pmd-red/include/dungeon_ai.h

10 lines
190 B
C

#ifndef GUARD_DUNGEON_AI_H
#define GUARD_DUNGEON_AI_H
#include "structs/dungeon_entity.h"
void sub_8075900(Entity *pokemon, u8 r1);
void RunMonsterAI(Entity *pokemon, u32 unused);
#endif