Cheng Hann Gan 8237e29a16
Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00

29 lines
556 B
C

#ifndef GUARD_CONSTANTS_TRAP_H
#define GUARD_CONSTANTS_TRAP_H
enum TrapType
{
TRIP_TRAP = 0x0,
MUD_TRAP = 0x1,
STICKY_TRAP = 0x2,
GRIMY_TRAP = 0x3,
SUMMON_TRAP = 0x4,
PITFALL_TRAP = 0x5,
WARP_TRAP = 0x6,
WHIRLWIND_TRAP = 0x7,
SPIN_TRAP = 0x8,
SLUMBER_TRAP = 0x9,
SLOW_TRAP = 0xA,
SEAL_TRAP = 0xB,
POISON_TRAP = 0xC,
SELFDESTRUCT_TRAP = 0xD,
EXPLOSION_TRAP = 0xE,
PP_ZERO_TRAP = 0xF,
CHESTNUT_TRAP = 0x10,
WONDER_TILE = 0x11,
POKEMON_TRAP = 0x12,
SPIKE_TRAP = 0x13
};
#endif