AnonymousRandomPerson
76f698c0f7
Updated some AI symbol names
2024-08-29 23:24:58 -04:00
Kermalis
fdcef19d85
Split+data code_8023144/code_80227B8
2023-09-20 22:26:35 -04:00
Kermalis
72430d1072
Remove most "struct" which makes the repo smolr
2023-09-02 01:46:26 -04:00
AnonymousRandomPerson
be20f60ee0
Synced some symbol names with EoS hacking
2023-01-08 04:23:00 -05:00
AnonymousRandomPerson
26a7012be1
Removed function address comments in favor of .map file
2022-03-10 22:33:12 -05:00
AnonymousRandomPerson
4bf154654b
Decomped TargetThrownItem()
2021-12-28 21:38:39 -06:00
AnonymousRandomPerson
b1fc911965
Decomped InSameRoom_2()
2021-12-17 23:38:06 -05:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
...
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup ( #82 )
...
* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem ( #73 )
2021-11-13 16:59:20 -08:00