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16 lines
286 B
C
16 lines
286 B
C
#ifndef GUARD_TILE_TYPES_H
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#define GUARD_TILE_TYPES_H
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#include "map.h"
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#define DUNGEON_WATER_TYPE_NONE 0
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#define DUNGEON_WATER_TYPE_LAVA 1
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#define DUNGEON_WATER_TYPE_WATER 2
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extern const u8 gDungeonWaterType[];
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bool8 IsTileGround(struct Tile* tile);
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bool8 IsWaterTileset();
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#endif
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