Seth Barberee
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c5fec2205a
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Address review comments and more code cleanup with header files
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2023-11-05 13:04:47 -08:00 |
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Kermalis
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fdcef19d85
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Split+data code_8023144/code_80227B8
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2023-09-20 22:26:35 -04:00 |
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Kermalis
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72430d1072
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Remove most "struct" which makes the repo smolr
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2023-09-02 01:46:26 -04:00 |
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AnonymousRandomPerson
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be20f60ee0
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Synced some symbol names with EoS hacking
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2023-01-08 04:23:00 -05:00 |
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Seth Barberee
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ad30396f48
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split dungeon_ai into move_effects_target and dungeon_ai
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2022-12-15 21:06:04 -08:00 |
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Seth Barberee
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e12e133458
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document more functions and cleanup some code
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2022-11-18 10:00:22 -08:00 |
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Seth Barberee
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9befb0ef4e
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more decomp work
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2022-11-12 15:44:26 -08:00 |
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Seth Barberee
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95aa33612f
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more decomping
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2022-08-26 08:57:51 -07:00 |
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AnonymousRandomPerson
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905723858c
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Decomped MoveIfPossible()
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2022-03-26 22:47:38 -04:00 |
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AnonymousRandomPerson
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598a588589
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Decomped CanAttackInFront()
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2022-02-21 17:03:34 -05:00 |
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AnonymousRandomPerson
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f728e7e90e
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Decomped DecideAttack()
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2022-02-04 23:13:01 -05:00 |
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Cheng Hann Gan
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dd128d78c6
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Decomped more dungeon AI (#67)
* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
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2021-10-28 09:01:07 -07:00 |
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