pmd-red/include/dungeon_random.h
Mateusz Naściszewski ae3c563713
Mega rename
2024-09-15 20:29:02 +02:00

13 lines
353 B
C

#ifndef GUARD_DUNGEON_RANDOM_H
#define GUARD_DUNGEON_RANDOM_H
void sub_808408C(u32 param_1);
u32 YetAnotherRandom24(void);
void InitDungeonRNG(u32 value);
s32 DungeonRand16Bit(void);
s32 DungeonRandInt(s32 cap);
s32 DungeonRandRange(s32 low, s32 high);
bool8 DungeonRandOutcome(s32 percentChance);
bool8 DungeonRandOutcome_2(s32 percentChance);
#endif