#ifndef GUARD_TRAP_H #define GUARD_TRAP_H #include "structs/dungeon_entity.h" #include "structs/map.h" #include "structs/str_position.h" bool8 CanLayTrap(Position *pos); bool8 LayTrap(Position *pos, u8 trapID, u8 param_3); bool8 sub_807FD84(Entity *entity); bool8 sub_807FE04(Position *pos, char param_2); bool8 sub_807FE44(Position *pos, char param_2); void GetTrapName(u8 *buffer, u8 trapIndex); void sub_807FE9C(Entity *pokemon, Position *pos, int param_3, char param_4); void HandleMudTrap(Entity *pokemon, Entity *target); void HandleStickyTrap(Entity *pokemon, Entity *target); void HandleGrimyTrap(Entity *pokemon, Entity *target); void HandleSummonTrap(Entity *pokemon, Position *pos); void HandlePitfallTrap(Entity *pokemon,Entity *target,Tile *tile); void HandleWarpTrap(Entity *pokemon, Entity *target); void HandleSpinTrap(Entity *pokemon, Entity *target); void HandleSlumberTrap(Entity *pokemon, Entity *target); void HandleSlowTrap(Entity *pokemon, Entity *target); void HandlePoisonTrap(Entity *pokemon, Entity *target); void HandleSelfdestructTrap(Entity *pokemon, Entity *target); void HandleExplosionTrap(Entity *pokemon, Entity *target); void HandlePPZeroTrap(Entity *pokemon, Entity *target); void HandleWonderTile(Entity *pokemon, Entity *target); // code_807FCD4.s extern void HandleSealTrap(Entity *pokemon, Entity *target); extern void HandleWhirlwindTrap(Entity *entity, Entity *target); extern void HandlePokemonTrap(Entity *pokemon, Position *pos); // trap_1.c void HandleTripTrap(Entity *pokemon, Entity *target); void SetTrap(Tile *tile, u8 id); #endif