mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-27 15:00:33 +00:00
17 lines
843 B
C
17 lines
843 B
C
#ifndef GUARD_DUNGEON_AI_TARGETING_H
|
|
#define GUARD_DUNGEON_AI_TARGETING_H
|
|
|
|
#include "dungeon_entity.h"
|
|
|
|
bool8 CanAttackInFront(struct DungeonEntity *pokemon, s32 direction);
|
|
bool8 CanMoveForward(struct DungeonEntity *pokemon, s32 facingDir, bool8 *pokemonInFront);
|
|
bool8 IsAtJunction(struct DungeonEntity *pokemon);
|
|
bool8 ShouldAvoidFirstHit(struct DungeonEntity *pokemon, bool8 forceAvoid);
|
|
bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
|
|
bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
|
|
void CheckRunAwayVisualFlag(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
|
|
u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
|
|
u8 sub_807167C(struct DungeonEntity * pokemon, struct DungeonEntity * target);
|
|
|
|
#endif
|