#ifndef GUARD_DUNGEON_AI_ITEMS_H #define GUARD_DUNGEON_AI_ITEMS_H #include "dungeon_entity.h" #include "position.h" // 0x73658 void DecideUseItem(struct DungeonEntity *pokemon); // 0x739DC void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance); // 0x73AA0 void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance); #endif