#ifndef GUARD_CODE_801C244_H #define GUARD_CODE_801C244_H #include "constants/iq_skill.h" #include "structs/menu.h" #include "pokemon.h" #include "structs/str_text.h" #include "structs/struct_sub80095e4.h" // size: 0xC4 struct IQSkillListMenu { /* 0x0 */ s16 species; /* 0x4 */ PokemonStruct1 *pokeStruct; /* 0x8 */ u8 iqSkills[NUM_IQ_SKILLS]; /* 0x20 */ s32 numIQSkills; /* 0x24 */ struct_Sub80095E4_2 s24; }; bool8 HasNoAvailIQSkills(s16 species); bool8 CreateIQSkillListMenu(s16 species, u32 index, u32); u32 HandleIQSkillListMenuInput(bool8); s32 GetIQSkillSelection(void); void RedrawIQSkillListMenu(bool8); void CleanIQSkillListMenu(void); void BuildIQSkillList(void); #endif // GUARD_CODE_801C244_H