Commit Graph

831 Commits

Author SHA1 Message Date
Seth Barberee
16cdcfe04b finish off dungeon random and few simple status funcs 2022-04-04 10:55:21 -07:00
Seth Barberee
7289155f83 decomp some dungeon weather stuff 2022-04-03 17:52:19 -07:00
AnonymousRandomPerson
4e2a813822 Decomped CanMoveForward() 2022-03-26 22:47:38 -04:00
AnonymousRandomPerson
e040eafca8 Decomped AvoidEnemies() 2022-03-26 22:47:38 -04:00
AnonymousRandomPerson
905723858c Decomped MoveIfPossible() 2022-03-26 22:47:38 -04:00
Seth Barberee
57f540b320 fix a few nonmatchings and code cleanup 2022-03-21 17:48:40 -07:00
Seth Barberee
3477f61cf2 continue doing some more decomp 2022-03-13 17:48:04 -07:00
Seth Barberee
aa939e0955 All saving functions decomped
- poke_sub_4 was determined to be Dungeon Index/Floor
- Clean up code that references these functions
2022-03-11 10:14:32 -08:00
Seth Barberee
a5c90b0970 decomp some more saving functions 2022-03-11 10:14:30 -08:00
AnonymousRandomPerson
64651ef818 Renamed move boolean functions 2022-03-10 22:59:38 -05:00
AnonymousRandomPerson
ddb9c518ec Decomped ResetAction() 2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
cc4053130f Decomped TargetRegularAttack() 2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
83d097624b Renamed sprintf() duplicate function 2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
458001dbbd Decomped IsMoveUsable() 2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
951b01114a Decomped IsMoveIndexUsable 2022-03-10 22:33:13 -05:00
AnonymousRandomPerson
26a7012be1 Removed function address comments in favor of .map file 2022-03-10 22:33:12 -05:00
AnonymousRandomPerson
7e0046a2c9 Decomped IsTargetInLineRange()
.
2022-03-10 22:33:12 -05:00
AnonymousRandomPerson
f7a73281cf Decomped GetFlashFireStatus() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
9a4864c1cf Decomped WeightWeakTypePicker() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
8c0df48b9e Decomped WeightMove() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
f50e233c91 Removed redundant struct fills 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
70ce2c1642 Decomped LastUsedMoveOutOfPP() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
07285e7e82 Decomped HasDisabledMove() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
91c0a142cc Decomped HasLastUsedMove() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
17a6ab3794 Decomped CanUseOnTargetWithStatusChecker() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
a5296a2f99 Merge remote-tracking branch 'upstream/master' 2022-02-26 13:29:30 -05:00
AnonymousRandomPerson
6e56b9f034 Decomped CanUseStatusMove() 2022-02-24 23:38:21 -05:00
AnonymousRandomPerson
40a34fafd6 Decomped WeightMoveIfUsable() 2022-02-22 22:38:57 -05:00
AnonymousRandomPerson
598a588589 Decomped CanAttackInFront() 2022-02-21 17:03:34 -05:00
AnonymousRandomPerson
33d2d61750 Decomped CanLayTrap() 2022-02-21 15:40:12 -05:00
AnonymousRandomPerson
07795b6ff6 Decomped IsWaterTileset() 2022-02-20 23:59:57 -05:00
AnonymousRandomPerson
4aafa434a6 Decomped IsTileGround() 2022-02-20 23:43:06 -05:00
AnonymousRandomPerson
ec6abc684e Decomped HasQuarterHPOrLess 2022-02-20 22:51:36 -05:00
AnonymousRandomPerson
7c714bd14e Decomped GetWeather() 2022-02-20 22:30:05 -05:00
AnonymousRandomPerson
e54b3427db Decomped IsBossBattle() 2022-02-20 22:12:40 -05:00
AnonymousRandomPerson
60a19d681c Decomped GetMapTile_2 2022-02-20 21:59:23 -05:00
AnonymousRandomPerson
96372eb336 Decomped CanUseOnSelfWithStatusChecker() 2022-02-20 21:59:22 -05:00
Seth Barberee
8e0ba3615a few more decomped funcs 2022-02-17 19:02:44 -06:00
Seth Barberee
ee5fb3584d move data from data to wonder_mail 2022-02-17 18:59:56 -06:00
Seth Barberee
3de1f79307 add more to moves header 2022-02-17 18:59:53 -06:00
Seth Barberee
ef97af7d03 add more funcs to headers and clean externs 2022-02-17 18:54:59 -06:00
Seth Barberee
b2e109dab1 Move some data to src and add some more headers
- Finish moving all data for main menu to src
- Move some more data to wonder_mail
- Add some headers to clean up some externs
2022-02-17 18:54:59 -06:00
AnonymousRandomPerson
ece475a480 Renamed some boolean move functions 2022-02-13 23:17:46 -05:00
AnonymousRandomPerson
2a2a0805b4 Decomped HasType() 2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7 Decomped GetMoveTargetingFlagsForPokemon() 2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01 Decomped FindMoveTarget() 2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce Decomped TargetTileInFront() 2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
a9b5977d4c Decomped MoveMatchesChargingStatus 2022-02-05 20:23:01 -05:00
AnonymousRandomPerson
f728e7e90e Decomped DecideAttack() 2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
5dc5b3b1f9 Used official or more common names for music tracks 2022-01-26 00:07:18 -05:00
AnonymousRandomPerson
f2457501ee Decomped IsFixedDungeon() 2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333 Decomped GetCrossableTerrain() 2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505 Decomped CanMoveInDirection() 2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f Decomped IsSleeping()
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea Decomped SetWalkAction() 2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30 Labeled CalculateFacingDir() 2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6 Decomped CanTargetAdjacentPokemon() 2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d Decomped RoundUpFixedPoint() 2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
d9b1ef43a6 Labeled Warp Scarf variables 2022-01-06 21:52:23 -06:00
AnonymousRandomPerson
c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1 Decomped HasItem() 2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
ea10f7b7bd Created header for pokemon_3 2021-12-28 22:15:56 -06:00
AnonymousRandomPerson
d40d2e55a3 Decomped IsTargetStraightAhead() 2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
Seth Barberee
e7a59a1a21 move pokemon mail data to src 2021-12-22 17:00:21 -06:00
Seth Barberee
7a1956f51d
Merge pull request #87 from SethBarberee/personality_test_data_2
Personality test data 2
2021-12-21 15:05:05 -06:00
mid-kid
99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee
2ec7cc5bad fix nonmatch and move question references 2021-12-19 14:59:10 -08:00
Seth Barberee
3021ae9077 all data moved except questions 2021-12-19 14:59:10 -08:00
AnonymousRandomPerson
0369264407 Decomped GetMapTileAtPosition() 2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
c033aea36e Moved gDungeonGlobalData definition to dungeon_global_data.h 2021-12-17 23:39:50 -05:00
AnonymousRandomPerson
b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
mid-kid
087405b9d9 Dump and document status sprites 2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Seth Barberee
bfaa55f2fe
Label and doc iq skills and tactics info (#75)
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Seth Barberee
561ea52847
Luminous cave (#72)
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3a1db3dfac Moves and some friend_area_action_menu 2021-11-02 16:31:16 -07:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan
3f7ee3a806
Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp (#59)
* decomp rest of main_menu

* move some main menu data over

* decomp some more wonder mail

* decomp the dungeon dialogue scene switches

* more wonder mail

* consolidate struct_802F204

* another wonder mail func

* more wonder mail

* slight cleanup
2021-10-11 09:03:17 -07:00
Cheng Hann Gan
2d4c802d76
Extracted species/item/move strings (#63)
* Extracted species/item/move strings

* Used binary strings for bitwise flag variables
2021-10-10 07:59:35 -07:00
Cheng Hann Gan
78632822c3
Added move data JSON (#60)
* Added move data JSON

* Fixed typo

* Fixed name of placeholder move
2021-10-05 17:09:53 -07:00
Cheng Hann Gan
12aec1bb71
Created species/item data JSONs (#57)
* Created species data JSON

* Added item data JSON

* Removed address field from JSONs

-Moved constants/item.h import to item.h.

* Used default values for some JSON fields

-Use item ID macros for item evolutions.
2021-09-28 09:50:36 -07:00
Seth Barberee
0d3b11e81a
Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00
Cheng Hann Gan
0313c6bbc5
Defined DungeonEntity (#51)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename
2021-09-03 21:47:29 -07:00
Seth Barberee
db05ce306f
More PMD grind (#50)
* more sese grind

* match sub_802ABF8

* some more work
2021-09-01 18:05:30 -07:00
Seth Barberee
459171cf48
Decomp most of friend_rescue (#49)
* decomp most of friend_rescue

* dump corresponding data

* more data dumping and name some personality test funcs

* dump more text
2021-08-20 22:10:15 -05:00
Seth Barberee
d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Dennis
26e5708818
More pokemon related decomp (#48)
* add struct names

* decompile SaveRecruitedPokemon

* decompile ReadRecruitedPokemon

* decomp anotha one

* some renaming

* another save function

* more backup functions

* sub_808E400

* only one function left in pokemon_2.s

* decomp one more function

* merge 2 structs
2021-08-01 12:09:13 -07:00
Dennis
645c45431b
Pokemon related decomp (#47)
* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
2021-07-25 21:11:01 -07:00
Dennis
bad7f7f688
More item related decomp (#45)
* decompile sub_80918EC

* some more item related functions

* more item functions

* more decomp, fix types in other places

* more small functions

* more item related decomp

* one more weird branching item function

* fix global.h includes

* figured out branch pattern

* decompile sub_8090F58

* make temporary struct for function

* 🦀 items.s is gone 🦀

* some renaming

* rename some obvious item related constants

* fix spelling error
2021-07-17 09:45:13 -07:00
Seth Barberee
a65d358927 minor code cleanup 2021-07-12 17:50:19 -05:00
Dennis
da7b30612f
More work on item related functions (#44)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

* decompile sub_80915F4

* decompile HasGummiItem

* decompiled another function and renamed stuff

* decompile 2 smaller functions

* more functions

* more decompiling and renaming

* redo change that was undone in the merge
2021-07-12 14:10:32 -05:00
Dennis
92a8e55fdd
Decompiled some item related functions (#42)
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-07-10 11:23:20 -05:00
Seth Barberee
386299d1f4
Makefile and Install.md Revamp (#41)
* Makefile: move over to gcc for preproc and ditch cpp

* INSTALL: rewrite INSTALL

* README: add CI badge

* Makefile: make tools build before anything else
2021-07-09 19:35:12 -05:00
Seth Barberee
6aa475c631 Sese's vacation work 2021-07-07 11:39:34 -05:00
Seth Barberee
f308c79eba 15% pog 2021-06-28 14:28:21 -05:00
Seth Barberee
84821577ad match CalculateEXPGain 2021-06-23 18:05:31 -05:00
Seth Barberee
d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00
Seth Barberee
f1fdcc2b0a more splitting and labeling with some decomp 2021-06-18 17:56:20 -05:00
Seth Barberee
377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00
Seth Barberee
eaa141c612
Keep on keepin on (#38)
* end of may dump of work

* move save text to src

* decomp a little more
2021-05-23 16:19:35 -05:00
Seth Barberee
f402e46cd3
Sese's April/May Dump (#37)
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
2021-05-15 18:59:55 -05:00
Seth Barberee
f65dee5a14
Wonder mail and some boss dialogues (#36)
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift
2021-04-19 23:55:40 -05:00
Seth Barberee
d316d1e359
Preproc all the data (#35)
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald

* finish adding all colors and text macros to charmap

* preproc all the data and use text macros

* move all of wonder_mail_1 to src

* unify wonder_mail and wonder_mail_mid

* small code cleanup

* name two more exclusive pokemon funcs

* decomp a few more wonder mail funcs

* clean up MemoryFill call

* doc more of wonder mail in main menu
2021-04-05 22:05:09 -05:00
Seth Barberee
22fec43f18
More menu work (#33)
* split adventure log menu out and decompile

* add most adventure log matchings w/ 2 nonmatchings and move some relevant data

* more work on other menus

* fully decomp debug stuff around 203B3F0

* more debug menu work

* fix CreatePartnerSelectionMenu nonmatch

* move more data and clean some data up
2021-04-03 20:44:48 -05:00
Seth Barberee
a2d206665c
Move some data and Splitting (#32)
* move friend area settings to src

* split out playtime into different C file and decomp a few more funcs

* time -> play_time

* fix include

* split out more wonder mail stuff

* unify 203B2C0 and unkDungeon structs. snuck in a decomp func too

* split out more menu screens

* work some more on trade items

* doc a few more things

* add a close nonmatch and decomp nullsub and small func

* rollback struct attempt since it causes nonmatchings

* only one func left in asm

* death to trade_item asm and unify into one C file

* more docing and cleanup

* label main menu and trade items menu global menu struct

* doc itemMode
2021-03-30 13:11:51 -05:00
Seth Barberee
2fd4f339b4
Miscellaneous Work (Again) (#31)
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
2021-03-23 12:11:10 -05:00
Seth Barberee
7b142311a7
Miscellaneous Work (Again) (#30)
* work on debug menu and document that and main menu

* split, decomp, label more funcs

* split exclusive pokemon data out into C

* macro-ize exlusive pokemon data

* decomp 2 more funcs

* decomp a few more

* finally match PromptNewQuestion

* woot 7% aka more debug menu stuff
2021-03-12 15:39:07 -06:00
Seth Barberee
d72e17b5f5
Miscellaneous decomp/labeling/splitting (#29)
* lots of wonder mail work, credits and label some stuff

* nonmatch one intr func, match another, and label unused intr func

* seperate credits out

* split out debug menu and other stuff that isn't main menu

* label another func

* label some more funcs
2021-02-27 12:16:45 -06:00
Seth Barberee
7fa4f1a92b
Fully decomp save.s (#28)
* some work on decomping more save stuff

* code cleanup and decomp another save func

* fully decomp save and combine split save c files

* fix two nonmatchings
2021-02-21 13:13:55 -06:00
Seth Barberee
c754c2a046
Decomp more of personality_test (#27)
* decomp most of personality_test

* just gonna move the funcs to src in assembly for now so I can combine stuff

* label another func and some cleanup

* one func of personality test left in asm

* small cleanups and labeling of funcs
2021-02-19 18:01:53 -06:00
Seth Barberee
8dfd044ef3
Some Personality and data (#26)
* decomp few personality funcs and clean up some pointers in the dungeon data

* de-pointer-ify friend area dialogue

* clean pointers on a personality test question

* decomp a few more main menu funcs and dump some more data

* label some funcs
2021-02-07 21:10:12 -06:00
Seth Barberee
1d9dbf3497 add debug.h 2021-01-28 09:24:55 -06:00
Seth Barberee
4886c9f7dc decomp, label, doc, repeat 2021-01-28 09:24:55 -06:00
Seth Barberee
cb77386b65 more headway on Pokemon funcs and labeled in asm 2021-01-22 10:39:42 -06:00
Seth Barberee
ec192a8fa8 5% wooo 2021-01-09 10:33:29 -06:00
Seth Barberee
469212f7ee
CPU and GPU Reg Funcs Decomp (#16)
* decomp/doc cpu funcs and gpu reg funcs

* use Cpu32 macro funcs

* address review comments

* decomp SetBGOBJEnableFlags
2021-01-04 13:40:33 -06:00
Seth Barberee
87cd9885a9
Friend Area Decomp Work (#15)
split out and work on friend area stuff
2020-12-31 18:30:16 -06:00
Mateusz Naściszewski
1d43c0efeb Decompile GameLoop and lots of renames 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
fb2fc3a2ba Remove unused field from Input struct 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
372d737a12 Label funcs and globals 2020-12-28 20:13:22 -06:00
Mateusz Naściszewski
6362345b04 Decompile UpdateInput
and some other minor stuff.
2020-12-28 20:13:22 -06:00
Seth Barberee
2582d7a868 isemi-identified VRAM and split personality test funcs 2020-11-23 15:22:16 -06:00
Seth Barberee
cbfab08a06 finish docing PlayTime and fix function - Kermalis 2020-11-20 10:33:21 -06:00
Seth Barberee
5f8105180b combining and doc'ing of playtime things 2020-11-19 11:27:18 -06:00
Seth Barberee
578522b3d3 match another function and fix nonmatching 2020-11-18 00:44:35 -06:00
Seth Barberee
6e33dcb937 more work on music functions 2020-11-17 22:20:28 -06:00
Seth Barberee
713221ad1f forgot to fix the type on this struct 2020-11-07 17:50:29 -06:00
Seth Barberee
9d383609e2 some splitting and sync'ing declarations/vars 2020-11-01 23:23:32 -06:00
Seth Barberee
acd79365e7 fix up constants for species according to datacrystal 2020-10-29 17:37:54 -05:00
Seth Barberee
24ff70e21e start some basic constants for dungeon data 2020-10-22 19:09:07 -05:00
Seth Barberee
184d3819ab more decomping of funcs 2020-10-20 18:05:23 -05:00
Seth Barberee
0271952426 Merge remote-tracking branch 'nullablevoid/master' into master
Port m4a from pokeemerald into pmd-red
2020-10-20 13:08:42 -05:00
Seth Barberee
1b0fc9f374 decomp an evolve func for pokemon 2020-10-18 18:16:28 -05:00
Seth Barberee
9b8e49226f start moving some data into c of personality test 2020-10-17 12:27:49 -05:00
Seth Barberee
6c9dd59b56 nonmatch bc I'm so close on those 2020-10-15 16:56:25 -05:00
Seth Barberee
a391aaa3f6 unify save defines and decomp more save stuff 2020-10-09 15:16:49 -05:00
Seth Barberee
d60e36b6b8 decomp a number of pokemon functions 2020-10-01 17:40:44 -05:00
Seth Barberee
96fdd3aae0 successful decomp of one pokemon data func and struct.. making headway 2020-10-01 13:32:53 -05:00
Seth Barberee
cd050a5e7d found more MonsterParameter funcs that weren't in the split and decomped a few of them 2020-09-23 22:56:31 -05:00
Seth Barberee
1bacffd62f we already decomped this func so use it from text 2020-09-21 12:03:19 -05:00
Seth Barberee
d5e31c8be0 decomp decomp decomp 2020-09-21 01:40:48 -05:00
Seth Barberee
977ef7d8aa fix guards 2020-09-20 19:33:21 -05:00
Seth Barberee
ff099968a1 nonmatching input be GONE. Just one func left 2020-09-16 17:01:21 -05:00
Seth Barberee
190c3562b9 decomp a chunk of input 2020-09-16 14:00:48 -05:00
Seth Barberee
424db9c41b split out pokemon funcs and decomp another nullsub 2020-09-16 00:15:52 -05:00
Seth Barberee
312883043b doc'ing more bool stuff from pmde 2020-09-09 19:58:33 -05:00
Seth Barberee
ef3c1e0138 oops it's a bool 2020-09-09 19:47:58 -05:00
Seth Barberee
db15fdd324 documented some fields thx to PMDe 2020-09-09 19:46:02 -05:00
shinny
cef20f5b34 decomp dungeon data getters 2020-06-02 14:56:12 -04:00
Kermalis
fbd4bbc146 Add libisagbprn 2019-08-13 13:00:33 -04:00
nullableVoidPtr
8834fdd3e2 Port m4a from pokeemerald 2019-08-11 14:37:57 +00:00
nullableVoidPtr
a611b9673e "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
We all have our breaking points :matchlikethis:
2018-11-21 18:48:44 +08:00
nullableVoidPtr
ed3b066e77 Merge remote-tracking branch 'PikalaxALT/text' 2018-11-20 21:55:23 +08:00
nullableVoidPtr
fbe7d0d3bb Merge remote-tracking branch 'PikalaxALT/libc'
Added dependency scanning, used standard flags to link libs
2018-11-20 21:11:50 +08:00
nullableVoidPtr
ff37bfefe0 Dump gMPlayTable and gSongTable 2018-11-20 19:50:34 +08:00
nullableVoidPtr
c7045ae369 Identify, split, decompile m4a, and more
ResetSprites, gCharMemCursor, gSpriteCount; analysed subheaps; identified more file pointers
2018-11-20 15:04:02 +08:00
nullableVoidPtr
f4ef62bb41 Renamed primary heap variables and partial cleanup m4a.s 2018-11-20 15:04:00 +08:00
scnorton
192ee78bb9 through sub_8006438 2018-01-21 17:48:35 -05:00
scnorton
8bff047871 through sub_80063D8 2018-01-21 17:12:02 -05:00
scnorton
91c6c24400 sub_8006218 2018-01-21 16:51:04 -05:00
scnorton
2695f8d39a Include <string.h> in global.h and add dependency scanning 2018-01-21 14:57:28 -05:00
sceptillion
ae6d7f251e decompile flash 2017-12-11 19:05:47 -08:00
sceptillion
87ef770ca2 decompile util 2017-12-11 10:14:59 -08:00
sceptillion
041c0891d8 decompile other_random 2017-12-11 09:18:22 -08:00
sceptillion
66219cd4af create random.h 2017-12-11 00:56:09 -08:00
sceptillion
d07afbc081 initial commit 2017-12-10 22:41:46 -08:00