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10 lines
190 B
C
10 lines
190 B
C
#ifndef GUARD_DUNGEON_AI_H
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#define GUARD_DUNGEON_AI_H
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#include "structs/dungeon_entity.h"
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void sub_8075900(Entity *pokemon, u8 r1);
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void RunMonsterAI(Entity *pokemon, u32 unused);
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#endif
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