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Clean common strings and personality test 1
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5226eab539
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de1e9dcb08
@ -33,6 +33,6 @@ extern const u8* const gCommonKecleonBros[KECLEON_BROS_MODE_COUNT][KECLEON_DLG_M
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extern const u8* const gCommonWigglytuff[WIGGLYTUFF_SHOP_MODE_COUNT][WIGGLY_DLG_MAX];
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extern const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN_DLG_MAX];
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extern const u8* const gCommonMakuhita[MAKUHITA_DOJO_MODE_COUNT][MAKUHITA_DLG_MAX];
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extern const Hints gCommonHints[NUM_HINTS];
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extern const Hints gCommonHints[HINT_MAX];
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#endif // GUARD_COMMON_STRINGS_H
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@ -8,6 +8,14 @@ typedef struct Hints
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const u8 *body;
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} Hints;
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#define NUM_HINTS 5
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enum HintKind
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{
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HINT_TOWN_CONTROLS_1,
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HINT_TOWN_CONTROLS_2,
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HINT_SAVING,
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HINT_ADVENTURES_WITH_FRIENDS,
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HINT_BUILDING_A_TEAM,
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HINT_MAX
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};
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#endif // GUARD_COMMON_STRINGS_HINTS_H
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@ -24,9 +24,9 @@ enum KangaskhanStorageDialogue
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KANG_DLG_WITHDRAW_CONFIRMATION,
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KANG_DLG_YOU_HAVE_NOTHING,
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KANG_DLG_YOU_ARE_FULL,
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KANG_DLG_STORAGE_HAS_NOTHING,
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KANG_DLG_DEPOSIT__INVALID_ITEM,
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KANG_DLG_DEPOSIT__TOO_MANY_OF_ITEM,
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KANG_DLG_STORAGE_EMPTY,
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KANG_DLG_DEPOSIT_INVALID_ITEM,
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KANG_DLG_DEPOSIT_TOO_MANY_OF_ITEM,
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KANG_DLG_STORAGE_FULL,
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KANG_DLG_HOW_IT_WORKS,
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KANG_DLG_MAX
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@ -17,15 +17,14 @@ enum NaturePersonalities
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LONELY,
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QUIRKY,
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MISC,
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};
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#define NUM_PARTNERS 10
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#define NUM_QUIZ_QUESTIONS 55
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#define MAX_ASKED_QUESTIONS 8
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#define NUM_PERSONALITIES MISC
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#define NUM_PERSONALITY_TEST_EFFECTS (NUM_PERSONALITIES+3)
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#define NUM_PERSONALITY_TEST_EFFECTS (NUM_PERSONALITIES + 3)
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#define BRAVE_2B_TRIGGER 99
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#endif // GUARD_CONSTANTS_PERSONALITY_TEST_H
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#endif // GUARD_CONSTANTS_PERSONALITY_TEST_H
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@ -523,6 +523,12 @@ SECTIONS {
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src/load_screen.o(.rodata);
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src/wonder_mail_main_menu.o(.rodata);
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src/debug_menu1.o(.rodata);
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src/debug_unused1.o(.rodata);
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src/debug_unused2.o(.rodata);
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src/debug_unused3.o(.rodata);
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src/debug_unused4.o(.rodata);
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src/debug_unused5.o(.rodata);
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src/debug_unused6.o(.rodata);
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src/debug_menu2.o(.rodata);
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src/debug_menu3.o(.rodata);
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src/debug_menu4.o(.rodata);
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@ -270,7 +270,7 @@ Entity *sub_80453AC(s16 id)
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s32 r9;
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s32 timer; // sp0
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id = a;
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id = a; // SpeciesId() ?
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r9 = -1;
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r6 = GetBodySize(id);
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@ -125,7 +125,7 @@ void sub_8097418(s16 index,bool32 param_2)
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bool8 param_2_u8 = param_2;
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if (index_s32 != 0xd) {
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if ((param_2_u8) && (SetScriptVarArrayValue(NULL,RESCUE_SCENARIO_JOB_LIST,index_s32,0), index_s32 < 0x1f)) {
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const MissionText *mt = &gStoryMissionText[index_s32];
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const MissionText *mt = &sStoryMissionText[index_s32];
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if (mt->unk4 != 0xFF) {
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sub_8097FA8(mt->unk4);
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}
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@ -169,7 +169,7 @@ const u8 *GetCurrentMissionText(s16 index)
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{
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if(index < 0x1F)
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{
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const MissionText *mt = &gStoryMissionText[index];
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const MissionText *mt = &sStoryMissionText[index];
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return mt->text;
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}
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else
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@ -2,7 +2,22 @@
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#include "globaldata.h"
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#include "common_strings.h"
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// Probably had many entries per ptr because of languages, but USA release is english-only. Check other roms
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// The structure of this file seems to be completely different in the EU version.
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// Not sure about the JP version though - Kermalis
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#define REGION_USA TRUE // For now
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#if REGION_USA
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#include "data/locale/felicity_bank_usa.h"
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#include "data/locale/gulpin_shop_usa.h"
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#include "data/locale/hints_usa.h"
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#include "data/locale/kangaskhan_storage_usa.h"
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#include "data/locale/kecleon_bros_usa.h"
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#include "data/locale/makuhita_dojo_usa.h"
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#include "data/locale/wigglytuff_shop_usa.h"
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#endif
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ALIGNED(4) static const u8 sYes0[] = _("Yes");
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ALIGNED(4) const u8* const gCommonYes[] = { sYes0 };
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@ -55,10 +70,337 @@ ALIGNED(4) const u8* const gCommonDepositPrompt[] = { sDepositPrompt0 };
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ALIGNED(4) static const u8 sWithdrawPrompt0[] = _("Withdraw?");
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ALIGNED(4) const u8* const gCommonWithdrawPrompt[] = { sWithdrawPrompt0 };
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#include "data/common_strings_felicity_bank.h"
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#include "data/common_strings_kangaskhan_storage.h"
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#include "data/common_strings_kecleon_bros.h"
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#include "data/common_strings_wigglytuff_shop.h"
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#include "data/common_strings_gulpin_shop.h"
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#include "data/common_strings_makuhita_dojo.h"
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#include "data/common_strings_hints.h"
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ALIGNED(4) const u8* const gCommonFelicity[FEL_MODE_COUNT][FEL_DLG_MAX] =
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{
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[FEL_MODE_AWAKE] = {
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[FEL_DLG_WELCOME] = FEL_AWAKE_WELCOME,
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[FEL_DLG_HOW_MAY_I_SERVE__NO_MONEY] = FEL_AWAKE_HOW_MAY_I_SERVE__NO_MONEY,
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[FEL_DLG_HOW_MAY_I_SERVE__HAS_MONEY] = FEL_AWAKE_HOW_MAY_I_SERVE__HAS_MONEY,
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[FEL_DLG_VERY_WELL] = FEL_AWAKE_VERY_WELL,
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[FEL_DLG_BYE__NO_MONEY] = FEL_AWAKE_BYE__NO_MONEY,
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[FEL_DLG_BYE__HAS_MONEY] = FEL_AWAKE_BYE__HAS_MONEY,
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[FEL_DLG_DEPOSIT__HOW_MUCH] = FEL_AWAKE_DEPOSIT__HOW_MUCH,
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[FEL_DLG_DEPOSIT__NO_MONEY] = FEL_AWAKE_DEPOSIT__NO_MONEY,
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[FEL_DLG_DEPOSIT__BANK_FULL] = FEL_AWAKE_DEPOSIT__BANK_FULL,
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[FEL_DLG_DEPOSIT__RECEIPT] = FEL_AWAKE_DEPOSIT__RECEIPT,
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[FEL_DLG_WITHDRAW__HOW_MUCH] = FEL_AWAKE_WITHDRAW__HOW_MUCH,
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[FEL_DLG_WITHDRAW__NO_MONEY] = FEL_AWAKE_WITHDRAW__NO_MONEY,
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[FEL_DLG_WITHDRAW__WALLET_FULL] = FEL_AWAKE_WITHDRAW__WALLET_FULL,
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[FEL_DLG_WITHDRAW__RECEIPT] = FEL_AWAKE_WITHDRAW__RECEIPT,
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[FEL_DLG_HOW_IT_WORKS] = FEL_AWAKE_HOW_IT_WORKS
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},
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[FEL_MODE_ASLEEP] = {
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[FEL_DLG_WELCOME] = FEL_ASLEEP_WELCOME,
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[FEL_DLG_HOW_MAY_I_SERVE__NO_MONEY] = FEL_ASLEEP_HOW_MAY_I_SERVE__NO_MONEY,
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[FEL_DLG_HOW_MAY_I_SERVE__HAS_MONEY] = FEL_ASLEEP_HOW_MAY_I_SERVE__HAS_MONEY,
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[FEL_DLG_VERY_WELL] = FEL_ASLEEP_VERY_WELL,
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[FEL_DLG_BYE__NO_MONEY] = FEL_ASLEEP_BYE__NO_MONEY,
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[FEL_DLG_BYE__HAS_MONEY] = FEL_ASLEP_BYE__HAS_MONEY,
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[FEL_DLG_DEPOSIT__HOW_MUCH] = FEL_ASLEEP_DEPOSIT__HOW_MUCH,
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[FEL_DLG_DEPOSIT__NO_MONEY] = FEL_ASLEEP_DEPOSIT__NO_MONEY,
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[FEL_DLG_DEPOSIT__BANK_FULL] = FEL_ASLEEP_DEPOSIT__BANK_FULL,
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[FEL_DLG_DEPOSIT__RECEIPT] = FEL_ASLEEP_DEPOSIT__RECEIPT,
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[FEL_DLG_WITHDRAW__HOW_MUCH] = FEL_ASLEEP_WITHDRAW__HOW_MUCH,
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[FEL_DLG_WITHDRAW__NO_MONEY] = FEL_ASLEEP_WITHDRAW__NO_MONEY,
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[FEL_DLG_WITHDRAW__WALLET_FULL] = FEL_ASLEEP_WITHDRAW__WALLET_FULL,
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[FEL_DLG_WITHDRAW__RECEIPT] = FEL_ASLEEP_WITHDRAW__RECEIPT,
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[FEL_DLG_HOW_IT_WORKS] = FEL_ASLEEP_HOW_IT_WORKS
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}
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};
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ALIGNED(4) const u8* const gCommonKangStorage[KANG_MODE_COUNT][KANG_DLG_MAX] =
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{
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[KANG_MODE_AWAKE] = {
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[KANG_DLG_WELCOME] = KANG_AWAKE_WELCOME,
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[KANG_DLG_ANYTHING_ELSE] = KANG_AWAKE_ANYTHING_ELSE,
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[KANG_DLG_BYE] = KANG_AWAKE_BYE,
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[KANG_DLG_STORE_WHAT] = KANG_AWAKE_STORE_WHAT,
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[KANG_DLG_STORE_MORE] = KANG_AWAKE_STORE_MORE,
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[KANG_DLG_DEPOSIT_ONE_PROMPT] = KANG_AWAKE_DEPOSIT_ONE_PROMPT,
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[KANG_DLG_DEPOSIT_MANY_PROMPT] = KANG_AWAKE_DEPOSIT_MANY_PROMPT,
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[KANG_DLG_DEPOSIT_CONFIRMATION] = KANG_AWAKE_DEPOSIT_CONFIRMATION,
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[KANG_DLG_TAKE_WHAT] = KANG_AWAKE_TAKE_WHAT,
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[KANG_DLG_TAKE_MORE] = KANG_AWAKE_TAKE_MORE,
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[KANG_DLG_WITHDRAW_ONE_PROMPT] = KANG_AWAKE_WITHDRAW_ONE_PROMPT,
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[KANG_DLG_WITHDRAW_MANY_PROMPT] = KANG_AWAKE_WITHDRAW_MANY_PROMPT,
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[KANG_DLG_WITHDRAW_CONFIRMATION] = KANG_AWAKE_WITHDRAW_CONFIRMATION,
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[KANG_DLG_YOU_HAVE_NOTHING] = KANG_AWAKE_YOU_HAVE_NOTHING,
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[KANG_DLG_YOU_ARE_FULL] = KANG_AWAKE_YOU_ARE_FULL,
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[KANG_DLG_STORAGE_EMPTY] = KANG_AWAKE_STORAGE_HAS_NOTHING,
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[KANG_DLG_DEPOSIT_INVALID_ITEM] = KANG_AWAKE_DEPOSIT_INVALID_ITEM,
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[KANG_DLG_DEPOSIT_TOO_MANY_OF_ITEM] = KANG_AWAKE_DEPOSIT_TOO_MANY_OF_ITEM,
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[KANG_DLG_STORAGE_FULL] = KANG_AWAKE_STORAGE_FULL,
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[KANG_DLG_HOW_IT_WORKS] = KANG_AWAKE_HOW_IT_WORKS
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},
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[KANG_MODE_ASLEEP] = {
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[KANG_DLG_WELCOME] = KANG_ASLEEP_WELCOME,
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[KANG_DLG_ANYTHING_ELSE] = KANG_ASLEEP_ANYTHING_ELSE,
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[KANG_DLG_BYE] = KANG_ASLEEP_BYE,
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[KANG_DLG_STORE_WHAT] = KANG_ASLEEP_STORE_WHAT,
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[KANG_DLG_STORE_MORE] = KANG_ASLEEP_STORE_MORE,
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[KANG_DLG_DEPOSIT_ONE_PROMPT] = KANG_ASLEEP_DEPOSIT_ONE_PROMPT,
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[KANG_DLG_DEPOSIT_MANY_PROMPT] = KANG_ASLEEP_DEPOSIT_MANY_PROMPT,
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[KANG_DLG_DEPOSIT_CONFIRMATION] = KANG_ASLEEP_DEPOSIT_CONFIRMATION,
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[KANG_DLG_TAKE_WHAT] = KANG_ASLEEP_TAKE_WHAT,
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[KANG_DLG_TAKE_MORE] = KANG_ASLEEP_TAKE_MORE,
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[KANG_DLG_WITHDRAW_ONE_PROMPT] = KANG_ASLEEP_WITHDRAW_ONE_PROMPT,
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[KANG_DLG_WITHDRAW_MANY_PROMPT] = KANG_ASLEEP_WITHDRAW_MANY_PROMPT,
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[KANG_DLG_WITHDRAW_CONFIRMATION] = KANG_ASLEEP_WITHDRAW_CONFIRMATION,
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[KANG_DLG_YOU_HAVE_NOTHING] = KANG_ASLEEP_YOU_HAVE_NOTHING,
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[KANG_DLG_YOU_ARE_FULL] = KANG_ASLEEP_YOU_ARE_FULL,
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[KANG_DLG_STORAGE_EMPTY] = KANG_ASLEEP_STORAGE_EMPTY,
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[KANG_DLG_DEPOSIT_INVALID_ITEM] = KANG_ASLEEP_DEPOSIT_INVALID_ITEM,
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[KANG_DLG_DEPOSIT_TOO_MANY_OF_ITEM] = KANG_ASLEEP_DEPOSIT_TOO_MANY_OF_ITEM,
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[KANG_DLG_STORAGE_FULL] = KANG_ASLEEP_STORAGE_FULL,
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[KANG_DLG_HOW_IT_WORKS] = KANG_ASLEEP_HOW_IT_WORKS
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}
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};
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ALIGNED(4) const u8* const gCommonKecleonBros[KECLEON_BROS_MODE_COUNT][KECLEON_DLG_MAX] =
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{
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[KECLEON_BROS_MODE_ITEMS_AWAKE] = {
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[KECLEON_DLG_00] = KEC_ITEMS_AWAKE_DLG_00,
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[KECLEON_DLG_01] = KEC_ITEMS_AWAKE_DLG_01,
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[KECLEON_DLG_02] = KEC_ITEMS_AWAKE_DLG_02,
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[KECLEON_DLG_03] = KEC_ITEMS_AWAKE_DLG_03,
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[KECLEON_DLG_04] = KEC_ITEMS_AWAKE_DLG_04,
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[KECLEON_DLG_05] = KEC_ITEMS_AWAKE_DLG_05,
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[KECLEON_DLG_06] = KEC_ITEMS_AWAKE_DLG_06,
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[KECLEON_DLG_07] = KEC_ITEMS_AWAKE_DLG_07,
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[KECLEON_DLG_08] = KEC_ITEMS_AWAKE_DLG_08,
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[KECLEON_DLG_09] = KEC_ITEMS_AWAKE_DLG_09,
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[KECLEON_DLG_10] = KEC_ITEMS_AWAKE_DLG_10,
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[KECLEON_DLG_11] = KEC_ITEMS_AWAKE_DLG_11,
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[KECLEON_DLG_12] = KEC_ITEMS_AWAKE_DLG_12,
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[KECLEON_DLG_13] = KEC_ITEMS_AWAKE_DLG_13,
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[KECLEON_DLG_14] = KEC_ITEMS_AWAKE_DLG_14,
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[KECLEON_DLG_15] = KEC_ITEMS_AWAKE_DLG_15,
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[KECLEON_DLG_16] = KEC_ITEMS_AWAKE_DLG_16,
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[KECLEON_DLG_17] = KEC_ITEMS_AWAKE_DLG_17,
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[KECLEON_DLG_18] = KEC_ITEMS_AWAKE_DLG_18,
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[KECLEON_DLG_19] = KEC_ITEMS_AWAKE_DLG_19,
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[KECLEON_DLG_20] = KEC_ITEMS_AWAKE_DLG_20,
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[KECLEON_DLG_21] = KEC_ITEMS_AWAKE_DLG_21,
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[KECLEON_DLG_22] = KEC_ITEMS_AWAKE_DLG_22
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},
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[KECLEON_BROS_MODE_ITEMS_ASLEEP] = {
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[KECLEON_DLG_00] = KEC_ITEMS_ASLEEP_DLG_00,
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[KECLEON_DLG_01] = KEC_ITEMS_ASLEEP_DLG_01,
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[KECLEON_DLG_02] = KEC_ITEMS_ASLEEP_DLG_02,
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[KECLEON_DLG_03] = KEC_ITEMS_ASLEEP_DLG_03,
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[KECLEON_DLG_04] = KEC_ITEMS_ASLEEP_DLG_04,
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[KECLEON_DLG_05] = KEC_ITEMS_ASLEEP_DLG_05,
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[KECLEON_DLG_06] = KEC_ITEMS_ASLEEP_DLG_06,
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[KECLEON_DLG_07] = KEC_ITEMS_ASLEEP_DLG_07,
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[KECLEON_DLG_08] = KEC_ITEMS_ASLEEP_DLG_08,
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[KECLEON_DLG_09] = KEC_ITEMS_ASLEEP_DLG_09,
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[KECLEON_DLG_10] = KEC_ITEMS_ASLEEP_DLG_10,
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[KECLEON_DLG_11] = KEC_ITEMS_ASLEEP_DLG_11,
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[KECLEON_DLG_12] = KEC_ITEMS_ASLEEP_DLG_12,
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[KECLEON_DLG_13] = KEC_ITEMS_ASLEEP_DLG_13,
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[KECLEON_DLG_14] = KEC_ITEMS_ASLEEP_DLG_14,
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[KECLEON_DLG_15] = KEC_ITEMS_ASLEEP_DLG_15,
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[KECLEON_DLG_16] = KEC_ITEMS_ASLEEP_DLG_16,
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[KECLEON_DLG_17] = KEC_ITEMS_ASLEEP_DLG_17,
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[KECLEON_DLG_18] = KEC_ITEMS_ASLEEP_DLG_18,
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[KECLEON_DLG_19] = KEC_ITEMS_ASLEEP_DLG_19,
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[KECLEON_DLG_20] = KEC_ITEMS_ASLEEP_DLG_20,
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[KECLEON_DLG_21] = KEC_ITEMS_ASLEEP_DLG_21,
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[KECLEON_DLG_22] = KEC_ITEMS_ASLEEP_DLG_22
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},
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[KECLEON_BROS_MODE_WARES_AWAKE] = {
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[KECLEON_DLG_00] = KEC_WARES_AWAKE_DLG_00,
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[KECLEON_DLG_01] = KEC_WARES_AWAKE_DLG_01,
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[KECLEON_DLG_02] = KEC_WARES_AWAKE_DLG_02,
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[KECLEON_DLG_03] = KEC_WARES_AWAKE_DLG_03,
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[KECLEON_DLG_04] = KEC_WARES_AWAKE_DLG_04,
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[KECLEON_DLG_05] = KEC_WARES_AWAKE_DLG_05,
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[KECLEON_DLG_06] = KEC_WARES_AWAKE_DLG_06,
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[KECLEON_DLG_07] = KEC_WARES_AWAKE_DLG_07,
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[KECLEON_DLG_08] = KEC_WARES_AWAKE_DLG_08,
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[KECLEON_DLG_09] = KEC_WARES_AWAKE_DLG_09,
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[KECLEON_DLG_10] = KEC_WARES_AWAKE_DLG_10,
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[KECLEON_DLG_11] = KEC_WARES_AWAKE_DLG_11,
|
||||
[KECLEON_DLG_12] = KEC_WARES_AWAKE_DLG_12,
|
||||
[KECLEON_DLG_13] = KEC_WARES_AWAKE_DLG_13,
|
||||
[KECLEON_DLG_14] = KEC_WARES_AWAKE_DLG_14,
|
||||
[KECLEON_DLG_15] = KEC_WARES_AWAKE_DLG_15,
|
||||
[KECLEON_DLG_16] = KEC_WARES_AWAKE_DLG_16,
|
||||
[KECLEON_DLG_17] = KEC_WARES_AWAKE_DLG_17,
|
||||
[KECLEON_DLG_18] = KEC_WARES_AWAKE_DLG_18,
|
||||
[KECLEON_DLG_19] = KEC_WARES_AWAKE_DLG_19,
|
||||
[KECLEON_DLG_20] = KEC_WARES_AWAKE_DLG_20,
|
||||
[KECLEON_DLG_21] = KEC_WARES_AWAKE_DLG_21,
|
||||
[KECLEON_DLG_22] = KEC_WARES_AWAKE_DLG_22
|
||||
},
|
||||
[KECLEON_BROS_MODE_WARES_ASLEEP] = {
|
||||
[KECLEON_DLG_00] = KEC_WARES_ASLEEP_DLG_00,
|
||||
[KECLEON_DLG_01] = KEC_WARES_ASLEEP_DLG_01,
|
||||
[KECLEON_DLG_02] = KEC_WARES_ASLEEP_DLG_02,
|
||||
[KECLEON_DLG_03] = KEC_WARES_ASLEEP_DLG_03,
|
||||
[KECLEON_DLG_04] = KEC_WARES_ASLEEP_DLG_04,
|
||||
[KECLEON_DLG_05] = KEC_WARES_ASLEEP_DLG_05,
|
||||
[KECLEON_DLG_06] = KEC_WARES_ASLEEP_DLG_06,
|
||||
[KECLEON_DLG_07] = KEC_WARES_ASLEEP_DLG_07,
|
||||
[KECLEON_DLG_08] = KEC_WARES_ASLEEP_DLG_08,
|
||||
[KECLEON_DLG_09] = KEC_WARES_ASLEEP_DLG_09,
|
||||
[KECLEON_DLG_10] = KEC_WARES_ASLEEP_DLG_10,
|
||||
[KECLEON_DLG_11] = KEC_WARES_ASLEEP_DLG_11,
|
||||
[KECLEON_DLG_12] = KEC_WARES_ASLEEP_DLG_12,
|
||||
[KECLEON_DLG_13] = KEC_WARES_ASLEEP_DLG_13,
|
||||
[KECLEON_DLG_14] = KEC_WARES_ASLEEP_DLG_14,
|
||||
[KECLEON_DLG_15] = KEC_WARES_ASLEEP_DLG_15,
|
||||
[KECLEON_DLG_16] = KEC_WARES_ASLEEP_DLG_16,
|
||||
[KECLEON_DLG_17] = KEC_WARES_ASLEEP_DLG_17,
|
||||
[KECLEON_DLG_18] = KEC_WARES_ASLEEP_DLG_18,
|
||||
[KECLEON_DLG_19] = KEC_WARES_ASLEEP_DLG_19,
|
||||
[KECLEON_DLG_20] = KEC_WARES_ASLEEP_DLG_20,
|
||||
[KECLEON_DLG_21] = KEC_WARES_ASLEEP_DLG_21,
|
||||
[KECLEON_DLG_22] = KEC_WARES_ASLEEP_DLG_22
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8* const gCommonWigglytuff[WIGGLYTUFF_SHOP_MODE_COUNT][WIGGLY_DLG_MAX] =
|
||||
{
|
||||
[WIGGLYTUFF_SHOP_MODE_AWAKE] = {
|
||||
[WIGGLY_DLG_00] = WIGGLY_AWAKE_DLG_00,
|
||||
[WIGGLY_DLG_01] = WIGGLY_AWAKE_DLG_01,
|
||||
[WIGGLY_DLG_02] = WIGGLY_AWAKE_DLG_02,
|
||||
[WIGGLY_DLG_03] = WIGGLY_AWAKE_DLG_03,
|
||||
[WIGGLY_DLG_04] = WIGGLY_AWAKE_DLG_04,
|
||||
[WIGGLY_DLG_05] = WIGGLY_AWAKE_DLG_05,
|
||||
[WIGGLY_DLG_06] = WIGGLY_AWAKE_DLG_06,
|
||||
[WIGGLY_DLG_07] = WIGGLY_AWAKE_DLG_07,
|
||||
[WIGGLY_DLG_08] = WIGGLY_AWAKE_DLG_08,
|
||||
[WIGGLY_DLG_09] = WIGGLY_AWAKE_DLG_09,
|
||||
[WIGGLY_DLG_10] = WIGGLY_AWAKE_DLG_10,
|
||||
[WIGGLY_DLG_11] = WIGGLY_AWAKE_DLG_11,
|
||||
[WIGGLY_DLG_12] = WIGGLY_AWAKE_DLG_12,
|
||||
[WIGGLY_DLG_13] = WIGGLY_AWAKE_DLG_13,
|
||||
[WIGGLY_DLG_14] = WIGGLY_AWAKE_DLG_14,
|
||||
[WIGGLY_DLG_15] = WIGGLY_AWAKE_DLG_15,
|
||||
[WIGGLY_DLG_16] = WIGGLY_AWAKE_DLG_16,
|
||||
[WIGGLY_DLG_17] = WIGGLY_AWAKE_DLG_17,
|
||||
[WIGGLY_DLG_18] = WIGGLY_AWAKE_DLG_18,
|
||||
[WIGGLY_DLG_19] = WIGGLY_AWAKE_DLG_19
|
||||
},
|
||||
[WIGGLYTUFF_SHOP_MODE_ASLEEP] = {
|
||||
[WIGGLY_DLG_00] = WIGGLY_ASLEEP_DLG_00,
|
||||
[WIGGLY_DLG_01] = WIGGLY_ASLEEP_DLG_01,
|
||||
[WIGGLY_DLG_02] = WIGGLY_ASLEEP_DLG_02,
|
||||
[WIGGLY_DLG_03] = WIGGLY_ASLEEP_DLG_03,
|
||||
[WIGGLY_DLG_04] = WIGGLY_ASLEEP_DLG_04,
|
||||
[WIGGLY_DLG_05] = WIGGLY_ASLEEP_DLG_05,
|
||||
[WIGGLY_DLG_06] = WIGGLY_ASLEEP_DLG_06,
|
||||
[WIGGLY_DLG_07] = WIGGLY_ASLEEP_DLG_07,
|
||||
[WIGGLY_DLG_08] = WIGGLY_ASLEEP_DLG_08,
|
||||
[WIGGLY_DLG_09] = WIGGLY_ASLEEP_DLG_09,
|
||||
[WIGGLY_DLG_10] = WIGGLY_ASLEEP_DLG_10,
|
||||
[WIGGLY_DLG_11] = WIGGLY_ASLEEP_DLG_11,
|
||||
[WIGGLY_DLG_12] = WIGGLY_ASLEEP_DLG_12,
|
||||
[WIGGLY_DLG_13] = WIGGLY_ASLEEP_DLG_13,
|
||||
[WIGGLY_DLG_14] = WIGGLY_ASLEEP_DLG_14,
|
||||
[WIGGLY_DLG_15] = WIGGLY_ASLEEP_DLG_15,
|
||||
[WIGGLY_DLG_16] = WIGGLY_ASLEEP_DLG_16,
|
||||
[WIGGLY_DLG_17] = WIGGLY_ASLEEP_DLG_17,
|
||||
[WIGGLY_DLG_18] = WIGGLY_ASLEEP_DLG_18,
|
||||
[WIGGLY_DLG_19] = WIGGLY_ASLEEP_DLG_19
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN_DLG_MAX] =
|
||||
{
|
||||
[GULPIN_SHOP_MODE_AWAKE] = {
|
||||
[GULPIN_DLG_00] = GULP_AWAKE_DLG_00,
|
||||
[GULPIN_DLG_01] = GULP_AWAKE_DLG_01,
|
||||
[GULPIN_DLG_02] = GULP_AWAKE_DLG_02,
|
||||
[GULPIN_DLG_03] = GULP_AWAKE_DLG_03,
|
||||
[GULPIN_DLG_04] = GULP_AWAKE_DLG_04,
|
||||
[GULPIN_DLG_05] = GULP_AWAKE_DLG_05,
|
||||
[GULPIN_DLG_06] = GULP_AWAKE_DLG_06,
|
||||
[GULPIN_DLG_07] = GULP_AWAKE_DLG_07,
|
||||
[GULPIN_DLG_08] = GULP_AWAKE_DLG_08,
|
||||
[GULPIN_DLG_09] = GULP_AWAKE_DLG_09,
|
||||
[GULPIN_DLG_10] = GULP_AWAKE_DLG_10,
|
||||
[GULPIN_DLG_11] = GULP_AWAKE_DLG_11,
|
||||
[GULPIN_DLG_12] = GULP_AWAKE_DLG_12,
|
||||
[GULPIN_DLG_13] = GULP_AWAKE_DLG_13,
|
||||
[GULPIN_DLG_14] = GULP_AWAKE_DLG_14,
|
||||
[GULPIN_DLG_15] = GULP_AWAKE_DLG_15,
|
||||
[GULPIN_DLG_16] = GULP_AWAKE_DLG_16,
|
||||
[GULPIN_DLG_17] = GULP_AWAKE_DLG_17,
|
||||
[GULPIN_DLG_18] = GULP_AWAKE_DLG_18,
|
||||
[GULPIN_DLG_19] = GULP_AWAKE_DLG_19,
|
||||
[GULPIN_DLG_20] = GULP_AWAKE_DLG_20,
|
||||
[GULPIN_DLG_21] = GULP_AWAKE_DLG_21,
|
||||
[GULPIN_DLG_22] = GULP_AWAKE_DLG_22,
|
||||
[GULPIN_DLG_23] = GULP_AWAKE_DLG_23,
|
||||
[GULPIN_DLG_24] = GULP_AWAKE_DLG_24
|
||||
},
|
||||
[GULPIN_SHOP_MODE_ASLEEP] = {
|
||||
[GULPIN_DLG_00] = GULP_ASLEEP_DLG_00,
|
||||
[GULPIN_DLG_01] = GULP_ASLEEP_DLG_01,
|
||||
[GULPIN_DLG_02] = GULP_ASLEEP_DLG_02,
|
||||
[GULPIN_DLG_03] = GULP_ASLEEP_DLG_03,
|
||||
[GULPIN_DLG_04] = GULP_ASLEEP_DLG_04,
|
||||
[GULPIN_DLG_05] = GULP_ASLEEP_DLG_05,
|
||||
[GULPIN_DLG_06] = GULP_ASLEEP_DLG_06,
|
||||
[GULPIN_DLG_07] = GULP_ASLEEP_DLG_07,
|
||||
[GULPIN_DLG_08] = GULP_ASLEEP_DLG_08,
|
||||
[GULPIN_DLG_09] = GULP_ASLEEP_DLG_09,
|
||||
[GULPIN_DLG_10] = GULP_ASLEEP_DLG_10,
|
||||
[GULPIN_DLG_11] = GULP_ASLEEP_DLG_11,
|
||||
[GULPIN_DLG_12] = GULP_ASLEEP_DLG_12,
|
||||
[GULPIN_DLG_13] = GULP_ASLEEP_DLG_13,
|
||||
[GULPIN_DLG_14] = GULP_ASLEEP_DLG_14,
|
||||
[GULPIN_DLG_15] = GULP_ASLEEP_DLG_15,
|
||||
[GULPIN_DLG_16] = GULP_ASLEEP_DLG_16,
|
||||
[GULPIN_DLG_17] = GULP_ASLEEP_DLG_17,
|
||||
[GULPIN_DLG_18] = GULP_ASLEEP_DLG_18,
|
||||
[GULPIN_DLG_19] = GULP_ASLEEP_DLG_19,
|
||||
[GULPIN_DLG_20] = GULP_ASLEEP_DLG_20,
|
||||
[GULPIN_DLG_21] = GULP_ASLEEP_DLG_21,
|
||||
[GULPIN_DLG_22] = GULP_ASLEEP_DLG_22,
|
||||
[GULPIN_DLG_23] = GULP_ASLEEP_DLG_23,
|
||||
[GULPIN_DLG_24] = GULP_ASLEEP_DLG_24
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8* const gCommonMakuhita[MAKUHITA_DOJO_MODE_COUNT][MAKUHITA_DLG_MAX] =
|
||||
{
|
||||
[MAKUHITA_DOJO_MODE_AWAKE] = {
|
||||
[MAKUHITA_DLG_0] = MAKU_AWAKE_DLG_0,
|
||||
[MAKUHITA_DLG_1] = MAKU_AWAKE_DLG_1,
|
||||
[MAKUHITA_DLG_2] = MAKU_AWAKE_DLG_2,
|
||||
[MAKUHITA_DLG_3] = MAKU_AWAKE_DLG_3,
|
||||
[MAKUHITA_DLG_4] = MAKU_AWAKE_DLG_4,
|
||||
[MAKUHITA_DLG_5] = MAKU_AWAKE_DLG_5,
|
||||
[MAKUHITA_DLG_6] = MAKU_AWAKE_DLG_6,
|
||||
[MAKUHITA_DLG_7] = MAKU_AWAKE_DLG_7,
|
||||
[MAKUHITA_DLG_8] = MAKU_AWAKE_DLG_8,
|
||||
[MAKUHITA_DLG_9] = MAKU_AWAKE_DLG_9
|
||||
},
|
||||
[MAKUHITA_DOJO_MODE_ASLEEP] = {
|
||||
[MAKUHITA_DLG_0] = MAKU_ASLEEP_DLG_0,
|
||||
[MAKUHITA_DLG_1] = MAKU_ASLEEP_DLG_1,
|
||||
[MAKUHITA_DLG_2] = MAKU_ASLEEP_DLG_2,
|
||||
[MAKUHITA_DLG_3] = MAKU_ASLEEP_DLG_3,
|
||||
[MAKUHITA_DLG_4] = MAKU_ASLEEP_DLG_4,
|
||||
[MAKUHITA_DLG_5] = MAKU_ASLEEP_DLG_5,
|
||||
[MAKUHITA_DLG_6] = MAKU_ASLEEP_DLG_6,
|
||||
[MAKUHITA_DLG_7] = MAKU_ASLEEP_DLG_7,
|
||||
[MAKUHITA_DLG_8] = MAKU_ASLEEP_DLG_8,
|
||||
[MAKUHITA_DLG_9] = MAKU_ASLEEP_DLG_9
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) const Hints gCommonHints[HINT_MAX] =
|
||||
{
|
||||
[HINT_TOWN_CONTROLS_1] = {HINTHEADING_TOWN_CONTROLS_1, HINTBODY_TOWN_CONTROLS_1},
|
||||
[HINT_TOWN_CONTROLS_2] = {HINTHEADING_TOWN_CONTROLS_2, HINTBODY_TOWN_CONTROLS_2},
|
||||
[HINT_SAVING] = {HINTHEADING_SAVING, HINTBODY_SAVING},
|
||||
[HINT_ADVENTURES_WITH_FRIENDS] = {HINTHEADING_ADVENTURES_WITH_FRIENDS, HINTBODY_ADVENTURES_WITH_FRIENDS},
|
||||
[HINT_BUILDING_A_TEAM] = {HINTHEADING_BUILDING_A_TEAM, HINTBODY_BUILDING_A_TEAM}
|
||||
};
|
@ -1,25 +1,13 @@
|
||||
const u8 Yes_80D4878[];
|
||||
const u8 No_80D4874[];
|
||||
|
||||
const MenuItem gUnknown_80D485C[] =
|
||||
{
|
||||
{Yes_80D4878, 1},
|
||||
{No_80D4874, 0},
|
||||
{_("*Yes"), 1},
|
||||
{_("No"), 0},
|
||||
{NULL, -1}
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 No_80D4874[] = "No";
|
||||
ALIGNED(4) const u8 Yes_80D4878[] = "*Yes";
|
||||
|
||||
const u8 Yes_80D489C[];
|
||||
const u8 No_80D4898[];
|
||||
|
||||
const MenuItem gUnknown_80D4880[] =
|
||||
{
|
||||
{Yes_80D489C, 1},
|
||||
{No_80D4898, 0},
|
||||
{_("Yes"), 1},
|
||||
{_("*No"), 0},
|
||||
{NULL, -1}
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 No_80D4898[] = "*No";
|
||||
ALIGNED(4) const u8 Yes_80D489C[] = "Yes";
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
static const MenuItem sUnknown_80DC584[3] =
|
||||
{
|
||||
{"Yes", 2},
|
||||
{"No", 3},
|
||||
{_("Yes"), 2},
|
||||
{_("No"), 3},
|
||||
{NULL, 1},
|
||||
};
|
||||
|
||||
|
@ -1,224 +0,0 @@
|
||||
// TODO: The strings are in reverse-order if you insert them in-line with the array creation.
|
||||
// Our preprocessor doesn't ALIGNED(4) for _("") strings. It does ALIGNED(1). This is why we do it this way for now until that's fixed
|
||||
|
||||
static const u8 sUnknown_80D4A58[];
|
||||
static const u8 sUnknown_80D4C14[];
|
||||
static const u8 sUnknown_80D4C50[];
|
||||
static const u8 sUnknown_80D4CC0[];
|
||||
static const u8 sUnknown_80D4D20[];
|
||||
static const u8 sUnknown_80D4D44[];
|
||||
static const u8 sUnknown_80D4D8C[];
|
||||
static const u8 sUnknown_80D4E28[];
|
||||
static const u8 sUnknown_80D4E84[];
|
||||
static const u8 sUnknown_80D4EB0[];
|
||||
static const u8 sUnknown_80D4EDC[];
|
||||
static const u8 sUnknown_80D4F08[];
|
||||
static const u8 sUnknown_80D4F24[];
|
||||
static const u8 sUnknown_80D4F74[];
|
||||
static const u8 sUnknown_80D4F94[];
|
||||
static const u8 sUnknown_80D4FC8[];
|
||||
static const u8 sUnknown_80D5158[];
|
||||
static const u8 sUnknown_80D5184[];
|
||||
static const u8 sUnknown_80D51DC[];
|
||||
static const u8 sUnknown_80D5224[];
|
||||
static const u8 sUnknown_80D5244[];
|
||||
static const u8 sUnknown_80D527C[];
|
||||
static const u8 sUnknown_80D52F8[];
|
||||
static const u8 sUnknown_80D5340[];
|
||||
static const u8 sUnknown_80D5364[];
|
||||
static const u8 sUnknown_80D5380[];
|
||||
static const u8 sUnknown_80D538C[];
|
||||
static const u8 sUnknown_80D53C8[];
|
||||
static const u8 sUnknown_80D53E0[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonFelicity[FEL_MODE_COUNT][FEL_DLG_MAX] =
|
||||
{
|
||||
[FEL_MODE_AWAKE] = {
|
||||
[FEL_DLG_WELCOME] = sUnknown_80D53E0,
|
||||
[FEL_DLG_HOW_MAY_I_SERVE__NO_MONEY] = sUnknown_80D53C8,
|
||||
[FEL_DLG_HOW_MAY_I_SERVE__HAS_MONEY] = sUnknown_80D538C,
|
||||
[FEL_DLG_VERY_WELL] = sUnknown_80D5380,
|
||||
[FEL_DLG_BYE__NO_MONEY] = sUnknown_80D5364,
|
||||
[FEL_DLG_BYE__HAS_MONEY] = sUnknown_80D5364,
|
||||
[FEL_DLG_DEPOSIT__HOW_MUCH] = sUnknown_80D5340,
|
||||
[FEL_DLG_DEPOSIT__NO_MONEY] = sUnknown_80D52F8,
|
||||
[FEL_DLG_DEPOSIT__BANK_FULL] = sUnknown_80D527C,
|
||||
[FEL_DLG_DEPOSIT__RECEIPT] = sUnknown_80D5244,
|
||||
[FEL_DLG_WITHDRAW__HOW_MUCH] = sUnknown_80D5224,
|
||||
[FEL_DLG_WITHDRAW__NO_MONEY] = sUnknown_80D51DC,
|
||||
[FEL_DLG_WITHDRAW__WALLET_FULL] = sUnknown_80D5184,
|
||||
[FEL_DLG_WITHDRAW__RECEIPT] = sUnknown_80D5158,
|
||||
[FEL_DLG_HOW_IT_WORKS] = sUnknown_80D4FC8
|
||||
},
|
||||
[FEL_MODE_ASLEEP] = {
|
||||
[FEL_DLG_WELCOME] = sUnknown_80D4F94,
|
||||
[FEL_DLG_HOW_MAY_I_SERVE__NO_MONEY] = sUnknown_80D4F74,
|
||||
[FEL_DLG_HOW_MAY_I_SERVE__HAS_MONEY] = sUnknown_80D4F24,
|
||||
[FEL_DLG_VERY_WELL] = sUnknown_80D4F08,
|
||||
[FEL_DLG_BYE__NO_MONEY] = sUnknown_80D4EDC,
|
||||
[FEL_DLG_BYE__HAS_MONEY] = sUnknown_80D4EB0,
|
||||
[FEL_DLG_DEPOSIT__HOW_MUCH] = sUnknown_80D4E84,
|
||||
[FEL_DLG_DEPOSIT__NO_MONEY] = sUnknown_80D4E28,
|
||||
[FEL_DLG_DEPOSIT__BANK_FULL] = sUnknown_80D4D8C,
|
||||
[FEL_DLG_DEPOSIT__RECEIPT] = sUnknown_80D4D44,
|
||||
[FEL_DLG_WITHDRAW__HOW_MUCH] = sUnknown_80D4D20,
|
||||
[FEL_DLG_WITHDRAW__NO_MONEY] = sUnknown_80D4CC0,
|
||||
[FEL_DLG_WITHDRAW__WALLET_FULL] = sUnknown_80D4C50,
|
||||
[FEL_DLG_WITHDRAW__RECEIPT] = sUnknown_80D4C14,
|
||||
[FEL_DLG_HOW_IT_WORKS] = sUnknown_80D4A58
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4A58[] = _(
|
||||
" Sssnore...\n"
|
||||
"Ah, you wish to know how the bank\n"
|
||||
"operates... Very well...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"If you're defeated in a dungeon,\n"
|
||||
"you'll lose all your money. Did you know?{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"But, you've nothing to fear if you leave\n"
|
||||
"your money with Felicity Bank...{EXTRA_MSG}"
|
||||
" Meow... Even if you\n"
|
||||
"return defeated from a dungeon, your\n"
|
||||
"money will be safe with me...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"I assure you, my bank will keep your\n"
|
||||
"money safe...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"Simple, isn't it...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4C14[] = _(
|
||||
" {POKE}... Purr...\n"
|
||||
"Very well, {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Here you are.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4C50[] = _(
|
||||
" Fnarf? Hunh...?{EXTRA_MSG}"
|
||||
" Purr... I so do apologize,\n"
|
||||
"but you couldn't possibly carry any more\n"
|
||||
"money with you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4CC0[] = _(
|
||||
" Fnarf? Meow...?{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"I so hate to disappoint, but you have no\n"
|
||||
"money saved with me...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4D20[] = _(
|
||||
" Zzz...\n"
|
||||
"How much will you withdraw?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4D44[] = _(
|
||||
" Zzz...\n"
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}... Very well...{WAIT_PRESS}\n"
|
||||
"I will guard it jealously...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4D8C[] = _(
|
||||
" Fnarf? Purr...\n"
|
||||
"Meow! All this money...{WAIT_PRESS}\n"
|
||||
"Our safe is about to burst...{EXTRA_MSG}"
|
||||
" Purr...\n"
|
||||
"I am so sorry to say, but I can't accept\n"
|
||||
"any more of your money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4E28[] = _(
|
||||
" Sssnore... Hmm?{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"I'm so sorry to say, but you appear not\n"
|
||||
"to have any money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4E84[] = _(
|
||||
" Purr...\n"
|
||||
"How much do you wish to deposit?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4EB0[] = _(
|
||||
" Zzz... Meow...\n"
|
||||
"I await your next visit...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4EDC[] = _(
|
||||
" Zzz... Purr...\n"
|
||||
"I await your next visit...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4F08[] = _(
|
||||
" Sssnore...\n"
|
||||
"Very well...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4F24[] = _(
|
||||
" Sssnore... Purr...\n"
|
||||
"Your account contains {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n"
|
||||
"How may I serve you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4F74[] = _(
|
||||
" Zzz...\n"
|
||||
"How may I serve you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4F94[] = _(
|
||||
" Ssssnore... Welcome...\n"
|
||||
"This is Felicity Bank...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D4FC8[] = _(
|
||||
" Ah, you wish to know how\n"
|
||||
"the bank operates. Very well.{EXTRA_MSG}"
|
||||
" If you are defeated\n"
|
||||
"in a dungeon, you'll lose all your money.\n"
|
||||
"Did you know that?{EXTRA_MSG}"
|
||||
" But you can avoid that!{WAIT_PRESS}\n"
|
||||
"You've nothing to fear if you leave your\n"
|
||||
"money with Felicity Bank.{EXTRA_MSG}"
|
||||
" Even if you return\n"
|
||||
"defeated from a dungeon, your money will\n"
|
||||
"be safe with me!{EXTRA_MSG}"
|
||||
" I assure you, my bank\n"
|
||||
"will keep your money safe.{EXTRA_MSG}"
|
||||
" Simple, isn't it?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5158[] = _(
|
||||
" Very well, {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Here you are.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5184[] = _(
|
||||
" Oh?{WAIT_PRESS} I do so apologize,\n"
|
||||
"but you couldn't possibly carry any more\n"
|
||||
"money with you.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D51DC[] = _(
|
||||
" Oh?{WAIT_PRESS} I so hate to disappoint,\n"
|
||||
"but you have no money saved with me.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5224[] = _(
|
||||
" How much will you\n"
|
||||
"withdraw?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5244[] = _(
|
||||
" {COLOR CYAN}{VALUE_0}{RESET} {POKE}. Very well.{WAIT_PRESS}\n"
|
||||
"I will guard it jealously.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D527C[] = _(
|
||||
" Meow! All this money!{WAIT_PRESS}\n"
|
||||
"Our safe is about to burst!{EXTRA_MSG}"
|
||||
" I am so sorry to say, but\n"
|
||||
"I can't accept any more of your money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D52F8[] = _(
|
||||
" Oh?{WAIT_PRESS} I'm so sorry to say,\n"
|
||||
"but you appear not to have any money.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5340[] = _(
|
||||
" How much do you wish to\n"
|
||||
"deposit?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5364[] = _(" I await your next visit.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5380[] = _(" Very well.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D538C[] = _(
|
||||
" Your account contains\n"
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"How may I serve you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D53C8[] = _(" How may I serve you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D53E0[] = _(
|
||||
" Welcome.\n"
|
||||
"This is Felicity Bank.");
|
@ -1,457 +0,0 @@
|
||||
static const u8 sUnknown_80D8950[];
|
||||
static const u8 sUnknown_80D8AB8[];
|
||||
static const u8 sUnknown_80D8BD4[];
|
||||
static const u8 sUnknown_80D8C98[];
|
||||
static const u8 sUnknown_80D8CC8[];
|
||||
static const u8 sUnknown_80D8D64[];
|
||||
static const u8 sUnknown_80D8DE8[];
|
||||
static const u8 sUnknown_80D8E28[];
|
||||
static const u8 sUnknown_80D8E48[];
|
||||
static const u8 sUnknown_80D8E9C[];
|
||||
static const u8 sUnknown_80D8EC4[];
|
||||
static const u8 sUnknown_80D8F98[];
|
||||
static const u8 sUnknown_80D9034[];
|
||||
static const u8 sUnknown_80D9080[];
|
||||
static const u8 sUnknown_80D90BC[];
|
||||
static const u8 sUnknown_80D9168[];
|
||||
static const u8 sUnknown_80D9194[];
|
||||
static const u8 sUnknown_80D91C4[];
|
||||
static const u8 sUnknown_80D91E4[];
|
||||
static const u8 sUnknown_80D9204[];
|
||||
static const u8 sUnknown_80D9234[];
|
||||
static const u8 sUnknown_80D9268[];
|
||||
static const u8 sUnknown_80D9290[];
|
||||
static const u8 sUnknown_80D92B4[];
|
||||
static const u8 sUnknown_80D92EC[];
|
||||
static const u8 sUnknown_80D9328[];
|
||||
static const u8 sUnknown_80D9498[];
|
||||
static const u8 sUnknown_80D972C[];
|
||||
static const u8 sUnknown_80D98D4[];
|
||||
static const u8 sUnknown_80D9904[];
|
||||
static const u8 sUnknown_80D9988[];
|
||||
static const u8 sUnknown_80D99F0[];
|
||||
static const u8 sUnknown_80D9A2C[];
|
||||
static const u8 sUnknown_80D9A50[];
|
||||
static const u8 sUnknown_80D9ACC[];
|
||||
static const u8 sUnknown_80D9B1C[];
|
||||
static const u8 sUnknown_80D9BD8[];
|
||||
static const u8 sUnknown_80D9C68[];
|
||||
static const u8 sUnknown_80D9CC0[];
|
||||
static const u8 sUnknown_80D9D00[];
|
||||
static const u8 sUnknown_80D9DA4[];
|
||||
static const u8 sUnknown_80D9DCC[];
|
||||
static const u8 sUnknown_80D9DF4[];
|
||||
static const u8 sUnknown_80D9E34[];
|
||||
static const u8 sUnknown_80D9E48[];
|
||||
static const u8 sUnknown_80D9E88[];
|
||||
static const u8 sUnknown_80D9EC0[];
|
||||
static const u8 sUnknown_80D9EF4[];
|
||||
static const u8 sUnknown_80D9F24[];
|
||||
static const u8 sUnknown_80D9F74[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN_DLG_MAX] =
|
||||
{
|
||||
[GULPIN_SHOP_MODE_AWAKE] = {
|
||||
[GULPIN_DLG_00] = sUnknown_80D9F74,
|
||||
[GULPIN_DLG_01] = sUnknown_80D9F24,
|
||||
[GULPIN_DLG_02] = sUnknown_80D9EF4,
|
||||
[GULPIN_DLG_03] = sUnknown_80D9EC0,
|
||||
[GULPIN_DLG_04] = sUnknown_80D9E88,
|
||||
[GULPIN_DLG_05] = sUnknown_80D9E48,
|
||||
[GULPIN_DLG_06] = sUnknown_80D9E34,
|
||||
[GULPIN_DLG_07] = sUnknown_80D9DF4,
|
||||
[GULPIN_DLG_08] = sUnknown_80D9DCC,
|
||||
[GULPIN_DLG_09] = sUnknown_80D9DA4,
|
||||
[GULPIN_DLG_10] = sUnknown_80D9D00,
|
||||
[GULPIN_DLG_11] = sUnknown_80D9CC0,
|
||||
[GULPIN_DLG_12] = sUnknown_80D9C68,
|
||||
[GULPIN_DLG_13] = sUnknown_80D9BD8,
|
||||
[GULPIN_DLG_14] = sUnknown_80D9B1C,
|
||||
[GULPIN_DLG_15] = sUnknown_80D9ACC,
|
||||
[GULPIN_DLG_16] = sUnknown_80D9A50,
|
||||
[GULPIN_DLG_17] = sUnknown_80D9A2C,
|
||||
[GULPIN_DLG_18] = sUnknown_80D99F0,
|
||||
[GULPIN_DLG_19] = sUnknown_80D9988,
|
||||
[GULPIN_DLG_20] = sUnknown_80D9904,
|
||||
[GULPIN_DLG_21] = sUnknown_80D98D4,
|
||||
[GULPIN_DLG_22] = sUnknown_80D972C,
|
||||
[GULPIN_DLG_23] = sUnknown_80D9498,
|
||||
[GULPIN_DLG_24] = sUnknown_80D9328
|
||||
},
|
||||
[GULPIN_SHOP_MODE_ASLEEP] = {
|
||||
[GULPIN_DLG_00] = sUnknown_80D92EC,
|
||||
[GULPIN_DLG_01] = sUnknown_80D92B4,
|
||||
[GULPIN_DLG_02] = sUnknown_80D9290,
|
||||
[GULPIN_DLG_03] = sUnknown_80D9268,
|
||||
[GULPIN_DLG_04] = sUnknown_80D9234,
|
||||
[GULPIN_DLG_05] = sUnknown_80D9204,
|
||||
[GULPIN_DLG_06] = sUnknown_80D91E4,
|
||||
[GULPIN_DLG_07] = sUnknown_80D91C4,
|
||||
[GULPIN_DLG_08] = sUnknown_80D9194,
|
||||
[GULPIN_DLG_09] = sUnknown_80D9168,
|
||||
[GULPIN_DLG_10] = sUnknown_80D90BC,
|
||||
[GULPIN_DLG_11] = sUnknown_80D9080,
|
||||
[GULPIN_DLG_12] = sUnknown_80D9034,
|
||||
[GULPIN_DLG_13] = sUnknown_80D8F98,
|
||||
[GULPIN_DLG_14] = sUnknown_80D8EC4,
|
||||
[GULPIN_DLG_15] = sUnknown_80D8E9C,
|
||||
[GULPIN_DLG_16] = sUnknown_80D8E48,
|
||||
[GULPIN_DLG_17] = sUnknown_80D8E28,
|
||||
[GULPIN_DLG_18] = sUnknown_80D8DE8,
|
||||
[GULPIN_DLG_19] = sUnknown_80D8D64,
|
||||
[GULPIN_DLG_20] = sUnknown_80D8CC8,
|
||||
[GULPIN_DLG_21] = sUnknown_80D8C98,
|
||||
[GULPIN_DLG_22] = sUnknown_80D8BD4,
|
||||
[GULPIN_DLG_23] = sUnknown_80D8AB8,
|
||||
[GULPIN_DLG_24] = sUnknown_80D8950
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8950[] = _(
|
||||
" Zzz... Snuffle...\n"
|
||||
"I'd go broke if it weren't for those\n"
|
||||
"forgetful Pokémon...{EXTRA_MSG}"
|
||||
" Zzz... Gwaaah...\n"
|
||||
"Especially that {COLOR CYAN}{POKEMON_4}{RESET}...\n"
|
||||
"It seems to be forgetful...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"I hope it forgets more moves...\n"
|
||||
"So it needs to see me...{EXTRA_MSG}"
|
||||
" Zzz... Mumble...\n"
|
||||
"But we decided to get rid of that\n"
|
||||
"{COLOR CYAN}{POKEMON_4}{RESET}...{EXTRA_MSG}"
|
||||
" Gwaaaah... Gweh...\n"
|
||||
"{COLOR CYAN}{POKEMON_4}{RESET} won't be coming around\n"
|
||||
"anymore... ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8AB8[] = _(
|
||||
" Zzznork...{WAIT_PRESS}\n"
|
||||
"Link moves to use them all in\n"
|
||||
"one turn...{EXTRA_MSG}"
|
||||
" Zzz... Fnurf...?\n"
|
||||
"Linked moves...\n"
|
||||
"Top one goes first...{EXTRA_MSG}"
|
||||
" Zzz... Hah...?\n"
|
||||
"Delink moves to break links...{EXTRA_MSG}"
|
||||
" Zzzzz... Fwaaah...\n"
|
||||
"Change order of moves with {R_BUTTON}...\n"
|
||||
"And up and down on {DPAD}...{EXTRA_MSG}"
|
||||
" Gwaaah... Gweh...\n"
|
||||
"Make your own links...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8BD4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"A set move can be used...\n"
|
||||
"Press {L_BUTTON} and {A_BUTTON}...{EXTRA_MSG}"
|
||||
" Sssnort... Set the move...{WAIT_PRESS}\n"
|
||||
"Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n"
|
||||
"Convenient...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"Switch the set move in a dungeon, too...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8C98[] = _(
|
||||
" Zzznork... Fnurfle?\n"
|
||||
"What do you want to know?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8CC8[] = _(
|
||||
" Fgwaaah...\n"
|
||||
"Here goes...{EXTRA_MSG}"
|
||||
" Zzznort...\n"
|
||||
"Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}"
|
||||
" Fwaaah hah!\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Mutter...\n"
|
||||
"{COLOR CYAN}{POKEMON_5}{RESET} forgot...\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and moves linked to it...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8D64[] = _(
|
||||
" Fgwaaah...\n"
|
||||
"Here goes...{EXTRA_MSG}"
|
||||
" Zzznort...\n"
|
||||
"Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}"
|
||||
" Fwaaah hah!\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Mumble...\n"
|
||||
"{COLOR CYAN}{POKEMON_5}{RESET} forgot...\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8DE8[] = _(
|
||||
" Zzz... Fwaah? Forget...?\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves\n"
|
||||
"linked to it?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8E28[] = _(
|
||||
" Zzz... Forget...?\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8E48[] = _(
|
||||
" Zzznork...? Hunh?\n"
|
||||
"You're a special Pokémon...{EXTRA_MSG}"
|
||||
" Mumble...\n"
|
||||
"I can't help you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8E9C[] = _(
|
||||
" Zzz... Fwaah?\n"
|
||||
"No moves to remember...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8EC4[] = _(
|
||||
" Fgwaaah...\n"
|
||||
"Here goes...{EXTRA_MSG}"
|
||||
" Zzznort...\n"
|
||||
"Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" Fwaaah hah!\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Mumble...\n"
|
||||
"{COLOR CYAN_M}{POKEMON_5}{RESET}'s OK...{EXTRA_MSG}"
|
||||
" Sssnork... Forgotten...\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and moves linked to it...\n"
|
||||
"Remembered {COLOR CYAN}{POKEMON_0}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8F98[] = _(
|
||||
" Fgwaah...\n"
|
||||
"Here goes...{EXTRA_MSG}"
|
||||
" Zzznort...\n"
|
||||
"Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" Fwaah hah!\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Zzz... {COLOR CYAN_M}{POKEMON_5}{RESET}\n"
|
||||
"forgot {COLOR GREEN}{POKEMON_1}{RESET}...\n"
|
||||
"Remembered {COLOR CYAN}{POKEMON_0}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9034[] = _(
|
||||
" Zzz? Fnurf? \n"
|
||||
"Forget {COLOR GREEN}{POKEMON_1}{RESET}...and moves linked\n"
|
||||
"to it? Remember {COLOR CYAN}{POKEMON_0}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9080[] = _(
|
||||
" Zzznort... Grumble...\n"
|
||||
"Forget {COLOR GREEN}{POKEMON_1}{RESET}?\n"
|
||||
"Remember {COLOR CYAN}{POKEMON_0}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D90BC[] = _(
|
||||
" Zzzznort... Move...?\n"
|
||||
"Remember {COLOR CYAN}{POKEMON_0}{RESET}?{EXTRA_MSG}"
|
||||
" Fwaah...\n"
|
||||
"Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
|
||||
" Fgwaah...\n"
|
||||
"There...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"{COLOR CYAN_M}{POKEMON_5}{RESET} remembered...\n"
|
||||
"Hunh? That move, {COLOR CYAN}{POKEMON_0}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9168[] = _(
|
||||
" Zzz... Fgwah...?\n"
|
||||
"Remember what? What move?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9194[] = _(
|
||||
" Gwaah... Gwaah...\n"
|
||||
"Who's gonna link moves?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D91C4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Come again...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D91E4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Keep going...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9204[] = _(
|
||||
" Zzznort... Zzznnort...\n"
|
||||
"Can't forget that...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9234[] = _(
|
||||
" Sssnork... Sssnork...\n"
|
||||
"Nothing to be delinked...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9268[] = _(
|
||||
" Zzz... Grumph...\n"
|
||||
"Nothing to link...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9290[] = _(
|
||||
" Zzz... Grunt?\n"
|
||||
"Not enough money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D92B4[] = _(
|
||||
" Zzz... Gulpin Link Shop...\n"
|
||||
"Link for just 150 {POKE}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D92EC[] = _(
|
||||
" Zzz... Hello...\n"
|
||||
"Gulpin Link Shop...\n"
|
||||
"Link for 150 {POKE}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9328[] = _(
|
||||
" What if you had to forget\n"
|
||||
"a move, but you wanted it back?{WAIT_PRESS}\n"
|
||||
"Ever face that situation?{EXTRA_MSG}"
|
||||
" I can help!{WAIT_PRESS}\n"
|
||||
"Come to me, and I can make you instantly\n"
|
||||
"remember forgotten moves!{EXTRA_MSG}"
|
||||
" I...{WAIT_PRESS}\n"
|
||||
"Well, when Pokémon remember...{WAIT_PRESS}\n"
|
||||
"I love seeing that instant!{EXTRA_MSG}"
|
||||
" That look of enlightenment!{WAIT_PRESS}\n"
|
||||
"That amazed look of pleasure!{EXTRA_MSG}"
|
||||
" I run this business because\n"
|
||||
"I live to see that moment!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9498[] = _(
|
||||
" When moves are linked...{WAIT_PRESS}\n"
|
||||
"Two or more moves can be used one after\n"
|
||||
"another in one turn!{EXTRA_MSG}"
|
||||
" For example, if the moves\n"
|
||||
"{COLOR CYAN}Scratch{RESET} and {COLOR CYAN}Growl{RESET} are\n"
|
||||
"linked...{EXTRA_MSG}"
|
||||
" Both {COLOR CYAN}Scratch{RESET} and {COLOR CYAN}Growl{RESET} are\n"
|
||||
"used in one turn!{WAIT_PRESS}\n"
|
||||
"See? Amazing, huh?{EXTRA_MSG}"
|
||||
" Using links, heheh...{WAIT_PRESS}\n"
|
||||
"Well, depending on the moves you link,\n"
|
||||
"you can get incredible results!{EXTRA_MSG}"
|
||||
" Oh, yes.\n"
|
||||
"When moves are linked, they are used in\n"
|
||||
"sequence from the top one first.{EXTRA_MSG}"
|
||||
" You can also separate linked\n"
|
||||
"moves by selecting the Delink command.{EXTRA_MSG}"
|
||||
" The sequence of moves can\n"
|
||||
"be changed by pressing {R_BUTTON},\n"
|
||||
"then pressing up or down on {DPAD}.{EXTRA_MSG}"
|
||||
" Try to innovate with links.{WAIT_PRESS}\n"
|
||||
"Try creating links of your very own!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D972C[] = _(
|
||||
" When you're in a dungeon\n"
|
||||
"and you're about to use a move...{WAIT_PRESS}\n"
|
||||
"Isn't it a pain to open a window each time?{EXTRA_MSG}"
|
||||
" You can avoid that!{WAIT_PRESS}\n"
|
||||
"You can just conveniently “Set”\n"
|
||||
"a move for instant use!{EXTRA_MSG}"
|
||||
" A set move can be instantly\n"
|
||||
"used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n"
|
||||
"See? Isn't it easy?{EXTRA_MSG}"
|
||||
" Just set the move...{WAIT_PRESS}\n"
|
||||
"Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n"
|
||||
"It's very convenient!{EXTRA_MSG}"
|
||||
" You can also switch the set\n"
|
||||
"move in a dungeon.\n"
|
||||
"Do try it out!\n");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D98D4[] = _(
|
||||
" Sure thing!\n"
|
||||
"What do you need information on?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9904[] = _(
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR CYAN}{POKEMON_5}{RESET} has forgotten\n"
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET} and any moves\n"
|
||||
"linked to it!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9988[] = _(
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR CYAN}{POKEMON_5}{RESET} has forgotten\n"
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D99F0[] = _(
|
||||
" So, forget the move\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves linked to it?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9A2C[] = _(
|
||||
" So, forget the move\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9A50[] = _(
|
||||
" Uh... Huh?{WAIT_PRESS}\n"
|
||||
"You appear to be a special Pokémon.{EXTRA_MSG}"
|
||||
" I can't help you remember\n"
|
||||
"any moves, I don't think.\n"
|
||||
"I'm sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9ACC[] = _(
|
||||
" Uh... Hello?{WAIT_PRESS}\n"
|
||||
"There don't appear to be any moves that\n"
|
||||
"can be remembered.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9B1C[] = _(
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} is done!{EXTRA_MSG}"
|
||||
" It's forgotten the move\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves linked to it,\n"
|
||||
"and {COLOR CYAN}{POKEMON_0}{RESET} has been remembered!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _(
|
||||
" OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} has forgotten\n"
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET} and remembered\n"
|
||||
"the move {COLOR CYAN}{POKEMON_0}{RESET}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9C68[] = _(
|
||||
" So, forget {COLOR GREEN}{POKEMON_1}{RESET}\n"
|
||||
"and any moves linked to it, and remember\n"
|
||||
"the move {COLOR CYAN}{POKEMON_0}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9CC0[] = _(
|
||||
" So, forget the move\n"
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and remember the move\n"
|
||||
"{COLOR CYAN}{POKEMON_0}{RESET}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9D00[] = _(
|
||||
" So, the move {COLOR CYAN}{POKEMON_0}{RESET}\n"
|
||||
"is the one to be remembered?{WAIT_PRESS}\n"
|
||||
"OK, here goes!{EXTRA_MSG}"
|
||||
" Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
|
||||
" There!\n"
|
||||
"Success!{EXTRA_MSG}"
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} has\n"
|
||||
"remembered the move {COLOR CYAN}{POKEMON_0}{RESET}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9DA4[] = _(
|
||||
" Which move would you like\n"
|
||||
"to recall?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9DCC[] = _(
|
||||
" Good!\n"
|
||||
"Now, who wants to link moves?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9DF4[] = _(
|
||||
" Whenever you get the urge\n"
|
||||
"to link moves, please come see me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E34[] = _(" Shall we go on?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E48[] = _(
|
||||
" If you forget that move,\n"
|
||||
"you won't have any moves at all.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9E88[] = _(
|
||||
" That move isn't linked,\n"
|
||||
"so it can't be delinked.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _(
|
||||
" Too bad.\n"
|
||||
"There are no moves that can be linked.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9EF4[] = _(
|
||||
" Uh... Hello?\n"
|
||||
"You don't have enough money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9F24[] = _(
|
||||
" Welcome to the Gulpin\n"
|
||||
"Link Shop!\n"
|
||||
"Link moves all you like for just 150 {POKE}!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D9F74[] = _(
|
||||
" Hello!\n"
|
||||
"Welcome to the Gulpin Link Shop!\n"
|
||||
"Link moves all you like for just 150 {POKE}!");
|
@ -1,67 +0,0 @@
|
||||
static const u8 sUnknown_80DAAC0[];
|
||||
static const u8 sUnknown_80DABD8[];
|
||||
static const u8 sUnknown_80DABE8[];
|
||||
static const u8 sUnknown_80DAD28[];
|
||||
static const u8 sUnknown_80DAD40[];
|
||||
static const u8 sUnknown_80DADCC[];
|
||||
static const u8 sUnknown_80DADD4[];
|
||||
static const u8 sUnknown_80DAECC[];
|
||||
static const u8 sUnknown_80DAEE0[];
|
||||
static const u8 sUnknown_80DAF54[];
|
||||
|
||||
ALIGNED(4) const Hints gCommonHints[NUM_HINTS] =
|
||||
{
|
||||
{sUnknown_80DAF54, sUnknown_80DAEE0},
|
||||
{sUnknown_80DAECC, sUnknown_80DADD4},
|
||||
{sUnknown_80DADCC, sUnknown_80DAD40},
|
||||
{sUnknown_80DAD28, sUnknown_80DABE8},
|
||||
{sUnknown_80DABD8, sUnknown_80DAAC0}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
|
||||
"Before leaving on an adventure, go visit\n"
|
||||
"friends in their Friend Areas and pick\n"
|
||||
"your mission members.\n"
|
||||
"The team can include members up to\n"
|
||||
"a total body size of 6{STAR_BULLET}. The body size\n"
|
||||
"data is under the Info section.\n"
|
||||
"Dungeons may also limit how many\n"
|
||||
"members are allowed to go inside.");
|
||||
ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DABE8[] = _(
|
||||
"If new recruits join you, try to return to\n"
|
||||
"your base without letting them faint.\n"
|
||||
"If you get them out safely, they'll wait\n"
|
||||
"for you in their Friend Areas.\n"
|
||||
"Once you get them out, they'll always\n"
|
||||
"return home if they faint in a dungeon.\n"
|
||||
"If you faint in a dungeon, you lose all your\n"
|
||||
"money and some items, too.");
|
||||
ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAD40[] = _(
|
||||
"You can save your adventure by\n"
|
||||
"hopping onto your bed in your base.\n"
|
||||
"Get in the habit of saving regularly as\n"
|
||||
"you progress in your adventure.");
|
||||
ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DADD4[] = _(
|
||||
"Selecting multiple items in storage:\n"
|
||||
" Select an item, then press {L_BUTTON} or {R_BUTTON}.\n"
|
||||
"Moving to the Friend Area Map:\n"
|
||||
" Move out from the town's west side\n"
|
||||
" while pressing {L_BUTTON} or {R_BUTTON}.\n"
|
||||
"Moving diagonally on the Friend Area Map:\n"
|
||||
" {DPAD} while keeping {R_BUTTON} pressed.");
|
||||
ALIGNED(4) static const u8 sUnknown_80DAECC[] = _("Controls in Town 2");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _(
|
||||
"Talk: {A_BUTTON}\n"
|
||||
"Move: {DPAD}\n"
|
||||
"Window: {B_BUTTON} lightly\n"
|
||||
"Message scroll: {A_BUTTON} or {B_BUTTON}\n"
|
||||
"Cancel: {B_BUTTON}\n"
|
||||
"Description: Choose item or move, {START_BUTTON}");
|
||||
ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1");
|
@ -1,276 +0,0 @@
|
||||
static const u8 sUnknown_80D54A4[];
|
||||
static const u8 sUnknown_80D555C[];
|
||||
static const u8 sUnknown_80D5590[];
|
||||
static const u8 sUnknown_80D55C0[];
|
||||
static const u8 sUnknown_80D55F4[];
|
||||
static const u8 sUnknown_80D5630[];
|
||||
static const u8 sUnknown_80D5670[];
|
||||
static const u8 sUnknown_80D56AC[];
|
||||
static const u8 sUnknown_80D56CC[];
|
||||
static const u8 sUnknown_80D5710[];
|
||||
static const u8 sUnknown_80D574C[];
|
||||
static const u8 sUnknown_80D5774[];
|
||||
static const u8 sUnknown_80D57C4[];
|
||||
static const u8 sUnknown_80D57F4[];
|
||||
static const u8 sUnknown_80D5844[];
|
||||
static const u8 sUnknown_80D5884[];
|
||||
static const u8 sUnknown_80D58B0[];
|
||||
static const u8 sUnknown_80D5900[];
|
||||
static const u8 sUnknown_80D5934[];
|
||||
static const u8 sUnknown_80D5954[];
|
||||
static const u8 sUnknown_80D5984[];
|
||||
static const u8 sUnknown_80D5AF0[];
|
||||
static const u8 sUnknown_80D5B24[];
|
||||
static const u8 sUnknown_80D5B5C[];
|
||||
static const u8 sUnknown_80D5BAC[];
|
||||
static const u8 sUnknown_80D5BDC[];
|
||||
static const u8 sUnknown_80D5C1C[];
|
||||
static const u8 sUnknown_80D5C44[];
|
||||
static const u8 sUnknown_80D5C74[];
|
||||
static const u8 sUnknown_80D5CAC[];
|
||||
static const u8 sUnknown_80D5CE4[];
|
||||
static const u8 sUnknown_80D5D0C[];
|
||||
static const u8 sUnknown_80D5D58[];
|
||||
static const u8 sUnknown_80D5D8C[];
|
||||
static const u8 sUnknown_80D5DBC[];
|
||||
static const u8 sUnknown_80D5DE8[];
|
||||
static const u8 sUnknown_80D5E10[];
|
||||
static const u8 sUnknown_80D5E60[];
|
||||
static const u8 sUnknown_80D5E84[];
|
||||
static const u8 sUnknown_80D5E9C[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonKangStorage[KANG_MODE_COUNT][KANG_DLG_MAX] =
|
||||
{
|
||||
[KANG_MODE_AWAKE] = {
|
||||
[KANG_DLG_WELCOME] = sUnknown_80D5E9C,
|
||||
[KANG_DLG_ANYTHING_ELSE] = sUnknown_80D5E84,
|
||||
[KANG_DLG_BYE] = sUnknown_80D5E60,
|
||||
[KANG_DLG_STORE_WHAT] = sUnknown_80D5E10,
|
||||
[KANG_DLG_STORE_MORE] = sUnknown_80D5DE8,
|
||||
[KANG_DLG_DEPOSIT_ONE_PROMPT] = sUnknown_80D5DBC,
|
||||
[KANG_DLG_DEPOSIT_MANY_PROMPT] = sUnknown_80D5D8C,
|
||||
[KANG_DLG_DEPOSIT_CONFIRMATION] = sUnknown_80D5D58,
|
||||
[KANG_DLG_TAKE_WHAT] = sUnknown_80D5D0C,
|
||||
[KANG_DLG_TAKE_MORE] = sUnknown_80D5CE4,
|
||||
[KANG_DLG_WITHDRAW_ONE_PROMPT] = sUnknown_80D5CAC,
|
||||
[KANG_DLG_WITHDRAW_MANY_PROMPT] = sUnknown_80D5C74,
|
||||
[KANG_DLG_WITHDRAW_CONFIRMATION] = sUnknown_80D5C44,
|
||||
[KANG_DLG_YOU_HAVE_NOTHING] = sUnknown_80D5C1C,
|
||||
[KANG_DLG_YOU_ARE_FULL] = sUnknown_80D5BDC,
|
||||
[KANG_DLG_STORAGE_HAS_NOTHING] = sUnknown_80D5BAC,
|
||||
[KANG_DLG_DEPOSIT__INVALID_ITEM] = sUnknown_80D5B5C,
|
||||
[KANG_DLG_DEPOSIT__TOO_MANY_OF_ITEM] = sUnknown_80D5B24,
|
||||
[KANG_DLG_STORAGE_FULL] = sUnknown_80D5AF0,
|
||||
[KANG_DLG_HOW_IT_WORKS] = sUnknown_80D5984
|
||||
},
|
||||
[KANG_MODE_ASLEEP] = {
|
||||
[KANG_DLG_WELCOME] = sUnknown_80D5954,
|
||||
[KANG_DLG_ANYTHING_ELSE] = sUnknown_80D5934,
|
||||
[KANG_DLG_BYE] = sUnknown_80D5900,
|
||||
[KANG_DLG_STORE_WHAT] = sUnknown_80D58B0,
|
||||
[KANG_DLG_STORE_MORE] = sUnknown_80D5884,
|
||||
[KANG_DLG_DEPOSIT_ONE_PROMPT] = sUnknown_80D5844,
|
||||
[KANG_DLG_DEPOSIT_MANY_PROMPT] = sUnknown_80D57F4,
|
||||
[KANG_DLG_DEPOSIT_CONFIRMATION] = sUnknown_80D57C4,
|
||||
[KANG_DLG_TAKE_WHAT] = sUnknown_80D5774,
|
||||
[KANG_DLG_TAKE_MORE] = sUnknown_80D574C,
|
||||
[KANG_DLG_WITHDRAW_ONE_PROMPT] = sUnknown_80D5710,
|
||||
[KANG_DLG_WITHDRAW_MANY_PROMPT] = sUnknown_80D56CC,
|
||||
[KANG_DLG_WITHDRAW_CONFIRMATION] = sUnknown_80D56AC,
|
||||
[KANG_DLG_YOU_HAVE_NOTHING] = sUnknown_80D5670,
|
||||
[KANG_DLG_YOU_ARE_FULL] = sUnknown_80D5630,
|
||||
[KANG_DLG_STORAGE_HAS_NOTHING] = sUnknown_80D55F4,
|
||||
[KANG_DLG_DEPOSIT__INVALID_ITEM] = sUnknown_80D55C0,
|
||||
[KANG_DLG_DEPOSIT__TOO_MANY_OF_ITEM] = sUnknown_80D5590,
|
||||
[KANG_DLG_STORAGE_FULL] = sUnknown_80D555C,
|
||||
[KANG_DLG_HOW_IT_WORKS] = sUnknown_80D54A4
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D54A4[] = _(
|
||||
" Zzz... Snork!\n"
|
||||
"I can store items that you\n"
|
||||
"found in dungeons...{EXTRA_MSG}"
|
||||
" Snarfle...\n"
|
||||
"Things in storage don't get lost...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"That's why...\n"
|
||||
"Keep important items in storage...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D555C[] = _(
|
||||
" Zzz... Zzz... No...\n"
|
||||
"The storage space is full...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5590[] = _(
|
||||
" Zzz... No...\n"
|
||||
"Can't store any more of that...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D55C0[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"That {COLOR GREEN}{MOVE_ITEM_0}{RESET}...\n"
|
||||
"Can't store it...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D55F4[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
"Zzz... Your storage space... Empty...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5630[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
"Zzz...\n"
|
||||
"You don't have enough space...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5670[] = _(
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n"
|
||||
"Zzz...\n"
|
||||
"You don't have anything...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D56AC[] = _(
|
||||
" Zzz... Snork!\n"
|
||||
"There you go...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D56CC[] = _(
|
||||
" Zzz... Zzz... Hunh...?\n"
|
||||
"You want those things from storage...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5710[] = _(
|
||||
" Hunh...? Taking...?\n"
|
||||
"Oh... You want your {COLOR GREEN}{MOVE_ITEM_0}{RESET}...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D574C[] = _(
|
||||
" Snork! Zzz...\n"
|
||||
"Taking anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5774[] = _(
|
||||
" What...? Take out...?\n"
|
||||
"Uh-huh... Choose more than one using\n"
|
||||
"{L_BUTTON} or {R_BUTTON}... Zzz...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D57C4[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Yup, I did... Stored away...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D57F4[] = _(
|
||||
" Hunh, wha--? Storage...?\n"
|
||||
"I'll put away the things you chose...\n"
|
||||
"That OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5844[] = _(
|
||||
" Zzz... Store something?\n"
|
||||
"Gonna put {COLOR GREEN}{MOVE_ITEM_0}{RESET} in storage...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5884[] = _(
|
||||
" Do you... Snork...\n"
|
||||
"Store anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D58B0[] = _(
|
||||
" Hunh, wha--? Store what...?\n"
|
||||
"You can choose more than one using\n"
|
||||
"{L_BUTTON} or {R_BUTTON}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5900[] = _(
|
||||
" Snuffle... Mutter...\n"
|
||||
"Thank you...\n"
|
||||
"Come again...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5934[] = _(
|
||||
" Zzz... Snork...\n"
|
||||
"Anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5954[] = _(
|
||||
" Zzz... Zzz...\n"
|
||||
"Hello, there...\n"
|
||||
"{POKEMON_6} Storage...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5984[] = _(
|
||||
" I can store items that you\n"
|
||||
"found in dungeons, or that you\n"
|
||||
"bought from shops.{EXTRA_MSG}"
|
||||
" If you faint in\n"
|
||||
"a dungeon, your items will be lost...{WAIT_PRESS}\n"
|
||||
"But what's in storage will be safe.{EXTRA_MSG}"
|
||||
" I keep guard over the\n"
|
||||
"storage space, so anything you leave\n"
|
||||
"with me won't ever disappear!{EXTRA_MSG}"
|
||||
" If you have any items that\n"
|
||||
"you can't bear to lose, be sure to leave\n"
|
||||
"them with me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5AF0[] = _(
|
||||
" Sorry, dear.\n"
|
||||
"I've run out of storage space.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5B24[] = _(
|
||||
" Sorry, dear.\n"
|
||||
"I can't take any more of that item.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5B5C[] = _(
|
||||
" Oh, dear, sorry.{WAIT_PRESS}\n"
|
||||
"That {COLOR GREEN}{MOVE_ITEM_0}{RESET} is an item you\n"
|
||||
"can't put in storage.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5BAC[] = _(
|
||||
" Oh?\n"
|
||||
"You don't have anything stored, dear.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5BDC[] = _(
|
||||
" Oh? You don't have the room\n"
|
||||
"to carry any more items, dear.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C1C[] = _(
|
||||
" Oh?\n"
|
||||
"You don't seem to have anything?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C44[] = _(
|
||||
" There you go!\n"
|
||||
"Just like you asked, sweetie!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5C74[] = _(
|
||||
" I'll take the items you\n"
|
||||
"chose out of storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5CAC[] = _(
|
||||
" Fine, I'll take your\n"
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} out of storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5CE4[] = _(
|
||||
" Would you like to take\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5D0C[] = _(
|
||||
" What will you take out?\n"
|
||||
"You can choose more than one item using\n"
|
||||
"{L_BUTTON} or {R_BUTTON}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5D58[] = _(
|
||||
" OK, stored away!\n"
|
||||
"You can count on me, honey.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5D8C[] = _(
|
||||
" I'll put the items you chose\n"
|
||||
"in storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5DBC[] = _(
|
||||
" I'll put your\n"
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} in storage. OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5DE8[] = _(
|
||||
" Do you want to store\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E10[] = _(
|
||||
" What do you want to store?\n"
|
||||
"You can choose more than one item using\n"
|
||||
"{L_BUTTON} or {R_BUTTON}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E60[] = _(
|
||||
" Thank you, sweetie.\n"
|
||||
"Come again!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else, dear?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D5E9C[] = _(
|
||||
" Hello, there!\n"
|
||||
"Welcome to {POKEMON_6} Storage.");
|
@ -1,656 +0,0 @@
|
||||
static const u8 sUnknown_80D6038[];
|
||||
static const u8 sUnknown_80D6128[];
|
||||
static const u8 sUnknown_80D6168[];
|
||||
static const u8 sUnknown_80D61B0[];
|
||||
static const u8 sUnknown_80D61D4[];
|
||||
static const u8 sUnknown_80D6204[];
|
||||
static const u8 sUnknown_80D6250[];
|
||||
static const u8 sUnknown_80D627C[];
|
||||
static const u8 sUnknown_80D62B0[];
|
||||
static const u8 sUnknown_80D630C[];
|
||||
static const u8 sUnknown_80D6338[];
|
||||
static const u8 sUnknown_80D6364[];
|
||||
static const u8 sUnknown_80D6394[];
|
||||
static const u8 sUnknown_80D63E8[];
|
||||
static const u8 sUnknown_80D6420[];
|
||||
static const u8 sUnknown_80D6450[];
|
||||
static const u8 sUnknown_80D6478[];
|
||||
static const u8 sUnknown_80D6494[];
|
||||
static const u8 sUnknown_80D64C0[];
|
||||
static const u8 sUnknown_80D64E8[];
|
||||
static const u8 sUnknown_80D6508[];
|
||||
static const u8 sUnknown_80D652C[];
|
||||
static const u8 sUnknown_80D6544[];
|
||||
static const u8 sUnknown_80D6564[];
|
||||
static const u8 sUnknown_80D6818[];
|
||||
static const u8 sUnknown_80D6868[];
|
||||
static const u8 sUnknown_80D68A4[];
|
||||
static const u8 sUnknown_80D68E0[];
|
||||
static const u8 sUnknown_80D6938[];
|
||||
static const u8 sUnknown_80D6980[];
|
||||
static const u8 sUnknown_80D69B0[];
|
||||
static const u8 sUnknown_80D6A04[];
|
||||
static const u8 sUnknown_80D6A74[];
|
||||
static const u8 sUnknown_80D6AAC[];
|
||||
static const u8 sUnknown_80D6B18[];
|
||||
static const u8 sUnknown_80D6B50[];
|
||||
static const u8 sUnknown_80D6BA0[];
|
||||
static const u8 sUnknown_80D6BF4[];
|
||||
static const u8 sUnknown_80D6C1C[];
|
||||
static const u8 sUnknown_80D6C48[];
|
||||
static const u8 sUnknown_80D6C90[];
|
||||
static const u8 sUnknown_80D6CB8[];
|
||||
static const u8 sUnknown_80D6D08[];
|
||||
static const u8 sUnknown_80D6D38[];
|
||||
static const u8 sUnknown_80D6D5C[];
|
||||
static const u8 sUnknown_80D6D98[];
|
||||
static const u8 sUnknown_80D6E30[];
|
||||
static const u8 sUnknown_80D6E78[];
|
||||
static const u8 sUnknown_80D6EA4[];
|
||||
static const u8 sUnknown_80D6EEC[];
|
||||
static const u8 sUnknown_80D6F18[];
|
||||
static const u8 sUnknown_80D6F4C[];
|
||||
static const u8 sUnknown_80D6F8C[];
|
||||
static const u8 sUnknown_80D6FD4[];
|
||||
static const u8 sUnknown_80D7038[];
|
||||
static const u8 sUnknown_80D7064[];
|
||||
static const u8 sUnknown_80D7090[];
|
||||
static const u8 sUnknown_80D70B4[];
|
||||
static const u8 sUnknown_80D7108[];
|
||||
static const u8 sUnknown_80D7154[];
|
||||
static const u8 sUnknown_80D7184[];
|
||||
static const u8 sUnknown_80D71B0[];
|
||||
static const u8 sUnknown_80D71CC[];
|
||||
static const u8 sUnknown_80D7204[];
|
||||
static const u8 sUnknown_80D7228[];
|
||||
static const u8 sUnknown_80D7250[];
|
||||
static const u8 sUnknown_80D7270[];
|
||||
static const u8 sUnknown_80D72A0[];
|
||||
static const u8 sUnknown_80D72B8[];
|
||||
static const u8 sUnknown_80D7480[];
|
||||
static const u8 sUnknown_80D74DC[];
|
||||
static const u8 sUnknown_80D7524[];
|
||||
static const u8 sUnknown_80D7560[];
|
||||
static const u8 sUnknown_80D75AC[];
|
||||
static const u8 sUnknown_80D75E0[];
|
||||
static const u8 sUnknown_80D7610[];
|
||||
static const u8 sUnknown_80D7640[];
|
||||
static const u8 sUnknown_80D76A8[];
|
||||
static const u8 sUnknown_80D76D4[];
|
||||
static const u8 sUnknown_80D7740[];
|
||||
static const u8 sUnknown_80D776C[];
|
||||
static const u8 sUnknown_80D77C0[];
|
||||
static const u8 sUnknown_80D780C[];
|
||||
static const u8 sUnknown_80D7830[];
|
||||
static const u8 sUnknown_80D785C[];
|
||||
static const u8 sUnknown_80D788C[];
|
||||
static const u8 sUnknown_80D78CC[];
|
||||
static const u8 sUnknown_80D78F8[];
|
||||
static const u8 sUnknown_80D7934[];
|
||||
static const u8 sUnknown_80D7958[];
|
||||
static const u8 sUnknown_80D797C[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonKecleonBros[KECLEON_BROS_MODE_COUNT][KECLEON_DLG_MAX] =
|
||||
{
|
||||
[KECLEON_BROS_MODE_ITEMS_AWAKE] = {
|
||||
[KECLEON_DLG_00] = sUnknown_80D797C,
|
||||
[KECLEON_DLG_01] = sUnknown_80D7958,
|
||||
[KECLEON_DLG_02] = sUnknown_80D7934,
|
||||
[KECLEON_DLG_03] = sUnknown_80D78F8,
|
||||
[KECLEON_DLG_04] = sUnknown_80D78CC,
|
||||
[KECLEON_DLG_05] = sUnknown_80D788C,
|
||||
[KECLEON_DLG_06] = sUnknown_80D785C,
|
||||
[KECLEON_DLG_07] = sUnknown_80D7830,
|
||||
[KECLEON_DLG_08] = sUnknown_80D780C,
|
||||
[KECLEON_DLG_09] = sUnknown_80D77C0,
|
||||
[KECLEON_DLG_10] = sUnknown_80D776C,
|
||||
[KECLEON_DLG_11] = sUnknown_80D7740,
|
||||
[KECLEON_DLG_12] = sUnknown_80D76D4,
|
||||
[KECLEON_DLG_13] = sUnknown_80D76A8,
|
||||
[KECLEON_DLG_14] = sUnknown_80D7640,
|
||||
[KECLEON_DLG_15] = sUnknown_80D7610,
|
||||
[KECLEON_DLG_16] = sUnknown_80D75E0,
|
||||
[KECLEON_DLG_17] = sUnknown_80D75AC,
|
||||
[KECLEON_DLG_18] = sUnknown_80D7560,
|
||||
[KECLEON_DLG_19] = sUnknown_80D7524,
|
||||
[KECLEON_DLG_20] = sUnknown_80D74DC,
|
||||
[KECLEON_DLG_21] = sUnknown_80D7480,
|
||||
[KECLEON_DLG_22] = sUnknown_80D72B8
|
||||
},
|
||||
[KECLEON_BROS_MODE_ITEMS_ASLEEP] = {
|
||||
[KECLEON_DLG_00] = sUnknown_80D72A0,
|
||||
[KECLEON_DLG_01] = sUnknown_80D7270,
|
||||
[KECLEON_DLG_02] = sUnknown_80D7250,
|
||||
[KECLEON_DLG_03] = sUnknown_80D7228,
|
||||
[KECLEON_DLG_04] = sUnknown_80D7204,
|
||||
[KECLEON_DLG_05] = sUnknown_80D71CC,
|
||||
[KECLEON_DLG_06] = sUnknown_80D71B0,
|
||||
[KECLEON_DLG_07] = sUnknown_80D7184,
|
||||
[KECLEON_DLG_08] = sUnknown_80D7154,
|
||||
[KECLEON_DLG_09] = sUnknown_80D7108,
|
||||
[KECLEON_DLG_10] = sUnknown_80D70B4,
|
||||
[KECLEON_DLG_11] = sUnknown_80D7090,
|
||||
[KECLEON_DLG_12] = sUnknown_80D7064,
|
||||
[KECLEON_DLG_13] = sUnknown_80D7038,
|
||||
[KECLEON_DLG_14] = sUnknown_80D6FD4,
|
||||
[KECLEON_DLG_15] = sUnknown_80D6F8C,
|
||||
[KECLEON_DLG_16] = sUnknown_80D6F4C,
|
||||
[KECLEON_DLG_17] = sUnknown_80D6F18,
|
||||
[KECLEON_DLG_18] = sUnknown_80D6EEC,
|
||||
[KECLEON_DLG_19] = sUnknown_80D6EA4,
|
||||
[KECLEON_DLG_20] = sUnknown_80D6E78,
|
||||
[KECLEON_DLG_21] = sUnknown_80D6E30,
|
||||
[KECLEON_DLG_22] = sUnknown_80D6D98
|
||||
},
|
||||
[KECLEON_BROS_MODE_WARES_AWAKE] = {
|
||||
[KECLEON_DLG_00] = sUnknown_80D6D5C,
|
||||
[KECLEON_DLG_01] = sUnknown_80D6D38,
|
||||
[KECLEON_DLG_02] = sUnknown_80D6D08,
|
||||
[KECLEON_DLG_03] = sUnknown_80D6CB8,
|
||||
[KECLEON_DLG_04] = sUnknown_80D6C90,
|
||||
[KECLEON_DLG_05] = sUnknown_80D6C48,
|
||||
[KECLEON_DLG_06] = sUnknown_80D6C1C,
|
||||
[KECLEON_DLG_07] = sUnknown_80D7830,
|
||||
[KECLEON_DLG_08] = sUnknown_80D6BF4,
|
||||
[KECLEON_DLG_09] = sUnknown_80D6BA0,
|
||||
[KECLEON_DLG_10] = sUnknown_80D6B50,
|
||||
[KECLEON_DLG_11] = sUnknown_80D6B18,
|
||||
[KECLEON_DLG_12] = sUnknown_80D6AAC,
|
||||
[KECLEON_DLG_13] = sUnknown_80D6A74,
|
||||
[KECLEON_DLG_14] = sUnknown_80D6A04,
|
||||
[KECLEON_DLG_15] = sUnknown_80D69B0,
|
||||
[KECLEON_DLG_16] = sUnknown_80D6980,
|
||||
[KECLEON_DLG_17] = sUnknown_80D6938,
|
||||
[KECLEON_DLG_18] = sUnknown_80D68E0,
|
||||
[KECLEON_DLG_19] = sUnknown_80D68A4,
|
||||
[KECLEON_DLG_20] = sUnknown_80D6868,
|
||||
[KECLEON_DLG_21] = sUnknown_80D6818,
|
||||
[KECLEON_DLG_22] = sUnknown_80D6564
|
||||
},
|
||||
[KECLEON_BROS_MODE_WARES_ASLEEP] = {
|
||||
[KECLEON_DLG_00] = sUnknown_80D6544,
|
||||
[KECLEON_DLG_01] = sUnknown_80D652C,
|
||||
[KECLEON_DLG_02] = sUnknown_80D6508,
|
||||
[KECLEON_DLG_03] = sUnknown_80D64E8,
|
||||
[KECLEON_DLG_04] = sUnknown_80D64C0,
|
||||
[KECLEON_DLG_05] = sUnknown_80D6494,
|
||||
[KECLEON_DLG_06] = sUnknown_80D6478,
|
||||
[KECLEON_DLG_07] = sUnknown_80D6450,
|
||||
[KECLEON_DLG_08] = sUnknown_80D6420,
|
||||
[KECLEON_DLG_09] = sUnknown_80D63E8,
|
||||
[KECLEON_DLG_10] = sUnknown_80D6394,
|
||||
[KECLEON_DLG_11] = sUnknown_80D6364,
|
||||
[KECLEON_DLG_12] = sUnknown_80D6338,
|
||||
[KECLEON_DLG_13] = sUnknown_80D630C,
|
||||
[KECLEON_DLG_14] = sUnknown_80D62B0,
|
||||
[KECLEON_DLG_15] = sUnknown_80D627C,
|
||||
[KECLEON_DLG_16] = sUnknown_80D6250,
|
||||
[KECLEON_DLG_17] = sUnknown_80D6204,
|
||||
[KECLEON_DLG_18] = sUnknown_80D61D4,
|
||||
[KECLEON_DLG_19] = sUnknown_80D61B0,
|
||||
[KECLEON_DLG_20] = sUnknown_80D6168,
|
||||
[KECLEON_DLG_21] = sUnknown_80D6128,
|
||||
[KECLEON_DLG_22] = sUnknown_80D6038
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6038[] = _(
|
||||
" Zzz... Reep reep...\n"
|
||||
"Wonder Orbs are convenient...{EXTRA_MSG}"
|
||||
" Zzzzzz...\n"
|
||||
"They disappear after one use...{EXTRA_MSG}"
|
||||
" Zzz... And moves...\n"
|
||||
"They are ultimate...{EXTRA_MSG}"
|
||||
" Zzz... Eep...\n"
|
||||
"Learn moves with Technical Machines...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"My good wares...\n"
|
||||
"Come buy... Reep...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6128[] = _(
|
||||
" Zzz... Eep? No, no...{WAIT_PRESS}\n"
|
||||
"You cannot hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6168[] = _(
|
||||
" Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n"
|
||||
"I... I can't accept anything like that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D61B0[] = _(
|
||||
" Reep...? Eep!{WAIT_PRESS}\n"
|
||||
"Not enough money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D61D4[] = _(
|
||||
" Zzz... Uh-oh...{WAIT_PRESS}\n"
|
||||
"All gone!\n"
|
||||
"I am sold out...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6204[] = _(
|
||||
" Zzz... Hunh? Oh...{WAIT_PRESS}\n"
|
||||
"Reep... No room... Reep...\n"
|
||||
"No room for my wares...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6250[] = _(
|
||||
" Zzzzzz... Oh?{WAIT_PRESS}\n"
|
||||
"You've got nothing...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D627C[] = _(
|
||||
" Zzz... Oh...?{WAIT_PRESS}\n"
|
||||
"You have nothing to sell...\n"
|
||||
"Hunh?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D62B0[] = _(
|
||||
" Eep...? Zzz...\n"
|
||||
"You have too much money!{EXTRA_MSG}"
|
||||
" Zzz... Eh?\n"
|
||||
"You can't hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D630C[] = _(
|
||||
" Reep eep! Oh?{WAIT_PRESS}\n"
|
||||
"Eep...?\n"
|
||||
"You have no money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6338[] = _(
|
||||
" ...{WAIT_PRESS}Zzz...\n"
|
||||
"I am all sold out... Sorry...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6364[] = _(
|
||||
" Fine... Reep reep...\n"
|
||||
"Done deal!\n"
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6394[] = _(
|
||||
" Zzz... Reep, what...?\n"
|
||||
"For all that I can buy, I will pay\n"
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}... OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D63E8[] = _(
|
||||
" Zzzzzz... Zzzzzz...?\n"
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n"
|
||||
"Is {COLOR CYAN}{VALUE_0}{RESET} {POKE} OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6420[] = _(
|
||||
" Reep reep... Eep...\n"
|
||||
"Anything else for sale?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6450[] = _(
|
||||
" Zzz... Eep...?\n"
|
||||
"What will you sell...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6478[] = _(
|
||||
" Zzz... Reep!\n"
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6494[] = _(
|
||||
" Zzzzzz...\n"
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} is {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D64C0[] = _(
|
||||
" Anything? Zzz...\n"
|
||||
"Buying anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D64E8[] = _(
|
||||
" Ah... Zzz...\n"
|
||||
"My merchandise...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6508[] = _(
|
||||
" Thank... Reep eep...\n"
|
||||
"Come again...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D652C[] = _(
|
||||
" Reep...\n"
|
||||
"Anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6544[] = _(
|
||||
" Zzzzzz...\n"
|
||||
"This is...my shop...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6564[] = _(
|
||||
" Wonder Orbs are very,\n"
|
||||
"very convenient〜♪{EXTRA_MSG}"
|
||||
" However, they disappear\n"
|
||||
"after one use...{WAIT_PRESS}\n"
|
||||
"But they are useful in a pinch!{EXTRA_MSG}"
|
||||
" Use them cleverly, and your\n"
|
||||
"adventures will be made much easier〜♪{EXTRA_MSG}"
|
||||
" And moves...{WAIT_PRESS}\n"
|
||||
"They are the ultimate power!{EXTRA_MSG}"
|
||||
" Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n"
|
||||
"There are many kinds of moves, all of\n"
|
||||
"them dynamic, yet elegant!{EXTRA_MSG}"
|
||||
" There are even moves of\n"
|
||||
"obscure rarity...{WAIT_PRESS}\n"
|
||||
"Simply gorgeous, they are!{EXTRA_MSG}"
|
||||
" Now, we have these moves!{WAIT_PRESS}\n"
|
||||
"They can be learned using our Technical\n"
|
||||
"Machines, or TMs for short!{EXTRA_MSG}"
|
||||
" You see?\n"
|
||||
"Isn't it exciting? Even dreamy?{EXTRA_MSG}"
|
||||
" Why, it gets me so excited,\n"
|
||||
"my color has turned a rosy tint!{EXTRA_MSG}"
|
||||
" I do hope you will shop\n"
|
||||
"with us--me and my brother next to\n"
|
||||
"me!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6818[] = _(
|
||||
" Oh, no, no!{WAIT_PRESS}\n"
|
||||
"My friend, you cannot add to your money!\n"
|
||||
"I cannot do this.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6868[] = _(
|
||||
" Whoa, whoa!{WAIT_PRESS}\n"
|
||||
"I... I can't accept anything like that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D68A4[] = _(
|
||||
" Eep! Oh, dear!{WAIT_PRESS}\n"
|
||||
"You're short on money, my friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D68E0[] = _(
|
||||
" Oh? Uh-oh!{WAIT_PRESS}\n"
|
||||
"My shelves are bare of wares!{EXTRA_MSG}"
|
||||
" I am completely sold out,\n"
|
||||
"my friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6938[] = _(
|
||||
" Oh, dear me!{WAIT_PRESS}\n"
|
||||
"My friend, you've run out of space for\n"
|
||||
"my wares!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6980[] = _(
|
||||
" Oh?{WAIT_PRESS}\n"
|
||||
"My friend, you seem to have nothing?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D69B0[] = _(
|
||||
" Oh, oh, oh?{WAIT_PRESS}\n"
|
||||
"My friend, you seem to not have anything\n"
|
||||
"that you can sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6A04[] = _(
|
||||
" Oh, my, my!\n"
|
||||
"My friend, you have too much money!{EXTRA_MSG}"
|
||||
" You can't carry any more\n"
|
||||
"money than you have now.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6A74[] = _(
|
||||
" Oh?{WAIT_PRESS}\n"
|
||||
"My friend, you seem not to have\n"
|
||||
"enough money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6AAC[] = _(
|
||||
" ...{WAIT_PRESS}I am all out of wares...\n"
|
||||
"I am so sorry, my friend...{EXTRA_MSG}"
|
||||
" Tomorrow!\n"
|
||||
"Tomorrow I shall have more wares!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6B18[] = _(
|
||||
" Fine, fine, we have a deal!\n"
|
||||
"Thank you so much〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6B50[] = _(
|
||||
" For all that I can buy, I can\n"
|
||||
"offer you {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6BA0[] = _(
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}, you say?\n"
|
||||
"For that, I can offer {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6BF4[] = _(
|
||||
" Do you wish to sell me\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6C1C[] = _(
|
||||
" Thank you so much〜♪\n"
|
||||
"A very good choice!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6C48[] = _(
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}, you say?\n"
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that acceptable?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6C90[] = _(
|
||||
" Do you wish to purchase\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6CB8[] = _(
|
||||
" Ah, very well!\n"
|
||||
"Do examine my merchandise.\n"
|
||||
"I have chosen it with pride〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6D08[] = _(
|
||||
" Thank you so much!\n"
|
||||
"Please do visit again〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6D38[] = _(
|
||||
" May I assist you in any\n"
|
||||
"other way?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6D5C[] = _(
|
||||
" Welcome to Kecleon Wares!\n"
|
||||
"The shop for Orbs and TMs〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6D98[] = _(
|
||||
" Zzzzzz...\n"
|
||||
"I sell items...{EXTRA_MSG}"
|
||||
" Items... Meep meep...\n"
|
||||
"Are useful in dungeons...{EXTRA_MSG}"
|
||||
" Use... Zzz... Huh...?\n"
|
||||
"Your imagination...and be clever...\n"
|
||||
"With them...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6E30[] = _(
|
||||
" Zzz... Hunh, what...?{WAIT_PRESS}\n"
|
||||
"Zzz... You can't hold any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6E78[] = _(
|
||||
" Zzz... Whoa...{WAIT_PRESS}\n"
|
||||
"I... I can't take that!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6EA4[] = _(
|
||||
" Zzz... Huh, my...!{WAIT_PRESS}\n"
|
||||
"Meep... Meep...\n"
|
||||
"You don't have enough money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _(
|
||||
" Zzz... Uh-oh?!{WAIT_PRESS}\n"
|
||||
"Eep!\n"
|
||||
"Sold out! All gone!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F18[] = _(
|
||||
" Zzz... Oh, my!{WAIT_PRESS}\n"
|
||||
"Meep... You have no space...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F4C[] = _(
|
||||
" Zzz... Eep...?{WAIT_PRESS}\n"
|
||||
"Meep... You don't seem to have\n"
|
||||
"anything...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6F8C[] = _(
|
||||
" Zzz... Huh?{WAIT_PRESS}\n"
|
||||
"Meep meep...\n"
|
||||
"You don't seem to have anything to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D6FD4[] = _(
|
||||
" Zzz... Oh, my!\n"
|
||||
"You have so much money...!{EXTRA_MSG}"
|
||||
" Zzz... Meep...\n"
|
||||
"You can't carry any more money...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7038[] = _(
|
||||
" Hunh?{WAIT_PRESS}\n"
|
||||
"Eep...?\n"
|
||||
"You don't have money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7064[] = _(
|
||||
" ...{WAIT_PRESS} ZZZ!\n"
|
||||
"I'm sold out... Forgive me...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7090[] = _(
|
||||
" Done... Meep! Deal!\n"
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D70B4[] = _(
|
||||
" Zzzzzz... Zzzzzz...?\n"
|
||||
"I can pay you {COLOR CYAN}{VALUE_0}{RESET} {POKE}\n"
|
||||
"for everything I can buy... OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7108[] = _(
|
||||
" Zzzzzz... Zzzzzz...?\n"
|
||||
"Selling that {COLOR GREEN}{MOVE_ITEM_0}{RESET}...?\n"
|
||||
"How about {COLOR CYAN}{VALUE_0}{RESET} {POKE}?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7154[] = _(
|
||||
" Zzz... Meep...\n"
|
||||
"Going to sell anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7184[] = _(
|
||||
" Zzz... Zzz...?\n"
|
||||
"You're selling what...?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D71B0[] = _(
|
||||
" Eep! Wah...?\n"
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D71CC[] = _(
|
||||
" Zzz... Meep meep...\n"
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET}...?\n"
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}, OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7204[] = _(
|
||||
" Buy? Huh, eep?\n"
|
||||
"Anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7228[] = _(
|
||||
" Zzz... Meep... Eep...\n"
|
||||
"Look around...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7250[] = _(
|
||||
" Thank... Zzz...\n"
|
||||
"Thank you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7270[] = _(
|
||||
" Zzz... Meep...\n"
|
||||
"Help you with anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D72A0[] = _(
|
||||
" Zzzzzz...\n"
|
||||
"Welcome...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D72B8[] = _(
|
||||
" We, the {POKEMON_6}\n"
|
||||
"Brothers, have a passion for selling\n"
|
||||
"items.{EXTRA_MSG}"
|
||||
" Items are useful for your\n"
|
||||
"dungeon adventures.{EXTRA_MSG}"
|
||||
" Use your imagination and\n"
|
||||
"discover innovative uses, please.{EXTRA_MSG}"
|
||||
" Ah, yes.\n"
|
||||
"If my shop sells out...{EXTRA_MSG}"
|
||||
" New merchandise will\n"
|
||||
"arrive the following day.{EXTRA_MSG}"
|
||||
" Until then, please go to\n"
|
||||
"a dungeon and spend some time.\n"
|
||||
"Please visit on your return〜♪{EXTRA_MSG}"
|
||||
" Ah, yes. The {POKEMON_6}\n"
|
||||
"Shop is a nationwide chain.{EXTRA_MSG}"
|
||||
" There are shops even in\n"
|
||||
"dungeons.\n"
|
||||
"Please do visit〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7480[] = _(
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"You can't add any more to your money.\n"
|
||||
"I can't complete this deal, sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D74DC[] = _(
|
||||
" Oh, whoa, whoa!{WAIT_PRESS}\n"
|
||||
"I... I couldn't possibly take that from you!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7524[] = _(
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"Sorry, but you don't have enough money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7560[] = _(
|
||||
" Uh-oh?!{WAIT_PRESS}\n"
|
||||
"That's it! No more merchandise!{EXTRA_MSG}"
|
||||
" I'm completely sold out!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D75AC[] = _(
|
||||
" Oh, my!{WAIT_PRESS}\n"
|
||||
"You have no space for any more items!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D75E0[] = _(
|
||||
" Oh? Oh?{WAIT_PRESS}\n"
|
||||
"You don't seem to have anything?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7610[] = _(
|
||||
" Oh? Oh?{WAIT_PRESS}\n"
|
||||
"You seem to have nothing to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7640[] = _(
|
||||
" Oh, my goodness!\n"
|
||||
"You're overflowing with money!{EXTRA_MSG}"
|
||||
" You couldn't possibly carry\n"
|
||||
"any more money! ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D76A8[] = _(
|
||||
" Huh?{WAIT_PRESS}\n"
|
||||
"You don't seem to have the money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D76D4[] = _(
|
||||
" ...{WAIT_PRESS}I'm sold out...\n"
|
||||
"Please, forgive me.{EXTRA_MSG}"
|
||||
" I will have new merchandise\n"
|
||||
"for you tomorrow, I swear!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7740[] = _(
|
||||
" Good! Done deal!\n"
|
||||
"Thank you so much〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D776C[] = _(
|
||||
" For everything I can buy,\n"
|
||||
"I can offer {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that acceptable to you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D77C0[] = _(
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n"
|
||||
"I can offer you {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Will you sell it for that price?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D780C[] = _(
|
||||
" Do you wish to sell\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7830[] = _(
|
||||
" Ah, very well!\n"
|
||||
"What do you wish to sell?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D785C[] = _(
|
||||
" Very well! Thank you〜♪\n"
|
||||
"It is yours to take!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D788C[] = _(
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n"
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that to your liking?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D78CC[] = _(
|
||||
" Do you wish to buy\n"
|
||||
"anything else today?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D78F8[] = _(
|
||||
" Ah, very well!\n"
|
||||
"Feel free to examine my merchandise〜♪");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7934[] = _(
|
||||
" Thank you!\n"
|
||||
"Please call again〜♪ ");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7958[] = _(
|
||||
" May I help you with\n"
|
||||
"anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D797C[] = _(
|
||||
" Hello〜♪\n"
|
||||
"Welcome to the {POKEMON_6} Shop〜♪ ");
|
@ -1,202 +0,0 @@
|
||||
static const u8 sUnknown_80DA018[];
|
||||
static const u8 sUnknown_80DA0DC[];
|
||||
static const u8 sUnknown_80DA100[];
|
||||
static const u8 sUnknown_80DA204[];
|
||||
static const u8 sUnknown_80DA248[];
|
||||
static const u8 sUnknown_80DA290[];
|
||||
static const u8 sUnknown_80DA2B4[];
|
||||
static const u8 sUnknown_80DA2D4[];
|
||||
static const u8 sUnknown_80DA2F0[];
|
||||
static const u8 sUnknown_80DA30C[];
|
||||
static const u8 sUnknown_80DA338[];
|
||||
static const u8 sUnknown_80DA62C[];
|
||||
static const u8 sUnknown_80DA688[];
|
||||
static const u8 sUnknown_80DA844[];
|
||||
static const u8 sUnknown_80DA908[];
|
||||
static const u8 sUnknown_80DA998[];
|
||||
static const u8 sUnknown_80DA9D4[];
|
||||
static const u8 sUnknown_80DA9F4[];
|
||||
static const u8 sUnknown_80DAA2C[];
|
||||
static const u8 sUnknown_80DAA44[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonMakuhita[MAKUHITA_DOJO_MODE_COUNT][MAKUHITA_DLG_MAX] =
|
||||
{
|
||||
[MAKUHITA_DOJO_MODE_AWAKE] = {
|
||||
[MAKUHITA_DLG_0] = sUnknown_80DAA44,
|
||||
[MAKUHITA_DLG_1] = sUnknown_80DAA2C,
|
||||
[MAKUHITA_DLG_2] = sUnknown_80DA9F4,
|
||||
[MAKUHITA_DLG_3] = sUnknown_80DA9D4,
|
||||
[MAKUHITA_DLG_4] = sUnknown_80DA998,
|
||||
[MAKUHITA_DLG_5] = sUnknown_80DA908,
|
||||
[MAKUHITA_DLG_6] = sUnknown_80DA844,
|
||||
[MAKUHITA_DLG_7] = sUnknown_80DA688,
|
||||
[MAKUHITA_DLG_8] = sUnknown_80DA62C,
|
||||
[MAKUHITA_DLG_9] = sUnknown_80DA338
|
||||
},
|
||||
[MAKUHITA_DOJO_MODE_ASLEEP] = {
|
||||
[MAKUHITA_DLG_0] = sUnknown_80DA30C,
|
||||
[MAKUHITA_DLG_1] = sUnknown_80DA2F0,
|
||||
[MAKUHITA_DLG_2] = sUnknown_80DA2D4,
|
||||
[MAKUHITA_DLG_3] = sUnknown_80DA2B4,
|
||||
[MAKUHITA_DLG_4] = sUnknown_80DA290,
|
||||
[MAKUHITA_DLG_5] = sUnknown_80DA248,
|
||||
[MAKUHITA_DLG_6] = sUnknown_80DA204,
|
||||
[MAKUHITA_DLG_7] = sUnknown_80DA100,
|
||||
[MAKUHITA_DLG_8] = sUnknown_80DA0DC,
|
||||
[MAKUHITA_DLG_9] = sUnknown_80DA018
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA018[] = _(
|
||||
" Zzznarr... Zzz...\n"
|
||||
"This dojo...\n"
|
||||
"Help rescue teams...{EXTRA_MSG}"
|
||||
" Zzznarr... Urr...\n"
|
||||
"Train in different rooms to level up...{EXTRA_MSG}"
|
||||
" Zzznarr... Urr!\n"
|
||||
"Make stronger rescue team...{EXTRA_MSG}"
|
||||
" Urr... Zzznarr!\n"
|
||||
"Don't let up!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA0DC[] = _(
|
||||
" Zzznarr... Zzz...!\n"
|
||||
"Keep working...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA100[] = _(
|
||||
" Ah... Zzznarr...\n"
|
||||
"Cleared it...{EXTRA_MSG}"
|
||||
" Zzzznarr... Urr...\n"
|
||||
"Good going... Keep going...{WAIT_PRESS}\n"
|
||||
"Hunh...{WAIT_PRESS} ...{EXTRA_MSG}"
|
||||
" Gwoh?{WAIT_PRESS}\n"
|
||||
"Gwogwogwoh?{EXTRA_MSG}"
|
||||
" Mugawah?\n"
|
||||
"Cleared everything?{EXTRA_MSG}"
|
||||
" Zzznarr!\n"
|
||||
"Congrazzz...{EXTRA_MSG}"
|
||||
" Zzznarr... Zzznarr...\n"
|
||||
"Your reward...\n"
|
||||
"Promised...{EXTRA_MSG}"
|
||||
" Zzz... Urr!\n"
|
||||
"{COLOR GREEN_I}Bonsly Doll{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA204[] = _(
|
||||
" Ah... Zzznarr...\n"
|
||||
"Cleared it...{EXTRA_MSG}"
|
||||
" Congrazzz...\n"
|
||||
"Keep going... Zzz...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA248[] = _(
|
||||
" Aiyah... Zzznarr...\n"
|
||||
"Didn't finish...{EXTRA_MSG}"
|
||||
" Zzz... Urr?\n"
|
||||
"No giving up...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA290[] = _(
|
||||
" Zzz... Narr...\n"
|
||||
"{POKEMON_0}? 'K, go...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA2B4[] = _(
|
||||
" Zzznarr... Zzz...\n"
|
||||
"Train where?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA2D4[] = _(
|
||||
" Urr... Narr...\n"
|
||||
"See you...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA2F0[] = _(
|
||||
" Zzznarr... Urr?\n"
|
||||
"What else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA30C[] = _(
|
||||
" Zzznarr... Zzznarr...\n"
|
||||
"Makuhita... Dojo...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA338[] = _(
|
||||
" This dojo was founded to\n"
|
||||
"support the efforts of rescue teams.{EXTRA_MSG}"
|
||||
" Train in different rooms to\n"
|
||||
"level up...{WAIT_PRESS}\n"
|
||||
"And toughen up your rescue team.{EXTRA_MSG}"
|
||||
" Also...{WAIT_PRESS}\n"
|
||||
"In the {COLOR YELLOW_D}Fire Maze{RESET} you will find only\n"
|
||||
"Fire-type Pokémon.{EXTRA_MSG}"
|
||||
" In the {COLOR YELLOW_D}Water Maze{RESET} there\n"
|
||||
"will only be Water-type Pokémon.{EXTRA_MSG}"
|
||||
" In such ways, only one type\n"
|
||||
"of Pokémon will be in a given room.\n"
|
||||
"Study how types match up in battle.{EXTRA_MSG}"
|
||||
" The Pokémon in this dojo,\n"
|
||||
"by the way, are all volunteers.{EXTRA_MSG}"
|
||||
" They are participating\n"
|
||||
"because they want to see rescue teams\n"
|
||||
"succeed.{EXTRA_MSG}"
|
||||
" The only thanks they expect\n"
|
||||
"is to see you become stronger.\n"
|
||||
"Don't let them down!{EXTRA_MSG}"
|
||||
" There's more.{WAIT_PRESS}\n"
|
||||
"For a rescue team that successfully\n"
|
||||
"completes all training courses...{EXTRA_MSG}"
|
||||
" I have a special reward!{EXTRA_MSG}"
|
||||
" Let that compel you to train\n"
|
||||
"harder!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA62C[] = _(
|
||||
" Don't let up on your training!\n"
|
||||
"Keep bettering yourself!{EXTRA_MSG}"
|
||||
" May you never lose your\n"
|
||||
"drive!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA688[] = _(
|
||||
" Ah...\n"
|
||||
"You have succeeded in your training!{EXTRA_MSG}"
|
||||
" You've shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt, you have grown more\n"
|
||||
"powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}"
|
||||
" Wuh?{WAIT_PRESS}\n"
|
||||
"What, what, what?!{EXTRA_MSG}"
|
||||
" Did you maybe...{WAIT_PRESS}\n"
|
||||
"Conquer all the training courses?{EXTRA_MSG}"
|
||||
" That's...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
|
||||
"Congratulations!{EXTRA_MSG}"
|
||||
" I promised!{WAIT_PRESS}\n"
|
||||
"I promised you a reward for completing\n"
|
||||
"the training courses!{EXTRA_MSG}"
|
||||
" So... Here it is!{WAIT_PRESS}\n"
|
||||
"My {COLOR GREEN_I}Bonsly Doll{RESET}!{EXTRA_MSG}"
|
||||
" Isn't it smashing? Hey?!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA844[] = _(
|
||||
" Ah...\n"
|
||||
"You have succeeded in your training!{EXTRA_MSG}"
|
||||
" You've shown your worth!{WAIT_PRESS}\n"
|
||||
"Without a doubt, you have grown more\n"
|
||||
"powerful from your training!{EXTRA_MSG}"
|
||||
" May this success drive\n"
|
||||
"you to train even harder!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA908[] = _(
|
||||
" Aiyah...{WAIT_PRESS}\n"
|
||||
"You failed to reach the end...{WAIT_PRESS}\n"
|
||||
"More training is what you need.{EXTRA_MSG}"
|
||||
" But effort is never wasted!{EXTRA_MSG}"
|
||||
" Learn from this and move\n"
|
||||
"forward!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA998[] = _(
|
||||
" The {POKEMON_0}?{WAIT_PRESS}\n"
|
||||
"Your decision stands!{WAIT_PRESS}\n"
|
||||
"Let the training begin!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA9D4[] = _(" Where do you wish to train?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DA9F4[] = _(
|
||||
" Fine, farewell.\n"
|
||||
"Return if you seek more training.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAA2C[] = _(" What else do you seek?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80DAA44[] = _(
|
||||
" This is the Makuhita Dojo!{WAIT_PRESS}\n"
|
||||
"Through rigorous training, one begets\n"
|
||||
"true power.");
|
@ -1,320 +0,0 @@
|
||||
static const u8 sUnknown_80D7A44[];
|
||||
static const u8 sUnknown_80D7C94[];
|
||||
static const u8 sUnknown_80D7CE8[];
|
||||
static const u8 sUnknown_80D7D64[];
|
||||
static const u8 sUnknown_80D7DA0[];
|
||||
static const u8 sUnknown_80D7DE0[];
|
||||
static const u8 sUnknown_80D7E04[];
|
||||
static const u8 sUnknown_80D7E2C[];
|
||||
static const u8 sUnknown_80D7E58[];
|
||||
static const u8 sUnknown_80D7E9C[];
|
||||
static const u8 sUnknown_80D7ED0[];
|
||||
static const u8 sUnknown_80D7F10[];
|
||||
static const u8 sUnknown_80D7F7C[];
|
||||
static const u8 sUnknown_80D8000[];
|
||||
static const u8 sUnknown_80D8030[];
|
||||
static const u8 sUnknown_80D8054[];
|
||||
static const u8 sUnknown_80D8080[];
|
||||
static const u8 sUnknown_80D80B0[];
|
||||
static const u8 sUnknown_80D80D4[];
|
||||
static const u8 sUnknown_80D8104[];
|
||||
static const u8 sUnknown_80D8420[];
|
||||
static const u8 sUnknown_80D8468[];
|
||||
static const u8 sUnknown_80D84F8[];
|
||||
static const u8 sUnknown_80D8528[];
|
||||
static const u8 sUnknown_80D8550[];
|
||||
static const u8 sUnknown_80D8584[];
|
||||
static const u8 sUnknown_80D85AC[];
|
||||
static const u8 sUnknown_80D85E4[];
|
||||
static const u8 sUnknown_80D8620[];
|
||||
static const u8 sUnknown_80D8644[];
|
||||
static const u8 sUnknown_80D8674[];
|
||||
static const u8 sUnknown_80D86E4[];
|
||||
static const u8 sUnknown_80D8738[];
|
||||
static const u8 sUnknown_80D876C[];
|
||||
static const u8 sUnknown_80D8798[];
|
||||
static const u8 sUnknown_80D87E0[];
|
||||
static const u8 sUnknown_80D8818[];
|
||||
static const u8 sUnknown_80D883C[];
|
||||
|
||||
ALIGNED(4) const u8* const gCommonWigglytuff[WIGGLYTUFF_SHOP_MODE_COUNT][WIGGLY_DLG_MAX] =
|
||||
{
|
||||
[WIGGLYTUFF_SHOP_MODE_AWAKE] = {
|
||||
[WIGGLY_DLG_00] = sUnknown_80D883C,
|
||||
[WIGGLY_DLG_01] = sUnknown_80D8818,
|
||||
[WIGGLY_DLG_02] = sUnknown_80D87E0,
|
||||
[WIGGLY_DLG_03] = sUnknown_80D8798,
|
||||
[WIGGLY_DLG_04] = sUnknown_80D876C,
|
||||
[WIGGLY_DLG_05] = sUnknown_80D8738,
|
||||
[WIGGLY_DLG_06] = sUnknown_80D86E4,
|
||||
[WIGGLY_DLG_07] = sUnknown_80D8674,
|
||||
[WIGGLY_DLG_08] = sUnknown_80D8644,
|
||||
[WIGGLY_DLG_09] = sUnknown_80D8620,
|
||||
[WIGGLY_DLG_10] = sUnknown_80D85E4,
|
||||
[WIGGLY_DLG_11] = sUnknown_80D85AC,
|
||||
[WIGGLY_DLG_12] = sUnknown_80D8584,
|
||||
[WIGGLY_DLG_13] = sUnknown_80D8550,
|
||||
[WIGGLY_DLG_14] = sUnknown_80D8528,
|
||||
[WIGGLY_DLG_15] = sUnknown_80D84F8,
|
||||
[WIGGLY_DLG_16] = sUnknown_80D8468,
|
||||
[WIGGLY_DLG_17] = sUnknown_80D8420,
|
||||
[WIGGLY_DLG_18] = sUnknown_80D8420,
|
||||
[WIGGLY_DLG_19] = sUnknown_80D8104
|
||||
},
|
||||
[WIGGLYTUFF_SHOP_MODE_ASLEEP] = {
|
||||
[WIGGLY_DLG_00] = sUnknown_80D80D4,
|
||||
[WIGGLY_DLG_01] = sUnknown_80D80B0,
|
||||
[WIGGLY_DLG_02] = sUnknown_80D8080,
|
||||
[WIGGLY_DLG_03] = sUnknown_80D8054,
|
||||
[WIGGLY_DLG_04] = sUnknown_80D8030,
|
||||
[WIGGLY_DLG_05] = sUnknown_80D8000,
|
||||
[WIGGLY_DLG_06] = sUnknown_80D7F7C,
|
||||
[WIGGLY_DLG_07] = sUnknown_80D7F10,
|
||||
[WIGGLY_DLG_08] = sUnknown_80D7ED0,
|
||||
[WIGGLY_DLG_09] = sUnknown_80D7E9C,
|
||||
[WIGGLY_DLG_10] = sUnknown_80D7E58,
|
||||
[WIGGLY_DLG_11] = sUnknown_80D7E2C,
|
||||
[WIGGLY_DLG_12] = sUnknown_80D7E04,
|
||||
[WIGGLY_DLG_13] = sUnknown_80D7DE0,
|
||||
[WIGGLY_DLG_14] = sUnknown_80D7DA0,
|
||||
[WIGGLY_DLG_15] = sUnknown_80D7D64,
|
||||
[WIGGLY_DLG_16] = sUnknown_80D7CE8,
|
||||
[WIGGLY_DLG_17] = sUnknown_80D7C94,
|
||||
[WIGGLY_DLG_18] = sUnknown_80D7C94,
|
||||
[WIGGLY_DLG_19] = sUnknown_80D7A44
|
||||
}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7A44[] = _(
|
||||
" Zzz...\n"
|
||||
"Want more friends?{EXTRA_MSG}"
|
||||
" Zzz... Kwoo...\n"
|
||||
"You need Friend Areas for friends...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"A Pokémon becomes your pal when it's in\n"
|
||||
"the right Friend Area...{EXTRA_MSG}"
|
||||
" Zzz... Dwee...\n"
|
||||
"That's why you should get more Friend\n"
|
||||
"Areas...{EXTRA_MSG}"
|
||||
" Zzz... Pokémon can only\n"
|
||||
"live in the right Friend Area for\n"
|
||||
"their species...{EXTRA_MSG}"
|
||||
" Kwoo... Sssnore...\n"
|
||||
"See what Pokémon can live there by\n"
|
||||
"checking {COLOR YELLOW}Info{RESET}...{EXTRA_MSG}"
|
||||
" Zzz...\n"
|
||||
"I don't sell some Friend Areas...{EXTRA_MSG}"
|
||||
" Kwoo...\n"
|
||||
"Some rescue missions reward you with\n"
|
||||
"Friend Areas...{EXTRA_MSG}"
|
||||
" Zzz... Dwee...\n"
|
||||
"Check the Pelipper Post Office's Bulletin\n"
|
||||
"Board or your Mailbox for missions...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7C94[] = _(
|
||||
" Sssnore...\n"
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...?\n"
|
||||
"I can't get that Friend Area...{EXTRA_MSG}"
|
||||
" Zzz... Zzz...\n"
|
||||
"Sorry...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7CE8[] = _(
|
||||
" Zzz... Hunh...?\n"
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...?\n"
|
||||
"I don't know... I'll check...{EXTRA_MSG}"
|
||||
" Sssnore...\n"
|
||||
"I'll have it for sale...\n"
|
||||
"When I find out...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7D64[] = _(
|
||||
" Sssnore...\n"
|
||||
"You can already go...\n"
|
||||
"Friend Area {COLOR GREEN}{FRIEND_AREA}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7DA0[] = _(
|
||||
" Dwee... Kwoo...\n"
|
||||
"{COLOR CYAN}{POKEMON_0}{RESET}'s Friend Area...\n"
|
||||
"Zzz... {COLOR GREEN}{FRIEND_AREA}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7DE0[] = _(
|
||||
" Another Pokémon...\n"
|
||||
"Zzz... Check?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7E04[] = _(
|
||||
" Zzz... Kwoo...\n"
|
||||
"Check which Pokémon?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7E2C[] = _(
|
||||
" Zzz... Dwee...? Oops?{WAIT_PRESS}\n"
|
||||
"Not enough money?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7E58[] = _(
|
||||
" Zzz... Hunh?{WAIT_PRESS}\n"
|
||||
"Sssnore... Sorry...\n"
|
||||
"Fresh out of Friend Areas...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7E9C[] = _(
|
||||
" Hunh...?{WAIT_PRESS}\n"
|
||||
"You don't have any money...\n"
|
||||
"Zzzzzz...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7ED0[] = _(
|
||||
" Zzz... Zzz?{WAIT_PRESS}\n"
|
||||
"Hunh...?\n"
|
||||
"You can't add to your Friend Areas...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7F10[] = _(
|
||||
" Grats... Zzz...{WAIT_PRESS}\n"
|
||||
"You can go to {COLOR GREEN}{FRIEND_AREA}{RESET}...{EXTRA_MSG}"
|
||||
" Dwee... Sssnore...\n"
|
||||
"Make friends with Pokémon in...\n"
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D7F7C[] = _(
|
||||
" Zzz... Dwee... Gotcha...{WAIT_PRESS}\n"
|
||||
"Zzz... Let's do it...{EXTRA_MSG}"
|
||||
" Sssnore♪ Sssnore♪\n"
|
||||
"{POKEMON_6}〜♪ {POKEMON_6}〜♪\n"
|
||||
"Let's be friends...{EXTRA_MSG}"
|
||||
" Kwoo!\n"
|
||||
"Taaaaaaah!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8000[] = _(
|
||||
" Kwoo? {COLOR GREEN}{FRIEND_AREA}{RESET}?\n"
|
||||
"That's {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n"
|
||||
"OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8030[] = _(
|
||||
" Zzz... Wha--?\n"
|
||||
"More Friend Areas?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8054[] = _(
|
||||
" Dwee... Hunh?\n"
|
||||
"Friend Areas...?\n"
|
||||
"Which one?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8080[] = _(
|
||||
" Thank... Zzz... You...\n"
|
||||
"Friends, friend...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D80B0[] = _(
|
||||
" Anything? Kwoo...\n"
|
||||
"Anything else?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D80D4[] = _(
|
||||
" Friends... Zzz...\n"
|
||||
"Welcome to the {POKEMON_6} Club...");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8104[] = _(
|
||||
" Would you like to get more\n"
|
||||
"friends...{WAIT_PRESS}\n"
|
||||
"...More members for your team?{EXTRA_MSG}"
|
||||
" To add new friends, what\n"
|
||||
"you need are Friend Areas.{EXTRA_MSG}"
|
||||
" A Pokémon can join your\n"
|
||||
"rescue team only after it settles in\n"
|
||||
"the right Friend Area.{EXTRA_MSG}"
|
||||
" So, if you want to recruit\n"
|
||||
"new members, you should add to your\n"
|
||||
"Friend Areas.{EXTRA_MSG}"
|
||||
" Oh, yes, Pokémon can\n"
|
||||
"only live in the right Friend Area for\n"
|
||||
"their species.{EXTRA_MSG}"
|
||||
" If you're buying a Friend\n"
|
||||
"Area, you should confirm what Pokémon\n"
|
||||
"can live there by checking {COLOR YELLOW}Info{RESET}.{EXTRA_MSG}"
|
||||
" Also, there are some Friend\n"
|
||||
"Areas that I don't sell.{EXTRA_MSG}"
|
||||
" I think there are some\n"
|
||||
"rescue missions that give you access\n"
|
||||
"to Friend Areas, too.{EXTRA_MSG}"
|
||||
" You should check the\n"
|
||||
"Pelipper Post Office's Bulletin Board or\n"
|
||||
"your Mailbox for rescue requests.{EXTRA_MSG}"
|
||||
" You know, it makes me\n"
|
||||
"delighted when you make new friends!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8420[] = _(
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n"
|
||||
"I can't get that Friend Area for you.{WAIT_PRESS}\n"
|
||||
"I'm really sorry.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8468[] = _(
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n"
|
||||
"I don't know much about it at all.{WAIT_PRESS}\n"
|
||||
"I'll check up on it.{EXTRA_MSG}"
|
||||
" I'll add it to the Friend\n"
|
||||
"Areas you can buy when I find out more.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D84F8[] = _(
|
||||
" You can already go to the\n"
|
||||
"Friend Area {COLOR GREEN}{FRIEND_AREA}{RESET}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8528[] = _(
|
||||
" {COLOR CYAN}{POKEMON_0}{RESET}'s Friend Area\n"
|
||||
"is {COLOR GREEN}{FRIEND_AREA}{RESET}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8550[] = _(
|
||||
" Is there another Pokémon\n"
|
||||
"you'd like to check?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8584[] = _(
|
||||
" Which Pokémon would you\n"
|
||||
"like to check?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D85AC[] = _(
|
||||
" Oops?{WAIT_PRESS}\n"
|
||||
"It doesn't look like you have enough\n"
|
||||
"money!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D85E4[] = _(
|
||||
" Oops?{WAIT_PRESS}\n"
|
||||
"Oh, too bad.{WAIT_PRESS}\n"
|
||||
"I'm fresh out of Friend Areas.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8620[] = _(
|
||||
" Um?{WAIT_PRESS}\n"
|
||||
"You don't have any money.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8644[] = _(
|
||||
" Oops!{WAIT_PRESS}\n"
|
||||
"You can't add to your Friend Areas.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8674[] = _(
|
||||
" Congratulations!{WAIT_PRESS}\n"
|
||||
"You can go to {COLOR GREEN}{FRIEND_AREA}{RESET} now!{EXTRA_MSG}"
|
||||
" You can recruit\n"
|
||||
"Pokémon that live in the Friend Area\n"
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}.");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D86E4[] = _(
|
||||
" Gotcha! Let's do it!{WAIT_PRESS}\n"
|
||||
"{POKEMON_6}〜♪ {POKEMON_6}〜♪{WAIT_PRESS}\n"
|
||||
"Let's be friends... Yoomtaaaaaaah!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8738[] = _(
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n"
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n"
|
||||
"Is that OK?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D876C[] = _(
|
||||
" Would you like to add\n"
|
||||
"other Friend Areas?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8798[] = _(
|
||||
" You'd like to add to your\n"
|
||||
"Friend Areas?\n"
|
||||
"Which one would you like?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D87E0[] = _(
|
||||
" Thank you! Come again!\n"
|
||||
"We're all friends, friend!");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D8818[] = _(
|
||||
" Anything else I can do for\n"
|
||||
"you?");
|
||||
|
||||
ALIGNED(4) static const u8 sUnknown_80D883C[] = _(
|
||||
" Friends are my treasures!\n"
|
||||
"Welcome to the {POKEMON_6} Club--\n"
|
||||
"a circle of friends! ");
|
@ -1,7 +1,4 @@
|
||||
ALIGNED(4) static const u8 sFill[] = _("pksdir0");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E7D40 =
|
||||
{
|
||||
static const UnkTextStruct2 sUnknown_80E7D40 = {
|
||||
0, 0, 0, 0,
|
||||
3,
|
||||
0, 0,
|
||||
@ -9,8 +6,7 @@ static const UnkTextStruct2 sUnknown_80E7D40 =
|
||||
0, 0,
|
||||
NULL
|
||||
};
|
||||
static const UnkTextStruct2 sUnknown_80E7D58 =
|
||||
{
|
||||
static const UnkTextStruct2 sUnknown_80E7D58 = {
|
||||
0, 0, 0, 0,
|
||||
3,
|
||||
2, 2,
|
||||
@ -19,22 +15,13 @@ static const UnkTextStruct2 sUnknown_80E7D58 =
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sDebugMenuItems[8] =
|
||||
{
|
||||
{"Dungeons", MENU_DEBUG_MENU_DUNGEONS},
|
||||
{"Field", MENU_DEBUG_MENU_FIELD},
|
||||
{"Field Map", MENU_DEBUG_MENU_FIELD_MAP},
|
||||
{"Field Script", MENU_DEBUG_MENU_FIELD_SCRIPT},
|
||||
{"Debug Menu", MENU_DEBUG_MENU_DEBUG_MENU},
|
||||
{"Storage", MENU_DEBUG_MENU_STORAGE},
|
||||
{"h-open", MENU_DEBUG_MENU_H_OPEN},
|
||||
static const MenuItem sDebugMenuItems[] = {
|
||||
{_("Dungeons"), MENU_DEBUG_MENU_DUNGEONS},
|
||||
{_("Field"), MENU_DEBUG_MENU_FIELD},
|
||||
{_("Field Map"), MENU_DEBUG_MENU_FIELD_MAP},
|
||||
{_("Field Script"), MENU_DEBUG_MENU_FIELD_SCRIPT},
|
||||
{_("Debug Menu"), MENU_DEBUG_MENU_DEBUG_MENU},
|
||||
{_("Storage"), MENU_DEBUG_MENU_STORAGE},
|
||||
{_("h-open"), MENU_DEBUG_MENU_H_OPEN},
|
||||
{NULL, 10},
|
||||
};
|
||||
|
||||
// TODO: These belong to files after, which have no data. More stripped-out debug menus..? They'd be between debug_menu1.c and debug_menu2.c
|
||||
ALIGNED(4) static const u8 sFill1[] = _("pksdir0");
|
||||
ALIGNED(4) static const u8 sFill2[] = _("pksdir0");
|
||||
ALIGNED(4) static const u8 sFill3[] = _("pksdir0");
|
||||
ALIGNED(4) static const u8 sFill4[] = _("pksdir0");
|
||||
ALIGNED(4) static const u8 sFill5[] = _("pksdir0");
|
||||
ALIGNED(4) static const u8 sFill6[] = _("pksdir0");
|
||||
};
|
@ -1,150 +1,107 @@
|
||||
extern const u8 GoRescue_80E20AC[];
|
||||
extern const u8 GetHelp_80E20A0[];
|
||||
extern const u8 Info_80E2098[];
|
||||
extern const u8 Exit_80E2090[];
|
||||
|
||||
const MenuItem gUnknown_80E2068[5] = {
|
||||
{GoRescue_80E20AC, 0x0},
|
||||
{GetHelp_80E20A0, 0x1},
|
||||
{Info_80E2098, 0x17},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2068[] = {
|
||||
{_("Go Rescue"), 0},
|
||||
{_("Get Help"), 1},
|
||||
{_("Info"), 23},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 Exit_80E2090[] = "Exit";
|
||||
const u8 Info_80E2098[] = "Info";
|
||||
const u8 GetHelp_80E20A0[] = "Get Help";
|
||||
const u8 GoRescue_80E20AC[] = "Go Rescue";
|
||||
|
||||
const MenuItem gUnknown_80E20B8[5] = {
|
||||
{GoRescue_80E20AC, 0x0},
|
||||
{GetHelp_80E20A0, -1},
|
||||
{Info_80E2098, 0x17},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E20B8[] = {
|
||||
{_("Go Rescue"), 0},
|
||||
{_("Get Help"), -1},
|
||||
{_("Info"), 23},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E20E0[5] = {
|
||||
{GoRescue_80E20AC, -1},
|
||||
{GetHelp_80E20A0, 1},
|
||||
{Info_80E2098, 0x17},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E20E0[] = {
|
||||
{_("Go Rescue"), -1},
|
||||
{_("Get Help"), 1},
|
||||
{_("Info"), 23},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
const MenuItem gUnknown_80E2108[5] = {
|
||||
{GoRescue_80E20AC, -1},
|
||||
{GetHelp_80E20A0, -1},
|
||||
{Info_80E2098, 0x17},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2108[] = {
|
||||
{_("Go Rescue"), -1},
|
||||
{_("Get Help"), -1},
|
||||
{_("Info"), 23},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 ReceiveSOSMail_80E217C[];
|
||||
extern const u8 SendAOKMail_80E216C[];
|
||||
extern const u8 GetThankYouMail_80E2158[];
|
||||
|
||||
const MenuItem gUnknown_80E2130[5] = {
|
||||
{ReceiveSOSMail_80E217C, 3},
|
||||
{SendAOKMail_80E216C, 4},
|
||||
{GetThankYouMail_80E2158, 0x14},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2130[] = {
|
||||
{_("Receive SOS Mail"), 3},
|
||||
{_("Send A-OK Mail"), 4},
|
||||
{_("Get Thank-You Mail"), 20},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 GetThankYouMail_80E2158[] = "Get Thank-You Mail";
|
||||
const u8 SendAOKMail_80E216C[] = "Send A-OK Mail";
|
||||
const u8 ReceiveSOSMail_80E217C[] = "Receive SOS Mail";
|
||||
|
||||
const MenuItem gUnknown_80E2190[5] = {
|
||||
{ReceiveSOSMail_80E217C, 3},
|
||||
{SendAOKMail_80E216C, -1},
|
||||
{GetThankYouMail_80E2158, 0x14},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2190[] = {
|
||||
{_("Receive SOS Mail"), 3},
|
||||
{_("Send A-OK Mail"), -1},
|
||||
{_("Get Thank-You Mail"), 20},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 SendSOS_80E2208[];
|
||||
extern const u8 ReceiveAOK_80E21F4[];
|
||||
extern const u8 SendThankYou_80E21E0[];
|
||||
|
||||
|
||||
const MenuItem gUnknown_80E21B8[5] = {
|
||||
{SendSOS_80E2208, 0x11},
|
||||
{ReceiveAOK_80E21F4, 0x12},
|
||||
{SendThankYou_80E21E0, 0x13},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E21B8[] = {
|
||||
{_("Send SOS Mail"), 17},
|
||||
{_("Receive A-OK Mail"), 18},
|
||||
{_("Send Thank-You Mail"), 19},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 SendThankYou_80E21E0[] = "Send Thank-You Mail";
|
||||
const u8 ReceiveAOK_80E21F4[] = "Receive A-OK Mail";
|
||||
const u8 SendSOS_80E2208[] = "Send SOS Mail";
|
||||
|
||||
const MenuItem gUnknown_80E2218[5] = {
|
||||
{SendSOS_80E2208, -1},
|
||||
{ReceiveAOK_80E21F4, -1},
|
||||
{SendThankYou_80E21E0, 0x13},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2218[] = {
|
||||
{_("Send SOS Mail"), -1},
|
||||
{_("Receive A-OK Mail"), -1},
|
||||
{_("Send Thank-You Mail"), 19},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E2240[5] = {
|
||||
{SendSOS_80E2208, 0x11},
|
||||
{ReceiveAOK_80E21F4, 0x12},
|
||||
{SendThankYou_80E21E0, -1},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2240[] = {
|
||||
{_("Send SOS Mail"), 17},
|
||||
{_("Receive A-OK Mail"), 18},
|
||||
{_("Send Thank-You Mail"), -1},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E2268[5] = {
|
||||
{SendSOS_80E2208, -1},
|
||||
{ReceiveAOK_80E21F4, -1},
|
||||
{SendThankYou_80E21E0, -1},
|
||||
{Exit_80E2090, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2268[] = {
|
||||
{_("Send SOS Mail"), -1},
|
||||
{_("Receive A-OK Mail"), -1},
|
||||
{_("Send Thank-You Mail"), -1},
|
||||
{_("Exit"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 Yes_80E22B0[];
|
||||
extern const u8 Cancel_80E22A8[];
|
||||
|
||||
|
||||
const MenuItem gUnknown_80E2290[3] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{Cancel_80E22A8, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2290[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 Cancel_80E22A8[] = "Cancel";
|
||||
const u8 Yes_80E22B0[] = "Yes";
|
||||
|
||||
|
||||
extern const u8 No_80E22CC[];
|
||||
|
||||
const MenuItem gUnknown_80E22B4[3] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{No_80E22CC, 7},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E22B4[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("No"), 7},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 No_80E22CC[] = "No";
|
||||
|
||||
const MenuItem gUnknown_80E22D0[4] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{No_80E22CC, 7},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E22D0[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("No"), 7},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 SendPokemon_80E2308[];
|
||||
|
||||
const MenuItem gUnknown_80E22F0[3] = {
|
||||
{SendPokemon_80E2308, 0x10},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E22F0[] = {
|
||||
{_("Send w/o Pokémon"), 16},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 SendPokemon_80E2308[] = _("Send w/o Pokémon");
|
||||
|
||||
const UnkTextStruct2 gUnknown_80E231C =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
@ -165,42 +122,26 @@ const UnkTextStruct2 gUnknown_80E2334 =
|
||||
NULL
|
||||
};
|
||||
|
||||
extern const u8 Confirm_80E2364[];
|
||||
|
||||
const MenuItem gUnknown_80E234C[3] = {
|
||||
{Confirm_80E2364, 9},
|
||||
{Info_80E2098, 10},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E234C[] = {
|
||||
{_("Confirm"), 9},
|
||||
{_("Info"), 10},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 Confirm_80E2364[] = "Confirm";
|
||||
|
||||
extern const u8 GameLinkCable_80E2398[];
|
||||
extern const u8 Password_80E238C[];
|
||||
|
||||
const MenuItem gUnknown_80E236C[4] = {
|
||||
{GameLinkCable_80E2398, 0xB},
|
||||
{Password_80E238C, 0xD},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E236C[] = {
|
||||
{_("Game Link cable"), 11},
|
||||
{_("Password"), 13},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 Password_80E238C[] = "Password";
|
||||
const u8 GameLinkCable_80E2398[] = "Game Link cable";
|
||||
|
||||
extern const u8 SendPokemon_80E23E0[];
|
||||
extern const u8 DontSendPokemon_80E23C8[];
|
||||
|
||||
const MenuItem gUnknown_80E23A8[4] = {
|
||||
{SendPokemon_80E23E0, 0xF},
|
||||
{DontSendPokemon_80E23C8, 0x10},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E23A8[] = {
|
||||
{_("Send Pokémon"), 15},
|
||||
{_("Don't Send Pokémon"), 16},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don't Send Pokémon");
|
||||
ALIGNED(4) const u8 SendPokemon_80E23E0[] = _("Send Pokémon");
|
||||
|
||||
const UnkTextStruct2 gUnknown_80E23F0 =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
@ -211,14 +152,14 @@ const UnkTextStruct2 gUnknown_80E23F0 =
|
||||
NULL
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E2408[4] = {
|
||||
{Confirm_80E2364, 0x9},
|
||||
{Info_80E2098, 0xA},
|
||||
{Cancel_80E22A8, 5},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2408[] = {
|
||||
{_("Confirm"), 9},
|
||||
{_("Info"), 10},
|
||||
{_("Cancel"), 5},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
UNUSED static const UnkTextStruct2 unused_text =
|
||||
UNUSED static const UnkTextStruct2 sUnused =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x03,
|
||||
@ -228,89 +169,61 @@ UNUSED static const UnkTextStruct2 unused_text =
|
||||
NULL
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E2440[3] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{Cancel_80E22A8, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2440[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E2458[3] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{No_80E22CC, 0x7},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2458[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("No"), 7},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 SendItem_80E24A4[];
|
||||
extern const u8 DontSendItem_80E2490[];
|
||||
|
||||
const MenuItem gUnknown_80E2470[4] = {
|
||||
{SendItem_80E24A4, 0x15},
|
||||
{DontSendItem_80E2490, 0x16},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E2470[] = {
|
||||
{_("Send Item"), 21},
|
||||
{_("Don't Send Item"), 22},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 DontSendItem_80E2490[] = _("Don't Send Item");
|
||||
const u8 SendItem_80E24A4[] = "Send Item";
|
||||
|
||||
extern const u8 SendwoItem_80E24C8[];
|
||||
|
||||
const MenuItem gUnknown_80E24B0[3] = {
|
||||
{SendwoItem_80E24C8, 0x16},
|
||||
{Cancel_80E22A8, 8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E24B0[] = {
|
||||
{_("Send w/o Item"), 22},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
const u8 SendwoItem_80E24C8[] = "Send w/o Item";
|
||||
|
||||
const MenuItem gUnknown_80E24D8[4] = {
|
||||
{Yes_80E22B0, 6},
|
||||
{No_80E22CC, 0x7},
|
||||
{Cancel_80E22A8, 0x8},
|
||||
{NULL, 0x8},
|
||||
const MenuItem gUnknown_80E24D8[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("No"), 7},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 8},
|
||||
};
|
||||
|
||||
extern const u8 RescueInfo_80E2540[];
|
||||
extern const u8 GoRescue_80E530[];
|
||||
extern const u8 GetHelp_80E2520[];
|
||||
|
||||
const MenuItem gUnknown_80E24F8[5] = {
|
||||
{RescueInfo_80E2540, 0x1A},
|
||||
{GoRescue_80E530, 0x1B},
|
||||
{GetHelp_80E2520, 0x1C},
|
||||
{Cancel_80E22A8, 0x19},
|
||||
{NULL, 0x19},
|
||||
const MenuItem gUnknown_80E24F8[] = {
|
||||
{_("Friend Rescue Info"), 26},
|
||||
{_("{COLOR YELLOW}Go rescue{RESET} "), 27},
|
||||
{_("{COLOR YELLOW}Get help{RESET} "), 28},
|
||||
{_("Cancel"), 25},
|
||||
{NULL, 25},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 GetHelp_80E2520[] = _("{COLOR YELLOW}Get help{RESET} ");
|
||||
ALIGNED(4) const u8 GoRescue_80E530[] = _("{COLOR YELLOW}Go rescue{RESET} ");
|
||||
const u8 RescueInfo_80E2540[] = "Friend Rescue Info";
|
||||
|
||||
extern const u8 RescueProcedures_80E25A0[];
|
||||
extern const u8 LeaveForRescue_80E258C[];
|
||||
|
||||
const MenuItem gUnknown_80E2554[7] = {
|
||||
{RescueProcedures_80E25A0, 0x1E},
|
||||
{ReceiveSOSMail_80E217C, 0x1F},
|
||||
{LeaveForRescue_80E258C, 0x20},
|
||||
{SendAOKMail_80E216C, 0x21},
|
||||
{GetThankYouMail_80E2158, 0x22},
|
||||
{Exit_80E2090, 0x19},
|
||||
{NULL, 0x19},
|
||||
const MenuItem gUnknown_80E2554[] = {
|
||||
{_("Rescue Procedures"), 30},
|
||||
{_("Receive SOS Mail"), 31},
|
||||
{_("Leave for Rescue"), 32},
|
||||
{_("Send A-OK Mail"), 33},
|
||||
{_("Get Thank-You Mail"), 34},
|
||||
{_("Exit"), 25},
|
||||
{NULL, 25},
|
||||
};
|
||||
|
||||
const u8 LeaveForRescue_80E258C[] = "Leave for Rescue";
|
||||
const u8 RescueProcedures_80E25A0[] = "Rescue Procedures";
|
||||
|
||||
extern const u8 GettingHelp_80E25E4[];
|
||||
|
||||
const MenuItem gUnknown_80E25B4[6] = {
|
||||
{GettingHelp_80E25E4, 0x23},
|
||||
{SendSOS_80E2208, 0x24},
|
||||
{ReceiveAOK_80E21F4, 0x25},
|
||||
{SendThankYou_80E21E0, 0x26},
|
||||
{Exit_80E2090, 0x19},
|
||||
{NULL, 0x19},
|
||||
};
|
||||
|
||||
const u8 GettingHelp_80E25E4[] = "Getting Help";
|
||||
const MenuItem gUnknown_80E25B4[] = {
|
||||
{_("Getting Help"), 35},
|
||||
{_("Send SOS Mail"), 36},
|
||||
{_("Receive A-OK Mail"), 37},
|
||||
{_("Send Thank-You Mail"), 38},
|
||||
{_("Exit"), 25},
|
||||
{NULL, 25},
|
||||
};
|
@ -3,5 +3,5 @@ ALIGNED(4) static const u8 sFmtRescueRequest[] = "GroundMain recue request %3d %
|
||||
ALIGNED(4) static const u8 sFmtUserRescueRequest[] = "GroundMain user rescue request %3d";
|
||||
ALIGNED(4) static const u8 sFmtGameEndRequest[] = "GroundMain game end request %3d";
|
||||
ALIGNED(4) static const u8 sFmtGameCancelRequest[] = "GroundMain game cancel request %3d";
|
||||
UNUSED static const u8 sFill1[] = "pksdir0";
|
||||
UNUSED static const u8 sFill2[] = "pksdir0";
|
||||
UNUSED static const u8 sFill1[] = _("pksdir0");
|
||||
UNUSED static const u8 sFill2[] = _("pksdir0");
|
157
src/data/locale/felicity_bank_usa.h
Normal file
157
src/data/locale/felicity_bank_usa.h
Normal file
@ -0,0 +1,157 @@
|
||||
#define FEL_AWAKE_WELCOME (_( \
|
||||
" Welcome.\n" \
|
||||
"This is Felicity Bank."))
|
||||
|
||||
#define FEL_AWAKE_HOW_MAY_I_SERVE__NO_MONEY (_(" How may I serve you?"))
|
||||
|
||||
#define FEL_AWAKE_HOW_MAY_I_SERVE__HAS_MONEY (_( \
|
||||
" Your account contains\n" \
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"How may I serve you?"))
|
||||
|
||||
#define FEL_AWAKE_VERY_WELL (_(" Very well."))
|
||||
|
||||
#define FEL_AWAKE_BYE__NO_MONEY (_(" I await your next visit."))
|
||||
|
||||
#define FEL_AWAKE_BYE__HAS_MONEY (_(" I await your next visit."))
|
||||
|
||||
#define FEL_AWAKE_DEPOSIT__HOW_MUCH (_( \
|
||||
" How much do you wish to\n" \
|
||||
"deposit?"))
|
||||
|
||||
#define FEL_AWAKE_DEPOSIT__NO_MONEY (_( \
|
||||
" Oh?{WAIT_PRESS} I'm so sorry to say,\n" \
|
||||
"but you appear not to have any money."))
|
||||
|
||||
#define FEL_AWAKE_DEPOSIT__BANK_FULL (_( \
|
||||
" Meow! All this money!{WAIT_PRESS}\n" \
|
||||
"Our safe is about to burst!{EXTRA_MSG}" \
|
||||
" I am so sorry to say, but\n" \
|
||||
"I can't accept any more of your money!"))
|
||||
|
||||
#define FEL_AWAKE_DEPOSIT__RECEIPT (_( \
|
||||
" {COLOR CYAN}{VALUE_0}{RESET} {POKE}. Very well.{WAIT_PRESS}\n" \
|
||||
"I will guard it jealously."))
|
||||
|
||||
#define FEL_AWAKE_WITHDRAW__HOW_MUCH (_( \
|
||||
" How much will you\n" \
|
||||
"withdraw?"))
|
||||
|
||||
#define FEL_AWAKE_WITHDRAW__NO_MONEY (_( \
|
||||
" Oh?{WAIT_PRESS} I so hate to disappoint,\n" \
|
||||
"but you have no money saved with me."))
|
||||
|
||||
#define FEL_AWAKE_WITHDRAW__WALLET_FULL (_( \
|
||||
" Oh?{WAIT_PRESS} I do so apologize,\n" \
|
||||
"but you couldn't possibly carry any more\n" \
|
||||
"money with you."))
|
||||
|
||||
#define FEL_AWAKE_WITHDRAW__RECEIPT (_( \
|
||||
" Very well, {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Here you are."))
|
||||
|
||||
#define FEL_AWAKE_HOW_IT_WORKS (_( \
|
||||
" Ah, you wish to know how\n" \
|
||||
"the bank operates. Very well.{EXTRA_MSG}" \
|
||||
" If you are defeated\n" \
|
||||
"in a dungeon, you'll lose all your money.\n" \
|
||||
"Did you know that?{EXTRA_MSG}" \
|
||||
" But you can avoid that!{WAIT_PRESS}\n" \
|
||||
"You've nothing to fear if you leave your\n" \
|
||||
"money with Felicity Bank.{EXTRA_MSG}" \
|
||||
" Even if you return\n" \
|
||||
"defeated from a dungeon, your money will\n" \
|
||||
"be safe with me!{EXTRA_MSG}" \
|
||||
" I assure you, my bank\n" \
|
||||
"will keep your money safe.{EXTRA_MSG}" \
|
||||
" Simple, isn't it?"))
|
||||
|
||||
|
||||
|
||||
#define FEL_ASLEEP_WELCOME (_( \
|
||||
" Ssssnore... Welcome...\n" \
|
||||
"This is Felicity Bank..."))
|
||||
|
||||
#define FEL_ASLEEP_HOW_MAY_I_SERVE__NO_MONEY (_( \
|
||||
" Zzz...\n" \
|
||||
"How may I serve you?"))
|
||||
|
||||
#define FEL_ASLEEP_HOW_MAY_I_SERVE__HAS_MONEY (_( \
|
||||
" Sssnore... Purr...\n" \
|
||||
"Your account contains {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n" \
|
||||
"How may I serve you?"))
|
||||
|
||||
#define FEL_ASLEEP_VERY_WELL (_( \
|
||||
" Sssnore...\n" \
|
||||
"Very well..."))
|
||||
|
||||
#define FEL_ASLEEP_BYE__NO_MONEY (_( \
|
||||
" Zzz... Purr...\n" \
|
||||
"I await your next visit..."))
|
||||
|
||||
#define FEL_ASLEP_BYE__HAS_MONEY (_( \
|
||||
" Zzz... Meow...\n" \
|
||||
"I await your next visit..."))
|
||||
|
||||
#define FEL_ASLEEP_DEPOSIT__HOW_MUCH (_( \
|
||||
" Purr...\n" \
|
||||
"How much do you wish to deposit?"))
|
||||
|
||||
#define FEL_ASLEEP_DEPOSIT__NO_MONEY (_( \
|
||||
" Sssnore... Hmm?{EXTRA_MSG}" \
|
||||
" Zzz...\n" \
|
||||
"I'm so sorry to say, but you appear not\n" \
|
||||
"to have any money..."))
|
||||
|
||||
#define FEL_ASLEEP_DEPOSIT__BANK_FULL (_( \
|
||||
" Fnarf? Purr...\n" \
|
||||
"Meow! All this money...{WAIT_PRESS}\n" \
|
||||
"Our safe is about to burst...{EXTRA_MSG}" \
|
||||
" Purr...\n" \
|
||||
"I am so sorry to say, but I can't accept\n" \
|
||||
"any more of your money..."))
|
||||
|
||||
#define FEL_ASLEEP_DEPOSIT__RECEIPT (_( \
|
||||
" Zzz...\n" \
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}... Very well...{WAIT_PRESS}\n" \
|
||||
"I will guard it jealously..."))
|
||||
|
||||
#define FEL_ASLEEP_WITHDRAW__HOW_MUCH (_( \
|
||||
" Zzz...\n" \
|
||||
"How much will you withdraw?"))
|
||||
|
||||
#define FEL_ASLEEP_WITHDRAW__NO_MONEY (_( \
|
||||
" Fnarf? Meow...?{EXTRA_MSG}" \
|
||||
" Purr...\n" \
|
||||
"I so hate to disappoint, but you have no\n" \
|
||||
"money saved with me..."))
|
||||
|
||||
#define FEL_ASLEEP_WITHDRAW__WALLET_FULL (_( \
|
||||
" Fnarf? Hunh...?{EXTRA_MSG}" \
|
||||
" Purr... I so do apologize,\n" \
|
||||
"but you couldn't possibly carry any more\n" \
|
||||
"money with you..."))
|
||||
|
||||
#define FEL_ASLEEP_WITHDRAW__RECEIPT (_( \
|
||||
" {POKE}... Purr...\n" \
|
||||
"Very well, {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Here you are."))
|
||||
|
||||
#define FEL_ASLEEP_HOW_IT_WORKS (_( \
|
||||
" Sssnore...\n" \
|
||||
"Ah, you wish to know how the bank\n" \
|
||||
"operates... Very well...{EXTRA_MSG}" \
|
||||
" Zzz...\n" \
|
||||
"If you're defeated in a dungeon,\n" \
|
||||
"you'll lose all your money. Did you know?{EXTRA_MSG}" \
|
||||
" Purr...\n" \
|
||||
"But, you've nothing to fear if you leave\n" \
|
||||
"your money with Felicity Bank...{EXTRA_MSG}" \
|
||||
" Meow... Even if you\n" \
|
||||
"return defeated from a dungeon, your\n" \
|
||||
"money will be safe with me...{EXTRA_MSG}" \
|
||||
" Sssnore...\n" \
|
||||
"I assure you, my bank will keep your\n" \
|
||||
"money safe...{EXTRA_MSG}" \
|
||||
" Zzz...\n" \
|
||||
"Simple, isn't it...?"))
|
352
src/data/locale/gulpin_shop_usa.h
Normal file
352
src/data/locale/gulpin_shop_usa.h
Normal file
@ -0,0 +1,352 @@
|
||||
|
||||
|
||||
#define GULP_AWAKE_DLG_00 (_( \
|
||||
" Hello!\n" \
|
||||
"Welcome to the Gulpin Link Shop!\n" \
|
||||
"Link moves all you like for just 150 {POKE}!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_01 (_( \
|
||||
" Welcome to the Gulpin\n" \
|
||||
"Link Shop!\n" \
|
||||
"Link moves all you like for just 150 {POKE}!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_02 (_( \
|
||||
" Uh... Hello?\n" \
|
||||
"You don't have enough money?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_03 (_( \
|
||||
" Too bad.\n" \
|
||||
"There are no moves that can be linked."))
|
||||
|
||||
#define GULP_AWAKE_DLG_04 (_( \
|
||||
" That move isn't linked,\n" \
|
||||
"so it can't be delinked."))
|
||||
|
||||
#define GULP_AWAKE_DLG_05 (_( \
|
||||
" If you forget that move,\n" \
|
||||
"you won't have any moves at all."))
|
||||
|
||||
#define GULP_AWAKE_DLG_06 (_(" Shall we go on?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_07 (_( \
|
||||
" Whenever you get the urge\n" \
|
||||
"to link moves, please come see me!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_08 (_( \
|
||||
" Good!\n" \
|
||||
"Now, who wants to link moves?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_09 (_( \
|
||||
" Which move would you like\n" \
|
||||
"to recall?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_10 (_( \
|
||||
" So, the move {COLOR CYAN}{POKEMON_0}{RESET}\n" \
|
||||
"is the one to be remembered?{WAIT_PRESS}\n" \
|
||||
"OK, here goes!{EXTRA_MSG}" \
|
||||
" Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}" \
|
||||
" There!\n" \
|
||||
"Success!{EXTRA_MSG}" \
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} has\n" \
|
||||
"remembered the move {COLOR CYAN}{POKEMON_0}{RESET}!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_11 (_( \
|
||||
" So, forget the move\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and remember the move\n" \
|
||||
"{COLOR CYAN}{POKEMON_0}{RESET}?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_12 (_( \
|
||||
" So, forget {COLOR GREEN}{POKEMON_1}{RESET}\n" \
|
||||
"and any moves linked to it, and remember\n" \
|
||||
"the move {COLOR CYAN}{POKEMON_0}{RESET}?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_13 (_( \
|
||||
" OK, here goes!{EXTRA_MSG}" \
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" \
|
||||
" There!\n" \
|
||||
"Success!{EXTRA_MSG}" \
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} has forgotten\n" \
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET} and remembered\n" \
|
||||
"the move {COLOR CYAN}{POKEMON_0}{RESET}!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_14 (_( \
|
||||
" OK, here goes!{EXTRA_MSG}" \
|
||||
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" \
|
||||
" There!\n" \
|
||||
"Success!{EXTRA_MSG}" \
|
||||
" {COLOR CYAN_M}{POKEMON_5}{RESET} is done!{EXTRA_MSG}" \
|
||||
" It's forgotten the move\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves linked to it,\n" \
|
||||
"and {COLOR CYAN}{POKEMON_0}{RESET} has been remembered!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_15 (_( \
|
||||
" Uh... Hello?{WAIT_PRESS}\n" \
|
||||
"There don't appear to be any moves that\n" \
|
||||
"can be remembered."))
|
||||
|
||||
#define GULP_AWAKE_DLG_16 (_( \
|
||||
" Uh... Huh?{WAIT_PRESS}\n" \
|
||||
"You appear to be a special Pokémon.{EXTRA_MSG}" \
|
||||
" I can't help you remember\n" \
|
||||
"any moves, I don't think.\n" \
|
||||
"I'm sorry."))
|
||||
|
||||
#define GULP_AWAKE_DLG_17 (_( \
|
||||
" So, forget the move\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_18 (_( \
|
||||
" So, forget the move\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves linked to it?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_19 (_( \
|
||||
" OK, here goes!{EXTRA_MSG}" \
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" \
|
||||
" There!\n" \
|
||||
"Success!{EXTRA_MSG}" \
|
||||
" {COLOR CYAN}{POKEMON_5}{RESET} has forgotten\n" \
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET}!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_20 (_( \
|
||||
" OK, here goes!{EXTRA_MSG}" \
|
||||
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" \
|
||||
" There!\n" \
|
||||
"Success!{EXTRA_MSG}" \
|
||||
" {COLOR CYAN}{POKEMON_5}{RESET} has forgotten\n" \
|
||||
"the move {COLOR GREEN}{POKEMON_1}{RESET} and any moves\n" \
|
||||
"linked to it!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_21 (_( \
|
||||
" Sure thing!\n" \
|
||||
"What do you need information on?"))
|
||||
|
||||
#define GULP_AWAKE_DLG_22 (_( \
|
||||
" When you're in a dungeon\n" \
|
||||
"and you're about to use a move...{WAIT_PRESS}\n" \
|
||||
"Isn't it a pain to open a window each time?{EXTRA_MSG}" \
|
||||
" You can avoid that!{WAIT_PRESS}\n" \
|
||||
"You can just conveniently “Set”\n" \
|
||||
"a move for instant use!{EXTRA_MSG}" \
|
||||
" A set move can be instantly\n" \
|
||||
"used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n" \
|
||||
"See? Isn't it easy?{EXTRA_MSG}" \
|
||||
" Just set the move...{WAIT_PRESS}\n" \
|
||||
"Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n" \
|
||||
"It's very convenient!{EXTRA_MSG}" \
|
||||
" You can also switch the set\n" \
|
||||
"move in a dungeon.\n" \
|
||||
"Do try it out!\n"))
|
||||
|
||||
#define GULP_AWAKE_DLG_23 (_( \
|
||||
" When moves are linked...{WAIT_PRESS}\n" \
|
||||
"Two or more moves can be used one after\n" \
|
||||
"another in one turn!{EXTRA_MSG}" \
|
||||
" For example, if the moves\n" \
|
||||
"{COLOR CYAN}Scratch{RESET} and {COLOR CYAN}Growl{RESET} are\n" \
|
||||
"linked...{EXTRA_MSG}" \
|
||||
" Both {COLOR CYAN}Scratch{RESET} and {COLOR CYAN}Growl{RESET} are\n" \
|
||||
"used in one turn!{WAIT_PRESS}\n" \
|
||||
"See? Amazing, huh?{EXTRA_MSG}" \
|
||||
" Using links, heheh...{WAIT_PRESS}\n" \
|
||||
"Well, depending on the moves you link,\n" \
|
||||
"you can get incredible results!{EXTRA_MSG}" \
|
||||
" Oh, yes.\n" \
|
||||
"When moves are linked, they are used in\n" \
|
||||
"sequence from the top one first.{EXTRA_MSG}" \
|
||||
" You can also separate linked\n" \
|
||||
"moves by selecting the Delink command.{EXTRA_MSG}" \
|
||||
" The sequence of moves can\n" \
|
||||
"be changed by pressing {R_BUTTON},\n" \
|
||||
"then pressing up or down on {DPAD}.{EXTRA_MSG}" \
|
||||
" Try to innovate with links.{WAIT_PRESS}\n" \
|
||||
"Try creating links of your very own!"))
|
||||
|
||||
#define GULP_AWAKE_DLG_24 (_( \
|
||||
" What if you had to forget\n" \
|
||||
"a move, but you wanted it back?{WAIT_PRESS}\n" \
|
||||
"Ever face that situation?{EXTRA_MSG}" \
|
||||
" I can help!{WAIT_PRESS}\n" \
|
||||
"Come to me, and I can make you instantly\n" \
|
||||
"remember forgotten moves!{EXTRA_MSG}" \
|
||||
" I...{WAIT_PRESS}\n" \
|
||||
"Well, when Pokémon remember...{WAIT_PRESS}\n" \
|
||||
"I love seeing that instant!{EXTRA_MSG}" \
|
||||
" That look of enlightenment!{WAIT_PRESS}\n" \
|
||||
"That amazed look of pleasure!{EXTRA_MSG}" \
|
||||
" I run this business because\n" \
|
||||
"I live to see that moment!"))
|
||||
|
||||
|
||||
|
||||
#define GULP_ASLEEP_DLG_00 (_( \
|
||||
" Zzz... Hello...\n" \
|
||||
"Gulpin Link Shop...\n" \
|
||||
"Link for 150 {POKE}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_01 (_( \
|
||||
" Zzz... Gulpin Link Shop...\n" \
|
||||
"Link for just 150 {POKE}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_02 (_( \
|
||||
" Zzz... Grunt?\n" \
|
||||
"Not enough money..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_03 (_( \
|
||||
" Zzz... Grumph...\n" \
|
||||
"Nothing to link..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_04 (_( \
|
||||
" Sssnork... Sssnork...\n" \
|
||||
"Nothing to be delinked..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_05 (_( \
|
||||
" Zzznort... Zzznnort...\n" \
|
||||
"Can't forget that..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_06 (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Keep going...?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_07 (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Come again..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_08 (_( \
|
||||
" Gwaah... Gwaah...\n" \
|
||||
"Who's gonna link moves?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_09 (_( \
|
||||
" Zzz... Fgwah...?\n" \
|
||||
"Remember what? What move?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_10 (_( \
|
||||
" Zzzznort... Move...?\n" \
|
||||
"Remember {COLOR CYAN}{POKEMON_0}{RESET}?{EXTRA_MSG}" \
|
||||
" Fwaah...\n" \
|
||||
"Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}" \
|
||||
" Fgwaah...\n" \
|
||||
"There...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz...\n" \
|
||||
"{COLOR CYAN_M}{POKEMON_5}{RESET} remembered...\n" \
|
||||
"Hunh? That move, {COLOR CYAN}{POKEMON_0}{RESET}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_11 (_( \
|
||||
" Zzznort... Grumble...\n" \
|
||||
"Forget {COLOR GREEN}{POKEMON_1}{RESET}?\n" \
|
||||
"Remember {COLOR CYAN}{POKEMON_0}{RESET}?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_12 (_( \
|
||||
" Zzz? Fnurf? \n" \
|
||||
"Forget {COLOR GREEN}{POKEMON_1}{RESET}...and moves linked\n" \
|
||||
"to it? Remember {COLOR CYAN}{POKEMON_0}{RESET}?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_13 (_( \
|
||||
" Fgwaah...\n" \
|
||||
"Here goes...{EXTRA_MSG}" \
|
||||
" Zzznort...\n" \
|
||||
"Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" \
|
||||
" Fwaah hah!\n" \
|
||||
"There...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz... {COLOR CYAN_M}{POKEMON_5}{RESET}\n" \
|
||||
"forgot {COLOR GREEN}{POKEMON_1}{RESET}...\n" \
|
||||
"Remembered {COLOR CYAN}{POKEMON_0}{RESET}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_14 (_( \
|
||||
" Fgwaaah...\n" \
|
||||
"Here goes...{EXTRA_MSG}" \
|
||||
" Zzznort...\n" \
|
||||
"Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" \
|
||||
" Fwaaah hah!\n" \
|
||||
"There...{EXTRA_MSG}" \
|
||||
" Zzz... Mumble...\n" \
|
||||
"{COLOR CYAN_M}{POKEMON_5}{RESET}'s OK...{EXTRA_MSG}" \
|
||||
" Sssnork... Forgotten...\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and moves linked to it...\n" \
|
||||
"Remembered {COLOR CYAN}{POKEMON_0}{RESET}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_15 (_( \
|
||||
" Zzz... Fwaah?\n" \
|
||||
"No moves to remember..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_16 (_( \
|
||||
" Zzznork...? Hunh?\n" \
|
||||
"You're a special Pokémon...{EXTRA_MSG}" \
|
||||
" Mumble...\n" \
|
||||
"I can't help you..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_17 (_( \
|
||||
" Zzz... Forget...?\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_18 (_( \
|
||||
" Zzz... Fwaah? Forget...?\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and any moves\n" \
|
||||
"linked to it?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_19 (_( \
|
||||
" Fgwaaah...\n" \
|
||||
"Here goes...{EXTRA_MSG}" \
|
||||
" Zzznort...\n" \
|
||||
"Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}" \
|
||||
" Fwaaah hah!\n" \
|
||||
"There...{EXTRA_MSG}" \
|
||||
" Zzz... Mumble...\n" \
|
||||
"{COLOR CYAN}{POKEMON_5}{RESET} forgot...\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET}..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_20 (_( \
|
||||
" Fgwaaah...\n" \
|
||||
"Here goes...{EXTRA_MSG}" \
|
||||
" Zzznort...\n" \
|
||||
"Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}" \
|
||||
" Fwaaah hah!\n" \
|
||||
"There...{EXTRA_MSG}" \
|
||||
" Zzz... Mutter...\n" \
|
||||
"{COLOR CYAN}{POKEMON_5}{RESET} forgot...\n" \
|
||||
"{COLOR GREEN}{POKEMON_1}{RESET} and moves linked to it..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_21 (_( \
|
||||
" Zzznork... Fnurfle?\n" \
|
||||
"What do you want to know?"))
|
||||
|
||||
#define GULP_ASLEEP_DLG_22 (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"A set move can be used...\n" \
|
||||
"Press {L_BUTTON} and {A_BUTTON}...{EXTRA_MSG}" \
|
||||
" Sssnort... Set the move...{WAIT_PRESS}\n" \
|
||||
"Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n" \
|
||||
"Convenient...{EXTRA_MSG}" \
|
||||
" Sssnore...\n" \
|
||||
"Switch the set move in a dungeon, too..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_23 (_( \
|
||||
" Zzznork...{WAIT_PRESS}\n" \
|
||||
"Link moves to use them all in\n" \
|
||||
"one turn...{EXTRA_MSG}" \
|
||||
" Zzz... Fnurf...?\n" \
|
||||
"Linked moves...\n" \
|
||||
"Top one goes first...{EXTRA_MSG}" \
|
||||
" Zzz... Hah...?\n" \
|
||||
"Delink moves to break links...{EXTRA_MSG}" \
|
||||
" Zzzzz... Fwaaah...\n" \
|
||||
"Change order of moves with {R_BUTTON}...\n" \
|
||||
"And up and down on {DPAD}...{EXTRA_MSG}" \
|
||||
" Gwaaah... Gweh...\n" \
|
||||
"Make your own links..."))
|
||||
|
||||
#define GULP_ASLEEP_DLG_24 (_( \
|
||||
" Zzz... Snuffle...\n" \
|
||||
"I'd go broke if it weren't for those\n" \
|
||||
"forgetful Pokémon...{EXTRA_MSG}" \
|
||||
" Zzz... Gwaaah...\n" \
|
||||
"Especially that {COLOR CYAN}{POKEMON_4}{RESET}...\n" \
|
||||
"It seems to be forgetful...{EXTRA_MSG}" \
|
||||
" Sssnore...\n" \
|
||||
"I hope it forgets more moves...\n" \
|
||||
"So it needs to see me...{EXTRA_MSG}" \
|
||||
" Zzz... Mumble...\n" \
|
||||
"But we decided to get rid of that\n" \
|
||||
"{COLOR CYAN}{POKEMON_4}{RESET}...{EXTRA_MSG}" \
|
||||
" Gwaaaah... Gweh...\n" \
|
||||
"{COLOR CYAN}{POKEMON_4}{RESET} won't be coming around\n" \
|
||||
"anymore... "))
|
60
src/data/locale/hints_usa.h
Normal file
60
src/data/locale/hints_usa.h
Normal file
@ -0,0 +1,60 @@
|
||||
#define HINTHEADING_TOWN_CONTROLS_1 (_("Controls in Town 1"))
|
||||
|
||||
#define HINTBODY_TOWN_CONTROLS_1 (_( \
|
||||
"Talk: {A_BUTTON}\n" \
|
||||
"Move: {DPAD}\n" \
|
||||
"Window: {B_BUTTON} lightly\n" \
|
||||
"Message scroll: {A_BUTTON} or {B_BUTTON}\n" \
|
||||
"Cancel: {B_BUTTON}\n" \
|
||||
"Description: Choose item or move, {START_BUTTON}"))
|
||||
|
||||
|
||||
|
||||
#define HINTHEADING_TOWN_CONTROLS_2 (_("Controls in Town 2"))
|
||||
|
||||
#define HINTBODY_TOWN_CONTROLS_2 (_( \
|
||||
"Selecting multiple items in storage:\n" \
|
||||
" Select an item, then press {L_BUTTON} or {R_BUTTON}.\n" \
|
||||
"Moving to the Friend Area Map:\n" \
|
||||
" Move out from the town's west side\n" \
|
||||
" while pressing {L_BUTTON} or {R_BUTTON}.\n" \
|
||||
"Moving diagonally on the Friend Area Map:\n" \
|
||||
" {DPAD} while keeping {R_BUTTON} pressed."))
|
||||
|
||||
|
||||
|
||||
#define HINTHEADING_SAVING (_("Saving"))
|
||||
|
||||
#define HINTBODY_SAVING (_( \
|
||||
"You can save your adventure by\n" \
|
||||
"hopping onto your bed in your base.\n" \
|
||||
"Get in the habit of saving regularly as\n" \
|
||||
"you progress in your adventure."))
|
||||
|
||||
|
||||
|
||||
#define HINTHEADING_ADVENTURES_WITH_FRIENDS (_("Adventures with Friends"))
|
||||
|
||||
#define HINTBODY_ADVENTURES_WITH_FRIENDS (_( \
|
||||
"If new recruits join you, try to return to\n" \
|
||||
"your base without letting them faint.\n" \
|
||||
"If you get them out safely, they'll wait\n" \
|
||||
"for you in their Friend Areas.\n" \
|
||||
"Once you get them out, they'll always\n" \
|
||||
"return home if they faint in a dungeon.\n" \
|
||||
"If you faint in a dungeon, you lose all your\n" \
|
||||
"money and some items, too."))
|
||||
|
||||
|
||||
|
||||
#define HINTHEADING_BUILDING_A_TEAM (_("Building a Team"))
|
||||
|
||||
#define HINTBODY_BUILDING_A_TEAM (_( \
|
||||
"Before leaving on an adventure, go visit\n" \
|
||||
"friends in their Friend Areas and pick\n" \
|
||||
"your mission members.\n" \
|
||||
"The team can include members up to\n" \
|
||||
"a total body size of 6{STAR_BULLET}. The body size\n" \
|
||||
"data is under the Info section.\n" \
|
||||
"Dungeons may also limit how many\n" \
|
||||
"members are allowed to go inside."))
|
189
src/data/locale/kangaskhan_storage_usa.h
Normal file
189
src/data/locale/kangaskhan_storage_usa.h
Normal file
@ -0,0 +1,189 @@
|
||||
#define KANG_AWAKE_WELCOME (_( \
|
||||
" Hello, there!\n" \
|
||||
"Welcome to {POKEMON_6} Storage."))
|
||||
|
||||
#define KANG_AWAKE_ANYTHING_ELSE (_(" Anything else, dear?"))
|
||||
|
||||
#define KANG_AWAKE_BYE (_( \
|
||||
" Thank you, sweetie.\n" \
|
||||
"Come again!"))
|
||||
|
||||
#define KANG_AWAKE_STORE_WHAT (_( \
|
||||
" What do you want to store?\n" \
|
||||
"You can choose more than one item using\n" \
|
||||
"{L_BUTTON} or {R_BUTTON}."))
|
||||
|
||||
#define KANG_AWAKE_STORE_MORE (_( \
|
||||
" Do you want to store\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KANG_AWAKE_DEPOSIT_ONE_PROMPT (_( \
|
||||
" I'll put your\n" \
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} in storage. OK?"))
|
||||
|
||||
#define KANG_AWAKE_DEPOSIT_MANY_PROMPT (_( \
|
||||
" I'll put the items you chose\n" \
|
||||
"in storage. OK?"))
|
||||
|
||||
#define KANG_AWAKE_DEPOSIT_CONFIRMATION (_( \
|
||||
" OK, stored away!\n" \
|
||||
"You can count on me, honey."))
|
||||
|
||||
#define KANG_AWAKE_TAKE_WHAT (_( \
|
||||
" What will you take out?\n" \
|
||||
"You can choose more than one item using\n" \
|
||||
"{L_BUTTON} or {R_BUTTON}."))
|
||||
|
||||
#define KANG_AWAKE_TAKE_MORE (_( \
|
||||
" Would you like to take\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KANG_AWAKE_WITHDRAW_ONE_PROMPT (_( \
|
||||
" Fine, I'll take your\n" \
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} out of storage. OK?"))
|
||||
|
||||
#define KANG_AWAKE_WITHDRAW_MANY_PROMPT (_( \
|
||||
" I'll take the items you\n" \
|
||||
"chose out of storage. OK?"))
|
||||
|
||||
#define KANG_AWAKE_WITHDRAW_CONFIRMATION (_( \
|
||||
" There you go!\n" \
|
||||
"Just like you asked, sweetie!"))
|
||||
|
||||
#define KANG_AWAKE_YOU_HAVE_NOTHING (_( \
|
||||
" Oh?\n" \
|
||||
"You don't seem to have anything?"))
|
||||
|
||||
#define KANG_AWAKE_YOU_ARE_FULL (_( \
|
||||
" Oh? You don't have the room\n" \
|
||||
"to carry any more items, dear."))
|
||||
|
||||
#define KANG_AWAKE_STORAGE_HAS_NOTHING (_( \
|
||||
" Oh?\n" \
|
||||
"You don't have anything stored, dear."))
|
||||
|
||||
#define KANG_AWAKE_DEPOSIT_INVALID_ITEM (_( \
|
||||
" Oh, dear, sorry.{WAIT_PRESS}\n" \
|
||||
"That {COLOR GREEN}{MOVE_ITEM_0}{RESET} is an item you\n" \
|
||||
"can't put in storage."))
|
||||
|
||||
#define KANG_AWAKE_DEPOSIT_TOO_MANY_OF_ITEM (_( \
|
||||
" Sorry, dear.\n" \
|
||||
"I can't take any more of that item."))
|
||||
|
||||
#define KANG_AWAKE_STORAGE_FULL (_( \
|
||||
" Sorry, dear.\n" \
|
||||
"I've run out of storage space."))
|
||||
|
||||
#define KANG_AWAKE_HOW_IT_WORKS (_( \
|
||||
" I can store items that you\n" \
|
||||
"found in dungeons, or that you\n" \
|
||||
"bought from shops.{EXTRA_MSG}" \
|
||||
" If you faint in\n" \
|
||||
"a dungeon, your items will be lost...{WAIT_PRESS}\n" \
|
||||
"But what's in storage will be safe.{EXTRA_MSG}" \
|
||||
" I keep guard over the\n" \
|
||||
"storage space, so anything you leave\n" \
|
||||
"with me won't ever disappear!{EXTRA_MSG}" \
|
||||
" If you have any items that\n" \
|
||||
"you can't bear to lose, be sure to leave\n" \
|
||||
"them with me!"))
|
||||
|
||||
|
||||
|
||||
#define KANG_ASLEEP_WELCOME (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Hello, there...\n" \
|
||||
"{POKEMON_6} Storage..."))
|
||||
|
||||
#define KANG_ASLEEP_ANYTHING_ELSE (_( \
|
||||
" Zzz... Snork...\n" \
|
||||
"Anything else?"))
|
||||
|
||||
#define KANG_ASLEEP_BYE (_( \
|
||||
" Snuffle... Mutter...\n" \
|
||||
"Thank you...\n" \
|
||||
"Come again..."))
|
||||
|
||||
#define KANG_ASLEEP_STORE_WHAT (_( \
|
||||
" Hunh, wha--? Store what...?\n" \
|
||||
"You can choose more than one using\n" \
|
||||
"{L_BUTTON} or {R_BUTTON}..."))
|
||||
|
||||
#define KANG_ASLEEP_STORE_MORE (_( \
|
||||
" Do you... Snork...\n" \
|
||||
"Store anything else?"))
|
||||
|
||||
#define KANG_ASLEEP_DEPOSIT_ONE_PROMPT (_( \
|
||||
" Zzz... Store something?\n" \
|
||||
"Gonna put {COLOR GREEN}{MOVE_ITEM_0}{RESET} in storage...\n" \
|
||||
"OK?"))
|
||||
|
||||
#define KANG_ASLEEP_DEPOSIT_MANY_PROMPT (_( \
|
||||
" Hunh, wha--? Storage...?\n" \
|
||||
"I'll put away the things you chose...\n" \
|
||||
"That OK?"))
|
||||
|
||||
#define KANG_ASLEEP_DEPOSIT_CONFIRMATION (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Yup, I did... Stored away..."))
|
||||
|
||||
#define KANG_ASLEEP_TAKE_WHAT (_( \
|
||||
" What...? Take out...?\n" \
|
||||
"Uh-huh... Choose more than one using\n" \
|
||||
"{L_BUTTON} or {R_BUTTON}... Zzz..."))
|
||||
|
||||
#define KANG_ASLEEP_TAKE_MORE (_( \
|
||||
" Snork! Zzz...\n" \
|
||||
"Taking anything else?"))
|
||||
|
||||
#define KANG_ASLEEP_WITHDRAW_ONE_PROMPT (_( \
|
||||
" Hunh...? Taking...?\n" \
|
||||
"Oh... You want your {COLOR GREEN}{MOVE_ITEM_0}{RESET}...\n" \
|
||||
"OK?"))
|
||||
|
||||
#define KANG_ASLEEP_WITHDRAW_MANY_PROMPT (_( \
|
||||
" Zzz... Zzz... Hunh...?\n" \
|
||||
"You want those things from storage...\n" \
|
||||
"OK?"))
|
||||
|
||||
#define KANG_ASLEEP_WITHDRAW_CONFIRMATION (_( \
|
||||
" Zzz... Snork!\n" \
|
||||
"There you go..."))
|
||||
|
||||
#define KANG_ASLEEP_YOU_HAVE_NOTHING (_( \
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n" \
|
||||
"Zzz...\n" \
|
||||
"You don't have anything...?"))
|
||||
|
||||
#define KANG_ASLEEP_YOU_ARE_FULL (_( \
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n" \
|
||||
"Zzz...\n" \
|
||||
"You don't have enough space..."))
|
||||
|
||||
#define KANG_ASLEEP_STORAGE_EMPTY (_( \
|
||||
" Snarfle? Hunh...?{WAIT_PRESS}\n" \
|
||||
"Zzz... Your storage space... Empty..."))
|
||||
|
||||
#define KANG_ASLEEP_DEPOSIT_INVALID_ITEM (_( \
|
||||
" Zzz... Zzz...\n" \
|
||||
"That {COLOR GREEN}{MOVE_ITEM_0}{RESET}...\n" \
|
||||
"Can't store it..."))
|
||||
|
||||
#define KANG_ASLEEP_DEPOSIT_TOO_MANY_OF_ITEM (_( \
|
||||
" Zzz... No...\n" \
|
||||
"Can't store any more of that..."))
|
||||
|
||||
#define KANG_ASLEEP_STORAGE_FULL (_( \
|
||||
" Zzz... Zzz... No...\n" \
|
||||
"The storage space is full..."))
|
||||
|
||||
#define KANG_ASLEEP_HOW_IT_WORKS (_( \
|
||||
" Zzz... Snork!\n" \
|
||||
"I can store items that you\n" \
|
||||
"found in dungeons...{EXTRA_MSG}" \
|
||||
" Snarfle...\n" \
|
||||
"Things in storage don't get lost...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz...\n" \
|
||||
"That's why...\n" \
|
||||
"Keep important items in storage..."))
|
470
src/data/locale/kecleon_bros_usa.h
Normal file
470
src/data/locale/kecleon_bros_usa.h
Normal file
@ -0,0 +1,470 @@
|
||||
#define KEC_ITEMS_AWAKE_DLG_00 (_( \
|
||||
" Hello〜♪\n" \
|
||||
"Welcome to the {POKEMON_6} Shop〜♪ "))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_01 (_( \
|
||||
" May I help you with\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_02 (_( \
|
||||
" Thank you!\n" \
|
||||
"Please call again〜♪ "))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_03 (_( \
|
||||
" Ah, very well!\n" \
|
||||
"Feel free to examine my merchandise〜♪"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_04 (_( \
|
||||
" Do you wish to buy\n" \
|
||||
"anything else today?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_05 (_( \
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n" \
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that to your liking?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_06 (_( \
|
||||
" Very well! Thank you〜♪\n" \
|
||||
"It is yours to take!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_07 (_( \
|
||||
" Ah, very well!\n" \
|
||||
"What do you wish to sell?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_08 (_( \
|
||||
" Do you wish to sell\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_09 (_( \
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n" \
|
||||
"I can offer you {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Will you sell it for that price?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_10 (_( \
|
||||
" For everything I can buy,\n" \
|
||||
"I can offer {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that acceptable to you?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_11 (_( \
|
||||
" Good! Done deal!\n" \
|
||||
"Thank you so much〜♪ "))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_12 (_( \
|
||||
" ...{WAIT_PRESS}I'm sold out...\n" \
|
||||
"Please, forgive me.{EXTRA_MSG}" \
|
||||
" I will have new merchandise\n" \
|
||||
"for you tomorrow, I swear!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_13 (_( \
|
||||
" Huh?{WAIT_PRESS}\n" \
|
||||
"You don't seem to have the money?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_14 (_( \
|
||||
" Oh, my goodness!\n" \
|
||||
"You're overflowing with money!{EXTRA_MSG}" \
|
||||
" You couldn't possibly carry\n" \
|
||||
"any more money! "))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_15 (_( \
|
||||
" Oh? Oh?{WAIT_PRESS}\n" \
|
||||
"You seem to have nothing to sell?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_16 (_( \
|
||||
" Oh? Oh?{WAIT_PRESS}\n" \
|
||||
"You don't seem to have anything?"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_17 (_( \
|
||||
" Oh, my!{WAIT_PRESS}\n" \
|
||||
"You have no space for any more items!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_18 (_( \
|
||||
" Uh-oh?!{WAIT_PRESS}\n" \
|
||||
"That's it! No more merchandise!{EXTRA_MSG}" \
|
||||
" I'm completely sold out!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_19 (_( \
|
||||
" Oh, my!{WAIT_PRESS}\n" \
|
||||
"Sorry, but you don't have enough money!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_20 (_( \
|
||||
" Oh, whoa, whoa!{WAIT_PRESS}\n" \
|
||||
"I... I couldn't possibly take that from you!"))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_21 (_( \
|
||||
" Oh, my!{WAIT_PRESS}\n" \
|
||||
"You can't add any more to your money.\n" \
|
||||
"I can't complete this deal, sorry."))
|
||||
|
||||
#define KEC_ITEMS_AWAKE_DLG_22 (_( \
|
||||
" We, the {POKEMON_6}\n" \
|
||||
"Brothers, have a passion for selling\n" \
|
||||
"items.{EXTRA_MSG}" \
|
||||
" Items are useful for your\n" \
|
||||
"dungeon adventures.{EXTRA_MSG}" \
|
||||
" Use your imagination and\n" \
|
||||
"discover innovative uses, please.{EXTRA_MSG}" \
|
||||
" Ah, yes.\n" \
|
||||
"If my shop sells out...{EXTRA_MSG}" \
|
||||
" New merchandise will\n" \
|
||||
"arrive the following day.{EXTRA_MSG}" \
|
||||
" Until then, please go to\n" \
|
||||
"a dungeon and spend some time.\n" \
|
||||
"Please visit on your return〜♪{EXTRA_MSG}" \
|
||||
" Ah, yes. The {POKEMON_6}\n" \
|
||||
"Shop is a nationwide chain.{EXTRA_MSG}" \
|
||||
" There are shops even in\n" \
|
||||
"dungeons.\n" \
|
||||
"Please do visit〜♪ "))
|
||||
|
||||
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_00 (_( \
|
||||
" Zzzzzz...\n" \
|
||||
"Welcome..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_01 (_( \
|
||||
" Zzz... Meep...\n" \
|
||||
"Help you with anything else?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_02 (_( \
|
||||
" Thank... Zzz...\n" \
|
||||
"Thank you..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_03 (_( \
|
||||
" Zzz... Meep... Eep...\n" \
|
||||
"Look around..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_04 (_( \
|
||||
" Buy? Huh, eep?\n" \
|
||||
"Anything else?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_05 (_( \
|
||||
" Zzz... Meep meep...\n" \
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET}...?\n" \
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}, OK?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_06 (_( \
|
||||
" Eep! Wah...?\n" \
|
||||
"Thank you..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_07 (_( \
|
||||
" Zzz... Zzz...?\n" \
|
||||
"You're selling what...?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_08 (_( \
|
||||
" Zzz... Meep...\n" \
|
||||
"Going to sell anything else?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_09 (_( \
|
||||
" Zzzzzz... Zzzzzz...?\n" \
|
||||
"Selling that {COLOR GREEN}{MOVE_ITEM_0}{RESET}...?\n" \
|
||||
"How about {COLOR CYAN}{VALUE_0}{RESET} {POKE}?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_10 (_( \
|
||||
" Zzzzzz... Zzzzzz...?\n" \
|
||||
"I can pay you {COLOR CYAN}{VALUE_0}{RESET} {POKE}\n" \
|
||||
"for everything I can buy... OK?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_11 (_( \
|
||||
" Done... Meep! Deal!\n" \
|
||||
"Thank you..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_12 (_( \
|
||||
" ...{WAIT_PRESS} ZZZ!\n" \
|
||||
"I'm sold out... Forgive me..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_13 (_( \
|
||||
" Hunh?{WAIT_PRESS}\n" \
|
||||
"Eep...?\n" \
|
||||
"You don't have money?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_14 (_( \
|
||||
" Zzz... Oh, my!\n" \
|
||||
"You have so much money...!{EXTRA_MSG}" \
|
||||
" Zzz... Meep...\n" \
|
||||
"You can't carry any more money..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_15 (_( \
|
||||
" Zzz... Huh?{WAIT_PRESS}\n" \
|
||||
"Meep meep...\n" \
|
||||
"You don't seem to have anything to sell?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_16 (_( \
|
||||
" Zzz... Eep...?{WAIT_PRESS}\n" \
|
||||
"Meep... You don't seem to have\n" \
|
||||
"anything...?"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_17 (_( \
|
||||
" Zzz... Oh, my!{WAIT_PRESS}\n" \
|
||||
"Meep... You have no space..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_18 (_( \
|
||||
" Zzz... Uh-oh?!{WAIT_PRESS}\n" \
|
||||
"Eep!\n" \
|
||||
"Sold out! All gone!"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_19 (_( \
|
||||
" Zzz... Huh, my...!{WAIT_PRESS}\n" \
|
||||
"Meep... Meep...\n" \
|
||||
"You don't have enough money!"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_20 (_( \
|
||||
" Zzz... Whoa...{WAIT_PRESS}\n" \
|
||||
"I... I can't take that!"))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_21 (_( \
|
||||
" Zzz... Hunh, what...?{WAIT_PRESS}\n" \
|
||||
"Zzz... You can't hold any more money..."))
|
||||
|
||||
#define KEC_ITEMS_ASLEEP_DLG_22 (_( \
|
||||
" Zzzzzz...\n" \
|
||||
"I sell items...{EXTRA_MSG}" \
|
||||
" Items... Meep meep...\n" \
|
||||
"Are useful in dungeons...{EXTRA_MSG}" \
|
||||
" Use... Zzz... Huh...?\n" \
|
||||
"Your imagination...and be clever...\n" \
|
||||
"With them..."))
|
||||
|
||||
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_00 (_( \
|
||||
" Welcome to Kecleon Wares!\n" \
|
||||
"The shop for Orbs and TMs〜♪ "))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_01 (_( \
|
||||
" May I assist you in any\n" \
|
||||
"other way?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_02 (_( \
|
||||
" Thank you so much!\n" \
|
||||
"Please do visit again〜♪ "))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_03 (_( \
|
||||
" Ah, very well!\n" \
|
||||
"Do examine my merchandise.\n" \
|
||||
"I have chosen it with pride〜♪ "))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_04 (_( \
|
||||
" Do you wish to purchase\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_05 (_( \
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}, you say?\n" \
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that acceptable?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_06 (_( \
|
||||
" Thank you so much〜♪\n" \
|
||||
"A very good choice!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_07 (_( \
|
||||
" Ah, very well!\n" \
|
||||
"What do you wish to sell?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_08 (_( \
|
||||
" Do you wish to sell me\n" \
|
||||
"anything else?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_09 (_( \
|
||||
" {COLOR GREEN}{MOVE_ITEM_0}{RESET}, you say?\n" \
|
||||
"For that, I can offer {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that acceptable?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_10 (_( \
|
||||
" For all that I can buy, I can\n" \
|
||||
"offer you {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that acceptable?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_11 (_( \
|
||||
" Fine, fine, we have a deal!\n" \
|
||||
"Thank you so much〜♪ "))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_12 (_( \
|
||||
" ...{WAIT_PRESS}I am all out of wares...\n" \
|
||||
"I am so sorry, my friend...{EXTRA_MSG}" \
|
||||
" Tomorrow!\n" \
|
||||
"Tomorrow I shall have more wares!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_13 (_( \
|
||||
" Oh?{WAIT_PRESS}\n" \
|
||||
"My friend, you seem not to have\n" \
|
||||
"enough money?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_14 (_( \
|
||||
" Oh, my, my!\n" \
|
||||
"My friend, you have too much money!{EXTRA_MSG}" \
|
||||
" You can't carry any more\n" \
|
||||
"money than you have now."))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_15 (_( \
|
||||
" Oh, oh, oh?{WAIT_PRESS}\n" \
|
||||
"My friend, you seem to not have anything\n" \
|
||||
"that you can sell?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_16 (_( \
|
||||
" Oh?{WAIT_PRESS}\n" \
|
||||
"My friend, you seem to have nothing?"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_17 (_( \
|
||||
" Oh, dear me!{WAIT_PRESS}\n" \
|
||||
"My friend, you've run out of space for\n" \
|
||||
"my wares!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_18 (_( \
|
||||
" Oh? Uh-oh!{WAIT_PRESS}\n" \
|
||||
"My shelves are bare of wares!{EXTRA_MSG}" \
|
||||
" I am completely sold out,\n" \
|
||||
"my friend!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_19 (_( \
|
||||
" Eep! Oh, dear!{WAIT_PRESS}\n" \
|
||||
"You're short on money, my friend!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_20 (_( \
|
||||
" Whoa, whoa!{WAIT_PRESS}\n" \
|
||||
"I... I can't accept anything like that!"))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_21 (_( \
|
||||
" Oh, no, no!{WAIT_PRESS}\n" \
|
||||
"My friend, you cannot add to your money!\n" \
|
||||
"I cannot do this."))
|
||||
|
||||
#define KEC_WARES_AWAKE_DLG_22 (_( \
|
||||
" Wonder Orbs are very,\n" \
|
||||
"very convenient〜♪{EXTRA_MSG}" \
|
||||
" However, they disappear\n" \
|
||||
"after one use...{WAIT_PRESS}\n" \
|
||||
"But they are useful in a pinch!{EXTRA_MSG}" \
|
||||
" Use them cleverly, and your\n" \
|
||||
"adventures will be made much easier〜♪{EXTRA_MSG}" \
|
||||
" And moves...{WAIT_PRESS}\n" \
|
||||
"They are the ultimate power!{EXTRA_MSG}" \
|
||||
" Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n" \
|
||||
"There are many kinds of moves, all of\n" \
|
||||
"them dynamic, yet elegant!{EXTRA_MSG}" \
|
||||
" There are even moves of\n" \
|
||||
"obscure rarity...{WAIT_PRESS}\n" \
|
||||
"Simply gorgeous, they are!{EXTRA_MSG}" \
|
||||
" Now, we have these moves!{WAIT_PRESS}\n" \
|
||||
"They can be learned using our Technical\n" \
|
||||
"Machines, or TMs for short!{EXTRA_MSG}" \
|
||||
" You see?\n" \
|
||||
"Isn't it exciting? Even dreamy?{EXTRA_MSG}" \
|
||||
" Why, it gets me so excited,\n" \
|
||||
"my color has turned a rosy tint!{EXTRA_MSG}" \
|
||||
" I do hope you will shop\n" \
|
||||
"with us--me and my brother next to\n" \
|
||||
"me!"))
|
||||
|
||||
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_00 (_( \
|
||||
" Zzzzzz...\n" \
|
||||
"This is...my shop..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_01 (_( \
|
||||
" Reep...\n" \
|
||||
"Anything else?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_02 (_( \
|
||||
" Thank... Reep eep...\n" \
|
||||
"Come again..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_03 (_( \
|
||||
" Ah... Zzz...\n" \
|
||||
"My merchandise..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_04 (_( \
|
||||
" Anything? Zzz...\n" \
|
||||
"Buying anything else?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_05 (_( \
|
||||
" Zzzzzz...\n" \
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET} is {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n" \
|
||||
"OK?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_06 (_( \
|
||||
" Zzz... Reep!\n" \
|
||||
"Thank you..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_07 (_( \
|
||||
" Zzz... Eep...?\n" \
|
||||
"What will you sell...?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_08 (_( \
|
||||
" Reep reep... Eep...\n" \
|
||||
"Anything else for sale?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_09 (_( \
|
||||
" Zzzzzz... Zzzzzz...?\n" \
|
||||
"{COLOR GREEN}{MOVE_ITEM_0}{RESET}?\n" \
|
||||
"Is {COLOR CYAN}{VALUE_0}{RESET} {POKE} OK?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_10 (_( \
|
||||
" Zzz... Reep, what...?\n" \
|
||||
"For all that I can buy, I will pay\n" \
|
||||
"{COLOR CYAN}{VALUE_0}{RESET} {POKE}... OK?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_11 (_( \
|
||||
" Fine... Reep reep...\n" \
|
||||
"Done deal!\n" \
|
||||
"Thank you..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_12 (_( \
|
||||
" ...{WAIT_PRESS}Zzz...\n" \
|
||||
"I am all sold out... Sorry..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_13 (_( \
|
||||
" Reep eep! Oh?{WAIT_PRESS}\n" \
|
||||
"Eep...?\n" \
|
||||
"You have no money?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_14 (_( \
|
||||
" Eep...? Zzz...\n" \
|
||||
"You have too much money!{EXTRA_MSG}" \
|
||||
" Zzz... Eh?\n" \
|
||||
"You can't hold any more money..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_15 (_( \
|
||||
" Zzz... Oh...?{WAIT_PRESS}\n" \
|
||||
"You have nothing to sell...\n" \
|
||||
"Hunh?"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_16 (_( \
|
||||
" Zzzzzz... Oh?{WAIT_PRESS}\n" \
|
||||
"You've got nothing..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_17 (_( \
|
||||
" Zzz... Hunh? Oh...{WAIT_PRESS}\n" \
|
||||
"Reep... No room... Reep...\n" \
|
||||
"No room for my wares..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_18 (_( \
|
||||
" Zzz... Uh-oh...{WAIT_PRESS}\n" \
|
||||
"All gone!\n" \
|
||||
"I am sold out..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_19 (_( \
|
||||
" Reep...? Eep!{WAIT_PRESS}\n" \
|
||||
"Not enough money!"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_20 (_( \
|
||||
" Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n" \
|
||||
"I... I can't accept anything like that!"))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_21 (_( \
|
||||
" Zzz... Eep? No, no...{WAIT_PRESS}\n" \
|
||||
"You cannot hold any more money..."))
|
||||
|
||||
#define KEC_WARES_ASLEEP_DLG_22 (_( \
|
||||
" Zzz... Reep reep...\n" \
|
||||
"Wonder Orbs are convenient...{EXTRA_MSG}" \
|
||||
" Zzzzzz...\n" \
|
||||
"They disappear after one use...{EXTRA_MSG}" \
|
||||
" Zzz... And moves...\n" \
|
||||
"They are ultimate...{EXTRA_MSG}" \
|
||||
" Zzz... Eep...\n" \
|
||||
"Learn moves with Technical Machines...{EXTRA_MSG}" \
|
||||
" Zzz...\n" \
|
||||
"My good wares...\n" \
|
||||
"Come buy... Reep..."))
|
155
src/data/locale/makuhita_dojo_usa.h
Normal file
155
src/data/locale/makuhita_dojo_usa.h
Normal file
@ -0,0 +1,155 @@
|
||||
#define MAKU_AWAKE_DLG_0 (_( \
|
||||
" This is the Makuhita Dojo!{WAIT_PRESS}\n" \
|
||||
"Through rigorous training, one begets\n" \
|
||||
"true power."))
|
||||
|
||||
#define MAKU_AWAKE_DLG_1 (_(" What else do you seek?"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_2 (_( \
|
||||
" Fine, farewell.\n" \
|
||||
"Return if you seek more training."))
|
||||
|
||||
#define MAKU_AWAKE_DLG_3 (_(" Where do you wish to train?"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_4 (_( \
|
||||
" The {POKEMON_0}?{WAIT_PRESS}\n" \
|
||||
"Your decision stands!{WAIT_PRESS}\n" \
|
||||
"Let the training begin!"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_5 (_( \
|
||||
" Aiyah...{WAIT_PRESS}\n" \
|
||||
"You failed to reach the end...{WAIT_PRESS}\n" \
|
||||
"More training is what you need.{EXTRA_MSG}" \
|
||||
" But effort is never wasted!{EXTRA_MSG}" \
|
||||
" Learn from this and move\n" \
|
||||
"forward!"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_6 (_( \
|
||||
" Ah...\n" \
|
||||
"You have succeeded in your training!{EXTRA_MSG}" \
|
||||
" You've shown your worth!{WAIT_PRESS}\n" \
|
||||
"Without a doubt, you have grown more\n" \
|
||||
"powerful from your training!{EXTRA_MSG}" \
|
||||
" May this success drive\n" \
|
||||
"you to train even harder!"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_7 (_( \
|
||||
" Ah...\n" \
|
||||
"You have succeeded in your training!{EXTRA_MSG}" \
|
||||
" You've shown your worth!{WAIT_PRESS}\n" \
|
||||
"Without a doubt, you have grown more\n" \
|
||||
"powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}" \
|
||||
" Wuh?{WAIT_PRESS}\n" \
|
||||
"What, what, what?!{EXTRA_MSG}" \
|
||||
" Did you maybe...{WAIT_PRESS}\n" \
|
||||
"Conquer all the training courses?{EXTRA_MSG}" \
|
||||
" That's...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n" \
|
||||
"Congratulations!{EXTRA_MSG}" \
|
||||
" I promised!{WAIT_PRESS}\n" \
|
||||
"I promised you a reward for completing\n" \
|
||||
"the training courses!{EXTRA_MSG}" \
|
||||
" So... Here it is!{WAIT_PRESS}\n" \
|
||||
"My {COLOR GREEN_I}Bonsly Doll{RESET}!{EXTRA_MSG}" \
|
||||
" Isn't it smashing? Hey?!"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_8 (_( \
|
||||
" Don't let up on your training!\n" \
|
||||
"Keep bettering yourself!{EXTRA_MSG}" \
|
||||
" May you never lose your\n" \
|
||||
"drive!"))
|
||||
|
||||
#define MAKU_AWAKE_DLG_9 (_( \
|
||||
" This dojo was founded to\n" \
|
||||
"support the efforts of rescue teams.{EXTRA_MSG}" \
|
||||
" Train in different rooms to\n" \
|
||||
"level up...{WAIT_PRESS}\n" \
|
||||
"And toughen up your rescue team.{EXTRA_MSG}" \
|
||||
" Also...{WAIT_PRESS}\n" \
|
||||
"In the {COLOR YELLOW_D}Fire Maze{RESET} you will find only\n" \
|
||||
"Fire-type Pokémon.{EXTRA_MSG}" \
|
||||
" In the {COLOR YELLOW_D}Water Maze{RESET} there\n" \
|
||||
"will only be Water-type Pokémon.{EXTRA_MSG}" \
|
||||
" In such ways, only one type\n" \
|
||||
"of Pokémon will be in a given room.\n" \
|
||||
"Study how types match up in battle.{EXTRA_MSG}" \
|
||||
" The Pokémon in this dojo,\n" \
|
||||
"by the way, are all volunteers.{EXTRA_MSG}" \
|
||||
" They are participating\n" \
|
||||
"because they want to see rescue teams\n" \
|
||||
"succeed.{EXTRA_MSG}" \
|
||||
" The only thanks they expect\n" \
|
||||
"is to see you become stronger.\n" \
|
||||
"Don't let them down!{EXTRA_MSG}" \
|
||||
" There's more.{WAIT_PRESS}\n" \
|
||||
"For a rescue team that successfully\n" \
|
||||
"completes all training courses...{EXTRA_MSG}" \
|
||||
" I have a special reward!{EXTRA_MSG}" \
|
||||
" Let that compel you to train\n" \
|
||||
"harder!"))
|
||||
|
||||
|
||||
|
||||
#define MAKU_ASLEEP_DLG_0 (_( \
|
||||
" Zzznarr... Zzznarr...\n" \
|
||||
"Makuhita... Dojo..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_1 (_( \
|
||||
" Zzznarr... Urr?\n" \
|
||||
"What else?"))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_2 (_( \
|
||||
" Urr... Narr...\n" \
|
||||
"See you..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_3 (_( \
|
||||
" Zzznarr... Zzz...\n" \
|
||||
"Train where?"))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_4 (_( \
|
||||
" Zzz... Narr...\n" \
|
||||
"{POKEMON_0}? 'K, go..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_5 (_( \
|
||||
" Aiyah... Zzznarr...\n" \
|
||||
"Didn't finish...{EXTRA_MSG}" \
|
||||
" Zzz... Urr?\n" \
|
||||
"No giving up..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_6 (_( \
|
||||
" Ah... Zzznarr...\n" \
|
||||
"Cleared it...{EXTRA_MSG}" \
|
||||
" Congrazzz...\n" \
|
||||
"Keep going... Zzz..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_7 (_( \
|
||||
" Ah... Zzznarr...\n" \
|
||||
"Cleared it...{EXTRA_MSG}" \
|
||||
" Zzzznarr... Urr...\n" \
|
||||
"Good going... Keep going...{WAIT_PRESS}\n" \
|
||||
"Hunh...{WAIT_PRESS} ...{EXTRA_MSG}" \
|
||||
" Gwoh?{WAIT_PRESS}\n" \
|
||||
"Gwogwogwoh?{EXTRA_MSG}" \
|
||||
" Mugawah?\n" \
|
||||
"Cleared everything?{EXTRA_MSG}" \
|
||||
" Zzznarr!\n" \
|
||||
"Congrazzz...{EXTRA_MSG}" \
|
||||
" Zzznarr... Zzznarr...\n" \
|
||||
"Your reward...\n" \
|
||||
"Promised...{EXTRA_MSG}" \
|
||||
" Zzz... Urr!\n" \
|
||||
"{COLOR GREEN_I}Bonsly Doll{RESET}..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_8 (_( \
|
||||
" Zzznarr... Zzz...!\n" \
|
||||
"Keep working..."))
|
||||
|
||||
#define MAKU_ASLEEP_DLG_9 (_( \
|
||||
" Zzznarr... Zzz...\n" \
|
||||
"This dojo...\n" \
|
||||
"Help rescue teams...{EXTRA_MSG}" \
|
||||
" Zzznarr... Urr...\n" \
|
||||
"Train in different rooms to level up...{EXTRA_MSG}" \
|
||||
" Zzznarr... Urr!\n" \
|
||||
"Make stronger rescue team...{EXTRA_MSG}" \
|
||||
" Urr... Zzznarr!\n" \
|
||||
"Don't let up!"))
|
769
src/data/locale/personality_test1_usa.h
Normal file
769
src/data/locale/personality_test1_usa.h
Normal file
@ -0,0 +1,769 @@
|
||||
#define HARDY_Q1 (_( \
|
||||
"A test is coming up.\n" \
|
||||
"How do you study for it?"))
|
||||
|
||||
#define HARDY_Q1_A0 (_("Study hard."))
|
||||
#define HARDY_Q1_A1 (_("At the last second."))
|
||||
#define HARDY_Q1_A2 (_("Ignore it and play."))
|
||||
|
||||
|
||||
|
||||
#define HARDY_Q2 (_("Can you focus on something you like?"))
|
||||
|
||||
#define HARDY_Q2_A0 (_("Yes."))
|
||||
#define HARDY_Q2_A1 (_("No. "))
|
||||
|
||||
|
||||
|
||||
#define HARDY_Q3 (_( \
|
||||
"When the going gets tough, do you get\n" \
|
||||
"going?"))
|
||||
|
||||
#define HARDY_Q3_A0 (_("Yes."))
|
||||
#define HARDY_Q3_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define HARDY_Q4 (_( \
|
||||
"There is a bucket. If you put\n" \
|
||||
"water in it, how high will you fill it?"))
|
||||
|
||||
#define HARDY_Q4_A0 (_("Full."))
|
||||
#define HARDY_Q4_A1 (_("Half."))
|
||||
#define HARDY_Q4_A2 (_("A little."))
|
||||
|
||||
|
||||
|
||||
#define DOCILE_Q1 (_( \
|
||||
"You are offered a choice of two gifts.\n" \
|
||||
"Which one will you take?"))
|
||||
|
||||
#define DOCILE_Q1_A0 (_("Big box."))
|
||||
#define DOCILE_Q1_A1 (_("Small box."))
|
||||
|
||||
|
||||
|
||||
#define DOCILE_Q2 (_( \
|
||||
"You broke a rotten egg in your room!\n" \
|
||||
"What will you do?"))
|
||||
|
||||
#define DOCILE_Q2_A0 (_("Open a window right away."))
|
||||
#define DOCILE_Q2_A1 (_("Take a sniff first."))
|
||||
|
||||
|
||||
|
||||
#define DOCILE_Q3 (_( \
|
||||
"A friend brought over something you'd\n" \
|
||||
"forgotten.{WAIT_PRESS}\n" \
|
||||
"How do you thank your friend?"))
|
||||
|
||||
#define DOCILE_Q3_A0 (_("Say thank you regularly."))
|
||||
#define DOCILE_Q3_A1 (_("Say thanks with a joke."))
|
||||
#define DOCILE_Q3_A2 (_("Say thanks, but be cool."))
|
||||
|
||||
|
||||
|
||||
#define DOCILE_Q4 (_("There is a wallet at the side of a road."))
|
||||
|
||||
#define DOCILE_Q4_A0 (_("Turn it in to the police!"))
|
||||
#define DOCILE_Q4_A1 (_("Yay! Yay!"))
|
||||
#define DOCILE_Q4_A2 (_("Is anyone watching...?"))
|
||||
|
||||
|
||||
|
||||
#define BRAVE_Q1 (_( \
|
||||
"You're going bungee jumping for the first\n" \
|
||||
"time.{EXTRA_MSG}Since it's scary, you decide to test the\n" \
|
||||
"jump with a doll...{WAIT_PRESS}\n" \
|
||||
"And the bungee cord snaps!{EXTRA_MSG}" \
|
||||
"Will you still try to make a jump anyway?"))
|
||||
|
||||
#define BRAVE_Q1_A0 (_("Yes."))
|
||||
#define BRAVE_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define BRAVE_Q2A (_( \
|
||||
"There is an alien invasion!\n" \
|
||||
"What will you do?"))
|
||||
|
||||
#define BRAVE_Q2A_A0 (_("Fight."))
|
||||
#define BRAVE_Q2A_A1 (_("Run."))
|
||||
#define BRAVE_Q2A_A2 (_("Ignore it."))
|
||||
|
||||
|
||||
|
||||
#define BRAVE_Q2B (_( \
|
||||
"You valiantly fight the aliens...{WAIT_PRESS}\n" \
|
||||
"But, you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}“YOU HAVE IMPRESSED US.\n" \
|
||||
"IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US, AND TOGETHER WE SHALL\n" \
|
||||
"RULE THE WORLD.”{WAIT_PRESS}\n" \
|
||||
"What will you do?"))
|
||||
|
||||
#define BRAVE_Q2B_A0 (_("Rule with the aliens."))
|
||||
#define BRAVE_Q2B_A1 (_("Refuse."))
|
||||
|
||||
|
||||
|
||||
#define BRAVE_Q3 (_( \
|
||||
"There is a scream from behind a door!{WAIT_PRESS}\n" \
|
||||
"How will you react?"))
|
||||
|
||||
#define BRAVE_Q3_A0 (_("Yank open the door."))
|
||||
#define BRAVE_Q3_A1 (_("Scream in unison."))
|
||||
|
||||
|
||||
|
||||
#define BRAVE_Q4 (_( \
|
||||
"A delinquent is hassling a girl on\n" \
|
||||
"a busy city street!{WAIT_PRESS}\n" \
|
||||
"What will you do?"))
|
||||
|
||||
#define BRAVE_Q4_A0 (_("Help without hesitation."))
|
||||
#define BRAVE_Q4_A1 (_("Help, even if scared."))
|
||||
#define BRAVE_Q4_A2 (_("Call the police."))
|
||||
#define BRAVE_Q4_A3 (_("Do nothing out of fear."))
|
||||
|
||||
|
||||
|
||||
#define JOLLY_Q1 (_("Are you a cheerful personality?"))
|
||||
|
||||
#define JOLLY_Q1_A0 (_("Yes."))
|
||||
#define JOLLY_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define JOLLY_Q2 (_( \
|
||||
"Do you like to noisily enjoy yourself\n" \
|
||||
"with others?"))
|
||||
|
||||
#define JOLLY_Q2_A0 (_("Yes."))
|
||||
#define JOLLY_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define JOLLY_Q3 (_( \
|
||||
"It's the summer holidays!\n" \
|
||||
"Where would you like to go?"))
|
||||
|
||||
#define JOLLY_Q3_A0 (_("The beach!"))
|
||||
#define JOLLY_Q3_A1 (_("Spas."))
|
||||
#define JOLLY_Q3_A2 (_("Anywhere."))
|
||||
|
||||
|
||||
|
||||
#define JOLLY_Q4 (_( \
|
||||
"A foreign person has started up a\n" \
|
||||
"conversation with you.{EXTRA_MSG}" \
|
||||
"To be honest, you don't have a clue what\n" \
|
||||
"this fellow is saying.{WAIT_PRESS}\n" \
|
||||
"How do you reply?"))
|
||||
|
||||
#define JOLLY_Q4_A0 (_("Haha! Yes. Very funny!"))
|
||||
#define JOLLY_Q4_A1 (_("Um... Could you say that again?"))
|
||||
#define JOLLY_Q4_A2 (_("Right... Well, I gotta go."))
|
||||
|
||||
|
||||
|
||||
#define IMPISH_Q1 (_("Have you ever made a pitfall trap?"))
|
||||
|
||||
#define IMPISH_Q1_A0 (_("Yes."))
|
||||
#define IMPISH_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define IMPISH_Q2 (_("Do you like pranks?"))
|
||||
|
||||
#define IMPISH_Q2_A0 (_("Yes."))
|
||||
#define IMPISH_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define IMPISH_Q3 (_("Are there many things that you would like\nto do?"))
|
||||
|
||||
#define IMPISH_Q3_A0 (_("Yes."))
|
||||
#define IMPISH_Q3_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define IMPISH_Q4 (_( \
|
||||
"Your friend is being bullied!\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define IMPISH_Q4_A0 (_("Face up to the bully."))
|
||||
#define IMPISH_Q4_A1 (_("Caution the bully from afar."))
|
||||
#define IMPISH_Q4_A2 (_("Heckle the bully from behind."))
|
||||
|
||||
|
||||
|
||||
#define NAIVE_Q1 (_("Do you like groan-inducing puns?"))
|
||||
|
||||
#define NAIVE_Q1_A0 (_("Love them!"))
|
||||
#define NAIVE_Q1_A1 (_("A little."))
|
||||
#define NAIVE_Q1_A2 (_("Spare me."))
|
||||
|
||||
|
||||
|
||||
#define NAIVE_Q2 (_("Do you tend to laugh a lot?"))
|
||||
|
||||
#define NAIVE_Q2_A0 (_("Yes."))
|
||||
#define NAIVE_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define NAIVE_Q3 (_("Do others often call you childish?"))
|
||||
|
||||
#define NAIVE_Q3_A0 (_("Yes."))
|
||||
#define NAIVE_Q3_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define NAIVE_Q4 (_( \
|
||||
"Do you like to imagine things for your\n" \
|
||||
"amusement?"))
|
||||
|
||||
#define NAIVE_Q4_A0 (_("Yes."))
|
||||
#define NAIVE_Q4_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define TIMID_Q1 (_( \
|
||||
"A human hand extends out of a toilet!\n" \
|
||||
"What would you do?"))
|
||||
|
||||
#define TIMID_Q1_A0 (_("Scream and run."))
|
||||
#define TIMID_Q1_A1 (_("Close the lid without a word."))
|
||||
#define TIMID_Q1_A2 (_("Shake hands with it."))
|
||||
|
||||
|
||||
|
||||
#define TIMID_Q2 (_( \
|
||||
"Grab any digit on your left hand with your\n" \
|
||||
"right hand.{WAIT_PRESS}\n" \
|
||||
"Which digit did you grab?"))
|
||||
|
||||
#define TIMID_Q2_A0 (_("Thumb."))
|
||||
#define TIMID_Q2_A1 (_("Index finger."))
|
||||
#define TIMID_Q2_A2 (_("Middle finger."))
|
||||
#define TIMID_Q2_A3 (_("Ring finger."))
|
||||
#define TIMID_Q2_A4 (_("Little finger."))
|
||||
|
||||
|
||||
|
||||
#define TIMID_Q3 (_( \
|
||||
"You are suddenly locked inside a\n" \
|
||||
"pitch-black room!{WAIT_PRESS}\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define TIMID_Q3_A0 (_("Kick the door."))
|
||||
#define TIMID_Q3_A1 (_("Cry."))
|
||||
#define TIMID_Q3_A2 (_("Clean it."))
|
||||
|
||||
|
||||
|
||||
#define TIMID_Q4 (_("Can you go into a haunted house?"))
|
||||
|
||||
#define TIMID_Q4_A0 (_("No problem!"))
|
||||
#define TIMID_Q4_A1 (_("Uh... N-no..."))
|
||||
#define TIMID_Q4_A2 (_("With someone I like."))
|
||||
|
||||
|
||||
|
||||
#define HASTY_Q1 (_( \
|
||||
"You receive a gift!{WAIT_PRESS}\n" \
|
||||
"But you don't know what's in it.{WAIT_PRESS}\n" \
|
||||
"You're curious, so what do you do?"))
|
||||
|
||||
#define HASTY_Q1_A0 (_("Open it now."))
|
||||
#define HASTY_Q1_A1 (_("Open it later."))
|
||||
#define HASTY_Q1_A2 (_("Get someone to open it."))
|
||||
|
||||
|
||||
|
||||
#define HASTY_Q2 (_( \
|
||||
"You win a lottery!{WAIT_PRESS}\n" \
|
||||
"What do you do with the money?"))
|
||||
|
||||
#define HASTY_Q2_A0 (_("Spend it now."))
|
||||
#define HASTY_Q2_A1 (_("Save it."))
|
||||
#define HASTY_Q2_A2 (_("Give it away."))
|
||||
|
||||
|
||||
|
||||
#define HASTY_Q3 (_( \
|
||||
"You come across a treasure chest!\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define HASTY_Q3_A0 (_("Open it right away!"))
|
||||
#define HASTY_Q3_A1 (_("No... Could be a trap..."))
|
||||
#define HASTY_Q3_A2 (_("It's going to be empty..."))
|
||||
|
||||
|
||||
|
||||
#define HASTY_Q4 (_( \
|
||||
"Your friend fails to show up for a meeting\n" \
|
||||
"at the promised time.\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define HASTY_Q4_A0 (_("Become irritated."))
|
||||
#define HASTY_Q4_A1 (_("Wait patiently."))
|
||||
#define HASTY_Q4_A2 (_("Get angry and bail."))
|
||||
|
||||
|
||||
|
||||
#define SASSY_Q1 (_( \
|
||||
"Your country's leader is in front of you.\n" \
|
||||
"How do you speak to him or her?"))
|
||||
|
||||
#define SASSY_Q1_A0 (_("Speak calmly."))
|
||||
#define SASSY_Q1_A1 (_("Speak nervously."))
|
||||
#define SASSY_Q1_A2 (_("WHATEVER!!"))
|
||||
|
||||
|
||||
|
||||
#define SASSY_Q2 (_("Do others tell you to watch what you say?"))
|
||||
|
||||
#define SASSY_Q2_A0 (_("Yes."))
|
||||
#define SASSY_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define SASSY_Q3 (_( \
|
||||
"Do you think you are cool?\n" \
|
||||
"Be honest."))
|
||||
|
||||
#define SASSY_Q3_A0 (_("Yes."))
|
||||
#define SASSY_Q3_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define SASSY_Q4 (_( \
|
||||
"Can you sincerely thank someone when you\n" \
|
||||
"feel grateful?"))
|
||||
|
||||
#define SASSY_Q4_A0 (_("Yes."))
|
||||
#define SASSY_Q4_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define CALM_Q1 (_( \
|
||||
"Do you occasionally consider yourself\n" \
|
||||
"dull and overly cautious?"))
|
||||
|
||||
#define CALM_Q1_A0 (_("Yes."))
|
||||
#define CALM_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define CALM_Q2 (_( \
|
||||
"Do you dream of lounging around idly\n" \
|
||||
"without much excitement?"))
|
||||
|
||||
#define CALM_Q2_A0 (_("Yes."))
|
||||
#define CALM_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define CALM_Q3 (_("Do you like to fight?"))
|
||||
|
||||
#define CALM_Q3_A0 (_("Yes."))
|
||||
#define CALM_Q3_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define CALM_Q4 (_("Do you often yawn?"))
|
||||
|
||||
#define CALM_Q4_A0 (_("Yes."))
|
||||
#define CALM_Q4_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define RELAXED_Q1 (_("Are you often late for school or meetings?"))
|
||||
|
||||
#define RELAXED_Q1_A0 (_("Yes."))
|
||||
#define RELAXED_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define RELAXED_Q2 (_( \
|
||||
"Do you get the feeling that you've slowed\n" \
|
||||
"down lately?"))
|
||||
|
||||
#define RELAXED_Q2_A0 (_("Yes."))
|
||||
#define RELAXED_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define RELAXED_Q3 (_( \
|
||||
"It is a pleasant day at the beach.\n" \
|
||||
"How do you feel?"))
|
||||
|
||||
#define RELAXED_Q3_A0 (_("This feels great!"))
|
||||
#define RELAXED_Q3_A1 (_("Snore..."))
|
||||
#define RELAXED_Q3_A2 (_("I want to go home soon!"))
|
||||
|
||||
|
||||
|
||||
#define RELAXED_Q4 (_("Do you fall asleep without noticing?"))
|
||||
|
||||
#define RELAXED_Q4_A0 (_("Yes."))
|
||||
#define RELAXED_Q4_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define LONELY_Q1 (_("Do you feel lonesome when you are alone?"))
|
||||
|
||||
#define LONELY_Q1_A0 (_("Yes."))
|
||||
#define LONELY_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define LONELY_Q2 (_( \
|
||||
"Do you hate to be the last person to leave\n" \
|
||||
"class at the end of a school day?"))
|
||||
|
||||
#define LONELY_Q2_A0 (_("Yes."))
|
||||
#define LONELY_Q2_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define LONELY_Q3 (_( \
|
||||
"What do you do with your room's light\n" \
|
||||
"when you're going to bed at night?"))
|
||||
|
||||
#define LONELY_Q3_A0 (_("Leave it on."))
|
||||
#define LONELY_Q3_A1 (_("Turn it off."))
|
||||
|
||||
|
||||
|
||||
#define LONELY_Q4 (_( \
|
||||
"It's a weekend, but no one will play\n" \
|
||||
"with you...\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define LONELY_Q4_A0 (_("Go on a trip."))
|
||||
#define LONELY_Q4_A1 (_("Hang around vacantly."))
|
||||
#define LONELY_Q4_A2 (_("Huddle in a corner."))
|
||||
|
||||
|
||||
|
||||
#define QUIRKY_Q1 (_( \
|
||||
"Do you sometimes run out of things to do\n" \
|
||||
"all of a sudden?"))
|
||||
|
||||
#define QUIRKY_Q1_A0 (_("Yes."))
|
||||
#define QUIRKY_Q1_A1 (_("No."))
|
||||
|
||||
|
||||
|
||||
#define QUIRKY_Q2 (_("How quickly do you respond to an e-mail?"))
|
||||
|
||||
#define QUIRKY_Q2_A0 (_("Reply right away."))
|
||||
#define QUIRKY_Q2_A1 (_("May reply, may not."))
|
||||
#define QUIRKY_Q2_A2 (_("Too much trouble."))
|
||||
|
||||
|
||||
|
||||
#define QUIRKY_Q3 (_( \
|
||||
"There is a person you like...{WAIT_PRESS}\n" \
|
||||
"But there's no opportunity to get close.\n" \
|
||||
"What do you do?"))
|
||||
|
||||
#define QUIRKY_Q3_A0 (_("Bravely declare my love."))
|
||||
#define QUIRKY_Q3_A1 (_("Might say hello..."))
|
||||
#define QUIRKY_Q3_A2 (_("Pull a prank to get attention."))
|
||||
#define QUIRKY_Q3_A3 (_("Look from afar."))
|
||||
|
||||
|
||||
|
||||
#define QUIRKY_Q4 (_( \
|
||||
"The road forks to the right and left.\n" \
|
||||
"You are told there is a treasure on the\n" \
|
||||
"right side. What do you do?"))
|
||||
|
||||
#define QUIRKY_Q4_A0 (_("Instantly go right."))
|
||||
#define QUIRKY_Q4_A1 (_("It's a trap! Go left."))
|
||||
#define QUIRKY_Q4_A2 (_("Choose either side."))
|
||||
|
||||
|
||||
|
||||
#define MISC_Q1 (_("On vacation outings, you want to..."))
|
||||
|
||||
#define MISC_Q1_A0 (_("Go alone."))
|
||||
#define MISC_Q1_A1 (_("Go with others."))
|
||||
|
||||
|
||||
|
||||
#define MISC_Q2 (_( \
|
||||
"It's the summer festival!\n" \
|
||||
"Do you like carnivals?"))
|
||||
|
||||
#define MISC_Q2_A0 (_("Love them!"))
|
||||
#define MISC_Q2_A1 (_("Don't care."))
|
||||
|
||||
|
||||
|
||||
#define MISC_Q3 (_( \
|
||||
"Somebody calls you “weird but funny.”\n" \
|
||||
"How does that make you feel?"))
|
||||
|
||||
#define MISC_Q3_A0 (_("Happy!"))
|
||||
#define MISC_Q3_A1 (_("Not happy."))
|
||||
|
||||
|
||||
|
||||
#define DESC_HARDY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The hardy type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You do your homework diligently,\n" \
|
||||
"{CENTER_ALIGN}and you know to eat properly.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You have strong willpower that lets\n" \
|
||||
"{CENTER_ALIGN}you complete tasks, however tough.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But, you can also be stubborn to the\n" \
|
||||
"{CENTER_ALIGN}point of even feuding with friends...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Nothing will go right for you when you're\n" \
|
||||
"{CENTER_ALIGN}irritated, so learn to laugh it off.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A hardy person like you should be..."))
|
||||
|
||||
#define DESC_DOCILE (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The docile type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're very kindhearted.{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}Very helpful.{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}You can make friends with anyone.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're a wonderful person.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}......{WAIT_PRESS}Is that going overboard?{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}I don't think so.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You yourself should be\n" \
|
||||
"{CENTER_ALIGN}the best judge of that.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A docile person like you should be..."))
|
||||
|
||||
#define DESC_BRAVE (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The brave type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You have a strong sense of justice.{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}You hate evil.{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}You will take on any opponent.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You are truly a hero!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Go forth!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}For justice...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}For peace on earth...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}Fight the forces of evil!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}......{WAIT_PRESS}If I'm wrong...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}Work at becoming a true hero!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A brave person like you should be..."))
|
||||
|
||||
#define DESC_JOLLY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The jolly type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Always laughing and smiling,\n" \
|
||||
"{CENTER_ALIGN}you uplift everyone around you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You love jokes!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You have lots of friends, and\n" \
|
||||
"{CENTER_ALIGN}you're popular wherever you go.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But sometimes you get carried away\n" \
|
||||
"{CENTER_ALIGN}and say things that get you in trouble.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You should learn to think before\n" \
|
||||
"{CENTER_ALIGN}saying or doing anything.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A jolly person like you should be..."))
|
||||
|
||||
#define DESC_IMPISH (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The impish type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're playful, cheerful,\n" \
|
||||
"{CENTER_ALIGN}and you love pranks.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're also kindhearted.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}That's why the people around\n" \
|
||||
"{CENTER_ALIGN}you find you so irresistible.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You must be the most\n" \
|
||||
"{CENTER_ALIGN}popular person around!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Oh?{WAIT_PRESS} You're not that popular?{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}You're either being modest...\n" \
|
||||
"{CENTER_ALIGN}or you just don't notice it.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}I bet people are just too shy\n" \
|
||||
"{CENTER_ALIGN}to let their feelings be known.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}There's someone out there who's\n" \
|
||||
"{CENTER_ALIGN}afraid to declare their love for you!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}An impish person like you should be..."))
|
||||
|
||||
#define DESC_NAIVE (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The naive type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You are highly curious,\n" \
|
||||
"{CENTER_ALIGN}and you love rare things.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Your cheerful and carefree\n" \
|
||||
"{CENTER_ALIGN}attitude should make things fun\n" \
|
||||
"{CENTER_ALIGN}for the people around you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But you do have one flaw.\n" \
|
||||
"{CENTER_ALIGN}You can be childish.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You can never sit still.\n" \
|
||||
"{CENTER_ALIGN}You're always on the move.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You can also be selfish,\n" \
|
||||
"{CENTER_ALIGN}so you should watch yourself.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A naive person like you should be..."))
|
||||
|
||||
#define DESC_TIMID (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The timid type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You may find it hard to go\n" \
|
||||
"{CENTER_ALIGN}to the washroom at night.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You may also find it too frightening\n" \
|
||||
"{CENTER_ALIGN}to go back to school to get something\n" \
|
||||
"{CENTER_ALIGN}you left behind in class.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}If you're ever walking on a dark\n" \
|
||||
"{CENTER_ALIGN}street at night, you probably turn\n" \
|
||||
"{CENTER_ALIGN}around often to check behind you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But your timid nature is\n" \
|
||||
"{CENTER_ALIGN}also your good point!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Because those who know fear are\n" \
|
||||
"{CENTER_ALIGN}those who know true courage.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A timid person like you should be..."))
|
||||
|
||||
#define DESC_HASTY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The hasty type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You like to take charge\n" \
|
||||
"{CENTER_ALIGN}and get things done.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're a real go-getter.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But are you also stressed out?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You get irritated when your\n" \
|
||||
"{CENTER_ALIGN}friends don't show up on time.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You get frustrated when things\n" \
|
||||
"{CENTER_ALIGN}don't turn out the way you expect.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Maybe you jab the elevator button\n" \
|
||||
"{CENTER_ALIGN}if the elevator is slow to arrive.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}...Maybe you're already jabbing\n" \
|
||||
"{CENTER_ALIGN}the A Button repeatedly now.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Beware--getting too easily irritated\n" \
|
||||
"{CENTER_ALIGN}just isn't good for your well-being.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A hasty person like you should be..."))
|
||||
|
||||
#define DESC_SASSY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The sassy type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You tend to be somewhat cynical.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Despite that, there is something\n" \
|
||||
"{CENTER_ALIGN}appealing and lovable about you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But do you occasionally say something\n" \
|
||||
"{CENTER_ALIGN}arrogant that angers others?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Do you make that mistake?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Or have people called you\n" \
|
||||
"{CENTER_ALIGN}conceited, vain, or selfish?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Have people said that about you?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Huh?{WAIT_PRESS} You're telling me to get lost?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Why, you... Come here and say that!{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}......Gasp!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}...I'm sorry.\n" \
|
||||
"{CENTER_ALIGN}I let my feelings run away.\n" \
|
||||
"{CENTER_ALIGN}I truly regret this, really.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Anyway, your cool and aloof\n" \
|
||||
"{CENTER_ALIGN}attitude is what defines you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}It makes you exasperating and\n" \
|
||||
"{CENTER_ALIGN}appealing at the same time.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A sassy person like you should be..."))
|
||||
|
||||
#define DESC_CALM (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The calm type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're capable of giving advice\n" \
|
||||
"{CENTER_ALIGN}to friends with worries.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You don't like to fight.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're a warm, kindhearted\n" \
|
||||
"{CENTER_ALIGN}person who cares.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You must have many friends\n" \
|
||||
"{CENTER_ALIGN}who look up to you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}However...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}You may also be somewhat gullible...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}As well as a little careless...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}And even a little sloppy.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You might want to keep\n" \
|
||||
"{CENTER_ALIGN}those points in mind.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A calm person like you should be..."))
|
||||
|
||||
#define DESC_RELAXED (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The relaxed type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Do you occasionally\n" \
|
||||
"{CENTER_ALIGN}zone out and miss a bus?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Or do you find yourself dozing off?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Or is your reaction time\n" \
|
||||
"{CENTER_ALIGN}a little slower than others?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But that's not necessarily\n" \
|
||||
"{CENTER_ALIGN}a bad thing.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You can do things at your own\n" \
|
||||
"{CENTER_ALIGN}tempo without feeling pressured.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You can live in a relaxed and\n" \
|
||||
"{CENTER_ALIGN}unhurried manner without worries.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}I think that's a happy\n" \
|
||||
"{CENTER_ALIGN}lifestyle to be envied, even.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You're also surprisingly popular.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}The way you vacantly stare\n" \
|
||||
"{CENTER_ALIGN}off into the distance...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}It should make that someone\n" \
|
||||
"{CENTER_ALIGN}special's pulse race.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A relaxed person like you should be..."))
|
||||
|
||||
#define DESC_LONELY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The lonely type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You always act cheerful and\n" \
|
||||
"{CENTER_ALIGN}jocular around other people.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But that's only because\n" \
|
||||
"{CENTER_ALIGN}you are with other people.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}However, when you get alone...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Do you find yourself\n" \
|
||||
"{CENTER_ALIGN}feeling oddly depressed?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}That's why you always\n" \
|
||||
"{CENTER_ALIGN}want to be with others.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}But if you go around feeling\n" \
|
||||
"{CENTER_ALIGN}depressed too much...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Your nutritional balance goes out\n" \
|
||||
"{CENTER_ALIGN}of wack. Eat more vegetables!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}However...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}It's not a bad thing\n" \
|
||||
"{CENTER_ALIGN}to feel lonely.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You know what it's like when you aren't\n" \
|
||||
"{CENTER_ALIGN}alone, so that's why you feel lonesome.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}And that's why you aren't really alone.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A lonely person like you should be..."))
|
||||
|
||||
#define DESC_QUIRKY (_( \
|
||||
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}The quirky type.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}People consider you an eccentric\n" \
|
||||
"{CENTER_ALIGN}who does things at your own pace.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You never break tempo.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Your carefree nature makes you\n" \
|
||||
"{CENTER_ALIGN}attractive. But you also happen\n" \
|
||||
"{CENTER_ALIGN}to be somewhat childish...{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}You are fickle and cause problems for the\n" \
|
||||
"{CENTER_ALIGN}people who have to go along with you.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Maybe people are even upset\n" \
|
||||
"{CENTER_ALIGN}with you for being so fickle?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}If you realize how selfishly\n" \
|
||||
"{CENTER_ALIGN}you're behaving, try to think\n" \
|
||||
"{CENTER_ALIGN}before you do anything rash.{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}A quirky person like you should be..."))
|
||||
|
||||
#define GENDER_Q (_("Are you a boy or a girl?"))
|
||||
|
||||
#define GENDER_A0 (_("Boy."))
|
||||
#define GENDER_A1 (_("Girl."))
|
||||
|
||||
#define STARTER_REVEAL (_( \
|
||||
"\n" \
|
||||
"{CENTER_ALIGN}The Pokémon {POKEMON_0}!"))
|
||||
|
||||
#define PARTNER_PROMPT (_( \
|
||||
"{CENTER_ALIGN}This is the final step.{WAIT_PRESS}\n" \
|
||||
"{CENTER_ALIGN}Who would you like to have as a partner?{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Choose the Pokémon you want\n" \
|
||||
"{CENTER_ALIGN}as your partner from this group."))
|
||||
|
||||
#define PARTNER_NICK_PROMPT (_("{CENTER_ALIGN}What is your partner's nickname?"))
|
||||
|
||||
#define END_TEXT (_( \
|
||||
"{CENTER_ALIGN}OK! We're all set!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Let's get you into the\n" \
|
||||
"{CENTER_ALIGN}world of Pokémon!{EXTRA_MSG}" \
|
||||
"{CENTER_ALIGN}Go for it!"))
|
246
src/data/locale/wigglytuff_shop_usa.h
Normal file
246
src/data/locale/wigglytuff_shop_usa.h
Normal file
@ -0,0 +1,246 @@
|
||||
#define WIGGLY_AWAKE_DLG_00 (_( \
|
||||
" Friends are my treasures!\n" \
|
||||
"Welcome to the {POKEMON_6} Club--\n" \
|
||||
"a circle of friends! "))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_01 (_( \
|
||||
" Anything else I can do for\n" \
|
||||
"you?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_02 (_( \
|
||||
" Thank you! Come again!\n" \
|
||||
"We're all friends, friend!"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_03 (_( \
|
||||
" You'd like to add to your\n" \
|
||||
"Friend Areas?\n" \
|
||||
"Which one would you like?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_04 (_( \
|
||||
" Would you like to add\n" \
|
||||
"other Friend Areas?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_05 (_( \
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n" \
|
||||
"That will be {COLOR CYAN}{VALUE_0}{RESET} {POKE}.\n" \
|
||||
"Is that OK?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_06 (_( \
|
||||
" Gotcha! Let's do it!{WAIT_PRESS}\n" \
|
||||
"{POKEMON_6}〜♪ {POKEMON_6}〜♪{WAIT_PRESS}\n" \
|
||||
"Let's be friends... Yoomtaaaaaaah!"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_07 (_( \
|
||||
" Congratulations!{WAIT_PRESS}\n" \
|
||||
"You can go to {COLOR GREEN}{FRIEND_AREA}{RESET} now!{EXTRA_MSG}" \
|
||||
" You can recruit\n" \
|
||||
"Pokémon that live in the Friend Area\n" \
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_08 (_( \
|
||||
" Oops!{WAIT_PRESS}\n" \
|
||||
"You can't add to your Friend Areas."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_09 (_( \
|
||||
" Um?{WAIT_PRESS}\n" \
|
||||
"You don't have any money."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_10 (_( \
|
||||
" Oops?{WAIT_PRESS}\n" \
|
||||
"Oh, too bad.{WAIT_PRESS}\n" \
|
||||
"I'm fresh out of Friend Areas."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_11 (_( \
|
||||
" Oops?{WAIT_PRESS}\n" \
|
||||
"It doesn't look like you have enough\n" \
|
||||
"money!"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_12 (_( \
|
||||
" Which Pokémon would you\n" \
|
||||
"like to check?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_13 (_( \
|
||||
" Is there another Pokémon\n" \
|
||||
"you'd like to check?"))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_14 (_( \
|
||||
" {COLOR CYAN}{POKEMON_0}{RESET}'s Friend Area\n" \
|
||||
"is {COLOR GREEN}{FRIEND_AREA}{RESET}."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_15 (_( \
|
||||
" You can already go to the\n" \
|
||||
"Friend Area {COLOR GREEN}{FRIEND_AREA}{RESET}."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_16 (_( \
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n" \
|
||||
"I don't know much about it at all.{WAIT_PRESS}\n" \
|
||||
"I'll check up on it.{EXTRA_MSG}" \
|
||||
" I'll add it to the Friend\n" \
|
||||
"Areas you can buy when I find out more."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_17 (_( \
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n" \
|
||||
"I can't get that Friend Area for you.{WAIT_PRESS}\n" \
|
||||
"I'm really sorry."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_18 (_( \
|
||||
" {COLOR GREEN}{FRIEND_AREA}{RESET}?\n" \
|
||||
"I can't get that Friend Area for you.{WAIT_PRESS}\n" \
|
||||
"I'm really sorry."))
|
||||
|
||||
#define WIGGLY_AWAKE_DLG_19 (_( \
|
||||
" Would you like to get more\n" \
|
||||
"friends...{WAIT_PRESS}\n" \
|
||||
"...More members for your team?{EXTRA_MSG}" \
|
||||
" To add new friends, what\n" \
|
||||
"you need are Friend Areas.{EXTRA_MSG}" \
|
||||
" A Pokémon can join your\n" \
|
||||
"rescue team only after it settles in\n" \
|
||||
"the right Friend Area.{EXTRA_MSG}" \
|
||||
" So, if you want to recruit\n" \
|
||||
"new members, you should add to your\n" \
|
||||
"Friend Areas.{EXTRA_MSG}" \
|
||||
" Oh, yes, Pokémon can\n" \
|
||||
"only live in the right Friend Area for\n" \
|
||||
"their species.{EXTRA_MSG}" \
|
||||
" If you're buying a Friend\n" \
|
||||
"Area, you should confirm what Pokémon\n" \
|
||||
"can live there by checking {COLOR YELLOW}Info{RESET}.{EXTRA_MSG}" \
|
||||
" Also, there are some Friend\n" \
|
||||
"Areas that I don't sell.{EXTRA_MSG}" \
|
||||
" I think there are some\n" \
|
||||
"rescue missions that give you access\n" \
|
||||
"to Friend Areas, too.{EXTRA_MSG}" \
|
||||
" You should check the\n" \
|
||||
"Pelipper Post Office's Bulletin Board or\n" \
|
||||
"your Mailbox for rescue requests.{EXTRA_MSG}" \
|
||||
" You know, it makes me\n" \
|
||||
"delighted when you make new friends!"))
|
||||
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_00 (_( \
|
||||
" Friends... Zzz...\n" \
|
||||
"Welcome to the {POKEMON_6} Club..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_01 (_( \
|
||||
" Anything? Kwoo...\n" \
|
||||
"Anything else?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_02 (_( \
|
||||
" Thank... Zzz... You...\n" \
|
||||
"Friends, friend..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_03 (_( \
|
||||
" Dwee... Hunh?\n" \
|
||||
"Friend Areas...?\n" \
|
||||
"Which one?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_04 (_( \
|
||||
" Zzz... Wha--?\n" \
|
||||
"More Friend Areas?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_05 (_( \
|
||||
" Kwoo? {COLOR GREEN}{FRIEND_AREA}{RESET}?\n" \
|
||||
"That's {COLOR CYAN}{VALUE_0}{RESET} {POKE}...\n" \
|
||||
"OK?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_06 (_( \
|
||||
" Zzz... Dwee... Gotcha...{WAIT_PRESS}\n" \
|
||||
"Zzz... Let's do it...{EXTRA_MSG}" \
|
||||
" Sssnore♪ Sssnore♪\n" \
|
||||
"{POKEMON_6}〜♪ {POKEMON_6}〜♪\n" \
|
||||
"Let's be friends...{EXTRA_MSG}" \
|
||||
" Kwoo!\n" \
|
||||
"Taaaaaaah!"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_07 (_( \
|
||||
" Grats... Zzz...{WAIT_PRESS}\n" \
|
||||
"You can go to {COLOR GREEN}{FRIEND_AREA}{RESET}...{EXTRA_MSG}" \
|
||||
" Dwee... Sssnore...\n" \
|
||||
"Make friends with Pokémon in...\n" \
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_08 (_( \
|
||||
" Zzz... Zzz?{WAIT_PRESS}\n" \
|
||||
"Hunh...?\n" \
|
||||
"You can't add to your Friend Areas..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_09 (_( \
|
||||
" Hunh...?{WAIT_PRESS}\n" \
|
||||
"You don't have any money...\n" \
|
||||
"Zzzzzz..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_10 (_( \
|
||||
" Zzz... Hunh?{WAIT_PRESS}\n" \
|
||||
"Sssnore... Sorry...\n" \
|
||||
"Fresh out of Friend Areas..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_11 (_( \
|
||||
" Zzz... Dwee...? Oops?{WAIT_PRESS}\n" \
|
||||
"Not enough money?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_12 (_( \
|
||||
" Zzz... Kwoo...\n" \
|
||||
"Check which Pokémon?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_13 (_( \
|
||||
" Another Pokémon...\n" \
|
||||
"Zzz... Check?"))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_14 (_( \
|
||||
" Dwee... Kwoo...\n" \
|
||||
"{COLOR CYAN}{POKEMON_0}{RESET}'s Friend Area...\n" \
|
||||
"Zzz... {COLOR GREEN}{FRIEND_AREA}{RESET}..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_15 (_( \
|
||||
" Sssnore...\n" \
|
||||
"You can already go...\n" \
|
||||
"Friend Area {COLOR GREEN}{FRIEND_AREA}{RESET}..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_16 (_( \
|
||||
" Zzz... Hunh...?\n" \
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...?\n" \
|
||||
"I don't know... I'll check...{EXTRA_MSG}" \
|
||||
" Sssnore...\n" \
|
||||
"I'll have it for sale...\n" \
|
||||
"When I find out..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_17 (_( \
|
||||
" Sssnore...\n" \
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...?\n" \
|
||||
"I can't get that Friend Area...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Sorry..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_18 (_( \
|
||||
" Sssnore...\n" \
|
||||
"{COLOR GREEN}{FRIEND_AREA}{RESET}...?\n" \
|
||||
"I can't get that Friend Area...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz...\n" \
|
||||
"Sorry..."))
|
||||
|
||||
#define WIGGLY_ASLEEP_DLG_19 (_( \
|
||||
" Zzz...\n" \
|
||||
"Want more friends?{EXTRA_MSG}" \
|
||||
" Zzz... Kwoo...\n" \
|
||||
"You need Friend Areas for friends...{EXTRA_MSG}" \
|
||||
" Zzz... Zzz...\n" \
|
||||
"A Pokémon becomes your pal when it's in\n" \
|
||||
"the right Friend Area...{EXTRA_MSG}" \
|
||||
" Zzz... Dwee...\n" \
|
||||
"That's why you should get more Friend\n" \
|
||||
"Areas...{EXTRA_MSG}" \
|
||||
" Zzz... Pokémon can only\n" \
|
||||
"live in the right Friend Area for\n" \
|
||||
"their species...{EXTRA_MSG}" \
|
||||
" Kwoo... Sssnore...\n" \
|
||||
"See what Pokémon can live there by\n" \
|
||||
"checking {COLOR YELLOW}Info{RESET}...{EXTRA_MSG}" \
|
||||
" Zzz...\n" \
|
||||
"I don't sell some Friend Areas...{EXTRA_MSG}" \
|
||||
" Kwoo...\n" \
|
||||
"Some rescue missions reward you with\n" \
|
||||
"Friend Areas...{EXTRA_MSG}" \
|
||||
" Zzz... Dwee...\n" \
|
||||
"Check the Pelipper Post Office's Bulletin\n" \
|
||||
"Board or your Mailbox for missions..."))
|
@ -16,11 +16,10 @@ static const UnkTextStruct2 sUnknown_80E59E0 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E59F8[] =
|
||||
{
|
||||
{"New Game", MENU_NEW_GAME},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E59F8[] = {
|
||||
{_("New Game"), MENU_NEW_GAME},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
UNUSED static const UnkTextStruct2 sUnknown_80E5A29 = {
|
||||
@ -32,10 +31,9 @@ UNUSED static const UnkTextStruct2 sUnknown_80E5A29 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
UNUSED static const MenuItem sUnknown_80E5A44[] =
|
||||
{
|
||||
{"Wonder Mail", MENU_WONDER_MAIL},
|
||||
{NULL, 0xffdd},
|
||||
UNUSED static const MenuItem sUnknown_80E5A44[] = {
|
||||
{_("Wonder Mail"), MENU_WONDER_MAIL},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E5A60 = {
|
||||
@ -56,25 +54,23 @@ static const UnkTextStruct2 sUnknown_80E5A78 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5A90[] =
|
||||
{
|
||||
{"Continue", MENU_CONTINUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5A90[] = {
|
||||
{_("Continue"), MENU_CONTINUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5AFC[] =
|
||||
{
|
||||
{"Continue", MENU_CONTINUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{"Wonder Mail", MENU_WONDER_MAIL},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5AFC[] = {
|
||||
{_("Continue"), MENU_CONTINUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{_("Wonder Mail"), MENU_WONDER_MAIL},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E5B34 = {
|
||||
@ -86,25 +82,23 @@ static const UnkTextStruct2 sUnknown_80E5B34 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5B4C[] =
|
||||
{
|
||||
{"Awaiting Rescue", MENU_AWAITING_RESCUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5B4C[] = {
|
||||
{_("Awaiting Rescue"), MENU_AWAITING_RESCUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5B8C[] =
|
||||
{
|
||||
{"Awaiting Rescue", MENU_AWAITING_RESCUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{"Wonder Mail", MENU_WONDER_MAIL},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5B8C[] = {
|
||||
{_("Awaiting Rescue"), MENU_AWAITING_RESCUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{_("Wonder Mail"), MENU_WONDER_MAIL},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E5BC4 = {
|
||||
@ -116,25 +110,23 @@ static const UnkTextStruct2 sUnknown_80E5BC4 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5BDC[] =
|
||||
{
|
||||
{"Revive Team", MENU_CONTINUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5BDC[] = {
|
||||
{_("Revive Team"), MENU_CONTINUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E5C18[] =
|
||||
{
|
||||
{"Revive Team", MENU_CONTINUE},
|
||||
{"Delete Save Data", MENU_DELETE_SAVE_PROMPT},
|
||||
{"Adventure Log", MENU_ADVENTURE_LOG},
|
||||
{"Friend Rescue", MENU_FRIEND_RESCUE},
|
||||
{"Trade Items", MENU_TRADE_ITEMS},
|
||||
{"Wonder Mail", MENU_WONDER_MAIL},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5C18[] = {
|
||||
{_("Revive Team"), MENU_CONTINUE},
|
||||
{_("Delete Save Data"), MENU_DELETE_SAVE_PROMPT},
|
||||
{_("Adventure Log"), MENU_ADVENTURE_LOG},
|
||||
{_("Friend Rescue"), MENU_FRIEND_RESCUE},
|
||||
{_("Trade Items"), MENU_TRADE_ITEMS},
|
||||
{_("Wonder Mail"), MENU_WONDER_MAIL},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
UNUSED static const UnkTextStruct2 sUnknown_80E5C50 = {
|
||||
@ -146,18 +138,16 @@ UNUSED static const UnkTextStruct2 sUnknown_80E5C50 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
UNUSED static const MenuItem sUnknown_80E5C68[] =
|
||||
{
|
||||
{"Send Items", MENU_SEND_ITEMS},
|
||||
{"Receive Items", MENU_RECEIVE_ITEMS},
|
||||
{NULL, 0xffdd},
|
||||
UNUSED static const MenuItem sUnknown_80E5C68[] = {
|
||||
{_("Send Items"), MENU_SEND_ITEMS},
|
||||
{_("Receive Items"), MENU_RECEIVE_ITEMS},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
UNUSED static const MenuItem sUnknown_80E5C9C[] =
|
||||
{
|
||||
{"Send Items", -1},
|
||||
{"Receive Items", MENU_RECEIVE_ITEMS},
|
||||
{NULL, 0xffdd},
|
||||
UNUSED static const MenuItem sUnknown_80E5C9C[] = {
|
||||
{_("Send Items"), -1},
|
||||
{_("Receive Items"), MENU_RECEIVE_ITEMS},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E5CB4 = {
|
||||
@ -169,121 +159,69 @@ static const UnkTextStruct2 sUnknown_80E5CB4 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E5CE4[];
|
||||
static const u8 sUnknown_80E5CE8[];
|
||||
static const MenuItem sUnknown_80E5CCC[] =
|
||||
{
|
||||
{sUnknown_80E5CE8, 0xffde},
|
||||
{sUnknown_80E5CE4, 0xffde},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5CCC[] = {
|
||||
{_("Start an entirely new adventure."), 0xFFDE},
|
||||
{_(" "), 0xFFDE},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5CE4[] = _(" ");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5CE8[] = _("Start an entirely new adventure.");
|
||||
|
||||
static const u8 sUnknown_80E5D24[];
|
||||
static const MenuItem sUnknown_80E5D0C[] =
|
||||
{
|
||||
{sUnknown_80E5D24, 0xffde},
|
||||
{sUnknown_80E5CE4, 0xffde},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5D0C[] = {
|
||||
{_("Check your career as an adventurer."), 0xFFDE},
|
||||
{_(" "), 0xFFDE},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D24[] = _("Check your career as an adventurer.");
|
||||
|
||||
static const u8 sUnknown_80E5D60[];
|
||||
static const u8 sUnknown_80E5D88[];
|
||||
static const MenuItem sUnknown_80E5D48[] =
|
||||
{
|
||||
{sUnknown_80E5D88, 0xffde},
|
||||
{sUnknown_80E5D60, 0xffde},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5D48[] = {
|
||||
{_("This is the Debug Mode."), 0xFFDE},
|
||||
{_("It won't be in the release version."), 0xFFDE},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won't be in the release version.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5D88[] = _("This is the Debug Mode.");
|
||||
|
||||
static const u8 sUnknown_80E5DB8[];
|
||||
static const u8 sUnknown_80E5DCC[];
|
||||
static const MenuItem sUnknown_80E5DA0[] =
|
||||
{
|
||||
{sUnknown_80E5DCC, 0xffde},
|
||||
{sUnknown_80E5DB8, 0xffde},
|
||||
{NULL, 0xffdd},
|
||||
static const MenuItem sUnknown_80E5DA0[] = {
|
||||
{_("Resume your adventure from where"), 0xFFDE},
|
||||
{_("you last saved. "), 0xFFDE},
|
||||
{NULL, 0xFFDD},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5DB8[] = _("you last saved. ");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5DCC[] = _("Resume your adventure from where");
|
||||
|
||||
static const u8 sUnknown_80E5E08[];
|
||||
static const u8 sUnknown_80E5E34[];
|
||||
static const MenuItem sUnknown_80E5DF0[] =
|
||||
{
|
||||
{sUnknown_80E5E34, 0xFFDE},
|
||||
{sUnknown_80E5E08, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
static const MenuItem sUnknown_80E5DF0[] = {
|
||||
{_("This will delete your saved game data."), 0xFFDE},
|
||||
{_("{COLOR RED}Beware{RESET}! This will delete it forever!"), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5E08[] = _("{COLOR RED}Beware{RESET}! This will delete it forever!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5E34[] = _("This will delete your saved game data.");
|
||||
|
||||
static const u8 sUnknown_80E5E74[];
|
||||
static const u8 sUnknown_80E5EA0[];
|
||||
static const MenuItem sUnknown_80E5E5C[] =
|
||||
{
|
||||
{sUnknown_80E5EA0, 0xFFDE},
|
||||
{sUnknown_80E5E74, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
static const MenuItem sUnknown_80E5E5C[] = {
|
||||
{_("Using a Game Link cable or"), 0xFFDE},
|
||||
{_("passwords, friends may rescue each other."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords, friends may rescue each other.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5EA0[] = _("Using a Game Link cable or");
|
||||
|
||||
static const u8 sUnknown_80E5ED4[];
|
||||
static const u8 sUnknown_80E5EF8[];
|
||||
static const MenuItem sUnknown_80E5EBC[] =
|
||||
{
|
||||
{sUnknown_80E5EF8, 0xFFDE},
|
||||
{sUnknown_80E5ED4, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
static const MenuItem sUnknown_80E5EBC[] = {
|
||||
{_("Using a Game Link cable, you can"), 0xFFDE},
|
||||
{_("trade stored items with a friend."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5ED4[] = _("trade stored items with a friend.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable, you can");
|
||||
|
||||
static const u8 sUnknown_80E5F34[];
|
||||
static const u8 sUnknown_80E5F58[];
|
||||
static const MenuItem sUnknown_80E5F1C[] =
|
||||
{
|
||||
{sUnknown_80E5F58, 0xFFDE},
|
||||
{sUnknown_80E5F34, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
static const MenuItem sUnknown_80E5F1C[] = {
|
||||
{_("You are awaiting rescue by a friend."), 0xFFDE},
|
||||
{_("You can give up waiting for rescue."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5F34[] = _("You can give up waiting for rescue.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5F58[] = _("You are awaiting rescue by a friend.");
|
||||
|
||||
static const u8 sUnknown_80E5F98[];
|
||||
static const u8 sUnknown_80E5FB0[];
|
||||
static const MenuItem sUnknown_80E5F80[] =
|
||||
{
|
||||
{sUnknown_80E5FB0, 0xFFDE},
|
||||
{sUnknown_80E5F98, 0xFFDE},
|
||||
{0, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5F98[] = _("receive Wonder Mail.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords, you can");
|
||||
|
||||
static const u8 sUnknown_80E5FE4[];
|
||||
static const u8 sUnknown_80E6008[];
|
||||
static const MenuItem sUnknown_80E5FCC[] =
|
||||
{
|
||||
{sUnknown_80E6008, 0xFFDE},
|
||||
{sUnknown_80E5FE4, 0xFFDE},
|
||||
{_("Using passwords, you can"), 0xFFDE},
|
||||
{_("receive Wonder Mail."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E5FE4[] = _("receive teams from your friends.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function, you can");
|
||||
|
||||
static const u8 sUnknown_80E6048[];
|
||||
static const u8 sUnknown_80E6070[];
|
||||
static const MenuItem sUnknown_80E6030[] =
|
||||
{
|
||||
{sUnknown_80E6070, 0xFFDE},
|
||||
{sUnknown_80E6048, 0xFFDE},
|
||||
static const MenuItem sUnknown_80E5FCC[] = {
|
||||
{_("Using the Dual Slot function, you can"), 0xFFDE},
|
||||
{_("receive teams from your friends."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6048[] = _("go on an adventure to unknown worlds.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication, you can");
|
||||
|
||||
static const MenuItem sUnknown_80E6030[] = {
|
||||
{_("Using wireless communication, you can"), 0xFFDE},
|
||||
{_("go on an adventure to unknown worlds."), 0xFFDE},
|
||||
{NULL, 0xFFDD}
|
||||
};
|
@ -15,52 +15,40 @@ const UnkTextStruct2 sUnknown_80E6554 = { // TODO: MAKE STATIC WHEN other_menus1
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E65C4[];
|
||||
static const u8 sUnknown_80E65AC[];
|
||||
static const u8 sUnknown_80E658C[];
|
||||
const MenuItem sUnknown_80E656C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E65AC, 5},
|
||||
{sUnknown_80E658C, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don't turn the power off!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E65AC[] = _("{CENTER_ALIGN}Item transmitting!");
|
||||
ALIGNED(4) static const u8 sUnknown_80E65C4[] = _("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} ");
|
||||
|
||||
static const u8 sUnknown_80E65F8[];
|
||||
const MenuItem sUnknown_80E65D8[4] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E65F8, 5},
|
||||
{sUnknown_80E658C, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E65F8[] = _("{CENTER_ALIGN}Thank-You Mail in transmission!");
|
||||
|
||||
static const u8 sUnknown_80E663C[];
|
||||
const MenuItem sUnknown_80E661C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E663C, 5},
|
||||
{sUnknown_80E658C, 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E663C[] = _("{CENTER_ALIGN}A-OK Mail in transmission!");
|
||||
|
||||
const MenuItem sUnknown_80E665C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E65F8, 5},
|
||||
{sUnknown_80E658C, 5},
|
||||
const MenuItem sUnknown_80E656C[] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Item transmitting!"), 5},
|
||||
{_("{CENTER_ALIGN}Don't turn the power off!"), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E669C[];
|
||||
const MenuItem sUnknown_80E667C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E669C, 5},
|
||||
{sUnknown_80E658C, 5},
|
||||
const MenuItem sUnknown_80E65D8[] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Thank-You Mail in transmission!"), 5},
|
||||
{_("{CENTER_ALIGN}Don't turn the power off!"), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
|
||||
const MenuItem sUnknown_80E661C[] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}A-OK Mail in transmission!"), 5},
|
||||
{_("{CENTER_ALIGN}Don't turn the power off!"), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
|
||||
const MenuItem sUnknown_80E665C[] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Thank-You Mail in transmission!"), 5},
|
||||
{_("{CENTER_ALIGN}Don't turn the power off!"), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
|
||||
const MenuItem sUnknown_80E667C[] = { // TODO: MAKE STATIC WHEN other_menus1.s IS DED
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Wonder Mail in transmission!"), 5},
|
||||
{_("{CENTER_ALIGN}Don't turn the power off!"), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E669C[] = _("{CENTER_ALIGN}Wonder Mail in transmission!");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E66BC = {
|
||||
0, 0, 0, 0,
|
||||
@ -71,18 +59,12 @@ static const UnkTextStruct2 sUnknown_80E66BC = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6734[];
|
||||
static const u8 sUnknown_80E6710[];
|
||||
static const u8 sUnknown_80E66F4[];
|
||||
static const MenuItem sUnknown_80E66D4[4] = {
|
||||
{sUnknown_80E6734, 5},
|
||||
{sUnknown_80E6710, 5},
|
||||
{sUnknown_80E66F4, 5},
|
||||
static const MenuItem sUnknown_80E66D4[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR CYAN_G}Success!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Your adventure will be continued."), 5},
|
||||
{_("{CENTER_ALIGN}Please press any button."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E66F4[] = _("{CENTER_ALIGN}Please press any button.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6710[] = _("{CENTER_ALIGN}Your adventure will be continued.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6734[] = _("{CENTER_ALIGN}{COLOR CYAN_G}Success!{RESET} ");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6748 = {
|
||||
0, 0, 0, 0,
|
||||
@ -93,18 +75,12 @@ static const UnkTextStruct2 sUnknown_80E6748 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6780[];
|
||||
static const u8 sUnknown_80E6794[];
|
||||
static const u8 sUnknown_80E67B4[];
|
||||
static const MenuItem sUnknown_80E6760[4] = {
|
||||
{sUnknown_80E67B4, 5},
|
||||
{sUnknown_80E6794, 5},
|
||||
{sUnknown_80E6780, 5},
|
||||
static const MenuItem sUnknown_80E6760[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Communication error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Check the Game Link cable and"), 5},
|
||||
{_("{CENTER_ALIGN}please try again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6780[] = _("{CENTER_ALIGN}please try again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6794[] = _("{CENTER_ALIGN}Check the Game Link cable and");
|
||||
ALIGNED(4) static const u8 sUnknown_80E67B4[] = _("{CENTER_ALIGN}{COLOR RED}Communication error!{RESET} ");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E67D4 = {
|
||||
0, 0, 0, 0,
|
||||
@ -115,14 +91,12 @@ static const UnkTextStruct2 sUnknown_80E67D4 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E680C[];
|
||||
static const MenuItem sUnknown_80E67EC[4] = {
|
||||
{sUnknown_80E67B4, 5},
|
||||
{sUnknown_80E680C, 5},
|
||||
{sUnknown_80E6780, 5},
|
||||
static const MenuItem sUnknown_80E67EC[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Communication error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Check your communication mode and"), 5},
|
||||
{_("{CENTER_ALIGN}please try again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E680C[] = _("{CENTER_ALIGN}Check your communication mode and");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6830 = {
|
||||
0, 0, 0, 0,
|
||||
@ -133,16 +107,12 @@ static const UnkTextStruct2 sUnknown_80E6830 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6888[];
|
||||
static const u8 sUnknown_80E6868[];
|
||||
static const MenuItem sUnknown_80E6848[4] = {
|
||||
{sUnknown_80E67B4, 5},
|
||||
{sUnknown_80E6888, 5},
|
||||
{sUnknown_80E6868, 5},
|
||||
static const MenuItem sUnknown_80E6848[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Communication error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Check sum error."), 5},
|
||||
{_("{CENTER_ALIGN}Please inform the programmer."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6868[] = _("{CENTER_ALIGN}Please inform the programmer.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6888[] = _("{CENTER_ALIGN}Check sum error.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E689C = {
|
||||
0, 0, 0, 0,
|
||||
@ -153,18 +123,12 @@ static const UnkTextStruct2 sUnknown_80E689C = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6928[];
|
||||
static const u8 sUnknown_80E68FC[];
|
||||
static const u8 sUnknown_80E68D4[];
|
||||
static const MenuItem sUnknown_80E68B4[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E68FC, 5},
|
||||
{sUnknown_80E68D4, 5},
|
||||
static const MenuItem sUnknown_80E68B4[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}An item could not be transferred because"), 5},
|
||||
{_("{CENTER_ALIGN}someone's storage space was full."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone's storage space was full.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E68FC[] = _("{CENTER_ALIGN}An item could not be transferred because");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6928[] = _("{CENTER_ALIGN}{COLOR RED}Error!{RESET} ");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6938 = {
|
||||
0, 0, 0, 0,
|
||||
@ -175,16 +139,12 @@ static const UnkTextStruct2 sUnknown_80E6938 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6988[];
|
||||
static const u8 sUnknown_80E6970[];
|
||||
static const MenuItem sUnknown_80E6950[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6988, 5},
|
||||
{sUnknown_80E6970, 5},
|
||||
static const MenuItem sUnknown_80E6950[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}This {COLOR CYAN_G}SOS Mail{RESET} can't be used."), 5},
|
||||
{_("{CENTER_ALIGN}Please check again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6970[] = _("{CENTER_ALIGN}Please check again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR CYAN_G}SOS Mail{RESET} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E69B0 = {
|
||||
0, 0, 0, 0,
|
||||
@ -195,14 +155,12 @@ static const UnkTextStruct2 sUnknown_80E69B0 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E69E8[];
|
||||
static const MenuItem sUnknown_80E69C8[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E69E8, 5},
|
||||
{sUnknown_80E6970, 5},
|
||||
static const MenuItem sUnknown_80E69C8[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}This {COLOR CYAN_G}A-OK Mail{RESET} can't be used."), 5},
|
||||
{_("{CENTER_ALIGN}Please check again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR CYAN_G}A-OK Mail{RESET} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6A10 = {
|
||||
0, 0, 0, 0,
|
||||
@ -213,14 +171,12 @@ static const UnkTextStruct2 sUnknown_80E6A10 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6A48[];
|
||||
static const MenuItem sUnknown_80E6A28[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6A48, 5},
|
||||
{sUnknown_80E6970, 5},
|
||||
static const MenuItem sUnknown_80E6A28[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}This {COLOR CYAN_G}Thank-You Mail{RESET} can't be used."), 5},
|
||||
{_("{CENTER_ALIGN}Please check again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR CYAN_G}Thank-You Mail{RESET} can't be used.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6A74 = {
|
||||
0, 0, 0, 0,
|
||||
@ -231,16 +187,12 @@ static const UnkTextStruct2 sUnknown_80E6A74 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6AC8[];
|
||||
static const u8 sUnknown_80E6AAC[];
|
||||
static const MenuItem sUnknown_80E6A8C[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6AC8, 5},
|
||||
{sUnknown_80E6AAC, 5},
|
||||
static const MenuItem sUnknown_80E6A8C[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}There is no space for new mail."), 5},
|
||||
{_("{CENTER_ALIGN}It can't be received."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can't be received.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6AC8[] = _("{CENTER_ALIGN}There is no space for new mail.");
|
||||
|
||||
UNUSED static const UnkTextStruct2 sUnknown_80E6AEC = {
|
||||
0, 0, 0, 0,
|
||||
@ -251,16 +203,12 @@ UNUSED static const UnkTextStruct2 sUnknown_80E6AEC = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6B4C[];
|
||||
static const u8 sUnknown_80E6B24[];
|
||||
UNUSED static const MenuItem sUnknown_80E6B04[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6B4C, 5},
|
||||
{sUnknown_80E6B24, 5},
|
||||
UNUSED static const MenuItem sUnknown_80E6B04[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}You may not go to that {COLOR CYAN_G}dungeon{RESET} yet."), 5},
|
||||
{_("{CENTER_ALIGN}You need to go further in the story."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6B24[] = _("{CENTER_ALIGN}You need to go further in the story.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6B4C[] = _("{CENTER_ALIGN}You may not go to that {COLOR CYAN_G}dungeon{RESET} yet.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6B78 = {
|
||||
0, 0, 0, 0,
|
||||
@ -271,16 +219,12 @@ static const UnkTextStruct2 sUnknown_80E6B78 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6BC4[];
|
||||
static const u8 sUnknown_80E6BB0[];
|
||||
static const MenuItem sUnknown_80E6B90[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6BC4, 5},
|
||||
{sUnknown_80E6BB0, 5},
|
||||
static const MenuItem sUnknown_80E6B90[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}There was a problem on your friend's end."), 5},
|
||||
{_("{CENTER_ALIGN}Please try again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6BB0[] = _("{CENTER_ALIGN}Please try again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend's end.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6BF4 = {
|
||||
0, 0, 0, 0,
|
||||
@ -291,14 +235,12 @@ static const UnkTextStruct2 sUnknown_80E6BF4 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6C2C[];
|
||||
static const MenuItem sUnknown_80E6C0C[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6C2C, 5},
|
||||
{sUnknown_80E6BB0, 5},
|
||||
static const MenuItem sUnknown_80E6C0C[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Your friend is not responding."), 5},
|
||||
{_("{CENTER_ALIGN}Please try again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6C2C[] = _("{CENTER_ALIGN}Your friend is not responding.");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6C50 = {
|
||||
0, 0, 0, 0,
|
||||
@ -309,16 +251,12 @@ static const UnkTextStruct2 sUnknown_80E6C50 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6CA8[];
|
||||
static const u8 sUnknown_80E6C88[];
|
||||
static const MenuItem sUnknown_80E6C68[4] = {
|
||||
{sUnknown_80E6734, 5},
|
||||
{sUnknown_80E6CA8, 5},
|
||||
{sUnknown_80E6C88, 5},
|
||||
static const MenuItem sUnknown_80E6C68[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR CYAN_G}Success!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}The item exchange with your friend"), 5},
|
||||
{_("{CENTER_ALIGN}went through successfully."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6C88[] = _("{CENTER_ALIGN}went through successfully.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6CA8[] = _("{CENTER_ALIGN}The item exchange with your friend");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6CD0 = {
|
||||
0, 0, 0, 0,
|
||||
@ -329,16 +267,12 @@ static const UnkTextStruct2 sUnknown_80E6CD0 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6D2C[];
|
||||
static const u8 sUnknown_80E6D08[];
|
||||
static const MenuItem sUnknown_80E6CE8[4] = {
|
||||
{sUnknown_80E65C4, 5},
|
||||
{sUnknown_80E6D2C, 5},
|
||||
{sUnknown_80E6D08, 5},
|
||||
static const MenuItem sUnknown_80E6CE8[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Caution!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Please communicate only after both"), 5},
|
||||
{_("{CENTER_ALIGN}you and your friend are ready."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6D08[] = _("{CENTER_ALIGN}you and your friend are ready.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6D2C[] = _("{CENTER_ALIGN}Please communicate only after both");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6D54 = {
|
||||
0, 0, 0, 0,
|
||||
@ -349,16 +283,12 @@ static const UnkTextStruct2 sUnknown_80E6D54 = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6DB0[];
|
||||
static const u8 sUnknown_80E6D8C[];
|
||||
static const MenuItem sUnknown_80E6D6C[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6DB0, 5},
|
||||
{sUnknown_80E6D8C, 5},
|
||||
static const MenuItem sUnknown_80E6D6C[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}An incorrect number of GBA systems are"), 5},
|
||||
{_("{CENTER_ALIGN}connected. Please check again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6D8C[] = _("{CENTER_ALIGN}connected. Please check again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6DB0[] = _("{CENTER_ALIGN}An incorrect number of GBA systems are");
|
||||
|
||||
static const UnkTextStruct2 sUnknown_80E6DDC = {
|
||||
0, 0, 0, 0,
|
||||
@ -369,13 +299,9 @@ static const UnkTextStruct2 sUnknown_80E6DDC = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const u8 sUnknown_80E6E30[];
|
||||
static const u8 sUnknown_80E6E14[];
|
||||
static const MenuItem sUnknown_80E6DF4[4] = {
|
||||
{sUnknown_80E6928, 5},
|
||||
{sUnknown_80E6E30, 5},
|
||||
{sUnknown_80E6E14, 5},
|
||||
static const MenuItem sUnknown_80E6DF4[] = {
|
||||
{_("{CENTER_ALIGN}{COLOR RED}Error!{RESET} "), 5},
|
||||
{_("{CENTER_ALIGN}Communication failed."), 5},
|
||||
{_("{CENTER_ALIGN}Please check it again."), 5},
|
||||
{NULL, 3},
|
||||
};
|
||||
ALIGNED(4) static const u8 sUnknown_80E6E14[] = _("{CENTER_ALIGN}Please check it again.");
|
||||
ALIGNED(4) static const u8 sUnknown_80E6E30[] = _("{CENTER_ALIGN}Communication failed.");
|
||||
};
|
File diff suppressed because it is too large
Load Diff
@ -21,68 +21,43 @@ enum PostOfficeMenuActions
|
||||
SEND_THANK_YOU_MAIL
|
||||
};
|
||||
|
||||
static const u8 sPostOffice[];
|
||||
static const u8 sBulletinBoard[];
|
||||
static const u8 sDelivery[];
|
||||
static const u8 sFriendRescue[];
|
||||
static const u8 sCancel[];
|
||||
|
||||
static const MenuItem sPostOfficeHelpStartMenu[] =
|
||||
{
|
||||
{sPostOffice, POST_OFFICE},
|
||||
{sBulletinBoard, BULLETIN_BOARD},
|
||||
{sDelivery, DELIVERY},
|
||||
{sFriendRescue, FRIEND_RESCUE},
|
||||
{sCancel, CANCEL},
|
||||
static const MenuItem sPostOfficeHelpStartMenu[] = {
|
||||
{_("Post Office"), POST_OFFICE},
|
||||
{_("Bulletin Board"), BULLETIN_BOARD},
|
||||
{_("Delivery"), DELIVERY},
|
||||
{_("{COLOR YELLOW}Friend Rescue{RESET} "), FRIEND_RESCUE},
|
||||
{_("Cancel"), CANCEL},
|
||||
{NULL, EXIT}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sCancel[] = _("Cancel");
|
||||
ALIGNED(4) static const u8 sFriendRescue[] = _("{COLOR YELLOW}Friend Rescue{RESET} ");
|
||||
ALIGNED(4) static const u8 sDelivery[] = _("Delivery");
|
||||
ALIGNED(4) static const u8 sBulletinBoard[] = _("Bulletin Board");
|
||||
ALIGNED(4) static const u8 sPostOffice[] = _("Post Office");
|
||||
|
||||
static const u8 sFriendRescueInfo[];
|
||||
static const u8 sGoRescue[];
|
||||
static const u8 sGetHelp[];
|
||||
static const u8 sDeletingMailInfo[];
|
||||
static const u8 sExit[];
|
||||
|
||||
static const MenuItem gPostOfficeHelpFriendRescueMenu[] =
|
||||
{
|
||||
{sFriendRescueInfo, FRIEND_RESCUE_INFO},
|
||||
{sGoRescue, GO_RESCUE},
|
||||
{sGetHelp, GET_HELP_MENU},
|
||||
{sDeletingMailInfo, DELETING_MAIL},
|
||||
{sExit, EXIT},
|
||||
{_("Friend Rescue Info"), FRIEND_RESCUE_INFO},
|
||||
{_("{COLOR YELLOW}Go rescue{RESET} "), GO_RESCUE},
|
||||
{_("{COLOR YELLOW}Get help{RESET} "), GET_HELP_MENU},
|
||||
{_("Deleting Mail Info"), DELETING_MAIL},
|
||||
{_("Exit"), EXIT},
|
||||
{NULL, EXIT}
|
||||
};
|
||||
|
||||
ALIGNED(4) static const u8 sExit[] = _("Exit");
|
||||
ALIGNED(4) static const u8 sDeletingMailInfo[] = _("Deleting Mail Info");
|
||||
ALIGNED(4) static const u8 sGetHelp[] = _("{COLOR YELLOW}Get help{RESET} ");
|
||||
ALIGNED(4) static const u8 sGoRescue[] = _("{COLOR YELLOW}Go rescue{RESET} ");
|
||||
ALIGNED(4) static const u8 sFriendRescueInfo[] = _("Friend Rescue Info");
|
||||
|
||||
static const MenuItem sPostOfficeHelpGoRescueMenu[] =
|
||||
{
|
||||
{"Rescue Procedures", RESCUE_PROCEDURES},
|
||||
{"Receive SOS Mail", RECEIVE_SOS_MAIL},
|
||||
{"Leave for Rescue", LEAVE_FOR_RESCUE},
|
||||
{"Send A-OK Mail", SEND_AOK_MAIL},
|
||||
{"Get Thank-You Mail", GET_THANK_YOU_MAIL},
|
||||
{sExit, EXIT}, // Typing "Exit" as a literal will automatically point to the previous one also
|
||||
{_("Rescue Procedures"), RESCUE_PROCEDURES},
|
||||
{_("Receive SOS Mail"), RECEIVE_SOS_MAIL},
|
||||
{_("Leave for Rescue"), LEAVE_FOR_RESCUE},
|
||||
{_("Send A-OK Mail"), SEND_AOK_MAIL},
|
||||
{_("Get Thank-You Mail"), GET_THANK_YOU_MAIL},
|
||||
{_("Exit"), EXIT},
|
||||
{NULL, EXIT}
|
||||
};
|
||||
|
||||
static const MenuItem sPostOfficeHelpGetHelpMenu[] =
|
||||
{
|
||||
{"Getting Help", GETTING_HELP},
|
||||
{"Send SOS Mail", SEND_SOS_MAIL},
|
||||
{"Receive A-OK Mail", RECEIVE_AOK_MAIL},
|
||||
{"Send Thank-You Mail", SEND_THANK_YOU_MAIL},
|
||||
{sExit, EXIT}, // Typing "Exit" as a literal will automatically point to the previous one also
|
||||
{_("Getting Help"), GETTING_HELP},
|
||||
{_("Send SOS Mail"), SEND_SOS_MAIL},
|
||||
{_("Receive A-OK Mail"), RECEIVE_AOK_MAIL},
|
||||
{_("Send Thank-You Mail"), SEND_THANK_YOU_MAIL},
|
||||
{_("Exit"), EXIT},
|
||||
{NULL, EXIT}
|
||||
};
|
||||
|
||||
|
@ -1,94 +1,35 @@
|
||||
static const u8 gUnknown_8109C94[];
|
||||
static const u8 gUnknown_8109C80[];
|
||||
static const u8 gUnknown_8109C70[];
|
||||
static const u8 gUnknown_8109C60[];
|
||||
static const u8 gUnknown_8109C4C[];
|
||||
static const u8 gUnknown_8109C3C[];
|
||||
static const u8 gUnknown_8109C30[];
|
||||
static const u8 gUnknown_8109C24[];
|
||||
static const u8 gUnknown_8109C24[];
|
||||
static const u8 gUnknown_8109C24[];
|
||||
static const u8 gUnknown_8109C14[];
|
||||
static const u8 gUnknown_8109C00[];
|
||||
static const u8 gUnknown_8109BE8[];
|
||||
static const u8 gUnknown_8109BC8[];
|
||||
static const u8 gUnknown_8109BB4[];
|
||||
static const u8 gUnknown_8109BA0[];
|
||||
static const u8 gUnknown_8109B8C[];
|
||||
static const u8 gUnknown_8109B78[];
|
||||
static const u8 gUnknown_8109B60[];
|
||||
static const u8 gUnknown_8109C30[];
|
||||
static const u8 gUnknown_8109B4C[];
|
||||
static const u8 gUnknown_8109B38[];
|
||||
static const u8 gUnknown_8109B24[];
|
||||
static const u8 gUnknown_8109B10[];
|
||||
static const u8 gUnknown_8109AF8[];
|
||||
static const u8 gUnknown_8109AE8[];
|
||||
static const u8 gUnknown_8109AD8[];
|
||||
static const u8 gUnknown_8109AC4[];
|
||||
static const u8 gUnknown_8109AB0[];
|
||||
static const u8 gUnknown_8109C14[];
|
||||
static const u8 gUnknown_8109A94[];
|
||||
|
||||
static const MissionText gStoryMissionText[] = {
|
||||
{ gUnknown_8109C94, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C80, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C70, 0, 1, 0, 0 },
|
||||
{ gUnknown_8109C60, 2, 3, 0, 0 },
|
||||
{ gUnknown_8109C4C, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C3C, 4, 5, 0, 0 },
|
||||
{ gUnknown_8109C30, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C24, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C24, 6, 7, 0, 0 },
|
||||
{ gUnknown_8109C24, 8, 9, 0, 0 },
|
||||
{ gUnknown_8109C14, -1, 10, 0, 0 },
|
||||
{ gUnknown_8109C00, 11, 12, 0, 0 },
|
||||
{ gUnknown_8109BE8, 14, 15, 0, 0 },
|
||||
{ gUnknown_8109BC8, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109BB4, 16, 17, 0, 0 },
|
||||
{ gUnknown_8109BA0, -1, 33, 0, 0 },
|
||||
{ gUnknown_8109B8C, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109B78, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109B60, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109C30, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109B4C, 20, 21, 0, 0 },
|
||||
{ gUnknown_8109B38, 22, 23, 0, 0 },
|
||||
{ gUnknown_8109B24, 24, 25, 0, 0 },
|
||||
{ gUnknown_8109B10, -1, 26, 0, 0 },
|
||||
{ gUnknown_8109AF8, 18, 19, 0, 0 },
|
||||
{ gUnknown_8109AE8, 27, 28, 0, 0 },
|
||||
{ gUnknown_8109AD8, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109AC4, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109AB0, -1, 32, 0, 0 },
|
||||
{ gUnknown_8109C14, -1, -1, 0, 0 },
|
||||
{ gUnknown_8109A94, -1, -1, 0, 0 },
|
||||
static const MissionText sStoryMissionText[] = {
|
||||
{ _("Rescue Caterpie."), -1, -1, 0, 0 },
|
||||
{ _("Rescue Magnemite."), -1, -1, 0, 0 },
|
||||
{ _("Rescue Diglett."), 0, 1, 0, 0 },
|
||||
{ _("Rescue Metapod."), 2, 3, 0, 0 },
|
||||
{ _("Rescue Jumpluff."), -1, -1, 0, 0 },
|
||||
{ _("Rescue Shiftry."), 4, 5, 0, 0 },
|
||||
{ _("Meet Xatu."), -1, -1, 0, 0 },
|
||||
{ _("Fugitive"), -1, -1, 0, 0 },
|
||||
{ _("Fugitive"), 6, 7, 0, 0 },
|
||||
{ _("Fugitive"), 8, 9, 0, 0 },
|
||||
{ _("Meet Ninetales."), -1, 10, 0, 0 },
|
||||
{ _("Rescue Alakazam."), 11, 12, 0, 0 },
|
||||
{ _("Seek Rayquaza's help."), 14, 15, 0, 0 },
|
||||
{ _("{COLOR YELLOW_C}Scenario Progress Dummy{RESET}"), -1, -1, 0, 0 },
|
||||
{ _("Punish bad Mankey."), 16, 17, 0, 0 },
|
||||
{ _("Rescue Smeargle."), -1, 33, 0, 0 },
|
||||
{ _("Explore seafloor."), -1, -1, 0, 0 },
|
||||
{ _("Meet sea guardian."), -1, -1, 0, 0 },
|
||||
{ _("Check mystery Pokémon."), -1, -1, 0, 0 },
|
||||
{ _("Meet Xatu."), -1, -1, 0, 0 },
|
||||
{ _("Mirage Pokémon 1"), 20, 21, 0, 0 },
|
||||
{ _("Mirage Pokémon 2"), 22, 23, 0, 0 },
|
||||
{ _("Mirage Pokémon 3"), 24, 25, 0, 0 },
|
||||
{ _("Mirage Pokémon 4"), -1, 26, 0, 0 },
|
||||
{ _("Meet toughest Pokémon."), 18, 19, 0, 0 },
|
||||
{ _("Catch thief."), 27, 28, 0, 0 },
|
||||
{ _("Rescue Latias."), -1, -1, 0, 0 },
|
||||
{ _("Investigate Relic."), -1, -1, 0, 0 },
|
||||
{ _("Rescue Medicham."), -1, 32, 0, 0 },
|
||||
{ _("Meet Ninetales."), -1, -1, 0, 0 },
|
||||
{ _("Break Gardevoir's curse."), -1, -1, 0, 0 },
|
||||
{ NULL, -1, -1, 0, 0 },
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir's curse.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AB0[] = _("Rescue Medicham.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AC4[] = _("Investigate Relic.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AD8[] = _("Rescue Latias.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AE8[] = _("Catch thief.");
|
||||
ALIGNED(4) const u8 gUnknown_8109AF8[] = _("Meet toughest Pokémon.");
|
||||
ALIGNED(4) const u8 gUnknown_8109B10[] = _("Mirage Pokémon 4");
|
||||
ALIGNED(4) const u8 gUnknown_8109B24[] = _("Mirage Pokémon 3");
|
||||
ALIGNED(4) const u8 gUnknown_8109B38[] = _("Mirage Pokémon 2");
|
||||
ALIGNED(4) const u8 gUnknown_8109B4C[] = _("Mirage Pokémon 1");
|
||||
ALIGNED(4) const u8 gUnknown_8109B60[] = _("Check mystery Pokémon.");
|
||||
ALIGNED(4) const u8 gUnknown_8109B78[] = _("Meet sea guardian.");
|
||||
ALIGNED(4) const u8 gUnknown_8109B8C[] = _("Explore seafloor.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BA0[] = _("Rescue Smeargle.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BB4[] = _("Punish bad Mankey.");
|
||||
ALIGNED(4) const u8 gUnknown_8109BC8[] = _("{COLOR YELLOW_C}Scenario Progress Dummy{RESET}");
|
||||
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza's help.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C00[] = _("Rescue Alakazam.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C14[] = _("Meet Ninetales.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C24[] = _("Fugitive");
|
||||
ALIGNED(4) const u8 gUnknown_8109C30[] = _("Meet Xatu.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C3C[] = _("Rescue Shiftry.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C4C[] = _("Rescue Jumpluff.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C60[] = _("Rescue Metapod.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C70[] = _("Rescue Diglett.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C80[] = _("Rescue Magnemite.");
|
||||
ALIGNED(4) const u8 gUnknown_8109C94[] = _("Rescue Caterpie.");
|
||||
};
|
@ -1,12 +1,12 @@
|
||||
static const MenuItem sUnknown_80E60A0[3] = {
|
||||
{"Send item", 1},
|
||||
{"Receive item", 2},
|
||||
static const MenuItem sUnknown_80E60A0[] = {
|
||||
{_("Send item"), 1},
|
||||
{_("Receive item"), 2},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E60D4[3] = {
|
||||
{"Send item", -1},
|
||||
{"Receive item", 2},
|
||||
static const MenuItem sUnknown_80E60D4[] = {
|
||||
{_("Send item"), -1},
|
||||
{_("Receive item"), 2},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
@ -20,10 +20,10 @@ static const UnkTextStruct2 sUnknown_80E60EC =
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E6104[4] = {
|
||||
{"Confirm", 3},
|
||||
{"Info", 4},
|
||||
{"Cancel", 7},
|
||||
static const MenuItem sUnknown_80E6104[] = {
|
||||
{_("Confirm"), 3},
|
||||
{_("Info"), 4},
|
||||
{_("Cancel"), 7},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
@ -37,9 +37,9 @@ static const UnkTextStruct2 unused =
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E6154[3] = {
|
||||
{"Yes", 5},
|
||||
{"No", 6},
|
||||
static const MenuItem sUnknown_80E6154[] = {
|
||||
{_("Yes"), 5},
|
||||
{_("No"), 6},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
@ -53,9 +53,9 @@ static const UnkTextStruct2 sUnknown_80E6174 =
|
||||
NULL
|
||||
};
|
||||
|
||||
static const MenuItem sUnknown_80E618C[3] = {
|
||||
{"Yes", 5},
|
||||
{"Cancel", 0},
|
||||
static const MenuItem sUnknown_80E618C[] = {
|
||||
{_("Yes"), 5},
|
||||
{_("Cancel"), 0},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
|
@ -1,55 +1,45 @@
|
||||
|
||||
|
||||
const MenuItem gUnknown_80DD970[] =
|
||||
{
|
||||
{"Receive SOS Mail", 0x0},
|
||||
{"Leave for Rescue", 0x1},
|
||||
{"Send A-OK Mail", 0x2},
|
||||
{"Delete Mail", 0x3},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA}
|
||||
const MenuItem gUnknown_80DD970[] = {
|
||||
{_("Receive SOS Mail"), 0},
|
||||
{_("Leave for Rescue"), 1},
|
||||
{_("Send A-OK Mail"), 2},
|
||||
{_("Delete Mail"), 3},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DD9EC[] =
|
||||
{
|
||||
{"Delete SOS Mail", 0x5},
|
||||
{"Delete A-OK Mail", 0x6},
|
||||
{"Delete All Mail", 0x7},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA}
|
||||
const MenuItem gUnknown_80DD9EC[] = {
|
||||
{_("Delete SOS Mail"), 5},
|
||||
{_("Delete A-OK Mail"), 6},
|
||||
{_("Delete All Mail"), 7},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDA48[] =
|
||||
{
|
||||
{"Yes", 0x8},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA}
|
||||
const MenuItem gUnknown_80DDA48[] = {
|
||||
{_("Yes"), 8},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDA64[] =
|
||||
{
|
||||
{"Yes", 0x8},
|
||||
{"No", 0x9},
|
||||
{NULL, 0xA}
|
||||
const MenuItem gUnknown_80DDA64[] = {
|
||||
{_("Yes"), 8},
|
||||
{_("No"), 9},
|
||||
{NULL, 10}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDA80[] =
|
||||
{
|
||||
{"Yes", 0x8},
|
||||
{"No", 0x9},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA}
|
||||
const MenuItem gUnknown_80DDA80[] = {
|
||||
{_("Yes"), 8},
|
||||
{_("No"), 9},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDAA0[] =
|
||||
{
|
||||
{SendWOPokemon, 0x12},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA},
|
||||
const MenuItem gUnknown_80DDAA0[] = {
|
||||
{_("Send w/o Pokémon"), 18},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 SendWOPokemon[] = _("Send w/o Pokémon");
|
||||
|
||||
const UnkTextStruct2 gUnknown_80DDACC =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
@ -70,31 +60,27 @@ const UnkTextStruct2 gUnknown_80DDAE4 =
|
||||
NULL
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDAFC[] =
|
||||
{
|
||||
{"Confirm", 0xB},
|
||||
{"Info", 0xC},
|
||||
{NULL, 0xA},
|
||||
const MenuItem gUnknown_80DDAFC[] = {
|
||||
{_("Confirm"), 11},
|
||||
{_("Info"), 12},
|
||||
{NULL, 10},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDB24[] =
|
||||
{
|
||||
{"Game Link cable", 0xD},
|
||||
{"Password", 0xF},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA},
|
||||
const MenuItem gUnknown_80DDB24[] = {
|
||||
{_("Game Link cable"), 13},
|
||||
{_("Password"), 15},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10},
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80DDB60[] =
|
||||
{
|
||||
{SendPokemon_80DDB98, 0x11},
|
||||
{DontSendPokemon_80DDB80, 0x12},
|
||||
{"Cancel", 0xA},
|
||||
{NULL, 0xA},
|
||||
const MenuItem gUnknown_80DDB60[] = {
|
||||
{_("Send Pokémon"), 17},
|
||||
{_("Don't Send Pokémon"), 18},
|
||||
{_("Cancel"), 10},
|
||||
{NULL, 10},
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don't Send Pokémon");
|
||||
ALIGNED(4) const u8 SendPokemon_80DDB98[] = _("Send Pokémon");
|
||||
|
||||
|
||||
ALIGNED(4) const char gUnknown_80DDBA8[] = _(
|
||||
" What you need to do is\n"
|
||||
|
@ -1,36 +1,32 @@
|
||||
|
||||
|
||||
const MenuItem gSelectWonderMailModeMainMenuItems[3] =
|
||||
{
|
||||
{"Send", WONDER_MAIL_MODE_SEND},
|
||||
{"Receive", WONDER_MAIL_MODE_RECEIVE},
|
||||
const MenuItem gSelectWonderMailModeMainMenuItems[] = {
|
||||
{_("Send"), WONDER_MAIL_MODE_SEND},
|
||||
{_("Receive"), WONDER_MAIL_MODE_RECEIVE},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
const MenuItem gSendWonderMailMainMenuItems[4] =
|
||||
{
|
||||
{"Game Link cable", WONDER_MAIL_GAME_LINK},
|
||||
{"Password", -1},
|
||||
{"Cancel", 8},
|
||||
const MenuItem gSendWonderMailMainMenuItems[] = {
|
||||
{_("Game Link cable"), WONDER_MAIL_GAME_LINK},
|
||||
{_("Password"), -1},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 0}
|
||||
|
||||
};
|
||||
|
||||
const MenuItem gReceiveWonderMailMainMenuItems[4] =
|
||||
{
|
||||
{"Game Link cable", WONDER_MAIL_GAME_LINK},
|
||||
{"Password", WONDER_MAIL_PASSWORD},
|
||||
{"Cancel", 8},
|
||||
const MenuItem gReceiveWonderMailMainMenuItems[] = {
|
||||
{_("Game Link cable"), WONDER_MAIL_GAME_LINK},
|
||||
{_("Password"), WONDER_MAIL_PASSWORD},
|
||||
{_("Cancel"), 8},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
const MenuItem gUnknown_80E78F8[3] =
|
||||
{
|
||||
{"Yes", 6},
|
||||
{"Cancel", 0},
|
||||
const MenuItem gUnknown_80E78F8[] = {
|
||||
{_("Yes"), 6},
|
||||
{_("Cancel"), 0},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7914[] = "There was a communication error.";
|
||||
|
||||
ALIGNED(4) const char gUnknown_80E7938[] = "An incorrect number of GBA systems are\n"
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_8097670.h"
|
||||
#include "constants/friend_area.h"
|
||||
#include "constants/main_menu.h"
|
||||
|
2
src/debug_unused1.c
Normal file
2
src/debug_unused1.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
2
src/debug_unused2.c
Normal file
2
src/debug_unused2.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
2
src/debug_unused3.c
Normal file
2
src/debug_unused3.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
2
src/debug_unused4.c
Normal file
2
src/debug_unused4.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
2
src/debug_unused5.c
Normal file
2
src/debug_unused5.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
2
src/debug_unused6.c
Normal file
2
src/debug_unused6.c
Normal file
@ -0,0 +1,2 @@
|
||||
#include "global.h"
|
||||
#include "globaldata.h"
|
@ -108,7 +108,7 @@ static void DrawHintSelectionMenu(void)
|
||||
sub_80073B8(sUnknown_203B264->unk34);
|
||||
PrintStringOnWindow(16, 0, sHints, sUnknown_203B264->unk34, 0);
|
||||
|
||||
for (hintIndex = 0; hintIndex < NUM_HINTS; hintIndex++) {
|
||||
for (hintIndex = 0; hintIndex < HINT_MAX; hintIndex++) {
|
||||
y = sub_8013800(&sUnknown_203B264->input, hintIndex);
|
||||
PrintStringOnWindow(10, y, gCommonHints[hintIndex].heading, sUnknown_203B264->unk34, 0);
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ static void sub_8016FF8(void)
|
||||
case 7:
|
||||
gKangaskhanStorageWork->fallbackState = KANGASKHAN_STORAGE_MAIN_MENU;
|
||||
gKangaskhanStorageWork->monPortrait.spriteId = FALSE;
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_STORAGE_HAS_NOTHING], 0, gKangaskhanStorageWork->monPortraitPtr, 0x10D);
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_STORAGE_EMPTY], 0, gKangaskhanStorageWork->monPortraitPtr, 0x10D);
|
||||
break;
|
||||
case 8:
|
||||
gKangaskhanStorageWork->fallbackState = KANGASKHAN_STORAGE_MAIN_MENU;
|
||||
@ -231,12 +231,12 @@ static void sub_8016FF8(void)
|
||||
sub_8090E14(gFormatBuffer_Items[0], &gKangaskhanStorageWork->storedItem, 0);
|
||||
gKangaskhanStorageWork->fallbackState = 14;
|
||||
gKangaskhanStorageWork->monPortrait.spriteId = FALSE;
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_DEPOSIT__INVALID_ITEM], 0, gKangaskhanStorageWork->monPortraitPtr, 0x30D);
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_DEPOSIT_INVALID_ITEM], 0, gKangaskhanStorageWork->monPortraitPtr, 0x30D);
|
||||
break;
|
||||
case 10:
|
||||
gKangaskhanStorageWork->fallbackState = 14;
|
||||
gKangaskhanStorageWork->monPortrait.spriteId = FALSE;
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_DEPOSIT__TOO_MANY_OF_ITEM], 0, gKangaskhanStorageWork->monPortraitPtr, 0x30D);
|
||||
CreateDialogueBoxAndPortrait(gCommonKangStorage[gKangaskhanStorageWork->mode][KANG_DLG_DEPOSIT_TOO_MANY_OF_ITEM], 0, gKangaskhanStorageWork->monPortraitPtr, 0x30D);
|
||||
break;
|
||||
case 11:
|
||||
gKangaskhanStorageWork->fallbackState = 13;
|
||||
|
@ -182,7 +182,7 @@ static void GenerateNewQuestionOrGender(void)
|
||||
sPersonalityTestTracker->QuestionCounter++;
|
||||
|
||||
if (sPersonalityTestTracker->QuestionCounter > MAX_ASKED_QUESTIONS) {
|
||||
CreateMenuDialogueBoxAndPortrait(gGenderText, 0, 0, gGenderMenu, 0, 3, 0, 0, 257);
|
||||
CreateMenuDialogueBoxAndPortrait(sGender0, 0, 0, gGenderMenu, 0, 3, 0, 0, 257);
|
||||
sPersonalityTestTracker->TestState = PERSONALITY_PLAYER_GENDER;
|
||||
}
|
||||
else {
|
||||
|
Loading…
Reference in New Issue
Block a user