Merge pull request #174 from SethBarberee/march_2024

March/April 2024
This commit is contained in:
Seth Barberee 2024-04-23 20:17:04 -07:00 committed by GitHub
commit cf96b51987
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
58 changed files with 2210 additions and 3468 deletions

File diff suppressed because it is too large Load Diff

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@ -4497,7 +4497,7 @@ _08054B88:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_805B214
bl WrapMoveAction
bl _080554BA
_08054B98:
adds r0, r7, 0
@ -4644,7 +4644,7 @@ _08054CD4:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_805815C
bl CounterMoveAction
b _080554BA
_08054CE2:
adds r0, r7, 0
@ -4751,7 +4751,7 @@ _08054DAA:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_805A23C
bl MudWaterSportMoveAction
b _080554BA
_08054DB8:
adds r0, r7, 0
@ -4989,7 +4989,7 @@ _08054F86:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_80585CC
bl BrickBreakMoveAction
b _080554BA
_08054F94:
adds r0, r7, 0
@ -5446,7 +5446,7 @@ _08055318:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_805BB64
bl ReboundOrbAction
b _080554BA
_08055326:
adds r0, r7, 0
@ -5551,7 +5551,7 @@ _080553EA:
adds r1, r5, 0
mov r2, r8
mov r3, r9
bl sub_805B734
bl SnatchMoveAction
b _080554BA
_080553F8:
adds r0, r7, 0

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@ -476,8 +476,8 @@ GetWeatherName:
_0807EA2C: .4byte gWeatherNames
thumb_func_end GetWeatherName
thumb_func_start sub_807EA30
sub_807EA30:
thumb_func_start MudWaterSportEffect
MudWaterSportEffect:
push {lr}
lsls r0, 24
cmp r0, 0
@ -523,7 +523,7 @@ _0807EA90: .4byte gUnknown_80F4EAC
_0807EA94: .4byte gDungeon
_0807EA98: .4byte 0x0000e278
_0807EA9C: .4byte gUnknown_80FADB0
thumb_func_end sub_807EA30
thumb_func_end MudWaterSportEffect
thumb_func_start sub_807EAA0
sub_807EAA0:

View File

@ -5,806 +5,6 @@
.text
thumb_func_start sub_8081454
sub_8081454:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
adds r7, r0, 0
ldr r1, _08081600
bl sub_808300C
ldr r4, _08081604
ldr r0, [r4]
ldr r1, _08081608
adds r0, r1
ldrb r1, [r0]
adds r0, r7, 0
bl sub_80830B4
ldr r0, [r4]
ldr r2, _0808160C
adds r0, r2
ldrb r1, [r0]
adds r0, r7, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081610
adds r0, r1
ldrb r1, [r0]
adds r0, r7, 0
bl sub_80830B4
ldr r0, [r4]
ldr r2, _08081614
adds r0, r2
ldrb r1, [r0]
adds r0, r7, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081618
adds r0, r1
ldrb r1, [r0]
adds r0, r7, 0
bl sub_8083060
ldr r0, [r4]
ldr r2, _0808161C
adds r0, r2
ldrb r1, [r0]
adds r0, r7, 0
bl sub_8083060
ldr r0, [r4]
ldr r1, _08081620
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _08081624
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _08081628
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _0808162C
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _08081630
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl sub_8083048
movs r1, 0
mov r9, r4
_08081510:
lsls r0, r1, 2
adds r2, r1, 0x1
mov r8, r2
adds r0, r1
lsls r0, 2
adds r0, r1
lsls r0, 6
ldr r1, _08081634
adds r6, r0, r1
movs r5, 0
movs r4, 0x37
_08081526:
mov r2, r9
ldr r1, [r2]
adds r1, r6
adds r1, r5
adds r0, r7, 0
bl sub_8081B60
adds r5, 0x18
subs r4, 0x1
cmp r4, 0
bge _08081526
mov r1, r8
cmp r1, 0x1F
ble _08081510
ldr r4, _08081604
ldr r1, [r4]
ldr r0, _08081638
adds r1, r0
adds r0, r7, 0
bl SavePosition
ldr r1, [r4]
ldr r2, _0808163C
adds r1, r2
adds r0, r7, 0
bl SavePosition
ldr r6, _08081640
movs r5, 0x7
_08081560:
ldr r1, [r4]
adds r1, r6
adds r0, r7, 0
bl SavePosition
adds r6, 0x4
subs r5, 0x1
cmp r5, 0
bge _08081560
ldr r4, _08081604
ldr r1, [r4]
ldr r0, _08081644
adds r1, r0
adds r0, r7, 0
bl sub_80830F8
ldr r1, [r4]
ldr r2, _08081648
adds r1, r2
adds r0, r7, 0
bl sub_80830F8
ldr r1, [r4]
ldr r0, _0808164C
adds r1, r0
adds r0, r7, 0
bl sub_808312C
movs r1, 0
mov r10, r4
_0808159C:
movs r4, 0
adds r2, r1, 0x1
mov r8, r2
lsls r0, r1, 1
lsls r2, r1, 3
mov r9, r2
adds r0, r1
lsls r0, 6
ldr r1, _08081650
adds r6, r0, r1
movs r5, 0
_080815B2:
mov r2, r10
ldr r1, [r2]
adds r1, r6
adds r1, r5
adds r0, r7, 0
bl sub_8081B60
mov r1, r10
ldr r0, [r1]
mov r2, r9
adds r1, r4, r2
ldr r2, _08081654
adds r0, r2
adds r0, r1
ldrb r1, [r0]
adds r0, r7, 0
bl sub_8083060
adds r5, 0x18
adds r4, 0x1
cmp r4, 0x7
ble _080815B2
mov r1, r8
cmp r1, 0x7
ble _0808159C
ldr r0, _08081604
ldr r1, [r0]
ldr r0, _08081658
adds r1, r0
adds r0, r7, 0
bl sub_8081B94
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08081600: .4byte gUnknown_81071E0
_08081604: .4byte gDungeon
_08081608: .4byte 0x00003a08
_0808160C: .4byte 0x00003a09
_08081610: .4byte 0x00003a0a
_08081614: .4byte 0x00003a0b
_08081618: .4byte 0x00003a0c
_0808161C: .4byte 0x00003a0d
_08081620: .4byte 0x00003a0e
_08081624: .4byte 0x00003a10
_08081628: .4byte 0x00003a12
_0808162C: .4byte 0x00003a14
_08081630: .4byte 0x00003a16
_08081634: .4byte 0x00003a18
_08081638: .4byte 0x0000e218
_0808163C: .4byte 0x0000e21c
_08081640: .4byte 0x0000e220
_08081644: .4byte 0x0000e240
_08081648: .4byte 0x0000e250
_0808164C: .4byte 0x0000e260
_08081650: .4byte 0x0000e27c
_08081654: .4byte 0x0000e87c
_08081658: .4byte 0x0000e264
thumb_func_end sub_8081454
thumb_func_start sub_808165C
sub_808165C:
push {r4,r5,lr}
adds r5, r0, 0
ldr r1, _08081708
bl sub_808300C
ldr r4, _0808170C
ldr r0, [r4]
ldr r1, _08081710
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_8083060
ldr r0, [r4]
ldr r1, _08081714
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_8083060
ldr r0, [r4]
ldr r1, _08081718
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _0808171C
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081720
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081724
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081728
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _0808172C
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081730
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081734
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
ldr r0, [r4]
ldr r1, _08081738
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
bl sub_80830B4
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08081708: .4byte gUnknown_81071E0
_0808170C: .4byte gDungeon
_08081710: .4byte 0x00018208
_08081714: .4byte 0x00018209
_08081718: .4byte 0x0001820a
_0808171C: .4byte 0x0001820b
_08081720: .4byte 0x0001820c
_08081724: .4byte 0x0001820d
_08081728: .4byte 0x0001820e
_0808172C: .4byte 0x0001820f
_08081730: .4byte 0x00018210
_08081734: .4byte 0x00018211
_08081738: .4byte 0x00018213
thumb_func_end sub_808165C
thumb_func_start sub_808173C
sub_808173C:
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _08081778
ldr r0, [r4]
ldr r1, _0808177C
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r5, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _08081780
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r5, 0
bl sub_8083048
ldr r0, [r4]
ldr r1, _08081784
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
adds r0, r5, 0
bl sub_8083048
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08081778: .4byte gDungeon
_0808177C: .4byte 0x0001ced6
_08081780: .4byte 0x0001ced8
_08081784: .4byte 0x0001ceda
thumb_func_end sub_808173C
thumb_func_start sub_8081788
sub_8081788:
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
movs r2, 0x1
bl sub_8082FA8
adds r1, r5, 0x1
adds r0, r4, 0
movs r2, 0x1
bl sub_8082FA8
adds r5, 0x2
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x1
bl sub_8082FA8
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081788
thumb_func_start sub_80817B0
sub_80817B0:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_80817B0
thumb_func_start sub_80817C8
sub_80817C8:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
adds r1, r4, 0x2
movs r2, 0x1
bl sub_8082FA8
adds r1, r4, 0
adds r1, 0x14
adds r0, r5, 0
movs r2, 0x1
bl sub_8082FA8
adds r4, 0x16
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0x1
bl sub_8082FA8
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80817C8
thumb_func_start sub_80817F4
sub_80817F4:
push {lr}
sub sp, 0x4
mov r2, sp
strh r1, [r2]
mov r1, sp
movs r2, 0x2
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_80817F4
thumb_func_start sub_808180C
sub_808180C:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_808180C
thumb_func_start sub_8081824
sub_8081824:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_8081824
thumb_func_start sub_808183C
sub_808183C:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_808183C
thumb_func_start sub_8081854
sub_8081854:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_8081854
thumb_func_start sub_808186C
sub_808186C:
push {lr}
sub sp, 0x4
str r1, [sp]
mov r1, sp
movs r2, 0x4
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_808186C
thumb_func_start sub_8081880
sub_8081880:
push {lr}
sub sp, 0x4
mov r2, sp
strb r1, [r2]
mov r1, sp
movs r2, 0x1
bl sub_8082FA8
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_8081880
thumb_func_start sub_8081898
sub_8081898:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r0, 0
ldrsh r1, [r4, r0]
adds r0, r5, 0
bl sub_8083048
ldrb r1, [r4, 0x2]
adds r0, r5, 0
bl sub_808180C
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081898
thumb_func_start sub_80818B8
sub_80818B8:
push {lr}
lsls r1, 24
lsrs r1, 24
bl sub_8083060
pop {r0}
bx r0
thumb_func_end sub_80818B8
thumb_func_start sub_80818C8
sub_80818C8:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
ldrb r1, [r4]
bl sub_8083060
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80818C8
thumb_func_start sub_80818E4
sub_80818E4:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_80830B4
ldrb r1, [r4, 0x2]
adds r0, r5, 0
bl sub_80830B4
ldrb r1, [r4, 0x3]
adds r0, r5, 0
bl sub_80830B4
ldrh r1, [r4, 0x4]
adds r0, r5, 0
bl sub_8083030
adds r4, 0x10
adds r0, r5, 0
adds r1, r4, 0
bl SavePosition
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80818E4
thumb_func_start sub_8081920
sub_8081920:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081920
thumb_func_start sub_808193C
sub_808193C:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x2]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x3]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_808193C
thumb_func_start sub_8081968
sub_8081968:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x8]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x9]
adds r0, r5, 0
bl sub_8083060
ldr r1, [r4, 0x4]
adds r0, r5, 0
bl sub_8083078
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081968
thumb_func_start sub_8081994
sub_8081994:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081994
thumb_func_start sub_80819B0
sub_80819B0:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x2]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80819B0
thumb_func_start sub_80819D4
sub_80819D4:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80819D4
thumb_func_start sub_80819F0
sub_80819F0:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_80830B4
ldrb r1, [r4, 0x2]
adds r0, r5, 0
bl sub_80830B4
ldrb r1, [r4, 0x3]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x4]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80819F0
thumb_func_start sub_8081A24
sub_8081A24:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldr r1, [r4, 0x4]
adds r0, r5, 0
bl sub_8083078
ldrb r1, [r4, 0x8]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0x9]
adds r0, r5, 0
bl sub_8083060
ldrb r1, [r4, 0xA]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081A24
thumb_func_start sub_8081A58
sub_8081A58:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081A58
thumb_func_start sub_8081A74
sub_8081A74:
push {lr}
movs r2, 0x1
bl sub_8082FA8
pop {r0}
bx r0
thumb_func_end sub_8081A74
thumb_func_start sub_8081A80
sub_8081A80:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081A80
thumb_func_start sub_8081A9C
sub_8081A9C:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081A9C
thumb_func_start sub_8081AB8
sub_8081AB8:
push {r4,r5,lr}
adds r5, r0, 0
adds r4, r1, 0
movs r2, 0x1
bl sub_8082FA8
ldrb r1, [r4, 0x1]
adds r0, r5, 0
bl sub_8083060
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8081AB8
thumb_func_start sub_8081AD4
sub_8081AD4:
push {r4,r5,lr}
@ -2762,6 +1962,8 @@ _08082BB8: .4byte gDungeon
_08082BBC: .4byte 0x000135cc
thumb_func_end sub_8082B40
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
thumb_func_start sub_8082BC0
sub_8082BC0:
push {lr}

View File

@ -1941,191 +1941,3 @@ gUnknown_80B88CC: @ 80B88CC
@ code_8009804.s
.string "pksdir0\0"
@ file_system
.string "pksdir0\0"
.global gFastMod3Lookup
gFastMod3Lookup: @ 80B88E4
x = 0
.rept 0x100
.byte x % 3
x = x + 1
.endr
.global gFastDiv3Lookup
gFastDiv3Lookup: @ 80B89E4
x = 0
.rept 0x100
.byte x / 3
x = x + 1
.endr
@ gFastSinLookup[i] = floor(256 * sin(iπ / 2048))
.global gFastSinLookup
gFastSinLookup: @ 80B8AE4
.2byte 0, 0, 0, 1, 1, 1, 2, 2
.2byte 3, 3, 3, 4, 4, 5, 5, 5
.2byte 6, 6, 7, 7, 7, 8, 8, 9
.2byte 9, 9, 10, 10, 10, 11, 11, 12
.2byte 12, 12, 13, 13, 14, 14, 14, 15
.2byte 15, 16, 16, 16, 17, 17, 18, 18
.2byte 18, 19, 19, 20, 20, 20, 21, 21
.2byte 21, 22, 22, 23, 23, 23, 24, 24
.2byte 25, 25, 25, 26, 26, 27, 27, 27
.2byte 28, 28, 28, 29, 29, 30, 30, 30
.2byte 31, 31, 32, 32, 32, 33, 33, 34
.2byte 34, 34, 35, 35, 36, 36, 36, 37
.2byte 37, 37, 38, 38, 39, 39, 39, 40
.2byte 40, 41, 41, 41, 42, 42, 42, 43
.2byte 43, 44, 44, 44, 45, 45, 46, 46
.2byte 46, 47, 47, 48, 48, 48, 49, 49
.2byte 49, 50, 50, 51, 51, 51, 52, 52
.2byte 53, 53, 53, 54, 54, 54, 55, 55
.2byte 56, 56, 56, 57, 57, 58, 58, 58
.2byte 59, 59, 59, 60, 60, 61, 61, 61
.2byte 62, 62, 62, 63, 63, 64, 64, 64
.2byte 65, 65, 66, 66, 66, 67, 67, 67
.2byte 68, 68, 69, 69, 69, 70, 70, 70
.2byte 71, 71, 72, 72, 72, 73, 73, 73
.2byte 74, 74, 75, 75, 75, 76, 76, 76
.2byte 77, 77, 78, 78, 78, 79, 79, 79
.2byte 80, 80, 81, 81, 81, 82, 82, 82
.2byte 83, 83, 84, 84, 84, 85, 85, 85
.2byte 86, 86, 86, 87, 87, 88, 88, 88
.2byte 89, 89, 89, 90, 90, 91, 91, 91
.2byte 92, 92, 92, 93, 93, 93, 94, 94
.2byte 95, 95, 95, 96, 96, 96, 97, 97
.2byte 97, 98, 98, 99, 99, 99, 100, 100
.2byte 100, 101, 101, 101, 102, 102, 103, 103
.2byte 103, 104, 104, 104, 105, 105, 105, 106
.2byte 106, 106, 107, 107, 108, 108, 108, 109
.2byte 109, 109, 110, 110, 110, 111, 111, 111
.2byte 112, 112, 112, 113, 113, 114, 114, 114
.2byte 115, 115, 115, 116, 116, 116, 117, 117
.2byte 117, 118, 118, 118, 119, 119, 119, 120
.2byte 120, 121, 121, 121, 122, 122, 122, 123
.2byte 123, 123, 124, 124, 124, 125, 125, 125
.2byte 126, 126, 126, 127, 127, 127, 128, 128
.2byte 128, 129, 129, 129, 130, 130, 130, 131
.2byte 131, 131, 132, 132, 132, 133, 133, 133
.2byte 134, 134, 134, 135, 135, 135, 136, 136
.2byte 136, 137, 137, 137, 138, 138, 138, 139
.2byte 139, 139, 140, 140, 140, 141, 141, 141
.2byte 142, 142, 142, 143, 143, 143, 144, 144
.2byte 144, 145, 145, 145, 146, 146, 146, 147
.2byte 147, 147, 148, 148, 148, 149, 149, 149
.2byte 149, 150, 150, 150, 151, 151, 151, 152
.2byte 152, 152, 153, 153, 153, 154, 154, 154
.2byte 155, 155, 155, 155, 156, 156, 156, 157
.2byte 157, 157, 158, 158, 158, 159, 159, 159
.2byte 159, 160, 160, 160, 161, 161, 161, 162
.2byte 162, 162, 163, 163, 163, 163, 164, 164
.2byte 164, 165, 165, 165, 166, 166, 166, 166
.2byte 167, 167, 167, 168, 168, 168, 168, 169
.2byte 169, 169, 170, 170, 170, 171, 171, 171
.2byte 171, 172, 172, 172, 173, 173, 173, 173
.2byte 174, 174, 174, 175, 175, 175, 175, 176
.2byte 176, 176, 177, 177, 177, 177, 178, 178
.2byte 178, 179, 179, 179, 179, 180, 180, 180
.2byte 181, 181, 181, 181, 182, 182, 182, 182
.2byte 183, 183, 183, 184, 184, 184, 184, 185
.2byte 185, 185, 185, 186, 186, 186, 187, 187
.2byte 187, 187, 188, 188, 188, 188, 189, 189
.2byte 189, 189, 190, 190, 190, 190, 191, 191
.2byte 191, 192, 192, 192, 192, 193, 193, 193
.2byte 193, 194, 194, 194, 194, 195, 195, 195
.2byte 195, 196, 196, 196, 196, 197, 197, 197
.2byte 197, 198, 198, 198, 198, 199, 199, 199
.2byte 199, 200, 200, 200, 200, 201, 201, 201
.2byte 201, 202, 202, 202, 202, 203, 203, 203
.2byte 203, 203, 204, 204, 204, 204, 205, 205
.2byte 205, 205, 206, 206, 206, 206, 207, 207
.2byte 207, 207, 207, 208, 208, 208, 208, 209
.2byte 209, 209, 209, 209, 210, 210, 210, 210
.2byte 211, 211, 211, 211, 211, 212, 212, 212
.2byte 212, 213, 213, 213, 213, 213, 214, 214
.2byte 214, 214, 215, 215, 215, 215, 215, 216
.2byte 216, 216, 216, 216, 217, 217, 217, 217
.2byte 217, 218, 218, 218, 218, 218, 219, 219
.2byte 219, 219, 219, 220, 220, 220, 220, 220
.2byte 221, 221, 221, 221, 221, 222, 222, 222
.2byte 222, 222, 223, 223, 223, 223, 223, 224
.2byte 224, 224, 224, 224, 225, 225, 225, 225
.2byte 225, 225, 226, 226, 226, 226, 226, 227
.2byte 227, 227, 227, 227, 227, 228, 228, 228
.2byte 228, 228, 229, 229, 229, 229, 229, 229
.2byte 230, 230, 230, 230, 230, 230, 231, 231
.2byte 231, 231, 231, 231, 232, 232, 232, 232
.2byte 232, 232, 233, 233, 233, 233, 233, 233
.2byte 234, 234, 234, 234, 234, 234, 234, 235
.2byte 235, 235, 235, 235, 235, 236, 236, 236
.2byte 236, 236, 236, 236, 237, 237, 237, 237
.2byte 237, 237, 237, 238, 238, 238, 238, 238
.2byte 238, 238, 239, 239, 239, 239, 239, 239
.2byte 239, 240, 240, 240, 240, 240, 240, 240
.2byte 241, 241, 241, 241, 241, 241, 241, 241
.2byte 242, 242, 242, 242, 242, 242, 242, 242
.2byte 243, 243, 243, 243, 243, 243, 243, 243
.2byte 244, 244, 244, 244, 244, 244, 244, 244
.2byte 244, 245, 245, 245, 245, 245, 245, 245
.2byte 245, 245, 246, 246, 246, 246, 246, 246
.2byte 246, 246, 246, 247, 247, 247, 247, 247
.2byte 247, 247, 247, 247, 247, 248, 248, 248
.2byte 248, 248, 248, 248, 248, 248, 248, 248
.2byte 249, 249, 249, 249, 249, 249, 249, 249
.2byte 249, 249, 249, 250, 250, 250, 250, 250
.2byte 250, 250, 250, 250, 250, 250, 250, 251
.2byte 251, 251, 251, 251, 251, 251, 251, 251
.2byte 251, 251, 251, 251, 251, 252, 252, 252
.2byte 252, 252, 252, 252, 252, 252, 252, 252
.2byte 252, 252, 252, 252, 252, 253, 253, 253
.2byte 253, 253, 253, 253, 253, 253, 253, 253
.2byte 253, 253, 253, 253, 253, 253, 253, 254
.2byte 254, 254, 254, 254, 254, 254, 254, 254
.2byte 254, 254, 254, 254, 254, 254, 254, 254
.2byte 254, 254, 254, 254, 254, 254, 254, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
.2byte 255, 255, 255, 255, 255, 255, 255, 255
@ Need to figure out what function this actually is.
.global gFastUnknownFn1Lookup
gFastUnknownFn1Lookup: @ 80B92E4
.4byte 0, 0, 0, 0, 0, 0, 0, 1
.4byte 1, 1, 1, 1, 1, 2, 2, 2
.4byte 2, 2, 2, 3, 3, 3, 3, 3
.4byte 3, 3, 4, 4, 4, 4, 4, 4
.4byte 5, 5, 5, 5, 5, 5, 6, 6
.4byte 6, 6, 6, 6, 6, 7, 7, 7
.4byte 7, 7, 7, 8, 8, 8, 8, 8
.4byte 8, 8, 9, 9, 9, 9, 9, 9
.4byte 9, 10, 10, 10, 10, 10, 10, 11
.4byte 11, 11, 11, 11, 11, 11, 12, 12
.4byte 12, 12, 12, 12, 12, 13, 13, 13
.4byte 13, 13, 13, 13, 14, 14, 14, 14
.4byte 14, 14, 14, 15, 15, 15, 15, 15
.4byte 15, 15, 15, 16, 16, 16, 16, 16
.4byte 16, 16, 17, 17, 17, 17, 17, 17
.4byte 17, 17, 18, 18, 18, 18, 18, 18
.4byte 18, 19, 19, 19, 19, 19, 19, 19
.4byte 19, 20, 20, 20, 20, 20, 20, 20
.4byte 20, 20, 21, 21, 21, 21, 21, 21
.4byte 21, 21, 22, 22, 22, 22, 22, 22
.4byte 22, 22, 22, 23, 23, 23, 23, 23
.4byte 23, 23, 23, 23, 24, 24, 24, 24
.4byte 24, 24, 24, 24, 24, 25, 25, 25
.4byte 25, 25, 25, 25, 25, 25, 26, 26
.4byte 26, 26, 26, 26, 26, 26, 26, 26
.4byte 27, 27, 27, 27, 27, 27, 27, 27
.4byte 27, 27, 27, 28, 28, 28, 28, 28
.4byte 28, 28, 28, 28, 28, 29, 29, 29
.4byte 29, 29, 29, 29, 29, 29, 29, 29
.4byte 29, 30, 30, 30, 30, 30, 30, 30
.4byte 30, 30, 30, 30, 31, 31, 31, 31
.4byte 31, 31, 31, 31, 31, 31, 31, 31
@ END file_system

View File

@ -1,98 +1,7 @@
.section .rodata
@ START menu_input
.align 2, 0
.global UnkData_80D47C4
UnkData_80D47C4:
.byte 0x01, 0x00, 0x10, 0x00
.global gUnknown_80D47C8
gUnknown_80D47C8: @ 80D47C8
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x06, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x02, 0x00
.byte 0x1a, 0x00, 0x0c, 0x00
.byte 0x0c, 0x00, 0x00, 0x00
.4byte UnkData_80D47C4
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global gUnknown_80D4828
gUnknown_80D4828: @ 80D4828
.string "{COLOR_1}%c%s\0"
.align 2,0
.global gUnknown_80D4830
gUnknown_80D4830: @ 80D4830
.4byte 1
.4byte 10
.4byte 100
.4byte 1000
.4byte 10000
.4byte 100000
.4byte 1000000
.4byte 10000000
.4byte 100000000
@ END menu_input
@ START code_80130A8
.asciz "pksdir0"
.global gUnknown_80D485C
gUnknown_80D485C: @ 80D485C
.4byte Yes_80D4878
.byte 0x01, 0x00, 0x00, 0x00
.4byte No_80D4874
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
.global No_80D4874
No_80D4874:
.string "No\0"
.align 2,0
.global Yes_80D4878
Yes_80D4878:
.string "*Yes\0"
.align 2,0
.global gUnknown_80D4880
gUnknown_80D4880: @ 80D4880
.4byte Yes_80D489C
.byte 0x01, 0x00, 0x00, 0x00
.4byte No_80D4898
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00 @ End of table
.4byte -1
.global No_80D4898
No_80D4898:
.string "*No\0"
.global Yes_80D489C
Yes_80D489C:
.string "Yes\0"
.align 2,0
.global gUnknown_80D48A0
gUnknown_80D48A0: @ 80D48A0

View File

@ -58,7 +58,7 @@ gUnknown_80F59C8: @ 80F59C8
.byte 0x47, 0x00, 0x00, 0x00
.4byte sub_8058580
.byte 0x48, 0x00, 0x00, 0x00
.4byte sub_80585CC
.4byte BrickBreakMoveAction
.byte 0x49, 0x00, 0x00, 0x00
.4byte sub_8058638
.byte 0x4c, 0x00, 0x00, 0x00
@ -188,7 +188,7 @@ gUnknown_80F59C8: @ 80F59C8
.byte 0x23, 0x01, 0x00, 0x00
.4byte sub_805B17C
.byte 0x26, 0x01, 0x00, 0x00
.4byte sub_805B214
.4byte WrapMoveAction
.byte 0x28, 0x01, 0x00, 0x00
.4byte sub_805B264
.byte 0x35, 0x01, 0x00, 0x00

View File

@ -1621,274 +1621,3 @@ gUnknown_8109930: @ 8109930
@ ???
.string "pksdir0\0"
.align 2,0
@ game_options.c
.string "pksdir0\0"
.align 2,0
.global gWindowBGColors
gWindowBGColors: @ 8109954
.byte 0x20, 0x48, 0x68, 0x00
.byte 0x80, 0x38, 0x20, 0x00
.byte 0x28, 0x80, 0x48, 0x00
.byte 0x28, 0x80, 0x48, 0x00
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
.global gUnknown_8109984
gUnknown_8109984: @ 8109984
.byte 0x00, 0x01, 0x02, 0x03, 0x04, 0x02, 0x01, 0x00
@ ???
.string "pksdir0\0"
.align 2,0
.global gStoryMissionText
gStoryMissionText: @ 8109994
@ replacing .incbin "baserom.gba", 0x109994, 0x314
.4byte gUnknown_8109C94
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C80
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C70
.byte 0x00, 0x01, 0x00, 0x00
.4byte gUnknown_8109C60
.byte 0x02, 0x03, 0x00, 0x00
.4byte gUnknown_8109C4C
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C3C
.byte 0x04, 0x05, 0x00, 0x00
.4byte gUnknown_8109C30
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C24
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C24
.byte 0x06, 0x07, 0x00, 0x00
.4byte gUnknown_8109C24
.byte 0x08, 0x09, 0x00, 0x00
.4byte gUnknown_8109C14
.byte 0xff, 0x0a, 0x00, 0x00
.4byte gUnknown_8109C00
.byte 0x0b, 0x0c, 0x00, 0x00
.4byte gUnknown_8109BE8
.byte 0x0e, 0x0f, 0x00, 0x00
.4byte gUnknown_8109BC8
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109BB4
.byte 0x10, 0x11, 0x00, 0x00
.4byte gUnknown_8109BA0
.byte 0xff, 0x21, 0x00, 0x00
.4byte gUnknown_8109B8C
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109B78
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109B60
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109C30
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109B4C
.byte 0x14, 0x15, 0x00, 0x00
.4byte gUnknown_8109B38
.byte 0x16, 0x17, 0x00, 0x00
.4byte gUnknown_8109B24
.byte 0x18, 0x19, 0x00, 0x00
.4byte gUnknown_8109B10
.byte 0xff, 0x1a, 0x00, 0x00
.4byte gUnknown_8109AF8
.byte 0x12, 0x13, 0x00, 0x00
.4byte gUnknown_8109AE8
.byte 0x1b, 0x1c, 0x00, 0x00
.4byte gUnknown_8109AD8
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109AC4
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109AB0
.byte 0xff, 0x20, 0x00, 0x00
.4byte gUnknown_8109C14
.byte 0xff, 0xff, 0x00, 0x00
.4byte gUnknown_8109A94
.byte 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00
.global gUnknown_8109A94
gUnknown_8109A94: @ 8109A94
.string "Break Gardevoir{APOSTROPHE}s curse.\0"
.align 2, 0
.global gUnknown_8109AB0
gUnknown_8109AB0: @ 8109AB0
.string "Rescue Medicham.\0"
.align 2, 0
.global gUnknown_8109AC4
gUnknown_8109AC4: @ 8109AC4
.string "Investigate Relic.\0"
.align 2, 0
.global gUnknown_8109AD8
gUnknown_8109AD8: @ 8109AD8
.string "Rescue Latias.\0"
.align 2, 0
.global gUnknown_8109AE8
gUnknown_8109AE8: @ 8109AE8
.string "Catch thief.\0"
.align 2, 0
.global gUnknown_8109AF8
gUnknown_8109AF8: @ 8109AF8
.string "Meet toughest Pokémon.\0"
.align 2, 0
.global gUnknown_8109B10
gUnknown_8109B10: @ 8109B10
.string "Mirage Pokémon 4\0"
.align 2, 0
.global gUnknown_8109B24
gUnknown_8109B24: @ 8109B24
.string "Mirage Pokémon 3\0"
.align 2, 0
.global gUnknown_8109B38
gUnknown_8109B38: @ 8109B38
.string "Mirage Pokémon 2\0"
.align 2, 0
.global gUnknown_8109B4C
gUnknown_8109B4C: @ 8109B4C
.string "Mirage Pokémon 1\0"
.align 2, 0
.global gUnknown_8109B60
gUnknown_8109B60: @ 8109B60
.string "Check mystery Pokémon.\0"
.align 2, 0
.global gUnknown_8109B78
gUnknown_8109B78: @ 8109B78
.string "Meet sea guardian.\0"
.align 2, 0
.global gUnknown_8109B8C
gUnknown_8109B8C: @ 8109B8C
.string "Explore seafloor.\0"
.align 2, 0
.global gUnknown_8109BA0
gUnknown_8109BA0: @ 8109BA0
.string "Rescue Smeargle.\0"
.align 2, 0
.global gUnknown_8109BB4
gUnknown_8109BB4: @ 8109BB4
.string "Punish bad Mankey.\0"
.align 2, 0
.global gUnknown_8109BC8
gUnknown_8109BC8: @ 8109BC8
.string "{COLOR_1 YELLOW_3}Scenario Progress Dummy{END_COLOR_TEXT_1}\0"
.align 2, 0
.global gUnknown_8109BE8
gUnknown_8109BE8: @ 8109BE8
.string "Seek Rayquaza{APOSTROPHE}s help.\0"
.align 2, 0
.global gUnknown_8109C00
gUnknown_8109C00: @ 8109C00
.string "Rescue Alakazam.\0"
.align 2, 0
.global gUnknown_8109C14
gUnknown_8109C14: @ 8109C14
.string "Meet Ninetales.\0"
.align 2, 0
.global gUnknown_8109C24
gUnknown_8109C24: @ 8109C24
.string "Fugitive\0"
.align 2, 0
.global gUnknown_8109C30
gUnknown_8109C30: @ 8109C30
.string "Meet Xatu.\0"
.align 2, 0
.global gUnknown_8109C3C
gUnknown_8109C3C: @ 8109C3C
.string "Rescue Shiftry.\0"
.align 2, 0
.global gUnknown_8109C4C
gUnknown_8109C4C: @ 8109C4C
.string "Rescue Jumpluff.\0"
.align 2, 0
.global gUnknown_8109C60
gUnknown_8109C60: @ 8109C60
.string "Rescue Metapod.\0"
.align 2, 0
.global gUnknown_8109C70
gUnknown_8109C70: @ 8109C70
.string "Rescue Diglett.\0"
.align 2, 0
.global gUnknown_8109C80
gUnknown_8109C80: @ 8109C80
.string "Rescue Magnemite.\0"
.align 2, 0
.global gUnknown_8109C94
gUnknown_8109C94: @ 8109C94
.string "Rescue Caterpie.\0"
.align 2, 0
.global gDummyScenarioText
gDummyScenarioText: @ 8109CA8
.string "{COLOR_1 YELLOW_3}Scenario try dummy{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_8109CC0
gUnknown_8109CC0: @ 8109CC0
.string "{COLOR_1 RED_2}???{END_COLOR_TEXT_1}\0"
.align 2,0
@ code_80972F4.c
.string "pksdir0\0"
.global gMeetNinetalesText
gMeetNinetalesText: @ 8109CD4
.string "Meet Ninetales.\0"
.align 2,0
.global gAvoidCaptureText
gAvoidCaptureText: @ 8109CE4
.string "Avoid capture.\0"
.align 2,0
.global gFinalScenarioText
gFinalScenarioText: @ 8109CF4
@ replacing .incbin "baserom.gba", 0x109CF4, 0x3C
.string "Defeat the final Pokémon.\0"
.align 2, 0
@ ???
.string "pksdir0\0"
@ ???
.string "pksdir0\0"
@ ???
.string "pksdir0\0"
@ ???.c
.string "pksdir0\0"
@ 8109D30
#include "dungeon/dungeon_data.inc"
.align 2,0

23
data/data_8109964.s Normal file
View File

@ -0,0 +1,23 @@
.section .rodata
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
@ ???
.string "pksdir0\0"
.align 2,0
.global gUnknown_8109984
gUnknown_8109984: @ 8109984
.byte 0x00, 0x01, 0x02, 0x03, 0x04, 0x02, 0x01, 0x00
@ ???
.string "pksdir0\0"
.align 2,0

15
data/data_8109D10.s Normal file
View File

@ -0,0 +1,15 @@
.section .rodata
@ ???
.string "pksdir0\0"
@ ???
.string "pksdir0\0"
@ ???
.string "pksdir0\0"
@ ???.c
.string "pksdir0\0"
@ 8109D30
#include "dungeon/dungeon_data.inc"
.align 2,0

View File

@ -6,7 +6,7 @@
// size: 0x8
typedef struct MissionText
{
/* 0x0 */ u8 *text;
/* 0x0 */ const u8 *text;
u8 unk4;
u8 unk5;
u8 unk6;

View File

@ -57,6 +57,7 @@
#define TOTAL_OBJ_TILE_COUNT 1024
#define RGB_U32(r, g, b) ((r) | ((g) << 8) | ((b) << 16)) // 32 bit RGB color
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB_BLACK RGB(0, 0, 0)

View File

@ -5,52 +5,52 @@
#include "structs/dungeon_entity.h"
bool8 sub_805B668(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805B734(Entity *pokemon, Entity *target);
bool8 RecycleMoveAction(Entity *pokemon, Entity *target);
bool8 sub_805B734(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 RecycleMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 ReflectMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805B808(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805B884(Entity *pokemon, Entity *target);
bool8 sub_805B884(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 SkullBashMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805B910(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805B968(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 RockSmashMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BA44(Entity *pokemon, Entity *target);
bool8 sub_805BA44(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BA50(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BB64(Entity *pokemon, Entity *target);
bool8 sub_805BB74(Entity *pokemon, Entity *target);
bool8 sub_805BB98(Entity *pokemon, Entity *target);
bool8 CleanseOrbAction(Entity *pokemon,Entity *target);
bool8 sub_805BC70(Entity *pokemon, Entity *target);
bool8 sub_805BB64(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BB74(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BB98(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 CleanseOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 sub_805BC70(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BC98(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 SilenceOrbAction(Entity *pokemon,Entity *target);
bool8 ScannerOrbAction(Entity *pokemon, Entity *target);
bool8 RadarOrbAction(Entity *pokemon, Entity *target);
bool8 TransferOrbAction(Entity *pokemon,Entity *target);
bool8 sub_805BE90(Entity *pokemon, Entity *target);
bool8 LuminousOrbAction(Entity *pokemon,Entity *target);
bool8 PetrifyOrbAction(Entity *pokemon, Entity *target);
bool8 sub_805BEB8(Entity *pokemon, Entity *target);
bool8 sub_805BEC8(Entity *pokemon, Entity *target);
bool8 EscapeOrbAction(Entity *pokemon,Entity *target);
bool8 sub_805BF34(Entity *pokemon, Entity *target);
bool8 TrapbustOrbAction(Entity *pokemon,Entity *target);
bool8 sub_805C080(Entity *pokemon, Entity *target);
bool8 sub_805C128(Entity *pokemon, Entity *target);
bool8 SilenceOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 ScannerOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 RadarOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 TransferOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 sub_805BE90(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 LuminousOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 PetrifyOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BEB8(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805BEC8(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 EscapeOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 sub_805BF34(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 TrapbustOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 sub_805C080(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C128(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C138(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 IdentifyOrbAction(Entity *pokemon, Entity *target);
bool8 IdentifyOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C1BC(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C1E4(Entity *pokemon, Entity *target);
bool8 ShockerOrbAction(Entity *pokemon, Entity *target);
bool8 sub_805C1E4(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 ShockerOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C208(Entity *pokemon, Entity *target, Move *move, u32 param_4);
bool8 sub_805C288(Entity *pokemon, Entity *target);
bool8 sub_805C2A0(Entity *pokemon, Entity *target);
bool8 FillInOrbAction(Entity *pokemon,Entity *target);
bool8 sub_805C3DC(Entity *pokemon, Entity *target);
bool8 sub_805C3F8(Entity *pokemon, Entity *target);
bool8 sub_805C45C(Entity *pokemon, Entity *target);
bool8 MobileOrbAction(Entity *pokemon, Entity *target);
bool8 StairsOrbAction(Entity *pokemon, Entity *target);
bool8 LongtossOrbAction(Entity *pokemon, Entity *target);
bool8 PierceOrbAction(Entity *pokemon, Entity *target);
bool8 sub_805C288(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C2A0(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 FillInOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4);
bool8 sub_805C3DC(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C3F8(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 sub_805C45C(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 MobileOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 StairsOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 LongtossOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
bool8 PierceOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4);
#endif

View File

@ -41,6 +41,121 @@ typedef struct ActionContainer
/* 0x14 */ Position itemTargetPosition;
} ActionContainer;
typedef struct HiddenPower
{
/* 0x0 */ s16 hiddenPowerBasePower;
/* 0x2 */ u8 hiddenPowerType;
} HiddenPower;
typedef struct JoinedAt
{
/* 0x0 */ u8 joinedAt;
/* 0x1 */ u8 unk1;
} JoinedAt;
typedef struct AITarget
{
/* 0x0 */ u8 aiObjective;
/* 0x1 */ bool8 aiNotNextToTarget;
/* 0x2 */ bool8 aiTargetingEnemy;
/* 0x3 */ bool8 aiTurningAround;
/* 0x4 */ u16 aiTargetSpawnGenID;
/* 0x8 */ struct Entity *aiTarget;
/* 0xC */ u8 fillC[4];
/* 0x10 */ Position aiTargetPos;
} AITarget;
typedef struct Sleep
{
/* 0x0 */ u8 sleep;
/* 0x1 */ u8 sleepTurns;
} Sleep;
typedef struct NonVolatile
{
/* 0x0 */ u8 nonVolatileStatus;
/* 0x1 */ u8 nonVolatileStatusTurns;
/* 0x2 */ u8 nonVolatileStatusDamageCountdown;
/* 0x3 */ u8 unk4;
} NonVolatile;
typedef struct Immobilize
{
/* 0x0 */ u8 immobilizeStatus;
/* 0x4 */ s32 unk4;
/* 0x8 */ u8 immobilizeStatusTurns;
/* 0x9 */ u8 immobilizeStatusDamageCountdown;
} Immobilize;
typedef struct Volatile
{
/* 0x0 */ u8 volatileStatus;
/* 0x1 */ u8 volatileStatusTurns;
} Volatile;
typedef struct Charging
{
/* 0x0 */ u8 chargingStatus;
/* 0x1 */ u8 chargingStatusTurns;
/* 0x2 */ u8 chargingStatusMoveIndex; // The position of the move in the Pokémon's moveset that triggered the status.
} Charging;
typedef struct Protection
{
/* 0x0 */ u8 protectionStatus;
/* 0x1 */ u8 protectionStatusTurns;
} Protection;
typedef struct Waiting
{
/* 0xC8 */ u8 waitingStatus;
/* 0xC9 */ bool8 enemyDecoy; // True if the Pokémon is a decoy and a wild Pokémon (i.e., not an allied Pokémon).
u8 unkCA;
/* 0xCB */ u8 waitingStatusTurns;
/* 0xCC */ u8 curseDamageCountdown;
} Waiting;
typedef struct Linked
{
/* 0xD0 */ u8 linkedStatus;
/* 0xD4 */ u32 unkD4;
/* 0xD8 */ u8 unkD8;
/* 0xD9 */ u8 linkedStatusTurns;
/* 0xDA */ u8 linkedStatusDamageCountdown;
} Linked;
typedef struct MoveStatus
{
/* 0xDC */ u8 moveStatus;
/* 0xDD */ u8 moveStatusTurns;
} MoveStatus;
typedef struct ItemStatus
{
/* 0xE0 */ u8 itemStatus;
} ItemStatus;
typedef struct TransformStatus
{
/* 0xE4 */ u8 transformStatus;
/* 0xE5 */ u8 transformStatusTurns;
} TransformStatus;
typedef struct EyesightStatus
{
/* 0xE8 */ u8 eyesightStatus;
/* 0xE9 */ u8 eyesightStatusTurns;
} EyesightStatus;
typedef struct Muzzled
{
/* 0xEC */ bool8 muzzled;
/* 0xED */ u8 muzzledTurns;
} Muzzled;
// size: 0x208
typedef struct EntityInfo
{
@ -82,24 +197,15 @@ typedef struct EntityInfo
/* 0x2C */ s32 offensiveMultipliers[2];
// Index 0 is Defense. Index 1 is Special Defense.
/* 0x34 */ s32 defensiveMultipliers[2];
/* 0x3C */ s16 hiddenPowerBasePower;
/* 0x3E */ u8 hiddenPowerType;
u8 fill3F;
/* 0x40 */ u8 joinedAt; // Uses the dungeon index in dungeon.h.
/* 0x3C */ HiddenPower hiddenPower;
/* 0x40 */ JoinedAt joinedAt; // Uses the dungeon index in dungeon.h.
/* 0x44 */ ActionContainer action;
/* 0x5C */ u8 types[2];
/* 0x5E */ u8 abilities[2];
/* 0x60 */ Item heldItem;
u8 fill64[0x68 - 0x64];
/* 0x68 */ Position prevPos[NUM_PREV_POS];
/* 0x78 */ u8 aiObjective;
/* 0x79 */ bool8 aiNotNextToTarget;
/* 0x7A */ bool8 aiTargetingEnemy;
/* 0x7B */ bool8 aiTurningAround;
/* 0x7C */ u16 aiTargetSpawnGenID;
/* 0x80 */ struct Entity *aiTarget;
u8 fill84[0x88 - 0x84];
/* 0x88 */ Position aiTargetPos;
/* 0x78 */ AITarget aiTarget;
// Bitwise flags corresponding to selected IQ skills.
/* 0x8C */ u8 IQSkillMenuFlags[4]; // IQ skills selected in the IQ skills menu.
/* 0x90 */ u8 IQSkillFlags[4];
@ -112,57 +218,19 @@ typedef struct EntityInfo
u8 fillA5[0xA8 - 0xA5];
// Statuses are split into groups based on which ones can't overlap.
// See status.h for which statuses are in each group.
/* 0xA8 */ u8 sleep;
/* 0xA9 */ u8 sleepTurns;
u8 fillAA[0xAC - 0xAA];
/* 0xAC */ u8 nonVolatileStatus;
/* 0xAD */ u8 nonVolatileStatusTurns;
/* 0xAE */ u8 nonVolatileStatusDamageCountdown;
u8 fillAF;
/* 0xB0 */ u8 immobilizeStatus;
u8 fillB1[0xB4 - 0xB1];
/* 0xB4 */ s32 unkB4;
/* 0xB8 */ u8 immobilizeStatusTurns;
/* 0xB9 */ u8 immobilizeStatusDamageCountdown;
u8 fillBA[0xBC - 0xBA];
/* 0xBC */ u8 volatileStatus;
/* 0xBD */ u8 volatileStatusTurns;
u8 fillBE[0xC0 - 0xBE];
/* 0xC0 */ u8 chargingStatus;
/* 0xC1 */ u8 chargingStatusTurns;
/* 0xC2 */ u8 chargingStatusMoveIndex; // The position of the move in the Pokémon's moveset that triggered the status.
u8 fillC3;
/* 0xC4 */ u8 protectionStatus;
/* 0xC5 */ u8 protectionStatusTurns;
u8 fillC6[0xC8 - 0xC6];
/* 0xC8 */ u8 waitingStatus;
/* 0xC9 */ bool8 enemyDecoy; // True if the Pokémon is a decoy and a wild Pokémon (i.e., not an allied Pokémon).
u8 fillCA;
/* 0xCB */ u8 waitingStatusTurns;
/* 0xCC */ u8 curseDamageCountdown;
u8 fillCD[0xD0 - 0xCD];
/* 0xD0 */ u8 linkedStatus;
u8 fillD1[0xD4 - 0xD1];
/* 0xD4 */ u32 unkD4;
/* 0xD8 */ u8 unkD8;
/* 0xD9 */ u8 linkedStatusTurns;
/* 0xDA */ u8 linkedStatusDamageCountdown;
u8 fillDB;
/* 0xDC */ u8 moveStatus;
/* 0xDD */ u8 moveStatusTurns;
u8 fillDE[0xE0 - 0xDE];
/* 0xE0 */ u8 itemStatus;
u8 fillE1[0xE4 - 0xE1];
/* 0xE4 */ u8 transformStatus;
/* 0xE5 */ u8 transformStatusTurns;
u8 fillE6[0xE8 - 0xE6];
/* 0xE8 */ u8 eyesightStatus;
/* 0xE9 */ u8 eyesightStatusTurns;
/* 0xEA */ u8 unkEA;
u8 fillEB;
/* 0xEC */ bool8 muzzled;
/* 0xED */ u8 muzzledTurns;
u8 fillEE[0xF0 - 0xEE];
/* 0xA8 */ Sleep sleep;
/* 0xAC */ NonVolatile nonVolatile;
/* 0xB0 */ Immobilize immobilize;
/* 0xBC */ Volatile volatileStatus;
/* 0xC0 */ Charging charging;
/* 0xC4 */ Protection protection;
/* 0xC8 */ Waiting waitingStruct;
/* 0xD0 */ Linked linked;
/* 0xDC */ MoveStatus moveStatus;
/* 0xE0 */ ItemStatus itemStatus;
/* 0xE4 */ TransformStatus transformStatus;
/* 0xE8 */ EyesightStatus eyesightStatus;
/* 0xEC */ Muzzled muzzled;
/* 0xF0 */ bool8 powerEars;
/* 0xF1 */ bool8 scanning;
/* 0xF2 */ bool8 stairSpotter;

View File

@ -126,7 +126,11 @@ typedef struct Dungeon
s16 unk686;
s16 unk688;
/* 0x68A */ u8 unk68A;
u8 fill68B[0x699 - 0x68B];
u8 fill68B;
s32 unk68C;
s32 unk690;
s32 unk694;
u8 fill698;
u8 unk699;
u8 fill69A[0x69C - 0x69A];
/* 0x69C */ EntityInfo unk69C[4];
@ -146,22 +150,25 @@ typedef struct Dungeon
/* 0x3904 */ s16 unk3904;
u8 fill3906[0x3A08 - 0x3906];
/* 0x3A08 */ u8 unk3A08;
u8 fill3A09[0x3A0C - 0x3A09];
/* 0x3A09 */ u8 unk3A09;
/* 0x3A0A */ u8 unk3A0A;
/* 0x3A0B */ u8 unk3A0B;
u8 unk3A0C;
/* 0x3A0D */ u8 unk3A0D;
/* 0x3A0E */ s16 tileset;
/* 0x3A10 */ u16 unk3A10;
u8 fill3A10[0x3A14 - 0x3A12];
/* 0x3A10 */ s16 unk3A10;
/* 0x3A12 */ s16 unk3A12;
/* 0x3A14 */ s16 bossBattleIndex;
/* 0x3A16 */ s16 unk3A16;
/* 0x3A18 */ Tile tiles[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
u8 fillE218[0xE21C - 0xE218];
u16 unkE21C;
u16 unkE21E;
Position unkE220[4];
u8 unkE230[0xE23C - 0xE230];
s16 unkE23C; // x coord of some kind
s16 unkE23E; // y coord of some kind
u8 fillE240[0xE264 - 0xE240];
Position unkE218;
Position unkE21C;
Position unkE220[8];
u32 unkE240;
u8 fillE244[0xE250 - 0xE244];
u32 unkE250;
u8 fillE254[0xE260 - 0xE254];
u32 unkE260;
/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
u8 unkE265; // Uses the weather constants in weather.h
/* 0xE266 */ u8 weatherDamageCounter; // Timer for applying sandstorm/hail damage periodically.
@ -177,7 +184,8 @@ typedef struct Dungeon
/* 0xE279 */ bool8 nullifyWeather; // Air Lock and Cloud Nine toggle this to disable weather effects
u8 fillE27A[0xE27C - 0xE27A];
/* 0xE27C */ Tile unkE27C[8][8];
/* 0xE87C */ u8 fillE87C[68];
/* 0xE87C */ u8 unkE87C[8][8];
u32 fillE8BC;
/* 0xE8C0 */ Tile *tilePointers[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
u8 unk104C0;
/* 0x104C4 */ RoomData roomData[MAX_ROOM_COUNT];
@ -229,7 +237,10 @@ typedef struct Dungeon
u8 unk1820E;
u8 unk1820F;
/* 0x18210 */ bool8 hallucinating; // Displays Substitute and flower sprites when the player has the Cross-Eyed status.
u8 fill18211[0x18217 - 0x18211];
u8 unk18211;
u8 unk18212;
u8 unk18213;
u8 fill18214[3];
u8 unk18217;
u8 fill18218[0x1821A - 0x18218];
u8 unk1821A;

View File

@ -69,7 +69,7 @@ SECTIONS {
src/code_8009804.o(.text);
asm/code_8009804.o(.text);
src/math.o(.text);
asm/file_system.o(.text);
asm/math.o(.text);
src/file_system.o(.text);
src/decompress.o(.text);
src/main.o(.text);
@ -322,6 +322,7 @@ SECTIONS {
src/code_80958E8_1.o(.text);
asm/code_8096AF8.o(.text);
src/code_80972F4.o(.text);
src/code_8097504.o(.text);
src/code_8097670.o(.text);
asm/code_8097670.o(.text);
src/code_8097DD0.o(.text);
@ -435,6 +436,7 @@ SECTIONS {
src/quick_save_read.o(.rodata);
src/quick_save_write.o(.rodata);
src/menu_input.o(.rodata);
src/code_80140DC.o(.rodata);
data/data_80D47B8.o(.rodata);
src/common_strings.o(.rodata);
data/data_80DAF70.o(.rodata);
@ -545,6 +547,11 @@ SECTIONS {
src/dungeon_capabilities.o(.rodata);
src/dungeon_ai_targeting.o(.rodata);
data/data_8107010.o(.rodata);
src/game_options.o(.rodata);
data/data_8109964.o(.rodata);
src/code_80972F4.o(.rodata);
src/code_8097504.o(.rodata);
data/data_8109D10.o(.rodata);
src/pokemon_3.o(.rodata);
src/items.o(.rodata);
src/code_8048480.o(.rodata);

View File

@ -76,7 +76,7 @@ bool8 MoveMatchesChargingStatus(Entity *pokemon, Move *move)
return FALSE;
}
if (move->id == gMultiTurnChargeMoves[i].moveID &&
pokemonInfo->chargingStatus == gMultiTurnChargeMoves[i].chargingStatus)
pokemonInfo->charging.chargingStatus == gMultiTurnChargeMoves[i].chargingStatus)
{
return TRUE;
}
@ -95,7 +95,7 @@ bool8 IsCharging(Entity *pokemon, bool8 checkCharge)
{
EntityInfo *pokemonInfo = pokemon->info;
int i = 0;
u8 *chargingStatusPointer = &pokemonInfo->chargingStatus;
u8 *chargingStatusPointer = &pokemonInfo->charging.chargingStatus;
u8 *chargingStatusPointer2;
u8 chargeStatus = STATUS_CHARGING;
for (; i < 100; i++)
@ -107,7 +107,7 @@ bool8 IsCharging(Entity *pokemon, bool8 checkCharge)
return FALSE;
}
chargingStatus = *chargingStatusPointer;
chargingStatusPointer2 = &pokemonInfo->chargingStatus;
chargingStatusPointer2 = &pokemonInfo->charging.chargingStatus;
if (chargingStatus == currentStatus)
{
return TRUE;

View File

@ -1,18 +1,19 @@
#include "constants/input.h"
#include "global.h"
#include "globaldata.h"
#include "menu_input.h"
#include "sprite.h"
#include "code_80118A4.h"
#include "code_80130A8.h"
extern s32 gUnknown_202E744;
extern s32 gUnknown_202E738;
extern s32 gUnknown_202E73C;
extern s32 gUnknown_202E740;
extern s32 gUnknown_202E744;
extern MenuItem gUnknown_80D485C[];
extern MenuItem gUnknown_80D4880[];
#include "data/code_80140DC.h"
// TODO: move to menu_input
extern UnkTextStruct2 gUnknown_80D47C8[4];
void sub_80140B4(UnkTextStruct2 *a0)

View File

@ -204,27 +204,27 @@ void EntityUpdateStatusSprites(Entity *entity)
if (entityInfo->id == 0xb9) {
// NOTE: clean this up sometime
temp = entityInfo->sleepTurns;
temp = entityInfo->sleep.sleepTurns;
flag = 0x7f;
temp ^= flag;
flag = (temp) != 0;
}
if (flag) {
spriteStatus = gStatusSpriteMasks_SleepStatus[entityInfo->sleep];
spriteStatus = gStatusSpriteMasks_SleepStatus[entityInfo->sleep.sleep];
}
spriteStatus = spriteStatus |
gStatusSpriteMasks_NonVolatileStatus[entityInfo->nonVolatileStatus] |
gStatusSpriteMasks_ImmobilizeStatus[entityInfo->immobilizeStatus] |
gStatusSpriteMasks_VolatileStatus[entityInfo->volatileStatus] |
gStatusSpriteMasks_ChargingStatus[entityInfo->chargingStatus] |
gStatusSpriteMasks_ProtectionStatus[entityInfo->protectionStatus] |
gStatusSpriteMasks_WaitingStatus[entityInfo->waitingStatus] |
gStatusSpriteMasks_LinkedStatus[entityInfo->linkedStatus] |
gStatusSpriteMasks_MoveStatus[entityInfo->moveStatus] |
gStatusSpriteMasks_ItemStatus[entityInfo->itemStatus] |
gStatusSpriteMasks_TransformStatus[entityInfo->transformStatus] |
gStatusSpriteMasks_EyesightStatus[entityInfo->eyesightStatus] |
gStatusSpriteMasks_MuzzledStatus[entityInfo->muzzled];
gStatusSpriteMasks_NonVolatileStatus[entityInfo->nonVolatile.nonVolatileStatus] |
gStatusSpriteMasks_ImmobilizeStatus[entityInfo->immobilize.immobilizeStatus] |
gStatusSpriteMasks_VolatileStatus[entityInfo->volatileStatus.volatileStatus] |
gStatusSpriteMasks_ChargingStatus[entityInfo->charging.chargingStatus] |
gStatusSpriteMasks_ProtectionStatus[entityInfo->protection.protectionStatus] |
gStatusSpriteMasks_WaitingStatus[entityInfo->waitingStruct.waitingStatus] |
gStatusSpriteMasks_LinkedStatus[entityInfo->linked.linkedStatus] |
gStatusSpriteMasks_MoveStatus[entityInfo->moveStatus.moveStatus] |
gStatusSpriteMasks_ItemStatus[entityInfo->itemStatus.itemStatus] |
gStatusSpriteMasks_TransformStatus[entityInfo->transformStatus.transformStatus] |
gStatusSpriteMasks_EyesightStatus[entityInfo->eyesightStatus.eyesightStatus] |
gStatusSpriteMasks_MuzzledStatus[entityInfo->muzzled.muzzled];
if (entityInfo->grudge) {
spriteStatus = spriteStatus | STATUS_SPRITE_GRUDGE;

View File

@ -6,6 +6,8 @@
#include "constants/type.h"
#include "dungeon_action.h"
#include "structs/dungeon_entity.h"
#include "dungeon_items.h"
#include "dungeon_music.h"
#include "dungeon_util.h"
#include "structs/str_dungeon.h"
#include "move_effects_target.h"
@ -16,6 +18,7 @@
#include "moves.h"
#include "code_8077274_1.h"
#include "code_80521D0.h"
#include "code_808417C.h"
#include "pokemon.h"
#include "structs/str_position.h"
#include "status.h"
@ -33,14 +36,29 @@ extern s16 gUnknown_80F4FBA;
extern s16 gUnknown_80F4FBC;
extern s16 gUnknown_80F4FBE;
extern s16 gUnknown_80F4F46; // 0xC
extern s16 gUnknown_80F4FAA; // 0x1E
extern s16 gUnknown_80F4FA8; // 0xF
extern s16 gUnknown_80F4FA2;
extern s16 gUnknown_80F4FA4; // 0x14
extern s16 gUnknown_80F4FA6; // 0x2D
extern s16 gUnknown_80F4FA8; // 0xF
extern s16 gUnknown_80F4FAA; // 0x1E
extern u32 gUnknown_8106A4C;
extern u32 gUnknown_8106A50;
extern s16 gUnknown_80F4FAC;
extern s16 gUnknown_80F503A;
extern s16 gUnknown_80F503C;
extern s16 gUnknown_80F503E;
extern s16 gUnknown_80F5040;
extern s16 gUnknown_80F5042;
extern s16 gUnknown_80F5044;
extern s16 gUnknown_80F5046;
extern s16 gUnknown_80F5048;
extern s16 gUnknown_80F4FAE;
extern s16 gUnknown_80F4FAC;
extern s16 gUnknown_80F4E74[];
extern u8 *gUnknown_80FDBB8[];
extern u8 *gUnknown_80FE458[];
extern u8 *gUnknown_80FE3E8[];
extern u8 *gUnknown_80FEAE8[];
extern u8 *gUnknown_80FDBA0[];
extern u8 *gUnknown_80FE434[];
@ -84,8 +102,8 @@ extern void sub_803EAF0(u32, u32);
extern void sub_8044C10(bool8);
Entity *DrawFieldGiveItemMenu(u32, u32);
extern void PrintFieldMessage(u32, u8 *, u32);
extern void sub_8044E24(u32, u32, u32);
extern void sub_804245C(u32, Item *);
extern void sub_8044E24(Entity *, u32, u32);
extern void sub_804245C(Entity *, Item *);
extern u8 sub_8072938(Entity *, u16);
extern void sub_807D148(Entity *pokemon, Entity *r1, u32 r2, Position *r3);
extern void sub_8072008(Entity *pokemon, Entity *r1, u32 r2, u8 r3, u32);
@ -99,115 +117,489 @@ Entity *sub_80696FC(Entity *);
extern void sub_80943A0(void*, s32);
extern void sub_803E708(u32 r0, u32 r1);
extern void sub_806A7E8(EntityInfo *, s32);
extern u32 sub_8055640(struct Entity *, struct Entity *, struct Move *, u32, u32);
void StunSeedItemAction(Entity *, Entity *);
void MaxElixirAction(Entity *, Entity *);
void ProteinItemAction(Entity *, Entity *);
void CalciumItemAction(Entity *, Entity *);
void IronItemAction(Entity *, Entity *);
void ZincItemAction(Entity *, Entity *);
void sub_80487CC(Entity *, Entity *, u32, u32);
void GrimyFoodItemAction(Entity *, Entity *);
void HandleGummiItemAction(Entity *, Entity *, u8);
void IcePartItemAction(Entity *, Entity *, u8);
void SteelPartItemAction(Entity *, Entity *, u8);
void RockPartItemAction(Entity *, Entity *, u8);
void MusicBoxItemAction(Entity *, Entity *, u8);
void nullsub_94(Entity *, Entity *, u8);
void KeyItemAction(Entity *, Entity *, u8);
void sub_8078B5C(Entity *, Entity *, u32, u32, u32);
void sub_8048340(Entity *, Entity *, u32);
void HealSeedItemAction(Entity *, Entity *, u8);
void WishStoneItemAction(Entity *, Entity *, u8);
void OranBerryItemAction(Entity *, Entity *);
void ChestoBerryItemAction(Entity *, Entity *);
void JoySeedItemAction(Entity *, Entity *);
void GinsengItemAction(Entity *, Entity *);
void BlastSeedItemAction(Entity *, Entity *, u8);
void SitrusBerryItemAction(Entity *, Entity *);
void WarpSeedItemAction(Entity *, Entity *);
void PlainSeedItemAction(Entity *, Entity *);
void SleepSeedItemAction(Entity *, Entity *);
void TotterSeedItemAction(Entity *, Entity *);
void CheriBerryItemAction(Entity *, Entity *);
void PechaBerryItemAction(Entity *, Entity *);
void QuickSeedItemAction(Entity *, Entity *);
void HungerSeedItemAction(Entity *, Entity *);
void RawstBerryItemAction(Entity *, Entity *);
void LifeSeedItemAction(Entity *, Entity *);
void AllureSeedItemAction(Entity *, Entity *);
void EyedropSeedItemAction(Entity *, Entity *);
void BlinkerSeedItemAction(Entity *, Entity *);
void DoomSeedItemAction(Entity *, Entity *);
void sub_80482FC(Entity *, Entity *, u32, u8);
extern void sub_8071DA4(Entity *);
extern void SetShopkeeperAggression(Entity *, Entity *);
extern void sub_80464C8(Entity *, Position *, Item *);
extern void sub_806A6E8(Entity *);
extern void sub_8042390(Entity *, Item *);
bool8 sub_8047930(Entity *pokemon, Entity *target)
{
bool8 flag;
if (((target->info->shopkeeper == TRUE) ||
(target->info->clientType == 4)) || (target->info->clientType == CLIENT_TYPE_CLIENT)) {
return FALSE;
}
else {
if(DungeonRandInt(100) < gUnknown_80F4FA2)
flag = TRUE;
else
flag = FALSE;
if (GetEntityType(pokemon) == ENTITY_MONSTER) {
if (HasHeldItem(pokemon, ITEM_WHIFF_SPECS)) {
flag = FALSE;
}
else {
if (HasHeldItem(pokemon, ITEM_LOCKON_SPECS)) {
flag = TRUE;
}
}
}
if ((GetEntityType(target) == ENTITY_MONSTER) && (HasHeldItem(target, ITEM_DODGE_SCARF))) {
flag = FALSE;
}
}
return flag;
}
void sub_80479B8(char param_1, char param_2, u8 param_3, Entity *pokemon, Entity *target, Item *item)
{
EntityInfo *info;
u32 flag;
u8 uStack_24;
u8 uStack_23;
u8 auStack_22;
if (param_1 != '\0') {
if (param_2 == '\0') {
flag = FALSE;
info = target->info;
if (info->isNotTeamMember) {
if ((GetItemCategory(item->id) != CATEGORY_THROWN_LINE) && (GetItemCategory(item->id) != CATEGORY_BERRIES_SEEDS_VITAMINS)) {
flag = GetItemCategory(item->id) == CATEGORY_THROWN_ARC ? FALSE : TRUE;
}
}
else {
if (GetItemCategory(item->id) != CATEGORY_BERRIES_SEEDS_VITAMINS) {
flag = IQSkillIsEnabled(target, IQ_ITEM_CATCHER);
}
}
if (CannotUseItems(target)) {
flag = FALSE;
}
if (flag && ((info->heldItem.flags & ITEM_FLAG_EXISTS) == 0)) {
if (info->shopkeeper == TRUE) {
sub_80464C8(pokemon,&target->pos,item);
return;
}
PlaySoundEffect(0x14d);
sub_8045BF8(gUnknown_202DE58,item);
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FDBB8); // $m0 caught the $i0
info->heldItem = *item;
sub_806A6E8(target);
return;
}
}
if (param_1 != '\0') {
sub_8042390(target,item);
SetShopkeeperAggression(pokemon,target);
}
}
if ((item->flags & ITEM_FLAG_STICKY)) {
sub_8045BF8(gUnknown_202DE58,item);
sub_80522F4(pokemon,target,*gUnknown_80FE3E8);
if (param_1 != '\0') {
sub_806F370(pokemon,target,gUnknown_80F4FAE,1,&uStack_24,0,0x217,0,0,0);
sub_8071DA4(pokemon);
return;
}
else goto _jump;
}
else {
if (param_1 == 0)
_jump:
sub_804245C(target,item);
}
if (GetItemCategory(item->id) == CATEGORY_BERRIES_SEEDS_VITAMINS) {
sub_8078B5C(pokemon,target,5,0,0);
}
if ((GetItemCategory(item->id) == CATEGORY_TMS_HMS) || (GetItemCategory(item->id) == CATEGORY_LINK_BOX)) {
if (param_1 != '\0') {
sub_806F370(pokemon,target,gUnknown_80F4FAC,1,&uStack_23,0,0x217,0,0,0);
goto _080482B4;
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FE458);
goto _080482B4;
}
}
switch(item->id) {
case ITEM_STICK:
sub_80482FC(pokemon,target,gUnknown_80F503A,1);
break;
case ITEM_IRON_THORN:
sub_80482FC(pokemon,target,gUnknown_80F503C,2);
break;
case ITEM_SILVER_SPIKE:
sub_80482FC(pokemon,target,gUnknown_80F503E,3);
break;
case ITEM_GOLD_FANG:
sub_80482FC(pokemon,target,gUnknown_80F5040,4);
break;
case ITEM_CACNEA_SPIKE:
sub_80482FC(pokemon,target,gUnknown_80F5042,5);
break;
case ITEM_CORSOLA_TWIG:
sub_80482FC(pokemon,target,gUnknown_80F5044,6);
break;
case ITEM_GEO_PEBBLE:
sub_8048340(pokemon,target,gUnknown_80F5048);
break;
case ITEM_GRAVELEROCK:
sub_8048340(pokemon,target,gUnknown_80F5046);
break;
case ITEM_HEAL_SEED:
HealSeedItemAction(pokemon,target,param_3);
break;
case ITEM_ORAN_BERRY:
OranBerryItemAction(pokemon,target);
break;
case ITEM_SITRUS_BERRY:
SitrusBerryItemAction(pokemon,target);
break;
case ITEM_LIFE_SEED:
LifeSeedItemAction(pokemon,target);
break;
case ITEM_BLINKER_SEED:
BlinkerSeedItemAction(pokemon,target);
break;
case ITEM_ALLURE_SEED:
AllureSeedItemAction(pokemon,target);
break;
case ITEM_QUICK_SEED:
QuickSeedItemAction(pokemon,target);
break;
case ITEM_EYEDROP_SEED:
EyedropSeedItemAction(pokemon,target);
break;
case ITEM_TOTTER_SEED:
TotterSeedItemAction(pokemon,target);
break;
case ITEM_CHERI_BERRY:
CheriBerryItemAction(pokemon,target);
break;
case ITEM_PECHA_BERRY:
PechaBerryItemAction(pokemon,target);
break;
case ITEM_WARP_SEED:
WarpSeedItemAction(pokemon,target);
break;
case ITEM_SLEEP_SEED:
SleepSeedItemAction(pokemon,target);
break;
case ITEM_CHESTO_BERRY:
ChestoBerryItemAction(pokemon,target);
break;
case ITEM_JOY_SEED:
JoySeedItemAction(pokemon,target);
break;
case ITEM_DOOM_SEED:
DoomSeedItemAction(pokemon,target);
break;
case ITEM_STUN_SEED:
StunSeedItemAction(pokemon,target);
break;
case ITEM_PLAIN_SEED:
PlainSeedItemAction(pokemon,target);
break;
case ITEM_RAWST_BERRY:
RawstBerryItemAction(pokemon,target);
break;
case ITEM_HUNGER_SEED:
HungerSeedItemAction(pokemon,target);
break;
case ITEM_GINSENG:
GinsengItemAction(pokemon,target);
break;
case ITEM_BLAST_SEED:
BlastSeedItemAction(pokemon,target,param_1);
break;
case ITEM_MAX_ELIXIR:
MaxElixirAction(pokemon,target);
break;
case ITEM_PROTEIN:
ProteinItemAction(pokemon,target);
break;
case ITEM_CALCIUM:
CalciumItemAction(pokemon,target);
break;
case ITEM_IRON:
IronItemAction(pokemon,target);
break;
case ITEM_ZINC:
ZincItemAction(pokemon,target);
break;
case 0xe9:
nullsub_94(pokemon,target,param_1);
break;
case ITEM_BIG_APPLE:
sub_80487CC(pokemon,target,100,10);
break;
case ITEM_HUGE_APPLE:
sub_80487CC(pokemon,target,999,10);
break;
case ITEM_GRIMY_FOOD:
GrimyFoodItemAction(pokemon,target);
break;
case ITEM_WHITE_GUMMI:
HandleGummiItemAction(pokemon,target,1);
break;
case ITEM_RED_GUMMI:
HandleGummiItemAction(pokemon,target,2);
break;
case ITEM_BLUE_GUMMI:
HandleGummiItemAction(pokemon,target,3);
break;
case ITEM_GRASS_GUMMI:
HandleGummiItemAction(pokemon,target,4);
break;
case ITEM_YELLOW_GUMMI:
HandleGummiItemAction(pokemon,target,5);
break;
case ITEM_CLEAR_GUMMI:
HandleGummiItemAction(pokemon,target,6);
break;
case ITEM_ORANGE_GUMMI:
HandleGummiItemAction(pokemon,target,7);
break;
case ITEM_PINK_GUMMI:
HandleGummiItemAction(pokemon,target,8);
break;
case ITEM_BROWN_GUMMI:
HandleGummiItemAction(pokemon,target,9);
break;
case ITEM_SKY_GUMMI:
HandleGummiItemAction(pokemon,target,10);
break;
case ITEM_GOLD_GUMMI:
HandleGummiItemAction(pokemon,target,0xb);
break;
case ITEM_GREEN_GUMMI:
HandleGummiItemAction(pokemon,target,0xc);
break;
case ITEM_GRAY_GUMMI:
HandleGummiItemAction(pokemon,target,0xd);
break;
case ITEM_PURPLE_GUMMI:
HandleGummiItemAction(pokemon,target,0xe);
break;
case ITEM_ROYAL_GUMMI:
HandleGummiItemAction(pokemon,target,0xf);
break;
case ITEM_BLACK_GUMMI:
HandleGummiItemAction(pokemon,target,0x10);
break;
case ITEM_SILVER_GUMMI:
HandleGummiItemAction(pokemon,target,0x11);
break;
case ITEM_APPLE:
case ITEM_BANANA:
sub_80487CC(pokemon,target,0x32,5);
break;
case ITEM_CHESTNUT:
sub_80487CC(pokemon,target,10,0);
break;
case ITEM_KEY:
KeyItemAction(pokemon,target,param_1);
break;
case ITEM_ICE_PART:
IcePartItemAction(pokemon,target,param_1);
break;
case ITEM_ROCK_PART:
RockPartItemAction(pokemon,target,param_1);
break;
case ITEM_STEEL_PART:
SteelPartItemAction(pokemon,target,param_1);
break;
case ITEM_WISH_STONE:
WishStoneItemAction(pokemon,target,param_1);
break;
case ITEM_MUSIC_BOX:
MusicBoxItemAction(pokemon,target,param_1);
break;
default:
if (param_1 != '\0') {
sub_806F370(pokemon,target,gUnknown_80F4FAC,1,&auStack_22,0,0x217,0,0,0);
}
else
{
sub_80522F4(pokemon,target,*gUnknown_80FE458);
}
break;
}
_080482B4:
sub_8071DA4(pokemon);
}
UNUSED void nullsub_205(void) { }
void SleepSeedItemAction(Entity *pokemon, Entity *target)
{
sub_8075C58(pokemon, target, CalculateStatusTurns(target, gUnknown_80F4E74, TRUE), TRUE);
}
void sub_80482FC(Entity *pokemon, Entity *target, u32 pp, u8 param_4)
{
Move move;
InitPokemonMove(&move, MOVE_PROJECTILE);
move.PP = pp;
sub_8055640(pokemon, target, &move, 0x100, param_4);
}
void sub_8048340(Entity *pokemon, Entity *target, u32 r2)
{
sub_806F370(pokemon, target, r2, 1, 0, 0, 528, 0, 0, 0);
}
void sub_8048364(Entity *pokemon, Entity *target, u8 r2)
void HealSeedItemAction(Entity *pokemon, Entity *target, u8 r2)
{
sub_8079F20(pokemon, target, 1, r2);
}
void sub_8048374(Entity *pokemon, Entity *target)
void OranBerryItemAction(Entity *pokemon, Entity *target)
{
HealTargetHP(pokemon, target, gUnknown_80F4FB6, gUnknown_80F4FB8, TRUE);
}
void sub_804839C(Entity *pokemon, Entity *target)
void SitrusBerryItemAction(Entity *pokemon, Entity *target)
{
HealTargetHP(pokemon, target, gUnknown_80F4FBA, gUnknown_80F4FBC, TRUE);
}
void sub_80483C4(Entity *pokemon, Entity *target)
void MaxElixirAction(Entity *pokemon, Entity *target)
{
RestorePPTarget(pokemon, target, 999);
}
void sub_80483D4(Entity *pokemon, Entity *target)
void LifeSeedItemAction(Entity *pokemon, Entity *target)
{
HealTargetHP(pokemon, target, 0, gUnknown_80F4FBE, TRUE);
}
void sub_80483F4(Entity *pokemon, Entity *target)
void BlinkerSeedItemAction(Entity *pokemon, Entity *target)
{
BlindTarget(pokemon, target);
}
void XEyeSeedAction(Entity *pokemon, Entity *target)
void AllureSeedItemAction(Entity *pokemon, Entity *target)
{
CrossEyeVisionTarget(pokemon, target);
}
void sub_804840C(Entity *pokemon, Entity *target)
void QuickSeedItemAction(Entity *pokemon, Entity *target)
{
RaiseMovementSpeedTarget(pokemon, target, 0, TRUE);
}
void sub_804841C(Entity *pokemon, Entity *target)
void EyedropSeedItemAction(Entity *pokemon, Entity *target)
{
RestoreVisionTarget(pokemon, target);
}
void sub_8048428(Entity *pokemon, Entity *target)
void CheriBerryItemAction(Entity *pokemon, Entity *target)
{
if(target->info->nonVolatileStatus == STATUS_PARALYSIS)
if(target->info->nonVolatile.nonVolatileStatus == STATUS_PARALYSIS)
SendNonVolatileEndMessage(pokemon, target);
else
// Pointer to "But nothing happened!"
sub_80522F4(pokemon, target, *gUnknown_80F89F4);
}
void sub_8048450(Entity *pokemon, Entity *target)
void PechaBerryItemAction(Entity *pokemon, Entity *target)
{
if((u8)(target->info->nonVolatileStatus - 2) <= 1)
if((u8)(target->info->nonVolatile.nonVolatileStatus - 2) <= 1)
SendNonVolatileEndMessage(pokemon, target);
else
// Pointer to "But nothing happened!"
sub_80522F4(pokemon, target, *gUnknown_80F89F4);
}
void sub_8048480(Entity *pokemon, Entity *target)
void WarpSeedItemAction(Entity *pokemon, Entity *target)
{
sub_807D148(pokemon, target, 0, NULL);
}
void sub_8048490(Entity *pokemon, Entity *target)
void ChestoBerryItemAction(Entity *pokemon, Entity *target)
{
SleeplessStatusTarget(pokemon, target);
}
void sub_804849C(Entity *pokemon, Entity *target)
void TotterSeedItemAction(Entity *pokemon, Entity *target)
{
ConfuseStatusTarget(pokemon, target, TRUE);
}
void sub_80484A8(Entity *pokemon, Entity *target)
void JoySeedItemAction(Entity *pokemon, Entity *target)
{
sub_8072008(pokemon, target, 1, 1, 1);
}
void sub_80484BC(Entity *pokemon, Entity *target)
void StunSeedItemAction(Entity *pokemon, Entity *target)
{
PetrifiedStatusTarget(pokemon, target);
}
void sub_80484C8(Entity *pokemon, Entity *target)
void PlainSeedItemAction(Entity *pokemon, Entity *target)
{
// Pointer to "But nothing happened!"
sub_80522F4(pokemon, target, *gUnknown_80F89F4);
}
void sub_80484DC(Entity *pokemon, Entity *target)
void DoomSeedItemAction(Entity *pokemon, Entity *target)
{
LevelDownTarget(pokemon, target, 1);
}
void sub_80484E8(Entity *pokemon, Entity *target)
void RawstBerryItemAction(Entity *pokemon, Entity *target)
{
if(target->info->nonVolatileStatus == STATUS_BURN)
if(target->info->nonVolatile.nonVolatileStatus == STATUS_BURN)
SendNonVolatileEndMessage(pokemon, target);
else
{
@ -217,7 +609,7 @@ void sub_80484E8(Entity *pokemon, Entity *target)
}
}
void sub_8048524(Entity *pokemon, Entity * target)
void HungerSeedItemAction(Entity *pokemon, Entity * target)
{
EntityInfo *entityInfo;
EntityInfo *entityInfo_1;
@ -247,7 +639,7 @@ void sub_8048524(Entity *pokemon, Entity * target)
}
}
void sub_80485B0(Entity *pokemon, Entity * target)
void GinsengItemAction(Entity *pokemon, Entity * target)
{
bool8 isMoveBoosted;
s32 moveIndex;
@ -298,7 +690,7 @@ void sub_80485B0(Entity *pokemon, Entity * target)
sub_80522F4(pokemon,target,*gUnknown_80FE40C);
}
void sub_804869C(Entity *pokemon, Entity * target, u8 param_3)
void BlastSeedItemAction(Entity *pokemon, Entity * target, u8 param_3)
{
s32 uVar1;
EntityInfo *entityInfo;
@ -316,7 +708,7 @@ void sub_804869C(Entity *pokemon, Entity * target, u8 param_3)
else {
uVar1 = gUnknown_80F4FA4;
}
if (entityInfo_1->immobilizeStatus == STATUS_FROZEN) {
if (entityInfo_1->immobilize.immobilizeStatus == STATUS_FROZEN) {
SendImmobilizeEndMessage(pokemon, target);
}
sub_806F370(pokemon, target, uVar1, 1, auStack28, 0, 0x216, 0, 0, 0);
@ -339,7 +731,7 @@ void sub_804869C(Entity *pokemon, Entity * target, u8 param_3)
else {
uVar1 = gUnknown_80F4FA6;
}
if (entityInfo->immobilizeStatus == STATUS_FROZEN) {
if (entityInfo->immobilize.immobilizeStatus == STATUS_FROZEN) {
SendImmobilizeEndMessage(pokemon, entity);
}
sub_806F370(pokemon, entity, uVar1, 1, auStack28, 0, 0x216, 0, 0, 0);
@ -354,16 +746,16 @@ void sub_80487CC(Entity *pokemon, Entity * target, u32 param_3, u32 param_4)
static inline bool8 JoinLocationCannotUseItems_1(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
return TRUE;
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
return TRUE;
return FALSE;
}
void sub_80487E0(Entity *pokemon, Entity *target, u8 gummiIndex)
void HandleGummiItemAction(Entity *pokemon, Entity *target, u8 gummiIndex)
{
s32 iVar3;
EntityInfo *targetInfo;
@ -413,43 +805,43 @@ void sub_80487E0(Entity *pokemon, Entity *target, u8 gummiIndex)
}
}
void sub_804891C(Entity *pokemon, Entity *target)
void ProteinItemAction(Entity *pokemon, Entity *target)
{
RaiseAtkStatTarget(pokemon, target, 3);
}
void sub_8048928(Entity *pokemon, Entity *target)
void CalciumItemAction(Entity *pokemon, Entity *target)
{
RaiseSpAtkStatTarget(pokemon, target, 3);
}
void sub_8048934(Entity *pokemon, Entity *target)
void IronItemAction(Entity *pokemon, Entity *target)
{
RaiseDefStatTarget(pokemon, target, 3);
}
void sub_8048940(Entity *pokemon, Entity *target)
void ZincItemAction(Entity *pokemon, Entity *target)
{
RaiseSpDefStatTarget(pokemon, target, 3);
}
void nullsub_94(void)
void nullsub_94(Entity *pokemon, Entity *target, u8 r2)
{}
static inline bool8 JoinLocationCannotUseItems_2(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}
return FALSE;
}
bool8 sub_8048950(u32 param_1,Item *item)
bool8 sub_8048950(Entity *param_1,Item *item)
{
u8 flag;
u16 moveID;
@ -503,18 +895,18 @@ bool8 sub_8048950(u32 param_1,Item *item)
static inline bool8 JoinLocationCannotUseItems_3(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}
return FALSE;
}
bool8 sub_8048A68(u32 param_1,Item *item)
bool8 sub_8048A68(Entity *param_1,Item *item)
{
u8 flag;
Entity *entity2;
@ -580,11 +972,11 @@ bool8 sub_8048A68(u32 param_1,Item *item)
static inline bool8 JoinLocationCannotUseItems_4(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}
@ -711,7 +1103,7 @@ bool8 sub_8048D50(Entity * pokemon, Item *item)
}
else
{
if ((entityInfo->muzzled == TRUE) && (IsEdibleItem(item->id))) {
if ((entityInfo->muzzled.muzzled == TRUE) && (IsEdibleItem(item->id))) {
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
SendMessage(pokemon,*gUnknown_80FDCA4);
return FALSE;
@ -720,7 +1112,7 @@ bool8 sub_8048D50(Entity * pokemon, Item *item)
return TRUE;
}
void sub_8048DB8(Entity *pokemon, Entity *target, u8 r2)
void KeyItemAction(Entity *pokemon, Entity *target, u8 r2)
{
u8 temp;
if(r2 != 0)
@ -729,7 +1121,7 @@ void sub_8048DB8(Entity *pokemon, Entity *target, u8 r2)
sub_8051E7C(pokemon);
}
void sub_8048E04(Entity *pokemon, Entity * target)
void GrimyFoodItemAction(Entity *pokemon, Entity * target)
{
sub_8078B5C(pokemon, target, 0x1E, 0, 1);
switch(DungeonRandInt(5))
@ -753,27 +1145,27 @@ void sub_8048E04(Entity *pokemon, Entity * target)
}
}
void sub_8048EB0(Entity *pokemon)
void IcePartItemAction(Entity *pokemon, Entity *target, u8 r2)
{
SendMessage(pokemon, *gPtrIcePartCrumbledMessage);
}
void sub_8048EC4(Entity *pokemon)
void RockPartItemAction(Entity *pokemon, Entity *target, u8 r2)
{
SendMessage(pokemon, *gPtrRockPartCrumbledMessage);
}
void sub_8048ED8(Entity *pokemon)
void SteelPartItemAction(Entity *pokemon, Entity *target, u8 r2)
{
SendMessage(pokemon, *gPtrSteelPartCrumbledMessage);
}
void sub_8048EEC(Entity *pokemon)
void WishStoneItemAction(Entity *pokemon, Entity *target, u8 r2)
{
SendMessage(pokemon, *gPtrWishStoneCrumbledMessage);
}
void sub_8048F00(Entity *pokemon)
void MusicBoxItemAction(Entity *pokemon, Entity *target, u8 r2)
{
sub_80421C0(pokemon, 0xD6);
SendMessage(pokemon, *gPtrMusicBoxPlayedCrumbledMessage);

View File

@ -3815,7 +3815,7 @@ void CreateJirachiWishWarpTile(void)
{
struct Tile *tile;
tile = GetTileSafe(gDungeon->unkE23C, gDungeon->unkE23E);
tile = GetTileSafe(gDungeon->unkE220[7].x, gDungeon->unkE220[7].y);
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
tile->terrainType |= TERRAIN_TYPE_IMPASSABLE_WALL;
tile->terrainType &= ~TERRAIN_TYPE_STAIRS;
@ -3829,7 +3829,7 @@ void EnableJirachiWishWarpTile(void)
{
struct Tile *tile;
tile = GetTileSafe(gDungeon->unkE23C, gDungeon->unkE23E);
tile = GetTileSafe(gDungeon->unkE220[7].x, gDungeon->unkE220[7].y);
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
tile->terrainType |= TERRAIN_TYPE_NORMAL;
tile->terrainType &= ~TERRAIN_TYPE_IMPASSABLE_WALL;

View File

@ -209,7 +209,7 @@ void sub_806A120(Entity * pokemon, Entity * target, Move* move)
EntityInfo *entityInfo;
if ((((EntityExists(pokemon)) && (EntityExists(target))) && (pokemon != target))
&& (entityInfo = target->info, entityInfo->protectionStatus == STATUS_CONVERSION2)) {
&& (entityInfo = target->info, entityInfo->protection.protectionStatus == STATUS_CONVERSION2)) {
moveType = GetMoveTypeForMonster(pokemon, move);
uVar2_u32 = sub_8092364(moveType);
if (uVar2_u32 != TYPE_NONE) {

View File

@ -70,7 +70,7 @@ void sub_806CCB4(Entity *entity, u8 a1)
entity->unk6F = 0;
sVar1 = entity->unk68;
if (info->waitingStatus != STATUS_DECOY && !flag)
if (info->waitingStruct.waitingStatus != STATUS_DECOY && !flag)
sub_80053AC(&entity->spriteInfo, entity->sprite, entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
else
sub_80053AC(&entity->spriteInfo, sub_80687D0(MONSTER_DECOY), entity->unk6A, entity->direction, sVar1, Rand32Bit() & 3, FALSE);
@ -151,15 +151,15 @@ u8 sub_806CEBC(Entity *entity)
// NOTE: copy needed to match
entityInfo1 = entity->info;
entityInfo2 = entity->info;
sleep = entityInfo1->sleep;
sleep = entityInfo1->sleep.sleep;
if (sleep == STATUS_SLEEP || sleep == STATUS_NAPPING || sleep == STATUS_NIGHTMARE) {
if (entityInfo2->apparentID != MONSTER_SUDOWOODO || entityInfo2->sleepTurns != 0x7F)
if (entityInfo2->apparentID != MONSTER_SUDOWOODO || entityInfo2->sleep.sleepTurns != 0x7F)
return 5;
else
return 7;
}
if (entityInfo2->chargingStatus == STATUS_BIDE)
if (entityInfo2->charging.chargingStatus == STATUS_BIDE)
return 11;
return 7;
}

View File

@ -132,11 +132,11 @@ void sub_8071B48(void)
static inline bool8 JoinLocationCannotUseItems(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}

View File

@ -67,7 +67,7 @@ void sub_8075708(Entity *entity)
return;
}
tile = GetTileAtEntitySafe(entity);
if (((IQSkillIsEnabled(entity, IQ_SUPER_MOBILE)) && (info->transformStatus != STATUS_MOBILE)) &&
if (((IQSkillIsEnabled(entity, IQ_SUPER_MOBILE)) && (info->transformStatus.transformStatus != STATUS_MOBILE)) &&
(!HasHeldItem(entity, ITEM_MOBILE_SCARF))) {
sub_804AE84(&entity->pos);
}

View File

@ -220,9 +220,9 @@ void MuzzleTarget(Entity *pokemon, Entity *target)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon, target, TRUE))) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->muzzled != TRUE) {
entityInfo->muzzled = TRUE;
entityInfo->muzzledTurns = CalculateStatusTurns(target,gUnknown_80F4F1C, TRUE) + 1;
if (entityInfo->muzzled.muzzled != TRUE) {
entityInfo->muzzled.muzzled = TRUE;
entityInfo->muzzled.muzzledTurns = CalculateStatusTurns(target,gUnknown_80F4F1C, TRUE) + 1;
nullsub_86(target);
sub_80522F4(pokemon, target, *gUnknown_80FBF68);
}
@ -250,7 +250,7 @@ void TransformStatusTarget(Entity * pokemon, Entity * target)
entityInfo = target->info;
if (entityInfo->transformStatus == STATUS_TRANSFORMED)
if (entityInfo->transformStatus.transformStatus == STATUS_TRANSFORMED)
sub_80522F4(pokemon, target, *gUnknown_80FBF04);
else {
SetMessageArgument(gAvailablePokemonNames, target, 0);
@ -278,8 +278,8 @@ void TransformStatusTarget(Entity * pokemon, Entity * target)
else {
entityInfo->apparentID = apparentID;
target->sprite = sprite;
entityInfo->transformStatus = STATUS_TRANSFORMED;
entityInfo->transformStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EFC, TRUE) + 1;
entityInfo->transformStatus.transformStatus = STATUS_TRANSFORMED;
entityInfo->transformStatus.transformStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EFC, TRUE) + 1;
sub_806CF98(target);
nullsub_87(target);
sub_806CCB4(target, sub_806CEBC(target));
@ -301,13 +301,13 @@ void MobileStatusTarget(Entity * pokemon, Entity * target)
entityInfo_1 = target->info;
entityInfo = entityInfo_1;
if (entityInfo->transformStatus == STATUS_TRANSFORMED) {
if (entityInfo->transformStatus.transformStatus == STATUS_TRANSFORMED) {
SendTransformEndMessage(pokemon,target);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->transformStatus != STATUS_MOBILE) {
entityInfo->transformStatus = STATUS_MOBILE;
entityInfo->transformStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F04, FALSE) + 1;
if (entityInfo->transformStatus.transformStatus != STATUS_MOBILE) {
entityInfo->transformStatus.transformStatus = STATUS_MOBILE;
entityInfo->transformStatus.transformStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F04, FALSE) + 1;
nullsub_88(target);
sub_80522F4(pokemon,target,*gUnknown_80FBF28);
}
@ -390,9 +390,9 @@ void BlindTarget(Entity *pokemon, Entity *target)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon, target, TRUE))) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->eyesightStatus != STATUS_BLINKER) {
entityInfo->eyesightStatus = STATUS_BLINKER;
entityInfo->eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F08, TRUE) + 1;
if (entityInfo->eyesightStatus.eyesightStatus != STATUS_BLINKER) {
entityInfo->eyesightStatus.eyesightStatus = STATUS_BLINKER;
entityInfo->eyesightStatus.eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F08, TRUE) + 1;
sub_8041E0C(target);
sub_80522F4(pokemon,target,*gUnknown_80FB7F4);
sub_803E46C(0x31);
@ -417,11 +417,11 @@ void CrossEyeVisionTarget(Entity *pokemon, Entity *target)
{
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->eyesightStatus != STATUS_CROSS_EYED) {
if (entityInfo->eyesightStatus.eyesightStatus != STATUS_CROSS_EYED) {
sub_8041E1C(target);
sub_80522F4(pokemon,target,*gUnknown_80FB834);
entityInfo->eyesightStatus = STATUS_CROSS_EYED;
entityInfo->eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F0C, TRUE) + 1;
entityInfo->eyesightStatus.eyesightStatus = STATUS_CROSS_EYED;
entityInfo->eyesightStatus.eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F0C, TRUE) + 1;
sub_803F580(0x1);
sub_8049ED4();
sub_8040A84();
@ -443,9 +443,9 @@ void RestoreVisionTarget(Entity *pokemon, Entity *target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->eyesightStatus != STATUS_EYEDROPS) {
entityInfo->eyesightStatus = STATUS_EYEDROPS;
entityInfo->eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F10, FALSE) + 1;
if (entityInfo->eyesightStatus.eyesightStatus != STATUS_EYEDROPS) {
entityInfo->eyesightStatus.eyesightStatus = STATUS_EYEDROPS;
entityInfo->eyesightStatus.eyesightStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F10, FALSE) + 1;
sub_8041E3C(target);
sub_80522F4(pokemon,target,*gUnknown_80FB880);
sub_803E46C(0x31);
@ -640,8 +640,8 @@ void LongTossStatusTarget(Entity * pokemon, Entity * target)
entityInfo = target->info;
SetMessageArgument(gUnknown_202DFE8,target,0);
if (entityInfo->itemStatus != STATUS_LONG_TOSS) {
entityInfo->itemStatus = STATUS_LONG_TOSS;
if (entityInfo->itemStatus.itemStatus != STATUS_LONG_TOSS) {
entityInfo->itemStatus.itemStatus = STATUS_LONG_TOSS;
sub_8041EA4(target);
sub_80522F4(pokemon,target,*gUnknown_80FD20C);
}
@ -657,8 +657,8 @@ void PierceStatusTarget(Entity * pokemon, Entity * target)
entityInfo = target->info;
SetMessageArgument(gUnknown_202DFE8,target,0);
if (entityInfo->itemStatus != STATUS_PIERCE) {
entityInfo->itemStatus = STATUS_PIERCE;
if (entityInfo->itemStatus.itemStatus != STATUS_PIERCE) {
entityInfo->itemStatus.itemStatus = STATUS_PIERCE;
sub_8041EB4(target);
sub_80522F4(pokemon,target,*gUnknown_80FD254);
}
@ -681,18 +681,18 @@ void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if ((entityInfo->chargingStatus == newStatus) && (newStatus == STATUS_ENRAGED)) {
if ((entityInfo->charging.chargingStatus == newStatus) && (newStatus == STATUS_ENRAGED)) {
sub_80522F4(pokemon,target,*gUnknown_80FC074);
}
else {
entityInfo->chargingStatus = newStatus;
entityInfo->charging.chargingStatus = newStatus;
for(index = 0; index < MAX_MON_MOVES; index++)
{
movePtr = &entityInfo->moves[index];
if(movePtr == move)
{
entityInfo->chargingStatusMoveIndex = index;
entityInfo->charging.chargingStatusMoveIndex = index;
break;
}
}
@ -707,11 +707,11 @@ void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *
entityInfo->unkFF = 2;
}
if (newStatus == STATUS_BIDE) {
entityInfo->chargingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E9C, FALSE) + 1;
entityInfo->charging.chargingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E9C, FALSE) + 1;
entityInfo->unkA0 = 0;
}
if (newStatus == STATUS_ENRAGED) {
entityInfo->chargingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EA0, FALSE) + 1;
entityInfo->charging.chargingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EA0, FALSE) + 1;
}
sub_8041BD0(target,uVar5);
sub_80522F4(pokemon,target,message);
@ -740,8 +740,8 @@ void sub_8079764(Entity * pokemon)
if (EntityExists(pokemon)) {
entityInfo = pokemon->info;
if ((entityInfo->chargingStatus != STATUS_BIDE) && (entityInfo->chargingStatus != STATUS_ENRAGED)) {
entityInfo->chargingStatus = STATUS_NONE;
if ((entityInfo->charging.chargingStatus != STATUS_BIDE) && (entityInfo->charging.chargingStatus != STATUS_ENRAGED)) {
entityInfo->charging.chargingStatus = STATUS_NONE;
entityInfo->unk14A = 0;
entityInfo->unkFF = 0;
}
@ -756,15 +756,15 @@ void CounterStatusTarget(Entity * pokemon, Entity * target, u8 newStatus)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus == newStatus) {
if (entityInfo->protection.protectionStatus == newStatus) {
sub_80522F4(pokemon,target,*gUnknown_80FB10C);
}
else {
nullsub_57(target);
if ((entityInfo->protectionStatus != STATUS_COUNTER) && (entityInfo->protectionStatus != STATUS_MINI_COUNTER)) {
entityInfo->protectionStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E98, FALSE) + 1;
if ((entityInfo->protection.protectionStatus != STATUS_COUNTER) && (entityInfo->protection.protectionStatus != STATUS_MINI_COUNTER)) {
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E98, FALSE) + 1;
}
entityInfo->protectionStatus = newStatus;
entityInfo->protection.protectionStatus = newStatus;
sub_80522F4(pokemon,target,*gUnknown_80FB0E0);
EntityUpdateStatusSprites(target);
}
@ -778,9 +778,9 @@ void SafeguardStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_SAFEGUARD) {
entityInfo->protectionStatus = STATUS_SAFEGUARD;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E88, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_SAFEGUARD) {
entityInfo->protection.protectionStatus = STATUS_SAFEGUARD;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E88, FALSE) + 1;
nullsub_58(target);
sub_80522F4(pokemon,target,*gUnknown_80FB048);
}
@ -798,9 +798,9 @@ void MistStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_MIST) {
entityInfo->protectionStatus = STATUS_MIST;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E8C, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_MIST) {
entityInfo->protection.protectionStatus = STATUS_MIST;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E8C, FALSE) + 1;
nullsub_59(target);
sub_80522F4(pokemon,target,*gUnknown_80FB09C);
}
@ -818,9 +818,9 @@ void WishStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_WISH) {
entityInfo->protectionStatus = STATUS_WISH;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EB4, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_WISH) {
entityInfo->protection.protectionStatus = STATUS_WISH;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EB4, FALSE) + 1;
sub_8041B34(target);
sub_80522F4(pokemon,target,*gUnknown_80FAE1C);
}
@ -838,9 +838,9 @@ void MagicCoatStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_MAGIC_COAT) {
entityInfo->protectionStatus = STATUS_MAGIC_COAT;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E90, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_MAGIC_COAT) {
entityInfo->protection.protectionStatus = STATUS_MAGIC_COAT;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E90, FALSE) + 1;
nullsub_60(target);
sub_80522F4(pokemon,target,*gUnknown_80FAF5C);
}
@ -858,9 +858,9 @@ void LightScreenStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_LIGHT_SCREEN) {
entityInfo->protectionStatus = STATUS_LIGHT_SCREEN;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E84, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_LIGHT_SCREEN) {
entityInfo->protection.protectionStatus = STATUS_LIGHT_SCREEN;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E84, FALSE) + 1;
nullsub_61(target);
sub_80522F4(pokemon,target,*gUnknown_80FB130);
}
@ -878,9 +878,9 @@ void ReflectStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_REFLECT) {
entityInfo->protectionStatus = STATUS_REFLECT;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E80, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_REFLECT) {
entityInfo->protection.protectionStatus = STATUS_REFLECT;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E80, FALSE) + 1;
nullsub_62(target);
sub_80522F4(pokemon,target,*gUnknown_80FB17C);
}
@ -898,9 +898,9 @@ void ProtectStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
nullsub_63(target);
entityInfo = target->info;
if (entityInfo->protectionStatus != STATUS_PROTECT) {
entityInfo->protectionStatus = STATUS_PROTECT;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4ED4, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_PROTECT) {
entityInfo->protection.protectionStatus = STATUS_PROTECT;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4ED4, FALSE) + 1;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB9B0);
}
@ -919,9 +919,9 @@ void MirrorCoatStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_MIRROR_COAT) {
entityInfo->protectionStatus = STATUS_MIRROR_COAT;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EE8, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_MIRROR_COAT) {
entityInfo->protection.protectionStatus = STATUS_MIRROR_COAT;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EE8, FALSE) + 1;
nullsub_64(target);
sub_80522F4(pokemon,target,*gUnknown_80FBAC0);
}
@ -939,9 +939,9 @@ void EndureStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_ENDURING) {
entityInfo->protectionStatus = STATUS_ENDURING;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EF8, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_ENDURING) {
entityInfo->protection.protectionStatus = STATUS_ENDURING;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EF8, FALSE) + 1;
nullsub_65(target);
sub_80522F4(pokemon,target,*gUnknown_80FBBF0);
}
@ -959,9 +959,9 @@ void MirrorMoveStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_MIRROR_MOVE) {
entityInfo->protectionStatus = STATUS_MIRROR_MOVE;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F18, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_MIRROR_MOVE) {
entityInfo->protection.protectionStatus = STATUS_MIRROR_MOVE;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F18, FALSE) + 1;
nullsub_66(target);
sub_80522F4(pokemon,target,*gUnknown_80FBC38);
}
@ -984,9 +984,9 @@ void Conversion2StatusTarget(Entity * pokemon, Entity * target)
else
{
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_CONVERSION2) {
entityInfo->protectionStatus = STATUS_CONVERSION2;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F20, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_CONVERSION2) {
entityInfo->protection.protectionStatus = STATUS_CONVERSION2;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F20, FALSE) + 1;
nullsub_67(target);
sub_80522F4(pokemon,target,*gUnknown_80FBC7C);
}
@ -1005,9 +1005,9 @@ void VitalThrowStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->protectionStatus != STATUS_VITAL_THROW) {
entityInfo->protectionStatus = STATUS_VITAL_THROW;
entityInfo->protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F24, FALSE) + 1;
if (entityInfo->protection.protectionStatus != STATUS_VITAL_THROW) {
entityInfo->protection.protectionStatus = STATUS_VITAL_THROW;
entityInfo->protection.protectionStatusTurns = CalculateStatusTurns(target, gUnknown_80F4F24, FALSE) + 1;
nullsub_68(target);
sub_80522F4(pokemon,target,*gUnknown_80FBCC8);
}
@ -1175,7 +1175,7 @@ void SendSleepEndMessage(Entity * pokemon, Entity * target, bool8 param_3, bool8
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->sleep) {
switch(entityInfo->sleep.sleep) {
case STATUS_NONE:
case 6:
break;
@ -1197,19 +1197,19 @@ void SendSleepEndMessage(Entity * pokemon, Entity * target, bool8 param_3, bool8
isAsleep = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FA710);
HealTargetHP(pokemon,target,gUnknown_80F4F7A, 0, FALSE);
entityInfo->sleep = 0;
entityInfo->sleep.sleep = 0;
sub_8079F20(pokemon,target,1,1);
break;
case STATUS_YAWNING:
if (param_3) {
entityInfo->sleep = STATUS_NONE;
entityInfo->sleep.sleep = STATUS_NONE;
sub_8075C58(pokemon,target,CalculateStatusTurns(target, gUnknown_80F4F2C, TRUE) + 1, TRUE);
return;
}
sub_80522F4(pokemon,target,*gUnknown_80FA734);
break;
}
entityInfo->sleep = STATUS_NONE;
entityInfo->sleep.sleep = STATUS_NONE;
EntityUpdateStatusSprites(target);
if (isAsleep) {
sub_806CE68(target,8);
@ -1225,7 +1225,7 @@ void SendNonVolatileEndMessage(Entity * pokemon, Entity * target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->nonVolatileStatus) {
switch(entityInfo->nonVolatile.nonVolatileStatus) {
case STATUS_NONE:
case 5:
break;
@ -1241,7 +1241,7 @@ void SendNonVolatileEndMessage(Entity * pokemon, Entity * target)
break;
}
entityInfo->nonVolatileStatus = STATUS_NONE;
entityInfo->nonVolatile.nonVolatileStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
}
@ -1256,7 +1256,7 @@ void SendImmobilizeEndMessage(Entity * pokemon, Entity *target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->immobilizeStatus) {
switch(entityInfo->immobilize.immobilizeStatus) {
case STATUS_NONE:
case 8:
break;
@ -1280,7 +1280,7 @@ void SendImmobilizeEndMessage(Entity * pokemon, Entity *target)
sub_80522F4(pokemon,target, *gPtrMonNoLongerPetrifiedMessage);
break;
}
entityInfo->immobilizeStatus = STATUS_NONE;
entityInfo->immobilize.immobilizeStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
if (isFrozen) {
sub_8042A74(target);
@ -1296,7 +1296,7 @@ void SendVolatileEndMessage(Entity * pokemon, Entity *target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->volatileStatus) {
switch(entityInfo->volatileStatus.volatileStatus) {
case STATUS_NONE:
case 8:
break;
@ -1322,7 +1322,7 @@ void SendVolatileEndMessage(Entity * pokemon, Entity *target)
sub_80522F4(pokemon,target, *gPtrMonNoLongerCringingMessage);
break;
}
entityInfo->volatileStatus = STATUS_NONE;
entityInfo->volatileStatus.volatileStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
CalcSpeedStage(target);
}
@ -1336,7 +1336,7 @@ void SendProtectionEndMessage(Entity * pokemon, Entity *target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->protectionStatus) {
switch(entityInfo->protection.protectionStatus) {
case STATUS_NONE:
case 0xF:
break;
@ -1381,7 +1381,7 @@ void SendProtectionEndMessage(Entity * pokemon, Entity *target)
SendMessage(target,*gUnknown_80FAB40);
break;
}
entityInfo->protectionStatus = STATUS_NONE;
entityInfo->protection.protectionStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
}
@ -1393,7 +1393,7 @@ void SendWaitingEndMessage(Entity * pokemon, Entity * target, u8 waitingStatus)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->waitingStatus) {
switch(entityInfo->waitingStruct.waitingStatus) {
case STATUS_NONE:
case 4:
break;
@ -1410,7 +1410,7 @@ void SendWaitingEndMessage(Entity * pokemon, Entity * target, u8 waitingStatus)
gDungeon->unk17B3C = 0;
break;
case STATUS_DECOY:
entityInfo->waitingStatus = STATUS_NONE;
entityInfo->waitingStruct.waitingStatus = STATUS_NONE;
uVar3 = sub_806CEBC(target);
sub_806CCB4(target,uVar3);
gDungeon->decoyActive = FALSE;
@ -1420,7 +1420,7 @@ void SendWaitingEndMessage(Entity * pokemon, Entity * target, u8 waitingStatus)
}
break;
}
entityInfo->waitingStatus = STATUS_NONE;
entityInfo->waitingStruct.waitingStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
}
}
@ -1432,7 +1432,7 @@ void SendLinkedEndMessage(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->linkedStatus)
switch(entityInfo->linked.linkedStatus)
{
case STATUS_NONE:
break;
@ -1443,8 +1443,8 @@ void SendLinkedEndMessage(Entity * pokemon, Entity * target)
SendMessage(target,*gUnknown_80FAA8C);
break;
}
entityInfo->linkedStatus = STATUS_NONE;
entityInfo->unkD8 = 0xff;
entityInfo->linked.linkedStatus = STATUS_NONE;
entityInfo->linked.unkD8 = 0xff;
EntityUpdateStatusSprites(target);
}
}
@ -1458,7 +1458,7 @@ void SendMoveEndMessage(Entity * pokemon, Entity * target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->moveStatus) {
switch(entityInfo->moveStatus.moveStatus) {
case STATUS_NONE:
case 5:
break;
@ -1475,7 +1475,7 @@ void SendMoveEndMessage(Entity * pokemon, Entity * target)
SendMessage(target,*gUnknown_80FA95C);
break;
}
entityInfo->moveStatus = STATUS_NONE;
entityInfo->moveStatus.moveStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
}
@ -1491,7 +1491,7 @@ void SendTransformEndMessage(Entity * pokemon, Entity *target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->transformStatus) {
switch(entityInfo->transformStatus.transformStatus) {
case STATUS_NONE:
case 4:
break;
@ -1510,7 +1510,7 @@ void SendTransformEndMessage(Entity * pokemon, Entity *target)
SendMessage(target,*gUnknown_80FAB6C);
break;
}
entityInfo->transformStatus = STATUS_NONE;
entityInfo->transformStatus.transformStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
if (isInvisible) {
sub_807EC28(TRUE);
@ -1526,7 +1526,7 @@ void SendEyesightEndMessage(Entity * pokemon,Entity * target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->eyesightStatus) {
switch(entityInfo->eyesightStatus.eyesightStatus) {
case STATUS_NONE:
case 4:
break;
@ -1540,7 +1540,7 @@ void SendEyesightEndMessage(Entity * pokemon,Entity * target)
SendMessage(target,*gUnknown_80FAA48);
break;
}
entityInfo->eyesightStatus = STATUS_NONE;
entityInfo->eyesightStatus.eyesightStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
if (entityInfo->isTeamLeader) {
sub_803E46C(0x31);
@ -1558,7 +1558,7 @@ void SendMuzzledEndMessage(Entity * pokemon, Entity * target)
}
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityInfo->muzzled) {
switch(entityInfo->muzzled.muzzled) {
case FALSE:
case 2:
break;
@ -1566,7 +1566,7 @@ void SendMuzzledEndMessage(Entity * pokemon, Entity * target)
SendMessage(target,*gUnknown_80FABC0);
break;
}
entityInfo->muzzled = FALSE;
entityInfo->muzzled.muzzled = FALSE;
EntityUpdateStatusSprites(target);
}
@ -1580,12 +1580,12 @@ void SendMuzzledEndMessage(Entity * pokemon, Entity * target)
entityInfo = target->info;
flag = FALSE;
if (entityInfo->immobilizeStatus == 6) {
if (entityInfo->immobilize.immobilizeStatus == 6) {
SendImmobilizeEndMessage(pokemon, target);
flag = TRUE;
}
if (entityInfo->sleep == 1 && entityInfo->sleepTurns == 0x7f) {
if (entityInfo->sleep.sleep == 1 && entityInfo->sleep.sleepTurns == 0x7f) {
SendSleepEndMessage(pokemon,target,0,1);
flag = TRUE;
}
@ -1636,8 +1636,8 @@ void WakeUpPokemon(Entity * pokemon)
EntityInfo *entityInfo;
entityInfo = pokemon->info;
entityInfo->sleep = STATUS_NONE;
entityInfo->sleepTurns = 0;
entityInfo->sleep.sleep = STATUS_NONE;
entityInfo->sleep.sleepTurns = 0;
sub_806A898(pokemon, 1, 1);
EntityUpdateStatusSprites(pokemon);
}
@ -1648,10 +1648,10 @@ void SendThawedMessage(Entity *pokemon, Entity *target)
if (EntityExists(target)) {
entityInfo = target->info;
if (entityInfo->immobilizeStatus == STATUS_FROZEN) {
entityInfo->immobilizeStatus = STATUS_NONE;
entityInfo->immobilizeStatusTurns = 0;
entityInfo->immobilizeStatusDamageCountdown = 0;
if (entityInfo->immobilize.immobilizeStatus == STATUS_FROZEN) {
entityInfo->immobilize.immobilizeStatus = STATUS_NONE;
entityInfo->immobilize.immobilizeStatusTurns = 0;
entityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FA8BC); // $m0 thawed out!
EntityUpdateStatusSprites(target);
@ -1676,8 +1676,8 @@ void sub_807AA30(void)
{
wildEntity = gDungeon->wildPokemon[wildIndex];
if (EntityExists(wildEntity) &&
(entityInfo = wildEntity->info, entityInfo->sleep == STATUS_SLEEP) &&
(entityInfo->sleepTurns == 0x7F)) {
(entityInfo = wildEntity->info, entityInfo->sleep.sleep == STATUS_SLEEP) &&
(entityInfo->sleep.sleepTurns == 0x7F)) {
adjacentCheck = FALSE;
forceWakeup = FALSE;
room = GetEntityRoom(wildEntity);

View File

@ -8,12 +8,10 @@
#include "code_80A26CC.h"
#include "code_80972F4.h"
extern MissionText gStoryMissionText[];
extern const char gFinalScenarioText[];
extern const char gMeetNinetalesText[];
extern const char gAvoidCaptureText[];
extern const u8 gUnknown_8109CC0[];
extern const u8 gDummyScenarioText[];
#include "data/story_missions.h"
ALIGNED(4) const u8 gDummyScenarioText[] = _("{COLOR_1 YELLOW_3}Scenario try dummy{END_COLOR_TEXT_1}");
ALIGNED(4) const u8 gBlankMission[] = _("{COLOR_1 RED_2}???{END_COLOR_TEXT_1}");
extern void sub_800199C(u8, u8, u16, s32);
extern void SaveDungeonLocation(struct unkStruct_8094924*, DungeonLocation*);
@ -392,7 +390,7 @@ void sub_8097418(s16 index,bool32 param_2)
bool8 param_2_u8 = param_2;
if (index_s32 != 0xd) {
if ((param_2_u8) && (sub_800199C(0,0x2c,index_s32,0), index_s32 < 0x1f)) {
MissionText *mt = &gStoryMissionText[index_s32];
const MissionText *mt = &gStoryMissionText[index_s32];
if (mt->unk4 != 0xFF) {
sub_8097FA8(mt->unk4);
}
@ -436,12 +434,12 @@ const u8 *GetCurrentMissionText(s16 index)
{
if(index < 0x1F)
{
MissionText *mt = &gStoryMissionText[index];
const MissionText *mt = &gStoryMissionText[index];
return mt->text;
}
else
{
return gUnknown_8109CC0;
return gBlankMission;
}
}
@ -454,122 +452,3 @@ void sub_80974E8(void)
void nullsub_208(void)
{
}
bool8 sub_8097504(s16 mazeIndex)
{
s32 mazeIndex_s32;
#ifndef NONMATCHING
register s32 mazeIndex_s32_1 asm("r1");
#else
s32 mazeIndex_s32_1;
#endif
s32 uVar3;
mazeIndex_s32 = mazeIndex;
mazeIndex_s32_1 = mazeIndex_s32;
if(mazeIndex_s32 < 17)
{
switch(mazeIndex_s32) {
case 2:
case 10:
case 11:
case 12:
uVar3 = 14;
break;
case 0:
case 1:
case 5:
case 7:
case 9:
case 14:
uVar3 = 15;
break;
case 3:
case 4:
case 6:
case 8:
return TRUE;
case 13:
uVar3 = 6;
break;
default:
return TRUE;
}
}
else
{
if (mazeIndex_s32_1 > 22) return FALSE;
if (mazeIndex_s32_1 == 22) return FALSE;
if (mazeIndex_s32_1 == 21) return FALSE;
uVar3 = 6;
}
if (!sub_80023E4(uVar3)) {
return FALSE;
}
else {
return TRUE;
}
}
// TODO: this should probably be bool8 but can't get a match just yet
bool32 IsMazeCompleted(s16 mazeIndex)
{
bool32 mazeCompletion;
mazeCompletion = sub_8001784(0, 0x2e, mazeIndex);
if (mazeCompletion) {
mazeCompletion = TRUE;
}
return mazeCompletion;
}
void sub_80975A8(s16 param_1,u8 param_2)
{
u16 param_1_u16 = param_1;
sub_800199C(0,0x2e,param_1_u16,param_2);
}
const u8 *sub_80975C4(s16 index)
{
return GetDungeonName1(sub_80A2728(index));
}
const u8 *sub_80975DC(u32 r0)
{
// TODO: slight hack but matches
r0 <<= 16;
if((0xffe90000 + r0) >> 16 < 2)
if(sub_8001D08(0x3, 0xE, -1))
return gMeetNinetalesText;
else
return gAvoidCaptureText;
else
return gFinalScenarioText;
}
bool8 HasCompletedAllMazes(void)
{
s32 index;
for(index = 0; index < NUM_BASIC_DUNGEON_MAZE; index++)
{
if(!(bool8)IsMazeCompleted(index))
return FALSE;
}
return TRUE;
}
bool8 sub_8097640(void)
{
if(sub_8001784(0, 0x2E, 0x1F) == 0 && HasCompletedAllMazes())
{
sub_800199C(0, 0x2E, 0x1F, 1);
return TRUE;
}
else
{
return FALSE;
}
}

135
src/code_8097504.c Normal file
View File

@ -0,0 +1,135 @@
#include "global.h"
#include "globaldata.h"
#include "constants/dungeon.h"
#include "dungeon.h"
#include "event_flag.h"
#include "code_80A26CC.h"
ALIGNED(4) const char gMeetNinetalesText[] = "Meet Ninetales.";
ALIGNED(4) const char gAvoidCaptureText[] = "Avoid capture.";
ALIGNED(4) const char gFinalScenarioText[] = _("Defeat the final Pokémon.");
extern void sub_800199C(u8, u8, u16, s32);
extern u32 sub_8001784(u32, u32, u16);
extern void sub_80018D8(u8, u8, u32);
bool8 sub_8097504(s16 mazeIndex)
{
s32 mazeIndex_s32;
#ifndef NONMATCHING
register s32 mazeIndex_s32_1 asm("r1");
#else
s32 mazeIndex_s32_1;
#endif
s32 uVar3;
mazeIndex_s32 = mazeIndex;
mazeIndex_s32_1 = mazeIndex_s32;
if(mazeIndex_s32 < 17)
{
switch(mazeIndex_s32) {
case 2:
case 10:
case 11:
case 12:
uVar3 = 14;
break;
case 0:
case 1:
case 5:
case 7:
case 9:
case 14:
uVar3 = 15;
break;
case 3:
case 4:
case 6:
case 8:
return TRUE;
case 13:
uVar3 = 6;
break;
default:
return TRUE;
}
}
else
{
if (mazeIndex_s32_1 > 22) return FALSE;
if (mazeIndex_s32_1 == 22) return FALSE;
if (mazeIndex_s32_1 == 21) return FALSE;
uVar3 = 6;
}
if (!sub_80023E4(uVar3)) {
return FALSE;
}
else {
return TRUE;
}
}
// TODO: this should probably be bool8 but can't get a match just yet
bool32 IsMazeCompleted(s16 mazeIndex)
{
bool32 mazeCompletion;
mazeCompletion = sub_8001784(0, 0x2e, mazeIndex);
if (mazeCompletion) {
mazeCompletion = TRUE;
}
return mazeCompletion;
}
void sub_80975A8(s16 param_1,u8 param_2)
{
u16 param_1_u16 = param_1;
sub_800199C(0,0x2e,param_1_u16,param_2);
}
const u8 *sub_80975C4(s16 index)
{
return GetDungeonName1(sub_80A2728(index));
}
const u8 *sub_80975DC(u32 r0)
{
// TODO: slight hack but matches
r0 <<= 16;
if((0xffe90000 + r0) >> 16 < 2)
if(sub_8001D08(0x3, 0xE, -1))
return gMeetNinetalesText;
else
return gAvoidCaptureText;
else
return gFinalScenarioText;
}
bool8 HasCompletedAllMazes(void)
{
s32 index;
for(index = 0; index < NUM_BASIC_DUNGEON_MAZE; index++)
{
if(!(bool8)IsMazeCompleted(index))
return FALSE;
}
return TRUE;
}
bool8 sub_8097640(void)
{
if(sub_8001784(0, 0x2E, 0x1F) == 0 && HasCompletedAllMazes())
{
sub_800199C(0, 0x2E, 0x1F, 1);
return TRUE;
}
else
{
return FALSE;
}
}

25
src/data/code_80140DC.h Normal file
View File

@ -0,0 +1,25 @@
const u8 Yes_80D4878[];
const u8 No_80D4874[];
const MenuItem gUnknown_80D485C[] =
{
{Yes_80D4878, 1},
{No_80D4874, 0},
{NULL, -1}
};
ALIGNED(4) const u8 No_80D4874[] = "No";
ALIGNED(4) const u8 Yes_80D4878[] = "*Yes";
const u8 Yes_80D489C[];
const u8 No_80D4898[];
const MenuItem gUnknown_80D4880[] =
{
{Yes_80D489C, 1},
{No_80D4898, 0},
{NULL, -1}
};
ALIGNED(4) const u8 No_80D4898[] = "*No";
ALIGNED(4) const u8 Yes_80D489C[] = "Yes";

View File

@ -1,10 +1,5 @@
// ALIGNED(4) static const u8 sFill[] = _("pksdir0");
// gFastMod3Lookup
// gFastDiv3Lookup
// gFastSinLookup
// gFastUnknownFn1Lookup
static const u32 gUnknown_80B96E4[300] = {
0, 0, 45426, 71998,
90852, 105476, 117424, 127527,

178
src/data/math.h Normal file
View File

@ -0,0 +1,178 @@
// gFastMod3Lookup
const u8 gFastMod3Lookup[0x100] = {
0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0
};
const u8 gFastDiv3Lookup[0x100] = {
0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 42, 43, 43, 43, 44, 44, 44, 45, 45, 45, 46, 46, 46, 47, 47, 47, 48, 48, 48, 49, 49, 49, 50, 50, 50, 51, 51, 51, 52, 52, 52, 53, 53, 53, 54, 54, 54, 55, 55, 55, 56, 56, 56, 57, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 60, 61, 61, 61, 62, 62, 62, 63, 63, 63, 64, 64, 64, 65, 65, 65, 66, 66, 66, 67, 67, 67, 68, 68, 68, 69, 69, 69, 70, 70, 70, 71, 71, 71, 72, 72, 72, 73, 73, 73, 74, 74, 74, 75, 75, 75, 76, 76, 76, 77, 77, 77, 78, 78, 78, 79, 79, 79, 80, 80, 80, 81, 81, 81, 82, 82, 82, 83, 83, 83, 84, 84, 84, 85
};
// gFastSinLookup[i] = floor(256 * sin(iπ / 2048))
static const s16 gFastSinLookup[] = {
0, 0, 0, 1, 1, 1, 2, 2,
3, 3, 3, 4, 4, 5, 5, 5,
6, 6, 7, 7, 7, 8, 8, 9,
9, 9, 10, 10, 10, 11, 11, 12,
12, 12, 13, 13, 14, 14, 14, 15,
15, 16, 16, 16, 17, 17, 18, 18,
18, 19, 19, 20, 20, 20, 21, 21,
21, 22, 22, 23, 23, 23, 24, 24,
25, 25, 25, 26, 26, 27, 27, 27,
28, 28, 28, 29, 29, 30, 30, 30,
31, 31, 32, 32, 32, 33, 33, 34,
34, 34, 35, 35, 36, 36, 36, 37,
37, 37, 38, 38, 39, 39, 39, 40,
40, 41, 41, 41, 42, 42, 42, 43,
43, 44, 44, 44, 45, 45, 46, 46,
46, 47, 47, 48, 48, 48, 49, 49,
49, 50, 50, 51, 51, 51, 52, 52,
53, 53, 53, 54, 54, 54, 55, 55,
56, 56, 56, 57, 57, 58, 58, 58,
59, 59, 59, 60, 60, 61, 61, 61,
62, 62, 62, 63, 63, 64, 64, 64,
65, 65, 66, 66, 66, 67, 67, 67,
68, 68, 69, 69, 69, 70, 70, 70,
71, 71, 72, 72, 72, 73, 73, 73,
74, 74, 75, 75, 75, 76, 76, 76,
77, 77, 78, 78, 78, 79, 79, 79,
80, 80, 81, 81, 81, 82, 82, 82,
83, 83, 84, 84, 84, 85, 85, 85,
86, 86, 86, 87, 87, 88, 88, 88,
89, 89, 89, 90, 90, 91, 91, 91,
92, 92, 92, 93, 93, 93, 94, 94,
95, 95, 95, 96, 96, 96, 97, 97,
97, 98, 98, 99, 99, 99, 100, 100,
100, 101, 101, 101, 102, 102, 103, 103,
103, 104, 104, 104, 105, 105, 105, 106,
106, 106, 107, 107, 108, 108, 108, 109,
109, 109, 110, 110, 110, 111, 111, 111,
112, 112, 112, 113, 113, 114, 114, 114,
115, 115, 115, 116, 116, 116, 117, 117,
117, 118, 118, 118, 119, 119, 119, 120,
120, 121, 121, 121, 122, 122, 122, 123,
123, 123, 124, 124, 124, 125, 125, 125,
126, 126, 126, 127, 127, 127, 128, 128,
128, 129, 129, 129, 130, 130, 130, 131,
131, 131, 132, 132, 132, 133, 133, 133,
134, 134, 134, 135, 135, 135, 136, 136,
136, 137, 137, 137, 138, 138, 138, 139,
139, 139, 140, 140, 140, 141, 141, 141,
142, 142, 142, 143, 143, 143, 144, 144,
144, 145, 145, 145, 146, 146, 146, 147,
147, 147, 148, 148, 148, 149, 149, 149,
149, 150, 150, 150, 151, 151, 151, 152,
152, 152, 153, 153, 153, 154, 154, 154,
155, 155, 155, 155, 156, 156, 156, 157,
157, 157, 158, 158, 158, 159, 159, 159,
159, 160, 160, 160, 161, 161, 161, 162,
162, 162, 163, 163, 163, 163, 164, 164,
164, 165, 165, 165, 166, 166, 166, 166,
167, 167, 167, 168, 168, 168, 168, 169,
169, 169, 170, 170, 170, 171, 171, 171,
171, 172, 172, 172, 173, 173, 173, 173,
174, 174, 174, 175, 175, 175, 175, 176,
176, 176, 177, 177, 177, 177, 178, 178,
178, 179, 179, 179, 179, 180, 180, 180,
181, 181, 181, 181, 182, 182, 182, 182,
183, 183, 183, 184, 184, 184, 184, 185,
185, 185, 185, 186, 186, 186, 187, 187,
187, 187, 188, 188, 188, 188, 189, 189,
189, 189, 190, 190, 190, 190, 191, 191,
191, 192, 192, 192, 192, 193, 193, 193,
193, 194, 194, 194, 194, 195, 195, 195,
195, 196, 196, 196, 196, 197, 197, 197,
197, 198, 198, 198, 198, 199, 199, 199,
199, 200, 200, 200, 200, 201, 201, 201,
201, 202, 202, 202, 202, 203, 203, 203,
203, 203, 204, 204, 204, 204, 205, 205,
205, 205, 206, 206, 206, 206, 207, 207,
207, 207, 207, 208, 208, 208, 208, 209,
209, 209, 209, 209, 210, 210, 210, 210,
211, 211, 211, 211, 211, 212, 212, 212,
212, 213, 213, 213, 213, 213, 214, 214,
214, 214, 215, 215, 215, 215, 215, 216,
216, 216, 216, 216, 217, 217, 217, 217,
217, 218, 218, 218, 218, 218, 219, 219,
219, 219, 219, 220, 220, 220, 220, 220,
221, 221, 221, 221, 221, 222, 222, 222,
222, 222, 223, 223, 223, 223, 223, 224,
224, 224, 224, 224, 225, 225, 225, 225,
225, 225, 226, 226, 226, 226, 226, 227,
227, 227, 227, 227, 227, 228, 228, 228,
228, 228, 229, 229, 229, 229, 229, 229,
230, 230, 230, 230, 230, 230, 231, 231,
231, 231, 231, 231, 232, 232, 232, 232,
232, 232, 233, 233, 233, 233, 233, 233,
234, 234, 234, 234, 234, 234, 234, 235,
235, 235, 235, 235, 235, 236, 236, 236,
236, 236, 236, 236, 237, 237, 237, 237,
237, 237, 237, 238, 238, 238, 238, 238,
238, 238, 239, 239, 239, 239, 239, 239,
239, 240, 240, 240, 240, 240, 240, 240,
241, 241, 241, 241, 241, 241, 241, 241,
242, 242, 242, 242, 242, 242, 242, 242,
243, 243, 243, 243, 243, 243, 243, 243,
244, 244, 244, 244, 244, 244, 244, 244,
244, 245, 245, 245, 245, 245, 245, 245,
245, 245, 246, 246, 246, 246, 246, 246,
246, 246, 246, 247, 247, 247, 247, 247,
247, 247, 247, 247, 247, 248, 248, 248,
248, 248, 248, 248, 248, 248, 248, 248,
249, 249, 249, 249, 249, 249, 249, 249,
249, 249, 249, 250, 250, 250, 250, 250,
250, 250, 250, 250, 250, 250, 250, 251,
251, 251, 251, 251, 251, 251, 251, 251,
251, 251, 251, 251, 251, 252, 252, 252,
252, 252, 252, 252, 252, 252, 252, 252,
252, 252, 252, 252, 252, 253, 253, 253,
253, 253, 253, 253, 253, 253, 253, 253,
253, 253, 253, 253, 253, 253, 253, 254,
254, 254, 254, 254, 254, 254, 254, 254,
254, 254, 254, 254, 254, 254, 254, 254,
254, 254, 254, 254, 254, 254, 254, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
};
const u32 gFastUnknownFn1Lookup[] = {
0, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 2, 2, 2,
2, 2, 2, 3, 3, 3, 3, 3,
3, 3, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 6, 6,
6, 6, 6, 6, 6, 7, 7, 7,
7, 7, 7, 8, 8, 8, 8, 8,
8, 8, 9, 9, 9, 9, 9, 9,
9, 10, 10, 10, 10, 10, 10, 11,
11, 11, 11, 11, 11, 11, 12, 12,
12, 12, 12, 12, 12, 13, 13, 13,
13, 13, 13, 13, 14, 14, 14, 14,
14, 14, 14, 15, 15, 15, 15, 15,
15, 15, 15, 16, 16, 16, 16, 16,
16, 16, 17, 17, 17, 17, 17, 17,
17, 17, 18, 18, 18, 18, 18, 18,
18, 19, 19, 19, 19, 19, 19, 19,
19, 20, 20, 20, 20, 20, 20, 20,
20, 20, 21, 21, 21, 21, 21, 21,
21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 23, 23, 23, 23, 23,
23, 23, 23, 23, 24, 24, 24, 24,
24, 24, 24, 24, 24, 25, 25, 25,
25, 25, 25, 25, 25, 25, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26,
27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29,
29, 30, 30, 30, 30, 30, 30, 30,
30, 30, 30, 30, 31, 31, 31, 31,
31, 31, 31, 31, 31, 31, 31, 31,
};

94
src/data/story_missions.h Normal file
View File

@ -0,0 +1,94 @@
static const u8 gUnknown_8109C94[];
static const u8 gUnknown_8109C80[];
static const u8 gUnknown_8109C70[];
static const u8 gUnknown_8109C60[];
static const u8 gUnknown_8109C4C[];
static const u8 gUnknown_8109C3C[];
static const u8 gUnknown_8109C30[];
static const u8 gUnknown_8109C24[];
static const u8 gUnknown_8109C24[];
static const u8 gUnknown_8109C24[];
static const u8 gUnknown_8109C14[];
static const u8 gUnknown_8109C00[];
static const u8 gUnknown_8109BE8[];
static const u8 gUnknown_8109BC8[];
static const u8 gUnknown_8109BB4[];
static const u8 gUnknown_8109BA0[];
static const u8 gUnknown_8109B8C[];
static const u8 gUnknown_8109B78[];
static const u8 gUnknown_8109B60[];
static const u8 gUnknown_8109C30[];
static const u8 gUnknown_8109B4C[];
static const u8 gUnknown_8109B38[];
static const u8 gUnknown_8109B24[];
static const u8 gUnknown_8109B10[];
static const u8 gUnknown_8109AF8[];
static const u8 gUnknown_8109AE8[];
static const u8 gUnknown_8109AD8[];
static const u8 gUnknown_8109AC4[];
static const u8 gUnknown_8109AB0[];
static const u8 gUnknown_8109C14[];
static const u8 gUnknown_8109A94[];
static const MissionText gStoryMissionText[] = {
{ gUnknown_8109C94, -1, -1, 0, 0 },
{ gUnknown_8109C80, -1, -1, 0, 0 },
{ gUnknown_8109C70, 0, 1, 0, 0 },
{ gUnknown_8109C60, 2, 3, 0, 0 },
{ gUnknown_8109C4C, -1, -1, 0, 0 },
{ gUnknown_8109C3C, 4, 5, 0, 0 },
{ gUnknown_8109C30, -1, -1, 0, 0 },
{ gUnknown_8109C24, -1, -1, 0, 0 },
{ gUnknown_8109C24, 6, 7, 0, 0 },
{ gUnknown_8109C24, 8, 9, 0, 0 },
{ gUnknown_8109C14, -1, 10, 0, 0 },
{ gUnknown_8109C00, 11, 12, 0, 0 },
{ gUnknown_8109BE8, 14, 15, 0, 0 },
{ gUnknown_8109BC8, -1, -1, 0, 0 },
{ gUnknown_8109BB4, 16, 17, 0, 0 },
{ gUnknown_8109BA0, -1, 33, 0, 0 },
{ gUnknown_8109B8C, -1, -1, 0, 0 },
{ gUnknown_8109B78, -1, -1, 0, 0 },
{ gUnknown_8109B60, -1, -1, 0, 0 },
{ gUnknown_8109C30, -1, -1, 0, 0 },
{ gUnknown_8109B4C, 20, 21, 0, 0 },
{ gUnknown_8109B38, 22, 23, 0, 0 },
{ gUnknown_8109B24, 24, 25, 0, 0 },
{ gUnknown_8109B10, -1, 26, 0, 0 },
{ gUnknown_8109AF8, 18, 19, 0, 0 },
{ gUnknown_8109AE8, 27, 28, 0, 0 },
{ gUnknown_8109AD8, -1, -1, 0, 0 },
{ gUnknown_8109AC4, -1, -1, 0, 0 },
{ gUnknown_8109AB0, -1, 32, 0, 0 },
{ gUnknown_8109C14, -1, -1, 0, 0 },
{ gUnknown_8109A94, -1, -1, 0, 0 },
{ NULL, -1, -1, 0, 0 },
};
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir{APOSTROPHE}s curse.");
ALIGNED(4) const u8 gUnknown_8109AB0[] = _("Rescue Medicham.");
ALIGNED(4) const u8 gUnknown_8109AC4[] = _("Investigate Relic.");
ALIGNED(4) const u8 gUnknown_8109AD8[] = _("Rescue Latias.");
ALIGNED(4) const u8 gUnknown_8109AE8[] = _("Catch thief.");
ALIGNED(4) const u8 gUnknown_8109AF8[] = _("Meet toughest Pokémon.");
ALIGNED(4) const u8 gUnknown_8109B10[] = _("Mirage Pokémon 4");
ALIGNED(4) const u8 gUnknown_8109B24[] = _("Mirage Pokémon 3");
ALIGNED(4) const u8 gUnknown_8109B38[] = _("Mirage Pokémon 2");
ALIGNED(4) const u8 gUnknown_8109B4C[] = _("Mirage Pokémon 1");
ALIGNED(4) const u8 gUnknown_8109B60[] = _("Check mystery Pokémon.");
ALIGNED(4) const u8 gUnknown_8109B78[] = _("Meet sea guardian.");
ALIGNED(4) const u8 gUnknown_8109B8C[] = _("Explore seafloor.");
ALIGNED(4) const u8 gUnknown_8109BA0[] = _("Rescue Smeargle.");
ALIGNED(4) const u8 gUnknown_8109BB4[] = _("Punish bad Mankey.");
ALIGNED(4) const u8 gUnknown_8109BC8[] = _("{COLOR_1 YELLOW_3}Scenario Progress Dummy{END_COLOR_TEXT_1}");
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza{APOSTROPHE}s help.");
ALIGNED(4) const u8 gUnknown_8109C00[] = _("Rescue Alakazam.");
ALIGNED(4) const u8 gUnknown_8109C14[] = _("Meet Ninetales.");
ALIGNED(4) const u8 gUnknown_8109C24[] = _("Fugitive");
ALIGNED(4) const u8 gUnknown_8109C30[] = _("Meet Xatu.");
ALIGNED(4) const u8 gUnknown_8109C3C[] = _("Rescue Shiftry.");
ALIGNED(4) const u8 gUnknown_8109C4C[] = _("Rescue Jumpluff.");
ALIGNED(4) const u8 gUnknown_8109C60[] = _("Rescue Metapod.");
ALIGNED(4) const u8 gUnknown_8109C70[] = _("Rescue Diglett.");
ALIGNED(4) const u8 gUnknown_8109C80[] = _("Rescue Magnemite.");
ALIGNED(4) const u8 gUnknown_8109C94[] = _("Rescue Caterpie.");

View File

@ -75,7 +75,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
EntityInfo *pokemonInfo = pokemon->info;
if (pokemonInfo->flags & MOVEMENT_FLAG_SWAPPING_PLACES_PETRIFIED_ALLY)
{
if (pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
if (pokemonInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED)
{
SendImmobilizeEndMessage(pokemon, pokemon);
}
@ -110,10 +110,10 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
{
target = gDungeon->allPokemon[i];
if (EntityExists(target) &&
target->info->waitingStatus == STATUS_DECOY &&
target->info->waitingStruct.waitingStatus == STATUS_DECOY &&
CanSeeTarget(pokemon, target))
{
bool8 enemyDecoy = target->info->enemyDecoy;
bool8 enemyDecoy = target->info->waitingStruct.enemyDecoy;
u8 targetingDecoy = TARGETING_DECOY_TEAM;
if (enemyDecoy)
{
@ -144,7 +144,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
{
return;
}
if (pokemonInfo->volatileStatus == STATUS_CONFUSED)
if (pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
}
@ -159,7 +159,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
}
else
{
if (pokemonInfo->volatileStatus == STATUS_CONFUSED)
if (pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
}
@ -178,7 +178,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
{
return;
}
pokemonInfo->aiNotNextToTarget = FALSE;
pokemonInfo->aiTarget.aiNotNextToTarget = FALSE;
pokemonInfo->aiNextToTarget = FALSE;
pokemonInfo->waiting = FALSE;
}

View File

@ -67,17 +67,17 @@ void DecideAttack(Entity *pokemon)
if (CannotAttack(pokemon, FALSE) ||
ShouldMonsterRunAwayAndShowEffect(pokemon, TRUE) ||
HasTactic(pokemon, TACTIC_KEEP_YOUR_DISTANCE) ||
(pokemonInfo->volatileStatus == STATUS_CONFUSED && DungeonRandOutcome(gConfusedAttackChance)))
(pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED && DungeonRandOutcome(gConfusedAttackChance)))
{
return;
}
if (pokemonInfo->chargingStatus != STATUS_NONE)
if (pokemonInfo->charging.chargingStatus != STATUS_NONE)
{
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (pokemonInfo->moves[i].moveFlags & MOVE_FLAG_EXISTS &&
MoveMatchesChargingStatus(pokemon, &pokemonInfo->moves[i]) &&
pokemonInfo->chargingStatusMoveIndex == i)
pokemonInfo->charging.chargingStatusMoveIndex == i)
{
s32 chosenMoveIndex;
SetMonsterActionFields(&pokemonInfo->action, ACTION_USE_MOVE_AI);
@ -189,7 +189,7 @@ void DecideAttack(Entity *pokemon)
move->moveFlags & MOVE_FLAG_ENABLED_FOR_AI)
{
aiPossibleMove[i].canBeUsed = TRUE;
if (pokemonInfo->chargingStatus == chargeStatus)
if (pokemonInfo->charging.chargingStatus == chargeStatus)
{
if (move->id == MOVE_CHARGE)
{
@ -218,10 +218,10 @@ void DecideAttack(Entity *pokemon)
}
}
aiPossibleMove[REGULAR_ATTACK_INDEX].weight = 0;
if (!IQSkillIsEnabled(pokemon, IQ_EXCLUSIVE_MOVE_USER) && pokemonInfo->chargingStatus != chargeStatus)
if (!IQSkillIsEnabled(pokemon, IQ_EXCLUSIVE_MOVE_USER) && pokemonInfo->charging.chargingStatus != chargeStatus)
{
aiPossibleMove[REGULAR_ATTACK_INDEX].canBeUsed = TRUE;
if (pokemonInfo->chargingStatus == chargeStatus)
if (pokemonInfo->charging.chargingStatus == chargeStatus)
{
// Never reached? Charge already skips the regular attack in the outer block.
aiPossibleMove[REGULAR_ATTACK_INDEX].weight = 1;
@ -353,7 +353,7 @@ s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, Entity *pokemon, Move
targetingFlags = GetMoveTargetAndRangeForPokemon(pokemon, move, TRUE);
hasStatusChecker = IQSkillIsEnabled(pokemon, IQ_STATUS_CHECKER);
aiPossibleMove->canBeUsed = FALSE;
if ((pokemonInfo->volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move)) ||
if ((pokemonInfo->volatileStatus.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move)) ||
(hasStatusChecker && !CanUseOnSelfWithStatusChecker(pokemon, move)))
{
return 1;
@ -363,7 +363,7 @@ s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, Entity *pokemon, Move
rangeTargetingFlags == TARGETING_FLAG_TARGET_FRONTAL_CONE ||
rangeTargetingFlags == TARGETING_FLAG_TARGET_AROUND)
{
if (pokemonInfo->eyesightStatus == STATUS_BLINKER)
if (pokemonInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER)
{
u8 direction = pokemonInfo->action.direction;
i = direction; // Fixes a regswap.
@ -792,7 +792,7 @@ bool8 TargetRegularAttack(Entity *pokemon, u32 *targetDir, bool8 checkPetrified)
EntityInfo *pokemonInfo = pokemon->info;
s32 numPotentialTargets = 0;
s32 direction = pokemonInfo->action.direction;
s32 faceTurnLimit = pokemonInfo->eyesightStatus == STATUS_BLINKER ? 1 : 8;
s32 faceTurnLimit = pokemonInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER ? 1 : 8;
s32 i;
s32 potentialAttackTargetDirections[NUM_DIRECTIONS];
s32 potentialAttackTargetWeights[NUM_DIRECTIONS];
@ -808,7 +808,7 @@ bool8 TargetRegularAttack(Entity *pokemon, u32 *targetDir, bool8 checkPetrified)
GetEntityType(target) == ENTITY_MONSTER &&
CanAttackInDirection(pokemon, direction) &&
CanTarget(pokemon, target, FALSE, checkPetrified) == TARGET_CAPABILITY_CAN_TARGET &&
(!hasStatusChecker || target->info->immobilizeStatus != STATUS_FROZEN))
(!hasStatusChecker || target->info->immobilize.immobilizeStatus != STATUS_FROZEN))
{
potentialAttackTargetDirections[numPotentialTargets] = direction;
potentialAttackTargetWeights[numPotentialTargets] = WeightMove(pokemon, TARGETING_FLAG_TARGET_OTHER, target, TYPE_NONE);

View File

@ -202,7 +202,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_ALLURE_SEED:
if (pokemonInfo->eyesightStatus != STATUS_CROSS_EYED)
if (pokemonInfo->eyesightStatus.eyesightStatus != STATUS_CROSS_EYED)
{
if (CanTargetAdjacentPokemon(targetPokemon))
{
@ -219,7 +219,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_CHERI_BERRY:
if (pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS)
if (pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_PARALYSIS)
{
return 0;
}
@ -233,7 +233,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_TOTTER_SEED:
if (pokemonInfo->volatileStatus != STATUS_CONFUSED)
if (pokemonInfo->volatileStatus.volatileStatus != STATUS_CONFUSED)
{
if (CanTargetAdjacentPokemon(targetPokemon))
{
@ -250,8 +250,8 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_PECHA_BERRY:
if (pokemonInfo->nonVolatileStatus != STATUS_POISONED &&
pokemonInfo->nonVolatileStatus != STATUS_BADLY_POISONED)
if (pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_POISONED &&
pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_BADLY_POISONED)
{
return 0;
}
@ -265,7 +265,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_BLINKER_SEED:
if (pokemonInfo->eyesightStatus != STATUS_BLINKER)
if (pokemonInfo->eyesightStatus.eyesightStatus != STATUS_BLINKER)
{
if (CanTargetAdjacentPokemon(targetPokemon))
{
@ -316,9 +316,9 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
itemWeight = 40;
break;
case ITEM_SLEEP_SEED:
if (pokemonInfo->sleep != STATUS_SLEEP &&
pokemonInfo->sleep != STATUS_NAPPING &&
pokemonInfo->sleep != STATUS_NIGHTMARE)
if (pokemonInfo->sleep.sleep != STATUS_SLEEP &&
pokemonInfo->sleep.sleep != STATUS_NAPPING &&
pokemonInfo->sleep.sleep != STATUS_NIGHTMARE)
{
if (CanTargetAdjacentPokemon(targetPokemon))
{
@ -335,7 +335,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_CHESTO_BERRY:
if (pokemonInfo->sleep != STATUS_SLEEPLESS)
if (pokemonInfo->sleep.sleep != STATUS_SLEEPLESS)
{
itemWeight = 5;
}
@ -358,7 +358,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
itemWeight = 80;
break;
case ITEM_RAWST_BERRY:
if (pokemonInfo->nonVolatileStatus == STATUS_BURN)
if (pokemonInfo->nonVolatile.nonVolatileStatus == STATUS_BURN)
{
return 50;
}
@ -388,7 +388,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
}
break;
case ITEM_STUN_SEED:
if (pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
if (pokemonInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED)
{
return 0;
}

View File

@ -364,7 +364,7 @@ void TargetThrownItem(Entity *pokemon, Entity *targetPokemon, Item *item, s32 ta
distanceX = distanceX < 0 ? -distanceX : distanceX;
distanceY = pokemon->pos.y - targetPokemon->pos.y;
distanceY = distanceY < 0 ? -distanceY : distanceY;
if (pokemon->info->itemStatus == STATUS_NONE)
if (pokemon->info->itemStatus.itemStatus == STATUS_NONE)
{
s32 distance = distanceY < distanceX ? distanceX : distanceY;
if (distance > RANGED_ATTACK_RANGE)

View File

@ -100,7 +100,7 @@ Entity* GetLeaderIfVisible(Entity *pokemon)
{
Entity *leader = GetLeader();
if (leader &&
leader->info->waitingStatus != STATUS_DECOY &&
leader->info->waitingStruct.waitingStatus != STATUS_DECOY &&
CanTarget(pokemon, leader, FALSE, FALSE) == TARGET_CAPABILITY_CANNOT_ATTACK &&
CanTargetEntity(pokemon, leader))
{
@ -173,23 +173,23 @@ bool8 sub_8072CF4(Entity *entity)
gUnknown_202F222 = 0;
switch(info->action.action) {
case ACTION_WALK:
if(info->immobilizeStatus == STATUS_SHADOW_HOLD)
if(info->immobilize.immobilizeStatus == STATUS_SHADOW_HOLD)
{
goto _282;
}
else if(info->immobilizeStatus == STATUS_CONSTRICTION)
else if(info->immobilize.immobilizeStatus == STATUS_CONSTRICTION)
{
goto _282;
}
else if(info->immobilizeStatus == STATUS_INGRAIN)
else if(info->immobilize.immobilizeStatus == STATUS_INGRAIN)
{
goto _282;
}
else if(info->immobilizeStatus == STATUS_WRAP)
else if(info->immobilize.immobilizeStatus == STATUS_WRAP)
{
goto _282;
}
else if(info->immobilizeStatus == STATUS_WRAPPED)
else if(info->immobilize.immobilizeStatus == STATUS_WRAPPED)
{
_282:
info->action.action = ACTION_NOTHING;
@ -214,7 +214,7 @@ bool8 sub_8072CF4(Entity *entity)
pos.y = entity->pos.y;
sub_80694C0(entity,pos1.x,pos1.y,0);
sub_8074FB0(entity,(info->action).direction,&pos);
if (((IQSkillIsEnabled(entity, IQ_SUPER_MOBILE)) && (info->transformStatus != STATUS_MOBILE)) &&
if (((IQSkillIsEnabled(entity, IQ_SUPER_MOBILE)) && (info->transformStatus.transformStatus != STATUS_MOBILE)) &&
(!HasHeldItem(entity,ITEM_MOBILE_SCARF))) {
sub_804AE08(&entity->pos);
}

View File

@ -46,9 +46,9 @@ const s32 gFaceDirectionIncrements[] = {0, 1, -1, 2, -2, 3, -3, 4, 0, -1, 1, -2,
void MoveIfPossible(Entity *pokemon, bool8 showRunAwayEffect)
{
EntityInfo *pokemonInfo = pokemon->info;
pokemonInfo->aiNotNextToTarget = FALSE;
pokemonInfo->aiTargetingEnemy = FALSE;
pokemonInfo->aiTurningAround = FALSE;
pokemonInfo->aiTarget.aiNotNextToTarget = FALSE;
pokemonInfo->aiTarget.aiTargetingEnemy = FALSE;
pokemonInfo->aiTarget.aiTurningAround = FALSE;
if (HasTactic(pokemon, TACTIC_BE_PATIENT))
{
u32 maxHPStat = pokemonInfo->maxHPStat;
@ -178,7 +178,7 @@ bool8 ChooseTargetPosition(Entity *pokemon)
continue;
}
}
else if (!pokemonInfo->isNotTeamMember && target->info->immobilizeStatus == STATUS_PETRIFIED)
else if (!pokemonInfo->isNotTeamMember && target->info->immobilize.immobilizeStatus == STATUS_PETRIFIED)
{
continue;
}
@ -229,11 +229,11 @@ bool8 ChooseTargetPosition(Entity *pokemon)
}
if (targetIndex > -1)
{
pokemonInfo->aiObjective = AI_CHASE_TARGET;
pokemonInfo->aiTargetPos = possibleTargets[targetIndex]->pos;
pokemonInfo->aiTarget = possibleTargets[targetIndex];
pokemonInfo->aiTargetSpawnGenID = pokemonInfo->aiTarget->spawnGenID;
pokemonInfo->aiTargetingEnemy = TRUE;
pokemonInfo->aiTarget.aiObjective = AI_CHASE_TARGET;
pokemonInfo->aiTarget.aiTargetPos = possibleTargets[targetIndex]->pos;
pokemonInfo->aiTarget.aiTarget = possibleTargets[targetIndex];
pokemonInfo->aiTarget.aiTargetSpawnGenID = pokemonInfo->aiTarget.aiTarget->spawnGenID;
pokemonInfo->aiTarget.aiTargetingEnemy = TRUE;
pokemonInfo->moveRandomly = FALSE;
if (HasTactic(pokemon, TACTIC_KEEP_YOUR_DISTANCE) && !CanSeeTeammate(pokemon))
{
@ -251,7 +251,7 @@ bool8 ChooseTargetPosition(Entity *pokemon)
}
if (distanceY < 2)
{
pokemonInfo->aiTurningAround = TRUE;
pokemonInfo->aiTarget.aiTurningAround = TRUE;
}
}
}
@ -267,10 +267,10 @@ bool8 ChooseTargetPosition(Entity *pokemon)
Entity *leader = GetLeaderIfVisible(pokemon);
if (EntityExists(leader))
{
pokemonInfo->aiObjective = AI_CHASE_TARGET;
pokemonInfo->aiTargetPos = leader->pos;
pokemonInfo->aiTarget = leader;
pokemonInfo->aiTargetSpawnGenID = leader->spawnGenID;
pokemonInfo->aiTarget.aiObjective = AI_CHASE_TARGET;
pokemonInfo->aiTarget.aiTargetPos = leader->pos;
pokemonInfo->aiTarget.aiTarget = leader;
pokemonInfo->aiTarget.aiTargetSpawnGenID = leader->spawnGenID;
pokemonInfo->moveRandomly = FALSE;
return TRUE;
}
@ -313,31 +313,31 @@ bool8 ChooseTargetPosition(Entity *pokemon)
Entity *object = GetTileSafe(x, y)->object;
if (object && GetEntityType(object) == ENTITY_ITEM)
{
pokemonInfo->aiObjective = AI_TAKE_ITEM;
pokemonInfo->aiTargetPos.x = x;
pokemonInfo->aiTargetPos.y = y;
pokemonInfo->aiTarget = NULL;
pokemonInfo->aiTargetSpawnGenID = 0;
pokemonInfo->aiTarget.aiObjective = AI_TAKE_ITEM;
pokemonInfo->aiTarget.aiTargetPos.x = x;
pokemonInfo->aiTarget.aiTargetPos.y = y;
pokemonInfo->aiTarget.aiTarget = NULL;
pokemonInfo->aiTarget.aiTargetSpawnGenID = 0;
pokemonInfo->moveRandomly = FALSE;
return TRUE;
}
}
}
}
if ((u8) (pokemonInfo->aiObjective - 1) <= 1)
if ((u8) (pokemonInfo->aiTarget.aiObjective - 1) <= 1)
{
if (pokemonInfo->aiTarget)
if (pokemonInfo->aiTarget.aiTarget)
{
if (pokemonInfo->aiTarget->spawnGenID == pokemonInfo->aiTargetSpawnGenID)
if (pokemonInfo->aiTarget.aiTarget->spawnGenID == pokemonInfo->aiTarget.aiTargetSpawnGenID)
{
EntityInfo *targetData = pokemonInfo->aiTarget->info;
EntityInfo *targetData = pokemonInfo->aiTarget.aiTarget->info;
s32 i;
for (i = 0; i < NUM_PREV_POS; i++)
{
if (CanTargetPosition(pokemon, &targetData->prevPos[i]))
{
pokemonInfo->aiObjective = AI_CHASE_REMEMBERED_TARGET;
pokemonInfo->aiTargetPos = targetData->prevPos[i];
pokemonInfo->aiTarget.aiObjective = AI_CHASE_REMEMBERED_TARGET;
pokemonInfo->aiTarget.aiTargetPos = targetData->prevPos[i];
pokemonInfo->moveRandomly = FALSE;
return TRUE;
}
@ -345,9 +345,9 @@ bool8 ChooseTargetPosition(Entity *pokemon)
}
else
{
pokemonInfo->aiObjective = AI_STAND_STILL;
pokemonInfo->aiTarget = NULL;
pokemonInfo->aiTargetSpawnGenID = 0;
pokemonInfo->aiTarget.aiObjective = AI_STAND_STILL;
pokemonInfo->aiTarget.aiTarget = NULL;
pokemonInfo->aiTarget.aiTargetSpawnGenID = 0;
}
}
}
@ -363,20 +363,20 @@ void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect)
s32 i;
struct CanMoveInDirectionInfo canMoveInDirectionInfo[6];
bool8 pokemonInFront;
pokemonInfo->targetPos = pokemonInfo->aiTargetPos;
if (pokemon->pos.x == pokemonInfo->aiTargetPos.x &&
pokemon->pos.y == pokemonInfo->aiTargetPos.y)
pokemonInfo->targetPos = pokemonInfo->aiTarget.aiTargetPos;
if (pokemon->pos.x == pokemonInfo->aiTarget.aiTargetPos.x &&
pokemon->pos.y == pokemonInfo->aiTarget.aiTargetPos.y)
{
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
return;
}
direction = GetDirectionTowardsPosition(&pokemon->pos, &pokemonInfo->aiTargetPos);
if (ShouldAvoidFirstHit(pokemon, pokemonInfo->aiTargetingEnemy))
direction = GetDirectionTowardsPosition(&pokemon->pos, &pokemonInfo->aiTarget.aiTargetPos);
if (ShouldAvoidFirstHit(pokemon, pokemonInfo->aiTarget.aiTargetingEnemy))
{
if (pokemonInfo->aiObjective == AI_CHASE_TARGET &&
IsTargetTwoTilesAway(&pokemon->pos, &pokemonInfo->aiTargetPos))
if (pokemonInfo->aiTarget.aiObjective == AI_CHASE_TARGET &&
IsTargetTwoTilesAway(&pokemon->pos, &pokemonInfo->aiTarget.aiTargetPos))
{
s32 distance = GetDistance(&pokemon->pos, &pokemonInfo->aiTargetPos);
s32 distance = GetDistance(&pokemon->pos, &pokemonInfo->aiTarget.aiTargetPos);
if (distance == 2)
{
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
@ -389,7 +389,7 @@ void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect)
}
}
}
else if (pokemonInfo->aiTurningAround)
else if (pokemonInfo->aiTarget.aiTurningAround)
{
direction += 4;
direction &= DIRECTION_MASK;
@ -404,31 +404,31 @@ void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect)
{
if (!pokemonInfo->isNotTeamMember && !pokemonInfo->recalculateFollow)
{
pokemonInfo->aiNotNextToTarget = TRUE;
pokemonInfo->aiTarget.aiNotNextToTarget = TRUE;
pokemonInfo->aiNextToTarget = TRUE;
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
pokemonInfo->waiting = TRUE;
return;
}
if (pokemon->pos.x + gAdjacentTileOffsets[direction].x == pokemonInfo->aiTargetPos.x &&
pokemon->pos.y + gAdjacentTileOffsets[direction].y == pokemonInfo->aiTargetPos.y)
if (pokemon->pos.x + gAdjacentTileOffsets[direction].x == pokemonInfo->aiTarget.aiTargetPos.x &&
pokemon->pos.y + gAdjacentTileOffsets[direction].y == pokemonInfo->aiTarget.aiTargetPos.y)
{
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
pokemonInfo->waiting = TRUE;
return;
}
pokemonInfo->aiNotNextToTarget = TRUE;
pokemonInfo->aiTarget.aiNotNextToTarget = TRUE;
}
canMoveInDirectionInfo[TURN_LEFT_45].tryTurn = canMoveInDirectionInfo[TURN_RIGHT_45].tryTurn = canMoveInDirectionInfo[TURN_LEFT_90].tryTurn = canMoveInDirectionInfo[TURN_RIGHT_90].tryTurn = canMoveInDirectionInfo[TURN_LEFT_135].tryTurn = TRUE;
if (!pokemonInfo->isNotTeamMember && (direction & 1) != 0)
{
s32 targetDistanceX = pokemon->pos.x - pokemonInfo->aiTargetPos.x;
s32 targetDistanceX = pokemon->pos.x - pokemonInfo->aiTarget.aiTargetPos.x;
s32 targetDistanceY;
if (targetDistanceX < 0)
{
targetDistanceX = -targetDistanceX;
}
targetDistanceY = pokemon->pos.y - pokemonInfo->aiTargetPos.y;
targetDistanceY = pokemon->pos.y - pokemonInfo->aiTarget.aiTargetPos.y;
if (targetDistanceY < 0)
{
targetDistanceY = -targetDistanceY;
@ -460,7 +460,7 @@ void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect)
}
}
turnLimit = TURN_LEFT_90;
if (ShouldMonsterRunAwayAndShowEffect(pokemon, showRunAwayEffect) || pokemonInfo->aiTurningAround)
if (ShouldMonsterRunAwayAndShowEffect(pokemon, showRunAwayEffect) || pokemonInfo->aiTarget.aiTurningAround)
{
turnLimit = TURN_LEFT_135;
}
@ -484,17 +484,17 @@ void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect)
}
if (canMoveInDirectionInfo[i].pokemonInFront)
{
pokemonInfo->aiNotNextToTarget = TRUE;
pokemonInfo->aiTarget.aiNotNextToTarget = TRUE;
}
}
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
pokemonInfo->waiting = TRUE;
if (pokemonInfo->isTeamLeader)
{
pokemonInfo->aiNotNextToTarget = FALSE;
pokemonInfo->aiTarget.aiNotNextToTarget = FALSE;
pokemonInfo->aiNextToTarget = FALSE;
}
else if (pokemonInfo->aiNotNextToTarget)
else if (pokemonInfo->aiTarget.aiNotNextToTarget)
{
pokemonInfo->aiNextToTarget = TRUE;
}
@ -544,7 +544,7 @@ bool8 AvoidEnemies(Entity *pokemon)
closestTargetDistance = distance;
closestTarget = target;
closestTargetRoom = GetEntityRoom(target);
pokemonInfo->aiTargetPos = closestTarget->pos;
pokemonInfo->aiTarget.aiTargetPos = closestTarget->pos;
pokemonInfo->targetPos = closestTarget->pos;
}
}
@ -575,15 +575,15 @@ bool8 AvoidEnemies(Entity *pokemon)
if (targetDir == NUM_DIRECTIONS)
{
targetDir = DungeonRandInt(NUM_DIRECTIONS);
pokemonInfo->aiObjective = AI_STAND_STILL;
pokemonInfo->aiTargetPos.x = pokemon->pos.x + gAdjacentTileOffsets[targetDir].x;
pokemonInfo->aiTargetPos.y = pokemon->pos.y + gAdjacentTileOffsets[targetDir].y;
pokemonInfo->aiTarget.aiObjective = AI_STAND_STILL;
pokemonInfo->aiTarget.aiTargetPos.x = pokemon->pos.x + gAdjacentTileOffsets[targetDir].x;
pokemonInfo->aiTarget.aiTargetPos.y = pokemon->pos.y + gAdjacentTileOffsets[targetDir].y;
return TRUE;
}
else
{
pokemonInfo->aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTargetPos = aiTargetPos;
pokemonInfo->aiTarget.aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTarget.aiTargetPos = aiTargetPos;
return TRUE;
}
}
@ -681,16 +681,16 @@ bool8 AvoidEnemies(Entity *pokemon)
}
if (furthestTargetToExitDistance >= 0)
{
pokemonInfo->aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTargetPos.x = naturalJunctionList[furthestTargetExitIndex].x;
pokemonInfo->aiTargetPos.y = naturalJunctionList[furthestTargetExitIndex].y;
pokemonInfo->aiTarget.aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTarget.aiTargetPos.x = naturalJunctionList[furthestTargetExitIndex].x;
pokemonInfo->aiTarget.aiTargetPos.y = naturalJunctionList[furthestTargetExitIndex].y;
return TRUE;
}
}
}
pokemonInfo->aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTargetPos.x = pokemon->pos.x - (closestTarget->pos.x - pokemon->pos.x);
pokemonInfo->aiTargetPos.y = pokemon->pos.y - (closestTarget->pos.y - pokemon->pos.y);
pokemonInfo->aiTarget.aiObjective = AI_RUN_AWAY;
pokemonInfo->aiTarget.aiTargetPos.x = pokemon->pos.x - (closestTarget->pos.x - pokemon->pos.x);
pokemonInfo->aiTarget.aiTargetPos.y = pokemon->pos.y - (closestTarget->pos.y - pokemon->pos.y);
return TRUE;
}
else
@ -1108,8 +1108,8 @@ void sub_807BB78(Entity *pokemon)
EntityInfo *entityInfo;
entityInfo = pokemon->info;
entityInfo->aiObjective = 0;
entityInfo->aiTargetPos = pokemon->pos;
entityInfo->aiTarget = 0;
entityInfo->aiTargetSpawnGenID = 0;
entityInfo->aiTarget.aiObjective = 0;
entityInfo->aiTarget.aiTargetPos = pokemon->pos;
entityInfo->aiTarget.aiTarget = 0;
entityInfo->aiTarget.aiTargetSpawnGenID = 0;
}

View File

@ -74,7 +74,7 @@ bool8 sub_8070F3C(Entity * pokemon, Position *pos, s32 direction)
(((tile->monster == NULL || (GetEntityType(tile->monster) == ENTITY_MONSTER))))) {
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE ||
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE ||
HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
terrain = CROSSABLE_TERRAIN_WALL;
@ -137,7 +137,7 @@ bool8 sub_8070F80(Entity * pokemon, s32 direction)
(((tile->monster == NULL || (GetEntityType(tile->monster) == ENTITY_MONSTER))))) {
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE ||
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE ||
HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
terrain = CROSSABLE_TERRAIN_WALL;
@ -183,7 +183,7 @@ bool8 sub_8071058(Entity * pokemon, s32 direction)
(!tile->monster->info->isNotTeamMember)))) {
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE ||
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE ||
HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
terrain = CROSSABLE_TERRAIN_WALL;
@ -230,7 +230,7 @@ bool8 CanAttackInDirection(Entity *pokemon, s32 direction)
{
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE ||
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE ||
HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
crossableTerrain = CROSSABLE_TERRAIN_WALL;
@ -282,7 +282,7 @@ bool8 CanAIMonsterMoveInDirection(Entity *pokemon, s32 direction, bool8 *pokemon
if (frontTile->object != NULL &&
IQSkillIsEnabled(pokemon, IQ_TRAP_AVOIDER) &&
GetEntityType(frontTile->object) == ENTITY_TRAP &&
(frontTile->object->isVisible || pokemon->info->eyesightStatus == STATUS_EYEDROPS))
(frontTile->object->isVisible || pokemon->info->eyesightStatus.eyesightStatus == STATUS_EYEDROPS))
{
return FALSE;
}
@ -294,7 +294,7 @@ bool8 CanAIMonsterMoveInDirection(Entity *pokemon, s32 direction, bool8 *pokemon
}
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE ||
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE ||
HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
crossableTerrain = CROSSABLE_TERRAIN_WALL;
@ -337,7 +337,7 @@ bool8 IsAtJunction(Entity *pokemon)
u32 crossableTerrain = GetCrossableTerrain(pokemon->info->id);
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
crossableTerrain = CROSSABLE_TERRAIN_WALL;
}
@ -479,8 +479,8 @@ u8 CanTarget(Entity *pokemon, Entity *targetPokemon, bool8 ignoreInvisible, bool
targetData->clientType == CLIENT_TYPE_DONT_MOVE ||
pokemonInfo->clientType == CLIENT_TYPE_CLIENT ||
targetData->clientType == CLIENT_TYPE_CLIENT ||
(checkPetrified && !pokemonInfo->isNotTeamMember && targetData->immobilizeStatus == STATUS_PETRIFIED) ||
(!ignoreInvisible && targetData->transformStatus == STATUS_INVISIBLE && !CanSeeInvisibleMonsters(pokemon)))
(checkPetrified && !pokemonInfo->isNotTeamMember && targetData->immobilize.immobilizeStatus == STATUS_PETRIFIED) ||
(!ignoreInvisible && targetData->transformStatus.transformStatus == STATUS_INVISIBLE && !CanSeeInvisibleMonsters(pokemon)))
{
return TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET;
}
@ -519,7 +519,7 @@ u8 CanTarget(Entity *pokemon, Entity *targetPokemon, bool8 ignoreInvisible, bool
targetIsEnemy = targetData->isNotTeamMember ? TRUE : FALSE;
}
targetIsDecoy = FALSE;
if (targetData->waitingStatus == STATUS_DECOY)
if (targetData->waitingStruct.waitingStatus == STATUS_DECOY)
{
targetIsDecoy = TRUE;
}
@ -528,11 +528,11 @@ u8 CanTarget(Entity *pokemon, Entity *targetPokemon, bool8 ignoreInvisible, bool
static inline bool8 JoinLocationCannotUseItems_1(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}

View File

@ -21,13 +21,13 @@ bool8 CannotMove(Entity *pokemon, bool8 checkBlinker)
{
EntityInfo *pokemonInfo = pokemon->info;
if ((checkBlinker && pokemonInfo->eyesightStatus == STATUS_BLINKER)
|| pokemonInfo->sleep == STATUS_SLEEP
|| pokemonInfo->sleep == STATUS_NAPPING
|| pokemonInfo->sleep == STATUS_NIGHTMARE
|| pokemonInfo->volatileStatus == STATUS_PAUSED
|| pokemonInfo->volatileStatus == STATUS_INFATUATED
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
if ((checkBlinker && pokemonInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER)
|| pokemonInfo->sleep.sleep == STATUS_SLEEP
|| pokemonInfo->sleep.sleep == STATUS_NAPPING
|| pokemonInfo->sleep.sleep == STATUS_NIGHTMARE
|| pokemonInfo->volatileStatus.volatileStatus == STATUS_PAUSED
|| pokemonInfo->volatileStatus.volatileStatus == STATUS_INFATUATED
|| pokemonInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED)
return TRUE;
if (pokemonInfo->terrifiedTurns != 0)
@ -41,34 +41,34 @@ bool8 sub_8070BC0(Entity* entity)
EntityInfo *entityInfo = entity->info;
if (IsCharging(entity, FALSE)
|| entityInfo->sleep == STATUS_YAWNING
|| entityInfo->sleep == STATUS_NIGHTMARE
|| entityInfo->sleep.sleep == STATUS_YAWNING
|| entityInfo->sleep.sleep == STATUS_NIGHTMARE
|| ShouldMonsterRunAway(entity)
|| entityInfo->muzzled == TRUE
|| entityInfo->immobilizeStatus == STATUS_PETRIFIED
|| entityInfo->immobilizeStatus == STATUS_FROZEN)
|| entityInfo->muzzled.muzzled == TRUE
|| entityInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED
|| entityInfo->immobilize.immobilizeStatus == STATUS_FROZEN)
return FALSE;
if (entityInfo->volatileStatus == STATUS_CONFUSED)
if (entityInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
return FALSE;
if (entityInfo->sleep == STATUS_SLEEP)
if (entityInfo->sleep.sleep == STATUS_SLEEP)
return FALSE;
if (entityInfo->transformStatus == STATUS_INVISIBLE
|| entityInfo->sleep == STATUS_NAPPING)
if (entityInfo->transformStatus.transformStatus == STATUS_INVISIBLE
|| entityInfo->sleep.sleep == STATUS_NAPPING)
return FALSE;
if (entityInfo->volatileStatus == STATUS_CRINGE)
if (entityInfo->volatileStatus.volatileStatus == STATUS_CRINGE)
return FALSE;
if (entityInfo->immobilizeStatus == STATUS_WRAP)
if (entityInfo->immobilize.immobilizeStatus == STATUS_WRAP)
return FALSE;
if (entityInfo->immobilizeStatus == STATUS_WRAPPED
|| entityInfo->eyesightStatus == STATUS_CROSS_EYED)
if (entityInfo->immobilize.immobilizeStatus == STATUS_WRAPPED
|| entityInfo->eyesightStatus.eyesightStatus == STATUS_CROSS_EYED)
return FALSE;
if (entityInfo->waitingStatus == STATUS_DECOY)
if (entityInfo->waitingStruct.waitingStatus == STATUS_DECOY)
return FALSE;
if (entityInfo->eyesightStatus == STATUS_BLINKER)
if (entityInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER)
return FALSE;
if (entityInfo->volatileStatus != STATUS_INFATUATED
&& entityInfo->volatileStatus != STATUS_PAUSED)
if (entityInfo->volatileStatus.volatileStatus != STATUS_INFATUATED
&& entityInfo->volatileStatus.volatileStatus != STATUS_PAUSED)
return TRUE;
return FALSE;
@ -76,9 +76,9 @@ bool8 sub_8070BC0(Entity* entity)
static inline bool8 JoinLocationCannotUseItems(EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
return TRUE;
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if (pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
return TRUE;
return FALSE;
}
@ -104,13 +104,13 @@ bool8 HasStatusThatPreventsActing(Entity *pokemon)
{
EntityInfo *pokemonInfo = pokemon->info;
if ((pokemonInfo->sleep != STATUS_SLEEPLESS
&& pokemonInfo->sleep != STATUS_NONE)
|| pokemonInfo->immobilizeStatus == STATUS_FROZEN
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
if ((pokemonInfo->sleep.sleep != STATUS_SLEEPLESS
&& pokemonInfo->sleep.sleep != STATUS_NONE)
|| pokemonInfo->immobilize.immobilizeStatus == STATUS_FROZEN
|| pokemonInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED)
return TRUE;
if (pokemonInfo->chargingStatus == STATUS_BIDE)
if (pokemonInfo->charging.chargingStatus == STATUS_BIDE)
return TRUE;
return FALSE;
@ -121,17 +121,17 @@ bool8 CannotAttack(Entity *pokemon, bool8 skipSleep)
EntityInfo *pokemonInfo = pokemon->info;
if ((skipSleep ||
pokemonInfo->sleep == STATUS_SLEEPLESS ||
pokemonInfo->sleep == STATUS_YAWNING ||
pokemonInfo->sleep == STATUS_NONE) &&
pokemonInfo->immobilizeStatus != STATUS_FROZEN &&
pokemonInfo->immobilizeStatus != STATUS_WRAP &&
pokemonInfo->immobilizeStatus != STATUS_WRAPPED &&
pokemonInfo->immobilizeStatus != STATUS_PETRIFIED &&
pokemonInfo->volatileStatus != STATUS_CRINGE &&
pokemonInfo->volatileStatus != STATUS_PAUSED &&
pokemonInfo->volatileStatus != STATUS_INFATUATED &&
pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS &&
pokemonInfo->sleep.sleep == STATUS_SLEEPLESS ||
pokemonInfo->sleep.sleep == STATUS_YAWNING ||
pokemonInfo->sleep.sleep == STATUS_NONE) &&
pokemonInfo->immobilize.immobilizeStatus != STATUS_FROZEN &&
pokemonInfo->immobilize.immobilizeStatus != STATUS_WRAP &&
pokemonInfo->immobilize.immobilizeStatus != STATUS_WRAPPED &&
pokemonInfo->immobilize.immobilizeStatus != STATUS_PETRIFIED &&
pokemonInfo->volatileStatus.volatileStatus != STATUS_CRINGE &&
pokemonInfo->volatileStatus.volatileStatus != STATUS_PAUSED &&
pokemonInfo->volatileStatus.volatileStatus != STATUS_INFATUATED &&
pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_PARALYSIS &&
!ShouldMonsterRunAway(pokemon))
return FALSE;
@ -149,7 +149,7 @@ bool8 CanMoveInDirection(Entity *pokemon, u32 direction)
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
if (pokemon->info->transformStatus.transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
crossableTerrain = CROSSABLE_TERRAIN_WALL;
else if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER))
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;

View File

@ -77,7 +77,7 @@ u8 sub_80703A0(Entity *pokemon, Position *pos)
tile = GetTile(pos->x,pos->y);
if ((pos->x >= 0) && (pos->y >= 0) && (DUNGEON_MAX_SIZE_X > pos->x) &&
(DUNGEON_MAX_SIZE_Y > pos->y) && (tile->monster == NULL) && ((tile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL) == 0)) {
if ((IsCurrentFixedRoomBossFight()) || ((entityInfo->transformStatus != STATUS_MOBILE && (!HasHeldItem(pokemon, ITEM_MOBILE_SCARF))))) {
if ((IsCurrentFixedRoomBossFight()) || ((entityInfo->transformStatus.transformStatus != STATUS_MOBILE && (!HasHeldItem(pokemon, ITEM_MOBILE_SCARF))))) {
crossableTerrain = GetCrossableTerrain(entityInfo->id);
tileFlags = tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER)) {
@ -108,7 +108,7 @@ bool8 CanCrossWalls(Entity *pokemon)
{
EntityInfo *pokemonInfo = pokemon->info;
EntityInfo *pokemonInfo2 = pokemonInfo;
if (pokemonInfo2->transformStatus == STATUS_MOBILE)
if (pokemonInfo2->transformStatus.transformStatus == STATUS_MOBILE)
{
return TRUE;
}
@ -135,7 +135,7 @@ bool8 sub_807049C(Entity *pokemon, Position *pos)
if ((pos->x >= 0) && (pos->y >= 0) && (DUNGEON_MAX_SIZE_X > pos->x) &&
(DUNGEON_MAX_SIZE_Y > pos->y && ((tile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL) == 0)) &&
(tile->monster == NULL || (GetEntityType(tile->monster) == ENTITY_MONSTER))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus.transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
crossableTerrain = GetCrossableTerrain(entityInfo->id);
tileFlags = tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER)) {
@ -219,7 +219,7 @@ bool8 sub_80705F0(Entity *pokemon, Position *pos)
if ((pos->x >= 0) && (pos->y >= 0) && (DUNGEON_MAX_SIZE_X > pos->x) &&
(DUNGEON_MAX_SIZE_Y > pos->y && ((tile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL) == 0)) &&
((tile->monster == NULL) || ((GetEntityType(tile->monster) == ENTITY_MONSTER)))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus.transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
crossableTerrain = GetCrossableTerrain(entityInfo->id);
tileFlags = tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER)) {
@ -257,7 +257,7 @@ bool8 sub_80706A4(Entity *pokemon, Position *pos)
if ((pos->x >= 0) && (pos->y >= 0) && (DUNGEON_MAX_SIZE_X > pos->x) &&
(DUNGEON_MAX_SIZE_Y > pos->y && ((tile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL) == 0)) &&
((tile->monster == NULL) || ((GetEntityType(tile->monster) == ENTITY_MONSTER) && (tile->monster->info == entityInfo)))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
if (IsCurrentFixedRoomBossFight() || (entityInfo->transformStatus.transformStatus != STATUS_MOBILE && !HasHeldItem(pokemon, ITEM_MOBILE_SCARF))) {
crossableTerrain = GetCrossableTerrain(entityInfo->id);
tileFlags = tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER)) {
@ -304,7 +304,7 @@ s32 CalcSpeedStage(Entity *pokemon)
}
}
if (entityInfo->nonVolatileStatus == STATUS_PARALYSIS) {
if (entityInfo->nonVolatile.nonVolatileStatus == STATUS_PARALYSIS) {
speed--;
}

View File

@ -28,7 +28,7 @@ extern void sub_80522F4(Entity *r1, Entity *r2, u32);
bool8 HasSafeguardStatus(Entity * pokemon, Entity * target, bool8 displayMessage)
{
if (target->info->protectionStatus == STATUS_SAFEGUARD) {
if (target->info->protection.protectionStatus == STATUS_SAFEGUARD) {
if (displayMessage) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,gUnknown_80FC2FC);
@ -40,7 +40,7 @@ bool8 HasSafeguardStatus(Entity * pokemon, Entity * target, bool8 displayMessage
bool8 sub_8071728(Entity * pokemon, Entity * target, bool8 displayMessage)
{
if (target->info->protectionStatus == STATUS_MIST) {
if (target->info->protection.protectionStatus == STATUS_MIST) {
if (displayMessage) {
SetMessageArgument(gAvailablePokemonNames, target, 0);
sub_80522F4(pokemon, target, gUnknown_80FC31C);
@ -65,7 +65,7 @@ bool8 sub_80717A4(Entity *pokemon, u16 moveID)
s32 index;
entityInfo = pokemon->info;
if ((entityInfo->sleep != STATUS_SLEEP) && (entityInfo->sleep != STATUS_NAPPING) && (entityInfo->sleep != STATUS_NIGHTMARE)) {
if ((entityInfo->sleep.sleep != STATUS_SLEEP) && (entityInfo->sleep.sleep != STATUS_NAPPING) && (entityInfo->sleep.sleep != STATUS_NIGHTMARE)) {
return FALSE;
}
else
@ -128,7 +128,7 @@ bool8 MonsterIsType(Entity *pokemon, u8 type)
bool8 CanSeeInvisibleMonsters(Entity *pokemon)
{
EntityInfo *pokemonInfo = pokemon->info;
if (pokemonInfo->eyesightStatus != STATUS_EYEDROPS)
if (pokemonInfo->eyesightStatus.eyesightStatus != STATUS_EYEDROPS)
{
if (!HasHeldItem(pokemon, ITEM_GOGGLE_SPECS))
return FALSE;
@ -218,7 +218,7 @@ bool8 CanSeeTeammate(Entity * pokemon)
u8 GetMoveTypeForMonster(Entity *pokemon, Move *pokeMove)
{
if (pokeMove->id == MOVE_HIDDEN_POWER)
return pokemon->info->hiddenPowerType;
return pokemon->info->hiddenPower.hiddenPowerType;
else
return GetMoveType(pokeMove);
}
@ -226,7 +226,7 @@ u8 GetMoveTypeForMonster(Entity *pokemon, Move *pokeMove)
s32 GetMovePower(Entity *pokemon, Move *pokeMove)
{
if(pokeMove->id == MOVE_HIDDEN_POWER)
return (pokemon->info->hiddenPowerBasePower + pokeMove->ginseng);
return (pokemon->info->hiddenPower.hiddenPowerBasePower + pokeMove->ginseng);
else
return (GetMoveBasePower(pokeMove) + pokeMove->ginseng);
}
@ -240,8 +240,8 @@ bool8 ToolboxEnabled(EntityInfo *pokemon)
static inline bool8 sub_8071A8C_sub(EntityInfo *pokemonInfo)
{
if(pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON ||
pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
if(pokemonInfo->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON ||
pokemonInfo->joinedAt.joinedAt == DUNGEON_RESCUE_TEAM_BASE)
return TRUE;
else
return FALSE;

View File

@ -38,7 +38,7 @@ Entity *GetPartnerEntity(void)
for(counter = 0; counter < MAX_TEAM_MEMBERS; counter++)
{
entity = gDungeon->teamPokemon[counter];
if(EntityExists(entity) && entity->info->joinedAt == DUNGEON_JOIN_LOCATION_PARTNER)
if(EntityExists(entity) && entity->info->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_PARTNER)
{
return entity;
}
@ -85,7 +85,7 @@ void sub_80854D4(void)
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity3 = stack1[index];
if(entity3 != NULL && entity3->info->joinedAt == DUNGEON_JOIN_LOCATION_PARTNER)
if(entity3 != NULL && entity3->info->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_PARTNER)
{
stack1[index] = NULL;
stack2[counter] = entity3;
@ -126,7 +126,7 @@ void sub_80855E4(DungeonCallback func)
{
entity = gDungeon->teamPokemon[index];
if (EntityExists(entity)) {
if (entity->info->joinedAt == DUNGEON_JOIN_LOCATION_PARTNER) {
if (entity->info->joinedAt.joinedAt == DUNGEON_JOIN_LOCATION_PARTNER) {
flag = TRUE;
}
func(entity);
@ -145,7 +145,7 @@ void sub_808563C(DungeonCallback func)
for(index = 0; index < DUNGEON_MAX_WILD_POKEMON; index++)
{
entity = gDungeon->wildPokemon[index];
if ((EntityExists(entity)) && (entity->info->joinedAt != 0x41)) {
if ((EntityExists(entity)) && (entity->info->joinedAt.joinedAt != 0x41)) {
func(entity);
}
}

View File

@ -16,16 +16,16 @@ bool8 CanSeeTarget(Entity *entity, Entity *targetEntity)
{
if (entity->type == ENTITY_MONSTER)
{
if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus == STATUS_INVISIBLE)
if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus.transformStatus == STATUS_INVISIBLE)
{
return FALSE;
}
if (entity->info->eyesightStatus == STATUS_BLINKER)
if (entity->info->eyesightStatus.eyesightStatus == STATUS_BLINKER)
{
return FALSE;
}
}
else if (targetEntity->info->transformStatus == STATUS_INVISIBLE)
else if (targetEntity->info->transformStatus.transformStatus == STATUS_INVISIBLE)
{
return FALSE;
}
@ -43,16 +43,16 @@ bool8 CanTargetEntity(Entity *entity, Entity *targetEntity)
{
if (entity->type == ENTITY_MONSTER)
{
if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus == STATUS_INVISIBLE)
if (!CanSeeInvisibleMonsters(entity) && targetEntity->info->transformStatus.transformStatus == STATUS_INVISIBLE)
{
return FALSE;
}
if (entity->info->eyesightStatus == STATUS_BLINKER)
if (entity->info->eyesightStatus.eyesightStatus == STATUS_BLINKER)
{
return FALSE;
}
}
else if (targetEntity->info->transformStatus == STATUS_INVISIBLE)
else if (targetEntity->info->transformStatus.transformStatus == STATUS_INVISIBLE)
{
return FALSE;
}

View File

@ -1,21 +1,27 @@
#include "global.h"
#include "globaldata.h"
#include "code_8009804.h"
#include "code_8092334.h"
#include "game_options.h"
struct WindowBG
{
// size: 0x10
u32 hexBG[4];
};
struct unkStruct_8094CB0
{
u16 unk0;
s16 unk2;
};
extern struct WindowBG gWindowBGColors;
struct WindowBG
{
// size: 0x10
u32 hexBG[4];
};
const struct WindowBG gWindowBGColors = {
RGB_U32(0x20, 0x48, 0x68), // Blue
RGB_U32(0x80, 0x38, 0x20), // Red
RGB_U32(0x28, 0x80, 0x48), // Green
RGB_U32(0x28, 0x80, 0x48) // Green
};
EWRAM_DATA_2 GameOptions *gGameOptionsRef = {0};
EWRAM_DATA GameOptions gGameOptions = {0};

View File

@ -1,10 +1,11 @@
#include "global.h"
#include "globaldata.h"
#include "math.h"
extern u8 gFastMod3Lookup[];
extern s16 gFastSinLookup[];
extern u24_8 u24_8_div(u24_8 x, u24_8 y); // decomp in progress: https://decomp.me/scratch/pMyGD
#include "data/math.h"
u32 fast_mod_3(s32 x) {
if (x < 0x100) {
return gFastMod3Lookup[x];

View File

@ -14,9 +14,53 @@
#include "text2.h"
#include "util.h"
// data_80D47B8.s
extern const u8 gUnknown_80D4828[];
extern const s32 gUnknown_80D4830[9];
const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED };
const u8 UnkData_80D47C4[] = {0x01, 0x00, 0x10, 0x00};
const UnkTextStruct2 gUnknown_80D47C8[4] = {
0x00, 0x00, 0x00, 0x00,
0x06,
0x02, 0x02,
0x1a, 0x0c,
0x0c, 0x00,
UnkData_80D47C4,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
};
ALIGNED(4) const u8 gUnknown_80D4828[] = _("{COLOR_1}%c%s");
const s32 gUnknown_80D4830[9] = {
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000
};
// text.s
extern s16 sub_8009614(u32, u32);
@ -26,7 +70,6 @@ static void sub_801332C(s16 *);
static void sub_8013470(MenuInputStruct *);
static bool8 sub_8013DD0(unkStructFor8013AA0 *);
const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED };
u32 sub_8012A64(MenuInputStructSub *r0, s32 r1)
{

View File

@ -203,7 +203,7 @@ extern void sub_804652C(Entity *, Entity *, Item *, u32, Position *);
extern void sub_806EAF4(Entity *, Entity *, u8, u32, u32, s32 *, u32, u16, u32);
extern void sub_8045C28(Item *, u8 , u8);
extern void sub_805A7D4(Entity *, Entity *, Item *, Position *);
extern void sub_807EA30(u32);
extern void MudWaterSportEffect(u32);
extern void sub_807D148(Entity *pokemon, Entity *target, u32 r2, Position *r3);
extern void SetMessageArgument_2(u8 *buffer, EntityInfo *r1, u32);
extern void sub_806EAF4(Entity *, Entity *, u8, u32, u32, s32 *, u32, u16, u32);
@ -380,31 +380,31 @@ bool8 sub_805768C(Entity *pokemon, Entity *target, Move *move, s32 param_4)
return flag;
}
bool8 YawnMoveAction(Entity * pokemon, Entity *target)
bool8 YawnMoveAction(Entity * pokemon, Entity *target, Move *move, s32 param_4)
{
YawnedStatusTarget(pokemon, target, CalculateStatusTurns(target,gUnknown_80F4F28,TRUE) + 1);
return TRUE;
}
bool8 sub_80576F8(Entity * pokemon, Entity *target)
bool8 sub_80576F8(Entity * pokemon, Entity *target, Move *move, s32 param_4)
{
sub_8075C58(pokemon, target, CalculateStatusTurns(target, gUnknown_80F4E74, TRUE), TRUE);
return TRUE;
}
bool8 NightmareMoveAction(Entity * pokemon, Entity *target)
bool8 NightmareMoveAction(Entity * pokemon, Entity *target, Move *move, s32 param_4)
{
NightmareStatusTarget(pokemon, target, CalculateStatusTurns(target,gUnknown_80F4E78,TRUE));
return TRUE;
}
bool8 sub_8057748(Entity * pokemon,Entity * target)
bool8 sub_8057748(Entity * pokemon,Entity * target, Move *move, s32 param_4)
{
HealTargetHP(pokemon, target, gUnknown_80F502A[GetApparentWeather(pokemon)], 0, TRUE);
return TRUE;
}
bool8 VitalThrowMoveAction(Entity * pokemon, Entity * target)
bool8 VitalThrowMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
VitalThrowStatusTarget(pokemon, target);
return TRUE;
@ -433,19 +433,19 @@ bool8 DigMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return flag;
}
bool32 sub_8057824(Entity *pokemon, Entity *target)
bool32 sub_8057824(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
LowerAccuracyStageTarget(pokemon,target,gUnknown_8106A50,TRUE);
return TRUE;
}
bool32 sub_805783C(Entity *pokemon, Entity *target)
bool32 sub_805783C(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
ChangeAttackMultiplierTarget(pokemon,target,gUnknown_8106A4C,0x80,TRUE);
return TRUE;
}
bool32 sub_805785C(Entity *pokemon, Entity *target)
bool32 sub_805785C(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
gDungeon->unkE26B = gUnknown_80F4F42;
if (sub_807EAA0(1,0) == 0) {
@ -455,7 +455,7 @@ bool32 sub_805785C(Entity *pokemon, Entity *target)
return TRUE;
}
bool32 sub_80578A4(Entity *pokemon, Entity *target)
bool32 sub_80578A4(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
gDungeon->weatherTurns = gUnknown_80F4F42;
if (sub_807EAA0(1,0) == 0) {
@ -465,7 +465,7 @@ bool32 sub_80578A4(Entity *pokemon, Entity *target)
return TRUE;
}
bool32 sub_80578EC(Entity *pokemon, Entity *target)
bool32 sub_80578EC(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
sub_8079F20(pokemon, target, 1, 0);
return TRUE;
@ -485,13 +485,13 @@ bool32 sub_80578FC(Entity *pokemon, Entity *target, Move * move, u32 param_4)
return flag;
}
bool32 EncoreMoveAction(Entity *pokemon, Entity *target)
bool32 EncoreMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
EncoreStatusTarget(pokemon, target);
return TRUE;
}
bool32 RageMoveAction(Entity *pokemon, Entity *target, Move *move)
bool32 RageMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
// {ARG_POKEMON_0} is enraged
SetChargeStatusTarget(pokemon,target,STATUS_ENRAGED,move,gUnknown_80FAC88);
@ -517,7 +517,7 @@ bool32 sub_8057974(Entity *pokemon, Entity *target, Move *move, u32 param_4)
return local_24;
}
bool8 PainSplitMoveAction(Entity *pokemon, Entity *target)
bool8 PainSplitMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
s32 newHP;
EntityInfo *iVar2;
@ -550,7 +550,7 @@ bool8 PainSplitMoveAction(Entity *pokemon, Entity *target)
return TRUE;
}
bool8 TormentMoveAction(Entity *pokemon, Entity *target)
bool8 TormentMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
Move *movePtr;
s32 iVar4;
@ -595,8 +595,8 @@ bool8 TormentMoveAction(Entity *pokemon, Entity *target)
}
if (isTormented)
{
if(entityInfo->chargingStatus == STATUS_BIDE) {
entityInfo->chargingStatus = STATUS_NONE;
if(entityInfo->charging.chargingStatus == STATUS_BIDE) {
entityInfo->charging.chargingStatus = STATUS_NONE;
}
}
else
@ -607,13 +607,13 @@ bool8 TormentMoveAction(Entity *pokemon, Entity *target)
return isTormented;
}
bool8 sub_8057BB4(Entity *pokemon, Entity *target)
bool8 sub_8057BB4(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
LowerMovementSpeedTarget(pokemon, target, 1, TRUE);
return TRUE;
}
bool8 sub_8057BC4(Entity *pokemon, Entity *target)
bool8 sub_8057BC4(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
ConfuseStatusTarget(pokemon, target, TRUE);
RaiseAttackStageTarget(pokemon, target, gUnknown_8106A4C, 2);
@ -639,7 +639,7 @@ bool8 SnoreMoveAction(Entity *pokemon, Entity *target, Move * move, u32 param_4)
return flag;
}
bool8 sub_8057C68(Entity *pokemon, Entity *target)
bool8 sub_8057C68(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
ChangeDefenseMultiplierTarget(pokemon, target, gUnknown_8106A4C, 0x40, 1);
return TRUE;
@ -680,7 +680,7 @@ bool8 WhirlpoolMoveAction(Entity * pokemon, Entity * target, Move * move, u32 pa
u8 chargeStatus;
flag = FALSE;
chargeStatus = target->info->chargingStatus;
chargeStatus = target->info->charging.chargingStatus;
uVar3 = 0x100;
if (chargeStatus == STATUS_DIVING) {
uVar3 = 0x200;
@ -694,13 +694,13 @@ bool8 WhirlpoolMoveAction(Entity * pokemon, Entity * target, Move * move, u32 pa
return flag;
}
bool8 sub_8057D7C(Entity * pokemon, Entity * target)
bool8 sub_8057D7C(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
LowerDefenseStageTarget(pokemon, target, gUnknown_8106A50, 2, 1, TRUE);
return TRUE;
}
NAKED bool8 sub_8057D9C(Entity * pokemon, Entity * target)
NAKED bool8 sub_8057D9C(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
asm_unified(
"\tpush {r4-r7,lr}\n"
@ -769,19 +769,19 @@ NAKED bool8 sub_8057D9C(Entity * pokemon, Entity * target)
"_08057E18: .4byte gUnknown_80FD370");
}
bool8 FocusEnergyMoveAction(Entity * pokemon, Entity * target)
bool8 FocusEnergyMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
FocusEnergyStatusTarget(pokemon, target);
return TRUE;
}
bool8 SmokescreenMoveAction(Entity *pokemon, Entity *target)
bool8 SmokescreenMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
WhifferStatusTarget(pokemon, target, CalculateStatusTurns(target, gUnknown_80F4EDC, TRUE));
return TRUE;
}
bool8 sub_8057E50(Entity *pokemon, Entity *target)
bool8 sub_8057E50(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
SendThawedMessage(pokemon, target);
MirrorMoveStatusTarget(pokemon, target);
@ -820,7 +820,7 @@ bool8 sub_8057ED0(Entity *pokemon, Entity *target, Move *move, u32 param_4)
return flag;
}
bool8 sub_8057F24(Entity *pokemon, Entity *target)
bool8 sub_8057F24(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
EntityInfo *entityInfo;
@ -847,14 +847,14 @@ bool8 sub_8057F7C(Entity *pokemon, Entity *target, Move *move, u32 param_4)
return flag;
}
bool8 sub_8057FCC(Entity *pokemon, Entity *target)
bool8 sub_8057FCC(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
ConfuseStatusTarget(pokemon, target, TRUE);
RaiseAttackStageTarget(pokemon, target, gUnknown_8106A50, 1);
return TRUE;
}
bool8 sub_8057FF4(Entity *pokemon, Entity *target)
bool8 sub_8057FF4(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
u8 flashFireStatus;
@ -907,7 +907,7 @@ _080580B0:
return local_24;
}
bool8 GrudgeMoveAction(Entity *pokemon, Entity * target)
bool8 GrudgeMoveAction(Entity *pokemon, Entity * target, Move *move, s32 param_4)
{
EntityInfo *entityInfo;
bool8 hasGrudge;
@ -926,7 +926,7 @@ bool8 GrudgeMoveAction(Entity *pokemon, Entity * target)
return hasGrudge;
}
bool8 sub_805815C(Entity *pokemon, Entity *target)
bool8 CounterMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
CounterStatusTarget(pokemon, target, STATUS_COUNTER);
return TRUE;
@ -984,7 +984,7 @@ bool8 sub_8058270(Entity *pokemon, Entity *target, Move *move, u32 param_4)
u32 r3;
r3 = 1;
if((u8)(target->info->chargingStatus - 7) <= 1)
if((u8)(target->info->charging.chargingStatus - 7) <= 1)
r3 = 2;
flag = sub_8055640(pokemon,target,move,r3 << 8,param_4) ? TRUE : FALSE;
return flag;
@ -1117,7 +1117,7 @@ bool8 sub_8058548(Entity *pokemon, Entity *target, Move *move, u32 param_4)
u32 r5;
r5 = 0x80 << 1;
if((pokemon->info->nonVolatileStatus) != STATUS_NONE)
if((pokemon->info->nonVolatile.nonVolatileStatus) != STATUS_NONE)
r5 = gUnknown_80F4F6C;
flag = sub_8055640(pokemon,target,move,r5,param_4) ? TRUE : FALSE;
return flag;
@ -1138,13 +1138,13 @@ bool8 sub_8058580(Entity *pokemon, Entity *target, Move *move, u32 param_4)
return flag;
}
bool8 sub_80585CC(Entity *pokemon, Entity *target, Move *move, u32 param_4)
bool8 BrickBreakMoveAction(Entity *pokemon, Entity *target, Move *move, u32 param_4)
{
bool8 flag;
flag = FALSE;
if ((target->info->protectionStatus == STATUS_REFLECT) || (target->info->protectionStatus == STATUS_LIGHT_SCREEN)) {
sub_80522F4(pokemon,target,*gUnknown_80FD104);
if ((target->info->protection.protectionStatus == STATUS_REFLECT) || (target->info->protection.protectionStatus == STATUS_LIGHT_SCREEN)) {
sub_80522F4(pokemon,target,*gUnknown_80FD104); // The barrier was shattered
SendProtectionEndMessage(pokemon,target);
flag = TRUE;
}
@ -1259,7 +1259,7 @@ bool8 sub_80587E8(Entity * pokemon, Entity * target, Move * move, u32 param_4)
{
bool8 flag;
if (target->info->nonVolatileStatus == STATUS_PARALYSIS) {
if (target->info->nonVolatile.nonVolatileStatus == STATUS_PARALYSIS) {
flag = sub_8055640(pokemon,target,move,0x80 << 2,param_4) ? TRUE : FALSE;
SendNonVolatileEndMessage(pokemon, target);
}
@ -1627,7 +1627,7 @@ bool32 sub_8058F04(Entity *pokemon, Entity *target, Move *move, s32 param_4)
iVar3 = 1;
gDungeon->unk18200 = 0xc;
gDungeon->unk18204 = 0;
if (entityInfo->chargingStatus == STATUS_DIGGING) {
if (entityInfo->charging.chargingStatus == STATUS_DIGGING) {
iVar3 = 2;
}
flag = sub_8055640(pokemon,target,move,iVar3 << 8,param_4);
@ -1829,7 +1829,7 @@ bool8 SkillSwapMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param
// https://decomp.me/scratch/Ul8x5
#ifdef NONMATCHING
bool32 SketchMoveAction(struct Entity *pokemon, struct Entity *target, struct Move *move)
bool32 SketchMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
u16 moveID;
struct EntityInfo *targetInfo;
@ -1879,7 +1879,7 @@ _moveIDcheck:
#else
NAKED
bool32 SketchMoveAction(struct Entity *pokemon, struct Entity *target, struct Move *move)
bool32 SketchMoveAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
asm_unified(
"\tpush {r4-r7,lr}\n"
@ -2210,7 +2210,7 @@ bool8 sub_8059928(Entity * pokemon,Entity * target,Move * move,u32 param_4)
iVar2 = 1;
flag = FALSE;
if ((u8)(target->info->chargingStatus - 7) <= 1){
if ((u8)(target->info->charging.chargingStatus - 7) <= 1){
iVar2 = 2;
}
if (sub_8055640(pokemon,target,move,iVar2 << 8,param_4) != 0)
@ -2616,7 +2616,7 @@ bool8 sub_805A120(Entity * pokemon,Entity * target, Move *move, u32 param_4)
if (flag)
{
sub_80522F4(pokemon,target,*gUnknown_80FC7AC);
sub_80522F4(pokemon,target,*gUnknown_80FC7AC); // The item trade failed
return FALSE;
}
else
@ -2629,7 +2629,7 @@ bool8 sub_805A120(Entity * pokemon,Entity * target, Move *move, u32 param_4)
if (r7->unkFB == 0) {
r7->unkFB = 1;
}
sub_80522F4(pokemon,target,*gUnknown_80FC790);
sub_80522F4(pokemon,target,*gUnknown_80FC790); // Traded items
return TRUE;
}
}
@ -2644,15 +2644,15 @@ bool8 sub_805A210(Entity * pokemon, Entity * target, Move *move, u32 param_4)
return flag;
}
bool8 sub_805A23C(Entity * pokemon, Entity * target, Move *move, u32 param_4)
bool8 MudWaterSportMoveAction(Entity * pokemon, Entity * target, Move *move, u32 param_4)
{
if(move->id == MOVE_MUD_SPORT)
{
sub_807EA30(0);
MudWaterSportEffect(0);
}
else
{
sub_807EA30(1);
MudWaterSportEffect(1);
}
return TRUE;
}
@ -2696,7 +2696,7 @@ bool8 SurfMoveAction(Entity *pokemon, Entity *target, Move *move, u32 param_4)
u32 uVar2;
flag = FALSE;
if (target->info->chargingStatus == STATUS_DIVING) {
if (target->info->charging.chargingStatus == STATUS_DIVING) {
uVar2 = 0x200;
}
else
@ -3202,7 +3202,7 @@ bool8 sub_805AD34(Entity *pokemon, Entity *target, Move *move, u32 param_4)
static inline bool8 sub_805AD54_sub(Entity *entity)
{
if ((entity->info->joinedAt == 0x4A) || (entity->info->joinedAt == 0x47)) {
if ((entity->info->joinedAt.joinedAt == 0x4A) || (entity->info->joinedAt.joinedAt == 0x47)) {
return TRUE;
}
else {

View File

@ -114,20 +114,20 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_RAGE:
if (pokemonInfo->chargingStatus == STATUS_ENRAGED)
if (pokemonInfo->charging.chargingStatus == STATUS_ENRAGED)
{
return FALSE;
}
break;
case MOVE_COUNTER:
case MOVE_PURSUIT:
if (pokemonInfo->protectionStatus == STATUS_COUNTER)
if (pokemonInfo->protection.protectionStatus == STATUS_COUNTER)
{
return FALSE;
}
break;
case MOVE_MIRROR_MOVE:
if (pokemonInfo->protectionStatus == STATUS_MIRROR_MOVE)
if (pokemonInfo->protection.protectionStatus == STATUS_MIRROR_MOVE)
{
return FALSE;
}
@ -159,7 +159,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
break;
case MOVE_BIDE:
case MOVE_REVENGE:
if (pokemonInfo->chargingStatus == STATUS_BIDE)
if (pokemonInfo->charging.chargingStatus == STATUS_BIDE)
{
return FALSE;
}
@ -181,7 +181,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
case MOVE_LOCK_ON:
case MOVE_MIND_READER:
if (pokemonInfo->moveStatus == STATUS_SURE_SHOT)
if (pokemonInfo->moveStatus.moveStatus == STATUS_SURE_SHOT)
{
return FALSE;
}
@ -193,25 +193,25 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_ENDURE:
if (pokemonInfo->protectionStatus == STATUS_ENDURING)
if (pokemonInfo->protection.protectionStatus == STATUS_ENDURING)
{
return FALSE;
}
break;
case MOVE_CHARGE:
if (pokemonInfo->chargingStatus == STATUS_CHARGING)
if (pokemonInfo->charging.chargingStatus == STATUS_CHARGING)
{
return FALSE;
}
break;
case MOVE_MIST:
if (pokemonInfo->protectionStatus == STATUS_MIST)
if (pokemonInfo->protection.protectionStatus == STATUS_MIST)
{
return FALSE;
}
break;
case MOVE_LIGHT_SCREEN:
if (pokemonInfo->protectionStatus == STATUS_LIGHT_SCREEN)
if (pokemonInfo->protection.protectionStatus == STATUS_LIGHT_SCREEN)
{
return FALSE;
}
@ -223,7 +223,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_INGRAIN:
if (pokemonInfo->immobilizeStatus == STATUS_INGRAIN || pokemonInfo->maxHPStat / 2 < pokemonInfo->HP)
if (pokemonInfo->immobilize.immobilizeStatus == STATUS_INGRAIN || pokemonInfo->maxHPStat / 2 < pokemonInfo->HP)
{
return FALSE;
}
@ -242,7 +242,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
break;
case MOVE_DOOM_DESIRE:
case MOVE_FUTURE_SIGHT:
if (pokemonInfo->moveStatus == STATUS_SET_DAMAGE)
if (pokemonInfo->moveStatus.moveStatus == STATUS_SET_DAMAGE)
{
return FALSE;
}
@ -266,19 +266,19 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_DESTINY_BOND:
if (pokemonInfo->linkedStatus == STATUS_DESTINY_BOND)
if (pokemonInfo->linked.linkedStatus == STATUS_DESTINY_BOND)
{
return FALSE;
}
break;
case MOVE_MIRROR_COAT:
if (pokemonInfo->protectionStatus == STATUS_MIRROR_COAT)
if (pokemonInfo->protection.protectionStatus == STATUS_MIRROR_COAT)
{
return FALSE;
}
break;
case MOVE_REFLECT:
if (pokemonInfo->protectionStatus == STATUS_REFLECT)
if (pokemonInfo->protection.protectionStatus == STATUS_REFLECT)
{
return FALSE;
}
@ -290,14 +290,14 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_MAGIC_COAT:
if (pokemonInfo->protectionStatus == STATUS_MAGIC_COAT)
if (pokemonInfo->protection.protectionStatus == STATUS_MAGIC_COAT)
{
return FALSE;
}
break;
case MOVE_DETECT:
case MOVE_PROTECT:
if (pokemonInfo->protectionStatus == STATUS_PROTECT)
if (pokemonInfo->protection.protectionStatus == STATUS_PROTECT)
{
return FALSE;
}
@ -321,19 +321,19 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_SAFEGUARD:
if (pokemonInfo->protectionStatus == STATUS_SAFEGUARD)
if (pokemonInfo->protection.protectionStatus == STATUS_SAFEGUARD)
{
return FALSE;
}
break;
case MOVE_INVISIFY:
if (pokemonInfo->transformStatus == STATUS_INVISIBLE)
if (pokemonInfo->transformStatus.transformStatus == STATUS_INVISIBLE)
{
return FALSE;
}
break;
case MOVE_FOCUS_ENERGY:
if (pokemonInfo->moveStatus == STATUS_FOCUS_ENERGY)
if (pokemonInfo->moveStatus.moveStatus == STATUS_FOCUS_ENERGY)
{
return FALSE;
}
@ -432,13 +432,13 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_WISH:
if (pokemonInfo->isNotTeamMember || pokemonInfo->protectionStatus == STATUS_WISH)
if (pokemonInfo->isNotTeamMember || pokemonInfo->protection.protectionStatus == STATUS_WISH)
{
return FALSE;
}
break;
case MOVE_TRANSFORM:
if (pokemonInfo->transformStatus == STATUS_TRANSFORMED)
if (pokemonInfo->transformStatus.transformStatus == STATUS_TRANSFORMED)
{
return FALSE;
}
@ -461,7 +461,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_SNATCH:
if (pokemonInfo->waitingStatus == STATUS_SNATCH)
if (pokemonInfo->waitingStruct.waitingStatus == STATUS_SNATCH)
{
return FALSE;
}
@ -483,7 +483,7 @@ bool8 CanUseOnSelfWithStatusChecker(Entity *pokemon, Move *move)
}
break;
case MOVE_CONVERSION_2:
if (pokemonInfo->protectionStatus == STATUS_CONVERSION2)
if (pokemonInfo->protection.protectionStatus == STATUS_CONVERSION2)
{
return FALSE;
}
@ -546,7 +546,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
EntityInfo *userData = user->info;
EntityInfo *targetData = target->info;
s32 i;
if (targetData->immobilizeStatus == STATUS_FROZEN && MoveCannotHitFrozen(move))
if (targetData->immobilize.immobilizeStatus == STATUS_FROZEN && MoveCannotHitFrozen(move))
{
return FALSE;
}
@ -564,7 +564,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_YAWN:
if (targetData->sleep == STATUS_YAWNING)
if (targetData->sleep.sleep == STATUS_YAWNING)
{
return FALSE;
}
@ -574,7 +574,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_NIGHTMARE:
if (targetData->sleep == STATUS_NIGHTMARE)
if (targetData->sleep.sleep == STATUS_NIGHTMARE)
{
return FALSE;
}
@ -592,7 +592,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_ENCORE:
if (targetData->volatileStatus == STATUS_ENCORE)
if (targetData->volatileStatus.volatileStatus == STATUS_ENCORE)
{
return FALSE;
}
@ -646,7 +646,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_SMOKESCREEN:
if (targetData->moveStatus == STATUS_WHIFFER)
if (targetData->moveStatus.moveStatus == STATUS_WHIFFER)
{
return FALSE;
}
@ -659,7 +659,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_WILL_O_WISP:
if (targetData->nonVolatileStatus == STATUS_BURN)
if (targetData->nonVolatile.nonVolatileStatus == STATUS_BURN)
{
return FALSE;
}
@ -682,7 +682,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
case MOVE_GLARE:
case MOVE_STUN_SPORE:
case MOVE_THUNDER_WAVE:
if (targetData->nonVolatileStatus == STATUS_PARALYSIS)
if (targetData->nonVolatile.nonVolatileStatus == STATUS_PARALYSIS)
{
return FALSE;
}
@ -716,7 +716,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
case MOVE_BLOCK:
case MOVE_MEAN_LOOK:
case MOVE_SPIDER_WEB:
if (targetData->immobilizeStatus == STATUS_SHADOW_HOLD)
if (targetData->immobilize.immobilizeStatus == STATUS_SHADOW_HOLD)
{
return FALSE;
}
@ -741,7 +741,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
break;
}
case MOVE_UPROAR:
if (targetData->sleep == STATUS_SLEEPLESS)
if (targetData->sleep.sleep == STATUS_SLEEPLESS)
{
return FALSE;
}
@ -774,7 +774,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_TAUNT:
if (targetData->volatileStatus == STATUS_TAUNTED)
if (targetData->volatileStatus.volatileStatus == STATUS_TAUNTED)
{
return FALSE;
}
@ -809,7 +809,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
case MOVE_CURSE:
if (MonsterIsType(user, TYPE_GHOST))
{
if (targetData->waitingStatus == STATUS_CURSED)
if (targetData->waitingStruct.waitingStatus == STATUS_CURSED)
{
return FALSE;
}
@ -825,7 +825,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
break;
case MOVE_IMPRISON:
case MOVE_OBSERVER:
if (targetData->volatileStatus == STATUS_PAUSED)
if (targetData->volatileStatus.volatileStatus == STATUS_PAUSED)
{
return FALSE;
}
@ -837,7 +837,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_LEECH_SEED:
if (targetData->linkedStatus == STATUS_LEECH_SEED)
if (targetData->linked.linkedStatus == STATUS_LEECH_SEED)
{
return FALSE;
}
@ -856,34 +856,34 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
}
break;
case MOVE_ATTRACT:
if (targetData->volatileStatus == STATUS_INFATUATED)
if (targetData->volatileStatus.volatileStatus == STATUS_INFATUATED)
{
return FALSE;
}
break;
case MOVE_WRAP:
if (targetData->immobilizeStatus == STATUS_WRAP)
if (targetData->immobilize.immobilizeStatus == STATUS_WRAP)
{
return FALSE;
}
if (targetData->immobilizeStatus == STATUS_WRAPPED)
if (targetData->immobilize.immobilizeStatus == STATUS_WRAPPED)
{
return FALSE;
}
break;
case MOVE_TOXIC:
if (targetData->nonVolatileStatus == STATUS_BADLY_POISONED)
if (targetData->nonVolatile.nonVolatileStatus == STATUS_BADLY_POISONED)
{
return FALSE;
}
break;
case MOVE_POISON_GAS:
case MOVE_POISONPOWDER:
if (targetData->nonVolatileStatus == STATUS_POISONED)
if (targetData->nonVolatile.nonVolatileStatus == STATUS_POISONED)
{
return FALSE;
}
if (targetData->nonVolatileStatus == STATUS_BADLY_POISONED)
if (targetData->nonVolatile.nonVolatileStatus == STATUS_BADLY_POISONED)
{
return FALSE;
}
@ -895,7 +895,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
case MOVE_SWEET_KISS:
case MOVE_TEETER_DANCE:
case MOVE_TOTTER:
if (targetData->volatileStatus == STATUS_CONFUSED)
if (targetData->volatileStatus.volatileStatus == STATUS_CONFUSED)
{
return FALSE;
}

View File

@ -155,11 +155,11 @@ void sub_8075BA4(Entity *param_1, u8 param_2)
{
EntityInfo * entityInfo = param_1->info;
if ((param_2 != 0) && (entityInfo->volatileStatus == STATUS_COWERING)) {
if ((param_2 != 0) && (entityInfo->volatileStatus.volatileStatus == STATUS_COWERING)) {
entityInfo->action.direction = (entityInfo->action.direction + 4) & DIRECTION_MASK;
TargetTileInFront(param_1);
}
else if (entityInfo->volatileStatus == STATUS_CONFUSED) {
else if (entityInfo->volatileStatus.volatileStatus == STATUS_CONFUSED) {
entityInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
TargetTileInFront(param_1);
}
@ -178,18 +178,18 @@ u8 sub_8075BF4(Entity * pokemon, s32 sleepTurns)
{
entityInfo = pokemon->info;
if(entityInfo->sleep != STATUS_NIGHTMARE && entityInfo->sleep != STATUS_SLEEP)
if(entityInfo->sleep.sleep != STATUS_NIGHTMARE && entityInfo->sleep.sleep != STATUS_SLEEP)
{
entityInfo->sleep = STATUS_SLEEP;
entityInfo->sleep.sleep = STATUS_SLEEP;
if ((sleepTurns != 0x7f) && HasAbility(pokemon, ABILITY_EARLY_BIRD) &&
(sleepTurns = sleepTurns / 2, sleepTurns < 1)) {
sleepTurns = 1;
}
entityInfo->sleepTurns = sleepTurns;
entityInfo->sleep.sleepTurns = sleepTurns;
}
else if(entityInfo->sleep == STATUS_SLEEP)
else if(entityInfo->sleep.sleep == STATUS_SLEEP)
uVar4 = 1;
else if(entityInfo->sleep == STATUS_NIGHTMARE)
else if(entityInfo->sleep.sleep == STATUS_NIGHTMARE)
uVar4 = 2;
EntityUpdateStatusSprites(pokemon);
}
@ -203,7 +203,7 @@ void sub_8075C58(Entity * pokemon, Entity * target, s32 turns, u8 displayMessage
if (!CannotSleep(pokemon,target,1,displayMessage)) {
sleep = target->info->sleep;
sleep = target->info->sleep.sleep;
if (sleep == STATUS_SLEEPLESS) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FB380);
@ -269,19 +269,19 @@ void NightmareStatusTarget(Entity * pokemon, Entity * target, s32 turns)
hasNightmare = FALSE;
if (!CannotSleep(pokemon, target, 1, TRUE)) {
entityInfo = target->info;
if (entityInfo->sleep != STATUS_SLEEPLESS) {
if (entityInfo->sleep.sleep != STATUS_SLEEPLESS) {
sub_8041EC8(target);
if (entityInfo->sleep != STATUS_NIGHTMARE) {
entityInfo->sleepTurns = turns;
if ((HasAbility(target, ABILITY_EARLY_BIRD)) && (entityInfo->sleepTurns >>= 1, entityInfo->sleepTurns == 0)) {
entityInfo->sleepTurns = 1;
if (entityInfo->sleep.sleep != STATUS_NIGHTMARE) {
entityInfo->sleep.sleepTurns = turns;
if ((HasAbility(target, ABILITY_EARLY_BIRD)) && (entityInfo->sleep.sleepTurns >>= 1, entityInfo->sleep.sleepTurns == 0)) {
entityInfo->sleep.sleepTurns = 1;
}
}
else
{
hasNightmare = TRUE;
}
entityInfo->sleep = STATUS_NIGHTMARE;
entityInfo->sleep.sleep = STATUS_NIGHTMARE;
sub_806CE68(target,8);
if (hasNightmare) {
sub_80522F4(pokemon,target,*gUnknown_80FB3CC);
@ -306,19 +306,19 @@ void NappingStatusTarget(Entity * pokemon, Entity * target, s32 turns)
isSleeping = FALSE;
if (!CannotSleep(pokemon, target, 0, TRUE)) {
entityInfo = target->info;
if (entityInfo->sleep != STATUS_SLEEPLESS) {
if (entityInfo->sleep.sleep != STATUS_SLEEPLESS) {
sub_8041ED8(target);
if (entityInfo->sleep == STATUS_NONE || entityInfo->sleep == STATUS_YAWNING) {
entityInfo->sleepTurns = turns;
if ((HasAbility(target, ABILITY_EARLY_BIRD)) && (entityInfo->sleepTurns >>= 1, entityInfo->sleepTurns == 0)) {
entityInfo->sleepTurns = 1;
if (entityInfo->sleep.sleep == STATUS_NONE || entityInfo->sleep.sleep == STATUS_YAWNING) {
entityInfo->sleep.sleepTurns = turns;
if ((HasAbility(target, ABILITY_EARLY_BIRD)) && (entityInfo->sleep.sleepTurns >>= 1, entityInfo->sleep.sleepTurns == 0)) {
entityInfo->sleep.sleepTurns = 1;
}
}
else
{
isSleeping = TRUE;
}
entityInfo->sleep = STATUS_NAPPING;
entityInfo->sleep.sleep = STATUS_NAPPING;
sub_806CE68(target, 8);
if (isSleeping) {
sub_80522F4(pokemon,target,*gUnknown_80FB360);
@ -343,21 +343,21 @@ void YawnedStatusTarget(Entity * pokemon, Entity * target, s32 turns)
return;
}
entityInfo = target->info;
if (entityInfo->sleep == STATUS_NONE) {
entityInfo->sleep = STATUS_YAWNING;
entityInfo->sleepTurns = turns;
if (entityInfo->sleep.sleep == STATUS_NONE) {
entityInfo->sleep.sleep = STATUS_YAWNING;
entityInfo->sleep.sleepTurns = turns;
nullsub_91(target);
sub_806CE68(target, 8);
sub_80522F4(pokemon,target,*gUnknown_80FB3E0);
}
else if (((entityInfo->sleep == STATUS_SLEEP) || (entityInfo->sleep == STATUS_NIGHTMARE)) || (entityInfo->sleep == STATUS_NAPPING)) {
else if (((entityInfo->sleep.sleep == STATUS_SLEEP) || (entityInfo->sleep.sleep == STATUS_NIGHTMARE)) || (entityInfo->sleep.sleep == STATUS_NAPPING)) {
sub_80522F4(pokemon,target,*gUnknown_80FB418);
}
else if (entityInfo->sleep == STATUS_SLEEPLESS) {
else if (entityInfo->sleep.sleep == STATUS_SLEEPLESS) {
sub_80522F4(pokemon,target,*gUnknown_80FB3F8);
}
else {
if (entityInfo->sleep == STATUS_YAWNING)
if (entityInfo->sleep.sleep == STATUS_YAWNING)
sub_80522F4(pokemon,target,*gUnknown_80FB414);
else
sub_80522F4(pokemon,target,*gUnknown_80FB3E0);
@ -376,15 +376,15 @@ void SleeplessStatusTarget(Entity * pokemon, Entity * target)
}
entityInfo = target->info;
if ((entityInfo->sleep == STATUS_SLEEP) || (entityInfo->sleep == STATUS_NAPPING) || (entityInfo->sleep == STATUS_NIGHTMARE)) {
if ((entityInfo->sleep.sleep == STATUS_SLEEP) || (entityInfo->sleep.sleep == STATUS_NAPPING) || (entityInfo->sleep.sleep == STATUS_NIGHTMARE)) {
isAsleep = TRUE;
}
SetMessageArgument(gAvailablePokemonNames, target, 0);
if (entityInfo->sleep != STATUS_SLEEPLESS)
if (entityInfo->sleep.sleep != STATUS_SLEEPLESS)
{
entityInfo->sleep = STATUS_SLEEPLESS;
entityInfo->sleepTurns = CalculateStatusTurns(target, gUnknown_80F4E7C, FALSE) + 1;
entityInfo->sleep.sleep = STATUS_SLEEPLESS;
entityInfo->sleep.sleepTurns = CalculateStatusTurns(target, gUnknown_80F4E7C, FALSE) + 1;
entityInfo->unk165 = 0xFF;
entityInfo->unk164 = 0xFF;
sub_8041EE8(target);
@ -412,9 +412,9 @@ void PausedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, s32 turns
return;
}
SetMessageArgument_2(gAvailablePokemonNames,entityInfo,0);
if (entityInfo->volatileStatus != STATUS_PAUSED) {
entityInfo->volatileStatus = STATUS_PAUSED;
entityInfo->volatileStatusTurns = turns + 1;
if (entityInfo->volatileStatus.volatileStatus != STATUS_PAUSED) {
entityInfo->volatileStatus.volatileStatus = STATUS_PAUSED;
entityInfo->volatileStatus.volatileStatusTurns = turns + 1;
nullsub_72(target);
if (turns == 1) {
sub_80522F4(pokemon,target,*gUnknown_80FB480);
@ -452,9 +452,9 @@ void InfatuateStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessa
else
{
SetMessageArgument_2(gAvailablePokemonNames,entityInfo,0);
if (entityInfo->volatileStatus != STATUS_INFATUATED) {
entityInfo->volatileStatus = STATUS_INFATUATED;
entityInfo->volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F00,TRUE) + 1;
if (entityInfo->volatileStatus.volatileStatus != STATUS_INFATUATED) {
entityInfo->volatileStatus.volatileStatus = STATUS_INFATUATED;
entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F00,TRUE) + 1;
sub_8041EF8(target);
sub_80522F4(pokemon,target,*gUnknown_80FB50C);
}
@ -505,11 +505,11 @@ void BurnedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, bool8 dis
else
{
isNotBurned = TRUE;
if (entityInfo->nonVolatileStatus != STATUS_BURN) {
entityInfo->nonVolatileStatus = STATUS_BURN;
entityInfo->nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E30,TRUE) + 1;
entityInfo->nonVolatileStatusDamageCountdown = 0;
entityInfo->fillAF = 0;
if (entityInfo->nonVolatile.nonVolatileStatus != STATUS_BURN) {
entityInfo->nonVolatile.nonVolatileStatus = STATUS_BURN;
entityInfo->nonVolatile.nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E30,TRUE) + 1;
entityInfo->nonVolatile.nonVolatileStatusDamageCountdown = 0;
entityInfo->nonVolatile.unk4 = 0;
isNotBurned = FALSE;
if (param_3 != 0) {
sub_8041C34(target);
@ -591,14 +591,14 @@ void PoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessag
{
isNotPoisoned = TRUE;
if(entityInfo->nonVolatileStatus != STATUS_BADLY_POISONED)
if(entityInfo->nonVolatile.nonVolatileStatus != STATUS_BADLY_POISONED)
{
if(entityInfo->nonVolatileStatus != STATUS_POISONED)
if(entityInfo->nonVolatile.nonVolatileStatus != STATUS_POISONED)
{
entityInfo->nonVolatileStatus = STATUS_POISONED;
entityInfo->nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E34,TRUE) + 1;
entityInfo->nonVolatileStatusDamageCountdown = 0;
entityInfo->fillAF = 0;
entityInfo->nonVolatile.nonVolatileStatus = STATUS_POISONED;
entityInfo->nonVolatile.nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E34,TRUE) + 1;
entityInfo->nonVolatile.nonVolatileStatusDamageCountdown = 0;
entityInfo->nonVolatile.unk4 = 0;
isNotPoisoned = FALSE;
sub_8041C6C(target);
sub_80522F4(pokemon,target,*gUnknown_80FB598);
@ -680,12 +680,12 @@ void BadlyPoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayM
{
isNotBadlyPoisoned = TRUE;
if(entityInfo->nonVolatileStatus != STATUS_BADLY_POISONED)
if(entityInfo->nonVolatile.nonVolatileStatus != STATUS_BADLY_POISONED)
{
entityInfo->nonVolatileStatus = STATUS_BADLY_POISONED;
entityInfo->nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E38,TRUE) + 1;
entityInfo->nonVolatileStatusDamageCountdown = 0;
entityInfo->fillAF = 0;
entityInfo->nonVolatile.nonVolatileStatus = STATUS_BADLY_POISONED;
entityInfo->nonVolatile.nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E38,TRUE) + 1;
entityInfo->nonVolatile.nonVolatileStatusDamageCountdown = 0;
entityInfo->nonVolatile.unk4 = 0;
isNotBadlyPoisoned = FALSE;
sub_8041C7C(target);
sub_80522F4(pokemon,target,*gUnknown_80FB5B4);
@ -738,7 +738,7 @@ void FrozenStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage)
SetMessageArgument(gAvailablePokemonNames, target, 0);
entityInfo = target->info;
if ((entityInfo->immobilizeStatus != STATUS_FROZEN) && !HasSafeguardStatus(pokemon,target,displayMessage)) {
if ((entityInfo->immobilize.immobilizeStatus != STATUS_FROZEN) && !HasSafeguardStatus(pokemon,target,displayMessage)) {
if (HasAbility(target, ABILITY_MAGMA_ARMOR)) {
if (displayMessage)
sub_80522F4(pokemon,target,*gUnknown_80FCDE0);
@ -759,13 +759,13 @@ void FrozenStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage)
}
else
{
if ((u8)(entityInfo->immobilizeStatus - 3) <= 1) {
if ((u8)(entityInfo->immobilize.immobilizeStatus - 3) <= 1) {
sub_8076CB4(entityInfo->unk9C);
}
sub_8041F08(target);
entityInfo->immobilizeStatus = STATUS_FROZEN;
entityInfo->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E2C,TRUE) + 1;
entityInfo->immobilizeStatusDamageCountdown = 0;
entityInfo->immobilize.immobilizeStatus = STATUS_FROZEN;
entityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E2C,TRUE) + 1;
entityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
sub_80522F4(pokemon,target,*gUnknown_80FB610);
EntityUpdateStatusSprites(target);
}
@ -782,19 +782,19 @@ void SqueezedStatusTarget(Entity * pokemon, Entity * target, s16 param_3, bool32
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage_u8))) {
entityInfo = target->info;
if ((u8)(entityInfo->immobilizeStatus - 3U) < 2) {
if ((u8)(entityInfo->immobilize.immobilizeStatus - 3U) < 2) {
sub_8076CB4(entityInfo->unk9C);
}
else if (entityInfo->immobilizeStatus == STATUS_INGRAIN) {
else if (entityInfo->immobilize.immobilizeStatus == STATUS_INGRAIN) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FA844);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->immobilizeStatus != STATUS_CONSTRICTION) {
entityInfo->immobilizeStatus = STATUS_CONSTRICTION;
entityInfo->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E58,TRUE) + 1;
entityInfo->immobilizeStatusDamageCountdown = 0;
entityInfo->unkB4 = param_3_s32;
if (entityInfo->immobilize.immobilizeStatus != STATUS_CONSTRICTION) {
entityInfo->immobilize.immobilizeStatus = STATUS_CONSTRICTION;
entityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E58,TRUE) + 1;
entityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
entityInfo->immobilize.unk4 = param_3_s32;
nullsub_71(target);
sub_80522F4(pokemon,target,*gUnknown_80FB628);
sub_806CE94(target,8);
@ -812,18 +812,18 @@ void ImmobilizedStatusTarget(Entity * pokemon, Entity * target)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,TRUE))) {
entityInfo = target->info;
if ((u8)(entityInfo->immobilizeStatus - 3U) < 2) {
if ((u8)(entityInfo->immobilize.immobilizeStatus - 3U) < 2) {
sub_8076CB4(entityInfo->unk9C);
}
else if (entityInfo->immobilizeStatus == STATUS_INGRAIN) {
else if (entityInfo->immobilize.immobilizeStatus == STATUS_INGRAIN) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FA844);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->immobilizeStatus != STATUS_SHADOW_HOLD) {
entityInfo->immobilizeStatus = STATUS_SHADOW_HOLD;
entityInfo->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E54,TRUE) + 1;
entityInfo->immobilizeStatusDamageCountdown = 0;
if (entityInfo->immobilize.immobilizeStatus != STATUS_SHADOW_HOLD) {
entityInfo->immobilize.immobilizeStatus = STATUS_SHADOW_HOLD;
entityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E54,TRUE) + 1;
entityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
nullsub_70(target);
sub_80522F4(pokemon,target,*gUnknown_80FB668);
sub_806CE94(target,8);
@ -843,14 +843,14 @@ void IngrainedStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
entityInfo2 = entityInfo;
if ((u8)(entityInfo->immobilizeStatus - 3U) < 2) {
if ((u8)(entityInfo->immobilize.immobilizeStatus - 3U) < 2) {
sub_8076CB4(entityInfo->unk9C);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo2->immobilizeStatus != STATUS_INGRAIN) {
entityInfo2->immobilizeStatus = STATUS_INGRAIN;
entityInfo2->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E60,TRUE) + 1;
entityInfo2->immobilizeStatusDamageCountdown = 0;
if (entityInfo2->immobilize.immobilizeStatus != STATUS_INGRAIN) {
entityInfo2->immobilize.immobilizeStatus = STATUS_INGRAIN;
entityInfo2->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E60,TRUE) + 1;
entityInfo2->immobilize.immobilizeStatusDamageCountdown = 0;
nullsub_90(target);
sub_80522F4(pokemon,target,*gUnknown_80FB6A4);
}
@ -877,16 +877,16 @@ void WrapTarget(Entity * pokemon, Entity * target)
}
pokemonEntityData = pokemon->info;
targetEntityInfo = target->info;
if ((u8)(pokemonEntityData->immobilizeStatus - 3U) > 1) {
if ((targetEntityInfo->immobilizeStatus != STATUS_WRAP))
if ((u8)(pokemonEntityData->immobilize.immobilizeStatus - 3U) > 1) {
if ((targetEntityInfo->immobilize.immobilizeStatus != STATUS_WRAP))
{
if(targetEntityInfo->immobilizeStatus != STATUS_WRAPPED) {
pokemonEntityData->immobilizeStatus = STATUS_WRAP;
pokemonEntityData->immobilizeStatusTurns = 0x7f;
pokemonEntityData->immobilizeStatusDamageCountdown = 0;
targetEntityInfo->immobilizeStatus = STATUS_WRAPPED;
targetEntityInfo->immobilizeStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E5C, TRUE) + 1;
targetEntityInfo->immobilizeStatusDamageCountdown = 0;
if(targetEntityInfo->immobilize.immobilizeStatus != STATUS_WRAPPED) {
pokemonEntityData->immobilize.immobilizeStatus = STATUS_WRAP;
pokemonEntityData->immobilize.immobilizeStatusTurns = 0x7f;
pokemonEntityData->immobilize.immobilizeStatusDamageCountdown = 0;
targetEntityInfo->immobilize.immobilizeStatus = STATUS_WRAPPED;
targetEntityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E5C, TRUE) + 1;
targetEntityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
iVar5 = &pokemonEntityData->unk9C;
piVar3 = &gDungeon->unk37F4;
*iVar5 = *piVar3;
@ -900,19 +900,19 @@ void WrapTarget(Entity * pokemon, Entity * target)
}
}
}
if (pokemonEntityData->immobilizeStatus == STATUS_WRAP) {
if (pokemonEntityData->immobilize.immobilizeStatus == STATUS_WRAP) {
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
sub_80522F4(pokemon,target,*gUnknown_80FB6FC);
}
if (targetEntityInfo->immobilizeStatus == STATUS_WRAP) {
if (targetEntityInfo->immobilize.immobilizeStatus == STATUS_WRAP) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB6FC);
}
if (pokemonEntityData->immobilizeStatus == STATUS_WRAPPED) {
if (pokemonEntityData->immobilize.immobilizeStatus == STATUS_WRAPPED) {
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
sub_80522F4(pokemon,target,*gUnknown_80FB718);
}
if (targetEntityInfo->immobilizeStatus == STATUS_WRAPPED) {
if (targetEntityInfo->immobilize.immobilizeStatus == STATUS_WRAPPED) {
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB718);
}
@ -932,8 +932,8 @@ void sub_8076CB4(s32 param_1)
if (EntityExists(entity)) {
entityInfo = entity->info;
if (entityInfo->unk9C == param_1) {
if ((u8)(entityInfo->immobilizeStatus - 3U) < 2) {
entityInfo->immobilizeStatus = STATUS_NONE;
if ((u8)(entityInfo->immobilize.immobilizeStatus - 3U) < 2) {
entityInfo->immobilize.immobilizeStatus = STATUS_NONE;
}
entityInfo->unk9C = 0;
}
@ -952,19 +952,19 @@ void PetrifiedStatusTarget(Entity * pokemon, Entity * target)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,TRUE))) {
sub_8041C08(target);
targetEntityInfo = target->info;
if ((u8)(targetEntityInfo->immobilizeStatus - 3U) < 2) {
if ((u8)(targetEntityInfo->immobilize.immobilizeStatus - 3U) < 2) {
sub_8076CB4(targetEntityInfo->unk9C);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityInfo->immobilizeStatus != STATUS_PETRIFIED) {
targetEntityInfo->immobilizeStatus = STATUS_PETRIFIED;
if (targetEntityInfo->immobilize.immobilizeStatus != STATUS_PETRIFIED) {
targetEntityInfo->immobilize.immobilizeStatus = STATUS_PETRIFIED;
if (targetEntityInfo->isTeamLeader) {
targetEntityInfo->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EBC,TRUE) + 1;
targetEntityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EBC,TRUE) + 1;
}
else {
targetEntityInfo->immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EC0,TRUE) + 1;
targetEntityInfo->immobilize.immobilizeStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EC0,TRUE) + 1;
}
targetEntityInfo->immobilizeStatusDamageCountdown = 0;
targetEntityInfo->immobilize.immobilizeStatusDamageCountdown = 0;
sub_80522F4(pokemon,target,*gUnknown_80FB7BC);
}
@ -977,11 +977,11 @@ void PetrifiedStatusTarget(Entity * pokemon, Entity * target)
entity = gDungeon->teamPokemon[index];
if (EntityExists(entity)) {
entityInfo = entity->info;
if ((entityInfo->aiObjective == AI_CHASE_TARGET) && (entityInfo->aiTarget == target)) {
entityInfo->aiObjective = AI_STAND_STILL;
entityInfo->aiTarget = NULL;
entityInfo->aiTargetSpawnGenID = 0;
entityInfo->aiTargetingEnemy = FALSE;
if ((entityInfo->aiTarget.aiObjective == AI_CHASE_TARGET) && (entityInfo->aiTarget.aiTarget == target)) {
entityInfo->aiTarget.aiObjective = AI_STAND_STILL;
entityInfo->aiTarget.aiTarget = NULL;
entityInfo->aiTarget.aiTargetSpawnGenID = 0;
entityInfo->aiTarget.aiTargetingEnemy = FALSE;
}
}
}

View File

@ -99,10 +99,10 @@ bool8 sub_80571F0(Entity * pokemon, Move *move)
return TRUE;
}
else if (entityInfo->unkFF == 2) {
if (entityInfo->chargingStatus == STATUS_DIVING) {
if (entityInfo->charging.chargingStatus == STATUS_DIVING) {
if (move->id == MOVE_WHIRLPOOL || move->id == MOVE_SURF) return FALSE;
}
else if (entityInfo->chargingStatus == STATUS_DIGGING) {
else if (entityInfo->charging.chargingStatus == STATUS_DIGGING) {
moveID = move->id;
if (moveID == MOVE_EARTHQUAKE || moveID == MOVE_MAGNITUDE) return FALSE;
if (moveID == MOVE_NATURE_POWER) {
@ -225,11 +225,11 @@ bool8 CanMonsterUseMove(Entity *pokemon, Move *move, bool8 hasPPChecker)
{
return FALSE;
}
if (pokemonInfo->volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move))
if (pokemonInfo->volatileStatus.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move))
{
return FALSE;
}
if (pokemonInfo->volatileStatus == STATUS_ENCORE)
if (pokemonInfo->volatileStatus.volatileStatus == STATUS_ENCORE)
{
if (move->id == MOVE_STRUGGLE)
{
@ -257,8 +257,8 @@ bool8 sub_805744C(Entity * pokemon, Move *move, bool8 param_3)
return FALSE;
}
if (param_3 != 0) {
if ((entityInfo->volatileStatus == STATUS_TAUNTED) && (!MoveIgnoresTaunted(move))) return FALSE;
if (entityInfo->volatileStatus == STATUS_ENCORE) {
if ((entityInfo->volatileStatus.volatileStatus == STATUS_TAUNTED) && (!MoveIgnoresTaunted(move))) return FALSE;
if (entityInfo->volatileStatus.volatileStatus == STATUS_ENCORE) {
if (move->id == MOVE_STRUGGLE) {
if((entityInfo->struggleMoveFlags & MOVE_FLAG_LAST_USED) == 0) return FALSE;
}

View File

@ -403,10 +403,10 @@ void CringeStatusTarget(Entity * pokemon,Entity * target, bool8 displayMessage)
else {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if(entityInfo->volatileStatus != STATUS_CRINGE)
if(entityInfo->volatileStatus.volatileStatus != STATUS_CRINGE)
{
entityInfo->volatileStatus = STATUS_CRINGE;
entityInfo->volatileStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E3C, TRUE) + 1;
entityInfo->volatileStatus.volatileStatus = STATUS_CRINGE;
entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E3C, TRUE) + 1;
sub_80420A0(target);
sub_80522F4(pokemon,target,*gUnknown_80FB2E0);
}
@ -441,11 +441,11 @@ void ParalyzeStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessag
bVar6 = TRUE;
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->nonVolatileStatus != STATUS_PARALYSIS) {
entityInfo->nonVolatileStatus = STATUS_PARALYSIS;
entityInfo->nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E50,TRUE) + 1;
entityInfo->nonVolatileStatusDamageCountdown = 0;
entityInfo->fillAF = 0;
if (entityInfo->nonVolatile.nonVolatileStatus != STATUS_PARALYSIS) {
entityInfo->nonVolatile.nonVolatileStatus = STATUS_PARALYSIS;
entityInfo->nonVolatile.nonVolatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E50,TRUE) + 1;
entityInfo->nonVolatile.nonVolatileStatusDamageCountdown = 0;
entityInfo->nonVolatile.unk4 = 0;
bVar6 = FALSE;
sub_80522F4(pokemon,target,*gUnknown_80FB2AC);
sub_8041C1C(target);
@ -595,9 +595,9 @@ void ConfuseStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage
{
sub_8041BE8(target);
entityInfo = target->info;
if (entityInfo->volatileStatus != STATUS_CONFUSED) {
entityInfo->volatileStatus = STATUS_CONFUSED;
entityInfo->volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E4C,TRUE) + 1;
if (entityInfo->volatileStatus.volatileStatus != STATUS_CONFUSED) {
entityInfo->volatileStatus.volatileStatus = STATUS_CONFUSED;
entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E4C,TRUE) + 1;
sub_80522F4(pokemon,target,*gUnknown_80FB25C);
}
else {
@ -615,9 +615,9 @@ void CowerStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->volatileStatus != STATUS_COWERING) {
entityInfo->volatileStatus = STATUS_COWERING;
entityInfo->volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ECC,TRUE) + 1;
if (entityInfo->volatileStatus.volatileStatus != STATUS_COWERING) {
entityInfo->volatileStatus.volatileStatus = STATUS_COWERING;
entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ECC,TRUE) + 1;
sub_8041BF8(target);
sub_80522F4(pokemon,target,*gUnknown_80FB940);
}
@ -796,16 +796,16 @@ void HandleLeechSeed(Entity * pokemon, Entity * target, bool8 displayMessage)
}
else
{
switch(entityInfo->linkedStatus)
switch(entityInfo->linked.linkedStatus)
{
case STATUS_DESTINY_BOND:
sub_80522F4(pokemon,target,*gUnknown_80FAA8C);
default:
entityInfo->linkedStatus = STATUS_LEECH_SEED;
entityInfo->linkedStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EB0, TRUE) + 1;
entityInfo->linkedStatusDamageCountdown = 0;
entityInfo->linked.linkedStatus = STATUS_LEECH_SEED;
entityInfo->linked.linkedStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EB0, TRUE) + 1;
entityInfo->linked.linkedStatusDamageCountdown = 0;
nullsub_78(target);
entityInfo->unkD8 = 0xff;
entityInfo->linked.unkD8 = 0xff;
break;
case STATUS_LEECH_SEED:
sub_80522F4(pokemon,target,*gUnknown_80FAE7C);
@ -814,9 +814,9 @@ void HandleLeechSeed(Entity * pokemon, Entity * target, bool8 displayMessage)
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
if (pokemon == gDungeon->allPokemon[index]) {
entityInfo->unkD8 = index;
entityInfo->linked.unkD8 = index;
entityInfo2 = pokemon->info;
entityInfo->unkD4 = entityInfo2->unk98;
entityInfo->linked.unkD4 = entityInfo2->unk98;
}
}
sub_80522F4(pokemon,target,*gUnknown_80FAE58);
@ -839,11 +839,11 @@ void sub_8078084(Entity * pokemon)
target = gDungeon->allPokemon[index];
if (EntityExists(target)) {
entityInfo2 = target->info;
if((u8)(entityInfo2->linkedStatus - 1) <= 1)
if((u8)(entityInfo2->linked.linkedStatus - 1) <= 1)
{
if(entityInfo2->unkD4 == entityInfo->unk98)
if(entityInfo2->linked.unkD4 == entityInfo->unk98)
{
entityInfo2->linkedStatus = STATUS_NONE;
entityInfo2->linked.linkedStatus = STATUS_NONE;
EntityUpdateStatusSprites(target);
}
}
@ -863,17 +863,17 @@ void DestinyBondStatusTarget(Entity * pokemon, Entity * target)
(GetEntityType(target) == ENTITY_MONSTER)) {
entityInfo = pokemon->info;
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
linkedStatus = &entityInfo->linkedStatus;
if (entityInfo->linkedStatus != STATUS_DESTINY_BOND)
linkedStatus = &entityInfo->linked.linkedStatus;
if (entityInfo->linked.linkedStatus != STATUS_DESTINY_BOND)
{
if (entityInfo->linkedStatus == STATUS_LEECH_SEED)
if (entityInfo->linked.linkedStatus == STATUS_LEECH_SEED)
sub_80522F4(pokemon,target,*gUnknown_80FA79C);
zero = 0;
*linkedStatus = STATUS_DESTINY_BOND;
entityInfo->linkedStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF0,TRUE) + 1;
entityInfo->linkedStatusDamageCountdown = zero;
entityInfo->linked.linkedStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF0,TRUE) + 1;
entityInfo->linked.linkedStatusDamageCountdown = zero;
nullsub_74(target);
entityInfo->unkD8 = 0xff;
entityInfo->linked.unkD8 = 0xff;
}
else
{
@ -883,9 +883,9 @@ void DestinyBondStatusTarget(Entity * pokemon, Entity * target)
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
if (target == gDungeon->allPokemon[index]) {
entityInfo->unkD8 = index;
entityInfo->linked.unkD8 = index;
entityInfo2 = target->info;
entityInfo->unkD4 = entityInfo2->unk98;
entityInfo->linked.unkD4 = entityInfo2->unk98;
}
}
sub_80522F4(pokemon,target,*gUnknown_80FBB4C);
@ -900,9 +900,9 @@ void SureShotStatusTarget(Entity *pokemon, Entity * target, s32 turns)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->moveStatus != STATUS_SURE_SHOT) {
entityInfo->moveStatus = STATUS_SURE_SHOT;
entityInfo->moveStatusTurns = turns + 1;
if (entityInfo->moveStatus.moveStatus != STATUS_SURE_SHOT) {
entityInfo->moveStatus.moveStatus = STATUS_SURE_SHOT;
entityInfo->moveStatus.moveStatusTurns = turns + 1;
sub_8041CDC(target);
sub_80522F4(pokemon,target,*gUnknown_80FB73C);
}
@ -920,9 +920,9 @@ void WhifferStatusTarget(Entity *pokemon, Entity * target, s32 turns)
if (EntityExists(target) && !HasSafeguardStatus(pokemon, target, TRUE)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->moveStatus != STATUS_WHIFFER) {
entityInfo->moveStatus = STATUS_WHIFFER;
entityInfo->moveStatusTurns = turns + 1;
if (entityInfo->moveStatus.moveStatus != STATUS_WHIFFER) {
entityInfo->moveStatus.moveStatus = STATUS_WHIFFER;
entityInfo->moveStatus.moveStatusTurns = turns + 1;
sub_8041CEC(target);
sub_80522F4(pokemon,target,*gUnknown_80FB780);
}
@ -940,9 +940,9 @@ void FixedDamageStatusTarget(Entity *pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->moveStatus != STATUS_SET_DAMAGE) {
entityInfo->moveStatus = STATUS_SET_DAMAGE;
entityInfo->moveStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EC4, FALSE) + 1;
if (entityInfo->moveStatus.moveStatus != STATUS_SET_DAMAGE) {
entityInfo->moveStatus.moveStatus = STATUS_SET_DAMAGE;
entityInfo->moveStatus.moveStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EC4, FALSE) + 1;
nullsub_79(target);
sub_80522F4(pokemon,target,*gUnknown_80FB8BC);
}
@ -960,9 +960,9 @@ void FocusEnergyStatusTarget(Entity *pokemon, Entity * target)
if (EntityExists(target)) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->moveStatus != STATUS_FOCUS_ENERGY) {
entityInfo->moveStatus = STATUS_FOCUS_ENERGY;
entityInfo->moveStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EC8, FALSE) + 1;
if (entityInfo->moveStatus.moveStatus != STATUS_FOCUS_ENERGY) {
entityInfo->moveStatus.moveStatus = STATUS_FOCUS_ENERGY;
entityInfo->moveStatus.moveStatusTurns = CalculateStatusTurns(target, gUnknown_80F4EC8, FALSE) + 1;
nullsub_80(target);
sub_80522F4(pokemon,target,*gUnknown_80FB900);
}
@ -985,7 +985,7 @@ void sub_80783C4(Entity * pokemon, Entity * target, u8 param_3)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon, target, TRUE))) {
targetEntityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityInfo->waitingStatus == STATUS_DECOY) {
if (targetEntityInfo->waitingStruct.waitingStatus == STATUS_DECOY) {
sub_80522F4(pokemon,target,*gUnknown_80FB994);
}
else {
@ -993,21 +993,21 @@ void sub_80783C4(Entity * pokemon, Entity * target, u8 param_3)
{
entity = gDungeon->allPokemon[index];
if ((((EntityExists(entity)) && (target != entity)) &&
(u8)(entity->info->waitingStatus - 2U) < 2)) {
(u8)(entity->info->waitingStruct.waitingStatus - 2U) < 2)) {
SendWaitingEndMessage(pokemon,entity,STATUS_NONE);
sub_803E46C(0x2a);
}
}
sub_8041D38(target);
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityInfo->waitingStatus != STATUS_NONE) {
if (targetEntityInfo->waitingStruct.waitingStatus != STATUS_NONE) {
SendWaitingEndMessage(pokemon,target, STATUS_DECOY);
}
targetEntityInfo->waitingStatus = STATUS_DECOY;
targetEntityInfo->enemyDecoy = pokemon->info->isNotTeamMember;
targetEntityInfo->fillCA = param_3;
targetEntityInfo->waitingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED0,TRUE) + 1;
targetEntityInfo->curseDamageCountdown = 0;
targetEntityInfo->waitingStruct.waitingStatus = STATUS_DECOY;
targetEntityInfo->waitingStruct.enemyDecoy = pokemon->info->isNotTeamMember;
targetEntityInfo->waitingStruct.unkCA = param_3;
targetEntityInfo->waitingStruct.waitingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED0,TRUE) + 1;
targetEntityInfo->waitingStruct.curseDamageCountdown = 0;
sub_806CCB4(target,sub_806CEBC(target));
gDungeon->decoyActive = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FB978);
@ -1017,9 +1017,9 @@ void sub_80783C4(Entity * pokemon, Entity * target, u8 param_3)
entity2 = gDungeon->allPokemon[index];
if (EntityExists(entity2)) {
entityInfo = entity2->info;
entityInfo->aiObjective = AI_STAND_STILL;
entityInfo->aiTarget = NULL;
entityInfo->aiTargetSpawnGenID = 0;
entityInfo->aiTarget.aiObjective = AI_STAND_STILL;
entityInfo->aiTarget.aiTarget = NULL;
entityInfo->aiTarget.aiTargetSpawnGenID = 0;
if (!entityInfo->isTeamLeader) {
action = entityInfo->action;
MoveIfPossible(entity2, TRUE);
@ -1054,10 +1054,10 @@ void CurseStatusTarget(Entity *pokemon, Entity * target)
if (HP == 0) {
pokemonEntityData->HP = 1;
}
if (targetEntityInfo->waitingStatus != STATUS_CURSED) {
targetEntityInfo->waitingStatus = STATUS_CURSED;
targetEntityInfo->waitingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EA4,TRUE) + 1;
targetEntityInfo->curseDamageCountdown = 0;
if (targetEntityInfo->waitingStruct.waitingStatus != STATUS_CURSED) {
targetEntityInfo->waitingStruct.waitingStatus = STATUS_CURSED;
targetEntityInfo->waitingStruct.waitingStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EA4,TRUE) + 1;
targetEntityInfo->waitingStruct.curseDamageCountdown = 0;
}
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FB004);
@ -1085,7 +1085,7 @@ void SnatchStatusTarget(Entity * pokemon, Entity * target)
for(index = 0; index < DUNGEON_MAX_POKEMON; index++)
{
entity = gDungeon->allPokemon[index];
if ((EntityExists(entity)) && (entity->info->waitingStatus == STATUS_SNATCH)) {
if ((EntityExists(entity)) && (entity->info->waitingStruct.waitingStatus == STATUS_SNATCH)) {
SendWaitingEndMessage(pokemon, entity, STATUS_NONE);
}
}
@ -1093,10 +1093,10 @@ void SnatchStatusTarget(Entity * pokemon, Entity * target)
targetEntityInfo = target->info;
targetEntityInfo2 = targetEntityInfo;
if (targetEntityInfo->waitingStatus != STATUS_SNATCH) {
targetEntityInfo->waitingStatus = STATUS_SNATCH;
targetEntityInfo->waitingStatusTurns= CalculateStatusTurns(target,gUnknown_80F4EA8,FALSE) + 1;
targetEntityInfo->curseDamageCountdown = 0;
if (targetEntityInfo->waitingStruct.waitingStatus != STATUS_SNATCH) {
targetEntityInfo->waitingStruct.waitingStatus = STATUS_SNATCH;
targetEntityInfo->waitingStruct.waitingStatusTurns= CalculateStatusTurns(target,gUnknown_80F4EA8,FALSE) + 1;
targetEntityInfo->waitingStruct.curseDamageCountdown = 0;
}
gDungeon->snatchPokemon = target;
@ -1114,9 +1114,9 @@ void TauntStatusTarget(Entity * pokemon, Entity * target)
if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,TRUE))) {
entityInfo = target->info;
SetMessageArgument(gAvailablePokemonNames,target,0);
if (entityInfo->volatileStatus != STATUS_TAUNTED) {
entityInfo->volatileStatus = STATUS_TAUNTED;
entityInfo->volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED8,TRUE) + 1;
if (entityInfo->volatileStatus.volatileStatus != STATUS_TAUNTED) {
entityInfo->volatileStatus.volatileStatus = STATUS_TAUNTED;
entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED8,TRUE) + 1;
nullsub_73(target);
sub_80522F4(pokemon,target,*gUnknown_80FB9F0);
}
@ -1156,13 +1156,13 @@ void InvisibleStatusTarget(Entity * pokemon, Entity * target)
if (EntityExists(target)) {
targetEntityInfo = target->info;
targetEntityInfo_1 = targetEntityInfo;
if (targetEntityInfo_1->transformStatus == STATUS_TRANSFORMED) {
if (targetEntityInfo_1->transformStatus.transformStatus == STATUS_TRANSFORMED) {
SendTransformEndMessage(pokemon,target);
}
SetMessageArgument(gAvailablePokemonNames,target,0);
if (targetEntityInfo_1->transformStatus != STATUS_INVISIBLE) {
targetEntityInfo_1->transformStatus = STATUS_INVISIBLE;
targetEntityInfo_1->transformStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EE4,FALSE) + 1;
if (targetEntityInfo_1->transformStatus.transformStatus != STATUS_INVISIBLE) {
targetEntityInfo_1->transformStatus.transformStatus = STATUS_INVISIBLE;
targetEntityInfo_1->transformStatus.transformStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EE4,FALSE) + 1;
sub_8041D84(target);
sub_80522F4(pokemon,target,*gUnknown_80FBA80);
}
@ -1211,9 +1211,9 @@ void EncoreStatusTarget(Entity *pokemon,Entity *target)
}
else {
SetMessageArgument(gAvailablePokemonNames,target,0);
if (EntityInfo->volatileStatus != STATUS_ENCORE) {
EntityInfo->volatileStatus = STATUS_ENCORE;
EntityInfo->volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF4,TRUE) + 1;
if (EntityInfo->volatileStatus.volatileStatus != STATUS_ENCORE) {
EntityInfo->volatileStatus.volatileStatus = STATUS_ENCORE;
EntityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF4,TRUE) + 1;
nullsub_83(target);
sub_80522F4(pokemon,target,*gUnknown_80FBB94);
}

View File

@ -83,7 +83,7 @@ extern void sub_8075C58(Entity *, Entity *, s32, s32);
extern void sub_806F324(Entity *, s32, u32, u32);
extern bool8 sub_805755C(Entity* pokemon,u16 moveID);
extern void sub_80783C4(Entity *, Entity *, u32);
extern void sub_807CD9C(Entity *, Entity *, u8 direction);
extern void sub_807CD9C(Entity *, Entity *, u32 direction);
// NOTE: Override pokemon.c types for these two funcs
@ -205,7 +205,7 @@ bool8 sub_805B028(Entity * pokemon,Entity * target,Move *move)
return TRUE;
}
bool8 TransformMoveAction(Entity * pokemon, Entity * target, Move *move)
bool8 TransformMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
if (IsBossFight()) {
sub_80522F4(pokemon,target,*gUnknown_80FEFF4);
@ -299,13 +299,13 @@ bool8 PerishSongMoveAction(Entity * pokemon,Entity * target,Move *move, s32 para
return TRUE;
}
bool8 sub_805B214(Entity * pokemon,Entity * target,Move *move, s32 param_4)
bool8 WrapMoveAction(Entity * pokemon,Entity * target,Move *move, s32 param_4)
{
WrapTarget(pokemon, target);
return TRUE;
}
bool8 SpikesMoveAction(Entity * pokemon, Entity * target)
bool8 SpikesMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
bool8 trapLaid;
u8 uVar2;
@ -343,7 +343,7 @@ bool8 sub_805B264(Entity * pokemon, Entity * target, Move *move, s32 param_4)
gDungeon->unk18200 = gUnknown_8106A8C[r3];
gDungeon->unk18204 = 0;
iVar5 = gUnknown_80F4F94[r3];
if (entityInfo->chargingStatus == STATUS_DIGGING) {
if (entityInfo->charging.chargingStatus == STATUS_DIGGING) {
iVar5 *= 2;
}
r6 = sub_8055864(pokemon,target,move,iVar5,param_4) ? TRUE : FALSE;
@ -438,17 +438,17 @@ bool8 sub_805B3FC(Entity * pokemon,Entity * target,Move *move, s32 param_4, s32
return flag;
}
bool8 sub_805B454(Entity * pokemon, Entity * target)
bool8 sub_805B454(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
InfatuateStatusTarget(pokemon, target, TRUE);
return TRUE;
}
bool8 MimicMoveAction(Entity * pokemon, Entity * target)
bool8 MimicMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
EntityInfo *entityInfo;
EntityInfo *targetEntityInfo;
Move *move;
Move *movePtr;
s32 moveCounter;
s32 moveIndex;
bool8 mimicSuccess;
@ -460,11 +460,11 @@ bool8 MimicMoveAction(Entity * pokemon, Entity * target)
for(moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
{
move = &targetEntityInfo->moves[moveIndex];
if (((move->moveFlags & MOVE_FLAG_EXISTS)) && !sub_805755C(pokemon,move->id)) {
if ((move->id != MOVE_MIMIC) && (move->id != MOVE_ASSIST) && (move->id != MOVE_SKETCH) && (move->id != MOVE_MIRROR_MOVE) &&
(move->id != MOVE_ENCORE) && ((move->moveFlags & MOVE_FLAG_LAST_USED))) {
entityInfo->mimicMoveIDs[moveCounter] = move->id;
movePtr = &targetEntityInfo->moves[moveIndex];
if (((movePtr->moveFlags & MOVE_FLAG_EXISTS)) && !sub_805755C(pokemon,movePtr->id)) {
if ((movePtr->id != MOVE_MIMIC) && (movePtr->id != MOVE_ASSIST) && (movePtr->id != MOVE_SKETCH) && (movePtr->id != MOVE_MIRROR_MOVE) &&
(movePtr->id != MOVE_ENCORE) && ((movePtr->moveFlags & MOVE_FLAG_LAST_USED))) {
entityInfo->mimicMoveIDs[moveCounter] = movePtr->id;
moveCounter++;
}
}
@ -512,7 +512,7 @@ _0805B598:
return local_24;
}
bool8 LeechSeedMoveAction(Entity * pokemon, Entity * target)
bool8 LeechSeedMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
HandleLeechSeed(pokemon, target, TRUE);
if (pokemon->info->unkFB == 0) {
@ -572,13 +572,13 @@ bool8 sub_805B668(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return flag;
}
bool8 sub_805B734(Entity * pokemon, Entity * target)
bool8 SnatchMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
SnatchStatusTarget(pokemon, target);
return TRUE;
}
bool8 RecycleMoveAction(Entity * pokemon, Entity * target)
bool8 RecycleMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
Item *item;
s32 index;
@ -634,7 +634,7 @@ bool8 sub_805B808(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return local_20;
}
bool8 sub_805B884( Entity * pokemon, Entity * target)
bool8 sub_805B884( Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
RaiseAttackStageTarget(pokemon, target, gUnknown_8106A4C, 1);
RaiseMovementSpeedTarget(pokemon, target, 0, TRUE);
@ -724,7 +724,7 @@ bool8 RockSmashMoveAction(Entity * pokemon, Entity * target, Move *move, s32 par
return flag;
}
bool8 sub_805BA44(Entity * pokemon, Entity * target)
bool8 sub_805BA44(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_807D3CC(pokemon, target);
return TRUE;
@ -786,13 +786,13 @@ bool8 sub_805BA50(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return flag;
}
bool8 sub_805BB64(Entity * pokemon, Entity * target)
bool8 ReboundOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
CounterStatusTarget(pokemon, target, STATUS_MINI_COUNTER);
return TRUE;
}
bool8 sub_805BB74(Entity * pokemon, Entity * target)
bool8 sub_805BB74(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
if(pokemon->info->unkFB == 0)
{
@ -802,13 +802,13 @@ bool8 sub_805BB74(Entity * pokemon, Entity * target)
return TRUE;
}
bool8 sub_805BB98(Entity * pokemon, Entity * target)
bool8 sub_805BB98(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_807D148(pokemon, target, 1, NULL);
return TRUE;
}
bool8 CleanseOrbAction(Entity * pokemon, Entity * target)
bool8 CleanseOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
Item *item;
Entity *entity;
@ -856,7 +856,7 @@ bool8 CleanseOrbAction(Entity * pokemon, Entity * target)
return isItemCleaned;
}
bool8 sub_805BC70(Entity * pokemon, Entity * target)
bool8 sub_805BC70(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_8075C58(pokemon,target,CalculateStatusTurns(target, gUnknown_80F4E74, TRUE), TRUE);
return TRUE;
@ -895,25 +895,25 @@ bool8 sub_805BC98(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return flag;
}
bool8 SilenceOrbAction(Entity * pokemon, Entity * target)
bool8 SilenceOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
MuzzleTarget(pokemon, target);
return TRUE;
}
bool8 ScannerOrbAction(Entity * pokemon, Entity * target)
bool8 ScannerOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
HandleScannerOrb(pokemon, target);
return TRUE;
}
bool8 RadarOrbAction(Entity * pokemon, Entity * target)
bool8 RadarOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
HandleRadarOrb(pokemon, target);
return TRUE;
}
bool8 TransferOrbAction(Entity *pokemon, Entity * target)
bool8 TransferOrbAction(Entity *pokemon, Entity * target, Move *move, s32 param_4)
{
EntityInfo *entityInfo;
s32 oldID; //r8
@ -957,37 +957,37 @@ bool8 TransferOrbAction(Entity *pokemon, Entity * target)
return didTransfer;
}
bool8 sub_805BE90(Entity *pokemon, Entity *target)
bool8 sub_805BE90(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
LowerMovementSpeedTarget(pokemon, target, 1, TRUE);
return TRUE;
}
bool8 LuminousOrbAction(Entity * pokemon, Entity * target)
bool8 LuminousOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
HandleLuminousOrbAction(pokemon);
return TRUE;
}
bool8 PetrifyOrbAction(Entity * pokemon, Entity * target)
bool8 PetrifyOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
PetrifiedStatusTarget(pokemon, target);
return TRUE;
}
bool8 sub_805BEB8(Entity * pokemon, Entity * target)
bool8 sub_805BEB8(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_807DA14(pokemon, target, 8);
return TRUE;
}
bool8 sub_805BEC8(Entity * pokemon, Entity * target)
bool8 sub_805BEC8(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_807D510(pokemon, target);
return TRUE;
}
bool8 EscapeOrbAction(Entity * pokemon, Entity * target)
bool8 EscapeOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
SetMessageArgument(gAvailablePokemonNames,pokemon,0);
if (gDungeon->unk66E != 0) {
@ -1001,13 +1001,13 @@ bool8 EscapeOrbAction(Entity * pokemon, Entity * target)
return FALSE;
}
bool8 sub_805BF34(Entity * pokemon, Entity * target)
bool8 sub_805BF34(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
sub_807DB74(pokemon);
return TRUE;
}
bool8 TrapbustOrbAction(Entity * pokemon,Entity * target)
bool8 TrapbustOrbAction(Entity * pokemon,Entity * target, Move *move, s32 param_4)
{
struct Tile *tile;
Entity *object;
@ -1063,7 +1063,7 @@ bool8 TrapbustOrbAction(Entity * pokemon,Entity * target)
return foundTrap;
}
bool8 sub_805C080(Entity * pokemon, Entity *target)
bool8 sub_805C080(Entity * pokemon, Entity *target, Move *move, s32 param_4)
{
Entity **possibleTargets;
s32 numPossibleTargets;
@ -1094,7 +1094,7 @@ bool8 sub_805C080(Entity * pokemon, Entity *target)
return foundTarget;
}
bool8 InvisifyOrbAction(Entity * pokemon, Entity * target)
bool8 InvisifyOrbAction(Entity * pokemon, Entity * target, Move *move, s32 param_4)
{
InvisibleStatusTarget(pokemon, pokemon);
return TRUE;
@ -1110,7 +1110,7 @@ bool8 sub_805C138(Entity * pokemon, Entity * target, Move *move, s32 param_4)
return local_20;
}
bool8 IdentifyOrbAction(Entity *pokemon, Entity *target)
bool8 IdentifyOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
IdentityItemHolders(pokemon, target);
return TRUE;
@ -1124,13 +1124,13 @@ bool8 sub_805C1BC(Entity *pokemon, Entity *target, Move *move, s32 param_4)
return flag;
}
bool8 sub_805C1E4(Entity *pokemon, Entity *target)
bool8 sub_805C1E4(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
sub_80522F4(pokemon, target, *gUnknown_80FD454);
return FALSE;
}
bool8 ShockerOrbAction(Entity *pokemon, Entity *target)
bool8 ShockerOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
CowerStatusTarget(pokemon, target, TRUE);
return TRUE;
@ -1149,19 +1149,19 @@ bool8 sub_805C208(Entity *pokemon, Entity *target, Move *move, u32 param_4)
return local_24;
}
bool8 sub_805C288(Entity *pokemon, Entity *target)
bool8 sub_805C288(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
sub_8078A58(pokemon, target, gUnknown_80F4FC6, 0);
return TRUE;
}
bool8 sub_805C2A0(Entity *pokemon, Entity *target)
bool8 sub_805C2A0(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
sub_807DC68(pokemon, target);
return TRUE;
}
bool8 FillInOrbAction(Entity *pokemon,Entity *target)
bool8 FillInOrbAction(Entity *pokemon,Entity *target, Move *move, s32 param_4)
{
struct Tile *tileToFill;
EntityInfo *targetInfo;
@ -1211,7 +1211,7 @@ bool8 FillInOrbAction(Entity *pokemon,Entity *target)
}
}
bool8 TrapperOrbAction(Entity *pokemon, Entity *target)
bool8 TrapperOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
u32 var;
var = (target->info->isNotTeamMember ? 2 : 1);
@ -1219,7 +1219,7 @@ bool8 TrapperOrbAction(Entity *pokemon, Entity *target)
return TRUE;
}
bool8 sub_805C3F8(Entity *pokemon, Entity *target)
bool8 sub_805C3F8(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
Item stack;
Position posStruct = target->pos;
@ -1239,31 +1239,31 @@ bool8 sub_805C3F8(Entity *pokemon, Entity *target)
}
}
bool8 sub_805C45C(Entity *pokemon, Entity *target)
bool8 sub_805C45C(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
sub_807F43C(pokemon, target);
return TRUE;
}
bool8 MobileOrbAction(Entity *pokemon, Entity *target)
bool8 MobileOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
MobileStatusTarget(pokemon, target);
return TRUE;
}
bool8 StairsOrbAction(Entity *pokemon, Entity *target)
bool8 StairsOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
HandleStairsOrb(pokemon, target);
return TRUE;
}
bool8 LongtossOrbAction(Entity *pokemon, Entity *target)
bool8 LongtossOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
LongTossStatusTarget(pokemon, target);
return TRUE;
}
bool8 PierceOrbAction(Entity *pokemon, Entity *target)
bool8 PierceOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
{
PierceStatusTarget(pokemon, target);
return TRUE;

View File

@ -31,14 +31,14 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
EntityInfo *pokemonInfo = pokemon->info;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
switch (pokemonInfo->sleep)
switch (pokemonInfo->sleep.sleep)
{
case STATUS_NIGHTMARE:
case STATUS_SLEEP:
case STATUS_NAPPING:
return TRUE;
}
switch (pokemonInfo->immobilizeStatus)
switch (pokemonInfo->immobilize.immobilizeStatus)
{
case STATUS_FROZEN:
SendMessage(pokemon, *gPtrFrozenMessage);
@ -52,7 +52,7 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
case STATUS_PETRIFIED:
return TRUE;
}
switch (pokemonInfo->volatileStatus)
switch (pokemonInfo->volatileStatus.volatileStatus)
{
case STATUS_PAUSED:
SendMessage(pokemon, *gPtrPausedMessage);
@ -61,12 +61,12 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
SendMessage(pokemon, *gPtrInfatuatedMessage);
return TRUE;
}
if (pokemonInfo->chargingStatus == STATUS_BIDE)
if (pokemonInfo->charging.chargingStatus == STATUS_BIDE)
{
SendMessage(pokemon, *gPtrBideMessage);
return TRUE;
}
if (pokemonInfo->waitingStatus == STATUS_DECOY)
if (pokemonInfo->waitingStruct.waitingStatus == STATUS_DECOY)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
pokemonInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
@ -78,7 +78,7 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
{
return TRUE;
}
if (pokemonInfo->eyesightStatus == STATUS_BLINKER)
if (pokemonInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER)
{
if (!CanMoveInDirection(pokemon, pokemonInfo->action.direction))
{
@ -98,7 +98,7 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
DecideAttack(pokemon);
return TRUE;
}
if (pokemonInfo->eyesightStatus == STATUS_CROSS_EYED)
if (pokemonInfo->eyesightStatus.eyesightStatus == STATUS_CROSS_EYED)
{
SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
pokemonInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
@ -121,7 +121,7 @@ bool8 sub_80701A4(Entity *pokemon)
flag = FALSE;
SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
SetMonsterActionFields(&pokemonInfo->action, ACTION_PASS_TURN);
switch(pokemonInfo->sleep)
switch(pokemonInfo->sleep.sleep)
{
case STATUS_SLEEP:
case STATUS_NIGHTMARE:
@ -130,7 +130,7 @@ bool8 sub_80701A4(Entity *pokemon)
return TRUE;
}
switch(pokemonInfo->immobilizeStatus)
switch(pokemonInfo->immobilize.immobilizeStatus)
{
case STATUS_FROZEN:
SendMessage(pokemon,*gPtrFrozenMessage);
@ -145,7 +145,7 @@ bool8 sub_80701A4(Entity *pokemon)
return TRUE;
}
switch(pokemonInfo->volatileStatus) {
switch(pokemonInfo->volatileStatus.volatileStatus) {
case STATUS_CONFUSED:
flag = TRUE;
goto _0807026C;
@ -160,11 +160,11 @@ bool8 sub_80701A4(Entity *pokemon)
case STATUS_CRINGE:
case 8:
_0807026C:
if (pokemonInfo->chargingStatus == STATUS_BIDE) {
if (pokemonInfo->charging.chargingStatus == STATUS_BIDE) {
SendMessage(pokemon,*gPtrBideMessage);
return TRUE;
}
else if (((pokemonInfo->chargingStatus != STATUS_NONE) && (pokemonInfo->chargingStatus != STATUS_CHARGING)) && (pokemonInfo->chargingStatus != STATUS_ENRAGED)) {
else if (((pokemonInfo->charging.chargingStatus != STATUS_NONE) && (pokemonInfo->charging.chargingStatus != STATUS_CHARGING)) && (pokemonInfo->charging.chargingStatus != STATUS_ENRAGED)) {
if (flag) {
SendMessage(pokemon,*gPtrMoveInterruptedMessage);
}
@ -172,7 +172,7 @@ bool8 sub_80701A4(Entity *pokemon)
for(index = 0, move = pokemonInfo->moves; index < MAX_MON_MOVES; move++, index++) {
if ((move->moveFlags & MOVE_FLAG_EXISTS) &&
(MoveMatchesChargingStatus(pokemon,move)) &&
(pokemonInfo->chargingStatusMoveIndex == index)) {
(pokemonInfo->charging.chargingStatusMoveIndex == index)) {
SetMonsterActionFields(&pokemonInfo->action, ACTION_USE_MOVE_PLAYER);
index_1 = index;
r7 = &pokemonInfo->action.unk4[1].actionUseIndex;

View File

@ -59,20 +59,20 @@ void SetMessageArgument_2(u8 *buffer, EntityInfo *param_2, s32 colorNum)
{
if (((gDungeon->blinded ||
gDungeon->hallucinating) ||
(param_2->transformStatus == STATUS_INVISIBLE)) &&
(param_2->transformStatus.transformStatus == STATUS_INVISIBLE)) &&
(param_2->isNotTeamMember))
{
strcpy(buffer, *gUnknown_80F8988);
}
else
{
if (param_2->waitingStatus == STATUS_DECOY) {
if (param_2->waitingStruct.waitingStatus == STATUS_DECOY) {
strcpy(buffer, *gUnknown_80F8968);
}
else
{
if (param_2->isNotTeamMember) {
if ((param_2->joinedAt == 0x4A) || (param_2->clientType == CLIENT_TYPE_CLIENT)) {
if ((param_2->joinedAt.joinedAt == 0x4A) || (param_2->clientType == CLIENT_TYPE_CLIENT)) {
CopyYellowMonsterNametoBuffer(buffer, param_2->apparentID);
}
else
@ -88,7 +88,7 @@ void SetMessageArgument_2(u8 *buffer, EntityInfo *param_2, s32 colorNum)
void sub_8070968(u8 *buffer, EntityInfo *entityInfo, s32 colorNum)
{
if (entityInfo->waitingStatus == STATUS_DECOY) {
if (entityInfo->waitingStruct.waitingStatus == STATUS_DECOY) {
sprintfStatic(buffer, gUnknown_8106FA4, colorNum + 0x30, *gUnknown_80F8974);
}
else if (entityInfo->isNotTeamMember) {
@ -103,14 +103,14 @@ void sub_80709C8(u8 *buffer, EntityInfo *entityInfo)
{
if (((gDungeon->blinded ||
gDungeon->hallucinating) ||
(entityInfo->transformStatus == STATUS_INVISIBLE)) &&
(entityInfo->transformStatus.transformStatus == STATUS_INVISIBLE)) &&
(entityInfo->isNotTeamMember))
{
strcpy(buffer, *gUnknown_80F8994);
}
else
{
if (entityInfo->waitingStatus == STATUS_DECOY) {
if (entityInfo->waitingStruct.waitingStatus == STATUS_DECOY) {
strcpy(buffer, *gUnknown_80F8974);
}
else
@ -130,19 +130,19 @@ bool8 HasNegativeStatus(Entity *pokemon)
{
EntityInfo *pokemonInfo = pokemon->info;
s32 i;
if (pokemonInfo->sleep == STATUS_SLEEP ||
pokemonInfo->sleep == STATUS_NIGHTMARE ||
pokemonInfo->sleep == STATUS_YAWNING ||
pokemonInfo->nonVolatileStatus != STATUS_NONE ||
(pokemonInfo->immobilizeStatus != STATUS_INGRAIN && pokemonInfo->immobilizeStatus != STATUS_NONE) ||
pokemonInfo->volatileStatus != STATUS_NONE ||
pokemonInfo->waitingStatus == STATUS_CURSED ||
pokemonInfo->waitingStatus == STATUS_DECOY ||
pokemonInfo->linkedStatus == STATUS_LEECH_SEED ||
pokemonInfo->moveStatus == STATUS_WHIFFER ||
pokemonInfo->eyesightStatus == STATUS_BLINKER ||
pokemonInfo->eyesightStatus == STATUS_CROSS_EYED ||
pokemonInfo->muzzled == TRUE ||
if (pokemonInfo->sleep.sleep == STATUS_SLEEP ||
pokemonInfo->sleep.sleep == STATUS_NIGHTMARE ||
pokemonInfo->sleep.sleep == STATUS_YAWNING ||
pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_NONE ||
(pokemonInfo->immobilize.immobilizeStatus != STATUS_INGRAIN && pokemonInfo->immobilize.immobilizeStatus != STATUS_NONE) ||
pokemonInfo->volatileStatus.volatileStatus != STATUS_NONE ||
pokemonInfo->waitingStruct.waitingStatus == STATUS_CURSED ||
pokemonInfo->waitingStruct.waitingStatus == STATUS_DECOY ||
pokemonInfo->linked.linkedStatus == STATUS_LEECH_SEED ||
pokemonInfo->moveStatus.moveStatus == STATUS_WHIFFER ||
pokemonInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER ||
pokemonInfo->eyesightStatus.eyesightStatus == STATUS_CROSS_EYED ||
pokemonInfo->muzzled.muzzled == TRUE ||
pokemonInfo->exposed ||
pokemonInfo->perishSongTurns != 0)
{
@ -168,9 +168,9 @@ bool8 HasNegativeStatus(Entity *pokemon)
bool8 IsSleeping(Entity *pokemon)
{
if (pokemon->info->sleep != STATUS_SLEEP &&
pokemon->info->sleep != STATUS_NAPPING &&
pokemon->info->sleep != STATUS_NIGHTMARE)
if (pokemon->info->sleep.sleep != STATUS_SLEEP &&
pokemon->info->sleep.sleep != STATUS_NAPPING &&
pokemon->info->sleep.sleep != STATUS_NIGHTMARE)
{
return FALSE;
}

View File

@ -12,56 +12,60 @@ extern u8 gUnknown_81071D4[];
extern void sub_8082FA8(void *, void *, u32);
void sub_8081B60(void *, Tile *);
void sub_80830F8(void * , u32*);
void sub_808312C(void *, u32 *);
void sub_8081B94(void *, u8 *);
void sub_8083078(void *, u32);
void sub_80830B4(void *, u8);
void sub_8083030(void *, u16);
void sub_8080E0C(unkStruct_8094924 *, Entity *);
void sub_808300C(void *, u8 *);
void sub_8081788(void *, Item *);
void sub_8081788(unkStruct_8094924 *param_1, Item *param_2);
void sub_8080B90(unkStruct_8094924 *param_1);
void SaveItemData(unkStruct_8094924 *param_1);
void sub_8081454(unkStruct_8094924 *param_1);
void sub_808165C(unkStruct_8094924 *param_1);
void sub_808173C(unkStruct_8094924 *param_1);
void SaveDungeonMusic(unkStruct_8094924 *param_1);
void SaveTrapData(unkStruct_8094924 *param_1);
void sub_8080CF0(unkStruct_8094924 *param_1);
void nullsub_98(unkStruct_8094924 *param_1);
void sub_8082F9C(unkStruct_8094924 *param_1, u32, u32);
void sub_8049ED4(void);
void sub_8083060(void *, u32);
void sub_80817F4(void *, u32);
void sub_80817F4(unkStruct_8094924 *param_1, u32 param_2);
void sub_80830A0(void *, u32);
void sub_808180C(void *, u32);
void sub_808180C(unkStruct_8094924 *param_1, u32 param_2);
void sub_8083048(void *, u32);
void sub_80818C8(void *, bool8 *);
void sub_80817C8(void *, void *);
void sub_80818C8(unkStruct_8094924 *param_1, JoinedAt *param_2);
void sub_80817C8(unkStruct_8094924 *param_1, ActionContainer *param_2);
void sub_8081B34(void *, void *);
void sub_8081B08(void *, Move *);
void sub_8081824(void *, u32);
void sub_80817B0(void *, u32);
void sub_8081824(unkStruct_8094924 *param_1, u32 param_2);
void sub_80817B0(unkStruct_8094924 *param_1, u32 param_2);
void SavePosition(void*, Position *);
void sub_80818E4(void *, u8 *);
void sub_80818E4(unkStruct_8094924 *param_1, AITarget* param_2);
void sub_8081B54(void *, u8 *);
void sub_808186C(void *, s32);
void sub_8081854(void *, s32);
void sub_808183C(void *, s32);
void sub_8081AB8(void *, bool8 *);
void sub_8081A9C(void *, u8*);
void sub_8081A80(void *, u8*);
void sub_8081A74(void *, u8*);
void sub_8081A58(void *, u8*);
void sub_8081A24(void *, u8*);
void sub_8081994(void *, u8*);
void sub_8081968(void *, u8*);
void sub_808193C(void *, u8*);
void sub_8081920(void *, u8*);
void sub_8081880(void *, u8);
void sub_8081898(void *, s16 *);
void sub_80819B0(void *, u8 *);
void sub_80819D4(void *, u8 *);
void sub_80819F0(void *, u8 *);
void SaveSpeedStage(unkStruct_8094924 *param_1, s32 param_2);
void sub_8081854(unkStruct_8094924 *param_1, s32 param_2);
void sub_808183C(unkStruct_8094924 *param_1, s32 param_2);
void SaveMuzzledStatus(unkStruct_8094924 *param_1, Muzzled *param_2);
void SaveEyesightStatus(unkStruct_8094924 *param_1, EyesightStatus *param_2);
void SaveTransformStatus(unkStruct_8094924 *param_1, TransformStatus *param_2);
void SaveItemStatus(unkStruct_8094924 *param_1, ItemStatus *param_2);
void SaveMoveStatus(unkStruct_8094924 *param_1, MoveStatus* param_2);
void SaveLinkedStatus(unkStruct_8094924 *param_1, Linked *param_2);
void SaveVolatileStatus(unkStruct_8094924 *param_1, Volatile *param_2);
void SaveImmobilizeStatus(unkStruct_8094924 *param_1, Immobilize *param_2);
void SaveNonVolatileStatus(unkStruct_8094924 *param_1, NonVolatile *param_2);
void SaveEntitySleep(unkStruct_8094924 *param_1, Sleep* param_2);
void SaveTactic(unkStruct_8094924 *param_1, u8 param_2);
void SaveHiddenPower(unkStruct_8094924 *param_1, HiddenPower *param_2);
void SaveChargingStatus(unkStruct_8094924 *param_1, Charging *param_2);
void SaveProtectionStatus(unkStruct_8094924 *param_1, Protection *param_2);
void SaveWaitingStatus(unkStruct_8094924 *param_1, Waiting *param_2);
void SaveSpeedCounters(void *, u8 *, u32);
void sub_80818B8(void *, u32);
void SaveClientType(unkStruct_8094924 *param_1, u8 param_2);
void sub_803E708(u32, u32);
void sub_80421C0(Entity *, u32);
void sub_804687C(Entity *, Position *, Position *, Item *, u32);
@ -116,7 +120,7 @@ void sub_8080B30(u32 param_1,u32 param_2)
sub_8080B90(&uStack_14);
sub_8081454(&uStack_14);
sub_808165C(&uStack_14);
sub_808173C(&uStack_14);
SaveDungeonMusic(&uStack_14);
SaveItemData(&uStack_14);
SaveTrapData(&uStack_14);
sub_8080CF0(&uStack_14);
@ -228,28 +232,28 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
EntityInfo info2;
u32 uStack_ac;
u32 uStack_a8;
s16 *psStack_a4;
HiddenPower *psStack_a4;
u8 *temp1;
u8 *temp2;
u8 *temp3;
AITarget *temp3;
u8 *puStack_a0;
u32 *puStack_9c;
u32 *puStack_98;
u32 *puStack_94;
u8 *puStack_90;
u8 *puStack_8c;
u8 *puStack_88;
u8 *puStack_84;
u8 *puStack_80;
u8 *puStack_7c;
u8 *puStack_78;
u8 *puStack_74;
u8 *puStack_70;
u8 *puStack_6c;
u8 *puStack_68;
u8 *puStack_64;
u8 *puStack_60;
bool8 *pbStack_5c;
Sleep *puStack_8c;
NonVolatile *puStack_88;
Immobilize *puStack_84;
Volatile *puStack_80;
Charging *puStack_7c;
Protection *puStack_78;
Waiting *puStack_74;
Linked *puStack_70;
MoveStatus *puStack_6c;
ItemStatus *puStack_68;
TransformStatus *puStack_64;
EyesightStatus *puStack_60;
Muzzled *pbStack_5c;
bool8 *pbStack_58;
bool8 *pbStack_54;
bool8 *pbStack_50;
@ -323,22 +327,22 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
sub_8081824(param_1,info->abilities[1]);
sub_8081788(param_1,&info->heldItem);
sub_80817B0(param_1,info->fill64[0]);
temp3 = &info->aiObjective;
temp3 = &info->aiTarget;
temp2 = info->IQSkillMenuFlags;
temp1 = info->IQSkillFlags;
puStack_a0 = &info->tactic;
psStack_a4 = &info->hiddenPowerBasePower;
psStack_a4 = &info->hiddenPower;
puStack_9c = &info->unk98;
puStack_98 = &info->unk9C;
puStack_94 = &info->unkA0;
puStack_8c = &info->sleep;
puStack_88 = &info->nonVolatileStatus;
puStack_84 = &info->immobilizeStatus;
puStack_88 = &info->nonVolatile;
puStack_84 = &info->immobilize;
puStack_80 = &info->volatileStatus;
puStack_7c = &info->chargingStatus;
puStack_78 = &info->protectionStatus;
puStack_74 = &info->waitingStatus;
puStack_70 = &info->linkedStatus;
puStack_7c = &info->charging;
puStack_78 = &info->protection;
puStack_74 = &info->waitingStruct;
puStack_70 = &info->linked;
puStack_6c = &info->moveStatus;
puStack_68 = &info->itemStatus;
puStack_64 = &info->transformStatus;
@ -370,24 +374,24 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
sub_80818E4(param_1,temp3);
sub_8081B54(param_1,temp2);
sub_8081B54(param_1,temp1);
sub_8081880(param_1,*puStack_a0);
sub_8081898(param_1,psStack_a4);
SaveTactic(param_1,*puStack_a0);
SaveHiddenPower(param_1,psStack_a4);
sub_8083078(param_1,*puStack_9c);
sub_8083078(param_1,*puStack_98);
sub_8083078(param_1,*puStack_94);
sub_8081920(param_1,puStack_8c);
sub_808193C(param_1,puStack_88);
sub_8081968(param_1,puStack_84);
sub_8081994(param_1,puStack_80);
sub_80819B0(param_1,puStack_7c);
sub_80819D4(param_1,puStack_78);
sub_80819F0(param_1,puStack_74);
sub_8081A24(param_1,puStack_70);
sub_8081A58(param_1,puStack_6c);
sub_8081A74(param_1,puStack_68);
sub_8081A80(param_1,puStack_64);
sub_8081A9C(param_1,puStack_60);
sub_8081AB8(param_1,pbStack_5c);
SaveEntitySleep(param_1,puStack_8c);
SaveNonVolatileStatus(param_1,puStack_88);
SaveImmobilizeStatus(param_1,puStack_84);
SaveVolatileStatus(param_1,puStack_80);
SaveChargingStatus(param_1,puStack_7c);
SaveProtectionStatus(param_1,puStack_78);
SaveWaitingStatus(param_1,puStack_74);
SaveLinkedStatus(param_1,puStack_70);
SaveMoveStatus(param_1,puStack_6c);
SaveItemStatus(param_1,puStack_68);
SaveTransformStatus(param_1,puStack_64);
SaveEyesightStatus(param_1,puStack_60);
SaveMuzzledStatus(param_1,pbStack_5c);
sub_80830B4(param_1,*pbStack_58);
sub_80830B4(param_1,*pbStack_54);
sub_80830B4(param_1,*pbStack_50);
@ -403,7 +407,7 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
sub_8083060(param_1,*puStack_28);
sub_808183C(param_1,*puStack_24);
sub_8081854(param_1,info->targetingDecoy);
sub_808186C(param_1,info->speedStage);
SaveSpeedStage(param_1,info->speedStage);
SaveSpeedCounters(param_1,info->speedUpCounters,NUM_SPEED_COUNTERS);
SaveSpeedCounters(param_1,info->speedDownCounters,NUM_SPEED_COUNTERS);
sub_8083060(param_1,info->stockpileStage);
@ -440,5 +444,264 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
sub_8083048(param_1,info->unk1F8);
sub_8083048(param_1,info->mobileTurnTimer);
sub_8083078(param_1,info->expGainedInTurn);
sub_80818B8(param_1,*puStack_90);
SaveClientType(param_1,*puStack_90);
}
void sub_8081454(unkStruct_8094924 *param_1)
{
int iVar1;
int iVar2;
int iVar4;
sub_808300C(param_1,gUnknown_81071E0);
sub_80830B4(param_1, gDungeon->unk3A08);
sub_80830B4(param_1, gDungeon->unk3A09);
sub_80830B4(param_1, gDungeon->unk3A0A);
sub_80830B4(param_1, gDungeon->unk3A0B);
sub_8083060(param_1, gDungeon->unk3A0C);
sub_8083060(param_1, gDungeon->unk3A0D);
sub_8083048(param_1, gDungeon->tileset);
sub_8083048(param_1,gDungeon->unk3A10);
sub_8083048(param_1, gDungeon->unk3A12);
sub_8083048(param_1, gDungeon->bossBattleIndex);
sub_8083048(param_1, gDungeon->unk3A16);
for(iVar1 = 0; iVar1 < DUNGEON_MAX_SIZE_Y; iVar1++)
{
for(iVar2 = 0; iVar2 < DUNGEON_MAX_SIZE_X; iVar2++)
{
sub_8081B60(param_1,&gDungeon->tiles[iVar1][iVar2]);
}
}
SavePosition(param_1,&gDungeon->unkE218);
SavePosition(param_1,&gDungeon->unkE21C);
for(iVar4 = 0; iVar4 < 8; iVar4++)
{
SavePosition(param_1,&gDungeon->unkE220[iVar4]);
}
sub_80830F8(param_1,&gDungeon->unkE240);
sub_80830F8(param_1,&gDungeon->unkE250);
sub_808312C(param_1,&gDungeon->unkE260);
for(iVar1 = 0; iVar1 < 8; iVar1++)
{
for(iVar2 = 0; iVar2 < 8; iVar2++)
{
sub_8081B60(param_1, &gDungeon->unkE27C[iVar1][iVar2]);
sub_8083060(param_1, gDungeon->unkE87C[iVar1][iVar2]);
}
}
sub_8081B94(param_1,&gDungeon->weather);
}
void sub_808165C(unkStruct_8094924 *param_1)
{
sub_808300C(param_1,gUnknown_81071E0);
sub_8083060(param_1, gDungeon->unk18208);
sub_8083060(param_1, gDungeon->visibilityRange);
sub_80830B4(param_1, gDungeon->blinded);
sub_80830B4(param_1, gDungeon->unk1820B);
sub_80830B4(param_1, gDungeon->unk1820C);
sub_80830B4(param_1, gDungeon->unk1820D);
sub_80830B4(param_1, gDungeon->unk1820E);
sub_80830B4(param_1, gDungeon->unk1820F);
sub_80830B4(param_1, gDungeon->hallucinating);
sub_80830B4(param_1, gDungeon->unk18211);
sub_80830B4(param_1, gDungeon->unk18213);
}
// NOTE: forcing this s16 for now - Seth
void SaveDungeonMusic(unkStruct_8094924 *param_1)
{
sub_8083048(param_1, (s16)gDungeon->musPlayer.songIndex);
sub_8083048(param_1, (s16)gDungeon->musPlayer.pastSongIndex);
sub_8083048(param_1, (s16)gDungeon->musPlayer.queuedSongIndex);
}
void sub_8081788(unkStruct_8094924 *param_1, Item *param_2)
{
sub_8082FA8(param_1, &param_2->flags, 1);
sub_8082FA8(param_1, &param_2->quantity, 1);
sub_8082FA8(param_1, &param_2->id, 1);
}
void sub_80817B0(unkStruct_8094924 *param_1, u32 param_2)
{
u8 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 1);
}
void sub_80817C8(unkStruct_8094924 *param_1, ActionContainer *param_2)
{
sub_8082FA8(param_1, &param_2->direction, 1);
sub_8082FA8(param_1, &param_2->itemTargetPosition.x, 1);
sub_8082FA8(param_1, &param_2->itemTargetPosition.y, 1);
}
void sub_80817F4(unkStruct_8094924 *param_1, u32 param_2)
{
u16 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 2);
}
void sub_808180C(unkStruct_8094924 *param_1, u32 param_2)
{
u8 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 1);
}
void sub_8081824(unkStruct_8094924 *param_1, u32 param_2)
{
u8 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 1);
}
void sub_808183C(unkStruct_8094924 *param_1, s32 param_2)
{
u8 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 1);
}
void sub_8081854(unkStruct_8094924 *param_1, s32 param_2)
{
u8 stack;
stack = param_2;
sub_8082FA8(param_1, &stack, 1);
}
void SaveSpeedStage(unkStruct_8094924 *param_1, s32 param_2)
{
sub_8082FA8(param_1, &param_2, 4);
}
void SaveTactic(unkStruct_8094924 *param_1, u8 param_2)
{
sub_8082FA8(param_1, &param_2, 1);
}
void SaveHiddenPower(unkStruct_8094924 *param_1, HiddenPower *param_2)
{
sub_8083048(param_1, param_2->hiddenPowerBasePower);
sub_808180C(param_1, param_2->hiddenPowerType);
}
void SaveClientType(unkStruct_8094924 *param_1, u8 param_2)
{
sub_8083060(param_1, param_2);
}
void sub_80818C8(unkStruct_8094924 *param_1, JoinedAt *param_2)
{
sub_8083060(param_1, param_2->joinedAt);
sub_8083060(param_1, param_2->unk1);
}
void sub_80818E4(unkStruct_8094924 *param_1, AITarget* param_2)
{
sub_8082FA8(param_1, &param_2->aiObjective, 1);
sub_80830B4(param_1, param_2->aiNotNextToTarget);
sub_80830B4(param_1, param_2->aiTargetingEnemy);
sub_80830B4(param_1, param_2->aiTurningAround);
sub_8083030(param_1, param_2->aiTargetSpawnGenID);
SavePosition(param_1, &param_2->aiTargetPos);
}
void SaveEntitySleep(unkStruct_8094924 *param_1, Sleep* param_2)
{
sub_8082FA8(param_1, &param_2->sleep, 1);
sub_8083060(param_1, param_2->sleepTurns);
}
void SaveNonVolatileStatus(unkStruct_8094924 *param_1, NonVolatile *param_2)
{
sub_8082FA8(param_1, &param_2->nonVolatileStatus, 1);
sub_8083060(param_1, param_2->nonVolatileStatusTurns);
sub_8083060(param_1, param_2->nonVolatileStatusDamageCountdown);
sub_8083060(param_1, param_2->unk4);
}
void SaveImmobilizeStatus(unkStruct_8094924 *param_1, Immobilize *param_2)
{
sub_8082FA8(param_1, &param_2->immobilizeStatus, 1);
sub_8083060(param_1, param_2->immobilizeStatusTurns);
sub_8083060(param_1, param_2->immobilizeStatusDamageCountdown);
sub_8083078(param_1, param_2->unk4);
}
void SaveVolatileStatus(unkStruct_8094924 *param_1, Volatile *param_2)
{
sub_8082FA8(param_1, &param_2->volatileStatus, 1);
sub_8083060(param_1, param_2->volatileStatusTurns);
}
void SaveChargingStatus(unkStruct_8094924 *param_1, Charging *param_2)
{
sub_8082FA8(param_1, &param_2->chargingStatus, 1);
sub_8083060(param_1, param_2->chargingStatusTurns);
sub_8083060(param_1, param_2->chargingStatusMoveIndex);
}
void SaveProtectionStatus(unkStruct_8094924 *param_1, Protection *param_2)
{
sub_8082FA8(param_1, &param_2->protectionStatus, 1);
sub_8083060(param_1, param_2->protectionStatusTurns);
}
void SaveWaitingStatus(unkStruct_8094924 *param_1, Waiting *param_2)
{
sub_8082FA8(param_1, &param_2->waitingStatus, 1);
sub_80830B4(param_1, param_2->enemyDecoy);
sub_80830B4(param_1, param_2->unkCA);
sub_8083060(param_1, param_2->waitingStatusTurns);
sub_8083060(param_1, param_2->curseDamageCountdown);
}
void SaveLinkedStatus(unkStruct_8094924 *param_1, Linked *param_2)
{
sub_8082FA8(param_1, &param_2->linkedStatus, 1);
sub_8083078(param_1, param_2->unkD4);
sub_8083060(param_1, param_2->unkD8);
sub_8083060(param_1, param_2->linkedStatusTurns);
sub_8083060(param_1, param_2->linkedStatusDamageCountdown);
}
void SaveMoveStatus(unkStruct_8094924 *param_1, MoveStatus* param_2)
{
sub_8082FA8(param_1, &param_2->moveStatus, 1);
sub_8083060(param_1, param_2->moveStatusTurns);
}
void SaveItemStatus(unkStruct_8094924 *param_1, ItemStatus *param_2)
{
sub_8082FA8(param_1, &param_2->itemStatus, 1);
}
void SaveTransformStatus(unkStruct_8094924 *param_1, TransformStatus *param_2)
{
sub_8082FA8(param_1, &param_2->transformStatus, 1);
sub_8083060(param_1, param_2->transformStatusTurns);
}
void SaveEyesightStatus(unkStruct_8094924 *param_1, EyesightStatus *param_2)
{
sub_8082FA8(param_1, &param_2->eyesightStatus, 1);
sub_8083060(param_1, param_2->eyesightStatusTurns);
}
void SaveMuzzledStatus(unkStruct_8094924 *param_1, Muzzled *param_2)
{
sub_8082FA8(param_1, &param_2->muzzled, 1);
sub_8083060(param_1, param_2->muzzledTurns);
}

View File

@ -162,7 +162,7 @@ s32 WeightWeakTypePicker(Entity *user, Entity *target, u8 moveType)
{
return 2;
}
if (moveType == TYPE_ELECTRIC && userData->chargingStatus == STATUS_CHARGING)
if (moveType == TYPE_ELECTRIC && userData->charging.chargingStatus == STATUS_CHARGING)
{
weight *= 2;
}