#ifndef GUARD_SAVE_MENU_H #define GUARD_SAVE_MENU_H #include "structs/menu.h" // size: 0x1B4 typedef struct SaveMenuWork { /* 0x0 */ u32 currMenu; u32 unk4; MenuStruct unk8[4]; UnkTextStruct2 unk148[4]; SpriteOAM unk1A8; u32 unk1B0; // Sprite count? } SaveMenuWork; void CleanSaveMenu(void); void CreateSaveMenu(s32 currMenu); s32 UpdateSaveMenu(void); #endif // GUARD_SAVE_MENU_H