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32 lines
642 B
C
32 lines
642 B
C
#ifndef GUARD_CODE_800DAC0_H
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#define GUARD_CODE_800DAC0_H
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#include "ground_sprite.h"
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#include "structs/str_position.h"
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typedef struct unkStruct_80416E0
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{
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s32 unk0;
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s32 unk4;
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s32 unk8;
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u16 x;
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u16 y;
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u16 unk10;
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u16 unk12;
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s32 unk14;
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u32 unk18;
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unkStruct_2039DB0 unk1C;
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} unkStruct_80416E0;
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u32 sub_800E890(unkStruct_80416E0 *);
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void sub_800DC14(s32);
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bool8 sub_800E9A8(s32);
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void sub_800DAC0(u32);
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void sub_800DB7C(void);
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void sub_800DBBC(void);
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void sub_800E90C(DungeonPos *);
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void sub_800E8AC(s32 a0, void *a1, void *a2, s32 a3, void *a4); // a2 could be DungeonPos
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#endif // GUARD_CODE_800DAC0_H
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