#ifndef GUARD_FELICITY_BANK_H #define GUARD_FELICITY_BANK_H #include "file_system.h" #include "text.h" #include "menu.h" // size: 0x108 struct FelicityBankWork { u32 isAsleep; s32 currState; u32 fallbackState; u32 chosenAmount; u32 menuAction; struct MenuItem unk14[8]; u16 unk54[8]; u32 unk64; u8 fill68[0x78 - 0x68]; u32 unk78; u8 fill7C[0x94 - 0x7C]; /* 0x94 */ struct OpenedFile *faceFile; /* 0x98 */ u8 *faceData; u16 unk9C; u16 unk9E; u8 unkA0; u8 unkA1; u8 unkA2; u8 unkA3; struct OpenedFile **unkA4; struct UnkTextStruct2 unkA8[4]; }; #endif