#ifndef GUARD_SAVE_WRITE_H #define GUARD_SAVE_WRITE_H #include "file_system.h" // size: 0x20 typedef struct SavePakWrite { /* 0x0 */ u32 state; s32 unk4; /* 0x8 */ u32 saveStatus; /* 0xC */ OpenedFile *faceFile; /* 0x10 */ u8 *faceData; u16 unk14; u16 unk16; u8 unk18; u8 unk19; u8 unk1A; u8 unk1B; /* 0x1C */ u16 pokeID; } SavePakWrite; void FinishWriteSavePak(void); u32 GetSavePakStatus(void); void PrepareSavePakWrite(s16 pokemonID); bool8 WriteSavePak(void); #endif // GUARD_SAVE_WRITE_H