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GenerateFloor matched
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@ -9,6 +9,26 @@
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#define GENERATION_CONSTANT_NO_IMPERFECTIONS_CHANCE 60 // (0 to 100) probability that a room will not have imperfections, if it was already flagged for them
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#define GENERATION_CONSTANT_SECONDARY_STRUCTURE_FLAG_CHANCE 80 // (0 to 100) probability that a room will be flagged to have a secondary structure.
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enum FloorLayout {
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LAYOUT_LARGE,
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LAYOUT_SMALL,
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LAYOUT_ONE_ROOM_MONSTER_HOUSE,
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LAYOUT_OUTER_RING,
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LAYOUT_CROSSROADS,
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LAYOUT_TWO_ROOMS_WITH_MONSTER_HOUSE,
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LAYOUT_LINE,
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LAYOUT_CROSS,
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LAYOUT_LARGE_0x8,
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LAYOUT_BEETLE,
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LAYOUT_OUTER_ROOMS,
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LAYOUT_MEDIUM,
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LAYOUT_UNUSED_0xC,
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LAYOUT_UNUSED_0xD,
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LAYOUT_UNUSED_0xE,
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LAYOUT_UNUSED_0xF,
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NUM_FLOOR_LAYOUTS
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};
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enum FloorSize {
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FLOOR_SIZE_LARGE,
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FLOOR_SIZE_SMALL,
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@ -31,6 +51,7 @@ enum SecondaryStructureType {
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SECONDARY_STRUCTURE_DIVIDER, // A "divider" of secondary terrain will split the room in half randomly either horizontally or vertically.
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};
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void GenerateFloor(void);
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bool8 StairsAlwaysReachable(s32 stairsX, s32 stairsY, bool8 markUnreachable);
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#endif
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@ -123,7 +123,7 @@ typedef struct UnkDungeonGlobal_unk181E8_sub
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// Defines many of the key properties for dungeon generation, such as the type of layout, base number of rooms, and floor connectivity.
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typedef struct FloorProperties
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{
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u8 unk0;
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u8 layout;
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s8 roomDensity;
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u8 unk2;
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u8 unk3;
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@ -148,7 +148,7 @@ typedef struct FloorProperties
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u8 unk16;
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u8 unk17;
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u8 unk18;
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u8 unk19;
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u8 itemlessMonsterHouseChance; // Chance that a monster house will be itemless
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u8 unk1A;
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} FloorProperties;
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@ -371,7 +371,7 @@ typedef struct Dungeon
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/* 0x3A0E */ s16 tileset;
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/* 0x3A10 */ s16 unk3A10;
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/* 0x3A12 */ s16 unk3A12;
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/* 0x3A14 */ s16 fixedRoomId;
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/* 0x3A14 */ s16 fixedRoomNumber;
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/* 0x3A16 */ s16 unk3A16;
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/* 0x3A18 */ Tile tiles[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
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/* 0xEA18 */ DungeonPos playerSpawn;
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@ -311,7 +311,6 @@ extern void sub_803DF60(void);
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extern void sub_803E02C(void);
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extern void sub_8049840(void);
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extern void sub_80847D4(void);
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extern void sub_804AFAC(void);
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extern void sub_8043D60(void);
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extern void sub_806890C(void);
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extern void sub_8068614(void);
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@ -607,7 +606,7 @@ void xxx_dungeon_8042F6C(struct UnkStruct_xxx_dungeon_8042F6C *r8)
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gDungeon->weather.weather = 0;
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gDungeon->tileset = gDungeon->unk1C574.unk2;
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gDungeon->unk3A10 = gDungeon->unk1C574.unk3;
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gDungeon->fixedRoomId = gDungeon->unk1C574.unk12;
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gDungeon->fixedRoomNumber = gDungeon->unk1C574.unk12;
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sub_807E5E4(0);
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sub_80842F0();
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}
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@ -637,7 +636,7 @@ void xxx_dungeon_8042F6C(struct UnkStruct_xxx_dungeon_8042F6C *r8)
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ShowDungeonNameBanner();
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if (!r6) {
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sub_804AFAC();
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GenerateFloor();
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gDungeon->unk644.windTurns = GetTurnLimit(gDungeon->unk644.dungeonLocation.id);
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gDungeon->unk644.unk36 = 0;
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}
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@ -197,13 +197,13 @@ bool8 sub_806F660(Entity *pokemon,Entity *target)
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targetInfo = target->info;
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iVar8 = -1;
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size = GetBodySize(targetInfo->apparentID);
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if ((1 < ((u16)(gDungeon->fixedRoomId - 4))) && (gDungeon->fixedRoomId != 9) && (gDungeon->fixedRoomId != 0xf)) {
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if ((u16)(gDungeon->fixedRoomId - 0x2cU) < 5) {
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if ((1 < ((u16)(gDungeon->fixedRoomNumber - 4))) && (gDungeon->fixedRoomNumber != 9) && (gDungeon->fixedRoomNumber != 0xf)) {
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if ((u16)(gDungeon->fixedRoomNumber - 0x2cU) < 5) {
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if (gDungeon->unk644.unk18 == 0) {
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return FALSE;
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}
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}
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else if (gDungeon->fixedRoomId == 0x31) {
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else if (gDungeon->fixedRoomNumber == 0x31) {
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if (gDungeon->unk644.unk15 == 0) {
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return FALSE;
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}
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@ -20,18 +20,18 @@ void sub_8084854(struct unkData_8107234 *);
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void sub_80847D4(void)
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{
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u32 fixedRoomId;
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u32 fixedRoomNumber;
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s32 index;
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gDungeon->unk3A0D = 0;
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gDungeon->unk1356C = 0;
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sub_8040A84();
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for(index = 0; index < 0x3e7 && gUnknown_8107234[index].unk0[0] != 0; index++) {
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fixedRoomId = gDungeon->fixedRoomId;
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if (fixedRoomId - 0x1c < 0x16) {
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fixedRoomId = 0x1b;
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fixedRoomNumber = gDungeon->fixedRoomNumber;
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if (fixedRoomNumber - 0x1c < 0x16) {
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fixedRoomNumber = 0x1b;
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}
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if (fixedRoomId == gUnknown_8107234[index].unk0[0])
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if (fixedRoomNumber == gUnknown_8107234[index].unk0[0])
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{
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sub_8084854(&gUnknown_8107234[index]);
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break;
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@ -34,7 +34,7 @@ static bool8 xxx_dungeon_80442D0(bool8);
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bool8 IsBossFight()
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{
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if (gDungeon->fixedRoomId != 0 && gDungeon->fixedRoomId <= 0x31)
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if (gDungeon->fixedRoomNumber != 0 && gDungeon->fixedRoomNumber <= 0x31)
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{
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return TRUE;
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}
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File diff suppressed because it is too large
Load Diff
@ -414,7 +414,7 @@ static void WriteDungeonFloor(DataSerializer *seri)
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WriteS16(seri, gDungeon->tileset);
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WriteS16(seri,gDungeon->unk3A10);
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WriteS16(seri, gDungeon->unk3A12);
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WriteS16(seri, gDungeon->fixedRoomId);
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WriteS16(seri, gDungeon->fixedRoomNumber);
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WriteS16(seri, gDungeon->unk3A16);
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for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
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@ -776,7 +776,7 @@ static void ReadDungeonFloor(DataSerializer *seri)
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gDungeon->tileset = ReadS16(seri);
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gDungeon->unk3A10 = ReadS16(seri);
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gDungeon->unk3A12 = ReadS16(seri);
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gDungeon->fixedRoomId = ReadS16(seri);
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gDungeon->fixedRoomNumber = ReadS16(seri);
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gDungeon->unk3A16 = ReadS16(seri);
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for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
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@ -274,7 +274,7 @@ gUnknown_202EE76: /* 202EE76 (sub_804513C - sub_8082A08) */
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.space 0x10
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.include "src/dungeon_map_access.o"
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.include "src/dungeon_generation.o"
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.include "src/dungeon_generation.o"
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.include "src/dungeon_message.o"
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.include "src/dungeon_move.o"
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.include "src/code_805D8C8_1.o"
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