *dungeonL
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void PrintDungeonLocationtoBuffer(u8 *buffer, struct DungeonLocation *dungeonLocation)
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{
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if(gDungeons[dungeonLocation->id].stairDirection != 0){
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if(gDungeons[dungeonLocation->id].stairDirectionUp){
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sprintfStatic(buffer, gUnknown_8108F18, gDungeonNames[dungeonLocation->id].name1, dungeonLocation->floor); //_F
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}
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else
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@ -131,7 +131,7 @@ bool8 sub_8083C88(u8 param_1)
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temp = &gDungeon->unk1CE98;
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if (((GetUnk9(gDungeon->dungeonLocation.id) == 0) &&
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if ((!HasCheckpoint(gDungeon->dungeonLocation.id) &&
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((gDungeon->unk65C != 0) || (param_1 != 0))) ||
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(temp->unk14 != 0x227)) {
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return TRUE;
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@ -757,6 +757,32 @@ string generate_learnset_data_text(Json data) {
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return text.str();
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}
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string generate_dungeon_data_text(Json data) {
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ostringstream text;
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text << "@ This is auto-generated by dungeon_data.json.\n";
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text << ".global gDungeons\n";
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text << "gDungeons:";
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for (Json data_entry : data.array_items()) {
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text << read_json_bool(data_entry["stairDirectionUp"])
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<< read_json_bool(data_entry["leaderCanSwitch"])
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<< read_json_bool(data_entry["recruitingEnabled"])
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<< read_json_int(data_entry["rescuesAllowed"], 1)
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<< read_json_int(data_entry["maxItemsAllowed"], 1)
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<< read_json_int(data_entry["maxPartyMembers"], 1)
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<< read_json_bool(data_entry["levelResetTo1"])
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<< read_json_bool(data_entry["moneyResetTo0"])
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<< read_json_bool(data_entry["unk8"])
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<< read_json_bool(data_entry["hasCheckpoint"])
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<< read_json_bool(data_entry["forceGameSave"])
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<< read_json_int(data_entry["HMMask"], 1)
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<< read_json_int(data_entry["turnLimit"], 2)
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<< read_json_int(data_entry["randomMovementChance"], 2);
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}
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text << TABLE_END;
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return text.str();
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}
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string get_directory_name(string filename) {
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size_t dir_pos = filename.find_last_of("/\\");
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@ -1041,8 +1067,10 @@ int main(int argc, char *argv[]) {
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process_groups(filepath);
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} else if (mode == "layouts") {
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process_layouts(filepath);
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} else if (mode == "dungeon") {
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} else if (mode == "dungeon_pokemon") {
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process_json(filepath, "pokemon_found.inc", generate_pokemon_table_text);
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} else if (mode == "dungeon") {
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process_json(filepath, "dungeon_data.inc", generate_dungeon_data_text);
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} else if (mode == "floor") {
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process_json(filepath, "floor_id.inc", generate_floorID_table_text);
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} else if (mode == "monster") {
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