#ifndef GUARD_POKEMON_MID_H #define GUARD_POKEMON_MID_H #include "pokemon.h" bool8 ComparePokemonNames(s16, s16); void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon); void GetPokemonLevelData(LevelData* a1, s16 _id, s32 level); const u8* DecompressMoveID(const u8* a1, u16* moveID); bool8 sub_808DA44(s32, u32); #endif // GUARD_POKEMON_MID_H