mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-24 05:29:47 +00:00
31 lines
1.9 KiB
C
31 lines
1.9 KiB
C
#ifndef GUARD_MOVE_EFFECTS_TARGET_H
|
|
#define GUARD_MOVE_EFFECTS_TARGET_H
|
|
|
|
#include "structs/dungeon_entity.h"
|
|
|
|
u8 sub_8075BF4(Entity * pokemon, s32 sleepTurns);
|
|
void sub_8075C58(Entity * pokemon, Entity * target, s32 turns, bool8 displayMessage);
|
|
bool8 CannotSleep(Entity * pokemon, Entity * target, u8 param_3, bool8 displayMessage);
|
|
void NightmareStatusTarget(Entity * pokemon, Entity * target, s32 turns);
|
|
void NappingStatusTarget(Entity * pokemon, Entity * target, s32 turns);
|
|
void YawnedStatusTarget(Entity * pokemon, Entity * target, s32 turns);
|
|
void SleeplessStatusTarget(Entity * pokemon, Entity * target);
|
|
void PausedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, s32 turns, bool8 displayMessage);
|
|
void InfatuateStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
|
|
void BurnedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, bool8 displayMessage);
|
|
void PoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
|
|
void BadlyPoisonedStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
|
|
void FrozenStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage);
|
|
void SqueezedStatusTarget(Entity * pokemon, Entity * target, s16 param_3, bool32 displayMessage);
|
|
void ImmobilizedStatusTarget(Entity * pokemon, Entity * target);
|
|
void IngrainedStatusTarget(Entity * pokemon, Entity * target);
|
|
void WrapTarget(Entity * pokemon, Entity * target);
|
|
void sub_8076CB4(s32 param_1);
|
|
void PetrifiedStatusTarget(Entity * pokemon, Entity * target);
|
|
void LowerAttackStageTarget(Entity * pokemon, Entity * target, s32 index, s32 decrement, u8 param_5, bool8 displayMessage);
|
|
void LowerDefenseStageTarget(Entity * pokemon, Entity * target, s32 index, s32 decrement, u8 param_5, bool8 displayMessage);
|
|
void RaiseAttackStageTarget(Entity * pokemon, Entity * target, s32 index, s32 increment);
|
|
void RaiseDefenseStageTarget(Entity * pokemon, Entity * target, s32 index, s32 increment);
|
|
|
|
#endif
|