#ifndef GUARD_STATUS_CHECKS_1_H #define GUARD_STATUS_CHECKS_1_H #include "structs/dungeon_entity.h" void SetMessageArgument_2(char buffer[], EntityInfo *param_2, s32 colorNum); bool8 HasNegativeStatus(Entity *pokemon); bool8 IsSleeping(Entity *pokemon); bool8 HasLowHealth(Entity *pokemon); s32 sub_8070828(Entity *pokemon, bool8 displayMessage); #endif