#ifndef GUARD_CODE_80A26CC_H #define GUARD_CODE_80A26CC_H // size: 0x14 typedef struct DungeonInfo { /* 0x0 */ s16 unk0; /* 0x2 */ s16 unk2; /* 0x4 */ s16 unk4; /* 0x6 */ s16 unk6; /* 0x8 */ s16 unk8; /* 0xA */ s16 unkA; /* 0xC */ u8 dungeonIndex; /* 0xD */ u8 unkD; /* 0xE */ s16 unkE; /* 0x10 */ u8 unk10; /* 0x11 */ u8 unk11; } DungeonInfo; void sub_80A2500(s32, s16 *); void sub_80A252C(s32, s16 *); void sub_80A2558(s32, s16 *); void sub_80A2584(s16, s16); void sub_80A2598(s16, s16); u32 sub_80A25AC(u16); #if !defined(NONMATCHING) && defined(GROUND_SCRIPT_INCOMPLETE_DECLARATIONS) // Workaround for ExecuteScriptCommand relying on s32 behavior of arguments const DungeonInfo *GetDungeonInfo_80A2608(s32 index); #else const DungeonInfo *GetDungeonInfo_80A2608(s16 index); #endif const DungeonInfo *sub_80A2620(s16 index); s16 sub_80A2654(s16 index); s16 sub_80A2668(u32); s16 sub_80A2688(u8); s16 sub_80A26B8(s16); s16 sub_80A26CC(s16); u8 sub_80A270C(s16 index); u8 sub_80A2728(s16 index); u8 sub_80A2740(s32 index); s16 sub_80A2750(s16); bool8 sub_80A27CC(s16); bool8 sub_80A2824(u8 index); bool8 sub_80A28F0(u8 index); s32 sub_80A29B0(u8 *); const u8 *sub_80A2B18(s16); #endif // GUARD_CODE_80A26CC_H