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2fd4f339b4
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
27 lines
854 B
C
27 lines
854 B
C
#ifndef GUARD_M4A_H
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#define GUARD_M4A_H
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#include "gba/m4a_internal.h"
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void m4aSoundVSyncOn(void);
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void m4aSoundVSyncOff(void);
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void m4aSoundInit(void);
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void m4aSoundMain(void);
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void m4aSongNumStart(u16 n);
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void m4aSongNumStartOrChange(u16 n);
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void m4aSongNumStop(u16 n);
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void m4aMPlayAllStop(void);
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void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
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void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
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extern struct MusicPlayerInfo gMPlayInfo_BGM; // BGM??
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#endif //GUARD_M4A_H
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