pmd-red/include/dungeon_ai_movement.h
2024-11-15 00:00:57 -05:00

14 lines
389 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "structs/dungeon_entity.h"
void AIMovement(Entity *pokemon, bool8 showRunAwayEffect);
bool8 CanTakeItem(Entity *pokemon);
bool8 ChooseTargetPosition(Entity *pokemon);
void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect);
bool8 AvoidEnemies(Entity *pokemon);
bool8 Wander(Entity *pokemon);
#endif