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8237e29a16
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
29 lines
556 B
C
29 lines
556 B
C
#ifndef GUARD_CONSTANTS_TRAP_H
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#define GUARD_CONSTANTS_TRAP_H
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enum TrapType
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{
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TRIP_TRAP = 0x0,
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MUD_TRAP = 0x1,
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STICKY_TRAP = 0x2,
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GRIMY_TRAP = 0x3,
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SUMMON_TRAP = 0x4,
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PITFALL_TRAP = 0x5,
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WARP_TRAP = 0x6,
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WHIRLWIND_TRAP = 0x7,
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SPIN_TRAP = 0x8,
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SLUMBER_TRAP = 0x9,
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SLOW_TRAP = 0xA,
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SEAL_TRAP = 0xB,
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POISON_TRAP = 0xC,
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SELFDESTRUCT_TRAP = 0xD,
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EXPLOSION_TRAP = 0xE,
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PP_ZERO_TRAP = 0xF,
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CHESTNUT_TRAP = 0x10,
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WONDER_TILE = 0x11,
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POKEMON_TRAP = 0x12,
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SPIKE_TRAP = 0x13
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};
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#endif
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