TOOLCHAIN := $(DEVKITARM) ifeq ($(CC),) HOSTCC := gcc else HOSTCC := $(CC) endif ifeq ($(CXX),) HOSTCXX := g++ else HOSTCXX := $(CXX) endif # don't use dkP's base_tools anymore # because the redefinition of $(CC) conflicts # with when we want to use $(CC) to preprocess files # thus, manually create the variables for the bin # files, or use arm-none-eabi binaries on the system # if dkP is not installed on this system ifneq (,$(TOOLCHAIN)) ifneq ($(wildcard $(TOOLCHAIN)/bin),) export PATH := $(TOOLCHAIN)/bin:$(PATH) endif endif PREFIX := arm-none-eabi- OBJCOPY := $(PREFIX)objcopy OBJDUMP := $(PREFIX)objdump AS := $(PREFIX)as CC := $(PREFIX)gcc AS := $(PREFIX)as LD := $(PREFIX)ld CPP := $(CC) -E ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif TITLE := POKE DUNGEON GAME_CODE := B24E MAKER_CODE := 01 REVISION := 0 ifeq ($(OS),Windows_NT) LIB := ../../tools/agbcc/lib/libc.a ../../tools/agbcc/lib/libgcc.a ../../libagbsyscall/libagbsyscall.a else LIB := -L ../../tools/agbcc/lib -lc -lgcc -L ../../libagbsyscall -lagbsyscall endif #### Tools #### SHELL := /bin/bash -o pipefail CC1 := tools/agbcc/bin/agbcc SHA1SUM := sha1sum -c GBAGFX := tools/gbagfx/gbagfx GBAFIX := tools/gbafix/gbafix AIF2PCM := tools/aif2pcm/aif2pcm MID2AGB := tools/mid2agb/mid2agb PREPROC := tools/preproc/preproc SCANINC := tools/scaninc/scaninc RAMSCRGEN := tools/ramscrgen/ramscrgen DUNGEONJSON := tools/dungeonjson/dungeonjson PERL := perl TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*)) TOOLBASE = $(TOOLDIRS:tools/%=%) TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE)) ASFLAGS := -mcpu=arm7tdmi override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm INCLUDE_PATHS := -I include -I tools/agbcc/include CPPFLAGS := -iquote include -I tools/agbcc/include -nostdinc -undef #### Files #### BUILD_NAME = red BUILD_DIR := build/pmd_$(BUILD_NAME) ROM := pmd_$(BUILD_NAME).gba ELF := $(ROM:%.gba=%.elf) MAP := $(ROM:%.gba=%.map) SYM := $(ROM:%.gba=%.sym) C_SUBDIR = src ASM_SUBDIR = asm DATA_SRC_SUBDIR = src/data DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs MID_SUBDIR = sound/songs/midi SAMPLE_SUBDIR = sound/direct_sound_samples C_BUILDDIR = $(BUILD_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(BUILD_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(BUILD_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(BUILD_DIR)/$(SONG_SUBDIR) MID_BUILDDIR = $(BUILD_DIR)/$(MID_SUBDIR) C_SOURCES := $(wildcard src/*.c) ASM_SOURCES := $(wildcard asm/*.s data/*.s) C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o)) ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o)) ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) SUBDIRS := $(sort $(dir $(ALL_OBJECTS))) LD_SCRIPT := $(BUILD_DIR)/ld_script.ld # Special configurations required for lib files $(C_BUILDDIR)/agb_flash.o : CC1FLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_1m.o: CC1FLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_mx.o: CC1FLAGS := -O -mthumb-interwork $(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc #### Main Rules #### ALL_BUILDS := red # Available targets .PHONY: all clean compare tidy libagbsyscall tools clean-tools $(TOOLDIRS) MAKEFLAGS += --no-print-directory # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools # Use a separate minimal makefile for speed # Since we don't need to reload most of this makefile ifeq (,$(filter clean,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) -f make_tools.mk) endif .PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin # Create build subdirectories $(shell mkdir -p $(SUBDIRS)) all: $(ROM) tools: $(TOOLDIRS) syms: $(SYM) include dungeon_pokemon.mk include dungeon_floor.mk include dungeon_trap.mk include data_monster.mk include data_item.mk include data_move.mk include data_dungeon.mk include graphics.mk $(TOOLDIRS): @$(MAKE) -C $@ CC=$(HOSTCC) CXX=$(HOSTCXX) compare: $(ROM) @$(SHA1SUM) $(BUILD_NAME).sha1 clean: tidy clean-tools $(RM) $(ALL_OBJECTS) $(ALL_OBJECTS:.o=.d) clean-tools: @$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);) tidy: $(RM) -f $(ROM) $(ELF) $(MAP) $(SYM) $(RM) -r $(BUILD_DIR) $(RM) -f $(ITEM_DATA) $(RM) -f $(MOVE_DATA) $(RM) -f $(MONSTER_DATA) $(RM) -f $(LEARNSET_DATA) $(RM) -f $(LEARNSET_PTRS) $(RM) -f $(DUNGEON_DATA) $(RM) -f $(DUNGEON_FLOOR) $(RM) -f $(DUNGEON_POKEMON) $(RM) -f $(DUNGEON_TRAP) find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + @$(MAKE) clean -C libagbsyscall define scaninc ( paths="$$($(SCANINC) $1 $<)"; \ echo -n "$(@:.d=.o): " > $@; \ echo "$$paths" | xargs printf "%s " >> $@; \ test -n "$$paths" && echo "$$paths" | xargs printf "\n%s:" >> $@; \ echo >> $@; ) endef $(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s @echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s $(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c @$(call scaninc,$(INCLUDE_PATHS)) $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor dungeon_trap data_monster data_item data_move data_learnset data_learnset_ptrs data_dungeon @$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(DATA_ASM_BUILDDIR)/$*.i.s @$(PREPROC) $(DATA_ASM_BUILDDIR)/$*.i.s charmap.txt > $(DATA_ASM_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(DATA_ASM_BUILDDIR)/$*.s $(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s @$(call scaninc,$(INCLUDE_PATHS)) $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s @$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(ASM_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(ASM_BUILDDIR)/$*.s $(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s @$(call scaninc,$(INCLUDE_PATHS)) libagbsyscall: @$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) $(BUILD_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ $(BUILD_DIR)/sym_iwram.ld: sym_iwram.txt $(RAMSCRGEN) iwram_data $< ENGLISH > $@ $(BUILD_DIR)/sym_ewram2.ld: sym_ewram2.txt $(RAMSCRGEN) ewram_data_2 $< ENGLISH > $@ $(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_ewram2.ld $(BUILD_DIR)/sym_iwram.ld cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld $(ELF): $(LD_SCRIPT) $(ALL_OBJECTS) $(LIBC) libagbsyscall tools cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ $(LIB) $(GBAFIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent $(ROM): %.gba: $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@ $(GBAFIX) $@ -p --silent ifeq (,$(filter clean,$(MAKECMDGOALS))) -include $(ALL_OBJECTS:.o=.d) endif ################### ### Symbol file ### ################### $(SYM): $(ELF) $(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@