pmd-red/include/dungeon_ai_item_weight.h
2024-08-29 23:24:58 -04:00

10 lines
251 B
C

#ifndef GUARD_DUNGEON_AI_ITEM_WEIGHT_H
#define GUARD_DUNGEON_AI_ITEM_WEIGHT_H
#include "structs/dungeon_entity.h"
u32 GetAIUseItemProbability(Entity *targetPokemon, Item *item, u32 itemTargetFlags);
bool8 IsAdjacentToEnemy(Entity *pokemon);
#endif