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4fc272fea6
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
128 lines
3.7 KiB
C
128 lines
3.7 KiB
C
#ifndef GUARD_ITEMS_H
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#define GUARD_ITEMS_H
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#include "constants/item.h"
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#include "code_8092334.h"
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struct Item
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{
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/* 0x0 */ u8 *namePointer;
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/* 0x4 */ u32 buyPrice;
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/* 0x8 */ u32 sellPrice;
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/* 0xC */ u8 type;
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/* 0xD */ u8 icon;
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/* 0x10 */ u8 *descriptionPointer;
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// Determines how the AI can use the item.
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// Index 0: Item can be used on self.
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// Index 1: Item can be thrown at allies.
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// Index 2: Item can be thrown at enemies.
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/* 0x14 */ bool8 aiFlags[3];
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/* 0x18 */ s16 move;
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/* 0x1A */ u8 order; // Numbered order they are in storage
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/* 0x1B */ u8 unkThrow1B[2];
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/* 0x1D */ u8 palette;
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/* 0x1E */ u8 category;
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};
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struct ItemSlot
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{
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u8 itemFlags;
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u8 numItems;
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u8 itemIndex;
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};
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struct HeldItem {
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u8 itemIndex;
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u8 numItems;
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};
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struct unkStruct_80915F4
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{
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u16 unk0;
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u16 unk2;
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};
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struct unkStruct_8090F58
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{
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u32 unk0;
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u8 unk4;
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u8 unk5;
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s16 unk6;
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u8 unk8;
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};
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enum ItemFlag
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{
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ITEM_FLAG_EXISTS = 1 << 0,
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ITEM_FLAG_FOR_SALE = 1 << 1,
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ITEM_FLAG_STICKY = 1 << 3,
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ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu.
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};
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enum ItemAIFlag
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{
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ITEM_AI_FLAG_TARGET_SELF,
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ITEM_AI_FLAG_TARGET_ALLY,
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ITEM_AI_FLAG_TARGET_ENEMY
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};
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#define NUMBER_OF_GUMMIS 18
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#define INVENTORY_SIZE 20
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#define STORAGE_SIZE NUMBER_OF_ITEM_IDS
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void LoadItemParameters(void);
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struct TeamInventory *GetMoneyItemsInfo(void);
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void InitializeMoneyItems(void);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 itemIndex);
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void xxx_init_itemslot_8090A8C(struct ItemSlot *param_1,u8 itemIndex,u8 param_3);
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void xxx_init_helditem_8090B08(struct HeldItem *param_1,u8 itemIndex);
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void HeldItemToSlot(struct ItemSlot *param_1, struct HeldItem *param_2);
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void SlotToHeldItem(struct HeldItem *held,struct ItemSlot *slot);
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u8 GetItemType(u8 index);
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s32 GetStackBuyValue(struct ItemSlot *param_1);
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s32 GetStackSellValue(struct ItemSlot *param_1);
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s32 GetStackBuyPrice(struct ItemSlot *param_1);
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s32 GetStackSellPrice(struct ItemSlot *param_1);
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s32 GetItemBuyPrice(u8 itemIndex);
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s32 GetItemSellPrice(u8 itemIndex);
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s32 GetItemOrder(u8 itemIndex);
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u8 GetItemPalette(u8 itemIndex);
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u8 GetItemCategory(u8 itemIndex);
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u32 GetItemUnkThrow(u8 itemIndex, u32 r1);
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u8 *GetItemDescription(u8 itemIndex);
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bool8 GetItemAIFlag(u8 itemIndex, u32 r1);
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void sub_8090DC4(void* param_1,u8 itemIndex, struct unkStruct_8090F58* param_3);
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void sub_8090E14(u8* ext_buffer, struct ItemSlot* slot, struct unkStruct_8090F58* a3);
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bool8 AddItemToInventory(const struct ItemSlot* slot);
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void ConvertMoneyItemToMoney();
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void AddToTeamMoney(s32 amount);
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u32 GetMoneyValue(struct ItemSlot* slot);
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u16 GetItemMove(u8 index);
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bool8 CanSellItem(u32 id);
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bool8 IsGummiItem(u8);
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void xxx_init_unk230_substruct(u8);
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bool8 xxx_insert_unk230_80919FC(u8);
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struct HeldItem *xxx_get_inv_unk230_at_809185C(u8);
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struct HeldItem* xxx_get_unk250_at_8091A90(u8);
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s32 xxx_count_inv_unk230();
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u32 xxx_count_non_empty_inv_unk250_8091A48();
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void sub_8091BB4(u8);
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void sub_8090F58(void*, u8 *, struct ItemSlot *, struct unkStruct_8090F58*);
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void ShiftItemsDownFrom(s32 start);
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void MoveToStorage(struct ItemSlot* slot);
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void FillInventoryGaps();
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bool8 sub_8091274(struct HeldItem* slot);
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bool8 IsNotMoneyOrUsedTMItem(u8 id);
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s32 FindItemInInventory(u8 itemIndex);
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void RestoreHeldItem(struct unkStruct_8094924*, struct HeldItem*);
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void SaveHeldItem(struct unkStruct_8094924*, struct HeldItem*);
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void RestoreItemSlot(struct unkStruct_8094924 *a1, struct ItemSlot *a2);
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void SaveItemSlot(struct unkStruct_8094924 *a1, struct ItemSlot *a2);
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s32 RestoreTeamInventory(u8 *unk0, u32 size);
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s32 SaveTeamInventory(u8 *unk0, u32 size);
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#endif
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