pmd-red/include/dungeon_ai.h
Cheng Hann Gan dd128d78c6
Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00

10 lines
160 B
C

#ifndef GUARD_DUNGEON_AI_H
#define GUARD_DUNGEON_AI_H
#include "dungeon_entity.h"
// 0x71494
bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
#endif