Commit Graph

26 Commits

Author SHA1 Message Date
DizzyEggg
b71f4b17d8 rename format string related 2024-10-29 14:41:09 +01:00
Mateusz Naściszewski
ae3c563713
Mega rename 2024-09-15 20:29:02 +02:00
Seth Barberee
3bfc80f8f7 decomped GroundScript_ExecuteTrigger 2024-08-15 01:32:36 -07:00
Seth Barberee
3438e615f3 more ground script work 2024-08-14 13:35:27 -07:00
Mateusz Naściszewski
6a420ad62d
Holy shit! It's done! ExecuteScriptCommand matched 2024-07-22 21:11:52 +02:00
Mateusz Naściszewski
fd2c4c42a8
Even more names 2024-07-22 19:29:12 +02:00
Mateusz Naściszewski
484343340a
Split ground_script in preparation for ExecuteScriptCommand 2024-07-22 17:04:52 +02:00
Mateusz Naściszewski
5775f36bd5
More names 2024-07-22 16:54:39 +02:00
Seth Barberee
ef9adf4db0 More ground script work 2023-08-27 21:51:45 -07:00
Kermalis
09d6c61f84 Rename gTeamInventoryRef and gTeamInventory 2023-08-05 13:46:05 -04:00
Seth Barberee
2116aef8c2 decomp another func and cleanup code 2023-05-25 08:02:53 -07:00
AnonymousRandomPerson
b22feb80af Merge remote-tracking branch 'upstream/master' 2023-01-13 22:36:16 -05:00
Seth Barberee
93370c9481 more documentation of pelipper, mailbox, and job slots 2023-01-13 17:22:41 -08:00
AnonymousRandomPerson
be20f60ee0 Synced some symbol names with EoS hacking 2023-01-08 04:23:00 -05:00
Seth Barberee
8d7e774e81 more labeling 2022-12-02 11:56:36 -08:00
Seth Barberee
e9f8c788da more decomp 2022-11-02 22:05:20 -07:00
Seth Barberee
fecaa92e5b more decomp and combining of files 2022-10-14 19:49:06 -07:00
Seth Barberee
04fa09ec81 more decomping 2022-10-10 10:04:41 -07:00
Seth Barberee
1572a015b2 continue documenting music 2022-07-10 16:10:28 -07:00
Seth Barberee
dfffb31195 decomp UpdateSound and label more music stuff 2022-07-10 16:10:28 -07:00
Seth Barberee
6746cb699a continue labeling more music stuff 2022-06-17 11:39:29 -07:00
Seth Barberee
10248ae248 decomp most funcs with CreateRescueTitle 2022-06-12 18:18:09 -07:00
Seth Barberee
773510c329 decomp more of rescue password and label GetDungeonFloorCount 2022-05-16 20:23:45 -07:00
mid-kid
99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee
561ea52847
Luminous cave (#72)
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00