#ifndef GUARD_GULPIN_SHOP_801FB50_H #define GUARD_GULPIN_SHOP_801FB50_H #include "constants/move.h" #include "file_system.h" #include "menu.h" #include "pokemon.h" #include "text.h" // size: 0x1E0 typedef struct unkStruct_203B27C { /* 0x0 */ bool32 isAsleep; /* 0x4 */ s32 state; /* 0x8 */ u32 fallbackState; /* 0xC */ s16 speciesNum; /* 0x10 */ PokemonStruct1 *pokeStruct; /* 0x14 */ bool8 isNextMoveLinked; bool8 unk15; /* 0x16 */ bool8 isTeamLeader; /* 0x18 */ u32 moveIndex; // Group of move ids but not sure purpose just yet... u16 unk1C; u16 unk1E; u16 unk20; /* 0x24 */ Move moves[MAX_MON_MOVES * 2]; /* 0x64 */ u16 sequenceMoveIDs[MAX_MON_MOVES]; /* 0x6C */ u32 menuAction1; /* 0x70 */ u32 menuAction2; /* 0x74 */ u32 menuAction3; /* 0x78 */ u32 menuAction4; MenuItem unk7C[8]; u16 unkBC[8]; MenuStruct unkCC; u8 fill11C[0x16C - 0x11C]; /* 0x16C */ OpenedFile *faceFile; /* 0x170 */ u8 *faceData; u16 unk174; u16 unk176; u8 unk178; u8 unk179; u8 unk17A; OpenedFile **unk17C; UnkTextStruct2 unk180[4]; } unkStruct_203B27C; bool8 sub_801FB50(u32); u32 sub_801FC40(void); void sub_801FD7C(void); #endif // GUARD_GULPIN_SHOP_801FB50_H