pmd-red/include/music.h
Seth Barberee 3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00

26 lines
691 B
C

#ifndef GUARD_MUSIC_H
#define GUARD_MUSIC_H
void StopBGMusicVSync(void);
void StartBGMusicVSync(void);
u8 sub_800CA38(u32 songIndex);
void StartNewBGM(u16 songIndex);
bool8 IsBGSong(u32 songIndex);
bool8 sub_800CAAC(u32 songIndex);
bool8 sub_800CACC(u32 songIndex);
u16 GetMusicPlayerIndex(u16 songIndex);
bool8 sub_800CAF0(u16 songIndex);
void StartNewBGM(u16 songIndex);
void FadeInNewBGM(u16 SongIndex, u16 speed);
u16 GetCurrentBGSong(void);
void sub_800BF48(u16 SongIndex);
void sub_800BF80(void);
void FadeOutBGM(u16 speed);
void sub_800C074(u16 SongIndex, u16 param_2);
void sub_800C298(u16 songIndex);
void nullsub_19(void);
void nullsub_20(u16 songIndex);
#endif //GUARD_MUSIC_H