#ifndef GUARD_ITEMS_H #define GUARD_ITEMS_H #include "code_8092334.h" #include "structs/str_items.h" #include "structs/str_pokemon.h" #include "structs/subStruct_203B240.h" extern TeamInventory *gTeamInventoryRef; void LoadItemParameters(void); TeamInventory *GetMoneyItemsInfo(void); void InitializeMoneyItems(void); s32 GetNumberOfFilledInventorySlots(void); bool8 IsThrowableItem(u8 id); void xxx_init_itemslot_8090A8C(Item *param_1,u8 id,u8 param_3); void xxx_init_helditem_8090B08(BulkItem *param_1,u8 id); void HeldItemToSlot(Item *param_1, BulkItem *param_2); void SlotToHeldItem(BulkItem *held, Item *slot); u8 GetItemCategory(u8 index); s32 GetStackBuyValue(Item *param_1); s32 GetStackSellValue(Item *param_1); s32 GetStackBuyPrice(Item *param_1); s32 GetStackSellPrice(Item *param_1); s32 GetItemBuyPrice(u8 id); s32 GetItemSellPrice(u8 id); s32 GetItemOrder(u8 id); u8 GetItemPalette(u8 id); u32 GetItemActionType(u8 id); u32 GetSpawnAmountRange(u8 id, u32 r1); u8 *GetItemDescription(u8 id); bool8 GetItemAIFlag(u8 id, u32 r1); void BufferItemName(u8 *, u8 id, unkStruct_8090F58 *); void sub_8090E14(u8 *ext_buffer, Item *slot, const unkStruct_8090F58 *); bool8 AddItemToInventory(const Item* slot); void ConvertMoneyItemToMoney(); void AddToTeamMoney(s32 amount); u32 GetMoneyValue(Item* slot); u16 GetItemMoveID(u8 index); bool8 CanSellItem(u32 id); bool8 IsGummiItem(u8); void ShiftItemsDownFrom(s32 start); void ClearItemSlotAt(u32 index); void MoveToStorage(Item *slot); s32 CountKecleonShopItems(void); void InitKecleonShopItem(u8 index); BulkItem *GetKecleonShopItem(u8 index); void FillKecleonShopGaps(void); void SortKecleonShopInventory(void); void ChooseKecleonShopInventory(u8 index); bool8 AddKecleonShopItem(u8 itemIndex); u32 CountKecleonWareItems(void); void InitKecleonWareItem(u8 index); BulkItem* GetKecleonWareItem(u8 index); void FillKecleonWareGaps(void); void SortKecleonWareInventory(void); void ChooseKecleonWareInventory(u8 index); bool8 AddKecleonWareItem(u8 itemIndex); void FillInventoryGaps(); bool8 AddHeldItemToInventory(BulkItem* slot); bool8 IsNotMoneyOrUsedTMItem(u8 id); bool8 IsNotSpecialItem(u8 id); s32 FindItemInInventory(u8 id); bool8 IsHMItem(u8 id); bool8 IsEdibleItem(u8 id); u8 xxx_bit_lut_lookup_8091E50(u8 i0, u8 i1); bool8 IsInvalidItemReward(u8 itemID); bool8 HasGummiItem(void); void GetGummiItemStatBoost(PokemonStruct1* pokemon, u8 id, bool8 checkBoostFlags, Gummi *gummi); void RestoreHeldItem(unkStruct_8094924 *, BulkItem *); void SaveHeldItem(unkStruct_8094924 *, BulkItem *); void RestoreItemSlot(unkStruct_8094924 *, Item *); void SaveItemSlot(unkStruct_8094924 *, Item *); s32 RestoreTeamInventory(u8 *, u32 size); s32 SaveTeamInventory(u8 *, u32 size); s32 WriteHighDecimal(s32, u8 *strbuf, u8); u32 sub_80913E0(Item *slot, u32, struct subStruct_203B240 **); static inline void ZeroOutItem(Item *item) { item->id = 0; item->quantity = 0; item->flags = 0; } static inline bool8 ItemSticky(Item *item) { return (item->flags & ITEM_FLAG_STICKY); } static inline bool8 ItemExists(Item *item) { return (item->flags & ITEM_FLAG_EXISTS); } static inline bool8 ItemSet(Item *item) { return (item->flags & ITEM_FLAG_SET); } static inline bool8 ItemInShop(Item *item) { return (item->flags & ITEM_FLAG_IN_SHOP); } #endif // GUARD_ITEMS_H