pmd-red/include/code_800DAC0.h
2024-11-16 19:42:40 +01:00

32 lines
642 B
C

#ifndef GUARD_CODE_800DAC0_H
#define GUARD_CODE_800DAC0_H
#include "ground_sprite.h"
#include "structs/str_position.h"
typedef struct unkStruct_80416E0
{
s32 unk0;
s32 unk4;
s32 unk8;
u16 x;
u16 y;
u16 unk10;
u16 unk12;
s32 unk14;
u32 unk18;
unkStruct_2039DB0 unk1C;
} unkStruct_80416E0;
u32 sub_800E890(unkStruct_80416E0 *);
void sub_800DC14(s32);
bool8 sub_800E9A8(s32);
void sub_800DAC0(u32);
void sub_800DB7C(void);
void sub_800DBBC(void);
void sub_800E90C(DungeonPos *);
void sub_800E8AC(s32 a0, void *a1, void *a2, s32 a3, void *a4); // a2 could be DungeonPos
#endif // GUARD_CODE_800DAC0_H