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24 lines
727 B
C
24 lines
727 B
C
#ifndef GUARD_DUNGEON_UTIL_H
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#define GUARD_DUNGEON_UTIL_H
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#include "constants/direction.h"
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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#include "structs/str_traps.h"
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extern const Position gAdjacentTileOffsets[NUM_DIRECTIONS];
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bool8 EntityExists(Entity *pokemon);
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u32 GetEntityType(Entity *entity);
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u8 GetEntityRoom(Entity *entity);
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Trap *GetTrapData(Entity *entity);
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Trap* GetTrapData_1(Entity *entity);
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Item *GetItemData(Entity *entity);
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struct Tile *GetTileAtEntitySafe(Entity *entity);
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Item *GetItemData_1(Entity *entity);
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void sub_804535C(Entity *entity, Position32 *pos);
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void SetEntityPixelPos(Entity *entity, s32 x, s32 y);
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void IncreaseEntityPixelPos(Entity *entity, s32 x, s32 y);
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#endif
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