pmd-red/include/pokemon.h
Seth Barberee fd8720b75c
Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00

242 lines
6.3 KiB
C

#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
#include "file_system.h"
#include "item.h"
#include "constants/move.h"
#define OFFENSE_NRM 0
#define OFFENSE_SP 1
struct Offense {
/* 0x18: att */
/* 0x19: spatt */
/* 0x1a: def */
/* 0x1b: spdef */
u8 att[2];
u8 def[2];
};
struct unkPokeSubStruct_4 {
u8 unk4;
u8 unk5;
u16 fill6;
};
struct unkPokeSubStruct_C
{
u8 unk0;
u8 fill1[3];
};
struct PokemonStruct
{
// size: 0x58
u16 unk0; // recruited??
u8 unk2;
u8 unkHasNextStage; // set to a random value?
struct unkPokeSubStruct_4 unk4;
/* 0x8 */ s16 speciesNum; // species #
struct unkPokeSubStruct_C unkC[2];
/* 0x14 */ s16 IQ;
/* 0x16 */ u16 pokeHP; // HP
/* 0x18 */ struct Offense offense;
u32 unk1C;
u32 IQSkills;
u8 unk24;
u8 fill25[3];
struct HeldItem heldItem;
struct PokemonMove moves[MAX_MON_MOVES];
/* 0x4C */ u8 name[POKEMON_NAME_LENGTH];
};
struct unkStruct_808E6F4
{
s16 unk0;
u8 unk2;
};
struct EvolveStage
{
s16 speciesNum;
u8 unkHasNextStage;
};
struct unkStruct_8094184
{
struct PokemonMove moves[MAX_MON_MOVES];
u8 unk20;
};
struct PokemonStruct2
{
// size 0x68
u16 unk0; // corresponds to unk0 inPokemonStruct
u8 unk2; // unk2
u8 unkHasNextStage; // unk3
struct unkPokeSubStruct_4 unk4; // unk4
u16 IQ; // IQ (other offset)
u16 unkA;
u16 unkC;
s16 speciesNum; // speciesNum (other offset)
u16 unk10; // pokeHP
u16 unk12; // pokeHP
struct Offense offense; // offense (other offset)
u32 unk18; // unk1C
struct unkStruct_8094184 moves;
/* 40 */ struct ItemSlot itemSlot; // heldItem
u32 unk44; // some struct
u32 unk48; // some struct (same type as 44)
u32 IQSkills; // unk20
u8 unk50; // unk24
u8 fill51[3];
struct unkStruct_808E6F4 unk54;
u8 name[POKEMON_NAME_LENGTH]; // name (other offset)
};
struct unkStruct_203B45C
{
/* 0x0 */ struct PokemonStruct pokemon[NUM_SPECIES];
/* 0x8DF8 */ struct PokemonStruct2 pokemon2[4];
/* 0x8F88 */ struct PokemonStruct team[MAX_TEAM_MEMBERS];
};
struct EvolveStruct1
{
/* 0x34 */ s16 evolve_from;
/* 0x36 */ s16 evolve_type;
};
struct EvolveNeeds
{
/* 0x38 */ u16 evolve_need1;
/* 0x3A */ u16 evolve_need2;
};
struct unkEvolve
{
/* 0x0 */ struct EvolveStruct1 conditions;
/* 0x4 */ struct EvolveNeeds needs;
};
struct gPokemon
{
/* 0x0 */ u8* species;
/* 0x4 */ u8* category;
/* 0x8 */ u8 overworld_palette;
/* 0x9 */ u8 size;
/* 0xC */ s32 move_speed;
/* 0x10 */ u16 dialogue_sprites; // Bitwise flags for whether a dialogue sprite/portrait is available for each emotion.
/* 0x12 */ bool8 unk12;
/* 0x13 */ u8 types[2];
/* 0x15 */ u8 walkable_tiles;
/* 0x16 */ u8 friend_area;
/* 0x17 */ u8 abilities[2];
/* 0x19 */ u8 shadow_size;
/* 0x1A */ u8 fill1A; // 0 for all Pokémon.
/* 0x1B */ u8 unk1B; // 100 for all Pokémon.
/* 0x1C */ bool8 isMoving; // Set to false for Pokémon who don't move unless they're the leader, like Kakuna.
/* 0x1D */ u8 unk1D;
/* 0x1E */ u16 base_hp;
/* 0x20 */ s32 base_exp;
/* 0x24 */ u16 base_att_spatt[2];
/* 0x28 */ u16 base_def_spdef[2];
/* 0x2C */ u16 lowkick_dmg;
/* 0x2E */ u16 sizeorb_dmg;
/* 0x30 */ u8 unk30; // 10 for all Pokémon.
/* 0x31 */ u8 unk31; // 10 for all Pokémon.
/* 0x32 */ u8 unk32; // 24 for all Pokémon.
/* 0x33 */ bool8 toolboxEnabled; // If false, the AI can't use items. Doesn't seem to be used, as it's true for all Pokémon.
/* 0x34 */ struct EvolveStruct1 pre;
/* 0x38 */ struct EvolveNeeds need;
/* 0x3C */ s16 dexInternal[2]; // dexNo and internalNo
/* 0x40 */ s16 base_recruit;
/* 0x42 */ s16 alphabetParent[2]; // alphabetNo and parentNo
};
// https://www.pokecommunity.com/showthread.php?t=407371
struct LevelData
{
s32 expRequired;
u8 gainHP;
u8 gainUnused;
u8 gainAtt;
u8 gainSPAtt;
u8 gainDef;
u8 gainSPDef;
u16 fillA;
};
struct unkStruct_808E218_arg
{
u16 unk0[NUM_SPECIES];
u32 count;
};
struct unkStruct_808E218
{
// leveldata? (same size)
struct unkStruct_808E6F4 unk0[3];
};
extern struct unkStruct_203B45C *gRecruitedPokemonRef;
void LoadMonsterParameters(void);
struct unkStruct_203B45C *GetRecruitedPokemon(void);
void InitializeRecruitedPokemon(void);
void CopySpeciesNametoBuffer(u8 * buffer, s16 index);
void CopyYellowSpeciesNametoBuffer(u8 *buffer, s16 index);
void CopyCyanSpeciesNametoBuffer(u8 *buffer, s16 index);
void PrintColoredPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon, s32 colorNum);
void PeekPokemonItem(s16 index_, struct HeldItem* item);
void GivePokemonItem(s16 index_, struct HeldItem* item);
bool8 IsPokemonRenamed(struct PokemonStruct* pokemon);
u8 *GetCategoryString(s16 index);
u8 GetPokemonSize(s16 index);
u8 GetShadowSize(s16 index);
char * GetMonSpecies(s16 index);
s32 GetMoveSpeed(s16 index);
u8 GetWalkableTiles(s16 index);
u8 GetUnk1B(s16 index);
bool8 GetIsMoving(s16 index);
u8 GetUnk1D(s16 index);
u16 GetLowKickDmg(s16 index);
u16 GetSizeOrbDmg(s16 index);
u8 GetFriendArea(s16 index);
u16 GetBaseHP(s16 index);
bool8 IsToolboxEnabled(s16 index);
u8 GetUnk12(s16 index);
s16 GetPokemonEvolveFrom(s16 index);
u16 GetPokemonAttSpatt(s16 index, u32 r1);
u16 GetPokemonDefSpdef(s16 index, u32 r1);
u8 GetPokemonType(s32 index, u32 typeIndex);
u8 GetPokemonAbility(s16 index, u32 abilityIndex);
s16 GetDexInternalNo(s16 index, u32 r1);
s16 GetBaseRecruit(s16 index);
s16 GetAlphabetParentNo(s16 index, s32 r1);
s16 GetInternalNo(s16 index);
s32 CalculateEXPGain(s16 index, s32 level);
s16 GetPokemonEvolveConditons(s16 index, struct unkEvolve *r1);
u8 GetPokemonOverworldPalette(s16 index, u32 r1);
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 r1);
struct OpenedFile *OpenPokemonDialogueSpriteFile(s16 index);
struct OpenedFile *GetDialogueSpriteDataPtr(s16 index);
s32 GetUnownIndex(s16 index);
void sub_808E6F4(struct unkStruct_808E6F4* a1);
s32 GetEvolutionSequence(struct PokemonStruct* pokemon, struct EvolveStage* a2);
void xxx_pokemonstruct_to_pokemon2_808DE50(struct PokemonStruct2* r0, struct PokemonStruct *r1, s32 r2);
void SavePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon);
void RestorePokemonStruct(struct unkStruct_8094924*, struct PokemonStruct*);
#endif // GUARD_POKEMON_H