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continue to clean ExecuteScriptCommand
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1b707bea03
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@ -7,10 +7,15 @@ void PlaySound(u16);
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void sub_801180C(void);
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void sub_8011830(void);
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void sub_8011860(void);
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void xxx_call_fade_in_new_bgm(u16, u16);
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void xxx_call_fade_out_bgm(u16);
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void xxx_call_fade_in_new_bgm(u16 songIndex, u16 speed);
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void xxx_call_fade_out_bgm(u16 speed);
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void xxx_call_start_bg_music(void);
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void xxx_call_stop_bgm(void);
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void xxx_call_stop_fanfare_se(u16);
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void xxx_call_stop_fanfare_se(u16 songIndex);
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void StopAllMusic_1(void);
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void xxx_call_start_new_bgm(u16 songIndex);
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void xxx_call_queue_bgm(u16 songIndex);
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void xxx_call_play_fanfare_se(u16 songIndex, u16 volume);
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void xxx_call_fade_out_fanfare_se(u16 songIndex, u16 speed);
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#endif // GUARD_CODE_80118A4_H
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@ -27,6 +27,7 @@ bool8 GroundMainRescueRequest(s16 r0, u32 r1);
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bool32 GroundMainGameEndRequest(u32 r0);
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bool32 GroundMainGameCancelRequest(u32 r0);
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bool8 sub_8098D80(u32 speed);
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extern GroundConversionStruct gGroundConversion_811BAF4[10];
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@ -139,8 +139,15 @@ extern FunctionScript gFunctionScriptTable[];
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#include "debug.h"
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void InitScriptData(ScriptData *a0);
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u8 sub_809D8EC(Action *param_1, s16 param_2);
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void sub_809D648(Action *action);
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void sub_809D710(Action *param_1, ScriptInfoSmall *script, s16 index);
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bool8 sub_809DA08(Action *param_1, s16 index, u32 param_3);
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bool8 InitActionScriptData(Action *param_1, const DebugLocation *unused);
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bool8 GroundScript_ExecutePP(Action *, s32 *, ScriptInfoSmall *, const DebugLocation *unused);
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ScriptCommand *sub_80A242C(Action *action, s32 r1);
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ScriptCommand *sub_80A2460(Action *action, s32 r1);
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void InitActionWithParams(Action *action, const CallbackData *callbacks, void *parent, s16 group, s8 sector);
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#endif // GUARD_GROUND_SCRIPT_H
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@ -13,9 +13,7 @@ extern const CallbackData gUnknown_811736C;
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extern const DebugLocation gUnknown_8117538[];
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extern void InitActionWithParams(Action *action, const CallbackData *callbacks, void *parent, s16 group, s8 sector);
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extern void sub_809D648(void *);
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extern void sub_80A2D00(unkStruct_3001B70 *);
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extern void InitActionScriptData(GroundMapAction *, const DebugLocation *);
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extern void sub_80A2D68(unkStruct_3001B70 *);
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extern void sub_80A2D88(unkStruct_3001B70 *);
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@ -32,7 +30,7 @@ void FreeGroundMapAction(void)
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{
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GroundMap_Reset();
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sub_80A5EBC();
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sub_809D648(gGroundMapAction);
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sub_809D648((Action *)gGroundMapAction);
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MemoryFree(gGroundMapAction);
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gGroundMapAction = NULL;
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}
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@ -41,7 +39,7 @@ void GroundMap_Reset(void)
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{
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sub_80015C0(0, 0x37);
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sub_80015C0(0, 0x38);
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InitActionScriptData(gGroundMapAction, gUnknown_8117538);
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InitActionScriptData((Action *)gGroundMapAction, gUnknown_8117538);
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if (gUnknown_3001B70 != NULL) {
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sub_80A2D00(gUnknown_3001B70);
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@ -16,7 +16,6 @@ extern const DebugLocation gUnknown_8117698;
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extern void GroundMap_GetStationScript(ScriptInfoSmall *, s16, u32, u32);
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extern u8 sub_809D678(void *);
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extern void sub_809D710(u8 *, ScriptInfoSmall *, s32);
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extern bool8 sub_809D968(void *, s32);
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static void sub_80A4BE8(ScriptInfoSmall *script, s16 r1)
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@ -195,7 +195,7 @@ void sub_809D710(Action *param_1, ScriptInfoSmall *script, s16 index)
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}
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}
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bool8 InitActionScriptData(Action *param_1, DebugLocation *unused)
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bool8 InitActionScriptData(Action *param_1, const DebugLocation *unused)
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{
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InitScriptData(¶m_1->scriptData);
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InitScriptData(¶m_1->scriptData2);
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@ -8,6 +8,9 @@
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#include "other_random.h"
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#include "rescue_team_info.h"
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#include "code_80118A4.h"
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#include "code_8097670.h"
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#include "exclusive_pokemon.h"
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#include "items.h"
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#ifndef NONMATCHING
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#define GROUND_SCRIPT_INCOMPLETE_DECLARATIONS
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@ -94,27 +97,15 @@ u32 sub_8002D54();
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u8 sub_8002DF0(Position32*, Position32*, Position32*, Position32*);
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s32 sub_8009FB8();
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// TODO: move to code_80118A4.h
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u32 StopAllMusic_1();
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u32 xxx_call_start_new_bgm();
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u32 xxx_call_queue_bgm();
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u32 xxx_call_play_fanfare_se();
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u32 xxx_call_fade_out_fanfare_se();
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bool8 sub_8021700(s32);
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bool8 sub_802FCF0(void);
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s32 FindItemInInventory();
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u32 ShiftItemsDownFrom();
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void sub_809733C(s16, bool8);
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void sub_80973A8(s16, bool8);
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void sub_8097418(s16, bool8);
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void sub_80975A8(s16, bool8);
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void sub_80976F8(u8);
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u32 sub_8098100();
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void sub_8098D1C(s32, u32, s32);
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void sub_8098D80(s32);
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void sub_8098E18(s32, s32);
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u32 sub_80999E8();
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u32 sub_80999FC();
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@ -129,7 +120,7 @@ u32 sub_809A738();
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u32 sub_809A768();
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bool8 ScriptPrintNullTextbox(void);
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bool8 ScriptPrintEmptyTextbox(void);
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u32 sub_809A83C();
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void sub_809A83C(s16);
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u32 sub_809AC7C();
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u32 sub_809ADD8();
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bool8 ScriptPrintText(s32, s16, char*);
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@ -154,12 +145,8 @@ void sub_809D1E4(s32, s32, s32);
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void sub_809D208(s32, Position32*, s32);
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void sub_809D220(s32, s32, s32);
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u32 sub_809D52C();
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u32 InitScriptData();
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void sub_809D710(Action*, ScriptInfoSmall*, s16);
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u8 sub_809D8EC(Action*, s16);
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bool8 sub_809D940(void);
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void sub_809D9B8(s16);
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bool8 sub_809DA08(Action*, s16, u8);
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s16 sub_80A4D7C(s32);
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s16 sub_80A7AE8(s16);
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void sub_80A87AC(s32, s32);
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@ -183,9 +170,7 @@ void DeleteBlankGroundObjects(void);
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void DeleteBlankGroundEffects(void);
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u32 sub_80A14E8(u32, u8, u32, u32);
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extern void InitActionWithParams(Action *action, const CallbackData *callbacks, void *parent, s16 group, s8 sector);
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s16 HandleAction(void *, DebugLocation *);
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extern void sub_809D648(void *);
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extern int gFormatData_202DE30[10];
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@ -1614,7 +1599,9 @@ s32 ExecuteScriptCommand(Action *action) {
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break;
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}
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case 0x41: {
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if (FindItemInInventory((u8)curCmd.argShort) >= 0) ShiftItemsDownFrom();
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s32 val;
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val = FindItemInInventory(curCmd.argShort);
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if ( val >= 0) ShiftItemsDownFrom(val);
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break;
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}
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case 0xc0 ... 0xcb: {
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